blob: 42e74df90112a5f81e57677098ba29ac0c176a3c [file] [log] [blame]
Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060017//#define LOG_NDEBUG 0
18#undef LOG_TAG
19#define LOG_TAG "RenderEngine"
Mathias Agopian3f844832013-08-07 21:24:32 -070020#define ATRACE_TAG ATRACE_TAG_GRAPHICS
21
Alec Mouri16a99402019-07-29 16:37:30 -070022#include <sched.h>
23#include <cmath>
Peiyong Lin833074a2018-08-28 11:53:54 -070024#include <fstream>
25#include <sstream>
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080026#include <unordered_set>
Peiyong Lincbc184f2018-08-22 13:24:10 -070027
Mathias Agopian3f844832013-08-07 21:24:32 -070028#include <GLES2/gl2.h>
Mathias Agopian458197d2013-08-15 14:56:51 -070029#include <GLES2/gl2ext.h>
Yiwei Zhang5434a782018-12-05 18:06:32 -080030#include <android-base/stringprintf.h>
Peiyong Lin833074a2018-08-28 11:53:54 -070031#include <cutils/compiler.h>
Alec Mouri554d06e2018-12-20 00:15:33 -080032#include <cutils/properties.h>
Ady Abrahama3b08ef2019-07-15 18:43:10 -070033#include <gui/DebugEGLImageTracker.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070034#include <renderengine/Mesh.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070035#include <renderengine/Texture.h>
Peiyong Lin833074a2018-08-28 11:53:54 -070036#include <renderengine/private/Description.h>
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080037#include <sync/sync.h>
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060038#include <ui/ColorSpace.h>
39#include <ui/DebugUtils.h>
Alec Mourida4cf3b2019-02-12 15:33:01 -080040#include <ui/GraphicBuffer.h>
Dan Stozac1879002014-05-22 15:59:05 -070041#include <ui/Rect.h>
Peiyong Lin60bedb52018-09-05 10:47:31 -070042#include <ui/Region.h>
Chia-I Wu56d7b0a2018-10-01 15:13:11 -070043#include <utils/KeyedVector.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070044#include <utils/Trace.h>
Alec Mouri16a99402019-07-29 16:37:30 -070045#include "GLESRenderEngine.h"
Peiyong Linf1bada92018-08-29 09:39:31 -070046#include "GLExtensions.h"
Peiyong Line5a9a7f2018-08-30 15:32:13 -070047#include "GLFramebuffer.h"
Peiyong Linf1bada92018-08-29 09:39:31 -070048#include "GLImage.h"
Vishnu Nair16efdbf2019-12-10 11:55:42 -080049#include "GLShadowVertexGenerator.h"
Peiyong Lin833074a2018-08-28 11:53:54 -070050#include "Program.h"
51#include "ProgramCache.h"
Lucas Dupin19c8f0e2019-11-25 17:55:44 -080052#include "filters/BlurFilter.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070053
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060054bool checkGlError(const char* op, int lineNumber) {
55 bool errorFound = false;
56 GLint error = glGetError();
57 while (error != GL_NO_ERROR) {
58 errorFound = true;
59 error = glGetError();
60 ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error);
61 }
62 return errorFound;
63}
64
Courtney Goeltzenleuchter4f20f9c2017-04-06 08:18:34 -060065static constexpr bool outputDebugPPMs = false;
66
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060067void writePPM(const char* basename, GLuint width, GLuint height) {
68 ALOGV("writePPM #%s: %d x %d", basename, width, height);
69
70 std::vector<GLubyte> pixels(width * height * 4);
71 std::vector<GLubyte> outBuffer(width * height * 3);
72
73 // TODO(courtneygo): We can now have float formats, need
74 // to remove this code or update to support.
75 // Make returned pixels fit in uint32_t, one byte per component
76 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
77 if (checkGlError(__FUNCTION__, __LINE__)) {
78 return;
79 }
80
81 std::string filename(basename);
82 filename.append(".ppm");
83 std::ofstream file(filename.c_str(), std::ios::binary);
84 if (!file.is_open()) {
85 ALOGE("Unable to open file: %s", filename.c_str());
86 ALOGE("You may need to do: \"adb shell setenforce 0\" to enable "
87 "surfaceflinger to write debug images");
88 return;
89 }
90
91 file << "P6\n";
92 file << width << "\n";
93 file << height << "\n";
94 file << 255 << "\n";
95
96 auto ptr = reinterpret_cast<char*>(pixels.data());
97 auto outPtr = reinterpret_cast<char*>(outBuffer.data());
98 for (int y = height - 1; y >= 0; y--) {
99 char* data = ptr + y * width * sizeof(uint32_t);
100
101 for (GLuint x = 0; x < width; x++) {
102 // Only copy R, G and B components
103 outPtr[0] = data[0];
104 outPtr[1] = data[1];
105 outPtr[2] = data[2];
106 data += sizeof(uint32_t);
107 outPtr += 3;
108 }
109 }
110 file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size());
111}
112
Mathias Agopian3f844832013-08-07 21:24:32 -0700113namespace android {
Peiyong Lin833074a2018-08-28 11:53:54 -0700114namespace renderengine {
115namespace gl {
Mathias Agopian3f844832013-08-07 21:24:32 -0700116
John Reck992a2ca2020-09-03 17:20:56 -0700117class BindNativeBufferAsFramebuffer {
118public:
119 BindNativeBufferAsFramebuffer(GLESRenderEngine& engine, ANativeWindowBuffer* buffer,
120 const bool useFramebufferCache)
121 : mEngine(engine), mFramebuffer(mEngine.getFramebufferForDrawing()), mStatus(NO_ERROR) {
122 mStatus = mFramebuffer->setNativeWindowBuffer(buffer, mEngine.isProtected(),
123 useFramebufferCache)
124 ? mEngine.bindFrameBuffer(mFramebuffer)
125 : NO_MEMORY;
126 }
127 ~BindNativeBufferAsFramebuffer() {
128 mFramebuffer->setNativeWindowBuffer(nullptr, false, /*arbitrary*/ true);
129 mEngine.unbindFrameBuffer(mFramebuffer);
130 }
131 status_t getStatus() const { return mStatus; }
132
133private:
134 GLESRenderEngine& mEngine;
135 Framebuffer* mFramebuffer;
136 status_t mStatus;
137};
138
Yiwei Zhang5434a782018-12-05 18:06:32 -0800139using base::StringAppendF;
Peiyong Lin34beb7a2018-03-28 11:57:12 -0700140using ui::Dataspace;
141
Peiyong Linf11f39b2018-09-05 14:37:41 -0700142static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
143 EGLint wanted, EGLConfig* outConfig) {
144 EGLint numConfigs = -1, n = 0;
145 eglGetConfigs(dpy, nullptr, 0, &numConfigs);
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700146 std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR);
147 eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n);
148 configs.resize(n);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700149
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700150 if (!configs.empty()) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700151 if (attribute != EGL_NONE) {
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700152 for (EGLConfig config : configs) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700153 EGLint value = 0;
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700154 eglGetConfigAttrib(dpy, config, attribute, &value);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700155 if (wanted == value) {
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700156 *outConfig = config;
Peiyong Linf11f39b2018-09-05 14:37:41 -0700157 return NO_ERROR;
158 }
159 }
160 } else {
161 // just pick the first one
162 *outConfig = configs[0];
Peiyong Linf11f39b2018-09-05 14:37:41 -0700163 return NO_ERROR;
164 }
165 }
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700166
Peiyong Linf11f39b2018-09-05 14:37:41 -0700167 return NAME_NOT_FOUND;
168}
169
Peiyong Linf11f39b2018-09-05 14:37:41 -0700170static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
171 EGLConfig* config) {
172 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
173 // it is to be used with WIFI displays
174 status_t err;
175 EGLint wantedAttribute;
176 EGLint wantedAttributeValue;
177
Peiyong Lin8d5688e2020-04-18 00:39:41 -0700178 std::vector<EGLint> attribs;
Peiyong Linf11f39b2018-09-05 14:37:41 -0700179 if (renderableType) {
Peiyong Lin8d5688e2020-04-18 00:39:41 -0700180 const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format);
181 const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102;
182
183 // Default to 8 bits per channel.
184 const EGLint tmpAttribs[] = {
185 EGL_RENDERABLE_TYPE,
186 renderableType,
187 EGL_RECORDABLE_ANDROID,
188 EGL_TRUE,
189 EGL_SURFACE_TYPE,
190 EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
191 EGL_FRAMEBUFFER_TARGET_ANDROID,
192 EGL_TRUE,
193 EGL_RED_SIZE,
194 is1010102 ? 10 : 8,
195 EGL_GREEN_SIZE,
196 is1010102 ? 10 : 8,
197 EGL_BLUE_SIZE,
198 is1010102 ? 10 : 8,
199 EGL_ALPHA_SIZE,
200 is1010102 ? 2 : 8,
201 EGL_NONE,
202 };
203 std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)),
204 std::back_inserter(attribs));
Peiyong Linf11f39b2018-09-05 14:37:41 -0700205 wantedAttribute = EGL_NONE;
206 wantedAttributeValue = EGL_NONE;
207 } else {
208 // if no renderable type specified, fallback to a simplified query
209 wantedAttribute = EGL_NATIVE_VISUAL_ID;
210 wantedAttributeValue = format;
211 }
212
Peiyong Lin8d5688e2020-04-18 00:39:41 -0700213 err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue,
214 config);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700215 if (err == NO_ERROR) {
216 EGLint caveat;
217 if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
218 ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
219 }
220
221 return err;
222}
223
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700224std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(const RenderEngineCreationArgs& args) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700225 // initialize EGL for the default display
226 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
227 if (!eglInitialize(display, nullptr, nullptr)) {
228 LOG_ALWAYS_FATAL("failed to initialize EGL");
229 }
230
Yiwei Zhang0378f4d2020-08-12 15:03:23 -0700231 const auto eglVersion = eglQueryString(display, EGL_VERSION);
Ady Abraham3ef1b762020-04-30 10:26:33 -0700232 if (!eglVersion) {
233 checkGlError(__FUNCTION__, __LINE__);
Yiwei Zhang0378f4d2020-08-12 15:03:23 -0700234 LOG_ALWAYS_FATAL("eglQueryString(EGL_VERSION) failed");
Ady Abraham3ef1b762020-04-30 10:26:33 -0700235 }
236
Yiwei Zhang0378f4d2020-08-12 15:03:23 -0700237 const auto eglExtensions = eglQueryString(display, EGL_EXTENSIONS);
Ady Abraham3ef1b762020-04-30 10:26:33 -0700238 if (!eglExtensions) {
239 checkGlError(__FUNCTION__, __LINE__);
Yiwei Zhang0378f4d2020-08-12 15:03:23 -0700240 LOG_ALWAYS_FATAL("eglQueryString(EGL_EXTENSIONS) failed");
Ady Abraham3ef1b762020-04-30 10:26:33 -0700241 }
242
Peiyong Linf11f39b2018-09-05 14:37:41 -0700243 GLExtensions& extensions = GLExtensions::getInstance();
Ady Abraham3ef1b762020-04-30 10:26:33 -0700244 extensions.initWithEGLStrings(eglVersion, eglExtensions);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700245
246 // The code assumes that ES2 or later is available if this extension is
247 // supported.
248 EGLConfig config = EGL_NO_CONFIG;
249 if (!extensions.hasNoConfigContext()) {
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700250 config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700251 }
252
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700253 bool useContextPriority =
254 extensions.hasContextPriority() && args.contextPriority == ContextPriority::HIGH;
Peiyong Linfb530cf2018-12-15 05:07:38 +0000255 EGLContext protectedContext = EGL_NO_CONTEXT;
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700256 if (args.enableProtectedContext && extensions.hasProtectedContent()) {
Peiyong Linfb530cf2018-12-15 05:07:38 +0000257 protectedContext = createEglContext(display, config, nullptr, useContextPriority,
258 Protection::PROTECTED);
259 ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context");
260 }
261
262 EGLContext ctxt = createEglContext(display, config, protectedContext, useContextPriority,
263 Protection::UNPROTECTED);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700264
265 // if can't create a GL context, we can only abort.
266 LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");
267
Peiyong Lind8460c82020-07-28 16:04:22 -0700268 EGLSurface stub = EGL_NO_SURFACE;
Peiyong Lina5e9f1b2018-11-27 22:49:37 -0800269 if (!extensions.hasSurfacelessContext()) {
Peiyong Lind8460c82020-07-28 16:04:22 -0700270 stub = createStubEglPbufferSurface(display, config, args.pixelFormat,
271 Protection::UNPROTECTED);
272 LOG_ALWAYS_FATAL_IF(stub == EGL_NO_SURFACE, "can't create stub pbuffer");
Peiyong Linf11f39b2018-09-05 14:37:41 -0700273 }
Peiyong Lind8460c82020-07-28 16:04:22 -0700274 EGLBoolean success = eglMakeCurrent(display, stub, stub, ctxt);
275 LOG_ALWAYS_FATAL_IF(!success, "can't make stub pbuffer current");
Peiyong Linf11f39b2018-09-05 14:37:41 -0700276 extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
277 glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));
278
Peiyong Lind8460c82020-07-28 16:04:22 -0700279 EGLSurface protectedStub = EGL_NO_SURFACE;
Peiyong Linfb530cf2018-12-15 05:07:38 +0000280 if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) {
Peiyong Lind8460c82020-07-28 16:04:22 -0700281 protectedStub = createStubEglPbufferSurface(display, config, args.pixelFormat,
282 Protection::PROTECTED);
283 ALOGE_IF(protectedStub == EGL_NO_SURFACE, "can't create protected stub pbuffer");
Peiyong Linfb530cf2018-12-15 05:07:38 +0000284 }
285
Peiyong Lina5e9f1b2018-11-27 22:49:37 -0800286 // now figure out what version of GL did we actually get
Peiyong Linf11f39b2018-09-05 14:37:41 -0700287 GlesVersion version = parseGlesVersion(extensions.getVersion());
288
Lucas Dupin453932d2020-02-03 20:42:25 -0800289 LOG_ALWAYS_FATAL_IF(args.supportsBackgroundBlur && version < GLES_VERSION_3_0,
290 "Blurs require OpenGL ES 3.0. Please unset ro.surface_flinger.supports_background_blur");
291
Peiyong Linf11f39b2018-09-05 14:37:41 -0700292 // initialize the renderer while GL is current
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800293 std::unique_ptr<GLESRenderEngine> engine;
Peiyong Linf11f39b2018-09-05 14:37:41 -0700294 switch (version) {
295 case GLES_VERSION_1_0:
296 case GLES_VERSION_1_1:
297 LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run.");
298 break;
299 case GLES_VERSION_2_0:
300 case GLES_VERSION_3_0:
Peiyong Lind8460c82020-07-28 16:04:22 -0700301 engine = std::make_unique<GLESRenderEngine>(args, display, config, ctxt, stub,
302 protectedContext, protectedStub);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700303 break;
304 }
Peiyong Linf11f39b2018-09-05 14:37:41 -0700305
306 ALOGI("OpenGL ES informations:");
307 ALOGI("vendor : %s", extensions.getVendor());
308 ALOGI("renderer : %s", extensions.getRenderer());
309 ALOGI("version : %s", extensions.getVersion());
310 ALOGI("extensions: %s", extensions.getExtensions());
311 ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
312 ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
313
Peiyong Linf11f39b2018-09-05 14:37:41 -0700314 return engine;
315}
316
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800317EGLConfig GLESRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700318 status_t err;
319 EGLConfig config;
320
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800321 // First try to get an ES3 config
322 err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700323 if (err != NO_ERROR) {
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800324 // If ES3 fails, try to get an ES2 config
325 err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700326 if (err != NO_ERROR) {
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800327 // If ES2 still doesn't work, probably because we're on the emulator.
Peiyong Linf11f39b2018-09-05 14:37:41 -0700328 // try a simplified query
329 ALOGW("no suitable EGLConfig found, trying a simpler query");
330 err = selectEGLConfig(display, format, 0, &config);
331 if (err != NO_ERROR) {
332 // this EGL is too lame for android
333 LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
334 }
335 }
336 }
337
338 if (logConfig) {
339 // print some debugging info
340 EGLint r, g, b, a;
341 eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
342 eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
343 eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
344 eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
345 ALOGI("EGL information:");
346 ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR));
347 ALOGI("version : %s", eglQueryString(display, EGL_VERSION));
348 ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
349 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
350 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
351 }
352
353 return config;
354}
355
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700356GLESRenderEngine::GLESRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display,
Peiyong Lind8460c82020-07-28 16:04:22 -0700357 EGLConfig config, EGLContext ctxt, EGLSurface stub,
358 EGLContext protectedContext, EGLSurface protectedStub)
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700359 : renderengine::impl::RenderEngine(args),
Alec Mouri0a9c7b82018-11-16 13:05:25 -0800360 mEGLDisplay(display),
361 mEGLConfig(config),
362 mEGLContext(ctxt),
Peiyong Lind8460c82020-07-28 16:04:22 -0700363 mStubSurface(stub),
Peiyong Linfb530cf2018-12-15 05:07:38 +0000364 mProtectedEGLContext(protectedContext),
Peiyong Lind8460c82020-07-28 16:04:22 -0700365 mProtectedStubSurface(protectedStub),
Chia-I Wu93e14df2018-06-04 10:10:17 -0700366 mVpWidth(0),
367 mVpHeight(0),
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700368 mFramebufferImageCacheSize(args.imageCacheSize),
369 mUseColorManagement(args.useColorManagement) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700370 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
371 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
372
373 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
374 glPixelStorei(GL_PACK_ALIGNMENT, 4);
375
Peiyong Linfb530cf2018-12-15 05:07:38 +0000376 // Initialize protected EGL Context.
377 if (mProtectedEGLContext != EGL_NO_CONTEXT) {
Peiyong Lind8460c82020-07-28 16:04:22 -0700378 EGLBoolean success = eglMakeCurrent(display, mProtectedStubSurface, mProtectedStubSurface,
Peiyong Linfb530cf2018-12-15 05:07:38 +0000379 mProtectedEGLContext);
380 ALOGE_IF(!success, "can't make protected context current");
381 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
382 glPixelStorei(GL_PACK_ALIGNMENT, 4);
Peiyong Lind8460c82020-07-28 16:04:22 -0700383 success = eglMakeCurrent(display, mStubSurface, mStubSurface, mEGLContext);
Peiyong Linfb530cf2018-12-15 05:07:38 +0000384 LOG_ALWAYS_FATAL_IF(!success, "can't make default context current");
385 }
386
Chia-I Wub027f802017-11-29 14:00:52 -0800387 // mColorBlindnessCorrection = M;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -0600388
Peiyong Lin13effd12018-07-24 17:01:47 -0700389 if (mUseColorManagement) {
Valerie Haueb8e0762018-11-06 10:10:42 -0800390 const ColorSpace srgb(ColorSpace::sRGB());
391 const ColorSpace displayP3(ColorSpace::DisplayP3());
392 const ColorSpace bt2020(ColorSpace::BT2020());
Peiyong Lina296b0c2018-04-30 16:55:29 -0700393
394 // no chromatic adaptation needed since all color spaces use D65 for their white points.
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700395 mSrgbToXyz = mat4(srgb.getRGBtoXYZ());
396 mDisplayP3ToXyz = mat4(displayP3.getRGBtoXYZ());
397 mBt2020ToXyz = mat4(bt2020.getRGBtoXYZ());
Peiyong Lin9b03c732018-05-17 10:14:02 -0700398 mXyzToSrgb = mat4(srgb.getXYZtoRGB());
Peiyong Lina296b0c2018-04-30 16:55:29 -0700399 mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB());
400 mXyzToBt2020 = mat4(bt2020.getXYZtoRGB());
Valerie Haueb8e0762018-11-06 10:10:42 -0800401
402 // Compute sRGB to Display P3 and BT2020 transform matrix.
403 // NOTE: For now, we are limiting output wide color space support to
404 // Display-P3 and BT2020 only.
405 mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz;
406 mSrgbToBt2020 = mXyzToBt2020 * mSrgbToXyz;
407
408 // Compute Display P3 to sRGB and BT2020 transform matrix.
409 mDisplayP3ToSrgb = mXyzToSrgb * mDisplayP3ToXyz;
410 mDisplayP3ToBt2020 = mXyzToBt2020 * mDisplayP3ToXyz;
411
412 // Compute BT2020 to sRGB and Display P3 transform matrix
413 mBt2020ToSrgb = mXyzToSrgb * mBt2020ToXyz;
414 mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -0600415 }
Alec Mouri554d06e2018-12-20 00:15:33 -0800416
417 char value[PROPERTY_VALUE_MAX];
418 property_get("debug.egl.traceGpuCompletion", value, "0");
419 if (atoi(value)) {
420 mTraceGpuCompletion = true;
421 mFlushTracer = std::make_unique<FlushTracer>(this);
422 }
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800423
424 if (args.supportsBackgroundBlur) {
Lucas Dupin93c3ef12020-02-26 13:25:25 -0800425 mBlurFilter = new BlurFilter(*this);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800426 checkErrors("BlurFilter creation");
427 }
428
Alec Mouri16a99402019-07-29 16:37:30 -0700429 mImageManager = std::make_unique<ImageManager>(this);
Alec Mouri349fd2d2020-02-27 12:06:10 -0800430 mImageManager->initThread();
Alec Mouri820c7402019-01-23 13:02:39 -0800431 mDrawingBuffer = createFramebuffer();
Alec Mouri368e1582020-08-13 10:14:29 -0700432 sp<GraphicBuffer> buf =
433 new GraphicBuffer(1, 1, PIXEL_FORMAT_RGBA_8888, 1,
434 GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE, "placeholder");
435
436 const status_t err = buf->initCheck();
437 if (err != OK) {
438 ALOGE("Error allocating placeholder buffer: %d", err);
439 return;
440 }
441 mPlaceholderBuffer = buf.get();
442 EGLint attributes[] = {
443 EGL_NONE,
444 };
445 mPlaceholderImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
446 mPlaceholderBuffer, attributes);
447 ALOGE_IF(mPlaceholderImage == EGL_NO_IMAGE_KHR, "Failed to create placeholder image: %#x",
448 eglGetError());
Mathias Agopian3f844832013-08-07 21:24:32 -0700449}
450
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800451GLESRenderEngine::~GLESRenderEngine() {
Alec Mouri16a99402019-07-29 16:37:30 -0700452 // Destroy the image manager first.
453 mImageManager = nullptr;
Marin Shalamanov23c31af2020-09-09 15:01:47 +0200454 cleanFramebufferCache();
Alec Mourid43ccab2019-03-13 12:23:45 -0700455 std::lock_guard<std::mutex> lock(mRenderingMutex);
456 unbindFrameBuffer(mDrawingBuffer.get());
457 mDrawingBuffer = nullptr;
Alec Mouri368e1582020-08-13 10:14:29 -0700458 eglDestroyImageKHR(mEGLDisplay, mPlaceholderImage);
Alec Mourid43ccab2019-03-13 12:23:45 -0700459 mImageCache.clear();
Peiyong Linf11f39b2018-09-05 14:37:41 -0700460 eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
461 eglTerminate(mEGLDisplay);
462}
Mathias Agopian3f844832013-08-07 21:24:32 -0700463
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800464std::unique_ptr<Framebuffer> GLESRenderEngine::createFramebuffer() {
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700465 return std::make_unique<GLFramebuffer>(*this);
466}
467
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800468std::unique_ptr<Image> GLESRenderEngine::createImage() {
Peiyong Linf1bada92018-08-29 09:39:31 -0700469 return std::make_unique<GLImage>(*this);
470}
471
Alec Mouri820c7402019-01-23 13:02:39 -0800472Framebuffer* GLESRenderEngine::getFramebufferForDrawing() {
473 return mDrawingBuffer.get();
474}
475
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800476void GLESRenderEngine::primeCache() const {
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700477 ProgramCache::getInstance().primeCache(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
478 mArgs.useColorManagement,
479 mArgs.precacheToneMapperShaderOnly);
Peiyong Linf1bada92018-08-29 09:39:31 -0700480}
481
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800482base::unique_fd GLESRenderEngine::flush() {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000483 ATRACE_CALL();
Peiyong Lin60bedb52018-09-05 10:47:31 -0700484 if (!GLExtensions::getInstance().hasNativeFenceSync()) {
485 return base::unique_fd();
486 }
487
488 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
489 if (sync == EGL_NO_SYNC_KHR) {
490 ALOGW("failed to create EGL native fence sync: %#x", eglGetError());
491 return base::unique_fd();
492 }
493
494 // native fence fd will not be populated until flush() is done.
495 glFlush();
496
497 // get the fence fd
498 base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync));
499 eglDestroySyncKHR(mEGLDisplay, sync);
500 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
501 ALOGW("failed to dup EGL native fence sync: %#x", eglGetError());
502 }
503
Alec Mouri554d06e2018-12-20 00:15:33 -0800504 // Only trace if we have a valid fence, as current usage falls back to
505 // calling finish() if the fence fd is invalid.
506 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer) && fenceFd.get() >= 0) {
507 mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr));
508 }
509
Peiyong Lin60bedb52018-09-05 10:47:31 -0700510 return fenceFd;
511}
512
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800513bool GLESRenderEngine::finish() {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000514 ATRACE_CALL();
Peiyong Lin60bedb52018-09-05 10:47:31 -0700515 if (!GLExtensions::getInstance().hasFenceSync()) {
516 ALOGW("no synchronization support");
517 return false;
518 }
519
520 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr);
521 if (sync == EGL_NO_SYNC_KHR) {
522 ALOGW("failed to create EGL fence sync: %#x", eglGetError());
523 return false;
524 }
525
Alec Mouri554d06e2018-12-20 00:15:33 -0800526 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer)) {
527 mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr));
528 }
529
530 return waitSync(sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR);
531}
532
533bool GLESRenderEngine::waitSync(EGLSyncKHR sync, EGLint flags) {
534 EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, flags, 2000000000 /*2 sec*/);
Peiyong Lin60bedb52018-09-05 10:47:31 -0700535 EGLint error = eglGetError();
536 eglDestroySyncKHR(mEGLDisplay, sync);
537 if (result != EGL_CONDITION_SATISFIED_KHR) {
538 if (result == EGL_TIMEOUT_EXPIRED_KHR) {
539 ALOGW("fence wait timed out");
540 } else {
541 ALOGW("error waiting on EGL fence: %#x", error);
542 }
543 return false;
544 }
545
546 return true;
547}
548
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800549bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700550 if (!GLExtensions::getInstance().hasNativeFenceSync() ||
551 !GLExtensions::getInstance().hasWaitSync()) {
552 return false;
553 }
554
Peiyong Lin35a114c2019-04-25 14:37:13 -0700555 // release the fd and transfer the ownership to EGLSync
556 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE};
Peiyong Lin60bedb52018-09-05 10:47:31 -0700557 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
558 if (sync == EGL_NO_SYNC_KHR) {
559 ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
560 return false;
561 }
562
Peiyong Lin60bedb52018-09-05 10:47:31 -0700563 // XXX: The spec draft is inconsistent as to whether this should return an
564 // EGLint or void. Ignore the return value for now, as it's not strictly
565 // needed.
566 eglWaitSyncKHR(mEGLDisplay, sync, 0);
567 EGLint error = eglGetError();
568 eglDestroySyncKHR(mEGLDisplay, sync);
569 if (error != EGL_SUCCESS) {
570 ALOGE("failed to wait for EGL native fence sync: %#x", error);
571 return false;
572 }
573
574 return true;
575}
576
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800577void GLESRenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000578 ATRACE_CALL();
579 glDisable(GL_BLEND);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700580 glClearColor(red, green, blue, alpha);
581 glClear(GL_COLOR_BUFFER_BIT);
582}
583
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800584void GLESRenderEngine::fillRegionWithColor(const Region& region, float red, float green, float blue,
585 float alpha) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700586 size_t c;
587 Rect const* r = region.getArray(&c);
Vishnu Nair440992f2019-12-09 19:53:19 -0800588 Mesh mesh = Mesh::Builder()
589 .setPrimitive(Mesh::TRIANGLES)
590 .setVertices(c * 6 /* count */, 2 /* size */)
591 .build();
Peiyong Lin60bedb52018-09-05 10:47:31 -0700592 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
593 for (size_t i = 0; i < c; i++, r++) {
594 position[i * 6 + 0].x = r->left;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700595 position[i * 6 + 0].y = r->top;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700596 position[i * 6 + 1].x = r->left;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700597 position[i * 6 + 1].y = r->bottom;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700598 position[i * 6 + 2].x = r->right;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700599 position[i * 6 + 2].y = r->bottom;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700600 position[i * 6 + 3].x = r->left;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700601 position[i * 6 + 3].y = r->top;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700602 position[i * 6 + 4].x = r->right;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700603 position[i * 6 + 4].y = r->bottom;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700604 position[i * 6 + 5].x = r->right;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700605 position[i * 6 + 5].y = r->top;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700606 }
607 setupFillWithColor(red, green, blue, alpha);
608 drawMesh(mesh);
609}
610
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800611void GLESRenderEngine::setScissor(const Rect& region) {
Peiyong Lin1c097612019-03-22 16:21:46 -0700612 glScissor(region.left, region.top, region.getWidth(), region.getHeight());
Peiyong Lin60bedb52018-09-05 10:47:31 -0700613 glEnable(GL_SCISSOR_TEST);
614}
615
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800616void GLESRenderEngine::disableScissor() {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700617 glDisable(GL_SCISSOR_TEST);
618}
619
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800620void GLESRenderEngine::genTextures(size_t count, uint32_t* names) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700621 glGenTextures(count, names);
622}
623
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800624void GLESRenderEngine::deleteTextures(size_t count, uint32_t const* names) {
Alec Mouri368e1582020-08-13 10:14:29 -0700625 for (int i = 0; i < count; ++i) {
626 mTextureView.erase(names[i]);
627 }
Peiyong Lin60bedb52018-09-05 10:47:31 -0700628 glDeleteTextures(count, names);
629}
630
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800631void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000632 ATRACE_CALL();
Peiyong Linf1bada92018-08-29 09:39:31 -0700633 const GLImage& glImage = static_cast<const GLImage&>(image);
634 const GLenum target = GL_TEXTURE_EXTERNAL_OES;
635
636 glBindTexture(target, texName);
637 if (glImage.getEGLImage() != EGL_NO_IMAGE_KHR) {
Peiyong Lin46080ef2018-10-26 18:43:14 -0700638 glEGLImageTargetTexture2DOES(target, static_cast<GLeglImageOES>(glImage.getEGLImage()));
Peiyong Linf1bada92018-08-29 09:39:31 -0700639 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700640}
641
Alec Mourid7b3a8b2019-03-21 11:44:18 -0700642status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName,
643 const sp<GraphicBuffer>& buffer,
644 const sp<Fence>& bufferFence) {
Alec Mouri16a99402019-07-29 16:37:30 -0700645 if (buffer == nullptr) {
646 return BAD_VALUE;
Alec Mourid7b3a8b2019-03-21 11:44:18 -0700647 }
648
Alec Mouri16a99402019-07-29 16:37:30 -0700649 ATRACE_CALL();
650
651 bool found = false;
652 {
653 std::lock_guard<std::mutex> lock(mRenderingMutex);
654 auto cachedImage = mImageCache.find(buffer->getId());
655 found = (cachedImage != mImageCache.end());
656 }
657
658 // If we couldn't find the image in the cache at this time, then either
659 // SurfaceFlinger messed up registering the buffer ahead of time or we got
660 // backed up creating other EGLImages.
661 if (!found) {
662 status_t cacheResult = mImageManager->cache(buffer);
663 if (cacheResult != NO_ERROR) {
664 return cacheResult;
665 }
666 }
667
668 // Whether or not we needed to cache, re-check mImageCache to make sure that
669 // there's an EGLImage. The current threading model guarantees that we don't
670 // destroy a cached image until it's really not needed anymore (i.e. this
671 // function should not be called), so the only possibility is that something
672 // terrible went wrong and we should just bind something and move on.
Alec Mouri3d7c5612019-07-09 13:51:37 -0700673 {
674 std::lock_guard<std::mutex> lock(mRenderingMutex);
675 auto cachedImage = mImageCache.find(buffer->getId());
Alec Mourid7b3a8b2019-03-21 11:44:18 -0700676
Alec Mouri3d7c5612019-07-09 13:51:37 -0700677 if (cachedImage == mImageCache.end()) {
678 // We failed creating the image if we got here, so bail out.
Alec Mouri16a99402019-07-29 16:37:30 -0700679 ALOGE("Failed to create an EGLImage when rendering");
Alec Mouri3d7c5612019-07-09 13:51:37 -0700680 bindExternalTextureImage(texName, *createImage());
681 return NO_INIT;
682 }
683
684 bindExternalTextureImage(texName, *cachedImage->second);
Alec Mouri368e1582020-08-13 10:14:29 -0700685 mTextureView.insert_or_assign(texName, buffer->getId());
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800686 }
687
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800688 // Wait for the new buffer to be ready.
689 if (bufferFence != nullptr && bufferFence->isValid()) {
690 if (GLExtensions::getInstance().hasWaitSync()) {
691 base::unique_fd fenceFd(bufferFence->dup());
692 if (fenceFd == -1) {
693 ALOGE("error dup'ing fence fd: %d", errno);
694 return -errno;
695 }
696 if (!waitFence(std::move(fenceFd))) {
697 ALOGE("failed to wait on fence fd");
698 return UNKNOWN_ERROR;
699 }
700 } else {
701 status_t err = bufferFence->waitForever("RenderEngine::bindExternalTextureBuffer");
702 if (err != NO_ERROR) {
703 ALOGE("error waiting for fence: %d", err);
704 return err;
705 }
706 }
707 }
Alec Mouri539319f2018-12-19 17:56:23 -0800708
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800709 return NO_ERROR;
710}
711
Alec Mouri16a99402019-07-29 16:37:30 -0700712void GLESRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
713 mImageManager->cacheAsync(buffer, nullptr);
714}
715
716std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::cacheExternalTextureBufferForTesting(
717 const sp<GraphicBuffer>& buffer) {
718 auto barrier = std::make_shared<ImageManager::Barrier>();
719 mImageManager->cacheAsync(buffer, barrier);
720 return barrier;
721}
722
723status_t GLESRenderEngine::cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer) {
Alec Mouri3d7c5612019-07-09 13:51:37 -0700724 if (buffer == nullptr) {
725 return BAD_VALUE;
726 }
727
728 {
729 std::lock_guard<std::mutex> lock(mRenderingMutex);
730 if (mImageCache.count(buffer->getId()) > 0) {
731 // If there's already an image then fail fast here.
732 return NO_ERROR;
733 }
734 }
735 ATRACE_CALL();
736
737 // Create the image without holding a lock so that we don't block anything.
738 std::unique_ptr<Image> newImage = createImage();
739
740 bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(),
741 buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
742 if (!created) {
743 ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
744 buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(),
745 buffer->getPixelFormat());
746 return NO_INIT;
747 }
748
749 {
750 std::lock_guard<std::mutex> lock(mRenderingMutex);
751 if (mImageCache.count(buffer->getId()) > 0) {
752 // In theory it's possible for another thread to recache the image,
753 // so bail out if another thread won.
754 return NO_ERROR;
755 }
756 mImageCache.insert(std::make_pair(buffer->getId(), std::move(newImage)));
757 }
758
759 return NO_ERROR;
760}
761
Alec Mourib5c4f352019-02-19 19:46:38 -0800762void GLESRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) {
Alec Mouri16a99402019-07-29 16:37:30 -0700763 mImageManager->releaseAsync(bufferId, nullptr);
764}
765
766std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::unbindExternalTextureBufferForTesting(
767 uint64_t bufferId) {
768 auto barrier = std::make_shared<ImageManager::Barrier>();
769 mImageManager->releaseAsync(bufferId, barrier);
770 return barrier;
771}
772
773void GLESRenderEngine::unbindExternalTextureBufferInternal(uint64_t bufferId) {
774 std::unique_ptr<Image> image;
775 {
776 std::lock_guard<std::mutex> lock(mRenderingMutex);
777 const auto& cachedImage = mImageCache.find(bufferId);
778
779 if (cachedImage != mImageCache.end()) {
780 ALOGV("Destroying image for buffer: %" PRIu64, bufferId);
781 // Move the buffer out of cache first, so that we can destroy
782 // without holding the cache's lock.
783 image = std::move(cachedImage->second);
784 mImageCache.erase(bufferId);
785 return;
786 }
Alec Mouri539319f2018-12-19 17:56:23 -0800787 }
Alec Mourib5c4f352019-02-19 19:46:38 -0800788 ALOGV("Failed to find image for buffer: %" PRIu64, bufferId);
Alec Mouri539319f2018-12-19 17:56:23 -0800789}
790
Alec Mouri7c94edb2018-12-03 21:23:26 -0800791FloatRect GLESRenderEngine::setupLayerCropping(const LayerSettings& layer, Mesh& mesh) {
792 // Translate win by the rounded corners rect coordinates, to have all values in
793 // layer coordinate space.
794 FloatRect cropWin = layer.geometry.boundaries;
795 const FloatRect& roundedCornersCrop = layer.geometry.roundedCornersCrop;
796 cropWin.left -= roundedCornersCrop.left;
797 cropWin.right -= roundedCornersCrop.left;
798 cropWin.top -= roundedCornersCrop.top;
799 cropWin.bottom -= roundedCornersCrop.top;
800 Mesh::VertexArray<vec2> cropCoords(mesh.getCropCoordArray<vec2>());
801 cropCoords[0] = vec2(cropWin.left, cropWin.top);
802 cropCoords[1] = vec2(cropWin.left, cropWin.top + cropWin.getHeight());
803 cropCoords[2] = vec2(cropWin.right, cropWin.top + cropWin.getHeight());
804 cropCoords[3] = vec2(cropWin.right, cropWin.top);
805
806 setupCornerRadiusCropSize(roundedCornersCrop.getWidth(), roundedCornersCrop.getHeight());
807 return cropWin;
808}
809
Peiyong Lin1c097612019-03-22 16:21:46 -0700810void GLESRenderEngine::handleRoundedCorners(const DisplaySettings& display,
811 const LayerSettings& layer, const Mesh& mesh) {
812 // We separate the layer into 3 parts essentially, such that we only turn on blending for the
813 // top rectangle and the bottom rectangle, and turn off blending for the middle rectangle.
814 FloatRect bounds = layer.geometry.roundedCornersCrop;
Peiyong Linb1925962019-04-01 16:37:10 -0700815
Alec Mourid4bf7952020-04-06 20:28:16 -0700816 // Explicitly compute the transform from the clip rectangle to the physical
817 // display. Normally, this is done in glViewport but we explicitly compute
818 // it here so that we can get the scissor bounds correct.
819 const Rect& source = display.clip;
820 const Rect& destination = display.physicalDisplay;
821 // Here we compute the following transform:
822 // 1. Translate the top left corner of the source clip to (0, 0)
823 // 2. Rotate the clip rectangle about the origin in accordance with the
824 // orientation flag
825 // 3. Translate the top left corner back to the origin.
826 // 4. Scale the clip rectangle to the destination rectangle dimensions
827 // 5. Translate the top left corner to the destination rectangle's top left
828 // corner.
829 const mat4 translateSource = mat4::translate(vec4(-source.left, -source.top, 0, 1));
830 mat4 rotation;
831 int displacementX = 0;
832 int displacementY = 0;
833 float destinationWidth = static_cast<float>(destination.getWidth());
834 float destinationHeight = static_cast<float>(destination.getHeight());
835 float sourceWidth = static_cast<float>(source.getWidth());
836 float sourceHeight = static_cast<float>(source.getHeight());
837 const float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f;
Peiyong Linb1925962019-04-01 16:37:10 -0700838 switch (display.orientation) {
839 case ui::Transform::ROT_90:
Alec Mourid4bf7952020-04-06 20:28:16 -0700840 rotation = mat4::rotate(rot90InRadians, vec3(0, 0, 1));
841 displacementX = source.getHeight();
842 std::swap(sourceHeight, sourceWidth);
Peiyong Linb1925962019-04-01 16:37:10 -0700843 break;
844 case ui::Transform::ROT_180:
Alec Mourid4bf7952020-04-06 20:28:16 -0700845 rotation = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1));
846 displacementY = source.getHeight();
847 displacementX = source.getWidth();
Peiyong Linb1925962019-04-01 16:37:10 -0700848 break;
849 case ui::Transform::ROT_270:
Alec Mourid4bf7952020-04-06 20:28:16 -0700850 rotation = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1));
851 displacementY = source.getWidth();
852 std::swap(sourceHeight, sourceWidth);
Peiyong Linb1925962019-04-01 16:37:10 -0700853 break;
854 default:
855 break;
856 }
857
Alec Mourid4bf7952020-04-06 20:28:16 -0700858 const mat4 intermediateTranslation = mat4::translate(vec4(displacementX, displacementY, 0, 1));
859 const mat4 scale = mat4::scale(
860 vec4(destinationWidth / sourceWidth, destinationHeight / sourceHeight, 1, 1));
861 const mat4 translateDestination =
862 mat4::translate(vec4(destination.left, destination.top, 0, 1));
863 const mat4 globalTransform =
864 translateDestination * scale * intermediateTranslation * rotation * translateSource;
865
866 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform;
867 const vec4 leftTopCoordinate(bounds.left, bounds.top, 1.0, 1.0);
868 const vec4 rightBottomCoordinate(bounds.right, bounds.bottom, 1.0, 1.0);
869 const vec4 leftTopCoordinateInBuffer = transformMatrix * leftTopCoordinate;
870 const vec4 rightBottomCoordinateInBuffer = transformMatrix * rightBottomCoordinate;
871 bounds = FloatRect(std::min(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]),
872 std::min(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]),
873 std::max(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]),
874 std::max(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]));
875
Peiyong Linb1925962019-04-01 16:37:10 -0700876 // Finally, we cut the layer into 3 parts, with top and bottom parts having rounded corners
877 // and the middle part without rounded corners.
878 const int32_t radius = ceil(layer.geometry.roundedCornersRadius);
Peiyong Lin1c097612019-03-22 16:21:46 -0700879 const Rect topRect(bounds.left, bounds.top, bounds.right, bounds.top + radius);
880 setScissor(topRect);
881 drawMesh(mesh);
882 const Rect bottomRect(bounds.left, bounds.bottom - radius, bounds.right, bounds.bottom);
883 setScissor(bottomRect);
884 drawMesh(mesh);
885
886 // The middle part of the layer can turn off blending.
Lucas Dupinc9691d52019-09-26 13:46:04 -0700887 if (topRect.bottom < bottomRect.top) {
888 const Rect middleRect(bounds.left, bounds.top + radius, bounds.right,
889 bounds.bottom - radius);
890 setScissor(middleRect);
891 mState.cornerRadius = 0.0;
892 disableBlending();
893 drawMesh(mesh);
894 }
Peiyong Lin1c097612019-03-22 16:21:46 -0700895 disableScissor();
896}
897
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800898status_t GLESRenderEngine::bindFrameBuffer(Framebuffer* framebuffer) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000899 ATRACE_CALL();
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700900 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer);
901 EGLImageKHR eglImage = glFramebuffer->getEGLImage();
902 uint32_t textureName = glFramebuffer->getTextureName();
903 uint32_t framebufferName = glFramebuffer->getFramebufferName();
904
905 // Bind the texture and turn our EGLImage into a texture
906 glBindTexture(GL_TEXTURE_2D, textureName);
907 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)eglImage);
908
909 // Bind the Framebuffer to render into
910 glBindFramebuffer(GL_FRAMEBUFFER, framebufferName);
Peiyong Lin46080ef2018-10-26 18:43:14 -0700911 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700912
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700913 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
Peiyong Lin46080ef2018-10-26 18:43:14 -0700914 ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d",
915 glStatus);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700916
917 return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
918}
919
Lingfeng Yang2e4fef62020-04-24 14:48:43 +0000920void GLESRenderEngine::unbindFrameBuffer(Framebuffer* /*framebuffer*/) {
Alec Mouri820c7402019-01-23 13:02:39 -0800921 ATRACE_CALL();
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700922
923 // back to main framebuffer
924 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700925}
926
Alec Mouri368e1582020-08-13 10:14:29 -0700927bool GLESRenderEngine::cleanupPostRender(CleanupMode mode) {
Lingfeng Yang2e4fef62020-04-24 14:48:43 +0000928 ATRACE_CALL();
929
930 if (mPriorResourcesCleaned ||
931 (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled)) {
932 // If we don't have a prior frame needing cleanup, then don't do anything.
933 return false;
934 }
935
Alec Mouri368e1582020-08-13 10:14:29 -0700936 // This is a bit of a band-aid fix for FrameCaptureProcessor, as we should
937 // not need to keep memory around if we don't need to do so.
938 if (mode == CleanupMode::CLEAN_ALL) {
939 // TODO: SurfaceFlinger memory utilization may benefit from resetting
940 // texture bindings as well. Assess if it does and there's no performance regression
941 // when rebinding the same image data to the same texture, and if so then its mode
942 // behavior can be tweaked.
943 if (mPlaceholderImage != EGL_NO_IMAGE_KHR) {
944 for (auto [textureName, bufferId] : mTextureView) {
945 if (bufferId && mPlaceholderImage != EGL_NO_IMAGE_KHR) {
946 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName);
947 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
948 static_cast<GLeglImageOES>(mPlaceholderImage));
949 mTextureView[textureName] = std::nullopt;
950 checkErrors();
951 }
952 }
953 }
954 {
955 std::lock_guard<std::mutex> lock(mRenderingMutex);
956 mImageCache.clear();
957 }
958 }
959
Peiyong Lind8460c82020-07-28 16:04:22 -0700960 // Bind the texture to placeholder so that backing image data can be freed.
Lingfeng Yang2e4fef62020-04-24 14:48:43 +0000961 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing());
962 glFramebuffer->allocateBuffers(1, 1, mPlaceholderDrawBuffer);
Marin Shalamanov23c31af2020-09-09 15:01:47 +0200963
Lingfeng Yang2e4fef62020-04-24 14:48:43 +0000964 // Release the cached fence here, so that we don't churn reallocations when
965 // we could no-op repeated calls of this method instead.
966 mLastDrawFence = nullptr;
967 mPriorResourcesCleaned = true;
968 return true;
969}
970
Marin Shalamanov23c31af2020-09-09 15:01:47 +0200971void GLESRenderEngine::cleanFramebufferCache() {
972 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
973 // Bind the texture to placeholder so that backing image data can be freed.
974 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing());
975 glFramebuffer->allocateBuffers(1, 1, mPlaceholderDrawBuffer);
976
977 while (!mFramebufferImageCache.empty()) {
978 EGLImageKHR expired = mFramebufferImageCache.front().second;
979 mFramebufferImageCache.pop_front();
980 eglDestroyImageKHR(mEGLDisplay, expired);
981 DEBUG_EGL_IMAGE_TRACKER_DESTROY();
982 }
983}
984
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800985void GLESRenderEngine::checkErrors() const {
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800986 checkErrors(nullptr);
987}
988
989void GLESRenderEngine::checkErrors(const char* tag) const {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700990 do {
991 // there could be more than one error flag
992 GLenum error = glGetError();
993 if (error == GL_NO_ERROR) break;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800994 if (tag == nullptr) {
995 ALOGE("GL error 0x%04x", int(error));
996 } else {
997 ALOGE("GL error: %s -> 0x%04x", tag, int(error));
998 }
Peiyong Lin60bedb52018-09-05 10:47:31 -0700999 } while (true);
1000}
1001
Peiyong Linfb530cf2018-12-15 05:07:38 +00001002bool GLESRenderEngine::supportsProtectedContent() const {
1003 return mProtectedEGLContext != EGL_NO_CONTEXT;
1004}
1005
1006bool GLESRenderEngine::useProtectedContext(bool useProtectedContext) {
1007 if (useProtectedContext == mInProtectedContext) {
1008 return true;
1009 }
1010 if (useProtectedContext && mProtectedEGLContext == EGL_NO_CONTEXT) {
1011 return false;
1012 }
Peiyong Lind8460c82020-07-28 16:04:22 -07001013 const EGLSurface surface = useProtectedContext ? mProtectedStubSurface : mStubSurface;
Peiyong Linfb530cf2018-12-15 05:07:38 +00001014 const EGLContext context = useProtectedContext ? mProtectedEGLContext : mEGLContext;
1015 const bool success = eglMakeCurrent(mEGLDisplay, surface, surface, context) == EGL_TRUE;
1016 if (success) {
1017 mInProtectedContext = useProtectedContext;
1018 }
1019 return success;
1020}
Alec Mourida4cf3b2019-02-12 15:33:01 -08001021EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer,
Alec Mourife0d72b2019-03-21 14:05:56 -07001022 bool isProtected,
1023 bool useFramebufferCache) {
Alec Mourida4cf3b2019-02-12 15:33:01 -08001024 sp<GraphicBuffer> graphicBuffer = GraphicBuffer::from(nativeBuffer);
Alec Mourife0d72b2019-03-21 14:05:56 -07001025 if (useFramebufferCache) {
Alec Mourief44c2d2019-07-15 15:27:22 -07001026 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
Alec Mourife0d72b2019-03-21 14:05:56 -07001027 for (const auto& image : mFramebufferImageCache) {
1028 if (image.first == graphicBuffer->getId()) {
1029 return image.second;
1030 }
Alec Mourida4cf3b2019-02-12 15:33:01 -08001031 }
1032 }
1033 EGLint attributes[] = {
1034 isProtected ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
1035 isProtected ? EGL_TRUE : EGL_NONE,
1036 EGL_NONE,
1037 };
1038 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
1039 nativeBuffer, attributes);
Alec Mourife0d72b2019-03-21 14:05:56 -07001040 if (useFramebufferCache) {
1041 if (image != EGL_NO_IMAGE_KHR) {
Alec Mourief44c2d2019-07-15 15:27:22 -07001042 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
Alec Mourife0d72b2019-03-21 14:05:56 -07001043 if (mFramebufferImageCache.size() >= mFramebufferImageCacheSize) {
1044 EGLImageKHR expired = mFramebufferImageCache.front().second;
1045 mFramebufferImageCache.pop_front();
1046 eglDestroyImageKHR(mEGLDisplay, expired);
Ady Abrahama3b08ef2019-07-15 18:43:10 -07001047 DEBUG_EGL_IMAGE_TRACKER_DESTROY();
Alec Mourife0d72b2019-03-21 14:05:56 -07001048 }
1049 mFramebufferImageCache.push_back({graphicBuffer->getId(), image});
Alec Mourida4cf3b2019-02-12 15:33:01 -08001050 }
Alec Mourida4cf3b2019-02-12 15:33:01 -08001051 }
Ady Abrahama3b08ef2019-07-15 18:43:10 -07001052
1053 if (image != EGL_NO_IMAGE_KHR) {
1054 DEBUG_EGL_IMAGE_TRACKER_CREATE();
1055 }
Alec Mourida4cf3b2019-02-12 15:33:01 -08001056 return image;
1057}
Peiyong Linfb530cf2018-12-15 05:07:38 +00001058
Alec Mouri1089aed2018-10-25 21:33:57 -07001059status_t GLESRenderEngine::drawLayers(const DisplaySettings& display,
Vishnu Nair9b079a22020-01-21 14:36:08 -08001060 const std::vector<const LayerSettings*>& layers,
Ana Krulecfc874ae2020-02-22 15:39:32 -08001061 const sp<GraphicBuffer>& buffer,
Alec Mourife0d72b2019-03-21 14:05:56 -07001062 const bool useFramebufferCache, base::unique_fd&& bufferFence,
1063 base::unique_fd* drawFence) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001064 ATRACE_CALL();
Alec Mouri1089aed2018-10-25 21:33:57 -07001065 if (layers.empty()) {
1066 ALOGV("Drawing empty layer stack");
1067 return NO_ERROR;
1068 }
1069
Alec Mouri8e82b8d2020-03-09 16:11:00 -07001070 if (bufferFence.get() >= 0) {
1071 // Duplicate the fence for passing to waitFence.
1072 base::unique_fd bufferFenceDup(dup(bufferFence.get()));
1073 if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) {
1074 ATRACE_NAME("Waiting before draw");
1075 sync_wait(bufferFence.get(), -1);
1076 }
Alec Mouri6338c9d2019-02-07 16:57:51 -08001077 }
1078
Alec Mourid43ccab2019-03-13 12:23:45 -07001079 if (buffer == nullptr) {
1080 ALOGE("No output buffer provided. Aborting GPU composition.");
1081 return BAD_VALUE;
1082 }
1083
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001084 std::unique_ptr<BindNativeBufferAsFramebuffer> fbo;
Lucas Dupina6f8e132020-02-06 18:37:10 -08001085 // Gathering layers that requested blur, we'll need them to decide when to render to an
1086 // offscreen buffer, and when to render to the native buffer.
1087 std::deque<const LayerSettings*> blurLayers;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001088 if (CC_LIKELY(mBlurFilter != nullptr)) {
Lucas Dupina6f8e132020-02-06 18:37:10 -08001089 for (auto layer : layers) {
Vishnu Nair9b079a22020-01-21 14:36:08 -08001090 if (layer->backgroundBlurRadius > 0) {
Lucas Dupina6f8e132020-02-06 18:37:10 -08001091 blurLayers.push_back(layer);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001092 }
1093 }
1094 }
Lucas Dupina6f8e132020-02-06 18:37:10 -08001095 const auto blurLayersSize = blurLayers.size();
Alec Mouri1089aed2018-10-25 21:33:57 -07001096
Lucas Dupina6f8e132020-02-06 18:37:10 -08001097 if (blurLayersSize == 0) {
Ana Krulecfc874ae2020-02-22 15:39:32 -08001098 fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this,
1099 buffer.get()->getNativeBuffer(),
1100 useFramebufferCache);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001101 if (fbo->getStatus() != NO_ERROR) {
1102 ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
1103 buffer->handle);
1104 checkErrors();
1105 return fbo->getStatus();
1106 }
1107 setViewportAndProjection(display.physicalDisplay, display.clip);
1108 } else {
1109 setViewportAndProjection(display.physicalDisplay, display.clip);
Lucas Dupina6f8e132020-02-06 18:37:10 -08001110 auto status =
1111 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001112 if (status != NO_ERROR) {
1113 ALOGE("Failed to prepare blur filter! Aborting GPU composition for buffer (%p).",
1114 buffer->handle);
1115 checkErrors();
1116 return status;
1117 }
Alec Mourif0497272019-03-11 15:53:11 -07001118 }
Alec Mouri3d7c5612019-07-09 13:51:37 -07001119
1120 // clear the entire buffer, sometimes when we reuse buffers we'd persist
1121 // ghost images otherwise.
1122 // we also require a full transparent framebuffer for overlays. This is
1123 // probably not quite efficient on all GPUs, since we could filter out
1124 // opaque layers.
1125 clearWithColor(0.0, 0.0, 0.0, 0.0);
1126
Alec Mouri3d7c5612019-07-09 13:51:37 -07001127 setOutputDataSpace(display.outputDataspace);
1128 setDisplayMaxLuminance(display.maxLuminance);
1129
Alec Mouri5a6d8572020-03-23 23:56:15 -07001130 const mat4 projectionMatrix =
1131 ui::Transform(display.orientation).asMatrix4() * mState.projectionMatrix;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001132 if (!display.clearRegion.isEmpty()) {
1133 glDisable(GL_BLEND);
1134 fillRegionWithColor(display.clearRegion, 0.0, 0.0, 0.0, 1.0);
1135 }
1136
Vishnu Nair440992f2019-12-09 19:53:19 -08001137 Mesh mesh = Mesh::Builder()
1138 .setPrimitive(Mesh::TRIANGLE_FAN)
1139 .setVertices(4 /* count */, 2 /* size */)
1140 .setTexCoords(2 /* size */)
1141 .setCropCoords(2 /* size */)
1142 .build();
Vishnu Nair9b079a22020-01-21 14:36:08 -08001143 for (auto const layer : layers) {
Lucas Dupina6f8e132020-02-06 18:37:10 -08001144 if (blurLayers.size() > 0 && blurLayers.front() == layer) {
1145 blurLayers.pop_front();
1146
Lucas Dupinf82ed8f2020-01-17 12:11:07 -08001147 auto status = mBlurFilter->prepare();
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001148 if (status != NO_ERROR) {
1149 ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
1150 buffer->handle);
1151 checkErrors("Can't render first blur pass");
1152 return status;
1153 }
1154
Lucas Dupina6f8e132020-02-06 18:37:10 -08001155 if (blurLayers.size() == 0) {
1156 // Done blurring, time to bind the native FBO and render our blur onto it.
Ana Krulecfc874ae2020-02-22 15:39:32 -08001157 fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this,
1158 buffer.get()
1159 ->getNativeBuffer(),
Lucas Dupina6f8e132020-02-06 18:37:10 -08001160 useFramebufferCache);
1161 status = fbo->getStatus();
1162 setViewportAndProjection(display.physicalDisplay, display.clip);
1163 } else {
1164 // There's still something else to blur, so let's keep rendering to our FBO
1165 // instead of to the display.
1166 status = mBlurFilter->setAsDrawTarget(display,
1167 blurLayers.front()->backgroundBlurRadius);
1168 }
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001169 if (status != NO_ERROR) {
1170 ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
1171 buffer->handle);
1172 checkErrors("Can't bind native framebuffer");
1173 return status;
1174 }
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001175
Lucas Dupina6f8e132020-02-06 18:37:10 -08001176 status = mBlurFilter->render(blurLayersSize > 1);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001177 if (status != NO_ERROR) {
1178 ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
1179 buffer->handle);
1180 checkErrors("Can't render blur filter");
1181 return status;
1182 }
1183 }
1184
Vishnu Nair9b079a22020-01-21 14:36:08 -08001185 mState.maxMasteringLuminance = layer->source.buffer.maxMasteringLuminance;
1186 mState.maxContentLuminance = layer->source.buffer.maxContentLuminance;
1187 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001188
Vishnu Nair9b079a22020-01-21 14:36:08 -08001189 const FloatRect bounds = layer->geometry.boundaries;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001190 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
1191 position[0] = vec2(bounds.left, bounds.top);
1192 position[1] = vec2(bounds.left, bounds.bottom);
1193 position[2] = vec2(bounds.right, bounds.bottom);
1194 position[3] = vec2(bounds.right, bounds.top);
1195
Vishnu Nair9b079a22020-01-21 14:36:08 -08001196 setupLayerCropping(*layer, mesh);
1197 setColorTransform(display.colorTransform * layer->colorTransform);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001198
1199 bool usePremultipliedAlpha = true;
1200 bool disableTexture = true;
1201 bool isOpaque = false;
Vishnu Nair9b079a22020-01-21 14:36:08 -08001202 if (layer->source.buffer.buffer != nullptr) {
Alec Mouri3d7c5612019-07-09 13:51:37 -07001203 disableTexture = false;
Vishnu Nair9b079a22020-01-21 14:36:08 -08001204 isOpaque = layer->source.buffer.isOpaque;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001205
Vishnu Nair9b079a22020-01-21 14:36:08 -08001206 sp<GraphicBuffer> gBuf = layer->source.buffer.buffer;
1207 bindExternalTextureBuffer(layer->source.buffer.textureName, gBuf,
1208 layer->source.buffer.fence);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001209
Vishnu Nair9b079a22020-01-21 14:36:08 -08001210 usePremultipliedAlpha = layer->source.buffer.usePremultipliedAlpha;
1211 Texture texture(Texture::TEXTURE_EXTERNAL, layer->source.buffer.textureName);
1212 mat4 texMatrix = layer->source.buffer.textureTransform;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001213
1214 texture.setMatrix(texMatrix.asArray());
Vishnu Nair9b079a22020-01-21 14:36:08 -08001215 texture.setFiltering(layer->source.buffer.useTextureFiltering);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001216
1217 texture.setDimensions(gBuf->getWidth(), gBuf->getHeight());
Vishnu Nair9b079a22020-01-21 14:36:08 -08001218 setSourceY410BT2020(layer->source.buffer.isY410BT2020);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001219
1220 renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
1221 texCoords[0] = vec2(0.0, 0.0);
1222 texCoords[1] = vec2(0.0, 1.0);
1223 texCoords[2] = vec2(1.0, 1.0);
1224 texCoords[3] = vec2(1.0, 0.0);
1225 setupLayerTexturing(texture);
1226 }
1227
Vishnu Nair9b079a22020-01-21 14:36:08 -08001228 const half3 solidColor = layer->source.solidColor;
1229 const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer->alpha);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001230 // Buffer sources will have a black solid color ignored in the shader,
1231 // so in that scenario the solid color passed here is arbitrary.
1232 setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color,
Vishnu Nair9b079a22020-01-21 14:36:08 -08001233 layer->geometry.roundedCornersRadius);
1234 if (layer->disableBlending) {
Alec Mouri3d7c5612019-07-09 13:51:37 -07001235 glDisable(GL_BLEND);
1236 }
Vishnu Nair9b079a22020-01-21 14:36:08 -08001237 setSourceDataSpace(layer->sourceDataspace);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001238
Vishnu Nair9b079a22020-01-21 14:36:08 -08001239 if (layer->shadow.length > 0.0f) {
1240 handleShadow(layer->geometry.boundaries, layer->geometry.roundedCornersRadius,
1241 layer->shadow);
Vishnu Nair440992f2019-12-09 19:53:19 -08001242 }
Alec Mouri3d7c5612019-07-09 13:51:37 -07001243 // We only want to do a special handling for rounded corners when having rounded corners
1244 // is the only reason it needs to turn on blending, otherwise, we handle it like the
1245 // usual way since it needs to turn on blending anyway.
Vishnu Nair9b079a22020-01-21 14:36:08 -08001246 else if (layer->geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) {
1247 handleRoundedCorners(display, *layer, mesh);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001248 } else {
1249 drawMesh(mesh);
1250 }
1251
1252 // Cleanup if there's a buffer source
Vishnu Nair9b079a22020-01-21 14:36:08 -08001253 if (layer->source.buffer.buffer != nullptr) {
Alec Mouri3d7c5612019-07-09 13:51:37 -07001254 disableBlending();
1255 setSourceY410BT2020(false);
1256 disableTexturing();
1257 }
1258 }
1259
1260 if (drawFence != nullptr) {
1261 *drawFence = flush();
1262 }
1263 // If flush failed or we don't support native fences, we need to force the
1264 // gl command stream to be executed.
1265 if (drawFence == nullptr || drawFence->get() < 0) {
1266 bool success = finish();
1267 if (!success) {
1268 ALOGE("Failed to flush RenderEngine commands");
1269 checkErrors();
1270 // Chances are, something illegal happened (either the caller passed
1271 // us bad parameters, or we messed up our shader generation).
1272 return INVALID_OPERATION;
1273 }
Lingfeng Yang2e4fef62020-04-24 14:48:43 +00001274 mLastDrawFence = nullptr;
1275 } else {
1276 // The caller takes ownership of drawFence, so we need to duplicate the
1277 // fd here.
1278 mLastDrawFence = new Fence(dup(drawFence->get()));
Alec Mouri3d7c5612019-07-09 13:51:37 -07001279 }
Lingfeng Yang2e4fef62020-04-24 14:48:43 +00001280 mPriorResourcesCleaned = false;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001281
1282 checkErrors();
Alec Mouri6e57f682018-09-29 20:45:08 -07001283 return NO_ERROR;
1284}
1285
Alec Mouri1089aed2018-10-25 21:33:57 -07001286void GLESRenderEngine::setViewportAndProjection(Rect viewport, Rect clip) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001287 ATRACE_CALL();
Alec Mouri1089aed2018-10-25 21:33:57 -07001288 mVpWidth = viewport.getWidth();
1289 mVpHeight = viewport.getHeight();
1290
1291 // We pass the the top left corner instead of the bottom left corner,
1292 // because since we're rendering off-screen first.
1293 glViewport(viewport.left, viewport.top, mVpWidth, mVpHeight);
1294
1295 mState.projectionMatrix = mat4::ortho(clip.left, clip.right, clip.top, clip.bottom, 0, 1);
Mathias Agopian3f844832013-08-07 21:24:32 -07001296}
1297
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001298void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
1299 const half4& color, float cornerRadius) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001300 mState.isPremultipliedAlpha = premultipliedAlpha;
1301 mState.isOpaque = opaque;
1302 mState.color = color;
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001303 mState.cornerRadius = cornerRadius;
Dan Stoza9e56aa02015-11-02 13:00:03 -08001304
chaviw13fdc492017-06-27 12:40:18 -07001305 if (disableTexture) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001306 mState.textureEnabled = false;
chaviw13fdc492017-06-27 12:40:18 -07001307 }
Fabien Sanglard9d96de42016-10-11 00:15:18 +00001308
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001309 if (color.a < 1.0f || !opaque || cornerRadius > 0.0f) {
Mathias Agopian3f844832013-08-07 21:24:32 -07001310 glEnable(GL_BLEND);
wukui16f3c0bb2020-08-05 20:35:29 +08001311 glBlendFuncSeparate(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1312 GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
Mathias Agopian3f844832013-08-07 21:24:32 -07001313 } else {
1314 glDisable(GL_BLEND);
1315 }
1316}
1317
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001318void GLESRenderEngine::setSourceY410BT2020(bool enable) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001319 mState.isY410BT2020 = enable;
Chia-I Wu131d3762018-01-11 14:35:27 -08001320}
1321
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001322void GLESRenderEngine::setSourceDataSpace(Dataspace source) {
Chia-I Wu69bf10f2018-02-20 13:04:50 -08001323 mDataSpace = source;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001324}
1325
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001326void GLESRenderEngine::setOutputDataSpace(Dataspace dataspace) {
Chia-I Wu69bf10f2018-02-20 13:04:50 -08001327 mOutputDataSpace = dataspace;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001328}
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001329
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001330void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001331 mState.displayMaxLuminance = maxLuminance;
Peiyong Linfb069302018-04-25 14:34:31 -07001332}
1333
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001334void GLESRenderEngine::setupLayerTexturing(const Texture& texture) {
Mathias Agopian49457ac2013-08-14 18:20:17 -07001335 GLuint target = texture.getTextureTarget();
1336 glBindTexture(target, texture.getTextureName());
Mathias Agopian3f844832013-08-07 21:24:32 -07001337 GLenum filter = GL_NEAREST;
Mathias Agopian49457ac2013-08-14 18:20:17 -07001338 if (texture.getFiltering()) {
Mathias Agopian3f844832013-08-07 21:24:32 -07001339 filter = GL_LINEAR;
1340 }
Mathias Agopian49457ac2013-08-14 18:20:17 -07001341 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1342 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1343 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
1344 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
Mathias Agopian3f844832013-08-07 21:24:32 -07001345
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001346 mState.texture = texture;
1347 mState.textureEnabled = true;
Mathias Agopian3f844832013-08-07 21:24:32 -07001348}
1349
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001350void GLESRenderEngine::setColorTransform(const mat4& colorTransform) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001351 mState.colorMatrix = colorTransform;
Dan Stozaf0087992014-10-20 15:46:09 -07001352}
1353
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001354void GLESRenderEngine::disableTexturing() {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001355 mState.textureEnabled = false;
Mathias Agopian3f844832013-08-07 21:24:32 -07001356}
1357
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001358void GLESRenderEngine::disableBlending() {
Mathias Agopian3f844832013-08-07 21:24:32 -07001359 glDisable(GL_BLEND);
1360}
1361
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001362void GLESRenderEngine::setupFillWithColor(float r, float g, float b, float a) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001363 mState.isPremultipliedAlpha = true;
1364 mState.isOpaque = false;
1365 mState.color = half4(r, g, b, a);
1366 mState.textureEnabled = false;
Mathias Agopian3f844832013-08-07 21:24:32 -07001367 glDisable(GL_BLEND);
Mathias Agopian3f844832013-08-07 21:24:32 -07001368}
1369
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001370void GLESRenderEngine::setupCornerRadiusCropSize(float width, float height) {
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001371 mState.cropSize = half2(width, height);
1372}
1373
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001374void GLESRenderEngine::drawMesh(const Mesh& mesh) {
Dan Stoza2713c302018-03-28 17:07:36 -07001375 ATRACE_CALL();
Mathias Agopian3f844832013-08-07 21:24:32 -07001376 if (mesh.getTexCoordsSize()) {
1377 glEnableVertexAttribArray(Program::texCoords);
Chia-I Wub027f802017-11-29 14:00:52 -08001378 glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE,
1379 mesh.getByteStride(), mesh.getTexCoords());
Mathias Agopian3f844832013-08-07 21:24:32 -07001380 }
1381
Chia-I Wub027f802017-11-29 14:00:52 -08001382 glVertexAttribPointer(Program::position, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
1383 mesh.getByteStride(), mesh.getPositions());
Mathias Agopian3f844832013-08-07 21:24:32 -07001384
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001385 if (mState.cornerRadius > 0.0f) {
1386 glEnableVertexAttribArray(Program::cropCoords);
1387 glVertexAttribPointer(Program::cropCoords, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
1388 mesh.getByteStride(), mesh.getCropCoords());
1389 }
1390
Vishnu Nair440992f2019-12-09 19:53:19 -08001391 if (mState.drawShadows) {
1392 glEnableVertexAttribArray(Program::shadowColor);
1393 glVertexAttribPointer(Program::shadowColor, mesh.getShadowColorSize(), GL_FLOAT, GL_FALSE,
1394 mesh.getByteStride(), mesh.getShadowColor());
1395
1396 glEnableVertexAttribArray(Program::shadowParams);
1397 glVertexAttribPointer(Program::shadowParams, mesh.getShadowParamsSize(), GL_FLOAT, GL_FALSE,
1398 mesh.getByteStride(), mesh.getShadowParams());
1399 }
1400
1401 Description managedState = mState;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001402 // By default, DISPLAY_P3 is the only supported wide color output. However,
1403 // when HDR content is present, hardware composer may be able to handle
1404 // BT2020 data space, in that case, the output data space is set to be
1405 // BT2020_HLG or BT2020_PQ respectively. In GPU fall back we need
1406 // to respect this and convert non-HDR content to HDR format.
Peiyong Lin13effd12018-07-24 17:01:47 -07001407 if (mUseColorManagement) {
Peiyong Lina296b0c2018-04-30 16:55:29 -07001408 Dataspace inputStandard = static_cast<Dataspace>(mDataSpace & Dataspace::STANDARD_MASK);
1409 Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lin46080ef2018-10-26 18:43:14 -07001410 Dataspace outputStandard =
1411 static_cast<Dataspace>(mOutputDataSpace & Dataspace::STANDARD_MASK);
1412 Dataspace outputTransfer =
1413 static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001414 bool needsXYZConversion = needsXYZTransformMatrix();
1415
Valerie Haueb8e0762018-11-06 10:10:42 -08001416 // NOTE: if the input standard of the input dataspace is not STANDARD_DCI_P3 or
1417 // STANDARD_BT2020, it will be treated as STANDARD_BT709
1418 if (inputStandard != Dataspace::STANDARD_DCI_P3 &&
1419 inputStandard != Dataspace::STANDARD_BT2020) {
1420 inputStandard = Dataspace::STANDARD_BT709;
1421 }
1422
Peiyong Lina296b0c2018-04-30 16:55:29 -07001423 if (needsXYZConversion) {
1424 // The supported input color spaces are standard RGB, Display P3 and BT2020.
1425 switch (inputStandard) {
1426 case Dataspace::STANDARD_DCI_P3:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001427 managedState.inputTransformMatrix = mDisplayP3ToXyz;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001428 break;
1429 case Dataspace::STANDARD_BT2020:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001430 managedState.inputTransformMatrix = mBt2020ToXyz;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001431 break;
1432 default:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001433 managedState.inputTransformMatrix = mSrgbToXyz;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001434 break;
1435 }
1436
Peiyong Lin9b03c732018-05-17 10:14:02 -07001437 // The supported output color spaces are BT2020, Display P3 and standard RGB.
Peiyong Lina296b0c2018-04-30 16:55:29 -07001438 switch (outputStandard) {
1439 case Dataspace::STANDARD_BT2020:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001440 managedState.outputTransformMatrix = mXyzToBt2020;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001441 break;
Peiyong Lin9b03c732018-05-17 10:14:02 -07001442 case Dataspace::STANDARD_DCI_P3:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001443 managedState.outputTransformMatrix = mXyzToDisplayP3;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001444 break;
Peiyong Lin9b03c732018-05-17 10:14:02 -07001445 default:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001446 managedState.outputTransformMatrix = mXyzToSrgb;
Peiyong Lin9b03c732018-05-17 10:14:02 -07001447 break;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001448 }
1449 } else if (inputStandard != outputStandard) {
1450 // At this point, the input data space and output data space could be both
1451 // HDR data spaces, but they match each other, we do nothing in this case.
1452 // In addition to the case above, the input data space could be
1453 // - scRGB linear
1454 // - scRGB non-linear
1455 // - sRGB
1456 // - Display P3
Valerie Haueb8e0762018-11-06 10:10:42 -08001457 // - BT2020
Peiyong Lina296b0c2018-04-30 16:55:29 -07001458 // The output data spaces could be
1459 // - sRGB
1460 // - Display P3
Valerie Haueb8e0762018-11-06 10:10:42 -08001461 // - BT2020
1462 switch (outputStandard) {
1463 case Dataspace::STANDARD_BT2020:
1464 if (inputStandard == Dataspace::STANDARD_BT709) {
1465 managedState.outputTransformMatrix = mSrgbToBt2020;
1466 } else if (inputStandard == Dataspace::STANDARD_DCI_P3) {
1467 managedState.outputTransformMatrix = mDisplayP3ToBt2020;
1468 }
1469 break;
1470 case Dataspace::STANDARD_DCI_P3:
1471 if (inputStandard == Dataspace::STANDARD_BT709) {
1472 managedState.outputTransformMatrix = mSrgbToDisplayP3;
1473 } else if (inputStandard == Dataspace::STANDARD_BT2020) {
1474 managedState.outputTransformMatrix = mBt2020ToDisplayP3;
1475 }
1476 break;
1477 default:
1478 if (inputStandard == Dataspace::STANDARD_DCI_P3) {
1479 managedState.outputTransformMatrix = mDisplayP3ToSrgb;
1480 } else if (inputStandard == Dataspace::STANDARD_BT2020) {
1481 managedState.outputTransformMatrix = mBt2020ToSrgb;
1482 }
1483 break;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001484 }
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001485 }
Peiyong Lina296b0c2018-04-30 16:55:29 -07001486
1487 // we need to convert the RGB value to linear space and convert it back when:
1488 // - there is a color matrix that is not an identity matrix, or
1489 // - there is an output transform matrix that is not an identity matrix, or
1490 // - the input transfer function doesn't match the output transfer function.
Peiyong Lin13effd12018-07-24 17:01:47 -07001491 if (managedState.hasColorMatrix() || managedState.hasOutputTransformMatrix() ||
Chia-I Wud49d6692018-06-27 07:17:41 +08001492 inputTransfer != outputTransfer) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001493 managedState.inputTransferFunction =
Peiyong Lin46080ef2018-10-26 18:43:14 -07001494 Description::dataSpaceToTransferFunction(inputTransfer);
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001495 managedState.outputTransferFunction =
Peiyong Lin46080ef2018-10-26 18:43:14 -07001496 Description::dataSpaceToTransferFunction(outputTransfer);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001497 }
Vishnu Nair440992f2019-12-09 19:53:19 -08001498 }
Peiyong Lina296b0c2018-04-30 16:55:29 -07001499
Vishnu Nair440992f2019-12-09 19:53:19 -08001500 ProgramCache::getInstance().useProgram(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
1501 managedState);
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001502
Vishnu Nair440992f2019-12-09 19:53:19 -08001503 if (mState.drawShadows) {
1504 glDrawElements(mesh.getPrimitive(), mesh.getIndexCount(), GL_UNSIGNED_SHORT,
1505 mesh.getIndices());
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001506 } else {
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001507 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
1508 }
Mathias Agopian3f844832013-08-07 21:24:32 -07001509
Vishnu Nair440992f2019-12-09 19:53:19 -08001510 if (mUseColorManagement && outputDebugPPMs) {
1511 static uint64_t managedColorFrameCount = 0;
1512 std::ostringstream out;
1513 out << "/data/texture_out" << managedColorFrameCount++;
1514 writePPM(out.str().c_str(), mVpWidth, mVpHeight);
1515 }
1516
Mathias Agopian3f844832013-08-07 21:24:32 -07001517 if (mesh.getTexCoordsSize()) {
1518 glDisableVertexAttribArray(Program::texCoords);
1519 }
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001520
1521 if (mState.cornerRadius > 0.0f) {
1522 glDisableVertexAttribArray(Program::cropCoords);
1523 }
Vishnu Nair440992f2019-12-09 19:53:19 -08001524
1525 if (mState.drawShadows) {
1526 glDisableVertexAttribArray(Program::shadowColor);
1527 glDisableVertexAttribArray(Program::shadowParams);
1528 }
Mathias Agopian3f844832013-08-07 21:24:32 -07001529}
1530
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001531size_t GLESRenderEngine::getMaxTextureSize() const {
Peiyong Linf1bada92018-08-29 09:39:31 -07001532 return mMaxTextureSize;
1533}
1534
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001535size_t GLESRenderEngine::getMaxViewportDims() const {
Peiyong Linf1bada92018-08-29 09:39:31 -07001536 return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1];
1537}
1538
Yiwei Zhang5434a782018-12-05 18:06:32 -08001539void GLESRenderEngine::dump(std::string& result) {
Peiyong Linf11f39b2018-09-05 14:37:41 -07001540 const GLExtensions& extensions = GLExtensions::getInstance();
Peiyong Linfb530cf2018-12-15 05:07:38 +00001541 ProgramCache& cache = ProgramCache::getInstance();
Peiyong Linf11f39b2018-09-05 14:37:41 -07001542
Yiwei Zhang5434a782018-12-05 18:06:32 -08001543 StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion());
1544 StringAppendF(&result, "%s\n", extensions.getEGLExtensions());
Yiwei Zhang5434a782018-12-05 18:06:32 -08001545 StringAppendF(&result, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(),
1546 extensions.getVersion());
1547 StringAppendF(&result, "%s\n", extensions.getExtensions());
Peiyong Line62c5cb2019-04-30 13:59:59 -07001548 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1549 supportsProtectedContent());
1550 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
Peiyong Linfb530cf2018-12-15 05:07:38 +00001551 StringAppendF(&result, "RenderEngine program cache size for unprotected context: %zu\n",
1552 cache.getSize(mEGLContext));
1553 StringAppendF(&result, "RenderEngine program cache size for protected context: %zu\n",
1554 cache.getSize(mProtectedEGLContext));
Yiwei Zhang5434a782018-12-05 18:06:32 -08001555 StringAppendF(&result, "RenderEngine last dataspace conversion: (%s) to (%s)\n",
1556 dataspaceDetails(static_cast<android_dataspace>(mDataSpace)).c_str(),
1557 dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str());
Alec Mourief44c2d2019-07-15 15:27:22 -07001558 {
1559 std::lock_guard<std::mutex> lock(mRenderingMutex);
1560 StringAppendF(&result, "RenderEngine image cache size: %zu\n", mImageCache.size());
1561 StringAppendF(&result, "Dumping buffer ids...\n");
1562 for (const auto& [id, unused] : mImageCache) {
1563 StringAppendF(&result, "0x%" PRIx64 "\n", id);
1564 }
1565 }
1566 {
1567 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
1568 StringAppendF(&result, "RenderEngine framebuffer image cache size: %zu\n",
1569 mFramebufferImageCache.size());
1570 StringAppendF(&result, "Dumping buffer ids...\n");
1571 for (const auto& [id, unused] : mFramebufferImageCache) {
1572 StringAppendF(&result, "0x%" PRIx64 "\n", id);
1573 }
1574 }
Mathias Agopian3f844832013-08-07 21:24:32 -07001575}
1576
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001577GLESRenderEngine::GlesVersion GLESRenderEngine::parseGlesVersion(const char* str) {
Peiyong Linf11f39b2018-09-05 14:37:41 -07001578 int major, minor;
1579 if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
1580 if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
1581 ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
1582 return GLES_VERSION_1_0;
1583 }
1584 }
1585
1586 if (major == 1 && minor == 0) return GLES_VERSION_1_0;
1587 if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
1588 if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
1589 if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
1590
1591 ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
1592 return GLES_VERSION_1_0;
1593}
1594
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001595EGLContext GLESRenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
Peiyong Linfb530cf2018-12-15 05:07:38 +00001596 EGLContext shareContext, bool useContextPriority,
1597 Protection protection) {
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001598 EGLint renderableType = 0;
1599 if (config == EGL_NO_CONFIG) {
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001600 renderableType = EGL_OPENGL_ES3_BIT;
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001601 } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
1602 LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
1603 }
1604 EGLint contextClientVersion = 0;
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001605 if (renderableType & EGL_OPENGL_ES3_BIT) {
1606 contextClientVersion = 3;
1607 } else if (renderableType & EGL_OPENGL_ES2_BIT) {
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001608 contextClientVersion = 2;
1609 } else if (renderableType & EGL_OPENGL_ES_BIT) {
1610 contextClientVersion = 1;
1611 } else {
1612 LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
1613 }
1614
1615 std::vector<EGLint> contextAttributes;
Peiyong Linfb530cf2018-12-15 05:07:38 +00001616 contextAttributes.reserve(7);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001617 contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
1618 contextAttributes.push_back(contextClientVersion);
1619 if (useContextPriority) {
1620 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
1621 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
1622 }
Peiyong Linfb530cf2018-12-15 05:07:38 +00001623 if (protection == Protection::PROTECTED) {
1624 contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT);
1625 contextAttributes.push_back(EGL_TRUE);
1626 }
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001627 contextAttributes.push_back(EGL_NONE);
1628
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001629 EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data());
1630
1631 if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) {
1632 // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus
1633 // EGL_NO_CONTEXT so that we can abort.
1634 if (config != EGL_NO_CONFIG) {
1635 return context;
1636 }
1637 // If |config| is EGL_NO_CONFIG, we speculatively try to create GLES 3 context, so we should
1638 // try to fall back to GLES 2.
1639 contextAttributes[1] = 2;
1640 context = eglCreateContext(display, config, shareContext, contextAttributes.data());
1641 }
1642
1643 return context;
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001644}
1645
Peiyong Lind8460c82020-07-28 16:04:22 -07001646EGLSurface GLESRenderEngine::createStubEglPbufferSurface(EGLDisplay display, EGLConfig config,
1647 int hwcFormat, Protection protection) {
1648 EGLConfig stubConfig = config;
1649 if (stubConfig == EGL_NO_CONFIG) {
1650 stubConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001651 }
1652 std::vector<EGLint> attributes;
Peiyong Linfb530cf2018-12-15 05:07:38 +00001653 attributes.reserve(7);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001654 attributes.push_back(EGL_WIDTH);
1655 attributes.push_back(1);
1656 attributes.push_back(EGL_HEIGHT);
1657 attributes.push_back(1);
Peiyong Linfb530cf2018-12-15 05:07:38 +00001658 if (protection == Protection::PROTECTED) {
1659 attributes.push_back(EGL_PROTECTED_CONTENT_EXT);
1660 attributes.push_back(EGL_TRUE);
1661 }
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001662 attributes.push_back(EGL_NONE);
1663
Peiyong Lind8460c82020-07-28 16:04:22 -07001664 return eglCreatePbufferSurface(display, stubConfig, attributes.data());
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001665}
1666
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001667bool GLESRenderEngine::isHdrDataSpace(const Dataspace dataSpace) const {
Peiyong Lina296b0c2018-04-30 16:55:29 -07001668 const Dataspace standard = static_cast<Dataspace>(dataSpace & Dataspace::STANDARD_MASK);
1669 const Dataspace transfer = static_cast<Dataspace>(dataSpace & Dataspace::TRANSFER_MASK);
1670 return standard == Dataspace::STANDARD_BT2020 &&
Peiyong Lin46080ef2018-10-26 18:43:14 -07001671 (transfer == Dataspace::TRANSFER_ST2084 || transfer == Dataspace::TRANSFER_HLG);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001672}
1673
1674// For convenience, we want to convert the input color space to XYZ color space first,
1675// and then convert from XYZ color space to output color space when
1676// - SDR and HDR contents are mixed, either SDR content will be converted to HDR or
1677// HDR content will be tone-mapped to SDR; Or,
1678// - there are HDR PQ and HLG contents presented at the same time, where we want to convert
1679// HLG content to PQ content.
1680// In either case above, we need to operate the Y value in XYZ color space. Thus, when either
1681// input data space or output data space is HDR data space, and the input transfer function
1682// doesn't match the output transfer function, we would enable an intermediate transfrom to
1683// XYZ color space.
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001684bool GLESRenderEngine::needsXYZTransformMatrix() const {
Peiyong Lina296b0c2018-04-30 16:55:29 -07001685 const bool isInputHdrDataSpace = isHdrDataSpace(mDataSpace);
1686 const bool isOutputHdrDataSpace = isHdrDataSpace(mOutputDataSpace);
1687 const Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lin46080ef2018-10-26 18:43:14 -07001688 const Dataspace outputTransfer =
1689 static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001690
1691 return (isInputHdrDataSpace || isOutputHdrDataSpace) && inputTransfer != outputTransfer;
1692}
1693
Alec Mourid43ccab2019-03-13 12:23:45 -07001694bool GLESRenderEngine::isImageCachedForTesting(uint64_t bufferId) {
1695 std::lock_guard<std::mutex> lock(mRenderingMutex);
1696 const auto& cachedImage = mImageCache.find(bufferId);
1697 return cachedImage != mImageCache.end();
1698}
1699
Alec Mouri368e1582020-08-13 10:14:29 -07001700bool GLESRenderEngine::isTextureNameKnownForTesting(uint32_t texName) {
1701 const auto& entry = mTextureView.find(texName);
1702 return entry != mTextureView.end();
1703}
1704
1705std::optional<uint64_t> GLESRenderEngine::getBufferIdForTextureNameForTesting(uint32_t texName) {
1706 const auto& entry = mTextureView.find(texName);
1707 return entry != mTextureView.end() ? entry->second : std::nullopt;
1708}
1709
Alec Mourid43ccab2019-03-13 12:23:45 -07001710bool GLESRenderEngine::isFramebufferImageCachedForTesting(uint64_t bufferId) {
Alec Mourief44c2d2019-07-15 15:27:22 -07001711 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
Alec Mourid43ccab2019-03-13 12:23:45 -07001712 return std::any_of(mFramebufferImageCache.cbegin(), mFramebufferImageCache.cend(),
1713 [=](std::pair<uint64_t, EGLImageKHR> image) {
1714 return image.first == bufferId;
1715 });
1716}
1717
Alec Mouri554d06e2018-12-20 00:15:33 -08001718// FlushTracer implementation
1719GLESRenderEngine::FlushTracer::FlushTracer(GLESRenderEngine* engine) : mEngine(engine) {
1720 mThread = std::thread(&GLESRenderEngine::FlushTracer::loop, this);
1721}
1722
1723GLESRenderEngine::FlushTracer::~FlushTracer() {
1724 {
1725 std::lock_guard<std::mutex> lock(mMutex);
1726 mRunning = false;
1727 }
1728 mCondition.notify_all();
1729 if (mThread.joinable()) {
1730 mThread.join();
1731 }
1732}
1733
1734void GLESRenderEngine::FlushTracer::queueSync(EGLSyncKHR sync) {
1735 std::lock_guard<std::mutex> lock(mMutex);
1736 char name[64];
1737 const uint64_t frameNum = mFramesQueued++;
1738 snprintf(name, sizeof(name), "Queueing sync for frame: %lu",
1739 static_cast<unsigned long>(frameNum));
1740 ATRACE_NAME(name);
1741 mQueue.push({sync, frameNum});
1742 ATRACE_INT("GPU Frames Outstanding", mQueue.size());
1743 mCondition.notify_one();
1744}
1745
1746void GLESRenderEngine::FlushTracer::loop() {
1747 while (mRunning) {
1748 QueueEntry entry;
1749 {
1750 std::lock_guard<std::mutex> lock(mMutex);
1751
1752 mCondition.wait(mMutex,
Alec Mouric15dd012019-01-15 15:30:38 -08001753 [&]() REQUIRES(mMutex) { return !mQueue.empty() || !mRunning; });
Alec Mouri554d06e2018-12-20 00:15:33 -08001754
1755 if (!mRunning) {
1756 // if mRunning is false, then FlushTracer is being destroyed, so
1757 // bail out now.
1758 break;
1759 }
1760 entry = mQueue.front();
1761 mQueue.pop();
1762 }
1763 {
1764 char name[64];
1765 snprintf(name, sizeof(name), "waiting for frame %lu",
1766 static_cast<unsigned long>(entry.mFrameNum));
1767 ATRACE_NAME(name);
1768 mEngine->waitSync(entry.mSync, 0);
1769 }
1770 }
1771}
1772
Vishnu Nair16efdbf2019-12-10 11:55:42 -08001773void GLESRenderEngine::handleShadow(const FloatRect& casterRect, float casterCornerRadius,
1774 const ShadowSettings& settings) {
1775 ATRACE_CALL();
1776 const float casterZ = settings.length / 2.0f;
1777 const GLShadowVertexGenerator shadows(casterRect, casterCornerRadius, casterZ,
1778 settings.casterIsTranslucent, settings.ambientColor,
1779 settings.spotColor, settings.lightPos,
1780 settings.lightRadius);
1781
1782 // setup mesh for both shadows
1783 Mesh mesh = Mesh::Builder()
1784 .setPrimitive(Mesh::TRIANGLES)
1785 .setVertices(shadows.getVertexCount(), 2 /* size */)
1786 .setShadowAttrs()
1787 .setIndices(shadows.getIndexCount())
1788 .build();
1789
1790 Mesh::VertexArray<vec2> position = mesh.getPositionArray<vec2>();
1791 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>();
1792 Mesh::VertexArray<vec3> shadowParams = mesh.getShadowParamsArray<vec3>();
1793 shadows.fillVertices(position, shadowColor, shadowParams);
1794 shadows.fillIndices(mesh.getIndicesArray());
1795
1796 mState.cornerRadius = 0.0f;
1797 mState.drawShadows = true;
Vishnu Nairf19544f2020-02-03 11:23:26 -08001798 setupLayerTexturing(mShadowTexture.getTexture());
Vishnu Nair16efdbf2019-12-10 11:55:42 -08001799 drawMesh(mesh);
1800 mState.drawShadows = false;
1801}
1802
Peiyong Lin46080ef2018-10-26 18:43:14 -07001803} // namespace gl
1804} // namespace renderengine
1805} // namespace android