blob: d87315fdc253fab06f89d9ed47f55b96f0ffd44b [file] [log] [blame]
Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060017//#define LOG_NDEBUG 0
Alec Mouri2725c092020-11-25 09:53:56 -080018#include "EGL/egl.h"
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060019#undef LOG_TAG
20#define LOG_TAG "RenderEngine"
Mathias Agopian3f844832013-08-07 21:24:32 -070021#define ATRACE_TAG ATRACE_TAG_GRAPHICS
22
Alec Mouri16a99402019-07-29 16:37:30 -070023#include <sched.h>
24#include <cmath>
Peiyong Lin833074a2018-08-28 11:53:54 -070025#include <fstream>
26#include <sstream>
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080027#include <unordered_set>
Peiyong Lincbc184f2018-08-22 13:24:10 -070028
Mathias Agopian3f844832013-08-07 21:24:32 -070029#include <GLES2/gl2.h>
Mathias Agopian458197d2013-08-15 14:56:51 -070030#include <GLES2/gl2ext.h>
Yiwei Zhang5434a782018-12-05 18:06:32 -080031#include <android-base/stringprintf.h>
Peiyong Lin833074a2018-08-28 11:53:54 -070032#include <cutils/compiler.h>
Alec Mouri554d06e2018-12-20 00:15:33 -080033#include <cutils/properties.h>
Ady Abrahama3b08ef2019-07-15 18:43:10 -070034#include <gui/DebugEGLImageTracker.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070035#include <renderengine/Mesh.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070036#include <renderengine/Texture.h>
Peiyong Lin833074a2018-08-28 11:53:54 -070037#include <renderengine/private/Description.h>
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080038#include <sync/sync.h>
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060039#include <ui/ColorSpace.h>
40#include <ui/DebugUtils.h>
Alec Mourida4cf3b2019-02-12 15:33:01 -080041#include <ui/GraphicBuffer.h>
Dan Stozac1879002014-05-22 15:59:05 -070042#include <ui/Rect.h>
Peiyong Lin60bedb52018-09-05 10:47:31 -070043#include <ui/Region.h>
Chia-I Wu56d7b0a2018-10-01 15:13:11 -070044#include <utils/KeyedVector.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070045#include <utils/Trace.h>
Alec Mouri16a99402019-07-29 16:37:30 -070046#include "GLESRenderEngine.h"
Peiyong Linf1bada92018-08-29 09:39:31 -070047#include "GLExtensions.h"
Peiyong Line5a9a7f2018-08-30 15:32:13 -070048#include "GLFramebuffer.h"
Peiyong Linf1bada92018-08-29 09:39:31 -070049#include "GLImage.h"
Vishnu Nair16efdbf2019-12-10 11:55:42 -080050#include "GLShadowVertexGenerator.h"
Peiyong Lin833074a2018-08-28 11:53:54 -070051#include "Program.h"
52#include "ProgramCache.h"
Lucas Dupin19c8f0e2019-11-25 17:55:44 -080053#include "filters/BlurFilter.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070054
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060055bool checkGlError(const char* op, int lineNumber) {
56 bool errorFound = false;
57 GLint error = glGetError();
58 while (error != GL_NO_ERROR) {
59 errorFound = true;
60 error = glGetError();
61 ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error);
62 }
63 return errorFound;
64}
65
Courtney Goeltzenleuchter4f20f9c2017-04-06 08:18:34 -060066static constexpr bool outputDebugPPMs = false;
67
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060068void writePPM(const char* basename, GLuint width, GLuint height) {
69 ALOGV("writePPM #%s: %d x %d", basename, width, height);
70
71 std::vector<GLubyte> pixels(width * height * 4);
72 std::vector<GLubyte> outBuffer(width * height * 3);
73
74 // TODO(courtneygo): We can now have float formats, need
75 // to remove this code or update to support.
76 // Make returned pixels fit in uint32_t, one byte per component
77 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
78 if (checkGlError(__FUNCTION__, __LINE__)) {
79 return;
80 }
81
82 std::string filename(basename);
83 filename.append(".ppm");
84 std::ofstream file(filename.c_str(), std::ios::binary);
85 if (!file.is_open()) {
86 ALOGE("Unable to open file: %s", filename.c_str());
87 ALOGE("You may need to do: \"adb shell setenforce 0\" to enable "
88 "surfaceflinger to write debug images");
89 return;
90 }
91
92 file << "P6\n";
93 file << width << "\n";
94 file << height << "\n";
95 file << 255 << "\n";
96
97 auto ptr = reinterpret_cast<char*>(pixels.data());
98 auto outPtr = reinterpret_cast<char*>(outBuffer.data());
99 for (int y = height - 1; y >= 0; y--) {
100 char* data = ptr + y * width * sizeof(uint32_t);
101
102 for (GLuint x = 0; x < width; x++) {
103 // Only copy R, G and B components
104 outPtr[0] = data[0];
105 outPtr[1] = data[1];
106 outPtr[2] = data[2];
107 data += sizeof(uint32_t);
108 outPtr += 3;
109 }
110 }
111 file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size());
112}
113
Mathias Agopian3f844832013-08-07 21:24:32 -0700114namespace android {
Peiyong Lin833074a2018-08-28 11:53:54 -0700115namespace renderengine {
116namespace gl {
Mathias Agopian3f844832013-08-07 21:24:32 -0700117
John Reck992a2ca2020-09-03 17:20:56 -0700118class BindNativeBufferAsFramebuffer {
119public:
120 BindNativeBufferAsFramebuffer(GLESRenderEngine& engine, ANativeWindowBuffer* buffer,
121 const bool useFramebufferCache)
122 : mEngine(engine), mFramebuffer(mEngine.getFramebufferForDrawing()), mStatus(NO_ERROR) {
123 mStatus = mFramebuffer->setNativeWindowBuffer(buffer, mEngine.isProtected(),
124 useFramebufferCache)
125 ? mEngine.bindFrameBuffer(mFramebuffer)
126 : NO_MEMORY;
127 }
128 ~BindNativeBufferAsFramebuffer() {
129 mFramebuffer->setNativeWindowBuffer(nullptr, false, /*arbitrary*/ true);
130 mEngine.unbindFrameBuffer(mFramebuffer);
131 }
132 status_t getStatus() const { return mStatus; }
133
134private:
135 GLESRenderEngine& mEngine;
136 Framebuffer* mFramebuffer;
137 status_t mStatus;
138};
139
Yiwei Zhang5434a782018-12-05 18:06:32 -0800140using base::StringAppendF;
Peiyong Lin34beb7a2018-03-28 11:57:12 -0700141using ui::Dataspace;
142
Peiyong Linf11f39b2018-09-05 14:37:41 -0700143static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
144 EGLint wanted, EGLConfig* outConfig) {
145 EGLint numConfigs = -1, n = 0;
146 eglGetConfigs(dpy, nullptr, 0, &numConfigs);
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700147 std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR);
148 eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n);
149 configs.resize(n);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700150
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700151 if (!configs.empty()) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700152 if (attribute != EGL_NONE) {
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700153 for (EGLConfig config : configs) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700154 EGLint value = 0;
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700155 eglGetConfigAttrib(dpy, config, attribute, &value);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700156 if (wanted == value) {
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700157 *outConfig = config;
Peiyong Linf11f39b2018-09-05 14:37:41 -0700158 return NO_ERROR;
159 }
160 }
161 } else {
162 // just pick the first one
163 *outConfig = configs[0];
Peiyong Linf11f39b2018-09-05 14:37:41 -0700164 return NO_ERROR;
165 }
166 }
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700167
Peiyong Linf11f39b2018-09-05 14:37:41 -0700168 return NAME_NOT_FOUND;
169}
170
Peiyong Linf11f39b2018-09-05 14:37:41 -0700171static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
172 EGLConfig* config) {
173 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
174 // it is to be used with WIFI displays
175 status_t err;
176 EGLint wantedAttribute;
177 EGLint wantedAttributeValue;
178
Peiyong Lin8d5688e2020-04-18 00:39:41 -0700179 std::vector<EGLint> attribs;
Peiyong Linf11f39b2018-09-05 14:37:41 -0700180 if (renderableType) {
Peiyong Lin8d5688e2020-04-18 00:39:41 -0700181 const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format);
182 const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102;
183
184 // Default to 8 bits per channel.
185 const EGLint tmpAttribs[] = {
186 EGL_RENDERABLE_TYPE,
187 renderableType,
188 EGL_RECORDABLE_ANDROID,
189 EGL_TRUE,
190 EGL_SURFACE_TYPE,
191 EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
192 EGL_FRAMEBUFFER_TARGET_ANDROID,
193 EGL_TRUE,
194 EGL_RED_SIZE,
195 is1010102 ? 10 : 8,
196 EGL_GREEN_SIZE,
197 is1010102 ? 10 : 8,
198 EGL_BLUE_SIZE,
199 is1010102 ? 10 : 8,
200 EGL_ALPHA_SIZE,
201 is1010102 ? 2 : 8,
202 EGL_NONE,
203 };
204 std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)),
205 std::back_inserter(attribs));
Peiyong Linf11f39b2018-09-05 14:37:41 -0700206 wantedAttribute = EGL_NONE;
207 wantedAttributeValue = EGL_NONE;
208 } else {
209 // if no renderable type specified, fallback to a simplified query
210 wantedAttribute = EGL_NATIVE_VISUAL_ID;
211 wantedAttributeValue = format;
212 }
213
Peiyong Lin8d5688e2020-04-18 00:39:41 -0700214 err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue,
215 config);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700216 if (err == NO_ERROR) {
217 EGLint caveat;
218 if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
219 ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
220 }
221
222 return err;
223}
224
Alec Mourid6f09462020-12-07 11:18:17 -0800225std::optional<RenderEngine::ContextPriority> GLESRenderEngine::createContextPriority(
226 const RenderEngineCreationArgs& args) {
227 if (!GLExtensions::getInstance().hasContextPriority()) {
228 return std::nullopt;
229 }
230
231 switch (args.contextPriority) {
232 case RenderEngine::ContextPriority::REALTIME:
233 if (gl::GLExtensions::getInstance().hasRealtimePriority()) {
234 return RenderEngine::ContextPriority::REALTIME;
235 } else {
236 ALOGI("Realtime priority unsupported, degrading gracefully to high priority");
237 return RenderEngine::ContextPriority::HIGH;
238 }
239 case RenderEngine::ContextPriority::HIGH:
240 case RenderEngine::ContextPriority::MEDIUM:
241 case RenderEngine::ContextPriority::LOW:
242 return args.contextPriority;
243 default:
244 return std::nullopt;
245 }
246}
247
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700248std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(const RenderEngineCreationArgs& args) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700249 // initialize EGL for the default display
250 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
251 if (!eglInitialize(display, nullptr, nullptr)) {
252 LOG_ALWAYS_FATAL("failed to initialize EGL");
253 }
254
Yiwei Zhang0378f4d2020-08-12 15:03:23 -0700255 const auto eglVersion = eglQueryString(display, EGL_VERSION);
Ady Abraham3ef1b762020-04-30 10:26:33 -0700256 if (!eglVersion) {
257 checkGlError(__FUNCTION__, __LINE__);
Yiwei Zhang0378f4d2020-08-12 15:03:23 -0700258 LOG_ALWAYS_FATAL("eglQueryString(EGL_VERSION) failed");
Ady Abraham3ef1b762020-04-30 10:26:33 -0700259 }
260
Alec Mourid6f09462020-12-07 11:18:17 -0800261 // Use the Android impl to grab EGL_NV_context_priority_realtime
Yiwei Zhang0378f4d2020-08-12 15:03:23 -0700262 const auto eglExtensions = eglQueryString(display, EGL_EXTENSIONS);
Ady Abraham3ef1b762020-04-30 10:26:33 -0700263 if (!eglExtensions) {
264 checkGlError(__FUNCTION__, __LINE__);
Yiwei Zhang0378f4d2020-08-12 15:03:23 -0700265 LOG_ALWAYS_FATAL("eglQueryString(EGL_EXTENSIONS) failed");
Ady Abraham3ef1b762020-04-30 10:26:33 -0700266 }
267
Peiyong Linf11f39b2018-09-05 14:37:41 -0700268 GLExtensions& extensions = GLExtensions::getInstance();
Ady Abraham3ef1b762020-04-30 10:26:33 -0700269 extensions.initWithEGLStrings(eglVersion, eglExtensions);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700270
271 // The code assumes that ES2 or later is available if this extension is
272 // supported.
273 EGLConfig config = EGL_NO_CONFIG;
274 if (!extensions.hasNoConfigContext()) {
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700275 config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700276 }
277
Alec Mourid6f09462020-12-07 11:18:17 -0800278 const std::optional<RenderEngine::ContextPriority> priority = createContextPriority(args);
Peiyong Linfb530cf2018-12-15 05:07:38 +0000279 EGLContext protectedContext = EGL_NO_CONTEXT;
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700280 if (args.enableProtectedContext && extensions.hasProtectedContent()) {
Alec Mourid6f09462020-12-07 11:18:17 -0800281 protectedContext =
282 createEglContext(display, config, nullptr, priority, Protection::PROTECTED);
Peiyong Linfb530cf2018-12-15 05:07:38 +0000283 ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context");
284 }
285
Alec Mourid6f09462020-12-07 11:18:17 -0800286 EGLContext ctxt =
287 createEglContext(display, config, protectedContext, priority, Protection::UNPROTECTED);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700288
289 // if can't create a GL context, we can only abort.
290 LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");
291
Peiyong Lind8460c82020-07-28 16:04:22 -0700292 EGLSurface stub = EGL_NO_SURFACE;
Peiyong Lina5e9f1b2018-11-27 22:49:37 -0800293 if (!extensions.hasSurfacelessContext()) {
Peiyong Lind8460c82020-07-28 16:04:22 -0700294 stub = createStubEglPbufferSurface(display, config, args.pixelFormat,
295 Protection::UNPROTECTED);
296 LOG_ALWAYS_FATAL_IF(stub == EGL_NO_SURFACE, "can't create stub pbuffer");
Peiyong Linf11f39b2018-09-05 14:37:41 -0700297 }
Peiyong Lind8460c82020-07-28 16:04:22 -0700298 EGLBoolean success = eglMakeCurrent(display, stub, stub, ctxt);
299 LOG_ALWAYS_FATAL_IF(!success, "can't make stub pbuffer current");
Peiyong Linf11f39b2018-09-05 14:37:41 -0700300 extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
301 glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));
302
Peiyong Lind8460c82020-07-28 16:04:22 -0700303 EGLSurface protectedStub = EGL_NO_SURFACE;
Peiyong Linfb530cf2018-12-15 05:07:38 +0000304 if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) {
Peiyong Lind8460c82020-07-28 16:04:22 -0700305 protectedStub = createStubEglPbufferSurface(display, config, args.pixelFormat,
306 Protection::PROTECTED);
307 ALOGE_IF(protectedStub == EGL_NO_SURFACE, "can't create protected stub pbuffer");
Peiyong Linfb530cf2018-12-15 05:07:38 +0000308 }
309
Peiyong Lina5e9f1b2018-11-27 22:49:37 -0800310 // now figure out what version of GL did we actually get
Peiyong Linf11f39b2018-09-05 14:37:41 -0700311 GlesVersion version = parseGlesVersion(extensions.getVersion());
312
Lucas Dupin453932d2020-02-03 20:42:25 -0800313 LOG_ALWAYS_FATAL_IF(args.supportsBackgroundBlur && version < GLES_VERSION_3_0,
314 "Blurs require OpenGL ES 3.0. Please unset ro.surface_flinger.supports_background_blur");
315
Peiyong Linf11f39b2018-09-05 14:37:41 -0700316 // initialize the renderer while GL is current
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800317 std::unique_ptr<GLESRenderEngine> engine;
Peiyong Linf11f39b2018-09-05 14:37:41 -0700318 switch (version) {
319 case GLES_VERSION_1_0:
320 case GLES_VERSION_1_1:
321 LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run.");
322 break;
323 case GLES_VERSION_2_0:
324 case GLES_VERSION_3_0:
Peiyong Lind8460c82020-07-28 16:04:22 -0700325 engine = std::make_unique<GLESRenderEngine>(args, display, config, ctxt, stub,
326 protectedContext, protectedStub);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700327 break;
328 }
Peiyong Linf11f39b2018-09-05 14:37:41 -0700329
330 ALOGI("OpenGL ES informations:");
331 ALOGI("vendor : %s", extensions.getVendor());
332 ALOGI("renderer : %s", extensions.getRenderer());
333 ALOGI("version : %s", extensions.getVersion());
334 ALOGI("extensions: %s", extensions.getExtensions());
335 ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
336 ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
Peiyong Linf11f39b2018-09-05 14:37:41 -0700337 return engine;
338}
339
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800340EGLConfig GLESRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700341 status_t err;
342 EGLConfig config;
343
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800344 // First try to get an ES3 config
345 err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700346 if (err != NO_ERROR) {
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800347 // If ES3 fails, try to get an ES2 config
348 err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700349 if (err != NO_ERROR) {
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800350 // If ES2 still doesn't work, probably because we're on the emulator.
Peiyong Linf11f39b2018-09-05 14:37:41 -0700351 // try a simplified query
352 ALOGW("no suitable EGLConfig found, trying a simpler query");
353 err = selectEGLConfig(display, format, 0, &config);
354 if (err != NO_ERROR) {
355 // this EGL is too lame for android
356 LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
357 }
358 }
359 }
360
361 if (logConfig) {
362 // print some debugging info
363 EGLint r, g, b, a;
364 eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
365 eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
366 eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
367 eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
368 ALOGI("EGL information:");
369 ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR));
370 ALOGI("version : %s", eglQueryString(display, EGL_VERSION));
371 ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
372 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
373 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
374 }
375
376 return config;
377}
378
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700379GLESRenderEngine::GLESRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display,
Peiyong Lind8460c82020-07-28 16:04:22 -0700380 EGLConfig config, EGLContext ctxt, EGLSurface stub,
381 EGLContext protectedContext, EGLSurface protectedStub)
Alec Mouri0d995102021-02-24 16:53:38 -0800382 : RenderEngine(args.renderEngineType),
383 mEGLDisplay(display),
Alec Mouri0a9c7b82018-11-16 13:05:25 -0800384 mEGLConfig(config),
385 mEGLContext(ctxt),
Peiyong Lind8460c82020-07-28 16:04:22 -0700386 mStubSurface(stub),
Peiyong Linfb530cf2018-12-15 05:07:38 +0000387 mProtectedEGLContext(protectedContext),
Peiyong Lind8460c82020-07-28 16:04:22 -0700388 mProtectedStubSurface(protectedStub),
Chia-I Wu93e14df2018-06-04 10:10:17 -0700389 mVpWidth(0),
390 mVpHeight(0),
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700391 mFramebufferImageCacheSize(args.imageCacheSize),
Alec Mouri081be4c2020-09-16 10:24:47 -0700392 mUseColorManagement(args.useColorManagement),
393 mPrecacheToneMapperShaderOnly(args.precacheToneMapperShaderOnly) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700394 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
395 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
396
397 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
398 glPixelStorei(GL_PACK_ALIGNMENT, 4);
399
Peiyong Linfb530cf2018-12-15 05:07:38 +0000400 // Initialize protected EGL Context.
401 if (mProtectedEGLContext != EGL_NO_CONTEXT) {
Peiyong Lind8460c82020-07-28 16:04:22 -0700402 EGLBoolean success = eglMakeCurrent(display, mProtectedStubSurface, mProtectedStubSurface,
Peiyong Linfb530cf2018-12-15 05:07:38 +0000403 mProtectedEGLContext);
404 ALOGE_IF(!success, "can't make protected context current");
405 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
406 glPixelStorei(GL_PACK_ALIGNMENT, 4);
Peiyong Lind8460c82020-07-28 16:04:22 -0700407 success = eglMakeCurrent(display, mStubSurface, mStubSurface, mEGLContext);
Peiyong Linfb530cf2018-12-15 05:07:38 +0000408 LOG_ALWAYS_FATAL_IF(!success, "can't make default context current");
409 }
410
Chia-I Wub027f802017-11-29 14:00:52 -0800411 // mColorBlindnessCorrection = M;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -0600412
Peiyong Lin13effd12018-07-24 17:01:47 -0700413 if (mUseColorManagement) {
Valerie Haueb8e0762018-11-06 10:10:42 -0800414 const ColorSpace srgb(ColorSpace::sRGB());
415 const ColorSpace displayP3(ColorSpace::DisplayP3());
416 const ColorSpace bt2020(ColorSpace::BT2020());
Peiyong Lina296b0c2018-04-30 16:55:29 -0700417
418 // no chromatic adaptation needed since all color spaces use D65 for their white points.
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700419 mSrgbToXyz = mat4(srgb.getRGBtoXYZ());
420 mDisplayP3ToXyz = mat4(displayP3.getRGBtoXYZ());
421 mBt2020ToXyz = mat4(bt2020.getRGBtoXYZ());
Peiyong Lin9b03c732018-05-17 10:14:02 -0700422 mXyzToSrgb = mat4(srgb.getXYZtoRGB());
Peiyong Lina296b0c2018-04-30 16:55:29 -0700423 mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB());
424 mXyzToBt2020 = mat4(bt2020.getXYZtoRGB());
Valerie Haueb8e0762018-11-06 10:10:42 -0800425
426 // Compute sRGB to Display P3 and BT2020 transform matrix.
427 // NOTE: For now, we are limiting output wide color space support to
428 // Display-P3 and BT2020 only.
429 mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz;
430 mSrgbToBt2020 = mXyzToBt2020 * mSrgbToXyz;
431
432 // Compute Display P3 to sRGB and BT2020 transform matrix.
433 mDisplayP3ToSrgb = mXyzToSrgb * mDisplayP3ToXyz;
434 mDisplayP3ToBt2020 = mXyzToBt2020 * mDisplayP3ToXyz;
435
436 // Compute BT2020 to sRGB and Display P3 transform matrix
437 mBt2020ToSrgb = mXyzToSrgb * mBt2020ToXyz;
438 mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -0600439 }
Alec Mouri554d06e2018-12-20 00:15:33 -0800440
441 char value[PROPERTY_VALUE_MAX];
442 property_get("debug.egl.traceGpuCompletion", value, "0");
443 if (atoi(value)) {
444 mTraceGpuCompletion = true;
445 mFlushTracer = std::make_unique<FlushTracer>(this);
446 }
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800447
448 if (args.supportsBackgroundBlur) {
Lucas Dupin93c3ef12020-02-26 13:25:25 -0800449 mBlurFilter = new BlurFilter(*this);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800450 checkErrors("BlurFilter creation");
451 }
452
Alec Mouri16a99402019-07-29 16:37:30 -0700453 mImageManager = std::make_unique<ImageManager>(this);
Alec Mouri349fd2d2020-02-27 12:06:10 -0800454 mImageManager->initThread();
Alec Mouri820c7402019-01-23 13:02:39 -0800455 mDrawingBuffer = createFramebuffer();
Alec Mouri368e1582020-08-13 10:14:29 -0700456 sp<GraphicBuffer> buf =
457 new GraphicBuffer(1, 1, PIXEL_FORMAT_RGBA_8888, 1,
458 GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE, "placeholder");
459
460 const status_t err = buf->initCheck();
461 if (err != OK) {
462 ALOGE("Error allocating placeholder buffer: %d", err);
463 return;
464 }
465 mPlaceholderBuffer = buf.get();
466 EGLint attributes[] = {
467 EGL_NONE,
468 };
469 mPlaceholderImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
470 mPlaceholderBuffer, attributes);
471 ALOGE_IF(mPlaceholderImage == EGL_NO_IMAGE_KHR, "Failed to create placeholder image: %#x",
472 eglGetError());
Alec Mouri2725c092020-11-25 09:53:56 -0800473
474 mShadowTexture = std::make_unique<GLShadowTexture>();
Mathias Agopian3f844832013-08-07 21:24:32 -0700475}
476
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800477GLESRenderEngine::~GLESRenderEngine() {
Alec Mouri16a99402019-07-29 16:37:30 -0700478 // Destroy the image manager first.
479 mImageManager = nullptr;
Alec Mouri2725c092020-11-25 09:53:56 -0800480 mShadowTexture = nullptr;
Marin Shalamanov23c31af2020-09-09 15:01:47 +0200481 cleanFramebufferCache();
Alec Mouri2725c092020-11-25 09:53:56 -0800482 ProgramCache::getInstance().purgeCaches();
Alec Mourid43ccab2019-03-13 12:23:45 -0700483 std::lock_guard<std::mutex> lock(mRenderingMutex);
Alec Mouri2725c092020-11-25 09:53:56 -0800484 glDisableVertexAttribArray(Program::position);
Alec Mourid43ccab2019-03-13 12:23:45 -0700485 unbindFrameBuffer(mDrawingBuffer.get());
486 mDrawingBuffer = nullptr;
Alec Mouri368e1582020-08-13 10:14:29 -0700487 eglDestroyImageKHR(mEGLDisplay, mPlaceholderImage);
Alec Mourid43ccab2019-03-13 12:23:45 -0700488 mImageCache.clear();
Alec Mouri2725c092020-11-25 09:53:56 -0800489 if (mStubSurface != EGL_NO_SURFACE) {
490 eglDestroySurface(mEGLDisplay, mStubSurface);
491 }
492 if (mProtectedStubSurface != EGL_NO_SURFACE) {
493 eglDestroySurface(mEGLDisplay, mProtectedStubSurface);
494 }
495 if (mEGLContext != EGL_NO_CONTEXT) {
496 eglDestroyContext(mEGLDisplay, mEGLContext);
497 }
498 if (mProtectedEGLContext != EGL_NO_CONTEXT) {
499 eglDestroyContext(mEGLDisplay, mProtectedEGLContext);
500 }
Peiyong Linf11f39b2018-09-05 14:37:41 -0700501 eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
502 eglTerminate(mEGLDisplay);
Ana Krulec82ba2ec2020-11-21 13:33:20 -0800503 eglReleaseThread();
Peiyong Linf11f39b2018-09-05 14:37:41 -0700504}
Mathias Agopian3f844832013-08-07 21:24:32 -0700505
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800506std::unique_ptr<Framebuffer> GLESRenderEngine::createFramebuffer() {
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700507 return std::make_unique<GLFramebuffer>(*this);
508}
509
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800510std::unique_ptr<Image> GLESRenderEngine::createImage() {
Peiyong Linf1bada92018-08-29 09:39:31 -0700511 return std::make_unique<GLImage>(*this);
512}
513
Alec Mouri820c7402019-01-23 13:02:39 -0800514Framebuffer* GLESRenderEngine::getFramebufferForDrawing() {
515 return mDrawingBuffer.get();
516}
517
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500518void GLESRenderEngine::primeCache() {
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700519 ProgramCache::getInstance().primeCache(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
Alec Mouri081be4c2020-09-16 10:24:47 -0700520 mUseColorManagement, mPrecacheToneMapperShaderOnly);
Peiyong Linf1bada92018-08-29 09:39:31 -0700521}
522
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800523base::unique_fd GLESRenderEngine::flush() {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000524 ATRACE_CALL();
Peiyong Lin60bedb52018-09-05 10:47:31 -0700525 if (!GLExtensions::getInstance().hasNativeFenceSync()) {
526 return base::unique_fd();
527 }
528
529 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
530 if (sync == EGL_NO_SYNC_KHR) {
531 ALOGW("failed to create EGL native fence sync: %#x", eglGetError());
532 return base::unique_fd();
533 }
534
535 // native fence fd will not be populated until flush() is done.
536 glFlush();
537
538 // get the fence fd
539 base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync));
540 eglDestroySyncKHR(mEGLDisplay, sync);
541 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
542 ALOGW("failed to dup EGL native fence sync: %#x", eglGetError());
543 }
544
Alec Mouri554d06e2018-12-20 00:15:33 -0800545 // Only trace if we have a valid fence, as current usage falls back to
546 // calling finish() if the fence fd is invalid.
547 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer) && fenceFd.get() >= 0) {
548 mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr));
549 }
550
Peiyong Lin60bedb52018-09-05 10:47:31 -0700551 return fenceFd;
552}
553
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800554bool GLESRenderEngine::finish() {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000555 ATRACE_CALL();
Peiyong Lin60bedb52018-09-05 10:47:31 -0700556 if (!GLExtensions::getInstance().hasFenceSync()) {
557 ALOGW("no synchronization support");
558 return false;
559 }
560
561 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr);
562 if (sync == EGL_NO_SYNC_KHR) {
563 ALOGW("failed to create EGL fence sync: %#x", eglGetError());
564 return false;
565 }
566
Alec Mouri554d06e2018-12-20 00:15:33 -0800567 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer)) {
568 mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr));
569 }
570
571 return waitSync(sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR);
572}
573
574bool GLESRenderEngine::waitSync(EGLSyncKHR sync, EGLint flags) {
575 EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, flags, 2000000000 /*2 sec*/);
Peiyong Lin60bedb52018-09-05 10:47:31 -0700576 EGLint error = eglGetError();
577 eglDestroySyncKHR(mEGLDisplay, sync);
578 if (result != EGL_CONDITION_SATISFIED_KHR) {
579 if (result == EGL_TIMEOUT_EXPIRED_KHR) {
580 ALOGW("fence wait timed out");
581 } else {
582 ALOGW("error waiting on EGL fence: %#x", error);
583 }
584 return false;
585 }
586
587 return true;
588}
589
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800590bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700591 if (!GLExtensions::getInstance().hasNativeFenceSync() ||
592 !GLExtensions::getInstance().hasWaitSync()) {
593 return false;
594 }
595
Peiyong Lin35a114c2019-04-25 14:37:13 -0700596 // release the fd and transfer the ownership to EGLSync
597 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE};
Peiyong Lin60bedb52018-09-05 10:47:31 -0700598 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
599 if (sync == EGL_NO_SYNC_KHR) {
600 ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
601 return false;
602 }
603
Peiyong Lin60bedb52018-09-05 10:47:31 -0700604 // XXX: The spec draft is inconsistent as to whether this should return an
605 // EGLint or void. Ignore the return value for now, as it's not strictly
606 // needed.
607 eglWaitSyncKHR(mEGLDisplay, sync, 0);
608 EGLint error = eglGetError();
609 eglDestroySyncKHR(mEGLDisplay, sync);
610 if (error != EGL_SUCCESS) {
611 ALOGE("failed to wait for EGL native fence sync: %#x", error);
612 return false;
613 }
614
615 return true;
616}
617
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800618void GLESRenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000619 ATRACE_CALL();
620 glDisable(GL_BLEND);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700621 glClearColor(red, green, blue, alpha);
622 glClear(GL_COLOR_BUFFER_BIT);
623}
624
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800625void GLESRenderEngine::fillRegionWithColor(const Region& region, float red, float green, float blue,
626 float alpha) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700627 size_t c;
628 Rect const* r = region.getArray(&c);
Vishnu Nair440992f2019-12-09 19:53:19 -0800629 Mesh mesh = Mesh::Builder()
630 .setPrimitive(Mesh::TRIANGLES)
631 .setVertices(c * 6 /* count */, 2 /* size */)
632 .build();
Peiyong Lin60bedb52018-09-05 10:47:31 -0700633 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
634 for (size_t i = 0; i < c; i++, r++) {
635 position[i * 6 + 0].x = r->left;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700636 position[i * 6 + 0].y = r->top;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700637 position[i * 6 + 1].x = r->left;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700638 position[i * 6 + 1].y = r->bottom;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700639 position[i * 6 + 2].x = r->right;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700640 position[i * 6 + 2].y = r->bottom;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700641 position[i * 6 + 3].x = r->left;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700642 position[i * 6 + 3].y = r->top;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700643 position[i * 6 + 4].x = r->right;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700644 position[i * 6 + 4].y = r->bottom;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700645 position[i * 6 + 5].x = r->right;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700646 position[i * 6 + 5].y = r->top;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700647 }
648 setupFillWithColor(red, green, blue, alpha);
649 drawMesh(mesh);
650}
651
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800652void GLESRenderEngine::setScissor(const Rect& region) {
Peiyong Lin1c097612019-03-22 16:21:46 -0700653 glScissor(region.left, region.top, region.getWidth(), region.getHeight());
Peiyong Lin60bedb52018-09-05 10:47:31 -0700654 glEnable(GL_SCISSOR_TEST);
655}
656
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800657void GLESRenderEngine::disableScissor() {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700658 glDisable(GL_SCISSOR_TEST);
659}
660
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800661void GLESRenderEngine::genTextures(size_t count, uint32_t* names) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700662 glGenTextures(count, names);
663}
664
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800665void GLESRenderEngine::deleteTextures(size_t count, uint32_t const* names) {
Alec Mouri368e1582020-08-13 10:14:29 -0700666 for (int i = 0; i < count; ++i) {
667 mTextureView.erase(names[i]);
668 }
Peiyong Lin60bedb52018-09-05 10:47:31 -0700669 glDeleteTextures(count, names);
670}
671
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800672void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000673 ATRACE_CALL();
Peiyong Linf1bada92018-08-29 09:39:31 -0700674 const GLImage& glImage = static_cast<const GLImage&>(image);
675 const GLenum target = GL_TEXTURE_EXTERNAL_OES;
676
677 glBindTexture(target, texName);
678 if (glImage.getEGLImage() != EGL_NO_IMAGE_KHR) {
Peiyong Lin46080ef2018-10-26 18:43:14 -0700679 glEGLImageTargetTexture2DOES(target, static_cast<GLeglImageOES>(glImage.getEGLImage()));
Peiyong Linf1bada92018-08-29 09:39:31 -0700680 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700681}
682
Alec Mouri04eae7d2020-09-14 15:34:16 -0700683void GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
684 const sp<Fence>& bufferFence) {
Alec Mouri16a99402019-07-29 16:37:30 -0700685 ATRACE_CALL();
686
687 bool found = false;
688 {
689 std::lock_guard<std::mutex> lock(mRenderingMutex);
690 auto cachedImage = mImageCache.find(buffer->getId());
691 found = (cachedImage != mImageCache.end());
692 }
693
694 // If we couldn't find the image in the cache at this time, then either
695 // SurfaceFlinger messed up registering the buffer ahead of time or we got
696 // backed up creating other EGLImages.
697 if (!found) {
698 status_t cacheResult = mImageManager->cache(buffer);
699 if (cacheResult != NO_ERROR) {
Alec Mouri04eae7d2020-09-14 15:34:16 -0700700 ALOGE("Error with caching buffer: %d", cacheResult);
701 return;
Alec Mouri16a99402019-07-29 16:37:30 -0700702 }
703 }
704
705 // Whether or not we needed to cache, re-check mImageCache to make sure that
706 // there's an EGLImage. The current threading model guarantees that we don't
707 // destroy a cached image until it's really not needed anymore (i.e. this
708 // function should not be called), so the only possibility is that something
709 // terrible went wrong and we should just bind something and move on.
Alec Mouri3d7c5612019-07-09 13:51:37 -0700710 {
711 std::lock_guard<std::mutex> lock(mRenderingMutex);
712 auto cachedImage = mImageCache.find(buffer->getId());
Alec Mourid7b3a8b2019-03-21 11:44:18 -0700713
Alec Mouri3d7c5612019-07-09 13:51:37 -0700714 if (cachedImage == mImageCache.end()) {
715 // We failed creating the image if we got here, so bail out.
Alec Mouri16a99402019-07-29 16:37:30 -0700716 ALOGE("Failed to create an EGLImage when rendering");
Alec Mouri3d7c5612019-07-09 13:51:37 -0700717 bindExternalTextureImage(texName, *createImage());
Alec Mouri04eae7d2020-09-14 15:34:16 -0700718 return;
Alec Mouri3d7c5612019-07-09 13:51:37 -0700719 }
720
721 bindExternalTextureImage(texName, *cachedImage->second);
Alec Mouri368e1582020-08-13 10:14:29 -0700722 mTextureView.insert_or_assign(texName, buffer->getId());
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800723 }
724
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800725 // Wait for the new buffer to be ready.
726 if (bufferFence != nullptr && bufferFence->isValid()) {
727 if (GLExtensions::getInstance().hasWaitSync()) {
728 base::unique_fd fenceFd(bufferFence->dup());
729 if (fenceFd == -1) {
730 ALOGE("error dup'ing fence fd: %d", errno);
Alec Mouri04eae7d2020-09-14 15:34:16 -0700731 return;
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800732 }
733 if (!waitFence(std::move(fenceFd))) {
734 ALOGE("failed to wait on fence fd");
Alec Mouri04eae7d2020-09-14 15:34:16 -0700735 return;
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800736 }
737 } else {
738 status_t err = bufferFence->waitForever("RenderEngine::bindExternalTextureBuffer");
739 if (err != NO_ERROR) {
740 ALOGE("error waiting for fence: %d", err);
Alec Mouri04eae7d2020-09-14 15:34:16 -0700741 return;
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800742 }
743 }
744 }
Alec Mouri539319f2018-12-19 17:56:23 -0800745
Alec Mouri04eae7d2020-09-14 15:34:16 -0700746 return;
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800747}
748
Alec Mouria90a5702021-04-16 16:36:21 +0000749void GLESRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
750 bool /*isRenderable*/) {
Ana Krulecdfec8f52021-01-13 12:51:47 -0800751 ATRACE_CALL();
Alec Mouri16a99402019-07-29 16:37:30 -0700752 mImageManager->cacheAsync(buffer, nullptr);
753}
754
755std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::cacheExternalTextureBufferForTesting(
756 const sp<GraphicBuffer>& buffer) {
757 auto barrier = std::make_shared<ImageManager::Barrier>();
758 mImageManager->cacheAsync(buffer, barrier);
759 return barrier;
760}
761
762status_t GLESRenderEngine::cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer) {
Alec Mouri3d7c5612019-07-09 13:51:37 -0700763 if (buffer == nullptr) {
764 return BAD_VALUE;
765 }
766
767 {
768 std::lock_guard<std::mutex> lock(mRenderingMutex);
769 if (mImageCache.count(buffer->getId()) > 0) {
770 // If there's already an image then fail fast here.
771 return NO_ERROR;
772 }
773 }
774 ATRACE_CALL();
775
776 // Create the image without holding a lock so that we don't block anything.
777 std::unique_ptr<Image> newImage = createImage();
778
779 bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(),
780 buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
781 if (!created) {
Peiyong Lin637f4ac2020-10-22 00:39:39 -0700782 ALOGE("Failed to create image. id=%" PRIx64 " size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
783 buffer->getId(), buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
784 buffer->getUsage(), buffer->getPixelFormat());
Alec Mouri3d7c5612019-07-09 13:51:37 -0700785 return NO_INIT;
786 }
787
788 {
789 std::lock_guard<std::mutex> lock(mRenderingMutex);
790 if (mImageCache.count(buffer->getId()) > 0) {
791 // In theory it's possible for another thread to recache the image,
792 // so bail out if another thread won.
793 return NO_ERROR;
794 }
795 mImageCache.insert(std::make_pair(buffer->getId(), std::move(newImage)));
796 }
797
798 return NO_ERROR;
799}
800
Alec Mouria90a5702021-04-16 16:36:21 +0000801void GLESRenderEngine::unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
802 mImageManager->releaseAsync(buffer->getId(), nullptr);
Alec Mouri16a99402019-07-29 16:37:30 -0700803}
804
805std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::unbindExternalTextureBufferForTesting(
806 uint64_t bufferId) {
807 auto barrier = std::make_shared<ImageManager::Barrier>();
808 mImageManager->releaseAsync(bufferId, barrier);
809 return barrier;
810}
811
812void GLESRenderEngine::unbindExternalTextureBufferInternal(uint64_t bufferId) {
813 std::unique_ptr<Image> image;
814 {
815 std::lock_guard<std::mutex> lock(mRenderingMutex);
816 const auto& cachedImage = mImageCache.find(bufferId);
817
818 if (cachedImage != mImageCache.end()) {
819 ALOGV("Destroying image for buffer: %" PRIu64, bufferId);
820 // Move the buffer out of cache first, so that we can destroy
821 // without holding the cache's lock.
822 image = std::move(cachedImage->second);
823 mImageCache.erase(bufferId);
824 return;
825 }
Alec Mouri539319f2018-12-19 17:56:23 -0800826 }
Alec Mourib5c4f352019-02-19 19:46:38 -0800827 ALOGV("Failed to find image for buffer: %" PRIu64, bufferId);
Alec Mouri539319f2018-12-19 17:56:23 -0800828}
829
Alec Mourid6f09462020-12-07 11:18:17 -0800830int GLESRenderEngine::getContextPriority() {
831 int value;
832 eglQueryContext(mEGLDisplay, mEGLContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &value);
833 return value;
834}
835
Alec Mouri7c94edb2018-12-03 21:23:26 -0800836FloatRect GLESRenderEngine::setupLayerCropping(const LayerSettings& layer, Mesh& mesh) {
837 // Translate win by the rounded corners rect coordinates, to have all values in
838 // layer coordinate space.
839 FloatRect cropWin = layer.geometry.boundaries;
840 const FloatRect& roundedCornersCrop = layer.geometry.roundedCornersCrop;
841 cropWin.left -= roundedCornersCrop.left;
842 cropWin.right -= roundedCornersCrop.left;
843 cropWin.top -= roundedCornersCrop.top;
844 cropWin.bottom -= roundedCornersCrop.top;
845 Mesh::VertexArray<vec2> cropCoords(mesh.getCropCoordArray<vec2>());
846 cropCoords[0] = vec2(cropWin.left, cropWin.top);
847 cropCoords[1] = vec2(cropWin.left, cropWin.top + cropWin.getHeight());
848 cropCoords[2] = vec2(cropWin.right, cropWin.top + cropWin.getHeight());
849 cropCoords[3] = vec2(cropWin.right, cropWin.top);
850
851 setupCornerRadiusCropSize(roundedCornersCrop.getWidth(), roundedCornersCrop.getHeight());
852 return cropWin;
853}
854
Peiyong Lin1c097612019-03-22 16:21:46 -0700855void GLESRenderEngine::handleRoundedCorners(const DisplaySettings& display,
856 const LayerSettings& layer, const Mesh& mesh) {
857 // We separate the layer into 3 parts essentially, such that we only turn on blending for the
858 // top rectangle and the bottom rectangle, and turn off blending for the middle rectangle.
859 FloatRect bounds = layer.geometry.roundedCornersCrop;
Peiyong Linb1925962019-04-01 16:37:10 -0700860
Alec Mourid4bf7952020-04-06 20:28:16 -0700861 // Explicitly compute the transform from the clip rectangle to the physical
862 // display. Normally, this is done in glViewport but we explicitly compute
863 // it here so that we can get the scissor bounds correct.
864 const Rect& source = display.clip;
865 const Rect& destination = display.physicalDisplay;
866 // Here we compute the following transform:
867 // 1. Translate the top left corner of the source clip to (0, 0)
868 // 2. Rotate the clip rectangle about the origin in accordance with the
869 // orientation flag
870 // 3. Translate the top left corner back to the origin.
871 // 4. Scale the clip rectangle to the destination rectangle dimensions
872 // 5. Translate the top left corner to the destination rectangle's top left
873 // corner.
874 const mat4 translateSource = mat4::translate(vec4(-source.left, -source.top, 0, 1));
875 mat4 rotation;
876 int displacementX = 0;
877 int displacementY = 0;
878 float destinationWidth = static_cast<float>(destination.getWidth());
879 float destinationHeight = static_cast<float>(destination.getHeight());
880 float sourceWidth = static_cast<float>(source.getWidth());
881 float sourceHeight = static_cast<float>(source.getHeight());
882 const float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f;
Peiyong Linb1925962019-04-01 16:37:10 -0700883 switch (display.orientation) {
884 case ui::Transform::ROT_90:
Alec Mourid4bf7952020-04-06 20:28:16 -0700885 rotation = mat4::rotate(rot90InRadians, vec3(0, 0, 1));
886 displacementX = source.getHeight();
887 std::swap(sourceHeight, sourceWidth);
Peiyong Linb1925962019-04-01 16:37:10 -0700888 break;
889 case ui::Transform::ROT_180:
Alec Mourid4bf7952020-04-06 20:28:16 -0700890 rotation = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1));
891 displacementY = source.getHeight();
892 displacementX = source.getWidth();
Peiyong Linb1925962019-04-01 16:37:10 -0700893 break;
894 case ui::Transform::ROT_270:
Alec Mourid4bf7952020-04-06 20:28:16 -0700895 rotation = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1));
896 displacementY = source.getWidth();
897 std::swap(sourceHeight, sourceWidth);
Peiyong Linb1925962019-04-01 16:37:10 -0700898 break;
899 default:
900 break;
901 }
902
Alec Mourid4bf7952020-04-06 20:28:16 -0700903 const mat4 intermediateTranslation = mat4::translate(vec4(displacementX, displacementY, 0, 1));
904 const mat4 scale = mat4::scale(
905 vec4(destinationWidth / sourceWidth, destinationHeight / sourceHeight, 1, 1));
906 const mat4 translateDestination =
907 mat4::translate(vec4(destination.left, destination.top, 0, 1));
908 const mat4 globalTransform =
909 translateDestination * scale * intermediateTranslation * rotation * translateSource;
910
911 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform;
912 const vec4 leftTopCoordinate(bounds.left, bounds.top, 1.0, 1.0);
913 const vec4 rightBottomCoordinate(bounds.right, bounds.bottom, 1.0, 1.0);
914 const vec4 leftTopCoordinateInBuffer = transformMatrix * leftTopCoordinate;
915 const vec4 rightBottomCoordinateInBuffer = transformMatrix * rightBottomCoordinate;
916 bounds = FloatRect(std::min(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]),
917 std::min(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]),
918 std::max(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]),
919 std::max(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]));
920
Peiyong Linb1925962019-04-01 16:37:10 -0700921 // Finally, we cut the layer into 3 parts, with top and bottom parts having rounded corners
922 // and the middle part without rounded corners.
923 const int32_t radius = ceil(layer.geometry.roundedCornersRadius);
Peiyong Lin1c097612019-03-22 16:21:46 -0700924 const Rect topRect(bounds.left, bounds.top, bounds.right, bounds.top + radius);
925 setScissor(topRect);
926 drawMesh(mesh);
927 const Rect bottomRect(bounds.left, bounds.bottom - radius, bounds.right, bounds.bottom);
928 setScissor(bottomRect);
929 drawMesh(mesh);
930
931 // The middle part of the layer can turn off blending.
Lucas Dupinc9691d52019-09-26 13:46:04 -0700932 if (topRect.bottom < bottomRect.top) {
933 const Rect middleRect(bounds.left, bounds.top + radius, bounds.right,
934 bounds.bottom - radius);
935 setScissor(middleRect);
936 mState.cornerRadius = 0.0;
937 disableBlending();
938 drawMesh(mesh);
939 }
Peiyong Lin1c097612019-03-22 16:21:46 -0700940 disableScissor();
941}
942
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800943status_t GLESRenderEngine::bindFrameBuffer(Framebuffer* framebuffer) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000944 ATRACE_CALL();
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700945 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer);
946 EGLImageKHR eglImage = glFramebuffer->getEGLImage();
947 uint32_t textureName = glFramebuffer->getTextureName();
948 uint32_t framebufferName = glFramebuffer->getFramebufferName();
949
950 // Bind the texture and turn our EGLImage into a texture
951 glBindTexture(GL_TEXTURE_2D, textureName);
952 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)eglImage);
953
954 // Bind the Framebuffer to render into
955 glBindFramebuffer(GL_FRAMEBUFFER, framebufferName);
Peiyong Lin46080ef2018-10-26 18:43:14 -0700956 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700957
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700958 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
Peiyong Lin46080ef2018-10-26 18:43:14 -0700959 ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d",
960 glStatus);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700961
962 return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
963}
964
Lingfeng Yang2e4fef62020-04-24 14:48:43 +0000965void GLESRenderEngine::unbindFrameBuffer(Framebuffer* /*framebuffer*/) {
Alec Mouri820c7402019-01-23 13:02:39 -0800966 ATRACE_CALL();
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700967
968 // back to main framebuffer
969 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700970}
971
Alec Mouri368e1582020-08-13 10:14:29 -0700972bool GLESRenderEngine::cleanupPostRender(CleanupMode mode) {
Lingfeng Yang2e4fef62020-04-24 14:48:43 +0000973 ATRACE_CALL();
974
975 if (mPriorResourcesCleaned ||
976 (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled)) {
977 // If we don't have a prior frame needing cleanup, then don't do anything.
978 return false;
979 }
980
Alec Mouri368e1582020-08-13 10:14:29 -0700981 // This is a bit of a band-aid fix for FrameCaptureProcessor, as we should
982 // not need to keep memory around if we don't need to do so.
983 if (mode == CleanupMode::CLEAN_ALL) {
984 // TODO: SurfaceFlinger memory utilization may benefit from resetting
985 // texture bindings as well. Assess if it does and there's no performance regression
986 // when rebinding the same image data to the same texture, and if so then its mode
987 // behavior can be tweaked.
988 if (mPlaceholderImage != EGL_NO_IMAGE_KHR) {
989 for (auto [textureName, bufferId] : mTextureView) {
990 if (bufferId && mPlaceholderImage != EGL_NO_IMAGE_KHR) {
991 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName);
992 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
993 static_cast<GLeglImageOES>(mPlaceholderImage));
994 mTextureView[textureName] = std::nullopt;
995 checkErrors();
996 }
997 }
998 }
999 {
1000 std::lock_guard<std::mutex> lock(mRenderingMutex);
1001 mImageCache.clear();
1002 }
1003 }
1004
Peiyong Lind8460c82020-07-28 16:04:22 -07001005 // Bind the texture to placeholder so that backing image data can be freed.
Lingfeng Yang2e4fef62020-04-24 14:48:43 +00001006 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing());
1007 glFramebuffer->allocateBuffers(1, 1, mPlaceholderDrawBuffer);
Marin Shalamanov23c31af2020-09-09 15:01:47 +02001008
Lingfeng Yang2e4fef62020-04-24 14:48:43 +00001009 // Release the cached fence here, so that we don't churn reallocations when
1010 // we could no-op repeated calls of this method instead.
1011 mLastDrawFence = nullptr;
1012 mPriorResourcesCleaned = true;
1013 return true;
1014}
1015
Marin Shalamanov23c31af2020-09-09 15:01:47 +02001016void GLESRenderEngine::cleanFramebufferCache() {
1017 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
1018 // Bind the texture to placeholder so that backing image data can be freed.
1019 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing());
1020 glFramebuffer->allocateBuffers(1, 1, mPlaceholderDrawBuffer);
1021
1022 while (!mFramebufferImageCache.empty()) {
1023 EGLImageKHR expired = mFramebufferImageCache.front().second;
1024 mFramebufferImageCache.pop_front();
1025 eglDestroyImageKHR(mEGLDisplay, expired);
1026 DEBUG_EGL_IMAGE_TRACKER_DESTROY();
1027 }
1028}
1029
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001030void GLESRenderEngine::checkErrors() const {
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001031 checkErrors(nullptr);
1032}
1033
1034void GLESRenderEngine::checkErrors(const char* tag) const {
Peiyong Lin60bedb52018-09-05 10:47:31 -07001035 do {
1036 // there could be more than one error flag
1037 GLenum error = glGetError();
1038 if (error == GL_NO_ERROR) break;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001039 if (tag == nullptr) {
1040 ALOGE("GL error 0x%04x", int(error));
1041 } else {
1042 ALOGE("GL error: %s -> 0x%04x", tag, int(error));
1043 }
Peiyong Lin60bedb52018-09-05 10:47:31 -07001044 } while (true);
1045}
1046
Peiyong Linfb530cf2018-12-15 05:07:38 +00001047bool GLESRenderEngine::supportsProtectedContent() const {
1048 return mProtectedEGLContext != EGL_NO_CONTEXT;
1049}
1050
1051bool GLESRenderEngine::useProtectedContext(bool useProtectedContext) {
1052 if (useProtectedContext == mInProtectedContext) {
1053 return true;
1054 }
1055 if (useProtectedContext && mProtectedEGLContext == EGL_NO_CONTEXT) {
1056 return false;
1057 }
Peiyong Lind8460c82020-07-28 16:04:22 -07001058 const EGLSurface surface = useProtectedContext ? mProtectedStubSurface : mStubSurface;
Peiyong Linfb530cf2018-12-15 05:07:38 +00001059 const EGLContext context = useProtectedContext ? mProtectedEGLContext : mEGLContext;
1060 const bool success = eglMakeCurrent(mEGLDisplay, surface, surface, context) == EGL_TRUE;
1061 if (success) {
1062 mInProtectedContext = useProtectedContext;
1063 }
1064 return success;
1065}
Alec Mourida4cf3b2019-02-12 15:33:01 -08001066EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer,
Alec Mourife0d72b2019-03-21 14:05:56 -07001067 bool isProtected,
1068 bool useFramebufferCache) {
Alec Mourida4cf3b2019-02-12 15:33:01 -08001069 sp<GraphicBuffer> graphicBuffer = GraphicBuffer::from(nativeBuffer);
Alec Mourife0d72b2019-03-21 14:05:56 -07001070 if (useFramebufferCache) {
Alec Mourief44c2d2019-07-15 15:27:22 -07001071 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
Alec Mourife0d72b2019-03-21 14:05:56 -07001072 for (const auto& image : mFramebufferImageCache) {
1073 if (image.first == graphicBuffer->getId()) {
1074 return image.second;
1075 }
Alec Mourida4cf3b2019-02-12 15:33:01 -08001076 }
1077 }
1078 EGLint attributes[] = {
1079 isProtected ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
1080 isProtected ? EGL_TRUE : EGL_NONE,
1081 EGL_NONE,
1082 };
1083 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
1084 nativeBuffer, attributes);
Alec Mourife0d72b2019-03-21 14:05:56 -07001085 if (useFramebufferCache) {
1086 if (image != EGL_NO_IMAGE_KHR) {
Alec Mourief44c2d2019-07-15 15:27:22 -07001087 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
Alec Mourife0d72b2019-03-21 14:05:56 -07001088 if (mFramebufferImageCache.size() >= mFramebufferImageCacheSize) {
1089 EGLImageKHR expired = mFramebufferImageCache.front().second;
1090 mFramebufferImageCache.pop_front();
1091 eglDestroyImageKHR(mEGLDisplay, expired);
Ady Abrahama3b08ef2019-07-15 18:43:10 -07001092 DEBUG_EGL_IMAGE_TRACKER_DESTROY();
Alec Mourife0d72b2019-03-21 14:05:56 -07001093 }
1094 mFramebufferImageCache.push_back({graphicBuffer->getId(), image});
Alec Mourida4cf3b2019-02-12 15:33:01 -08001095 }
Alec Mourida4cf3b2019-02-12 15:33:01 -08001096 }
Ady Abrahama3b08ef2019-07-15 18:43:10 -07001097
1098 if (image != EGL_NO_IMAGE_KHR) {
1099 DEBUG_EGL_IMAGE_TRACKER_CREATE();
1100 }
Alec Mourida4cf3b2019-02-12 15:33:01 -08001101 return image;
1102}
Peiyong Linfb530cf2018-12-15 05:07:38 +00001103
Alec Mouri1089aed2018-10-25 21:33:57 -07001104status_t GLESRenderEngine::drawLayers(const DisplaySettings& display,
Vishnu Nair9b079a22020-01-21 14:36:08 -08001105 const std::vector<const LayerSettings*>& layers,
Alec Mouria90a5702021-04-16 16:36:21 +00001106 const std::shared_ptr<ExternalTexture>& buffer,
Alec Mourife0d72b2019-03-21 14:05:56 -07001107 const bool useFramebufferCache, base::unique_fd&& bufferFence,
1108 base::unique_fd* drawFence) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001109 ATRACE_CALL();
Alec Mouri1089aed2018-10-25 21:33:57 -07001110 if (layers.empty()) {
1111 ALOGV("Drawing empty layer stack");
1112 return NO_ERROR;
1113 }
1114
Alec Mouri8e82b8d2020-03-09 16:11:00 -07001115 if (bufferFence.get() >= 0) {
1116 // Duplicate the fence for passing to waitFence.
1117 base::unique_fd bufferFenceDup(dup(bufferFence.get()));
1118 if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) {
1119 ATRACE_NAME("Waiting before draw");
1120 sync_wait(bufferFence.get(), -1);
1121 }
Alec Mouri6338c9d2019-02-07 16:57:51 -08001122 }
1123
Alec Mourid43ccab2019-03-13 12:23:45 -07001124 if (buffer == nullptr) {
1125 ALOGE("No output buffer provided. Aborting GPU composition.");
1126 return BAD_VALUE;
1127 }
1128
Alec Mouria90a5702021-04-16 16:36:21 +00001129 validateOutputBufferUsage(buffer->getBuffer());
Ady Abraham193426d2021-02-18 14:01:53 -08001130
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001131 std::unique_ptr<BindNativeBufferAsFramebuffer> fbo;
Lucas Dupina6f8e132020-02-06 18:37:10 -08001132 // Gathering layers that requested blur, we'll need them to decide when to render to an
1133 // offscreen buffer, and when to render to the native buffer.
1134 std::deque<const LayerSettings*> blurLayers;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001135 if (CC_LIKELY(mBlurFilter != nullptr)) {
Lucas Dupina6f8e132020-02-06 18:37:10 -08001136 for (auto layer : layers) {
Vishnu Nair9b079a22020-01-21 14:36:08 -08001137 if (layer->backgroundBlurRadius > 0) {
Lucas Dupina6f8e132020-02-06 18:37:10 -08001138 blurLayers.push_back(layer);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001139 }
1140 }
1141 }
Lucas Dupina6f8e132020-02-06 18:37:10 -08001142 const auto blurLayersSize = blurLayers.size();
Alec Mouri1089aed2018-10-25 21:33:57 -07001143
Lucas Dupina6f8e132020-02-06 18:37:10 -08001144 if (blurLayersSize == 0) {
Ana Krulecfc874ae2020-02-22 15:39:32 -08001145 fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this,
Alec Mouria90a5702021-04-16 16:36:21 +00001146 buffer->getBuffer()
1147 .get()
1148 ->getNativeBuffer(),
Ana Krulecfc874ae2020-02-22 15:39:32 -08001149 useFramebufferCache);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001150 if (fbo->getStatus() != NO_ERROR) {
1151 ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
Alec Mouria90a5702021-04-16 16:36:21 +00001152 buffer->getBuffer()->handle);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001153 checkErrors();
1154 return fbo->getStatus();
1155 }
1156 setViewportAndProjection(display.physicalDisplay, display.clip);
1157 } else {
1158 setViewportAndProjection(display.physicalDisplay, display.clip);
Lucas Dupina6f8e132020-02-06 18:37:10 -08001159 auto status =
1160 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001161 if (status != NO_ERROR) {
1162 ALOGE("Failed to prepare blur filter! Aborting GPU composition for buffer (%p).",
Alec Mouria90a5702021-04-16 16:36:21 +00001163 buffer->getBuffer()->handle);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001164 checkErrors();
1165 return status;
1166 }
Alec Mourif0497272019-03-11 15:53:11 -07001167 }
Alec Mouri3d7c5612019-07-09 13:51:37 -07001168
1169 // clear the entire buffer, sometimes when we reuse buffers we'd persist
1170 // ghost images otherwise.
1171 // we also require a full transparent framebuffer for overlays. This is
1172 // probably not quite efficient on all GPUs, since we could filter out
1173 // opaque layers.
1174 clearWithColor(0.0, 0.0, 0.0, 0.0);
1175
Alec Mouri3d7c5612019-07-09 13:51:37 -07001176 setOutputDataSpace(display.outputDataspace);
1177 setDisplayMaxLuminance(display.maxLuminance);
KaiChieh Chuang436fc192020-09-07 13:48:42 +08001178 setDisplayColorTransform(display.colorTransform);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001179
Alec Mouri5a6d8572020-03-23 23:56:15 -07001180 const mat4 projectionMatrix =
1181 ui::Transform(display.orientation).asMatrix4() * mState.projectionMatrix;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001182 if (!display.clearRegion.isEmpty()) {
1183 glDisable(GL_BLEND);
1184 fillRegionWithColor(display.clearRegion, 0.0, 0.0, 0.0, 1.0);
1185 }
1186
Vishnu Nair440992f2019-12-09 19:53:19 -08001187 Mesh mesh = Mesh::Builder()
1188 .setPrimitive(Mesh::TRIANGLE_FAN)
1189 .setVertices(4 /* count */, 2 /* size */)
1190 .setTexCoords(2 /* size */)
1191 .setCropCoords(2 /* size */)
1192 .build();
Vishnu Nair9b079a22020-01-21 14:36:08 -08001193 for (auto const layer : layers) {
Lucas Dupina6f8e132020-02-06 18:37:10 -08001194 if (blurLayers.size() > 0 && blurLayers.front() == layer) {
1195 blurLayers.pop_front();
1196
Lucas Dupinf82ed8f2020-01-17 12:11:07 -08001197 auto status = mBlurFilter->prepare();
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001198 if (status != NO_ERROR) {
1199 ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
Alec Mouria90a5702021-04-16 16:36:21 +00001200 buffer->getBuffer()->handle);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001201 checkErrors("Can't render first blur pass");
1202 return status;
1203 }
1204
Lucas Dupina6f8e132020-02-06 18:37:10 -08001205 if (blurLayers.size() == 0) {
1206 // Done blurring, time to bind the native FBO and render our blur onto it.
Ana Krulecfc874ae2020-02-22 15:39:32 -08001207 fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this,
1208 buffer.get()
Alec Mouria90a5702021-04-16 16:36:21 +00001209 ->getBuffer()
Ana Krulecfc874ae2020-02-22 15:39:32 -08001210 ->getNativeBuffer(),
Lucas Dupina6f8e132020-02-06 18:37:10 -08001211 useFramebufferCache);
1212 status = fbo->getStatus();
1213 setViewportAndProjection(display.physicalDisplay, display.clip);
1214 } else {
1215 // There's still something else to blur, so let's keep rendering to our FBO
1216 // instead of to the display.
1217 status = mBlurFilter->setAsDrawTarget(display,
1218 blurLayers.front()->backgroundBlurRadius);
1219 }
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001220 if (status != NO_ERROR) {
1221 ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
Alec Mouria90a5702021-04-16 16:36:21 +00001222 buffer->getBuffer()->handle);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001223 checkErrors("Can't bind native framebuffer");
1224 return status;
1225 }
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001226
Lucas Dupina6f8e132020-02-06 18:37:10 -08001227 status = mBlurFilter->render(blurLayersSize > 1);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001228 if (status != NO_ERROR) {
1229 ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
Alec Mouria90a5702021-04-16 16:36:21 +00001230 buffer->getBuffer()->handle);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001231 checkErrors("Can't render blur filter");
1232 return status;
1233 }
1234 }
1235
Vishnu Nair9b079a22020-01-21 14:36:08 -08001236 mState.maxMasteringLuminance = layer->source.buffer.maxMasteringLuminance;
1237 mState.maxContentLuminance = layer->source.buffer.maxContentLuminance;
1238 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001239
Vishnu Nair9b079a22020-01-21 14:36:08 -08001240 const FloatRect bounds = layer->geometry.boundaries;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001241 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
1242 position[0] = vec2(bounds.left, bounds.top);
1243 position[1] = vec2(bounds.left, bounds.bottom);
1244 position[2] = vec2(bounds.right, bounds.bottom);
1245 position[3] = vec2(bounds.right, bounds.top);
1246
Vishnu Nair9b079a22020-01-21 14:36:08 -08001247 setupLayerCropping(*layer, mesh);
KaiChieh Chuang436fc192020-09-07 13:48:42 +08001248 setColorTransform(layer->colorTransform);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001249
1250 bool usePremultipliedAlpha = true;
1251 bool disableTexture = true;
1252 bool isOpaque = false;
Vishnu Nair9b079a22020-01-21 14:36:08 -08001253 if (layer->source.buffer.buffer != nullptr) {
Alec Mouri3d7c5612019-07-09 13:51:37 -07001254 disableTexture = false;
Vishnu Nair9b079a22020-01-21 14:36:08 -08001255 isOpaque = layer->source.buffer.isOpaque;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001256
Alec Mouria90a5702021-04-16 16:36:21 +00001257 sp<GraphicBuffer> gBuf = layer->source.buffer.buffer->getBuffer();
Ady Abraham193426d2021-02-18 14:01:53 -08001258 validateInputBufferUsage(gBuf);
Vishnu Nair9b079a22020-01-21 14:36:08 -08001259 bindExternalTextureBuffer(layer->source.buffer.textureName, gBuf,
1260 layer->source.buffer.fence);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001261
Vishnu Nair9b079a22020-01-21 14:36:08 -08001262 usePremultipliedAlpha = layer->source.buffer.usePremultipliedAlpha;
1263 Texture texture(Texture::TEXTURE_EXTERNAL, layer->source.buffer.textureName);
1264 mat4 texMatrix = layer->source.buffer.textureTransform;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001265
1266 texture.setMatrix(texMatrix.asArray());
Vishnu Nair9b079a22020-01-21 14:36:08 -08001267 texture.setFiltering(layer->source.buffer.useTextureFiltering);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001268
1269 texture.setDimensions(gBuf->getWidth(), gBuf->getHeight());
Vishnu Nair9b079a22020-01-21 14:36:08 -08001270 setSourceY410BT2020(layer->source.buffer.isY410BT2020);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001271
1272 renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
1273 texCoords[0] = vec2(0.0, 0.0);
1274 texCoords[1] = vec2(0.0, 1.0);
1275 texCoords[2] = vec2(1.0, 1.0);
1276 texCoords[3] = vec2(1.0, 0.0);
1277 setupLayerTexturing(texture);
Peiyong Lin637f4ac2020-10-22 00:39:39 -07001278
1279 // Do not cache protected EGLImage, protected memory is limited.
1280 if (gBuf->getUsage() & GRALLOC_USAGE_PROTECTED) {
Alec Mouria90a5702021-04-16 16:36:21 +00001281 unmapExternalTextureBuffer(gBuf);
Peiyong Lin637f4ac2020-10-22 00:39:39 -07001282 }
Alec Mouri3d7c5612019-07-09 13:51:37 -07001283 }
1284
Vishnu Nair9b079a22020-01-21 14:36:08 -08001285 const half3 solidColor = layer->source.solidColor;
1286 const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer->alpha);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001287 // Buffer sources will have a black solid color ignored in the shader,
1288 // so in that scenario the solid color passed here is arbitrary.
1289 setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color,
Vishnu Nair9b079a22020-01-21 14:36:08 -08001290 layer->geometry.roundedCornersRadius);
1291 if (layer->disableBlending) {
Alec Mouri3d7c5612019-07-09 13:51:37 -07001292 glDisable(GL_BLEND);
1293 }
Vishnu Nair9b079a22020-01-21 14:36:08 -08001294 setSourceDataSpace(layer->sourceDataspace);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001295
Vishnu Nair9b079a22020-01-21 14:36:08 -08001296 if (layer->shadow.length > 0.0f) {
1297 handleShadow(layer->geometry.boundaries, layer->geometry.roundedCornersRadius,
1298 layer->shadow);
Vishnu Nair440992f2019-12-09 19:53:19 -08001299 }
Alec Mouri3d7c5612019-07-09 13:51:37 -07001300 // We only want to do a special handling for rounded corners when having rounded corners
1301 // is the only reason it needs to turn on blending, otherwise, we handle it like the
1302 // usual way since it needs to turn on blending anyway.
Vishnu Nair9b079a22020-01-21 14:36:08 -08001303 else if (layer->geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) {
1304 handleRoundedCorners(display, *layer, mesh);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001305 } else {
1306 drawMesh(mesh);
1307 }
1308
1309 // Cleanup if there's a buffer source
Vishnu Nair9b079a22020-01-21 14:36:08 -08001310 if (layer->source.buffer.buffer != nullptr) {
Alec Mouri3d7c5612019-07-09 13:51:37 -07001311 disableBlending();
1312 setSourceY410BT2020(false);
1313 disableTexturing();
1314 }
1315 }
1316
1317 if (drawFence != nullptr) {
1318 *drawFence = flush();
1319 }
1320 // If flush failed or we don't support native fences, we need to force the
1321 // gl command stream to be executed.
1322 if (drawFence == nullptr || drawFence->get() < 0) {
1323 bool success = finish();
1324 if (!success) {
1325 ALOGE("Failed to flush RenderEngine commands");
1326 checkErrors();
1327 // Chances are, something illegal happened (either the caller passed
1328 // us bad parameters, or we messed up our shader generation).
1329 return INVALID_OPERATION;
1330 }
Lingfeng Yang2e4fef62020-04-24 14:48:43 +00001331 mLastDrawFence = nullptr;
1332 } else {
1333 // The caller takes ownership of drawFence, so we need to duplicate the
1334 // fd here.
1335 mLastDrawFence = new Fence(dup(drawFence->get()));
Alec Mouri3d7c5612019-07-09 13:51:37 -07001336 }
Lingfeng Yang2e4fef62020-04-24 14:48:43 +00001337 mPriorResourcesCleaned = false;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001338
1339 checkErrors();
Alec Mouri6e57f682018-09-29 20:45:08 -07001340 return NO_ERROR;
1341}
1342
Alec Mouri1089aed2018-10-25 21:33:57 -07001343void GLESRenderEngine::setViewportAndProjection(Rect viewport, Rect clip) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001344 ATRACE_CALL();
Alec Mouri1089aed2018-10-25 21:33:57 -07001345 mVpWidth = viewport.getWidth();
1346 mVpHeight = viewport.getHeight();
1347
1348 // We pass the the top left corner instead of the bottom left corner,
1349 // because since we're rendering off-screen first.
1350 glViewport(viewport.left, viewport.top, mVpWidth, mVpHeight);
1351
1352 mState.projectionMatrix = mat4::ortho(clip.left, clip.right, clip.top, clip.bottom, 0, 1);
Mathias Agopian3f844832013-08-07 21:24:32 -07001353}
1354
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001355void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
1356 const half4& color, float cornerRadius) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001357 mState.isPremultipliedAlpha = premultipliedAlpha;
1358 mState.isOpaque = opaque;
1359 mState.color = color;
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001360 mState.cornerRadius = cornerRadius;
Dan Stoza9e56aa02015-11-02 13:00:03 -08001361
chaviw13fdc492017-06-27 12:40:18 -07001362 if (disableTexture) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001363 mState.textureEnabled = false;
chaviw13fdc492017-06-27 12:40:18 -07001364 }
Fabien Sanglard9d96de42016-10-11 00:15:18 +00001365
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001366 if (color.a < 1.0f || !opaque || cornerRadius > 0.0f) {
Mathias Agopian3f844832013-08-07 21:24:32 -07001367 glEnable(GL_BLEND);
wukui16f3c0bb2020-08-05 20:35:29 +08001368 glBlendFuncSeparate(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1369 GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
Mathias Agopian3f844832013-08-07 21:24:32 -07001370 } else {
1371 glDisable(GL_BLEND);
1372 }
1373}
1374
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001375void GLESRenderEngine::setSourceY410BT2020(bool enable) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001376 mState.isY410BT2020 = enable;
Chia-I Wu131d3762018-01-11 14:35:27 -08001377}
1378
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001379void GLESRenderEngine::setSourceDataSpace(Dataspace source) {
Chia-I Wu69bf10f2018-02-20 13:04:50 -08001380 mDataSpace = source;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001381}
1382
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001383void GLESRenderEngine::setOutputDataSpace(Dataspace dataspace) {
Chia-I Wu69bf10f2018-02-20 13:04:50 -08001384 mOutputDataSpace = dataspace;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001385}
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001386
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001387void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001388 mState.displayMaxLuminance = maxLuminance;
Peiyong Linfb069302018-04-25 14:34:31 -07001389}
1390
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001391void GLESRenderEngine::setupLayerTexturing(const Texture& texture) {
Mathias Agopian49457ac2013-08-14 18:20:17 -07001392 GLuint target = texture.getTextureTarget();
1393 glBindTexture(target, texture.getTextureName());
Mathias Agopian3f844832013-08-07 21:24:32 -07001394 GLenum filter = GL_NEAREST;
Mathias Agopian49457ac2013-08-14 18:20:17 -07001395 if (texture.getFiltering()) {
Mathias Agopian3f844832013-08-07 21:24:32 -07001396 filter = GL_LINEAR;
1397 }
Mathias Agopian49457ac2013-08-14 18:20:17 -07001398 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1399 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1400 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
1401 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
Mathias Agopian3f844832013-08-07 21:24:32 -07001402
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001403 mState.texture = texture;
1404 mState.textureEnabled = true;
Mathias Agopian3f844832013-08-07 21:24:32 -07001405}
1406
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001407void GLESRenderEngine::setColorTransform(const mat4& colorTransform) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001408 mState.colorMatrix = colorTransform;
Dan Stozaf0087992014-10-20 15:46:09 -07001409}
1410
KaiChieh Chuang436fc192020-09-07 13:48:42 +08001411void GLESRenderEngine::setDisplayColorTransform(const mat4& colorTransform) {
1412 mState.displayColorMatrix = colorTransform;
1413}
1414
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001415void GLESRenderEngine::disableTexturing() {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001416 mState.textureEnabled = false;
Mathias Agopian3f844832013-08-07 21:24:32 -07001417}
1418
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001419void GLESRenderEngine::disableBlending() {
Mathias Agopian3f844832013-08-07 21:24:32 -07001420 glDisable(GL_BLEND);
1421}
1422
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001423void GLESRenderEngine::setupFillWithColor(float r, float g, float b, float a) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001424 mState.isPremultipliedAlpha = true;
1425 mState.isOpaque = false;
1426 mState.color = half4(r, g, b, a);
1427 mState.textureEnabled = false;
Mathias Agopian3f844832013-08-07 21:24:32 -07001428 glDisable(GL_BLEND);
Mathias Agopian3f844832013-08-07 21:24:32 -07001429}
1430
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001431void GLESRenderEngine::setupCornerRadiusCropSize(float width, float height) {
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001432 mState.cropSize = half2(width, height);
1433}
1434
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001435void GLESRenderEngine::drawMesh(const Mesh& mesh) {
Dan Stoza2713c302018-03-28 17:07:36 -07001436 ATRACE_CALL();
Mathias Agopian3f844832013-08-07 21:24:32 -07001437 if (mesh.getTexCoordsSize()) {
1438 glEnableVertexAttribArray(Program::texCoords);
Chia-I Wub027f802017-11-29 14:00:52 -08001439 glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE,
1440 mesh.getByteStride(), mesh.getTexCoords());
Mathias Agopian3f844832013-08-07 21:24:32 -07001441 }
1442
Chia-I Wub027f802017-11-29 14:00:52 -08001443 glVertexAttribPointer(Program::position, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
1444 mesh.getByteStride(), mesh.getPositions());
Mathias Agopian3f844832013-08-07 21:24:32 -07001445
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001446 if (mState.cornerRadius > 0.0f) {
1447 glEnableVertexAttribArray(Program::cropCoords);
1448 glVertexAttribPointer(Program::cropCoords, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
1449 mesh.getByteStride(), mesh.getCropCoords());
1450 }
1451
Vishnu Nair440992f2019-12-09 19:53:19 -08001452 if (mState.drawShadows) {
1453 glEnableVertexAttribArray(Program::shadowColor);
1454 glVertexAttribPointer(Program::shadowColor, mesh.getShadowColorSize(), GL_FLOAT, GL_FALSE,
1455 mesh.getByteStride(), mesh.getShadowColor());
1456
1457 glEnableVertexAttribArray(Program::shadowParams);
1458 glVertexAttribPointer(Program::shadowParams, mesh.getShadowParamsSize(), GL_FLOAT, GL_FALSE,
1459 mesh.getByteStride(), mesh.getShadowParams());
1460 }
1461
1462 Description managedState = mState;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001463 // By default, DISPLAY_P3 is the only supported wide color output. However,
1464 // when HDR content is present, hardware composer may be able to handle
1465 // BT2020 data space, in that case, the output data space is set to be
1466 // BT2020_HLG or BT2020_PQ respectively. In GPU fall back we need
1467 // to respect this and convert non-HDR content to HDR format.
Peiyong Lin13effd12018-07-24 17:01:47 -07001468 if (mUseColorManagement) {
Peiyong Lina296b0c2018-04-30 16:55:29 -07001469 Dataspace inputStandard = static_cast<Dataspace>(mDataSpace & Dataspace::STANDARD_MASK);
1470 Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lin46080ef2018-10-26 18:43:14 -07001471 Dataspace outputStandard =
1472 static_cast<Dataspace>(mOutputDataSpace & Dataspace::STANDARD_MASK);
1473 Dataspace outputTransfer =
1474 static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001475 bool needsXYZConversion = needsXYZTransformMatrix();
1476
Valerie Haueb8e0762018-11-06 10:10:42 -08001477 // NOTE: if the input standard of the input dataspace is not STANDARD_DCI_P3 or
1478 // STANDARD_BT2020, it will be treated as STANDARD_BT709
1479 if (inputStandard != Dataspace::STANDARD_DCI_P3 &&
1480 inputStandard != Dataspace::STANDARD_BT2020) {
1481 inputStandard = Dataspace::STANDARD_BT709;
1482 }
1483
Peiyong Lina296b0c2018-04-30 16:55:29 -07001484 if (needsXYZConversion) {
1485 // The supported input color spaces are standard RGB, Display P3 and BT2020.
1486 switch (inputStandard) {
1487 case Dataspace::STANDARD_DCI_P3:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001488 managedState.inputTransformMatrix = mDisplayP3ToXyz;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001489 break;
1490 case Dataspace::STANDARD_BT2020:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001491 managedState.inputTransformMatrix = mBt2020ToXyz;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001492 break;
1493 default:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001494 managedState.inputTransformMatrix = mSrgbToXyz;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001495 break;
1496 }
1497
Peiyong Lin9b03c732018-05-17 10:14:02 -07001498 // The supported output color spaces are BT2020, Display P3 and standard RGB.
Peiyong Lina296b0c2018-04-30 16:55:29 -07001499 switch (outputStandard) {
1500 case Dataspace::STANDARD_BT2020:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001501 managedState.outputTransformMatrix = mXyzToBt2020;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001502 break;
Peiyong Lin9b03c732018-05-17 10:14:02 -07001503 case Dataspace::STANDARD_DCI_P3:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001504 managedState.outputTransformMatrix = mXyzToDisplayP3;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001505 break;
Peiyong Lin9b03c732018-05-17 10:14:02 -07001506 default:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001507 managedState.outputTransformMatrix = mXyzToSrgb;
Peiyong Lin9b03c732018-05-17 10:14:02 -07001508 break;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001509 }
1510 } else if (inputStandard != outputStandard) {
1511 // At this point, the input data space and output data space could be both
1512 // HDR data spaces, but they match each other, we do nothing in this case.
1513 // In addition to the case above, the input data space could be
1514 // - scRGB linear
1515 // - scRGB non-linear
1516 // - sRGB
1517 // - Display P3
Valerie Haueb8e0762018-11-06 10:10:42 -08001518 // - BT2020
Peiyong Lina296b0c2018-04-30 16:55:29 -07001519 // The output data spaces could be
1520 // - sRGB
1521 // - Display P3
Valerie Haueb8e0762018-11-06 10:10:42 -08001522 // - BT2020
1523 switch (outputStandard) {
1524 case Dataspace::STANDARD_BT2020:
1525 if (inputStandard == Dataspace::STANDARD_BT709) {
1526 managedState.outputTransformMatrix = mSrgbToBt2020;
1527 } else if (inputStandard == Dataspace::STANDARD_DCI_P3) {
1528 managedState.outputTransformMatrix = mDisplayP3ToBt2020;
1529 }
1530 break;
1531 case Dataspace::STANDARD_DCI_P3:
1532 if (inputStandard == Dataspace::STANDARD_BT709) {
1533 managedState.outputTransformMatrix = mSrgbToDisplayP3;
1534 } else if (inputStandard == Dataspace::STANDARD_BT2020) {
1535 managedState.outputTransformMatrix = mBt2020ToDisplayP3;
1536 }
1537 break;
1538 default:
1539 if (inputStandard == Dataspace::STANDARD_DCI_P3) {
1540 managedState.outputTransformMatrix = mDisplayP3ToSrgb;
1541 } else if (inputStandard == Dataspace::STANDARD_BT2020) {
1542 managedState.outputTransformMatrix = mBt2020ToSrgb;
1543 }
1544 break;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001545 }
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001546 }
Peiyong Lina296b0c2018-04-30 16:55:29 -07001547
1548 // we need to convert the RGB value to linear space and convert it back when:
1549 // - there is a color matrix that is not an identity matrix, or
1550 // - there is an output transform matrix that is not an identity matrix, or
1551 // - the input transfer function doesn't match the output transfer function.
Peiyong Lin13effd12018-07-24 17:01:47 -07001552 if (managedState.hasColorMatrix() || managedState.hasOutputTransformMatrix() ||
Chia-I Wud49d6692018-06-27 07:17:41 +08001553 inputTransfer != outputTransfer) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001554 managedState.inputTransferFunction =
Peiyong Lin46080ef2018-10-26 18:43:14 -07001555 Description::dataSpaceToTransferFunction(inputTransfer);
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001556 managedState.outputTransferFunction =
Peiyong Lin46080ef2018-10-26 18:43:14 -07001557 Description::dataSpaceToTransferFunction(outputTransfer);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001558 }
Vishnu Nair440992f2019-12-09 19:53:19 -08001559 }
Peiyong Lina296b0c2018-04-30 16:55:29 -07001560
Vishnu Nair440992f2019-12-09 19:53:19 -08001561 ProgramCache::getInstance().useProgram(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
1562 managedState);
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001563
Vishnu Nair440992f2019-12-09 19:53:19 -08001564 if (mState.drawShadows) {
1565 glDrawElements(mesh.getPrimitive(), mesh.getIndexCount(), GL_UNSIGNED_SHORT,
1566 mesh.getIndices());
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001567 } else {
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001568 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
1569 }
Mathias Agopian3f844832013-08-07 21:24:32 -07001570
Vishnu Nair440992f2019-12-09 19:53:19 -08001571 if (mUseColorManagement && outputDebugPPMs) {
1572 static uint64_t managedColorFrameCount = 0;
1573 std::ostringstream out;
1574 out << "/data/texture_out" << managedColorFrameCount++;
1575 writePPM(out.str().c_str(), mVpWidth, mVpHeight);
1576 }
1577
Mathias Agopian3f844832013-08-07 21:24:32 -07001578 if (mesh.getTexCoordsSize()) {
1579 glDisableVertexAttribArray(Program::texCoords);
1580 }
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001581
1582 if (mState.cornerRadius > 0.0f) {
1583 glDisableVertexAttribArray(Program::cropCoords);
1584 }
Vishnu Nair440992f2019-12-09 19:53:19 -08001585
1586 if (mState.drawShadows) {
1587 glDisableVertexAttribArray(Program::shadowColor);
1588 glDisableVertexAttribArray(Program::shadowParams);
1589 }
Mathias Agopian3f844832013-08-07 21:24:32 -07001590}
1591
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001592size_t GLESRenderEngine::getMaxTextureSize() const {
Peiyong Linf1bada92018-08-29 09:39:31 -07001593 return mMaxTextureSize;
1594}
1595
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001596size_t GLESRenderEngine::getMaxViewportDims() const {
Peiyong Linf1bada92018-08-29 09:39:31 -07001597 return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1];
1598}
1599
Yiwei Zhang5434a782018-12-05 18:06:32 -08001600void GLESRenderEngine::dump(std::string& result) {
Peiyong Linf11f39b2018-09-05 14:37:41 -07001601 const GLExtensions& extensions = GLExtensions::getInstance();
Peiyong Linfb530cf2018-12-15 05:07:38 +00001602 ProgramCache& cache = ProgramCache::getInstance();
Peiyong Linf11f39b2018-09-05 14:37:41 -07001603
Yiwei Zhang5434a782018-12-05 18:06:32 -08001604 StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion());
1605 StringAppendF(&result, "%s\n", extensions.getEGLExtensions());
Yiwei Zhang5434a782018-12-05 18:06:32 -08001606 StringAppendF(&result, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(),
1607 extensions.getVersion());
1608 StringAppendF(&result, "%s\n", extensions.getExtensions());
Peiyong Line62c5cb2019-04-30 13:59:59 -07001609 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1610 supportsProtectedContent());
1611 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
Peiyong Linfb530cf2018-12-15 05:07:38 +00001612 StringAppendF(&result, "RenderEngine program cache size for unprotected context: %zu\n",
1613 cache.getSize(mEGLContext));
1614 StringAppendF(&result, "RenderEngine program cache size for protected context: %zu\n",
1615 cache.getSize(mProtectedEGLContext));
Yiwei Zhang5434a782018-12-05 18:06:32 -08001616 StringAppendF(&result, "RenderEngine last dataspace conversion: (%s) to (%s)\n",
1617 dataspaceDetails(static_cast<android_dataspace>(mDataSpace)).c_str(),
1618 dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str());
Alec Mourief44c2d2019-07-15 15:27:22 -07001619 {
1620 std::lock_guard<std::mutex> lock(mRenderingMutex);
1621 StringAppendF(&result, "RenderEngine image cache size: %zu\n", mImageCache.size());
1622 StringAppendF(&result, "Dumping buffer ids...\n");
1623 for (const auto& [id, unused] : mImageCache) {
1624 StringAppendF(&result, "0x%" PRIx64 "\n", id);
1625 }
1626 }
1627 {
1628 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
1629 StringAppendF(&result, "RenderEngine framebuffer image cache size: %zu\n",
1630 mFramebufferImageCache.size());
1631 StringAppendF(&result, "Dumping buffer ids...\n");
1632 for (const auto& [id, unused] : mFramebufferImageCache) {
1633 StringAppendF(&result, "0x%" PRIx64 "\n", id);
1634 }
1635 }
Mathias Agopian3f844832013-08-07 21:24:32 -07001636}
1637
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001638GLESRenderEngine::GlesVersion GLESRenderEngine::parseGlesVersion(const char* str) {
Peiyong Linf11f39b2018-09-05 14:37:41 -07001639 int major, minor;
1640 if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
1641 if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
1642 ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
1643 return GLES_VERSION_1_0;
1644 }
1645 }
1646
1647 if (major == 1 && minor == 0) return GLES_VERSION_1_0;
1648 if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
1649 if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
1650 if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
1651
1652 ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
1653 return GLES_VERSION_1_0;
1654}
1655
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001656EGLContext GLESRenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
Alec Mourid6f09462020-12-07 11:18:17 -08001657 EGLContext shareContext,
1658 std::optional<ContextPriority> contextPriority,
Peiyong Linfb530cf2018-12-15 05:07:38 +00001659 Protection protection) {
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001660 EGLint renderableType = 0;
1661 if (config == EGL_NO_CONFIG) {
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001662 renderableType = EGL_OPENGL_ES3_BIT;
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001663 } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
1664 LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
1665 }
1666 EGLint contextClientVersion = 0;
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001667 if (renderableType & EGL_OPENGL_ES3_BIT) {
1668 contextClientVersion = 3;
1669 } else if (renderableType & EGL_OPENGL_ES2_BIT) {
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001670 contextClientVersion = 2;
1671 } else if (renderableType & EGL_OPENGL_ES_BIT) {
1672 contextClientVersion = 1;
1673 } else {
1674 LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
1675 }
1676
1677 std::vector<EGLint> contextAttributes;
Peiyong Linfb530cf2018-12-15 05:07:38 +00001678 contextAttributes.reserve(7);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001679 contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
1680 contextAttributes.push_back(contextClientVersion);
Alec Mourid6f09462020-12-07 11:18:17 -08001681 if (contextPriority) {
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001682 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
Alec Mourid6f09462020-12-07 11:18:17 -08001683 switch (*contextPriority) {
1684 case ContextPriority::REALTIME:
1685 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_REALTIME_NV);
1686 break;
1687 case ContextPriority::MEDIUM:
1688 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_MEDIUM_IMG);
1689 break;
1690 case ContextPriority::LOW:
1691 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LOW_IMG);
1692 break;
1693 case ContextPriority::HIGH:
1694 default:
1695 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
1696 break;
1697 }
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001698 }
Peiyong Linfb530cf2018-12-15 05:07:38 +00001699 if (protection == Protection::PROTECTED) {
1700 contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT);
1701 contextAttributes.push_back(EGL_TRUE);
1702 }
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001703 contextAttributes.push_back(EGL_NONE);
1704
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001705 EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data());
1706
1707 if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) {
1708 // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus
1709 // EGL_NO_CONTEXT so that we can abort.
1710 if (config != EGL_NO_CONFIG) {
1711 return context;
1712 }
1713 // If |config| is EGL_NO_CONFIG, we speculatively try to create GLES 3 context, so we should
1714 // try to fall back to GLES 2.
1715 contextAttributes[1] = 2;
1716 context = eglCreateContext(display, config, shareContext, contextAttributes.data());
1717 }
1718
1719 return context;
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001720}
1721
Peiyong Lind8460c82020-07-28 16:04:22 -07001722EGLSurface GLESRenderEngine::createStubEglPbufferSurface(EGLDisplay display, EGLConfig config,
1723 int hwcFormat, Protection protection) {
1724 EGLConfig stubConfig = config;
1725 if (stubConfig == EGL_NO_CONFIG) {
1726 stubConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001727 }
1728 std::vector<EGLint> attributes;
Peiyong Linfb530cf2018-12-15 05:07:38 +00001729 attributes.reserve(7);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001730 attributes.push_back(EGL_WIDTH);
1731 attributes.push_back(1);
1732 attributes.push_back(EGL_HEIGHT);
1733 attributes.push_back(1);
Peiyong Linfb530cf2018-12-15 05:07:38 +00001734 if (protection == Protection::PROTECTED) {
1735 attributes.push_back(EGL_PROTECTED_CONTENT_EXT);
1736 attributes.push_back(EGL_TRUE);
1737 }
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001738 attributes.push_back(EGL_NONE);
1739
Peiyong Lind8460c82020-07-28 16:04:22 -07001740 return eglCreatePbufferSurface(display, stubConfig, attributes.data());
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001741}
1742
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001743bool GLESRenderEngine::isHdrDataSpace(const Dataspace dataSpace) const {
Peiyong Lina296b0c2018-04-30 16:55:29 -07001744 const Dataspace standard = static_cast<Dataspace>(dataSpace & Dataspace::STANDARD_MASK);
1745 const Dataspace transfer = static_cast<Dataspace>(dataSpace & Dataspace::TRANSFER_MASK);
1746 return standard == Dataspace::STANDARD_BT2020 &&
Peiyong Lin46080ef2018-10-26 18:43:14 -07001747 (transfer == Dataspace::TRANSFER_ST2084 || transfer == Dataspace::TRANSFER_HLG);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001748}
1749
1750// For convenience, we want to convert the input color space to XYZ color space first,
1751// and then convert from XYZ color space to output color space when
1752// - SDR and HDR contents are mixed, either SDR content will be converted to HDR or
1753// HDR content will be tone-mapped to SDR; Or,
1754// - there are HDR PQ and HLG contents presented at the same time, where we want to convert
1755// HLG content to PQ content.
1756// In either case above, we need to operate the Y value in XYZ color space. Thus, when either
1757// input data space or output data space is HDR data space, and the input transfer function
1758// doesn't match the output transfer function, we would enable an intermediate transfrom to
1759// XYZ color space.
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001760bool GLESRenderEngine::needsXYZTransformMatrix() const {
Peiyong Lina296b0c2018-04-30 16:55:29 -07001761 const bool isInputHdrDataSpace = isHdrDataSpace(mDataSpace);
1762 const bool isOutputHdrDataSpace = isHdrDataSpace(mOutputDataSpace);
1763 const Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lin46080ef2018-10-26 18:43:14 -07001764 const Dataspace outputTransfer =
1765 static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001766
1767 return (isInputHdrDataSpace || isOutputHdrDataSpace) && inputTransfer != outputTransfer;
1768}
1769
Alec Mourid43ccab2019-03-13 12:23:45 -07001770bool GLESRenderEngine::isImageCachedForTesting(uint64_t bufferId) {
1771 std::lock_guard<std::mutex> lock(mRenderingMutex);
1772 const auto& cachedImage = mImageCache.find(bufferId);
1773 return cachedImage != mImageCache.end();
1774}
1775
Alec Mouri368e1582020-08-13 10:14:29 -07001776bool GLESRenderEngine::isTextureNameKnownForTesting(uint32_t texName) {
1777 const auto& entry = mTextureView.find(texName);
1778 return entry != mTextureView.end();
1779}
1780
1781std::optional<uint64_t> GLESRenderEngine::getBufferIdForTextureNameForTesting(uint32_t texName) {
1782 const auto& entry = mTextureView.find(texName);
1783 return entry != mTextureView.end() ? entry->second : std::nullopt;
1784}
1785
Alec Mourid43ccab2019-03-13 12:23:45 -07001786bool GLESRenderEngine::isFramebufferImageCachedForTesting(uint64_t bufferId) {
Alec Mourief44c2d2019-07-15 15:27:22 -07001787 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
Alec Mourid43ccab2019-03-13 12:23:45 -07001788 return std::any_of(mFramebufferImageCache.cbegin(), mFramebufferImageCache.cend(),
1789 [=](std::pair<uint64_t, EGLImageKHR> image) {
1790 return image.first == bufferId;
1791 });
1792}
1793
Alec Mouri554d06e2018-12-20 00:15:33 -08001794// FlushTracer implementation
1795GLESRenderEngine::FlushTracer::FlushTracer(GLESRenderEngine* engine) : mEngine(engine) {
1796 mThread = std::thread(&GLESRenderEngine::FlushTracer::loop, this);
1797}
1798
1799GLESRenderEngine::FlushTracer::~FlushTracer() {
1800 {
1801 std::lock_guard<std::mutex> lock(mMutex);
1802 mRunning = false;
1803 }
1804 mCondition.notify_all();
1805 if (mThread.joinable()) {
1806 mThread.join();
1807 }
1808}
1809
1810void GLESRenderEngine::FlushTracer::queueSync(EGLSyncKHR sync) {
1811 std::lock_guard<std::mutex> lock(mMutex);
1812 char name[64];
1813 const uint64_t frameNum = mFramesQueued++;
1814 snprintf(name, sizeof(name), "Queueing sync for frame: %lu",
1815 static_cast<unsigned long>(frameNum));
1816 ATRACE_NAME(name);
1817 mQueue.push({sync, frameNum});
1818 ATRACE_INT("GPU Frames Outstanding", mQueue.size());
1819 mCondition.notify_one();
1820}
1821
1822void GLESRenderEngine::FlushTracer::loop() {
1823 while (mRunning) {
1824 QueueEntry entry;
1825 {
1826 std::lock_guard<std::mutex> lock(mMutex);
1827
1828 mCondition.wait(mMutex,
Alec Mouric15dd012019-01-15 15:30:38 -08001829 [&]() REQUIRES(mMutex) { return !mQueue.empty() || !mRunning; });
Alec Mouri554d06e2018-12-20 00:15:33 -08001830
1831 if (!mRunning) {
1832 // if mRunning is false, then FlushTracer is being destroyed, so
1833 // bail out now.
1834 break;
1835 }
1836 entry = mQueue.front();
1837 mQueue.pop();
1838 }
1839 {
1840 char name[64];
1841 snprintf(name, sizeof(name), "waiting for frame %lu",
1842 static_cast<unsigned long>(entry.mFrameNum));
1843 ATRACE_NAME(name);
1844 mEngine->waitSync(entry.mSync, 0);
1845 }
1846 }
1847}
1848
Vishnu Nair16efdbf2019-12-10 11:55:42 -08001849void GLESRenderEngine::handleShadow(const FloatRect& casterRect, float casterCornerRadius,
1850 const ShadowSettings& settings) {
1851 ATRACE_CALL();
1852 const float casterZ = settings.length / 2.0f;
1853 const GLShadowVertexGenerator shadows(casterRect, casterCornerRadius, casterZ,
1854 settings.casterIsTranslucent, settings.ambientColor,
1855 settings.spotColor, settings.lightPos,
1856 settings.lightRadius);
1857
1858 // setup mesh for both shadows
1859 Mesh mesh = Mesh::Builder()
1860 .setPrimitive(Mesh::TRIANGLES)
1861 .setVertices(shadows.getVertexCount(), 2 /* size */)
1862 .setShadowAttrs()
1863 .setIndices(shadows.getIndexCount())
1864 .build();
1865
1866 Mesh::VertexArray<vec2> position = mesh.getPositionArray<vec2>();
1867 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>();
1868 Mesh::VertexArray<vec3> shadowParams = mesh.getShadowParamsArray<vec3>();
1869 shadows.fillVertices(position, shadowColor, shadowParams);
1870 shadows.fillIndices(mesh.getIndicesArray());
1871
1872 mState.cornerRadius = 0.0f;
1873 mState.drawShadows = true;
Alec Mouri2725c092020-11-25 09:53:56 -08001874 setupLayerTexturing(mShadowTexture->getTexture());
Vishnu Nair16efdbf2019-12-10 11:55:42 -08001875 drawMesh(mesh);
1876 mState.drawShadows = false;
1877}
1878
Peiyong Lin46080ef2018-10-26 18:43:14 -07001879} // namespace gl
1880} // namespace renderengine
1881} // namespace android