Remove some private methods from RenderEngine
Moved some methods that are only used as an implementation
detail of GLESRenderEngine out of RE's main header
Test: builds
Change-Id: Ib157082df23615b8c95a8aede9cd0ded093c8948
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 3dcfebe..3090d19 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -114,6 +114,28 @@
namespace renderengine {
namespace gl {
+class BindNativeBufferAsFramebuffer {
+public:
+ BindNativeBufferAsFramebuffer(GLESRenderEngine& engine, ANativeWindowBuffer* buffer,
+ const bool useFramebufferCache)
+ : mEngine(engine), mFramebuffer(mEngine.getFramebufferForDrawing()), mStatus(NO_ERROR) {
+ mStatus = mFramebuffer->setNativeWindowBuffer(buffer, mEngine.isProtected(),
+ useFramebufferCache)
+ ? mEngine.bindFrameBuffer(mFramebuffer)
+ : NO_MEMORY;
+ }
+ ~BindNativeBufferAsFramebuffer() {
+ mFramebuffer->setNativeWindowBuffer(nullptr, false, /*arbitrary*/ true);
+ mEngine.unbindFrameBuffer(mFramebuffer);
+ }
+ status_t getStatus() const { return mStatus; }
+
+private:
+ GLESRenderEngine& mEngine;
+ Framebuffer* mFramebuffer;
+ status_t mStatus;
+};
+
using base::StringAppendF;
using ui::Dataspace;