blob: 56d470eecdb469558bc163e2be7a6dd17ae7f746 [file] [log] [blame]
Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060017//#define LOG_NDEBUG 0
18#undef LOG_TAG
19#define LOG_TAG "RenderEngine"
Mathias Agopian3f844832013-08-07 21:24:32 -070020#define ATRACE_TAG ATRACE_TAG_GRAPHICS
21
Alec Mouri16a99402019-07-29 16:37:30 -070022#include <sched.h>
23#include <cmath>
Peiyong Lin833074a2018-08-28 11:53:54 -070024#include <fstream>
25#include <sstream>
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080026#include <unordered_set>
Peiyong Lincbc184f2018-08-22 13:24:10 -070027
Mathias Agopian3f844832013-08-07 21:24:32 -070028#include <GLES2/gl2.h>
Mathias Agopian458197d2013-08-15 14:56:51 -070029#include <GLES2/gl2ext.h>
Yiwei Zhang5434a782018-12-05 18:06:32 -080030#include <android-base/stringprintf.h>
Peiyong Lin833074a2018-08-28 11:53:54 -070031#include <cutils/compiler.h>
Alec Mouri554d06e2018-12-20 00:15:33 -080032#include <cutils/properties.h>
Ady Abrahama3b08ef2019-07-15 18:43:10 -070033#include <gui/DebugEGLImageTracker.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070034#include <renderengine/Mesh.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070035#include <renderengine/Texture.h>
Peiyong Lin833074a2018-08-28 11:53:54 -070036#include <renderengine/private/Description.h>
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080037#include <sync/sync.h>
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060038#include <ui/ColorSpace.h>
39#include <ui/DebugUtils.h>
Alec Mourida4cf3b2019-02-12 15:33:01 -080040#include <ui/GraphicBuffer.h>
Dan Stozac1879002014-05-22 15:59:05 -070041#include <ui/Rect.h>
Peiyong Lin60bedb52018-09-05 10:47:31 -070042#include <ui/Region.h>
Chia-I Wu56d7b0a2018-10-01 15:13:11 -070043#include <utils/KeyedVector.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070044#include <utils/Trace.h>
Alec Mouri16a99402019-07-29 16:37:30 -070045#include "GLESRenderEngine.h"
Peiyong Linf1bada92018-08-29 09:39:31 -070046#include "GLExtensions.h"
Peiyong Line5a9a7f2018-08-30 15:32:13 -070047#include "GLFramebuffer.h"
Peiyong Linf1bada92018-08-29 09:39:31 -070048#include "GLImage.h"
Vishnu Nair16efdbf2019-12-10 11:55:42 -080049#include "GLShadowVertexGenerator.h"
Peiyong Lin833074a2018-08-28 11:53:54 -070050#include "Program.h"
51#include "ProgramCache.h"
Lucas Dupin19c8f0e2019-11-25 17:55:44 -080052#include "filters/BlurFilter.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070053
Peiyong Linf11f39b2018-09-05 14:37:41 -070054extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
55
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060056bool checkGlError(const char* op, int lineNumber) {
57 bool errorFound = false;
58 GLint error = glGetError();
59 while (error != GL_NO_ERROR) {
60 errorFound = true;
61 error = glGetError();
62 ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error);
63 }
64 return errorFound;
65}
66
Courtney Goeltzenleuchter4f20f9c2017-04-06 08:18:34 -060067static constexpr bool outputDebugPPMs = false;
68
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060069void writePPM(const char* basename, GLuint width, GLuint height) {
70 ALOGV("writePPM #%s: %d x %d", basename, width, height);
71
72 std::vector<GLubyte> pixels(width * height * 4);
73 std::vector<GLubyte> outBuffer(width * height * 3);
74
75 // TODO(courtneygo): We can now have float formats, need
76 // to remove this code or update to support.
77 // Make returned pixels fit in uint32_t, one byte per component
78 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
79 if (checkGlError(__FUNCTION__, __LINE__)) {
80 return;
81 }
82
83 std::string filename(basename);
84 filename.append(".ppm");
85 std::ofstream file(filename.c_str(), std::ios::binary);
86 if (!file.is_open()) {
87 ALOGE("Unable to open file: %s", filename.c_str());
88 ALOGE("You may need to do: \"adb shell setenforce 0\" to enable "
89 "surfaceflinger to write debug images");
90 return;
91 }
92
93 file << "P6\n";
94 file << width << "\n";
95 file << height << "\n";
96 file << 255 << "\n";
97
98 auto ptr = reinterpret_cast<char*>(pixels.data());
99 auto outPtr = reinterpret_cast<char*>(outBuffer.data());
100 for (int y = height - 1; y >= 0; y--) {
101 char* data = ptr + y * width * sizeof(uint32_t);
102
103 for (GLuint x = 0; x < width; x++) {
104 // Only copy R, G and B components
105 outPtr[0] = data[0];
106 outPtr[1] = data[1];
107 outPtr[2] = data[2];
108 data += sizeof(uint32_t);
109 outPtr += 3;
110 }
111 }
112 file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size());
113}
114
Mathias Agopian3f844832013-08-07 21:24:32 -0700115namespace android {
Peiyong Lin833074a2018-08-28 11:53:54 -0700116namespace renderengine {
117namespace gl {
Mathias Agopian3f844832013-08-07 21:24:32 -0700118
Yiwei Zhang5434a782018-12-05 18:06:32 -0800119using base::StringAppendF;
Peiyong Lin34beb7a2018-03-28 11:57:12 -0700120using ui::Dataspace;
121
Peiyong Linf11f39b2018-09-05 14:37:41 -0700122static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
123 EGLint wanted, EGLConfig* outConfig) {
124 EGLint numConfigs = -1, n = 0;
125 eglGetConfigs(dpy, nullptr, 0, &numConfigs);
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700126 std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR);
127 eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n);
128 configs.resize(n);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700129
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700130 if (!configs.empty()) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700131 if (attribute != EGL_NONE) {
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700132 for (EGLConfig config : configs) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700133 EGLint value = 0;
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700134 eglGetConfigAttrib(dpy, config, attribute, &value);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700135 if (wanted == value) {
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700136 *outConfig = config;
Peiyong Linf11f39b2018-09-05 14:37:41 -0700137 return NO_ERROR;
138 }
139 }
140 } else {
141 // just pick the first one
142 *outConfig = configs[0];
Peiyong Linf11f39b2018-09-05 14:37:41 -0700143 return NO_ERROR;
144 }
145 }
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700146
Peiyong Linf11f39b2018-09-05 14:37:41 -0700147 return NAME_NOT_FOUND;
148}
149
Peiyong Linf11f39b2018-09-05 14:37:41 -0700150static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
151 EGLConfig* config) {
152 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
153 // it is to be used with WIFI displays
154 status_t err;
155 EGLint wantedAttribute;
156 EGLint wantedAttributeValue;
157
Peiyong Lin8d5688e2020-04-18 00:39:41 -0700158 std::vector<EGLint> attribs;
Peiyong Linf11f39b2018-09-05 14:37:41 -0700159 if (renderableType) {
Peiyong Lin8d5688e2020-04-18 00:39:41 -0700160 const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format);
161 const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102;
162
163 // Default to 8 bits per channel.
164 const EGLint tmpAttribs[] = {
165 EGL_RENDERABLE_TYPE,
166 renderableType,
167 EGL_RECORDABLE_ANDROID,
168 EGL_TRUE,
169 EGL_SURFACE_TYPE,
170 EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
171 EGL_FRAMEBUFFER_TARGET_ANDROID,
172 EGL_TRUE,
173 EGL_RED_SIZE,
174 is1010102 ? 10 : 8,
175 EGL_GREEN_SIZE,
176 is1010102 ? 10 : 8,
177 EGL_BLUE_SIZE,
178 is1010102 ? 10 : 8,
179 EGL_ALPHA_SIZE,
180 is1010102 ? 2 : 8,
181 EGL_NONE,
182 };
183 std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)),
184 std::back_inserter(attribs));
Peiyong Linf11f39b2018-09-05 14:37:41 -0700185 wantedAttribute = EGL_NONE;
186 wantedAttributeValue = EGL_NONE;
187 } else {
188 // if no renderable type specified, fallback to a simplified query
189 wantedAttribute = EGL_NATIVE_VISUAL_ID;
190 wantedAttributeValue = format;
191 }
192
Peiyong Lin8d5688e2020-04-18 00:39:41 -0700193 err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue,
194 config);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700195 if (err == NO_ERROR) {
196 EGLint caveat;
197 if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
198 ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
199 }
200
201 return err;
202}
203
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700204std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(const RenderEngineCreationArgs& args) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700205 // initialize EGL for the default display
206 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
207 if (!eglInitialize(display, nullptr, nullptr)) {
208 LOG_ALWAYS_FATAL("failed to initialize EGL");
209 }
210
Ady Abraham3ef1b762020-04-30 10:26:33 -0700211 const auto eglVersion = eglQueryStringImplementationANDROID(display, EGL_VERSION);
212 if (!eglVersion) {
213 checkGlError(__FUNCTION__, __LINE__);
214 LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_VERSION) failed");
215 }
216
217 const auto eglExtensions = eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS);
218 if (!eglExtensions) {
219 checkGlError(__FUNCTION__, __LINE__);
220 LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_EXTENSIONS) failed");
221 }
222
Peiyong Linf11f39b2018-09-05 14:37:41 -0700223 GLExtensions& extensions = GLExtensions::getInstance();
Ady Abraham3ef1b762020-04-30 10:26:33 -0700224 extensions.initWithEGLStrings(eglVersion, eglExtensions);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700225
226 // The code assumes that ES2 or later is available if this extension is
227 // supported.
228 EGLConfig config = EGL_NO_CONFIG;
229 if (!extensions.hasNoConfigContext()) {
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700230 config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700231 }
232
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700233 bool useContextPriority =
234 extensions.hasContextPriority() && args.contextPriority == ContextPriority::HIGH;
Peiyong Linfb530cf2018-12-15 05:07:38 +0000235 EGLContext protectedContext = EGL_NO_CONTEXT;
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700236 if (args.enableProtectedContext && extensions.hasProtectedContent()) {
Peiyong Linfb530cf2018-12-15 05:07:38 +0000237 protectedContext = createEglContext(display, config, nullptr, useContextPriority,
238 Protection::PROTECTED);
239 ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context");
240 }
241
242 EGLContext ctxt = createEglContext(display, config, protectedContext, useContextPriority,
243 Protection::UNPROTECTED);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700244
245 // if can't create a GL context, we can only abort.
246 LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");
247
Peiyong Lind8460c82020-07-28 16:04:22 -0700248 EGLSurface stub = EGL_NO_SURFACE;
Peiyong Lina5e9f1b2018-11-27 22:49:37 -0800249 if (!extensions.hasSurfacelessContext()) {
Peiyong Lind8460c82020-07-28 16:04:22 -0700250 stub = createStubEglPbufferSurface(display, config, args.pixelFormat,
251 Protection::UNPROTECTED);
252 LOG_ALWAYS_FATAL_IF(stub == EGL_NO_SURFACE, "can't create stub pbuffer");
Peiyong Linf11f39b2018-09-05 14:37:41 -0700253 }
Peiyong Lind8460c82020-07-28 16:04:22 -0700254 EGLBoolean success = eglMakeCurrent(display, stub, stub, ctxt);
255 LOG_ALWAYS_FATAL_IF(!success, "can't make stub pbuffer current");
Peiyong Linf11f39b2018-09-05 14:37:41 -0700256 extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
257 glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));
258
Peiyong Lind8460c82020-07-28 16:04:22 -0700259 EGLSurface protectedStub = EGL_NO_SURFACE;
Peiyong Linfb530cf2018-12-15 05:07:38 +0000260 if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) {
Peiyong Lind8460c82020-07-28 16:04:22 -0700261 protectedStub = createStubEglPbufferSurface(display, config, args.pixelFormat,
262 Protection::PROTECTED);
263 ALOGE_IF(protectedStub == EGL_NO_SURFACE, "can't create protected stub pbuffer");
Peiyong Linfb530cf2018-12-15 05:07:38 +0000264 }
265
Peiyong Lina5e9f1b2018-11-27 22:49:37 -0800266 // now figure out what version of GL did we actually get
Peiyong Linf11f39b2018-09-05 14:37:41 -0700267 GlesVersion version = parseGlesVersion(extensions.getVersion());
268
Lucas Dupin453932d2020-02-03 20:42:25 -0800269 LOG_ALWAYS_FATAL_IF(args.supportsBackgroundBlur && version < GLES_VERSION_3_0,
270 "Blurs require OpenGL ES 3.0. Please unset ro.surface_flinger.supports_background_blur");
271
Peiyong Linf11f39b2018-09-05 14:37:41 -0700272 // initialize the renderer while GL is current
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800273 std::unique_ptr<GLESRenderEngine> engine;
Peiyong Linf11f39b2018-09-05 14:37:41 -0700274 switch (version) {
275 case GLES_VERSION_1_0:
276 case GLES_VERSION_1_1:
277 LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run.");
278 break;
279 case GLES_VERSION_2_0:
280 case GLES_VERSION_3_0:
Peiyong Lind8460c82020-07-28 16:04:22 -0700281 engine = std::make_unique<GLESRenderEngine>(args, display, config, ctxt, stub,
282 protectedContext, protectedStub);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700283 break;
284 }
Peiyong Linf11f39b2018-09-05 14:37:41 -0700285
286 ALOGI("OpenGL ES informations:");
287 ALOGI("vendor : %s", extensions.getVendor());
288 ALOGI("renderer : %s", extensions.getRenderer());
289 ALOGI("version : %s", extensions.getVersion());
290 ALOGI("extensions: %s", extensions.getExtensions());
291 ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
292 ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
293
Peiyong Linf11f39b2018-09-05 14:37:41 -0700294 return engine;
295}
296
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800297EGLConfig GLESRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
Peiyong Linf11f39b2018-09-05 14:37:41 -0700298 status_t err;
299 EGLConfig config;
300
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800301 // First try to get an ES3 config
302 err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700303 if (err != NO_ERROR) {
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800304 // If ES3 fails, try to get an ES2 config
305 err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700306 if (err != NO_ERROR) {
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800307 // If ES2 still doesn't work, probably because we're on the emulator.
Peiyong Linf11f39b2018-09-05 14:37:41 -0700308 // try a simplified query
309 ALOGW("no suitable EGLConfig found, trying a simpler query");
310 err = selectEGLConfig(display, format, 0, &config);
311 if (err != NO_ERROR) {
312 // this EGL is too lame for android
313 LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
314 }
315 }
316 }
317
318 if (logConfig) {
319 // print some debugging info
320 EGLint r, g, b, a;
321 eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
322 eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
323 eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
324 eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
325 ALOGI("EGL information:");
326 ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR));
327 ALOGI("version : %s", eglQueryString(display, EGL_VERSION));
328 ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
329 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
330 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
331 }
332
333 return config;
334}
335
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700336GLESRenderEngine::GLESRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display,
Peiyong Lind8460c82020-07-28 16:04:22 -0700337 EGLConfig config, EGLContext ctxt, EGLSurface stub,
338 EGLContext protectedContext, EGLSurface protectedStub)
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700339 : renderengine::impl::RenderEngine(args),
Alec Mouri0a9c7b82018-11-16 13:05:25 -0800340 mEGLDisplay(display),
341 mEGLConfig(config),
342 mEGLContext(ctxt),
Peiyong Lind8460c82020-07-28 16:04:22 -0700343 mStubSurface(stub),
Peiyong Linfb530cf2018-12-15 05:07:38 +0000344 mProtectedEGLContext(protectedContext),
Peiyong Lind8460c82020-07-28 16:04:22 -0700345 mProtectedStubSurface(protectedStub),
Chia-I Wu93e14df2018-06-04 10:10:17 -0700346 mVpWidth(0),
347 mVpHeight(0),
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700348 mFramebufferImageCacheSize(args.imageCacheSize),
349 mUseColorManagement(args.useColorManagement) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700350 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
351 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
352
353 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
354 glPixelStorei(GL_PACK_ALIGNMENT, 4);
355
Peiyong Linfb530cf2018-12-15 05:07:38 +0000356 // Initialize protected EGL Context.
357 if (mProtectedEGLContext != EGL_NO_CONTEXT) {
Peiyong Lind8460c82020-07-28 16:04:22 -0700358 EGLBoolean success = eglMakeCurrent(display, mProtectedStubSurface, mProtectedStubSurface,
Peiyong Linfb530cf2018-12-15 05:07:38 +0000359 mProtectedEGLContext);
360 ALOGE_IF(!success, "can't make protected context current");
361 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
362 glPixelStorei(GL_PACK_ALIGNMENT, 4);
Peiyong Lind8460c82020-07-28 16:04:22 -0700363 success = eglMakeCurrent(display, mStubSurface, mStubSurface, mEGLContext);
Peiyong Linfb530cf2018-12-15 05:07:38 +0000364 LOG_ALWAYS_FATAL_IF(!success, "can't make default context current");
365 }
366
Chia-I Wub027f802017-11-29 14:00:52 -0800367 // mColorBlindnessCorrection = M;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -0600368
Peiyong Lin13effd12018-07-24 17:01:47 -0700369 if (mUseColorManagement) {
Valerie Haueb8e0762018-11-06 10:10:42 -0800370 const ColorSpace srgb(ColorSpace::sRGB());
371 const ColorSpace displayP3(ColorSpace::DisplayP3());
372 const ColorSpace bt2020(ColorSpace::BT2020());
Peiyong Lina296b0c2018-04-30 16:55:29 -0700373
374 // no chromatic adaptation needed since all color spaces use D65 for their white points.
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700375 mSrgbToXyz = mat4(srgb.getRGBtoXYZ());
376 mDisplayP3ToXyz = mat4(displayP3.getRGBtoXYZ());
377 mBt2020ToXyz = mat4(bt2020.getRGBtoXYZ());
Peiyong Lin9b03c732018-05-17 10:14:02 -0700378 mXyzToSrgb = mat4(srgb.getXYZtoRGB());
Peiyong Lina296b0c2018-04-30 16:55:29 -0700379 mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB());
380 mXyzToBt2020 = mat4(bt2020.getXYZtoRGB());
Valerie Haueb8e0762018-11-06 10:10:42 -0800381
382 // Compute sRGB to Display P3 and BT2020 transform matrix.
383 // NOTE: For now, we are limiting output wide color space support to
384 // Display-P3 and BT2020 only.
385 mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz;
386 mSrgbToBt2020 = mXyzToBt2020 * mSrgbToXyz;
387
388 // Compute Display P3 to sRGB and BT2020 transform matrix.
389 mDisplayP3ToSrgb = mXyzToSrgb * mDisplayP3ToXyz;
390 mDisplayP3ToBt2020 = mXyzToBt2020 * mDisplayP3ToXyz;
391
392 // Compute BT2020 to sRGB and Display P3 transform matrix
393 mBt2020ToSrgb = mXyzToSrgb * mBt2020ToXyz;
394 mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -0600395 }
Alec Mouri554d06e2018-12-20 00:15:33 -0800396
397 char value[PROPERTY_VALUE_MAX];
398 property_get("debug.egl.traceGpuCompletion", value, "0");
399 if (atoi(value)) {
400 mTraceGpuCompletion = true;
401 mFlushTracer = std::make_unique<FlushTracer>(this);
402 }
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800403
404 if (args.supportsBackgroundBlur) {
Lucas Dupin93c3ef12020-02-26 13:25:25 -0800405 mBlurFilter = new BlurFilter(*this);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800406 checkErrors("BlurFilter creation");
407 }
408
Alec Mouri16a99402019-07-29 16:37:30 -0700409 mImageManager = std::make_unique<ImageManager>(this);
Alec Mouri349fd2d2020-02-27 12:06:10 -0800410 mImageManager->initThread();
Alec Mouri820c7402019-01-23 13:02:39 -0800411 mDrawingBuffer = createFramebuffer();
Alec Mouri56f295e2020-08-13 10:14:29 -0700412 sp<GraphicBuffer> buf =
413 new GraphicBuffer(1, 1, PIXEL_FORMAT_RGBA_8888, 1,
414 GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE, "placeholder");
415
416 const status_t err = buf->initCheck();
417 if (err != OK) {
418 ALOGE("Error allocating placeholder buffer: %d", err);
419 return;
420 }
421 mPlaceholderBuffer = buf.get();
422 EGLint attributes[] = {
423 EGL_NONE,
424 };
425 mPlaceholderImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
426 mPlaceholderBuffer, attributes);
427 ALOGE_IF(mPlaceholderImage == EGL_NO_IMAGE_KHR, "Failed to create placeholder image: %#x",
428 eglGetError());
Mathias Agopian3f844832013-08-07 21:24:32 -0700429}
430
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800431GLESRenderEngine::~GLESRenderEngine() {
Alec Mouri16a99402019-07-29 16:37:30 -0700432 // Destroy the image manager first.
433 mImageManager = nullptr;
Alec Mourid43ccab2019-03-13 12:23:45 -0700434 std::lock_guard<std::mutex> lock(mRenderingMutex);
435 unbindFrameBuffer(mDrawingBuffer.get());
436 mDrawingBuffer = nullptr;
437 while (!mFramebufferImageCache.empty()) {
438 EGLImageKHR expired = mFramebufferImageCache.front().second;
439 mFramebufferImageCache.pop_front();
440 eglDestroyImageKHR(mEGLDisplay, expired);
Ady Abrahama3b08ef2019-07-15 18:43:10 -0700441 DEBUG_EGL_IMAGE_TRACKER_DESTROY();
Alec Mourida4cf3b2019-02-12 15:33:01 -0800442 }
Alec Mouri56f295e2020-08-13 10:14:29 -0700443 eglDestroyImageKHR(mEGLDisplay, mPlaceholderImage);
Alec Mourid43ccab2019-03-13 12:23:45 -0700444 mImageCache.clear();
Peiyong Linf11f39b2018-09-05 14:37:41 -0700445 eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
446 eglTerminate(mEGLDisplay);
447}
Mathias Agopian3f844832013-08-07 21:24:32 -0700448
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800449std::unique_ptr<Framebuffer> GLESRenderEngine::createFramebuffer() {
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700450 return std::make_unique<GLFramebuffer>(*this);
451}
452
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800453std::unique_ptr<Image> GLESRenderEngine::createImage() {
Peiyong Linf1bada92018-08-29 09:39:31 -0700454 return std::make_unique<GLImage>(*this);
455}
456
Alec Mouri820c7402019-01-23 13:02:39 -0800457Framebuffer* GLESRenderEngine::getFramebufferForDrawing() {
458 return mDrawingBuffer.get();
459}
460
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800461void GLESRenderEngine::primeCache() const {
Peiyong Lin4137a1d2019-10-09 10:39:09 -0700462 ProgramCache::getInstance().primeCache(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
463 mArgs.useColorManagement,
464 mArgs.precacheToneMapperShaderOnly);
Peiyong Linf1bada92018-08-29 09:39:31 -0700465}
466
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800467base::unique_fd GLESRenderEngine::flush() {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000468 ATRACE_CALL();
Peiyong Lin60bedb52018-09-05 10:47:31 -0700469 if (!GLExtensions::getInstance().hasNativeFenceSync()) {
470 return base::unique_fd();
471 }
472
473 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
474 if (sync == EGL_NO_SYNC_KHR) {
475 ALOGW("failed to create EGL native fence sync: %#x", eglGetError());
476 return base::unique_fd();
477 }
478
479 // native fence fd will not be populated until flush() is done.
480 glFlush();
481
482 // get the fence fd
483 base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync));
484 eglDestroySyncKHR(mEGLDisplay, sync);
485 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
486 ALOGW("failed to dup EGL native fence sync: %#x", eglGetError());
487 }
488
Alec Mouri554d06e2018-12-20 00:15:33 -0800489 // Only trace if we have a valid fence, as current usage falls back to
490 // calling finish() if the fence fd is invalid.
491 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer) && fenceFd.get() >= 0) {
492 mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr));
493 }
494
Peiyong Lin60bedb52018-09-05 10:47:31 -0700495 return fenceFd;
496}
497
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800498bool GLESRenderEngine::finish() {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000499 ATRACE_CALL();
Peiyong Lin60bedb52018-09-05 10:47:31 -0700500 if (!GLExtensions::getInstance().hasFenceSync()) {
501 ALOGW("no synchronization support");
502 return false;
503 }
504
505 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr);
506 if (sync == EGL_NO_SYNC_KHR) {
507 ALOGW("failed to create EGL fence sync: %#x", eglGetError());
508 return false;
509 }
510
Alec Mouri554d06e2018-12-20 00:15:33 -0800511 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer)) {
512 mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr));
513 }
514
515 return waitSync(sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR);
516}
517
518bool GLESRenderEngine::waitSync(EGLSyncKHR sync, EGLint flags) {
519 EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, flags, 2000000000 /*2 sec*/);
Peiyong Lin60bedb52018-09-05 10:47:31 -0700520 EGLint error = eglGetError();
521 eglDestroySyncKHR(mEGLDisplay, sync);
522 if (result != EGL_CONDITION_SATISFIED_KHR) {
523 if (result == EGL_TIMEOUT_EXPIRED_KHR) {
524 ALOGW("fence wait timed out");
525 } else {
526 ALOGW("error waiting on EGL fence: %#x", error);
527 }
528 return false;
529 }
530
531 return true;
532}
533
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800534bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700535 if (!GLExtensions::getInstance().hasNativeFenceSync() ||
536 !GLExtensions::getInstance().hasWaitSync()) {
537 return false;
538 }
539
Peiyong Lin35a114c2019-04-25 14:37:13 -0700540 // release the fd and transfer the ownership to EGLSync
541 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE};
Peiyong Lin60bedb52018-09-05 10:47:31 -0700542 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
543 if (sync == EGL_NO_SYNC_KHR) {
544 ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
545 return false;
546 }
547
Peiyong Lin60bedb52018-09-05 10:47:31 -0700548 // XXX: The spec draft is inconsistent as to whether this should return an
549 // EGLint or void. Ignore the return value for now, as it's not strictly
550 // needed.
551 eglWaitSyncKHR(mEGLDisplay, sync, 0);
552 EGLint error = eglGetError();
553 eglDestroySyncKHR(mEGLDisplay, sync);
554 if (error != EGL_SUCCESS) {
555 ALOGE("failed to wait for EGL native fence sync: %#x", error);
556 return false;
557 }
558
559 return true;
560}
561
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800562void GLESRenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000563 ATRACE_CALL();
564 glDisable(GL_BLEND);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700565 glClearColor(red, green, blue, alpha);
566 glClear(GL_COLOR_BUFFER_BIT);
567}
568
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800569void GLESRenderEngine::fillRegionWithColor(const Region& region, float red, float green, float blue,
570 float alpha) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700571 size_t c;
572 Rect const* r = region.getArray(&c);
Vishnu Nair440992f2019-12-09 19:53:19 -0800573 Mesh mesh = Mesh::Builder()
574 .setPrimitive(Mesh::TRIANGLES)
575 .setVertices(c * 6 /* count */, 2 /* size */)
576 .build();
Peiyong Lin60bedb52018-09-05 10:47:31 -0700577 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
578 for (size_t i = 0; i < c; i++, r++) {
579 position[i * 6 + 0].x = r->left;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700580 position[i * 6 + 0].y = r->top;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700581 position[i * 6 + 1].x = r->left;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700582 position[i * 6 + 1].y = r->bottom;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700583 position[i * 6 + 2].x = r->right;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700584 position[i * 6 + 2].y = r->bottom;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700585 position[i * 6 + 3].x = r->left;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700586 position[i * 6 + 3].y = r->top;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700587 position[i * 6 + 4].x = r->right;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700588 position[i * 6 + 4].y = r->bottom;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700589 position[i * 6 + 5].x = r->right;
Chia-I Wu28e3a252018-09-07 12:05:02 -0700590 position[i * 6 + 5].y = r->top;
Peiyong Lin60bedb52018-09-05 10:47:31 -0700591 }
592 setupFillWithColor(red, green, blue, alpha);
593 drawMesh(mesh);
594}
595
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800596void GLESRenderEngine::setScissor(const Rect& region) {
Peiyong Lin1c097612019-03-22 16:21:46 -0700597 glScissor(region.left, region.top, region.getWidth(), region.getHeight());
Peiyong Lin60bedb52018-09-05 10:47:31 -0700598 glEnable(GL_SCISSOR_TEST);
599}
600
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800601void GLESRenderEngine::disableScissor() {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700602 glDisable(GL_SCISSOR_TEST);
603}
604
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800605void GLESRenderEngine::genTextures(size_t count, uint32_t* names) {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700606 glGenTextures(count, names);
607}
608
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800609void GLESRenderEngine::deleteTextures(size_t count, uint32_t const* names) {
Alec Mouri56f295e2020-08-13 10:14:29 -0700610 for (int i = 0; i < count; ++i) {
611 mTextureView.erase(names[i]);
612 }
Peiyong Lin60bedb52018-09-05 10:47:31 -0700613 glDeleteTextures(count, names);
614}
615
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800616void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000617 ATRACE_CALL();
Peiyong Linf1bada92018-08-29 09:39:31 -0700618 const GLImage& glImage = static_cast<const GLImage&>(image);
619 const GLenum target = GL_TEXTURE_EXTERNAL_OES;
620
621 glBindTexture(target, texName);
622 if (glImage.getEGLImage() != EGL_NO_IMAGE_KHR) {
Peiyong Lin46080ef2018-10-26 18:43:14 -0700623 glEGLImageTargetTexture2DOES(target, static_cast<GLeglImageOES>(glImage.getEGLImage()));
Peiyong Linf1bada92018-08-29 09:39:31 -0700624 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700625}
626
Alec Mourid7b3a8b2019-03-21 11:44:18 -0700627status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName,
628 const sp<GraphicBuffer>& buffer,
629 const sp<Fence>& bufferFence) {
Alec Mouri16a99402019-07-29 16:37:30 -0700630 if (buffer == nullptr) {
631 return BAD_VALUE;
Alec Mourid7b3a8b2019-03-21 11:44:18 -0700632 }
633
Alec Mouri16a99402019-07-29 16:37:30 -0700634 ATRACE_CALL();
635
636 bool found = false;
637 {
638 std::lock_guard<std::mutex> lock(mRenderingMutex);
639 auto cachedImage = mImageCache.find(buffer->getId());
640 found = (cachedImage != mImageCache.end());
641 }
642
643 // If we couldn't find the image in the cache at this time, then either
644 // SurfaceFlinger messed up registering the buffer ahead of time or we got
645 // backed up creating other EGLImages.
646 if (!found) {
647 status_t cacheResult = mImageManager->cache(buffer);
648 if (cacheResult != NO_ERROR) {
649 return cacheResult;
650 }
651 }
652
653 // Whether or not we needed to cache, re-check mImageCache to make sure that
654 // there's an EGLImage. The current threading model guarantees that we don't
655 // destroy a cached image until it's really not needed anymore (i.e. this
656 // function should not be called), so the only possibility is that something
657 // terrible went wrong and we should just bind something and move on.
Alec Mouri3d7c5612019-07-09 13:51:37 -0700658 {
659 std::lock_guard<std::mutex> lock(mRenderingMutex);
660 auto cachedImage = mImageCache.find(buffer->getId());
Alec Mourid7b3a8b2019-03-21 11:44:18 -0700661
Alec Mouri3d7c5612019-07-09 13:51:37 -0700662 if (cachedImage == mImageCache.end()) {
663 // We failed creating the image if we got here, so bail out.
Alec Mouri16a99402019-07-29 16:37:30 -0700664 ALOGE("Failed to create an EGLImage when rendering");
Alec Mouri3d7c5612019-07-09 13:51:37 -0700665 bindExternalTextureImage(texName, *createImage());
666 return NO_INIT;
667 }
668
669 bindExternalTextureImage(texName, *cachedImage->second);
Alec Mouri56f295e2020-08-13 10:14:29 -0700670 mTextureView.insert_or_assign(texName, buffer->getId());
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800671 }
672
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800673 // Wait for the new buffer to be ready.
674 if (bufferFence != nullptr && bufferFence->isValid()) {
675 if (GLExtensions::getInstance().hasWaitSync()) {
676 base::unique_fd fenceFd(bufferFence->dup());
677 if (fenceFd == -1) {
678 ALOGE("error dup'ing fence fd: %d", errno);
679 return -errno;
680 }
681 if (!waitFence(std::move(fenceFd))) {
682 ALOGE("failed to wait on fence fd");
683 return UNKNOWN_ERROR;
684 }
685 } else {
686 status_t err = bufferFence->waitForever("RenderEngine::bindExternalTextureBuffer");
687 if (err != NO_ERROR) {
688 ALOGE("error waiting for fence: %d", err);
689 return err;
690 }
691 }
692 }
Alec Mouri539319f2018-12-19 17:56:23 -0800693
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800694 return NO_ERROR;
695}
696
Alec Mouri16a99402019-07-29 16:37:30 -0700697void GLESRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
698 mImageManager->cacheAsync(buffer, nullptr);
699}
700
701std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::cacheExternalTextureBufferForTesting(
702 const sp<GraphicBuffer>& buffer) {
703 auto barrier = std::make_shared<ImageManager::Barrier>();
704 mImageManager->cacheAsync(buffer, barrier);
705 return barrier;
706}
707
708status_t GLESRenderEngine::cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer) {
Alec Mouri3d7c5612019-07-09 13:51:37 -0700709 if (buffer == nullptr) {
710 return BAD_VALUE;
711 }
712
713 {
714 std::lock_guard<std::mutex> lock(mRenderingMutex);
715 if (mImageCache.count(buffer->getId()) > 0) {
716 // If there's already an image then fail fast here.
717 return NO_ERROR;
718 }
719 }
720 ATRACE_CALL();
721
722 // Create the image without holding a lock so that we don't block anything.
723 std::unique_ptr<Image> newImage = createImage();
724
725 bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(),
726 buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
727 if (!created) {
728 ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
729 buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(),
730 buffer->getPixelFormat());
731 return NO_INIT;
732 }
733
734 {
735 std::lock_guard<std::mutex> lock(mRenderingMutex);
736 if (mImageCache.count(buffer->getId()) > 0) {
737 // In theory it's possible for another thread to recache the image,
738 // so bail out if another thread won.
739 return NO_ERROR;
740 }
741 mImageCache.insert(std::make_pair(buffer->getId(), std::move(newImage)));
742 }
743
744 return NO_ERROR;
745}
746
Alec Mourib5c4f352019-02-19 19:46:38 -0800747void GLESRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) {
Alec Mouri16a99402019-07-29 16:37:30 -0700748 mImageManager->releaseAsync(bufferId, nullptr);
749}
750
751std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::unbindExternalTextureBufferForTesting(
752 uint64_t bufferId) {
753 auto barrier = std::make_shared<ImageManager::Barrier>();
754 mImageManager->releaseAsync(bufferId, barrier);
755 return barrier;
756}
757
758void GLESRenderEngine::unbindExternalTextureBufferInternal(uint64_t bufferId) {
759 std::unique_ptr<Image> image;
760 {
761 std::lock_guard<std::mutex> lock(mRenderingMutex);
762 const auto& cachedImage = mImageCache.find(bufferId);
763
764 if (cachedImage != mImageCache.end()) {
765 ALOGV("Destroying image for buffer: %" PRIu64, bufferId);
766 // Move the buffer out of cache first, so that we can destroy
767 // without holding the cache's lock.
768 image = std::move(cachedImage->second);
769 mImageCache.erase(bufferId);
770 return;
771 }
Alec Mouri539319f2018-12-19 17:56:23 -0800772 }
Alec Mourib5c4f352019-02-19 19:46:38 -0800773 ALOGV("Failed to find image for buffer: %" PRIu64, bufferId);
Alec Mouri539319f2018-12-19 17:56:23 -0800774}
775
Alec Mouri7c94edb2018-12-03 21:23:26 -0800776FloatRect GLESRenderEngine::setupLayerCropping(const LayerSettings& layer, Mesh& mesh) {
777 // Translate win by the rounded corners rect coordinates, to have all values in
778 // layer coordinate space.
779 FloatRect cropWin = layer.geometry.boundaries;
780 const FloatRect& roundedCornersCrop = layer.geometry.roundedCornersCrop;
781 cropWin.left -= roundedCornersCrop.left;
782 cropWin.right -= roundedCornersCrop.left;
783 cropWin.top -= roundedCornersCrop.top;
784 cropWin.bottom -= roundedCornersCrop.top;
785 Mesh::VertexArray<vec2> cropCoords(mesh.getCropCoordArray<vec2>());
786 cropCoords[0] = vec2(cropWin.left, cropWin.top);
787 cropCoords[1] = vec2(cropWin.left, cropWin.top + cropWin.getHeight());
788 cropCoords[2] = vec2(cropWin.right, cropWin.top + cropWin.getHeight());
789 cropCoords[3] = vec2(cropWin.right, cropWin.top);
790
791 setupCornerRadiusCropSize(roundedCornersCrop.getWidth(), roundedCornersCrop.getHeight());
792 return cropWin;
793}
794
Peiyong Lin1c097612019-03-22 16:21:46 -0700795void GLESRenderEngine::handleRoundedCorners(const DisplaySettings& display,
796 const LayerSettings& layer, const Mesh& mesh) {
797 // We separate the layer into 3 parts essentially, such that we only turn on blending for the
798 // top rectangle and the bottom rectangle, and turn off blending for the middle rectangle.
799 FloatRect bounds = layer.geometry.roundedCornersCrop;
Peiyong Linb1925962019-04-01 16:37:10 -0700800
Alec Mourid4bf7952020-04-06 20:28:16 -0700801 // Explicitly compute the transform from the clip rectangle to the physical
802 // display. Normally, this is done in glViewport but we explicitly compute
803 // it here so that we can get the scissor bounds correct.
804 const Rect& source = display.clip;
805 const Rect& destination = display.physicalDisplay;
806 // Here we compute the following transform:
807 // 1. Translate the top left corner of the source clip to (0, 0)
808 // 2. Rotate the clip rectangle about the origin in accordance with the
809 // orientation flag
810 // 3. Translate the top left corner back to the origin.
811 // 4. Scale the clip rectangle to the destination rectangle dimensions
812 // 5. Translate the top left corner to the destination rectangle's top left
813 // corner.
814 const mat4 translateSource = mat4::translate(vec4(-source.left, -source.top, 0, 1));
815 mat4 rotation;
816 int displacementX = 0;
817 int displacementY = 0;
818 float destinationWidth = static_cast<float>(destination.getWidth());
819 float destinationHeight = static_cast<float>(destination.getHeight());
820 float sourceWidth = static_cast<float>(source.getWidth());
821 float sourceHeight = static_cast<float>(source.getHeight());
822 const float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f;
Peiyong Linb1925962019-04-01 16:37:10 -0700823 switch (display.orientation) {
824 case ui::Transform::ROT_90:
Alec Mourid4bf7952020-04-06 20:28:16 -0700825 rotation = mat4::rotate(rot90InRadians, vec3(0, 0, 1));
826 displacementX = source.getHeight();
827 std::swap(sourceHeight, sourceWidth);
Peiyong Linb1925962019-04-01 16:37:10 -0700828 break;
829 case ui::Transform::ROT_180:
Alec Mourid4bf7952020-04-06 20:28:16 -0700830 rotation = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1));
831 displacementY = source.getHeight();
832 displacementX = source.getWidth();
Peiyong Linb1925962019-04-01 16:37:10 -0700833 break;
834 case ui::Transform::ROT_270:
Alec Mourid4bf7952020-04-06 20:28:16 -0700835 rotation = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1));
836 displacementY = source.getWidth();
837 std::swap(sourceHeight, sourceWidth);
Peiyong Linb1925962019-04-01 16:37:10 -0700838 break;
839 default:
840 break;
841 }
842
Alec Mourid4bf7952020-04-06 20:28:16 -0700843 const mat4 intermediateTranslation = mat4::translate(vec4(displacementX, displacementY, 0, 1));
844 const mat4 scale = mat4::scale(
845 vec4(destinationWidth / sourceWidth, destinationHeight / sourceHeight, 1, 1));
846 const mat4 translateDestination =
847 mat4::translate(vec4(destination.left, destination.top, 0, 1));
848 const mat4 globalTransform =
849 translateDestination * scale * intermediateTranslation * rotation * translateSource;
850
851 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform;
852 const vec4 leftTopCoordinate(bounds.left, bounds.top, 1.0, 1.0);
853 const vec4 rightBottomCoordinate(bounds.right, bounds.bottom, 1.0, 1.0);
854 const vec4 leftTopCoordinateInBuffer = transformMatrix * leftTopCoordinate;
855 const vec4 rightBottomCoordinateInBuffer = transformMatrix * rightBottomCoordinate;
856 bounds = FloatRect(std::min(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]),
857 std::min(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]),
858 std::max(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]),
859 std::max(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]));
860
Peiyong Linb1925962019-04-01 16:37:10 -0700861 // Finally, we cut the layer into 3 parts, with top and bottom parts having rounded corners
862 // and the middle part without rounded corners.
863 const int32_t radius = ceil(layer.geometry.roundedCornersRadius);
Peiyong Lin1c097612019-03-22 16:21:46 -0700864 const Rect topRect(bounds.left, bounds.top, bounds.right, bounds.top + radius);
865 setScissor(topRect);
866 drawMesh(mesh);
867 const Rect bottomRect(bounds.left, bounds.bottom - radius, bounds.right, bounds.bottom);
868 setScissor(bottomRect);
869 drawMesh(mesh);
870
871 // The middle part of the layer can turn off blending.
Lucas Dupinc9691d52019-09-26 13:46:04 -0700872 if (topRect.bottom < bottomRect.top) {
873 const Rect middleRect(bounds.left, bounds.top + radius, bounds.right,
874 bounds.bottom - radius);
875 setScissor(middleRect);
876 mState.cornerRadius = 0.0;
877 disableBlending();
878 drawMesh(mesh);
879 }
Peiyong Lin1c097612019-03-22 16:21:46 -0700880 disableScissor();
881}
882
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800883status_t GLESRenderEngine::bindFrameBuffer(Framebuffer* framebuffer) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000884 ATRACE_CALL();
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700885 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer);
886 EGLImageKHR eglImage = glFramebuffer->getEGLImage();
887 uint32_t textureName = glFramebuffer->getTextureName();
888 uint32_t framebufferName = glFramebuffer->getFramebufferName();
889
890 // Bind the texture and turn our EGLImage into a texture
891 glBindTexture(GL_TEXTURE_2D, textureName);
892 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)eglImage);
893
894 // Bind the Framebuffer to render into
895 glBindFramebuffer(GL_FRAMEBUFFER, framebufferName);
Peiyong Lin46080ef2018-10-26 18:43:14 -0700896 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700897
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700898 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
Peiyong Lin46080ef2018-10-26 18:43:14 -0700899 ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d",
900 glStatus);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700901
902 return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
903}
904
Alec Mouri4dde1782019-09-30 17:27:13 -0700905void GLESRenderEngine::unbindFrameBuffer(Framebuffer* /*framebuffer*/) {
Alec Mouri820c7402019-01-23 13:02:39 -0800906 ATRACE_CALL();
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700907
908 // back to main framebuffer
909 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700910}
911
Alec Mouri56f295e2020-08-13 10:14:29 -0700912bool GLESRenderEngine::cleanupPostRender(CleanupMode mode) {
Alec Mouri4dde1782019-09-30 17:27:13 -0700913 ATRACE_CALL();
914
915 if (mPriorResourcesCleaned ||
916 (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled)) {
917 // If we don't have a prior frame needing cleanup, then don't do anything.
918 return false;
919 }
920
Alec Mouri56f295e2020-08-13 10:14:29 -0700921 // This is a bit of a band-aid fix for FrameCaptureProcessor, as we should
922 // not need to keep memory around if we don't need to do so.
923 if (mode == CleanupMode::CLEAN_ALL) {
924 // TODO: SurfaceFlinger memory utilization may benefit from resetting
925 // texture bindings as well. Assess if it does and there's no performance regression
926 // when rebinding the same image data to the same texture, and if so then its mode
927 // behavior can be tweaked.
928 if (mPlaceholderImage != EGL_NO_IMAGE_KHR) {
929 for (auto [textureName, bufferId] : mTextureView) {
930 if (bufferId && mPlaceholderImage != EGL_NO_IMAGE_KHR) {
931 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName);
932 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
933 static_cast<GLeglImageOES>(mPlaceholderImage));
934 mTextureView[textureName] = std::nullopt;
935 checkErrors();
936 }
937 }
938 }
939 {
940 std::lock_guard<std::mutex> lock(mRenderingMutex);
941 mImageCache.clear();
942 }
943 }
944
Peiyong Lind8460c82020-07-28 16:04:22 -0700945 // Bind the texture to placeholder so that backing image data can be freed.
Alec Mouri4dde1782019-09-30 17:27:13 -0700946 GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(getFramebufferForDrawing());
947 glFramebuffer->allocateBuffers(1, 1, mPlaceholderDrawBuffer);
948 // Release the cached fence here, so that we don't churn reallocations when
949 // we could no-op repeated calls of this method instead.
950 mLastDrawFence = nullptr;
951 mPriorResourcesCleaned = true;
952 return true;
953}
954
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800955void GLESRenderEngine::checkErrors() const {
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800956 checkErrors(nullptr);
957}
958
959void GLESRenderEngine::checkErrors(const char* tag) const {
Peiyong Lin60bedb52018-09-05 10:47:31 -0700960 do {
961 // there could be more than one error flag
962 GLenum error = glGetError();
963 if (error == GL_NO_ERROR) break;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800964 if (tag == nullptr) {
965 ALOGE("GL error 0x%04x", int(error));
966 } else {
967 ALOGE("GL error: %s -> 0x%04x", tag, int(error));
968 }
Peiyong Lin60bedb52018-09-05 10:47:31 -0700969 } while (true);
970}
971
Peiyong Linfb530cf2018-12-15 05:07:38 +0000972bool GLESRenderEngine::supportsProtectedContent() const {
973 return mProtectedEGLContext != EGL_NO_CONTEXT;
974}
975
976bool GLESRenderEngine::useProtectedContext(bool useProtectedContext) {
977 if (useProtectedContext == mInProtectedContext) {
978 return true;
979 }
980 if (useProtectedContext && mProtectedEGLContext == EGL_NO_CONTEXT) {
981 return false;
982 }
Peiyong Lind8460c82020-07-28 16:04:22 -0700983 const EGLSurface surface = useProtectedContext ? mProtectedStubSurface : mStubSurface;
Peiyong Linfb530cf2018-12-15 05:07:38 +0000984 const EGLContext context = useProtectedContext ? mProtectedEGLContext : mEGLContext;
985 const bool success = eglMakeCurrent(mEGLDisplay, surface, surface, context) == EGL_TRUE;
986 if (success) {
987 mInProtectedContext = useProtectedContext;
988 }
989 return success;
990}
Alec Mourida4cf3b2019-02-12 15:33:01 -0800991EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer,
Alec Mourife0d72b2019-03-21 14:05:56 -0700992 bool isProtected,
993 bool useFramebufferCache) {
Alec Mourida4cf3b2019-02-12 15:33:01 -0800994 sp<GraphicBuffer> graphicBuffer = GraphicBuffer::from(nativeBuffer);
Alec Mourife0d72b2019-03-21 14:05:56 -0700995 if (useFramebufferCache) {
Alec Mourief44c2d2019-07-15 15:27:22 -0700996 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
Alec Mourife0d72b2019-03-21 14:05:56 -0700997 for (const auto& image : mFramebufferImageCache) {
998 if (image.first == graphicBuffer->getId()) {
999 return image.second;
1000 }
Alec Mourida4cf3b2019-02-12 15:33:01 -08001001 }
1002 }
1003 EGLint attributes[] = {
1004 isProtected ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
1005 isProtected ? EGL_TRUE : EGL_NONE,
1006 EGL_NONE,
1007 };
1008 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
1009 nativeBuffer, attributes);
Alec Mourife0d72b2019-03-21 14:05:56 -07001010 if (useFramebufferCache) {
1011 if (image != EGL_NO_IMAGE_KHR) {
Alec Mourief44c2d2019-07-15 15:27:22 -07001012 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
Alec Mourife0d72b2019-03-21 14:05:56 -07001013 if (mFramebufferImageCache.size() >= mFramebufferImageCacheSize) {
1014 EGLImageKHR expired = mFramebufferImageCache.front().second;
1015 mFramebufferImageCache.pop_front();
1016 eglDestroyImageKHR(mEGLDisplay, expired);
Ady Abrahama3b08ef2019-07-15 18:43:10 -07001017 DEBUG_EGL_IMAGE_TRACKER_DESTROY();
Alec Mourife0d72b2019-03-21 14:05:56 -07001018 }
1019 mFramebufferImageCache.push_back({graphicBuffer->getId(), image});
Alec Mourida4cf3b2019-02-12 15:33:01 -08001020 }
Alec Mourida4cf3b2019-02-12 15:33:01 -08001021 }
Ady Abrahama3b08ef2019-07-15 18:43:10 -07001022
1023 if (image != EGL_NO_IMAGE_KHR) {
1024 DEBUG_EGL_IMAGE_TRACKER_CREATE();
1025 }
Alec Mourida4cf3b2019-02-12 15:33:01 -08001026 return image;
1027}
Peiyong Linfb530cf2018-12-15 05:07:38 +00001028
Alec Mouri1089aed2018-10-25 21:33:57 -07001029status_t GLESRenderEngine::drawLayers(const DisplaySettings& display,
Vishnu Nair9b079a22020-01-21 14:36:08 -08001030 const std::vector<const LayerSettings*>& layers,
Alec Mouri1089aed2018-10-25 21:33:57 -07001031 ANativeWindowBuffer* const buffer,
Alec Mourife0d72b2019-03-21 14:05:56 -07001032 const bool useFramebufferCache, base::unique_fd&& bufferFence,
1033 base::unique_fd* drawFence) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001034 ATRACE_CALL();
Alec Mouri1089aed2018-10-25 21:33:57 -07001035 if (layers.empty()) {
1036 ALOGV("Drawing empty layer stack");
1037 return NO_ERROR;
1038 }
1039
Alec Mouri8e82b8d2020-03-09 16:11:00 -07001040 if (bufferFence.get() >= 0) {
1041 // Duplicate the fence for passing to waitFence.
1042 base::unique_fd bufferFenceDup(dup(bufferFence.get()));
1043 if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) {
1044 ATRACE_NAME("Waiting before draw");
1045 sync_wait(bufferFence.get(), -1);
1046 }
Alec Mouri6338c9d2019-02-07 16:57:51 -08001047 }
1048
Alec Mourid43ccab2019-03-13 12:23:45 -07001049 if (buffer == nullptr) {
1050 ALOGE("No output buffer provided. Aborting GPU composition.");
1051 return BAD_VALUE;
1052 }
1053
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001054 std::unique_ptr<BindNativeBufferAsFramebuffer> fbo;
Lucas Dupina6f8e132020-02-06 18:37:10 -08001055 // Gathering layers that requested blur, we'll need them to decide when to render to an
1056 // offscreen buffer, and when to render to the native buffer.
1057 std::deque<const LayerSettings*> blurLayers;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001058 if (CC_LIKELY(mBlurFilter != nullptr)) {
Lucas Dupina6f8e132020-02-06 18:37:10 -08001059 for (auto layer : layers) {
Vishnu Nair9b079a22020-01-21 14:36:08 -08001060 if (layer->backgroundBlurRadius > 0) {
Lucas Dupina6f8e132020-02-06 18:37:10 -08001061 blurLayers.push_back(layer);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001062 }
1063 }
1064 }
Lucas Dupina6f8e132020-02-06 18:37:10 -08001065 const auto blurLayersSize = blurLayers.size();
Alec Mouri1089aed2018-10-25 21:33:57 -07001066
Lucas Dupina6f8e132020-02-06 18:37:10 -08001067 if (blurLayersSize == 0) {
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001068 fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this, buffer, useFramebufferCache);
1069 if (fbo->getStatus() != NO_ERROR) {
1070 ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
1071 buffer->handle);
1072 checkErrors();
1073 return fbo->getStatus();
1074 }
1075 setViewportAndProjection(display.physicalDisplay, display.clip);
1076 } else {
1077 setViewportAndProjection(display.physicalDisplay, display.clip);
Lucas Dupina6f8e132020-02-06 18:37:10 -08001078 auto status =
1079 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001080 if (status != NO_ERROR) {
1081 ALOGE("Failed to prepare blur filter! Aborting GPU composition for buffer (%p).",
1082 buffer->handle);
1083 checkErrors();
1084 return status;
1085 }
Alec Mourif0497272019-03-11 15:53:11 -07001086 }
Alec Mouri3d7c5612019-07-09 13:51:37 -07001087
1088 // clear the entire buffer, sometimes when we reuse buffers we'd persist
1089 // ghost images otherwise.
1090 // we also require a full transparent framebuffer for overlays. This is
1091 // probably not quite efficient on all GPUs, since we could filter out
1092 // opaque layers.
1093 clearWithColor(0.0, 0.0, 0.0, 0.0);
1094
Alec Mouri3d7c5612019-07-09 13:51:37 -07001095 setOutputDataSpace(display.outputDataspace);
1096 setDisplayMaxLuminance(display.maxLuminance);
KaiChieh Chuangba2f0bc2020-09-07 13:48:42 +08001097 setDisplayColorTransform(display.colorTransform);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001098
Alec Mouri5a6d8572020-03-23 23:56:15 -07001099 const mat4 projectionMatrix =
1100 ui::Transform(display.orientation).asMatrix4() * mState.projectionMatrix;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001101 if (!display.clearRegion.isEmpty()) {
1102 glDisable(GL_BLEND);
1103 fillRegionWithColor(display.clearRegion, 0.0, 0.0, 0.0, 1.0);
1104 }
1105
Vishnu Nair440992f2019-12-09 19:53:19 -08001106 Mesh mesh = Mesh::Builder()
1107 .setPrimitive(Mesh::TRIANGLE_FAN)
1108 .setVertices(4 /* count */, 2 /* size */)
1109 .setTexCoords(2 /* size */)
1110 .setCropCoords(2 /* size */)
1111 .build();
Vishnu Nair9b079a22020-01-21 14:36:08 -08001112 for (auto const layer : layers) {
Lucas Dupina6f8e132020-02-06 18:37:10 -08001113 if (blurLayers.size() > 0 && blurLayers.front() == layer) {
1114 blurLayers.pop_front();
1115
Lucas Dupinf82ed8f2020-01-17 12:11:07 -08001116 auto status = mBlurFilter->prepare();
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001117 if (status != NO_ERROR) {
1118 ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
1119 buffer->handle);
1120 checkErrors("Can't render first blur pass");
1121 return status;
1122 }
1123
Lucas Dupina6f8e132020-02-06 18:37:10 -08001124 if (blurLayers.size() == 0) {
1125 // Done blurring, time to bind the native FBO and render our blur onto it.
1126 fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this, buffer,
1127 useFramebufferCache);
1128 status = fbo->getStatus();
1129 setViewportAndProjection(display.physicalDisplay, display.clip);
1130 } else {
1131 // There's still something else to blur, so let's keep rendering to our FBO
1132 // instead of to the display.
1133 status = mBlurFilter->setAsDrawTarget(display,
1134 blurLayers.front()->backgroundBlurRadius);
1135 }
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001136 if (status != NO_ERROR) {
1137 ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
1138 buffer->handle);
1139 checkErrors("Can't bind native framebuffer");
1140 return status;
1141 }
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001142
Lucas Dupina6f8e132020-02-06 18:37:10 -08001143 status = mBlurFilter->render(blurLayersSize > 1);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001144 if (status != NO_ERROR) {
1145 ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
1146 buffer->handle);
1147 checkErrors("Can't render blur filter");
1148 return status;
1149 }
1150 }
1151
Vishnu Nair9b079a22020-01-21 14:36:08 -08001152 mState.maxMasteringLuminance = layer->source.buffer.maxMasteringLuminance;
1153 mState.maxContentLuminance = layer->source.buffer.maxContentLuminance;
1154 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001155
Vishnu Nair9b079a22020-01-21 14:36:08 -08001156 const FloatRect bounds = layer->geometry.boundaries;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001157 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
1158 position[0] = vec2(bounds.left, bounds.top);
1159 position[1] = vec2(bounds.left, bounds.bottom);
1160 position[2] = vec2(bounds.right, bounds.bottom);
1161 position[3] = vec2(bounds.right, bounds.top);
1162
Vishnu Nair9b079a22020-01-21 14:36:08 -08001163 setupLayerCropping(*layer, mesh);
KaiChieh Chuangba2f0bc2020-09-07 13:48:42 +08001164 setColorTransform(layer->colorTransform);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001165
1166 bool usePremultipliedAlpha = true;
1167 bool disableTexture = true;
1168 bool isOpaque = false;
Vishnu Nair9b079a22020-01-21 14:36:08 -08001169 if (layer->source.buffer.buffer != nullptr) {
Alec Mouri3d7c5612019-07-09 13:51:37 -07001170 disableTexture = false;
Vishnu Nair9b079a22020-01-21 14:36:08 -08001171 isOpaque = layer->source.buffer.isOpaque;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001172
Vishnu Nair9b079a22020-01-21 14:36:08 -08001173 sp<GraphicBuffer> gBuf = layer->source.buffer.buffer;
1174 bindExternalTextureBuffer(layer->source.buffer.textureName, gBuf,
1175 layer->source.buffer.fence);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001176
Vishnu Nair9b079a22020-01-21 14:36:08 -08001177 usePremultipliedAlpha = layer->source.buffer.usePremultipliedAlpha;
1178 Texture texture(Texture::TEXTURE_EXTERNAL, layer->source.buffer.textureName);
1179 mat4 texMatrix = layer->source.buffer.textureTransform;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001180
1181 texture.setMatrix(texMatrix.asArray());
Vishnu Nair9b079a22020-01-21 14:36:08 -08001182 texture.setFiltering(layer->source.buffer.useTextureFiltering);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001183
1184 texture.setDimensions(gBuf->getWidth(), gBuf->getHeight());
Vishnu Nair9b079a22020-01-21 14:36:08 -08001185 setSourceY410BT2020(layer->source.buffer.isY410BT2020);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001186
1187 renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
1188 texCoords[0] = vec2(0.0, 0.0);
1189 texCoords[1] = vec2(0.0, 1.0);
1190 texCoords[2] = vec2(1.0, 1.0);
1191 texCoords[3] = vec2(1.0, 0.0);
1192 setupLayerTexturing(texture);
1193 }
1194
Vishnu Nair9b079a22020-01-21 14:36:08 -08001195 const half3 solidColor = layer->source.solidColor;
1196 const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer->alpha);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001197 // Buffer sources will have a black solid color ignored in the shader,
1198 // so in that scenario the solid color passed here is arbitrary.
1199 setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color,
Vishnu Nair9b079a22020-01-21 14:36:08 -08001200 layer->geometry.roundedCornersRadius);
1201 if (layer->disableBlending) {
Alec Mouri3d7c5612019-07-09 13:51:37 -07001202 glDisable(GL_BLEND);
1203 }
Vishnu Nair9b079a22020-01-21 14:36:08 -08001204 setSourceDataSpace(layer->sourceDataspace);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001205
Vishnu Nair9b079a22020-01-21 14:36:08 -08001206 if (layer->shadow.length > 0.0f) {
1207 handleShadow(layer->geometry.boundaries, layer->geometry.roundedCornersRadius,
1208 layer->shadow);
Vishnu Nair440992f2019-12-09 19:53:19 -08001209 }
Alec Mouri3d7c5612019-07-09 13:51:37 -07001210 // We only want to do a special handling for rounded corners when having rounded corners
1211 // is the only reason it needs to turn on blending, otherwise, we handle it like the
1212 // usual way since it needs to turn on blending anyway.
Vishnu Nair9b079a22020-01-21 14:36:08 -08001213 else if (layer->geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) {
1214 handleRoundedCorners(display, *layer, mesh);
Alec Mouri3d7c5612019-07-09 13:51:37 -07001215 } else {
1216 drawMesh(mesh);
1217 }
1218
1219 // Cleanup if there's a buffer source
Vishnu Nair9b079a22020-01-21 14:36:08 -08001220 if (layer->source.buffer.buffer != nullptr) {
Alec Mouri3d7c5612019-07-09 13:51:37 -07001221 disableBlending();
1222 setSourceY410BT2020(false);
1223 disableTexturing();
1224 }
1225 }
1226
1227 if (drawFence != nullptr) {
1228 *drawFence = flush();
1229 }
1230 // If flush failed or we don't support native fences, we need to force the
1231 // gl command stream to be executed.
1232 if (drawFence == nullptr || drawFence->get() < 0) {
1233 bool success = finish();
1234 if (!success) {
1235 ALOGE("Failed to flush RenderEngine commands");
1236 checkErrors();
1237 // Chances are, something illegal happened (either the caller passed
1238 // us bad parameters, or we messed up our shader generation).
1239 return INVALID_OPERATION;
1240 }
Alec Mouri4dde1782019-09-30 17:27:13 -07001241 mLastDrawFence = nullptr;
1242 } else {
1243 // The caller takes ownership of drawFence, so we need to duplicate the
1244 // fd here.
1245 mLastDrawFence = new Fence(dup(drawFence->get()));
Alec Mouri3d7c5612019-07-09 13:51:37 -07001246 }
Alec Mouri4dde1782019-09-30 17:27:13 -07001247 mPriorResourcesCleaned = false;
Alec Mouri3d7c5612019-07-09 13:51:37 -07001248
1249 checkErrors();
Alec Mouri6e57f682018-09-29 20:45:08 -07001250 return NO_ERROR;
1251}
1252
Alec Mouri1089aed2018-10-25 21:33:57 -07001253void GLESRenderEngine::setViewportAndProjection(Rect viewport, Rect clip) {
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001254 ATRACE_CALL();
Alec Mouri1089aed2018-10-25 21:33:57 -07001255 mVpWidth = viewport.getWidth();
1256 mVpHeight = viewport.getHeight();
1257
1258 // We pass the the top left corner instead of the bottom left corner,
1259 // because since we're rendering off-screen first.
1260 glViewport(viewport.left, viewport.top, mVpWidth, mVpHeight);
1261
1262 mState.projectionMatrix = mat4::ortho(clip.left, clip.right, clip.top, clip.bottom, 0, 1);
Mathias Agopian3f844832013-08-07 21:24:32 -07001263}
1264
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001265void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
1266 const half4& color, float cornerRadius) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001267 mState.isPremultipliedAlpha = premultipliedAlpha;
1268 mState.isOpaque = opaque;
1269 mState.color = color;
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001270 mState.cornerRadius = cornerRadius;
Dan Stoza9e56aa02015-11-02 13:00:03 -08001271
chaviw13fdc492017-06-27 12:40:18 -07001272 if (disableTexture) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001273 mState.textureEnabled = false;
chaviw13fdc492017-06-27 12:40:18 -07001274 }
Fabien Sanglard9d96de42016-10-11 00:15:18 +00001275
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001276 if (color.a < 1.0f || !opaque || cornerRadius > 0.0f) {
Mathias Agopian3f844832013-08-07 21:24:32 -07001277 glEnable(GL_BLEND);
wukui16f3c0bb2020-08-05 20:35:29 +08001278 glBlendFuncSeparate(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1279 GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
Mathias Agopian3f844832013-08-07 21:24:32 -07001280 } else {
1281 glDisable(GL_BLEND);
1282 }
1283}
1284
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001285void GLESRenderEngine::setSourceY410BT2020(bool enable) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001286 mState.isY410BT2020 = enable;
Chia-I Wu131d3762018-01-11 14:35:27 -08001287}
1288
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001289void GLESRenderEngine::setSourceDataSpace(Dataspace source) {
Chia-I Wu69bf10f2018-02-20 13:04:50 -08001290 mDataSpace = source;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001291}
1292
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001293void GLESRenderEngine::setOutputDataSpace(Dataspace dataspace) {
Chia-I Wu69bf10f2018-02-20 13:04:50 -08001294 mOutputDataSpace = dataspace;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001295}
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001296
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001297void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001298 mState.displayMaxLuminance = maxLuminance;
Peiyong Linfb069302018-04-25 14:34:31 -07001299}
1300
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001301void GLESRenderEngine::setupLayerTexturing(const Texture& texture) {
Mathias Agopian49457ac2013-08-14 18:20:17 -07001302 GLuint target = texture.getTextureTarget();
1303 glBindTexture(target, texture.getTextureName());
Mathias Agopian3f844832013-08-07 21:24:32 -07001304 GLenum filter = GL_NEAREST;
Mathias Agopian49457ac2013-08-14 18:20:17 -07001305 if (texture.getFiltering()) {
Mathias Agopian3f844832013-08-07 21:24:32 -07001306 filter = GL_LINEAR;
1307 }
Mathias Agopian49457ac2013-08-14 18:20:17 -07001308 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1309 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1310 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
1311 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
Mathias Agopian3f844832013-08-07 21:24:32 -07001312
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001313 mState.texture = texture;
1314 mState.textureEnabled = true;
Mathias Agopian3f844832013-08-07 21:24:32 -07001315}
1316
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001317void GLESRenderEngine::setColorTransform(const mat4& colorTransform) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001318 mState.colorMatrix = colorTransform;
Dan Stozaf0087992014-10-20 15:46:09 -07001319}
1320
KaiChieh Chuangba2f0bc2020-09-07 13:48:42 +08001321void GLESRenderEngine::setDisplayColorTransform(const mat4& colorTransform) {
1322 mState.displayColorMatrix = colorTransform;
1323}
1324
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001325void GLESRenderEngine::disableTexturing() {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001326 mState.textureEnabled = false;
Mathias Agopian3f844832013-08-07 21:24:32 -07001327}
1328
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001329void GLESRenderEngine::disableBlending() {
Mathias Agopian3f844832013-08-07 21:24:32 -07001330 glDisable(GL_BLEND);
1331}
1332
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001333void GLESRenderEngine::setupFillWithColor(float r, float g, float b, float a) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001334 mState.isPremultipliedAlpha = true;
1335 mState.isOpaque = false;
1336 mState.color = half4(r, g, b, a);
1337 mState.textureEnabled = false;
Mathias Agopian3f844832013-08-07 21:24:32 -07001338 glDisable(GL_BLEND);
Mathias Agopian3f844832013-08-07 21:24:32 -07001339}
1340
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001341void GLESRenderEngine::setupCornerRadiusCropSize(float width, float height) {
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001342 mState.cropSize = half2(width, height);
1343}
1344
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001345void GLESRenderEngine::drawMesh(const Mesh& mesh) {
Dan Stoza2713c302018-03-28 17:07:36 -07001346 ATRACE_CALL();
Mathias Agopian3f844832013-08-07 21:24:32 -07001347 if (mesh.getTexCoordsSize()) {
1348 glEnableVertexAttribArray(Program::texCoords);
Chia-I Wub027f802017-11-29 14:00:52 -08001349 glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE,
1350 mesh.getByteStride(), mesh.getTexCoords());
Mathias Agopian3f844832013-08-07 21:24:32 -07001351 }
1352
Chia-I Wub027f802017-11-29 14:00:52 -08001353 glVertexAttribPointer(Program::position, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
1354 mesh.getByteStride(), mesh.getPositions());
Mathias Agopian3f844832013-08-07 21:24:32 -07001355
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001356 if (mState.cornerRadius > 0.0f) {
1357 glEnableVertexAttribArray(Program::cropCoords);
1358 glVertexAttribPointer(Program::cropCoords, mesh.getVertexSize(), GL_FLOAT, GL_FALSE,
1359 mesh.getByteStride(), mesh.getCropCoords());
1360 }
1361
Vishnu Nair440992f2019-12-09 19:53:19 -08001362 if (mState.drawShadows) {
1363 glEnableVertexAttribArray(Program::shadowColor);
1364 glVertexAttribPointer(Program::shadowColor, mesh.getShadowColorSize(), GL_FLOAT, GL_FALSE,
1365 mesh.getByteStride(), mesh.getShadowColor());
1366
1367 glEnableVertexAttribArray(Program::shadowParams);
1368 glVertexAttribPointer(Program::shadowParams, mesh.getShadowParamsSize(), GL_FLOAT, GL_FALSE,
1369 mesh.getByteStride(), mesh.getShadowParams());
1370 }
1371
1372 Description managedState = mState;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001373 // By default, DISPLAY_P3 is the only supported wide color output. However,
1374 // when HDR content is present, hardware composer may be able to handle
1375 // BT2020 data space, in that case, the output data space is set to be
1376 // BT2020_HLG or BT2020_PQ respectively. In GPU fall back we need
1377 // to respect this and convert non-HDR content to HDR format.
Peiyong Lin13effd12018-07-24 17:01:47 -07001378 if (mUseColorManagement) {
Peiyong Lina296b0c2018-04-30 16:55:29 -07001379 Dataspace inputStandard = static_cast<Dataspace>(mDataSpace & Dataspace::STANDARD_MASK);
1380 Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lin46080ef2018-10-26 18:43:14 -07001381 Dataspace outputStandard =
1382 static_cast<Dataspace>(mOutputDataSpace & Dataspace::STANDARD_MASK);
1383 Dataspace outputTransfer =
1384 static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001385 bool needsXYZConversion = needsXYZTransformMatrix();
1386
Valerie Haueb8e0762018-11-06 10:10:42 -08001387 // NOTE: if the input standard of the input dataspace is not STANDARD_DCI_P3 or
1388 // STANDARD_BT2020, it will be treated as STANDARD_BT709
1389 if (inputStandard != Dataspace::STANDARD_DCI_P3 &&
1390 inputStandard != Dataspace::STANDARD_BT2020) {
1391 inputStandard = Dataspace::STANDARD_BT709;
1392 }
1393
Peiyong Lina296b0c2018-04-30 16:55:29 -07001394 if (needsXYZConversion) {
1395 // The supported input color spaces are standard RGB, Display P3 and BT2020.
1396 switch (inputStandard) {
1397 case Dataspace::STANDARD_DCI_P3:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001398 managedState.inputTransformMatrix = mDisplayP3ToXyz;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001399 break;
1400 case Dataspace::STANDARD_BT2020:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001401 managedState.inputTransformMatrix = mBt2020ToXyz;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001402 break;
1403 default:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001404 managedState.inputTransformMatrix = mSrgbToXyz;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001405 break;
1406 }
1407
Peiyong Lin9b03c732018-05-17 10:14:02 -07001408 // The supported output color spaces are BT2020, Display P3 and standard RGB.
Peiyong Lina296b0c2018-04-30 16:55:29 -07001409 switch (outputStandard) {
1410 case Dataspace::STANDARD_BT2020:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001411 managedState.outputTransformMatrix = mXyzToBt2020;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001412 break;
Peiyong Lin9b03c732018-05-17 10:14:02 -07001413 case Dataspace::STANDARD_DCI_P3:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001414 managedState.outputTransformMatrix = mXyzToDisplayP3;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001415 break;
Peiyong Lin9b03c732018-05-17 10:14:02 -07001416 default:
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001417 managedState.outputTransformMatrix = mXyzToSrgb;
Peiyong Lin9b03c732018-05-17 10:14:02 -07001418 break;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001419 }
1420 } else if (inputStandard != outputStandard) {
1421 // At this point, the input data space and output data space could be both
1422 // HDR data spaces, but they match each other, we do nothing in this case.
1423 // In addition to the case above, the input data space could be
1424 // - scRGB linear
1425 // - scRGB non-linear
1426 // - sRGB
1427 // - Display P3
Valerie Haueb8e0762018-11-06 10:10:42 -08001428 // - BT2020
Peiyong Lina296b0c2018-04-30 16:55:29 -07001429 // The output data spaces could be
1430 // - sRGB
1431 // - Display P3
Valerie Haueb8e0762018-11-06 10:10:42 -08001432 // - BT2020
1433 switch (outputStandard) {
1434 case Dataspace::STANDARD_BT2020:
1435 if (inputStandard == Dataspace::STANDARD_BT709) {
1436 managedState.outputTransformMatrix = mSrgbToBt2020;
1437 } else if (inputStandard == Dataspace::STANDARD_DCI_P3) {
1438 managedState.outputTransformMatrix = mDisplayP3ToBt2020;
1439 }
1440 break;
1441 case Dataspace::STANDARD_DCI_P3:
1442 if (inputStandard == Dataspace::STANDARD_BT709) {
1443 managedState.outputTransformMatrix = mSrgbToDisplayP3;
1444 } else if (inputStandard == Dataspace::STANDARD_BT2020) {
1445 managedState.outputTransformMatrix = mBt2020ToDisplayP3;
1446 }
1447 break;
1448 default:
1449 if (inputStandard == Dataspace::STANDARD_DCI_P3) {
1450 managedState.outputTransformMatrix = mDisplayP3ToSrgb;
1451 } else if (inputStandard == Dataspace::STANDARD_BT2020) {
1452 managedState.outputTransformMatrix = mBt2020ToSrgb;
1453 }
1454 break;
Peiyong Lina296b0c2018-04-30 16:55:29 -07001455 }
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001456 }
Peiyong Lina296b0c2018-04-30 16:55:29 -07001457
1458 // we need to convert the RGB value to linear space and convert it back when:
1459 // - there is a color matrix that is not an identity matrix, or
1460 // - there is an output transform matrix that is not an identity matrix, or
1461 // - the input transfer function doesn't match the output transfer function.
Peiyong Lin13effd12018-07-24 17:01:47 -07001462 if (managedState.hasColorMatrix() || managedState.hasOutputTransformMatrix() ||
Chia-I Wud49d6692018-06-27 07:17:41 +08001463 inputTransfer != outputTransfer) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001464 managedState.inputTransferFunction =
Peiyong Lin46080ef2018-10-26 18:43:14 -07001465 Description::dataSpaceToTransferFunction(inputTransfer);
Peiyong Lin70b26ce2018-09-18 19:02:39 -07001466 managedState.outputTransferFunction =
Peiyong Lin46080ef2018-10-26 18:43:14 -07001467 Description::dataSpaceToTransferFunction(outputTransfer);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001468 }
Vishnu Nair440992f2019-12-09 19:53:19 -08001469 }
Peiyong Lina296b0c2018-04-30 16:55:29 -07001470
Vishnu Nair440992f2019-12-09 19:53:19 -08001471 ProgramCache::getInstance().useProgram(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
1472 managedState);
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001473
Vishnu Nair440992f2019-12-09 19:53:19 -08001474 if (mState.drawShadows) {
1475 glDrawElements(mesh.getPrimitive(), mesh.getIndexCount(), GL_UNSIGNED_SHORT,
1476 mesh.getIndices());
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001477 } else {
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -06001478 glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
1479 }
Mathias Agopian3f844832013-08-07 21:24:32 -07001480
Vishnu Nair440992f2019-12-09 19:53:19 -08001481 if (mUseColorManagement && outputDebugPPMs) {
1482 static uint64_t managedColorFrameCount = 0;
1483 std::ostringstream out;
1484 out << "/data/texture_out" << managedColorFrameCount++;
1485 writePPM(out.str().c_str(), mVpWidth, mVpHeight);
1486 }
1487
Mathias Agopian3f844832013-08-07 21:24:32 -07001488 if (mesh.getTexCoordsSize()) {
1489 glDisableVertexAttribArray(Program::texCoords);
1490 }
Lucas Dupin1b6531c2018-07-05 17:18:21 -07001491
1492 if (mState.cornerRadius > 0.0f) {
1493 glDisableVertexAttribArray(Program::cropCoords);
1494 }
Vishnu Nair440992f2019-12-09 19:53:19 -08001495
1496 if (mState.drawShadows) {
1497 glDisableVertexAttribArray(Program::shadowColor);
1498 glDisableVertexAttribArray(Program::shadowParams);
1499 }
Mathias Agopian3f844832013-08-07 21:24:32 -07001500}
1501
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001502size_t GLESRenderEngine::getMaxTextureSize() const {
Peiyong Linf1bada92018-08-29 09:39:31 -07001503 return mMaxTextureSize;
1504}
1505
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001506size_t GLESRenderEngine::getMaxViewportDims() const {
Peiyong Linf1bada92018-08-29 09:39:31 -07001507 return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1];
1508}
1509
Yiwei Zhang5434a782018-12-05 18:06:32 -08001510void GLESRenderEngine::dump(std::string& result) {
Peiyong Linf11f39b2018-09-05 14:37:41 -07001511 const GLExtensions& extensions = GLExtensions::getInstance();
Peiyong Linfb530cf2018-12-15 05:07:38 +00001512 ProgramCache& cache = ProgramCache::getInstance();
Peiyong Linf11f39b2018-09-05 14:37:41 -07001513
Yiwei Zhang5434a782018-12-05 18:06:32 -08001514 StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion());
1515 StringAppendF(&result, "%s\n", extensions.getEGLExtensions());
Yiwei Zhang5434a782018-12-05 18:06:32 -08001516 StringAppendF(&result, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(),
1517 extensions.getVersion());
1518 StringAppendF(&result, "%s\n", extensions.getExtensions());
Peiyong Line62c5cb2019-04-30 13:59:59 -07001519 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1520 supportsProtectedContent());
1521 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
Peiyong Linfb530cf2018-12-15 05:07:38 +00001522 StringAppendF(&result, "RenderEngine program cache size for unprotected context: %zu\n",
1523 cache.getSize(mEGLContext));
1524 StringAppendF(&result, "RenderEngine program cache size for protected context: %zu\n",
1525 cache.getSize(mProtectedEGLContext));
Yiwei Zhang5434a782018-12-05 18:06:32 -08001526 StringAppendF(&result, "RenderEngine last dataspace conversion: (%s) to (%s)\n",
1527 dataspaceDetails(static_cast<android_dataspace>(mDataSpace)).c_str(),
1528 dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str());
Alec Mourief44c2d2019-07-15 15:27:22 -07001529 {
1530 std::lock_guard<std::mutex> lock(mRenderingMutex);
1531 StringAppendF(&result, "RenderEngine image cache size: %zu\n", mImageCache.size());
1532 StringAppendF(&result, "Dumping buffer ids...\n");
1533 for (const auto& [id, unused] : mImageCache) {
1534 StringAppendF(&result, "0x%" PRIx64 "\n", id);
1535 }
1536 }
1537 {
1538 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
1539 StringAppendF(&result, "RenderEngine framebuffer image cache size: %zu\n",
1540 mFramebufferImageCache.size());
1541 StringAppendF(&result, "Dumping buffer ids...\n");
1542 for (const auto& [id, unused] : mFramebufferImageCache) {
1543 StringAppendF(&result, "0x%" PRIx64 "\n", id);
1544 }
1545 }
Mathias Agopian3f844832013-08-07 21:24:32 -07001546}
1547
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001548GLESRenderEngine::GlesVersion GLESRenderEngine::parseGlesVersion(const char* str) {
Peiyong Linf11f39b2018-09-05 14:37:41 -07001549 int major, minor;
1550 if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
1551 if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
1552 ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
1553 return GLES_VERSION_1_0;
1554 }
1555 }
1556
1557 if (major == 1 && minor == 0) return GLES_VERSION_1_0;
1558 if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
1559 if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
1560 if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
1561
1562 ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
1563 return GLES_VERSION_1_0;
1564}
1565
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001566EGLContext GLESRenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
Peiyong Linfb530cf2018-12-15 05:07:38 +00001567 EGLContext shareContext, bool useContextPriority,
1568 Protection protection) {
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001569 EGLint renderableType = 0;
1570 if (config == EGL_NO_CONFIG) {
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001571 renderableType = EGL_OPENGL_ES3_BIT;
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001572 } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
1573 LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
1574 }
1575 EGLint contextClientVersion = 0;
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001576 if (renderableType & EGL_OPENGL_ES3_BIT) {
1577 contextClientVersion = 3;
1578 } else if (renderableType & EGL_OPENGL_ES2_BIT) {
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001579 contextClientVersion = 2;
1580 } else if (renderableType & EGL_OPENGL_ES_BIT) {
1581 contextClientVersion = 1;
1582 } else {
1583 LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
1584 }
1585
1586 std::vector<EGLint> contextAttributes;
Peiyong Linfb530cf2018-12-15 05:07:38 +00001587 contextAttributes.reserve(7);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001588 contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
1589 contextAttributes.push_back(contextClientVersion);
1590 if (useContextPriority) {
1591 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
1592 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
1593 }
Peiyong Linfb530cf2018-12-15 05:07:38 +00001594 if (protection == Protection::PROTECTED) {
1595 contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT);
1596 contextAttributes.push_back(EGL_TRUE);
1597 }
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001598 contextAttributes.push_back(EGL_NONE);
1599
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001600 EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data());
1601
1602 if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) {
1603 // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus
1604 // EGL_NO_CONTEXT so that we can abort.
1605 if (config != EGL_NO_CONFIG) {
1606 return context;
1607 }
1608 // If |config| is EGL_NO_CONFIG, we speculatively try to create GLES 3 context, so we should
1609 // try to fall back to GLES 2.
1610 contextAttributes[1] = 2;
1611 context = eglCreateContext(display, config, shareContext, contextAttributes.data());
1612 }
1613
1614 return context;
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001615}
1616
Peiyong Lind8460c82020-07-28 16:04:22 -07001617EGLSurface GLESRenderEngine::createStubEglPbufferSurface(EGLDisplay display, EGLConfig config,
1618 int hwcFormat, Protection protection) {
1619 EGLConfig stubConfig = config;
1620 if (stubConfig == EGL_NO_CONFIG) {
1621 stubConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001622 }
1623 std::vector<EGLint> attributes;
Peiyong Linfb530cf2018-12-15 05:07:38 +00001624 attributes.reserve(7);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001625 attributes.push_back(EGL_WIDTH);
1626 attributes.push_back(1);
1627 attributes.push_back(EGL_HEIGHT);
1628 attributes.push_back(1);
Peiyong Linfb530cf2018-12-15 05:07:38 +00001629 if (protection == Protection::PROTECTED) {
1630 attributes.push_back(EGL_PROTECTED_CONTENT_EXT);
1631 attributes.push_back(EGL_TRUE);
1632 }
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001633 attributes.push_back(EGL_NONE);
1634
Peiyong Lind8460c82020-07-28 16:04:22 -07001635 return eglCreatePbufferSurface(display, stubConfig, attributes.data());
Peiyong Lina5e9f1b2018-11-27 22:49:37 -08001636}
1637
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001638bool GLESRenderEngine::isHdrDataSpace(const Dataspace dataSpace) const {
Peiyong Lina296b0c2018-04-30 16:55:29 -07001639 const Dataspace standard = static_cast<Dataspace>(dataSpace & Dataspace::STANDARD_MASK);
1640 const Dataspace transfer = static_cast<Dataspace>(dataSpace & Dataspace::TRANSFER_MASK);
1641 return standard == Dataspace::STANDARD_BT2020 &&
Peiyong Lin46080ef2018-10-26 18:43:14 -07001642 (transfer == Dataspace::TRANSFER_ST2084 || transfer == Dataspace::TRANSFER_HLG);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001643}
1644
1645// For convenience, we want to convert the input color space to XYZ color space first,
1646// and then convert from XYZ color space to output color space when
1647// - SDR and HDR contents are mixed, either SDR content will be converted to HDR or
1648// HDR content will be tone-mapped to SDR; Or,
1649// - there are HDR PQ and HLG contents presented at the same time, where we want to convert
1650// HLG content to PQ content.
1651// In either case above, we need to operate the Y value in XYZ color space. Thus, when either
1652// input data space or output data space is HDR data space, and the input transfer function
1653// doesn't match the output transfer function, we would enable an intermediate transfrom to
1654// XYZ color space.
Peiyong Lin7e219eb2018-12-03 05:40:42 -08001655bool GLESRenderEngine::needsXYZTransformMatrix() const {
Peiyong Lina296b0c2018-04-30 16:55:29 -07001656 const bool isInputHdrDataSpace = isHdrDataSpace(mDataSpace);
1657 const bool isOutputHdrDataSpace = isHdrDataSpace(mOutputDataSpace);
1658 const Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lin46080ef2018-10-26 18:43:14 -07001659 const Dataspace outputTransfer =
1660 static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
Peiyong Lina296b0c2018-04-30 16:55:29 -07001661
1662 return (isInputHdrDataSpace || isOutputHdrDataSpace) && inputTransfer != outputTransfer;
1663}
1664
Alec Mourid43ccab2019-03-13 12:23:45 -07001665bool GLESRenderEngine::isImageCachedForTesting(uint64_t bufferId) {
1666 std::lock_guard<std::mutex> lock(mRenderingMutex);
1667 const auto& cachedImage = mImageCache.find(bufferId);
1668 return cachedImage != mImageCache.end();
1669}
1670
Alec Mouri56f295e2020-08-13 10:14:29 -07001671bool GLESRenderEngine::isTextureNameKnownForTesting(uint32_t texName) {
1672 const auto& entry = mTextureView.find(texName);
1673 return entry != mTextureView.end();
1674}
1675
1676std::optional<uint64_t> GLESRenderEngine::getBufferIdForTextureNameForTesting(uint32_t texName) {
1677 const auto& entry = mTextureView.find(texName);
1678 return entry != mTextureView.end() ? entry->second : std::nullopt;
1679}
1680
Alec Mourid43ccab2019-03-13 12:23:45 -07001681bool GLESRenderEngine::isFramebufferImageCachedForTesting(uint64_t bufferId) {
Alec Mourief44c2d2019-07-15 15:27:22 -07001682 std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
Alec Mourid43ccab2019-03-13 12:23:45 -07001683 return std::any_of(mFramebufferImageCache.cbegin(), mFramebufferImageCache.cend(),
1684 [=](std::pair<uint64_t, EGLImageKHR> image) {
1685 return image.first == bufferId;
1686 });
1687}
1688
Alec Mouri554d06e2018-12-20 00:15:33 -08001689// FlushTracer implementation
1690GLESRenderEngine::FlushTracer::FlushTracer(GLESRenderEngine* engine) : mEngine(engine) {
1691 mThread = std::thread(&GLESRenderEngine::FlushTracer::loop, this);
1692}
1693
1694GLESRenderEngine::FlushTracer::~FlushTracer() {
1695 {
1696 std::lock_guard<std::mutex> lock(mMutex);
1697 mRunning = false;
1698 }
1699 mCondition.notify_all();
1700 if (mThread.joinable()) {
1701 mThread.join();
1702 }
1703}
1704
1705void GLESRenderEngine::FlushTracer::queueSync(EGLSyncKHR sync) {
1706 std::lock_guard<std::mutex> lock(mMutex);
1707 char name[64];
1708 const uint64_t frameNum = mFramesQueued++;
1709 snprintf(name, sizeof(name), "Queueing sync for frame: %lu",
1710 static_cast<unsigned long>(frameNum));
1711 ATRACE_NAME(name);
1712 mQueue.push({sync, frameNum});
1713 ATRACE_INT("GPU Frames Outstanding", mQueue.size());
1714 mCondition.notify_one();
1715}
1716
1717void GLESRenderEngine::FlushTracer::loop() {
1718 while (mRunning) {
1719 QueueEntry entry;
1720 {
1721 std::lock_guard<std::mutex> lock(mMutex);
1722
1723 mCondition.wait(mMutex,
Alec Mouric15dd012019-01-15 15:30:38 -08001724 [&]() REQUIRES(mMutex) { return !mQueue.empty() || !mRunning; });
Alec Mouri554d06e2018-12-20 00:15:33 -08001725
1726 if (!mRunning) {
1727 // if mRunning is false, then FlushTracer is being destroyed, so
1728 // bail out now.
1729 break;
1730 }
1731 entry = mQueue.front();
1732 mQueue.pop();
1733 }
1734 {
1735 char name[64];
1736 snprintf(name, sizeof(name), "waiting for frame %lu",
1737 static_cast<unsigned long>(entry.mFrameNum));
1738 ATRACE_NAME(name);
1739 mEngine->waitSync(entry.mSync, 0);
1740 }
1741 }
1742}
1743
Vishnu Nair16efdbf2019-12-10 11:55:42 -08001744void GLESRenderEngine::handleShadow(const FloatRect& casterRect, float casterCornerRadius,
1745 const ShadowSettings& settings) {
1746 ATRACE_CALL();
1747 const float casterZ = settings.length / 2.0f;
1748 const GLShadowVertexGenerator shadows(casterRect, casterCornerRadius, casterZ,
1749 settings.casterIsTranslucent, settings.ambientColor,
1750 settings.spotColor, settings.lightPos,
1751 settings.lightRadius);
1752
1753 // setup mesh for both shadows
1754 Mesh mesh = Mesh::Builder()
1755 .setPrimitive(Mesh::TRIANGLES)
1756 .setVertices(shadows.getVertexCount(), 2 /* size */)
1757 .setShadowAttrs()
1758 .setIndices(shadows.getIndexCount())
1759 .build();
1760
1761 Mesh::VertexArray<vec2> position = mesh.getPositionArray<vec2>();
1762 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>();
1763 Mesh::VertexArray<vec3> shadowParams = mesh.getShadowParamsArray<vec3>();
1764 shadows.fillVertices(position, shadowColor, shadowParams);
1765 shadows.fillIndices(mesh.getIndicesArray());
1766
1767 mState.cornerRadius = 0.0f;
1768 mState.drawShadows = true;
Vishnu Nairf19544f2020-02-03 11:23:26 -08001769 setupLayerTexturing(mShadowTexture.getTexture());
Vishnu Nair16efdbf2019-12-10 11:55:42 -08001770 drawMesh(mesh);
1771 mState.drawShadows = false;
1772}
1773
Peiyong Lin46080ef2018-10-26 18:43:14 -07001774} // namespace gl
1775} // namespace renderengine
1776} // namespace android