Revert "Revert "Bind to FBO when using GPU composition""
Hold for now while I propose a fix on top of this change.
This reverts commit 8d4f90aaadf9f3be77d258d2acd67b6186352811.
Reason for revert: Forward fixing
Bug: 117680609
Change-Id: I68a26ced146fa057de3aeb144cbfe2fa3c9842fe
Test: See If639ce2c6cd600eabb957d278815f80b413d92b3
diff --git a/libs/renderengine/gl/GLES20RenderEngine.cpp b/libs/renderengine/gl/GLES20RenderEngine.cpp
index 70a4322..e244a83 100644
--- a/libs/renderengine/gl/GLES20RenderEngine.cpp
+++ b/libs/renderengine/gl/GLES20RenderEngine.cpp
@@ -275,6 +275,8 @@
// now figure out what version of GL did we actually get
// NOTE: a dummy surface is not needed if KHR_create_context is supported
+ // TODO(alecmouri): don't create this surface if EGL_KHR_surfaceless_context
+ // is supported.
EGLConfig dummyConfig = config;
if (dummyConfig == EGL_NO_CONFIG) {
@@ -301,10 +303,10 @@
break;
case GLES_VERSION_2_0:
case GLES_VERSION_3_0:
- engine = std::make_unique<GLES20RenderEngine>(featureFlags);
+ engine = std::make_unique<GLES20RenderEngine>(featureFlags, display, config, ctxt,
+ dummy);
break;
}
- engine->setEGLHandles(display, config, ctxt);
ALOGI("OpenGL ES informations:");
ALOGI("vendor : %s", extensions.getVendor());
@@ -314,9 +316,6 @@
ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
- eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- eglDestroySurface(display, dummy);
-
return engine;
}
@@ -359,11 +358,13 @@
return config;
}
-GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags)
+GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags, EGLDisplay display, EGLConfig config,
+ EGLContext ctxt, EGLSurface dummy)
: renderengine::impl::RenderEngine(featureFlags),
- mEGLDisplay(EGL_NO_DISPLAY),
- mEGLConfig(nullptr),
- mEGLContext(EGL_NO_CONTEXT),
+ mEGLDisplay(display),
+ mEGLConfig(config),
+ mEGLContext(ctxt),
+ mDummySurface(dummy),
mVpWidth(0),
mVpHeight(0),
mUseColorManagement(featureFlags & USE_COLOR_MANAGEMENT) {
@@ -636,12 +637,6 @@
// back to main framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- // Workaround for b/77935566 to force the EGL driver to release the
- // screenshot buffer
- setScissor(Rect::EMPTY_RECT);
- clearWithColor(0.0, 0.0, 0.0, 0.0);
- disableScissor();
}
void GLES20RenderEngine::checkErrors() const {
@@ -974,12 +969,6 @@
return (isInputHdrDataSpace || isOutputHdrDataSpace) && inputTransfer != outputTransfer;
}
-void GLES20RenderEngine::setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt) {
- mEGLDisplay = display;
- mEGLConfig = config;
- mEGLContext = ctxt;
-}
-
} // namespace gl
} // namespace renderengine
} // namespace android