Revert "Revert "Bind to FBO when using GPU composition""

Hold for now while I propose a fix on top of this change.

This reverts commit 8d4f90aaadf9f3be77d258d2acd67b6186352811.

Reason for revert: Forward fixing

Bug: 117680609
Change-Id: I68a26ced146fa057de3aeb144cbfe2fa3c9842fe
Test: See If639ce2c6cd600eabb957d278815f80b413d92b3
diff --git a/libs/renderengine/gl/GLES20RenderEngine.cpp b/libs/renderengine/gl/GLES20RenderEngine.cpp
index 70a4322..e244a83 100644
--- a/libs/renderengine/gl/GLES20RenderEngine.cpp
+++ b/libs/renderengine/gl/GLES20RenderEngine.cpp
@@ -275,6 +275,8 @@
 
     // now figure out what version of GL did we actually get
     // NOTE: a dummy surface is not needed if KHR_create_context is supported
+    // TODO(alecmouri): don't create this surface if EGL_KHR_surfaceless_context
+    // is supported.
 
     EGLConfig dummyConfig = config;
     if (dummyConfig == EGL_NO_CONFIG) {
@@ -301,10 +303,10 @@
             break;
         case GLES_VERSION_2_0:
         case GLES_VERSION_3_0:
-            engine = std::make_unique<GLES20RenderEngine>(featureFlags);
+            engine = std::make_unique<GLES20RenderEngine>(featureFlags, display, config, ctxt,
+                                                          dummy);
             break;
     }
-    engine->setEGLHandles(display, config, ctxt);
 
     ALOGI("OpenGL ES informations:");
     ALOGI("vendor    : %s", extensions.getVendor());
@@ -314,9 +316,6 @@
     ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
     ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
 
-    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-    eglDestroySurface(display, dummy);
-
     return engine;
 }
 
@@ -359,11 +358,13 @@
     return config;
 }
 
-GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags)
+GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags, EGLDisplay display, EGLConfig config,
+                                       EGLContext ctxt, EGLSurface dummy)
       : renderengine::impl::RenderEngine(featureFlags),
-        mEGLDisplay(EGL_NO_DISPLAY),
-        mEGLConfig(nullptr),
-        mEGLContext(EGL_NO_CONTEXT),
+        mEGLDisplay(display),
+        mEGLConfig(config),
+        mEGLContext(ctxt),
+        mDummySurface(dummy),
         mVpWidth(0),
         mVpHeight(0),
         mUseColorManagement(featureFlags & USE_COLOR_MANAGEMENT) {
@@ -636,12 +637,6 @@
 
     // back to main framebuffer
     glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
-    // Workaround for b/77935566 to force the EGL driver to release the
-    // screenshot buffer
-    setScissor(Rect::EMPTY_RECT);
-    clearWithColor(0.0, 0.0, 0.0, 0.0);
-    disableScissor();
 }
 
 void GLES20RenderEngine::checkErrors() const {
@@ -974,12 +969,6 @@
     return (isInputHdrDataSpace || isOutputHdrDataSpace) && inputTransfer != outputTransfer;
 }
 
-void GLES20RenderEngine::setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt) {
-    mEGLDisplay = display;
-    mEGLConfig = config;
-    mEGLContext = ctxt;
-}
-
 } // namespace gl
 } // namespace renderengine
 } // namespace android