Add output fb cache to renderengine
On some devices this can shave off multiple milliseconds.
Bug: 123107664
Test: manual tests, systrace
Change-Id: If29b1753f899fec03852fb1ddaaa1a245f68424b
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index e7ff9ab..5d0aa1e 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -37,6 +37,7 @@
#include <sync/sync.h>
#include <ui/ColorSpace.h>
#include <ui/DebugUtils.h>
+#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include <utils/KeyedVector.h>
@@ -225,7 +226,8 @@
return err;
}
-std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(int hwcFormat, uint32_t featureFlags) {
+std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(int hwcFormat, uint32_t featureFlags,
+ uint32_t imageCacheSize) {
// initialize EGL for the default display
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (!eglInitialize(display, nullptr, nullptr)) {
@@ -295,7 +297,8 @@
case GLES_VERSION_2_0:
case GLES_VERSION_3_0:
engine = std::make_unique<GLESRenderEngine>(featureFlags, display, config, ctxt, dummy,
- protectedContext, protectedDummy);
+ protectedContext, protectedDummy,
+ imageCacheSize);
break;
}
@@ -351,7 +354,7 @@
GLESRenderEngine::GLESRenderEngine(uint32_t featureFlags, EGLDisplay display, EGLConfig config,
EGLContext ctxt, EGLSurface dummy, EGLContext protectedContext,
- EGLSurface protectedDummy)
+ EGLSurface protectedDummy, uint32_t imageCacheSize)
: renderengine::impl::RenderEngine(featureFlags),
mEGLDisplay(display),
mEGLConfig(config),
@@ -361,6 +364,7 @@
mProtectedDummySurface(protectedDummy),
mVpWidth(0),
mVpHeight(0),
+ mFramebufferImageCacheSize(imageCacheSize),
mUseColorManagement(featureFlags & USE_COLOR_MANAGEMENT) {
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
@@ -428,6 +432,10 @@
}
GLESRenderEngine::~GLESRenderEngine() {
+ for (const auto& image : mFramebufferImageCache) {
+ eglDestroyImageKHR(mEGLDisplay, image.second);
+ }
+ mFramebufferImageCache.clear();
eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mEGLDisplay);
}
@@ -785,6 +793,32 @@
}
return success;
}
+EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer,
+ bool isProtected) {
+ sp<GraphicBuffer> graphicBuffer = GraphicBuffer::from(nativeBuffer);
+ uint32_t bufferId = graphicBuffer->getId();
+ for (const auto& image : mFramebufferImageCache) {
+ if (image.first == bufferId) {
+ return image.second;
+ }
+ }
+ EGLint attributes[] = {
+ isProtected ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
+ isProtected ? EGL_TRUE : EGL_NONE,
+ EGL_NONE,
+ };
+ EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ nativeBuffer, attributes);
+ if (image != EGL_NO_IMAGE_KHR) {
+ if (mFramebufferImageCache.size() >= mFramebufferImageCacheSize) {
+ EGLImageKHR expired = mFramebufferImageCache.front().second;
+ mFramebufferImageCache.pop_front();
+ eglDestroyImageKHR(mEGLDisplay, expired);
+ }
+ mFramebufferImageCache.push_back({bufferId, image});
+ }
+ return image;
+}
status_t GLESRenderEngine::drawLayers(const DisplaySettings& display,
const std::vector<LayerSettings>& layers,