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The Android Open Source Projectedbf3b62009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Dominik Laskowskib7251f42020-04-20 17:42:59 -070017#pragma once
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080018
Lloyd Piquefeb73d72018-12-04 17:23:44 -080019#include <compositionengine/LayerFE.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070020#include <gui/BufferQueue.h>
21#include <gui/ISurfaceComposerClient.h>
22#include <gui/LayerState.h>
Robert Carr720e5062018-07-30 17:45:14 -070023#include <input/InputWindow.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070024#include <layerproto/LayerProtoHeader.h>
25#include <math/vec4.h>
26#include <renderengine/Mesh.h>
27#include <renderengine/Texture.h>
Alec Mouri1c8d7202019-06-01 18:51:35 -070028#include <sys/types.h>
Lucas Dupinc3800b82020-10-02 16:24:48 -070029#include <ui/BlurRegion.h>
Dan Stoza80d61162017-12-20 15:57:52 -080030#include <ui/FloatRect.h>
Svetoslavd85084b2014-03-20 10:28:31 -070031#include <ui/FrameStats.h>
Mathias Agopian13127d82013-03-05 17:47:11 -080032#include <ui/GraphicBuffer.h>
33#include <ui/PixelFormat.h>
34#include <ui/Region.h>
Peiyong Linefefaac2018-08-17 12:27:51 -070035#include <ui/Transform.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070036#include <utils/RefBase.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070037#include <utils/Timers.h>
Mathias Agopian13127d82013-03-05 17:47:11 -080038
KaiChieh Chuang948c6422020-10-13 10:38:48 +080039#include <chrono>
Robert Carrcdf83202018-03-07 12:48:34 -080040#include <cstdint>
Peiyong Lincbc184f2018-08-22 13:24:10 -070041#include <list>
Dominik Laskowski075d3172018-05-24 15:50:06 -070042#include <optional>
Peiyong Lincbc184f2018-08-22 13:24:10 -070043#include <vector>
Dan Stoza7dde5992015-05-22 09:51:44 -070044
Mathias Agopian13127d82013-03-05 17:47:11 -080045#include "Client.h"
Alec Mouri1c8d7202019-06-01 18:51:35 -070046#include "ClientCache.h"
47#include "DisplayHardware/ComposerHal.h"
48#include "DisplayHardware/HWComposer.h"
Marin Shalamanove8a663d2020-11-24 17:48:00 +010049#include "Fps.h"
David Sodman41fdfc92017-11-06 16:09:56 -080050#include "FrameTracker.h"
Robert Carr1f0a16a2016-10-24 16:27:39 -070051#include "LayerVector.h"
Dan Stozab9b08832014-03-13 11:55:57 -070052#include "MonitoredProducer.h"
Alec Mouri1c8d7202019-06-01 18:51:35 -070053#include "RenderArea.h"
Marin Shalamanov53fc11d2020-11-20 14:00:13 +010054#include "Scheduler/Seamlessness.h"
Mathias Agopian13127d82013-03-05 17:47:11 -080055#include "SurfaceFlinger.h"
Marin Shalamanov53fc11d2020-11-20 14:00:13 +010056#include "SurfaceTracing.h"
Marissa Walle2ffb422018-10-12 11:33:52 -070057#include "TransactionCompletedThread.h"
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080058
chaviw1d044282017-09-27 12:19:28 -070059using namespace android::surfaceflinger;
60
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080061namespace android {
62
Mathias Agopian1f7bec62010-06-25 18:02:21 -070063class Client;
Mathias Agopian3e25fd82013-04-22 17:52:16 +020064class Colorizer;
Mathias Agopian13127d82013-03-05 17:47:11 -080065class DisplayDevice;
66class GraphicBuffer;
67class SurfaceFlinger;
Kalle Raitaa099a242017-01-11 11:17:29 -080068class LayerDebugInfo;
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080069
Lloyd Piquefeb73d72018-12-04 17:23:44 -080070namespace compositionengine {
Lloyd Pique37c2c9b2018-12-04 17:25:10 -080071class OutputLayer;
Lloyd Piquea83776c2019-01-29 18:42:32 -080072struct LayerFECompositionState;
Lloyd Piquefeb73d72018-12-04 17:23:44 -080073}
74
Lloyd Pique4dccc412018-01-22 17:21:36 -080075namespace impl {
76class SurfaceInterceptor;
77}
78
Ady Abraham22c7b5c2020-09-22 19:33:40 -070079namespace frametimeline {
80class SurfaceFrame;
81} // namespace frametimeline
82
Lloyd Pique42ab75e2018-09-12 20:46:03 -070083struct LayerCreationArgs {
Dominik Laskowskib7251f42020-04-20 17:42:59 -070084 LayerCreationArgs(SurfaceFlinger*, sp<Client>, std::string name, uint32_t w, uint32_t h,
85 uint32_t flags, LayerMetadata);
Lloyd Pique42ab75e2018-09-12 20:46:03 -070086
87 SurfaceFlinger* flinger;
chaviwde94d0f2020-01-22 13:11:25 -080088 const sp<Client> client;
Dominik Laskowski87a07e42019-10-10 20:38:02 -070089 std::string name;
Lloyd Pique42ab75e2018-09-12 20:46:03 -070090 uint32_t w;
91 uint32_t h;
92 uint32_t flags;
Evan Roskya1f1e152019-01-24 16:17:46 -080093 LayerMetadata metadata;
Dominik Laskowskib7251f42020-04-20 17:42:59 -070094
Vishnu Nair0f085c62019-08-30 08:49:12 -070095 pid_t callingPid;
96 uid_t callingUid;
chaviwb4c6e582019-08-16 14:35:07 -070097 uint32_t textureName;
Lloyd Pique42ab75e2018-09-12 20:46:03 -070098};
99
Lloyd Piquede196652020-01-22 17:29:58 -0800100class Layer : public virtual RefBase, compositionengine::LayerFE {
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700101 static std::atomic<int32_t> sSequence;
Ady Abrahamaae5ed52020-06-26 09:32:43 -0700102 // The following constants represent priority of the window. SF uses this information when
103 // deciding which window has a priority when deciding about the refresh rate of the screen.
104 // Priority 0 is considered the highest priority. -1 means that the priority is unset.
Ana Krulecc84d09b2019-11-02 23:10:29 +0100105 static constexpr int32_t PRIORITY_UNSET = -1;
Ady Abrahamaae5ed52020-06-26 09:32:43 -0700106 // Windows that are in focus and voted for the preferred mode ID
107 static constexpr int32_t PRIORITY_FOCUSED_WITH_MODE = 0;
108 // // Windows that are in focus, but have not requested a specific mode ID.
109 static constexpr int32_t PRIORITY_FOCUSED_WITHOUT_MODE = 1;
110 // Windows that are not in focus, but voted for a specific mode ID.
111 static constexpr int32_t PRIORITY_NOT_FOCUSED_WITH_MODE = 2;
Mathias Agopian13127d82013-03-05 17:47:11 -0800112
Mathias Agopiand606de62010-05-10 20:06:11 -0700113public:
Mathias Agopian13127d82013-03-05 17:47:11 -0800114 enum { // flags for doTransaction()
115 eDontUpdateGeometryState = 0x00000001,
116 eVisibleRegion = 0x00000002,
Robert Carr720e5062018-07-30 17:45:14 -0700117 eInputInfoChanged = 0x00000004
Mathias Agopian13127d82013-03-05 17:47:11 -0800118 };
119
120 struct Geometry {
121 uint32_t w;
122 uint32_t h;
Peiyong Linefefaac2018-08-17 12:27:51 -0700123 ui::Transform transform;
Robert Carr3dcabfa2016-03-01 18:36:58 -0800124
David Sodman41fdfc92017-11-06 16:09:56 -0800125 inline bool operator==(const Geometry& rhs) const {
126 return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) &&
Robert Carr99e27f02016-06-16 15:18:02 -0700127 (transform.ty() == rhs.transform.ty());
Mathias Agopian13127d82013-03-05 17:47:11 -0800128 }
David Sodman41fdfc92017-11-06 16:09:56 -0800129 inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); }
Mathias Agopian13127d82013-03-05 17:47:11 -0800130 };
131
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700132 struct RoundedCornerState {
133 RoundedCornerState() = default;
134 RoundedCornerState(FloatRect cropRect, float radius)
135 : cropRect(cropRect), radius(radius) {}
136
137 // Rounded rectangle in local layer coordinate space.
138 FloatRect cropRect = FloatRect();
139 // Radius of the rounded rectangle.
140 float radius = 0.0f;
141 };
142
Ady Abraham71c437d2020-01-31 15:56:57 -0800143 // FrameRateCompatibility specifies how we should interpret the frame rate associated with
144 // the layer.
145 enum class FrameRateCompatibility {
146 Default, // Layer didn't specify any specific handling strategy
147
148 ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the
149 // content properly. Any other value will result in a pull down.
150
151 NoVote, // Layer doesn't have any requirements for the refresh rate and
152 // should not be considered when the display refresh rate is determined.
153 };
154
155 // Encapsulates the frame rate and compatibility of the layer. This information will be used
156 // when the display refresh rate is determined.
157 struct FrameRate {
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100158 using Seamlessness = scheduler::Seamlessness;
159
Marin Shalamanove8a663d2020-11-24 17:48:00 +0100160 Fps rate;
Ady Abraham71c437d2020-01-31 15:56:57 -0800161 FrameRateCompatibility type;
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100162 Seamlessness seamlessness;
Ady Abraham71c437d2020-01-31 15:56:57 -0800163
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100164 FrameRate()
165 : rate(0),
166 type(FrameRateCompatibility::Default),
167 seamlessness(Seamlessness::Default) {}
Marin Shalamanove8a663d2020-11-24 17:48:00 +0100168 FrameRate(Fps rate, FrameRateCompatibility type, bool shouldBeSeamless = true)
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100169 : rate(rate), type(type), seamlessness(getSeamlessness(rate, shouldBeSeamless)) {}
Ady Abraham71c437d2020-01-31 15:56:57 -0800170
171 bool operator==(const FrameRate& other) const {
Marin Shalamanove8a663d2020-11-24 17:48:00 +0100172 return rate.equalsWithMargin(other.rate) && type == other.type &&
173 seamlessness == other.seamlessness;
Ady Abraham71c437d2020-01-31 15:56:57 -0800174 }
175
176 bool operator!=(const FrameRate& other) const { return !(*this == other); }
Steven Thomas62a4cf82020-01-31 12:04:03 -0800177
178 // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a
179 // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid.
180 static FrameRateCompatibility convertCompatibility(int8_t compatibility);
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100181
182 private:
Marin Shalamanove8a663d2020-11-24 17:48:00 +0100183 static Seamlessness getSeamlessness(Fps rate, bool shouldBeSeamless) {
184 if (!rate.isValid()) {
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100185 // Refresh rate of 0 is a special value which should reset the vote to
186 // its default value.
187 return Seamlessness::Default;
188 } else if (shouldBeSeamless) {
189 return Seamlessness::OnlySeamless;
190 } else {
191 return Seamlessness::SeamedAndSeamless;
192 }
193 }
Ady Abraham71c437d2020-01-31 15:56:57 -0800194 };
195
Mathias Agopian13127d82013-03-05 17:47:11 -0800196 struct State {
Marissa Wallf58c14b2018-07-24 10:50:43 -0700197 Geometry active_legacy;
198 Geometry requested_legacy;
Robert Carrae060832016-11-28 10:51:00 -0800199 int32_t z;
Fabien Sanglardf0c53d62017-03-03 18:58:50 -0800200
201 // The identifier of the layer stack this layer belongs to. A layer can
202 // only be associated to a single layer stack. A layer stack is a
203 // z-ordered group of layers which can be associated to one or more
204 // displays. Using the same layer stack on different displays is a way
205 // to achieve mirroring.
Mathias Agopian13127d82013-03-05 17:47:11 -0800206 uint32_t layerStack;
Fabien Sanglardf0c53d62017-03-03 18:58:50 -0800207
Mathias Agopian13127d82013-03-05 17:47:11 -0800208 uint8_t flags;
209 uint8_t reserved[2];
210 int32_t sequence; // changes when visible regions can change
Dan Stoza7dde5992015-05-22 09:51:44 -0700211 bool modified;
212
Fabien Sanglard4ed383c2016-12-13 14:02:41 -0800213 // Crop is expressed in layer space coordinate.
Marissa Wallf58c14b2018-07-24 10:50:43 -0700214 Rect crop_legacy;
215 Rect requestedCrop_legacy;
Robert Carr99e27f02016-06-16 15:18:02 -0700216
Robert Carr0d480722017-01-10 16:42:54 -0800217 // If set, defers this state update until the identified Layer
Dan Stoza7dde5992015-05-22 09:51:44 -0700218 // receives a frame with the given frameNumber
Marissa Wallf58c14b2018-07-24 10:50:43 -0700219 wp<Layer> barrierLayer_legacy;
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700220 uint64_t barrierFrameNumber;
Dan Stoza7dde5992015-05-22 09:51:44 -0700221
Mathias Agopian2ca79392013-04-02 18:30:32 -0700222 // the transparentRegion hint is a bit special, it's latched only
223 // when we receive a buffer -- this is because it's "content"
224 // dependent.
Marissa Wallf58c14b2018-07-24 10:50:43 -0700225 Region activeTransparentRegion_legacy;
226 Region requestedTransparentRegion_legacy;
Daniel Nicoara2f5f8a52016-12-20 16:11:58 -0500227
Evan Rosky1f6d6d52018-12-06 10:47:26 -0800228 LayerMetadata metadata;
Robert Carrdb66e622017-04-10 16:55:57 -0700229
230 // If non-null, a Surface this Surface's Z-order is interpreted relative to.
231 wp<Layer> zOrderRelativeOf;
chaviwe5ac40f2019-09-24 16:36:55 -0700232 bool isRelativeOf{false};
Robert Carrdb66e622017-04-10 16:55:57 -0700233
234 // A list of surfaces whose Z-order is interpreted relative to ours.
235 SortedVector<wp<Layer>> zOrderRelatives;
chaviw13fdc492017-06-27 12:40:18 -0700236
237 half4 color;
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700238 float cornerRadius;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800239 int backgroundBlurRadius;
Marissa Wall61c58622018-07-18 10:12:20 -0700240
Robert Carr720e5062018-07-30 17:45:14 -0700241 bool inputInfoChanged;
242 InputWindowInfo inputInfo;
Vishnu Nair6fabeec2019-03-12 13:42:49 -0700243 wp<Layer> touchableRegionCrop;
Robert Carr720e5062018-07-30 17:45:14 -0700244
Vishnu Nairfa247b12020-02-11 08:58:26 -0800245 // dataspace is only used by BufferStateLayer and EffectLayer
Valerie Haub153bab2019-03-05 10:47:28 -0800246 ui::Dataspace dataspace;
247
Marissa Wall61c58622018-07-18 10:12:20 -0700248 // The fields below this point are only used by BufferStateLayer
Valerie Hau134651a2020-01-28 16:21:22 -0800249 uint64_t frameNumber;
Marissa Wall61c58622018-07-18 10:12:20 -0700250 Geometry active;
251
252 uint32_t transform;
253 bool transformToDisplayInverse;
254
255 Rect crop;
256 Region transparentRegionHint;
257
258 sp<GraphicBuffer> buffer;
Marissa Wall947d34e2019-03-29 14:03:53 -0700259 client_cache_t clientCacheId;
Marissa Wall61c58622018-07-18 10:12:20 -0700260 sp<Fence> acquireFence;
Marissa Wall61c58622018-07-18 10:12:20 -0700261 HdrMetadata hdrMetadata;
262 Region surfaceDamageRegion;
263 int32_t api;
264
265 sp<NativeHandle> sidebandStream;
Peiyong Lind3788632018-09-18 16:01:31 -0700266 mat4 colorTransform;
Peiyong Lin747321c2018-10-01 10:03:11 -0700267 bool hasColorTransform;
Marissa Walle2ffb422018-10-12 11:33:52 -0700268
Valerie Haua72e2812019-01-23 13:40:39 -0800269 // pointer to background color layer that, if set, appears below the buffer state layer
270 // and the buffer state layer's children. Z order will be set to
271 // INT_MIN
272 sp<Layer> bgColorLayer;
Valerie Haued54efa2019-01-11 20:03:14 -0800273
Marissa Walle2ffb422018-10-12 11:33:52 -0700274 // The deque of callback handles for this frame. The back of the deque contains the most
275 // recent callback handle.
276 std::deque<sp<CallbackHandle>> callbackHandles;
Peiyong Linc502cb72019-03-01 15:00:23 -0800277 bool colorSpaceAgnostic;
Ady Abrahamf0c56492020-12-17 18:04:15 -0800278 nsecs_t desiredPresentTime = 0;
279 bool isAutoTimestamp = true;
Vishnu Nair08f6eae2019-11-26 14:01:39 -0800280
281 // Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will
282 // be rendered around the layer.
Vishnu Nairc97b8db2019-10-29 18:19:35 -0700283 float shadowRadius;
Ana Krulecc84d09b2019-11-02 23:10:29 +0100284
Lucas Dupinc3800b82020-10-02 16:24:48 -0700285 // Layer regions that are made of custom materials, like frosted glass
286 std::vector<BlurRegion> blurRegions;
287
Ana Krulecc84d09b2019-11-02 23:10:29 +0100288 // Priority of the layer assigned by Window Manager.
289 int32_t frameRateSelectionPriority;
Steven Thomas3172e202020-01-06 19:25:30 -0800290
Ady Abraham71c437d2020-01-31 15:56:57 -0800291 FrameRate frameRate;
Ady Abraham60e42ea2020-03-09 19:17:31 -0700292
293 // Indicates whether parents / children of this layer had set FrameRate
294 bool treeHasFrameRateVote;
Vishnu Nair6213bd92020-05-08 17:42:25 -0700295
296 // Set by window manager indicating the layer and all its children are
297 // in a different orientation than the display. The hint suggests that
298 // the graphic producers should receive a transform hint as if the
299 // display was in this orientation. When the display changes to match
300 // the layer orientation, the graphic producer may not need to allocate
301 // a buffer of a different size. ui::Transform::ROT_INVALID means the
302 // a fixed transform hint is not set.
303 ui::Transform::RotationFlags fixedTransformHint;
Ady Abraham22c7b5c2020-09-22 19:33:40 -0700304
305 // The vsync id that was used to start the transaction
306 int64_t frameTimelineVsyncId;
307
308 // When the transaction was posted
309 nsecs_t postTime;
Mathias Agopian13127d82013-03-05 17:47:11 -0800310 };
311
Peiyong Linf243e5e2020-08-22 17:40:59 -0700312 /*
313 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
314 * is called.
315 */
316 class LayerCleaner {
317 sp<SurfaceFlinger> mFlinger;
318 sp<Layer> mLayer;
319
320 protected:
321 ~LayerCleaner() {
322 // destroy client resources
323 mFlinger->onHandleDestroyed(mLayer);
324 }
325
326 public:
327 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
328 : mFlinger(flinger), mLayer(layer) {}
329 };
330
331 /*
332 * The layer handle is just a BBinder object passed to the client
333 * (remote process) -- we don't keep any reference on our side such that
334 * the dtor is called when the remote side let go of its reference.
335 *
336 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
337 * this layer when the handle is destroyed.
338 */
339 class Handle : public BBinder, public LayerCleaner {
340 public:
341 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
342 : LayerCleaner(flinger, layer), owner(layer) {}
343
344 wp<Layer> owner;
345 };
346
Lloyd Pique42ab75e2018-09-12 20:46:03 -0700347 explicit Layer(const LayerCreationArgs& args);
Mathias Agopianb7e930d2010-06-01 15:12:58 -0700348 virtual ~Layer();
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -0800349
Peiyong Linf243e5e2020-08-22 17:40:59 -0700350 static bool isLayerFocusedBasedOnPriority(int32_t priority);
351 static void miniDumpHeader(std::string& result);
352 static std::string frameRateCompatibilityString(FrameRateCompatibility compatibility);
Dominik Laskowski75848362019-11-11 17:57:20 -0800353
Peiyong Linf243e5e2020-08-22 17:40:59 -0700354 // Provide unique string for each class type in the Layer hierarchy
355 virtual const char* getType() const = 0;
Dominik Laskowskif7a09ed2019-10-07 13:54:18 -0700356
Peiyong Linf243e5e2020-08-22 17:40:59 -0700357 // true if this layer is visible, false otherwise
358 virtual bool isVisible() const = 0;
Chia-I Wuab0c3192017-08-01 11:29:00 -0700359
Peiyong Linf243e5e2020-08-22 17:40:59 -0700360 virtual sp<Layer> createClone() = 0;
361
Robert Carr7bf247e2017-05-18 14:02:49 -0700362 // Geometry setting functions.
363 //
364 // The following group of functions are used to specify the layers
365 // bounds, and the mapping of the texture on to those bounds. According
366 // to various settings changes to them may apply immediately, or be delayed until
367 // a pending resize is completed by the producer submitting a buffer. For example
368 // if we were to change the buffer size, and update the matrix ahead of the
369 // new buffer arriving, then we would be stretching the buffer to a different
370 // aspect before and after the buffer arriving, which probably isn't what we wanted.
371 //
372 // The first set of geometry functions are controlled by the scaling mode, described
373 // in window.h. The scaling mode may be set by the client, as it submits buffers.
Robert Carr7bf247e2017-05-18 14:02:49 -0700374 //
375 // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then
376 // matrix updates will not be applied while a resize is pending
377 // and the size and transform will remain in their previous state
378 // until a new buffer is submitted. If the scaling mode is another value
379 // then the old-buffer will immediately be scaled to the pending size
380 // and the new matrix will be immediately applied following this scaling
381 // transformation.
Robert Carr8d5227b2017-03-16 15:41:03 -0700382
Robert Carr7bf247e2017-05-18 14:02:49 -0700383 // Set the default buffer size for the assosciated Producer, in pixels. This is
384 // also the rendered size of the layer prior to any transformations. Parent
385 // or local matrix transformations will not affect the size of the buffer,
386 // but may affect it's on-screen size or clipping.
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800387 virtual bool setSize(uint32_t w, uint32_t h);
Robert Carr7bf247e2017-05-18 14:02:49 -0700388 // Set a 2x2 transformation matrix on the layer. This transform
389 // will be applied after parent transforms, but before any final
390 // producer specified transform.
Marissa Wall61c58622018-07-18 10:12:20 -0700391 virtual bool setMatrix(const layer_state_t::matrix22_t& matrix,
392 bool allowNonRectPreservingTransforms);
Robert Carr7bf247e2017-05-18 14:02:49 -0700393
394 // This second set of geometry attributes are controlled by
395 // setGeometryAppliesWithResize, and their default mode is to be
396 // immediate. If setGeometryAppliesWithResize is specified
397 // while a resize is pending, then update of these attributes will
398 // be delayed until the resize completes.
399
400 // setPosition operates in parent buffer space (pre parent-transform) or display
401 // space for top-level layers.
chaviw214c89d2019-09-04 16:03:53 -0700402 virtual bool setPosition(float x, float y);
Robert Carr7bf247e2017-05-18 14:02:49 -0700403 // Buffer space
chaviw214c89d2019-09-04 16:03:53 -0700404 virtual bool setCrop_legacy(const Rect& crop);
Robert Carr8d5227b2017-03-16 15:41:03 -0700405
Robert Carr7bf247e2017-05-18 14:02:49 -0700406 // TODO(b/38182121): Could we eliminate the various latching modes by
407 // using the layer hierarchy?
408 // -----------------------------------------------------------------------
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800409 virtual bool setLayer(int32_t z);
410 virtual bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ);
Robert Carrdb66e622017-04-10 16:55:57 -0700411
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800412 virtual bool setAlpha(float alpha);
Valerie Haudd0b7572019-01-29 14:59:27 -0800413 virtual bool setColor(const half3& /*color*/) { return false; };
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700414
415 // Set rounded corner radius for this layer and its children.
416 //
417 // We only support 1 radius per layer in the hierarchy, where parent layers have precedence.
418 // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer
419 // from which we inferred the rounded corner radius.
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800420 virtual bool setCornerRadius(float cornerRadius);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800421 // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which
422 // is specified in pixels.
423 virtual bool setBackgroundBlurRadius(int backgroundBlurRadius);
Lucas Dupinc3800b82020-10-02 16:24:48 -0700424 virtual bool setBlurRegions(const std::vector<BlurRegion>& effectRegions);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800425 virtual bool setTransparentRegionHint(const Region& transparent);
426 virtual bool setFlags(uint8_t flags, uint8_t mask);
427 virtual bool setLayerStack(uint32_t layerStack);
428 virtual uint32_t getLayerStack() const;
Marissa Wall61c58622018-07-18 10:12:20 -0700429 virtual void deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle,
430 uint64_t frameNumber);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800431 virtual void deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber);
Evan Roskyef876c92019-01-25 17:46:06 -0800432 virtual bool setMetadata(const LayerMetadata& data);
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200433 virtual void setChildrenDrawingParent(const sp<Layer>&);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800434 virtual bool reparent(const sp<IBinder>& newParentHandle);
Marissa Wall61c58622018-07-18 10:12:20 -0700435 virtual bool detachChildren();
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800436 virtual bool setColorTransform(const mat4& matrix);
437 virtual mat4 getColorTransform() const;
438 virtual bool hasColorTransform() const;
Peiyong Linc502cb72019-03-01 15:00:23 -0800439 virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; }
Marissa Wall61c58622018-07-18 10:12:20 -0700440
441 // Used only to set BufferStateLayer state
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800442 virtual bool setTransform(uint32_t /*transform*/) { return false; };
443 virtual bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/) { return false; };
444 virtual bool setCrop(const Rect& /*crop*/) { return false; };
445 virtual bool setFrame(const Rect& /*frame*/) { return false; };
Valerie Haubf784642020-01-29 07:25:23 -0800446 virtual bool setBuffer(const sp<GraphicBuffer>& /*buffer*/, const sp<Fence>& /*acquireFence*/,
447 nsecs_t /*postTime*/, nsecs_t /*desiredPresentTime*/,
Ady Abrahamf0c56492020-12-17 18:04:15 -0800448 bool /*isAutoTimestamp*/, const client_cache_t& /*clientCacheId*/,
Vishnu Nairadf632b2021-01-07 14:05:08 -0800449 uint64_t /* frameNumber */, std::optional<nsecs_t> /* dequeueTime */) {
Ady Abraham09bd3922019-04-08 10:44:56 -0700450 return false;
Marissa Wall947d34e2019-03-29 14:03:53 -0700451 };
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800452 virtual bool setAcquireFence(const sp<Fence>& /*fence*/) { return false; };
453 virtual bool setDataspace(ui::Dataspace /*dataspace*/) { return false; };
454 virtual bool setHdrMetadata(const HdrMetadata& /*hdrMetadata*/) { return false; };
455 virtual bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/) { return false; };
456 virtual bool setApi(int32_t /*api*/) { return false; };
457 virtual bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/) { return false; };
Marissa Walle2ffb422018-10-12 11:33:52 -0700458 virtual bool setTransactionCompletedListeners(
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800459 const std::vector<sp<CallbackHandle>>& /*handles*/) {
Marissa Walle2ffb422018-10-12 11:33:52 -0700460 return false;
461 };
Valerie Hau7618b232020-01-09 16:03:08 -0800462 virtual void forceSendCallbacks() {}
Valerie Hau871d6352020-01-29 08:44:02 -0800463 virtual bool addFrameEvent(const sp<Fence>& /*acquireFence*/, nsecs_t /*postedTime*/,
464 nsecs_t /*requestedPresentTime*/) {
465 return false;
466 }
Valerie Haudd0b7572019-01-29 14:59:27 -0800467 virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace);
Peiyong Linc502cb72019-03-01 15:00:23 -0800468 virtual bool setColorSpaceAgnostic(const bool agnostic);
Ana Krulecc84d09b2019-11-02 23:10:29 +0100469 virtual bool setFrameRateSelectionPriority(int32_t priority);
Vishnu Nair6213bd92020-05-08 17:42:25 -0700470 virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint);
Vishnu Naircf26a0a2020-11-13 12:56:20 -0800471 virtual void setAutoRefresh(bool /* autoRefresh */) {}
Ana Krulecc84d09b2019-11-02 23:10:29 +0100472 // If the variable is not set on the layer, it traverses up the tree to inherit the frame
473 // rate priority from its parent.
474 virtual int32_t getFrameRateSelectionPriority() const;
chaviw4244e032019-09-04 11:27:49 -0700475 virtual ui::Dataspace getDataSpace() const { return ui::Dataspace::UNKNOWN; }
Chia-I Wu01591c92018-05-22 12:03:00 -0700476
Lloyd Piquede196652020-01-22 17:29:58 -0800477 virtual sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const;
478 virtual compositionengine::LayerFECompositionState* editCompositionState();
Lloyd Piquefeb73d72018-12-04 17:23:44 -0800479
Dan Stozaee44edd2015-03-23 15:50:23 -0700480 // If we have received a new buffer this frame, we will pass its surface
481 // damage down to hardware composer. Otherwise, we must send a region with
482 // one empty rect.
Robert Carr105e64b2018-03-07 12:47:50 -0800483 virtual void useSurfaceDamage() {}
484 virtual void useEmptyDamage() {}
Dan Stozaee44edd2015-03-23 15:50:23 -0700485
Robert Carr7121caf2020-12-15 13:07:32 -0800486 virtual void incrementPendingBufferCount() {}
487
Peiyong Linf243e5e2020-08-22 17:40:59 -0700488 /*
489 * isOpaque - true if this surface is opaque
490 *
491 * This takes into account the buffer format (i.e. whether or not the
492 * pixel format includes an alpha channel) and the "opaque" flag set
493 * on the layer. It does not examine the current plane alpha value.
494 */
495 virtual bool isOpaque(const Layer::State&) const { return false; }
496
497 /*
498 * Returns whether this layer can receive input.
499 */
500 virtual bool canReceiveInput() const;
501
502 /*
Peiyong Lin05cc0112020-10-14 16:16:37 -0700503 * isProtected - true if the layer may contain protected contents in the
Peiyong Linf243e5e2020-08-22 17:40:59 -0700504 * GRALLOC_USAGE_PROTECTED sense.
505 */
506 virtual bool isProtected() const { return false; }
507
508 /*
509 * isFixedSize - true if content has a fixed size
510 */
511 virtual bool isFixedSize() const { return true; }
512
513 /*
514 * usesSourceCrop - true if content should use a source crop
515 */
516 virtual bool usesSourceCrop() const { return false; }
517
518 // Most layers aren't created from the main thread, and therefore need to
519 // grab the SF state lock to access HWC, but ContainerLayer does, so we need
520 // to avoid grabbing the lock again to avoid deadlock
521 virtual bool isCreatedFromMainThread() const { return false; }
522
523 virtual Geometry getActiveGeometry(const Layer::State& s) const { return s.active_legacy; }
524 virtual uint32_t getActiveWidth(const Layer::State& s) const { return s.active_legacy.w; }
525 virtual uint32_t getActiveHeight(const Layer::State& s) const { return s.active_legacy.h; }
526 virtual ui::Transform getActiveTransform(const Layer::State& s) const {
527 return s.active_legacy.transform;
528 }
529 virtual Region getActiveTransparentRegion(const Layer::State& s) const {
530 return s.activeTransparentRegion_legacy;
531 }
532 virtual Rect getCrop(const Layer::State& s) const { return s.crop_legacy; }
533 virtual bool needsFiltering(const DisplayDevice*) const { return false; }
534
535 // True if this layer requires filtering
536 // This method is distinct from needsFiltering() in how the filter
537 // requirement is computed. needsFiltering() compares displayFrame and crop,
538 // where as this method transforms the displayFrame to layer-stack space
539 // first. This method should be used if there is no physical display to
540 // project onto when taking screenshots, as the filtering requirements are
541 // different.
542 // If the parent transform needs to be undone when capturing the layer, then
543 // the inverse parent transform is also required.
544 virtual bool needsFilteringForScreenshots(const DisplayDevice*, const ui::Transform&) const {
545 return false;
546 }
547
548 virtual void updateCloneBufferInfo(){};
549
550 virtual void setDefaultBufferSize(uint32_t /*w*/, uint32_t /*h*/) {}
551
552 virtual bool isHdrY410() const { return false; }
553
554 virtual bool shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { return false; }
555
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700556 virtual uint64_t getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const { return 0; }
557
Peiyong Linf243e5e2020-08-22 17:40:59 -0700558 /*
559 * called after composition.
560 * returns true if the layer latched a new buffer this frame.
561 */
562 virtual bool onPostComposition(const DisplayDevice*,
563 const std::shared_ptr<FenceTime>& /*glDoneFence*/,
564 const std::shared_ptr<FenceTime>& /*presentFence*/,
565 const CompositorTiming&) {
566 return false;
567 }
568
569 // If a buffer was replaced this frame, release the former buffer
570 virtual void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { }
571
572 virtual void finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& /*glDoneFence*/,
573 const CompositorTiming& /*compositorTiming*/) {}
574
575 /*
576 * latchBuffer - called each time the screen is redrawn and returns whether
577 * the visible regions need to be recomputed (this is a fairly heavy
578 * operation, so this should be set only if needed). Typically this is used
579 * to figure out if the content or size of a surface has changed.
580 */
581 virtual bool latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/,
582 nsecs_t /*expectedPresentTime*/) {
583 return false;
584 }
585
586 virtual bool isBufferLatched() const { return false; }
587
588 virtual void latchAndReleaseBuffer() {}
589
590 /*
591 * returns the rectangle that crops the content of the layer and scales it
592 * to the layer's size.
593 */
594 virtual Rect getBufferCrop() const { return Rect(); }
595
596 /*
597 * Returns the transform applied to the buffer.
598 */
599 virtual uint32_t getBufferTransform() const { return 0; }
600
601 virtual sp<GraphicBuffer> getBuffer() const { return nullptr; }
602
603 virtual ui::Transform::RotationFlags getTransformHint() const { return ui::Transform::ROT_0; }
604
605 /*
606 * Returns if a frame is ready
607 */
608 virtual bool hasReadyFrame() const { return false; }
609
610 virtual int32_t getQueuedFrameCount() const { return 0; }
611
612 virtual void pushPendingState();
613
614 /**
615 * Returns active buffer size in the correct orientation. Buffer size is determined by undoing
616 * any buffer transformations. If the layer has no buffer then return INVALID_RECT.
617 */
618 virtual Rect getBufferSize(const Layer::State&) const { return Rect::INVALID_RECT; }
619
620 /**
621 * Returns the source bounds. If the bounds are not defined, it is inferred from the
622 * buffer size. Failing that, the bounds are determined from the passed in parent bounds.
623 * For the root layer, this is the display viewport size.
624 */
625 virtual FloatRect computeSourceBounds(const FloatRect& parentBounds) const {
626 return parentBounds;
627 }
628 virtual FrameRate getFrameRateForLayerTree() const;
629
630 virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool /*forceFlush*/) {
631 return {};
632 }
633
634 virtual bool getTransformToDisplayInverse() const { return false; }
635
636 // Returns how rounded corners should be drawn for this layer.
637 // This will traverse the hierarchy until it reaches its root, finding topmost rounded
638 // corner definition and converting it into current layer's coordinates.
639 // As of now, only 1 corner radius per display list is supported. Subsequent ones will be
640 // ignored.
641 virtual RoundedCornerState getRoundedCornerState() const;
642
643 virtual void notifyAvailableFrames(nsecs_t /*expectedPresentTime*/) {}
644 virtual PixelFormat getPixelFormat() const { return PIXEL_FORMAT_NONE; }
645 /**
646 * Return whether this layer needs an input info. For most layer types
647 * this is only true if they explicitly set an input-info but BufferLayer
648 * overrides this so we can generate input-info for Buffered layers that don't
649 * have them (for input occlusion detection checks).
650 */
651 virtual bool needsInputInfo() const { return hasInputInfo(); }
652
653 // Implements RefBase.
654 void onFirstRef() override;
655
656 // implements compositionengine::LayerFE
657 const compositionengine::LayerFECompositionState* getCompositionState() const override;
658 bool onPreComposition(nsecs_t) override;
659 void prepareCompositionState(compositionengine::LayerFE::StateSubset subset) override;
660 std::vector<compositionengine::LayerFE::LayerSettings> prepareClientCompositionList(
661 compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
662 void onLayerDisplayed(const sp<Fence>& releaseFence) override;
663 const char* getDebugName() const override;
664
665 bool reparentChildren(const sp<IBinder>& newParentHandle);
666 void reparentChildren(const sp<Layer>& newParent);
667 bool attachChildren();
668 bool isLayerDetached() const { return mLayerDetached; }
669 bool setShadowRadius(float shadowRadius);
670
671 // Before color management is introduced, contents on Android have to be
672 // desaturated in order to match what they appears like visually.
673 // With color management, these contents will appear desaturated, thus
674 // needed to be saturated so that they match what they are designed for
675 // visually.
676 bool isLegacyDataSpace() const;
677
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800678 uint32_t getTransactionFlags() const { return mTransactionFlags; }
679 uint32_t getTransactionFlags(uint32_t flags);
680 uint32_t setTransactionFlags(uint32_t flags);
Mathias Agopian13127d82013-03-05 17:47:11 -0800681
Lloyd Piqueef36b002019-01-23 17:52:04 -0800682 // Deprecated, please use compositionengine::Output::belongsInOutput()
683 // instead.
684 // TODO(lpique): Move the remaining callers (screencap) to the new function.
chaviw4b9d5e12020-08-04 18:30:35 -0700685 bool belongsToDisplay(uint32_t layerStack) const { return getLayerStack() == layerStack; }
Chia-I Wuab0c3192017-08-01 11:29:00 -0700686
Vishnu Nair4351ad52019-02-11 14:13:02 -0800687 FloatRect getBounds(const Region& activeTransparentRegion) const;
688 FloatRect getBounds() const;
689
690 // Compute bounds for the layer and cache the results.
Vishnu Nairc97b8db2019-10-29 18:19:35 -0700691 void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius);
Vishnu Nair4351ad52019-02-11 14:13:02 -0800692
Vishnu Nairc652ff82019-03-15 12:48:54 -0700693 // Returns the buffer scale transform if a scaling mode is set.
694 ui::Transform getBufferScaleTransform() const;
695
Vishnu Nair4351ad52019-02-11 14:13:02 -0800696 // Get effective layer transform, taking into account all its parent transform with any
697 // scaling if the parent scaling more is not NATIVE_WINDOW_SCALING_MODE_FREEZE.
Vishnu Nairc652ff82019-03-15 12:48:54 -0700698 ui::Transform getTransformWithScale(const ui::Transform& bufferScaleTransform) const;
699
700 // Returns the bounds of the layer without any buffer scaling.
701 FloatRect getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800702
Pablo Ceballos40845df2016-01-25 17:41:15 -0800703 int32_t getSequence() const { return sequence; }
704
Mikael Pessa2e1608f2019-07-19 11:25:35 -0700705 // For tracing.
706 // TODO: Replace with raw buffer id from buffer metadata when that becomes available.
707 // GraphicBuffer::getId() does not provide a reliable global identifier. Since the traces
708 // creates its tracks by buffer id and has no way of associating a buffer back to the process
709 // that created it, the current implementation is only sufficient for cases where a buffer is
710 // only used within a single layer.
chaviwd62d3062019-09-04 14:48:02 -0700711 uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; }
Mikael Pessa2e1608f2019-07-19 11:25:35 -0700712
Mathias Agopian13127d82013-03-05 17:47:11 -0800713 /*
714 * isSecure - true if this surface is secure, that is if it prevents
Peiyong Lin05cc0112020-10-14 16:16:37 -0700715 * screenshots or VNC servers. A surface can be set to be secure by the
716 * application, being secure doesn't mean the surface has DRM contents.
Mathias Agopian13127d82013-03-05 17:47:11 -0800717 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800718 bool isSecure() const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800719
720 /*
Robert Carr1f0a16a2016-10-24 16:27:39 -0700721 * isHiddenByPolicy - true if this layer has been forced invisible.
722 * just because this is false, doesn't mean isVisible() is true.
723 * For example if this layer has no active buffer, it may not be hidden by
724 * policy, but it still can not be visible.
725 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800726 bool isHiddenByPolicy() const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700727
Robert Carr2e102c92018-10-23 12:11:15 -0700728 bool isRemovedFromCurrentState() const;
chaviw8b3871a2017-11-01 17:41:01 -0700729
chaviw4c34a092020-07-08 11:30:06 -0700730 LayerProto* writeToProto(LayersProto& layersProto, uint32_t traceFlags, const DisplayDevice*);
chaviw08f3cb22020-01-13 13:17:21 -0800731
Vishnu Nair8406fd72019-07-30 11:29:31 -0700732 // Write states that are modified by the main thread. This includes drawing
733 // state as well as buffer data. This should be called in the main or tracing
734 // thread.
chaviw4c34a092020-07-08 11:30:06 -0700735 void writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags, const DisplayDevice*);
Vishnu Nair8406fd72019-07-30 11:29:31 -0700736 // Write drawing or current state. If writing current state, the caller should hold the
737 // external mStateLock. If writing drawing state, this function should be called on the
738 // main or tracing thread.
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200739 void writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet,
chaviw4c34a092020-07-08 11:30:06 -0700740 uint32_t traceFlags = SurfaceTracing::TRACE_ALL);
Yiwei Zhang7124ad32018-02-21 13:02:45 -0800741
Peiyong Linf243e5e2020-08-22 17:40:59 -0700742 InputWindowInfo::Type getWindowType() const { return mWindowType; }
Peiyong Lin97067b02019-03-29 17:34:45 +0000743
chaviwc5676c62020-09-18 15:01:04 -0700744 bool getPrimaryDisplayOnly() const;
chaviwb4c6e582019-08-16 14:35:07 -0700745
chaviw74b03172019-08-19 11:09:03 -0700746 void updateMirrorInfo();
chaviw74b03172019-08-19 11:09:03 -0700747
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700748 /*
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700749 * doTransaction - process the transaction. This is a good place to figure
750 * out which attributes of the surface have changed.
751 */
Robert Carr7121caf2020-12-15 13:07:32 -0800752 virtual uint32_t doTransaction(uint32_t transactionFlags);
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700753
754 /*
Vishnu Nairda9c85a2019-06-03 17:26:48 -0700755 * Remove relative z for the layer if its relative parent is not part of the
756 * provided layer tree.
757 */
758 void removeRelativeZ(const std::vector<Layer*>& layersInTree);
759
760 /*
761 * Remove from current state and mark for removal.
762 */
763 void removeFromCurrentState();
764
765 /*
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800766 * called with the state lock from a binder thread when the layer is
Chia-I Wuc6657022017-08-15 11:18:17 -0700767 * removed from the current list to the pending removal list
768 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800769 void onRemovedFromCurrentState();
Chia-I Wuc6657022017-08-15 11:18:17 -0700770
chaviw61626f22018-11-15 16:26:27 -0800771 /*
772 * Called when the layer is added back to the current state list.
773 */
774 void addToCurrentState();
775
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700776 /*
777 * Sets display transform hint on BufferLayerConsumer.
778 */
779 void updateTransformHint(ui::Transform::RotationFlags);
Andy McFadden69052052012-09-14 16:10:11 -0700780
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800781 inline const State& getDrawingState() const { return mDrawingState; }
782 inline const State& getCurrentState() const { return mCurrentState; }
783 inline State& getCurrentState() { return mCurrentState; }
Mathias Agopian13127d82013-03-05 17:47:11 -0800784
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700785 LayerDebugInfo getLayerDebugInfo(const DisplayDevice*) const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800786
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700787 void miniDump(std::string& result, const DisplayDevice&) const;
Yiwei Zhang5434a782018-12-05 18:06:32 -0800788 void dumpFrameStats(std::string& result) const;
789 void dumpFrameEvents(std::string& result);
Vishnu Nair0f085c62019-08-30 08:49:12 -0700790 void dumpCallingUidPid(std::string& result) const;
Svetoslavd85084b2014-03-20 10:28:31 -0700791 void clearFrameStats();
Jamie Gennis6547ff42013-07-16 20:12:42 -0700792 void logFrameStats();
Svetoslavd85084b2014-03-20 10:28:31 -0700793 void getFrameStats(FrameStats* outStats) const;
Brian Anderson5ea5e592016-12-01 16:54:33 -0800794 void onDisconnect();
Brian Anderson3890c392016-07-25 12:48:08 -0700795 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry,
David Sodman41fdfc92017-11-06 16:09:56 -0800796 FrameEventHistoryDelta* outDelta);
Pablo Ceballosce796e72016-02-04 19:10:51 -0800797
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800798 ui::Transform getTransform() const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700799
Robert Carr6452f122017-03-21 10:41:29 -0700800 // Returns the Alpha of the Surface, accounting for the Alpha
801 // of parent Surfaces in the hierarchy (alpha's will be multiplied
802 // down the hierarchy).
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800803 half getAlpha() const;
804 half4 getColor() const;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800805 int32_t getBackgroundBlurRadius() const;
Vishnu Nairb87d94f2020-02-13 09:17:36 -0800806 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; };
Robert Carr6452f122017-03-21 10:41:29 -0700807
Vishnu Nair6213bd92020-05-08 17:42:25 -0700808 // Returns the transform hint set by Window Manager on the layer or one of its parents.
809 // This traverses the current state because the data is needed when creating
810 // the layer(off drawing thread) and the hint should be available before the producer
811 // is ready to acquire a buffer.
812 ui::Transform::RotationFlags getFixedTransformHint() const;
813
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200814 renderengine::ShadowSettings getShadowSettings(const Rect& layerStackRect) const;
Vishnu Nair08f6eae2019-11-26 14:01:39 -0800815
Edgar Arriaga844fa672020-01-16 14:21:42 -0800816 /**
817 * Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder
818 * which will not emit children who have relativeZOrder to another layer, this method
819 * just directly emits all children. It also emits them in no particular order.
820 * So this method is not suitable for graphical operations, as it doesn't represent
821 * the scene state, but it's also more efficient than traverseInZOrder and so useful for
822 * book-keeping.
823 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200824 void traverse(LayerVector::StateSet, const LayerVector::Visitor&);
825 void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
826 void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700827
chaviw4b129c22018-04-09 16:19:43 -0700828 /**
829 * Traverse only children in z order, ignoring relative layers that are not children of the
830 * parent.
831 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200832 void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
chaviwa76b2712017-09-20 12:02:26 -0700833
Chia-I Wu98f1c102017-05-30 14:54:08 -0700834 size_t getChildrenCount() const;
Valerie Hauc5686802019-11-22 14:18:09 -0800835
836 // ONLY CALL THIS FROM THE LAYER DTOR!
837 // See b/141111965. We need to add current children to offscreen layers in
838 // the layer dtor so as not to dangle layers. Since the layer has not
839 // committed its transaction when the layer is destroyed, we must add
840 // current children. This is safe in the dtor as we will no longer update
841 // the current state, but should not be called anywhere else!
842 LayerVector& getCurrentChildren() { return mCurrentChildren; }
843
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200844 void addChild(const sp<Layer>&);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700845 // Returns index if removed, or negative value otherwise
846 // for symmetry with Vector::remove
847 ssize_t removeChild(const sp<Layer>& layer);
Chia-I Wue41dbe62017-06-13 14:10:56 -0700848 sp<Layer> getParent() const { return mCurrentParent.promote(); }
Robert Carr1f0a16a2016-10-24 16:27:39 -0700849 bool hasParent() const { return getParent() != nullptr; }
Vishnu Nair4351ad52019-02-11 14:13:02 -0800850 Rect getScreenBounds(bool reduceTransparentRegion = true) const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700851 bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
Robert Carr503c7042017-09-27 15:06:08 -0700852 bool setChildRelativeLayer(const sp<Layer>& childLayer,
853 const sp<IBinder>& relativeToHandle, int32_t relativeZ);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700854
855 // Copy the current list of children to the drawing state. Called by
856 // SurfaceFlinger to complete a transaction.
857 void commitChildList();
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200858 int32_t getZ(LayerVector::StateSet) const;
Vishnu Nair4351ad52019-02-11 14:13:02 -0800859
Vishnu Nairefc42e22019-12-03 17:36:12 -0800860 /**
861 * Returns the cropped buffer size or the layer crop if the layer has no buffer. Return
862 * INVALID_RECT if the layer has no buffer and no crop.
863 * A layer with an invalid buffer size and no crop is considered to be boundless. The layer
864 * bounds are constrained by its parent bounds.
865 */
866 Rect getCroppedBufferSize(const Layer::State& s) const;
867
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200868 bool setFrameRate(FrameRate);
Peiyong Linf243e5e2020-08-22 17:40:59 -0700869
Ady Abraham22c7b5c2020-09-22 19:33:40 -0700870 virtual void setFrameTimelineVsyncForBuffer(int64_t /*frameTimelineVsyncId*/) {}
871 void setFrameTimelineVsyncForTransaction(int64_t frameTimelineVsyncId, nsecs_t postTime);
Ady Abraham74e17562020-08-24 18:18:19 -0700872
Peiyong Linf243e5e2020-08-22 17:40:59 -0700873 // Creates a new handle each time, so we only expect
874 // this to be called once.
875 sp<IBinder> getHandle();
876 const std::string& getName() const { return mName; }
877 bool getPremultipledAlpha() const;
878 void setInputInfo(const InputWindowInfo& info);
879
880 InputWindowInfo fillInputInfo();
881 /**
882 * Returns whether this layer has an explicitly set input-info.
883 */
884 bool hasInputInfo() const;
885
Ady Abraham62a0be22020-12-08 16:54:10 -0800886 virtual uid_t getOwnerUid() const { return mOwnerUid; }
Peiyong Linf243e5e2020-08-22 17:40:59 -0700887
Adithya Srinivasan9febda82020-10-19 10:49:41 -0700888 pid_t getOwnerPid() { return mOwnerPid; }
889
Peiyong Linf243e5e2020-08-22 17:40:59 -0700890 // This layer is not a clone, but it's the parent to the cloned hierarchy. The
891 // variable mClonedChild represents the top layer that will be cloned so this
892 // layer will be the parent of mClonedChild.
893 // The layers in the cloned hierarchy will match the lifetime of the real layers. That is
894 // if the real layer is destroyed, then the clone layer will also be destroyed.
895 sp<Layer> mClonedChild;
896
897 mutable bool contentDirty{false};
898 Region surfaceDamageRegion;
899
900 // Layer serial number. This gives layers an explicit ordering, so we
901 // have a stable sort order when their layer stack and Z-order are
902 // the same.
903 int32_t sequence{sSequence++};
904
905 bool mPendingHWCDestroy{false};
Steven Thomas3172e202020-01-06 19:25:30 -0800906
Mathias Agopian13127d82013-03-05 17:47:11 -0800907protected:
David Sodman41fdfc92017-11-06 16:09:56 -0800908 class SyncPoint {
Dan Stoza7dde5992015-05-22 09:51:44 -0700909 public:
KaiChieh Chuang948c6422020-10-13 10:38:48 +0800910 explicit SyncPoint(uint64_t frameNumber, wp<Layer> requestedSyncLayer,
911 wp<Layer> barrierLayer_legacy)
chaviw43cb3cb2019-05-31 15:23:41 -0700912 : mFrameNumber(frameNumber),
913 mFrameIsAvailable(false),
914 mTransactionIsApplied(false),
KaiChieh Chuang948c6422020-10-13 10:38:48 +0800915 mRequestedSyncLayer(requestedSyncLayer),
916 mBarrierLayer_legacy(barrierLayer_legacy) {}
David Sodman41fdfc92017-11-06 16:09:56 -0800917 uint64_t getFrameNumber() const { return mFrameNumber; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700918
David Sodman41fdfc92017-11-06 16:09:56 -0800919 bool frameIsAvailable() const { return mFrameIsAvailable; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700920
David Sodman41fdfc92017-11-06 16:09:56 -0800921 void setFrameAvailable() { mFrameIsAvailable = true; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700922
David Sodman41fdfc92017-11-06 16:09:56 -0800923 bool transactionIsApplied() const { return mTransactionIsApplied; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700924
David Sodman41fdfc92017-11-06 16:09:56 -0800925 void setTransactionApplied() { mTransactionIsApplied = true; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700926
chaviw43cb3cb2019-05-31 15:23:41 -0700927 sp<Layer> getRequestedSyncLayer() { return mRequestedSyncLayer.promote(); }
928
KaiChieh Chuang948c6422020-10-13 10:38:48 +0800929 sp<Layer> getBarrierLayer() const { return mBarrierLayer_legacy.promote(); }
930
931 bool isTimeout() const {
932 using namespace std::chrono_literals;
933 static constexpr std::chrono::nanoseconds TIMEOUT_THRESHOLD = 1s;
934
935 return std::chrono::steady_clock::now() - mCreateTimeStamp > TIMEOUT_THRESHOLD;
936 }
937
938 void checkTimeoutAndLog() {
939 using namespace std::chrono_literals;
940 static constexpr std::chrono::nanoseconds LOG_PERIOD = 1s;
941
942 if (!frameIsAvailable() && isTimeout()) {
943 const auto now = std::chrono::steady_clock::now();
944 if (now - mLastLogTime > LOG_PERIOD) {
945 mLastLogTime = now;
946 sp<Layer> requestedSyncLayer = getRequestedSyncLayer();
947 sp<Layer> barrierLayer = getBarrierLayer();
948 ALOGW("[%s] sync point %" PRIu64 " wait timeout %lld for %s",
949 requestedSyncLayer ? requestedSyncLayer->getDebugName() : "Removed",
950 mFrameNumber, (now - mCreateTimeStamp).count(),
951 barrierLayer ? barrierLayer->getDebugName() : "Removed");
952 }
953 }
954 }
955
Dan Stoza7dde5992015-05-22 09:51:44 -0700956 private:
957 const uint64_t mFrameNumber;
958 std::atomic<bool> mFrameIsAvailable;
959 std::atomic<bool> mTransactionIsApplied;
chaviw43cb3cb2019-05-31 15:23:41 -0700960 wp<Layer> mRequestedSyncLayer;
KaiChieh Chuang948c6422020-10-13 10:38:48 +0800961 wp<Layer> mBarrierLayer_legacy;
962 const std::chrono::time_point<std::chrono::steady_clock> mCreateTimeStamp =
963 std::chrono::steady_clock::now();
964 std::chrono::time_point<std::chrono::steady_clock> mLastLogTime;
Dan Stoza7dde5992015-05-22 09:51:44 -0700965 };
966
Peiyong Linf243e5e2020-08-22 17:40:59 -0700967 friend class impl::SurfaceInterceptor;
968
969 // For unit tests
970 friend class TestableSurfaceFlinger;
971 friend class RefreshRateSelectionTest;
972 friend class SetFrameRateTest;
973
974 virtual void setInitialValuesForClone(const sp<Layer>& clonedFrom);
975 virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
976 compositionengine::LayerFE::ClientCompositionTargetSettings&);
977 virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareShadowClientComposition(
978 const LayerFE::LayerSettings&, const Rect& layerStackRect,
979 ui::Dataspace outputDataspace);
980 virtual void preparePerFrameCompositionState();
981 virtual void commitTransaction(const State& stateToCommit);
982 virtual bool applyPendingStates(State* stateToCommit);
983 virtual uint32_t doTransactionResize(uint32_t flags, Layer::State* stateToCommit);
Jorim Jaggi9c03b502020-11-24 23:51:31 +0100984 virtual void onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame>&) {}
Peiyong Linf243e5e2020-08-22 17:40:59 -0700985
986 // Returns mCurrentScaling mode (originating from the
987 // Client) or mOverrideScalingMode mode (originating from
988 // the Surface Controller) if set.
989 virtual uint32_t getEffectiveScalingMode() const { return 0; }
990
991 sp<compositionengine::LayerFE> asLayerFE() const;
992 sp<Layer> getClonedFrom() { return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr; }
993 bool isClone() { return mClonedFrom != nullptr; }
994 bool isClonedFromAlive() { return getClonedFrom() != nullptr; }
995
996 void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
997 void updateClonedChildren(const sp<Layer>& mirrorRoot,
998 std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
999 void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
1000 void addChildToDrawing(const sp<Layer>&);
1001 void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
1002
1003 // Modifies the passed in layer settings to clear the contents. If the blackout flag is set,
1004 // the settings clears the content with a solid black fill.
1005 void prepareClearClientComposition(LayerFE::LayerSettings&, bool blackout) const;
1006
1007 void prepareBasicGeometryCompositionState();
1008 void prepareGeometryCompositionState();
1009 void prepareCursorCompositionState();
1010
1011 uint32_t getEffectiveUsage(uint32_t usage) const;
1012
1013 /**
1014 * Setup rounded corners coordinates of this layer, taking into account the layer bounds and
1015 * crop coordinates, transforming them into layer space.
1016 */
1017 void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const;
1018 void setParent(const sp<Layer>&);
1019 LayerVector makeTraversalList(LayerVector::StateSet, bool* outSkipRelativeZUsers);
1020 void addZOrderRelative(const wp<Layer>& relative);
1021 void removeZOrderRelative(const wp<Layer>& relative);
1022 compositionengine::OutputLayer* findOutputLayerForDisplay(const DisplayDevice*) const;
1023 bool usingRelativeZ(LayerVector::StateSet) const;
1024
Dan Stozacac35382016-01-27 12:21:06 -08001025 // SyncPoints which will be signaled when the correct frame is at the head
1026 // of the queue and dropped after the frame has been latched. Protected by
1027 // mLocalSyncPointMutex.
1028 Mutex mLocalSyncPointMutex;
Dan Stoza7dde5992015-05-22 09:51:44 -07001029 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints;
1030
Dan Stozacac35382016-01-27 12:21:06 -08001031 // SyncPoints which will be signaled and then dropped when the transaction
1032 // is applied
Dan Stoza7dde5992015-05-22 09:51:44 -07001033 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
1034
Dan Stozacac35382016-01-27 12:21:06 -08001035 // Returns false if the relevant frame has already been latched
1036 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
Dan Stoza7dde5992015-05-22 09:51:44 -07001037
Lloyd Pique0449b0f2018-12-20 16:23:45 -08001038 void popPendingState(State* stateToCommit);
Robert Carrc3574f72016-03-24 12:19:32 -07001039
Peiyong Linf243e5e2020-08-22 17:40:59 -07001040 // constant
1041 sp<SurfaceFlinger> mFlinger;
Mathias Agopianb7e930d2010-06-01 15:12:58 -07001042
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001043 bool mPremultipliedAlpha{true};
Dominik Laskowski87a07e42019-10-10 20:38:02 -07001044 const std::string mName;
1045 const std::string mTransactionName{"TX - " + mName};
Mathias Agopian13127d82013-03-05 17:47:11 -08001046
Vishnu Nair8406fd72019-07-30 11:29:31 -07001047 // These are only accessed by the main thread or the tracing thread.
Lloyd Pique0449b0f2018-12-20 16:23:45 -08001048 State mDrawingState;
Vishnu Nair8406fd72019-07-30 11:29:31 -07001049 // Store a copy of the pending state so that the drawing thread can access the
1050 // states without a lock.
KaiChieh Chuang948c6422020-10-13 10:38:48 +08001051 std::deque<State> mPendingStatesSnapshot;
Lloyd Pique0449b0f2018-12-20 16:23:45 -08001052
Vishnu Nair8406fd72019-07-30 11:29:31 -07001053 // these are protected by an external lock (mStateLock)
1054 State mCurrentState;
1055 std::atomic<uint32_t> mTransactionFlags{0};
KaiChieh Chuang948c6422020-10-13 10:38:48 +08001056 std::deque<State> mPendingStates;
Dan Stoza7dde5992015-05-22 09:51:44 -07001057
Brian Andersond6927fb2016-07-23 23:37:30 -07001058 // Timestamp history for UIAutomation. Thread safe.
Jamie Gennis4b0eba92013-02-05 13:30:24 -08001059 FrameTracker mFrameTracker;
Mathias Agopiana67932f2011-04-20 14:20:59 -07001060
Brian Andersond6927fb2016-07-23 23:37:30 -07001061 // Timestamp history for the consumer to query.
1062 // Accessed by both consumer and producer on main and binder threads.
1063 Mutex mFrameEventHistoryMutex;
Brian Anderson3890c392016-07-25 12:48:08 -07001064 ConsumerFrameEventHistory mFrameEventHistory;
Brian Anderson3d4039d2016-09-23 16:31:30 -07001065 FenceTimeline mAcquireTimeline;
1066 FenceTimeline mReleaseTimeline;
Brian Andersond6927fb2016-07-23 23:37:30 -07001067
Mathias Agopiana67932f2011-04-20 14:20:59 -07001068 // main thread
Lloyd Pique0b785d82018-12-04 17:25:27 -08001069 sp<NativeHandle> mSidebandStream;
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001070 // False if the buffer and its contents have been previously used for GPU
1071 // composition, true otherwise.
1072 bool mIsActiveBufferUpdatedForGpu = true;
1073
Robert Carrc3574f72016-03-24 12:19:32 -07001074 // We encode unset as -1.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001075 std::atomic<uint64_t> mCurrentFrameNumber{0};
Mathias Agopian13127d82013-03-05 17:47:11 -08001076 // Whether filtering is needed b/c of the drawingstate
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001077 bool mNeedsFiltering{false};
David Sodman0c69cad2017-08-21 12:12:51 -07001078
Robert Carr2e102c92018-10-23 12:11:15 -07001079 std::atomic<bool> mRemovedFromCurrentState{false};
chaviw8b3871a2017-11-01 17:41:01 -07001080
Mathias Agopianb7e930d2010-06-01 15:12:58 -07001081 // page-flip thread (currently main thread)
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001082 bool mProtectedByApp{false}; // application requires protected path to external sink
Mathias Agopian13127d82013-03-05 17:47:11 -08001083
1084 // protected by mLock
1085 mutable Mutex mLock;
David Sodman0c69cad2017-08-21 12:12:51 -07001086
Mathias Agopian13127d82013-03-05 17:47:11 -08001087 const wp<Client> mClientRef;
Riley Andrews03414a12014-07-01 14:22:59 -07001088
1089 // This layer can be a cursor on some displays.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001090 bool mPotentialCursor{false};
Dan Stoza6b9454d2014-11-07 16:00:59 -08001091
Robert Carr1f0a16a2016-10-24 16:27:39 -07001092 // Child list about to be committed/used for editing.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001093 LayerVector mCurrentChildren{LayerVector::StateSet::Current};
Robert Carr1f0a16a2016-10-24 16:27:39 -07001094 // Child list used for rendering.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001095 LayerVector mDrawingChildren{LayerVector::StateSet::Drawing};
Robert Carr1f0a16a2016-10-24 16:27:39 -07001096
Chia-I Wue41dbe62017-06-13 14:10:56 -07001097 wp<Layer> mCurrentParent;
1098 wp<Layer> mDrawingParent;
David Sodman9eeae692017-11-02 10:53:32 -07001099
chaviw5aedec92018-10-22 10:40:38 -07001100 // Can only be accessed with the SF state lock held.
1101 bool mLayerDetached{false};
Robert Carr1323c952019-01-28 18:13:27 -08001102 // Can only be accessed with the SF state lock held.
1103 bool mChildrenChanged{false};
chaviw5aedec92018-10-22 10:40:38 -07001104
Ady Abraham8f1ee7f2019-04-05 10:32:50 -07001105 // Window types from WindowManager.LayoutParams
Michael Wright44753b12020-07-08 13:48:11 +01001106 const InputWindowInfo::Type mWindowType;
Ady Abraham8f1ee7f2019-04-05 10:32:50 -07001107
Ady Abraham22c7b5c2020-09-22 19:33:40 -07001108 // Can only be accessed with the SF state lock held.
Jorim Jaggi9c03b502020-11-24 23:51:31 +01001109 std::shared_ptr<frametimeline::SurfaceFrame> mSurfaceFrame;
Ady Abraham22c7b5c2020-09-22 19:33:40 -07001110
Alec Mouri9a29e672020-09-14 12:39:14 -07001111 // The owner of the layer. If created from a non system process, it will be the calling uid.
1112 // If created from a system process, the value can be passed in.
1113 uid_t mOwnerUid;
1114
Adithya Srinivasan9febda82020-10-19 10:49:41 -07001115 // The owner pid of the layer. If created from a non system process, it will be the calling pid.
1116 // If created from a system process, the value can be passed in.
1117 pid_t mOwnerPid;
1118
chaviw4b129c22018-04-09 16:19:43 -07001119private:
Dominik Laskowskib7251f42020-04-20 17:42:59 -07001120 virtual void setTransformHint(ui::Transform::RotationFlags) {}
1121
Peiyong Linf243e5e2020-08-22 17:40:59 -07001122 // Returns true if the layer can draw shadows on its border.
1123 virtual bool canDrawShadows() const { return true; }
1124
Dominik Laskowskib7251f42020-04-20 17:42:59 -07001125 Hwc2::IComposerClient::Composition getCompositionType(const DisplayDevice&) const;
1126 Region getVisibleRegion(const DisplayDevice*) const;
1127
chaviw4b129c22018-04-09 16:19:43 -07001128 /**
1129 * Returns an unsorted vector of all layers that are part of this tree.
1130 * That includes the current layer and all its descendants.
1131 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +02001132 std::vector<Layer*> getLayersInTree(LayerVector::StateSet);
chaviw4b129c22018-04-09 16:19:43 -07001133 /**
1134 * Traverses layers that are part of this tree in the correct z order.
1135 * layersInTree must be sorted before calling this method.
1136 */
1137 void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
Marin Shalamanov6ad317c2020-07-29 23:34:07 +02001138 LayerVector::StateSet, const LayerVector::Visitor&);
1139 LayerVector makeChildrenTraversalList(LayerVector::StateSet,
chaviw4b129c22018-04-09 16:19:43 -07001140 const std::vector<Layer*>& layersInTree);
Vishnu Nair4351ad52019-02-11 14:13:02 -08001141
Ady Abraham60e42ea2020-03-09 19:17:31 -07001142 void updateTreeHasFrameRateVote();
Peiyong Linf243e5e2020-08-22 17:40:59 -07001143 void setZOrderRelativeOf(const wp<Layer>& relativeOf);
1144 void removeRemoteSyncPoints();
1145
1146 // Find the root of the cloned hierarchy, this means the first non cloned parent.
1147 // This will return null if first non cloned parent is not found.
1148 sp<Layer> getClonedRoot();
1149
1150 // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is
1151 // null.
1152 sp<Layer> getRootLayer();
Ady Abraham60e42ea2020-03-09 19:17:31 -07001153
chaviw7e72caf2020-12-02 16:50:43 -08001154 // Fills in the frame and transform info for the InputWindowInfo
1155 void fillInputFrameInfo(InputWindowInfo& info);
1156
Vishnu Nair4351ad52019-02-11 14:13:02 -08001157 // Cached properties computed from drawing state
Peiyong Lin74861ad2020-10-14 11:55:33 -07001158 // Effective transform taking into account parent transforms and any parent scaling, which is
1159 // a transform from the current layer coordinate space to display(screen) coordinate space.
Vishnu Nair4351ad52019-02-11 14:13:02 -08001160 ui::Transform mEffectiveTransform;
1161
1162 // Bounds of the layer before any transformation is applied and before it has been cropped
1163 // by its parents.
1164 FloatRect mSourceBounds;
1165
1166 // Bounds of the layer in layer space. This is the mSourceBounds cropped by its layer crop and
1167 // its parent bounds.
1168 FloatRect mBounds;
1169
1170 // Layer bounds in screen space.
1171 FloatRect mScreenBounds;
chaviw606e5cf2019-03-01 10:12:10 -08001172
Robert Carrc0df3122019-04-11 13:18:21 -07001173 bool mGetHandleCalled = false;
chaviw43cb3cb2019-05-31 15:23:41 -07001174
Vishnu Nair0f085c62019-08-30 08:49:12 -07001175 // Tracks the process and user id of the caller when creating this layer
1176 // to help debugging.
1177 pid_t mCallingPid;
1178 uid_t mCallingUid;
chaviwb4c6e582019-08-16 14:35:07 -07001179
1180 // The current layer is a clone of mClonedFrom. This means that this layer will update it's
1181 // properties based on mClonedFrom. When mClonedFrom latches a new buffer for BufferLayers,
1182 // this layer will update it's buffer. When mClonedFrom updates it's drawing state, children,
1183 // and relatives, this layer will update as well.
1184 wp<Layer> mClonedFrom;
Vishnu Nairc97b8db2019-10-29 18:19:35 -07001185
1186 // The inherited shadow radius after taking into account the layer hierarchy. This is the
1187 // final shadow radius for this layer. If a shadow is specified for a layer, then effective
1188 // shadow radius is the set shadow radius, otherwise its the parent's shadow radius.
Vishnu Nairf37dcfb2019-11-16 07:37:09 -08001189 float mEffectiveShadowRadius = 0.f;
Lucas Dupinc3800b82020-10-02 16:24:48 -07001190
1191 // A list of regions on this layer that should have blurs.
1192 const std::vector<BlurRegion>& getBlurRegions() const;
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -08001193};
1194
Marin Shalamanov46084422020-10-13 12:33:42 +02001195std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate);
1196
Dominik Laskowski34157762018-10-31 13:07:19 -07001197} // namespace android