SF: Cleanup layer construction
Introduce a LayerCreationArg parameter object, and modify all layer
types to use it rather than having the same set of four arguments.
Along the way simplify all constructors by moving to C++11 style default
values defined in the header, and ensure the destructor is defined in
the implementation file (as a default for most layer types, as only
BufferLayer needs a non-default destructor).
Using a uniform parameter object reduces the amount of work needed to
maintain the upcoming factory interface.
Test: Works on marlin.
Test: atest libsurfaceflinger_unittest
Change-Id: Ic09291fd3213ff980bfc600166bf798ba09daa32
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 74f0a63..874b551 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -72,6 +72,19 @@
// ---------------------------------------------------------------------------
+struct LayerCreationArgs {
+ LayerCreationArgs(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name,
+ uint32_t w, uint32_t h, uint32_t flags)
+ : flinger(flinger), client(client), name(name), w(w), h(h), flags(flags) {}
+
+ SurfaceFlinger* flinger;
+ const sp<Client>& client;
+ const String8& name;
+ uint32_t w;
+ uint32_t h;
+ uint32_t flags;
+};
+
class Layer : public virtual RefBase {
static std::atomic<int32_t> sSequence;
@@ -79,7 +92,7 @@
friend class LayerBE;
LayerBE& getBE() { return mBE; }
LayerBE& getBE() const { return mBE; }
- mutable bool contentDirty;
+ mutable bool contentDirty{false};
// regions below are in window-manager space
Region visibleRegion;
Region coveredRegion;
@@ -170,8 +183,7 @@
sp<NativeHandle> sidebandStream;
};
- Layer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name, uint32_t w,
- uint32_t h, uint32_t flags);
+ explicit Layer(const LayerCreationArgs& args);
virtual ~Layer();
void setPrimaryDisplayOnly() { mPrimaryDisplayOnly = true; }
@@ -688,7 +700,7 @@
// -----------------------------------------------------------------------
bool usingRelativeZ(LayerVector::StateSet stateSet);
- bool mPremultipliedAlpha;
+ bool mPremultipliedAlpha{true};
String8 mName;
String8 mTransactionName; // A cached version of "TX - " + mName for systraces
@@ -719,18 +731,18 @@
sp<GraphicBuffer> mActiveBuffer;
ui::Dataspace mCurrentDataSpace = ui::Dataspace::UNKNOWN;
Rect mCurrentCrop;
- uint32_t mCurrentTransform;
+ uint32_t mCurrentTransform{0};
// We encode unset as -1.
- int32_t mOverrideScalingMode;
- std::atomic<uint64_t> mCurrentFrameNumber;
- bool mFrameLatencyNeeded;
+ int32_t mOverrideScalingMode{-1};
+ std::atomic<uint64_t> mCurrentFrameNumber{0};
+ bool mFrameLatencyNeeded{false};
// Whether filtering is needed b/c of the drawingstate
- bool mNeedsFiltering;
+ bool mNeedsFiltering{false};
- bool mPendingRemoval = false;
+ bool mPendingRemoval{false};
// page-flip thread (currently main thread)
- bool mProtectedByApp; // application requires protected path to external sink
+ bool mProtectedByApp{false}; // application requires protected path to external sink
// protected by mLock
mutable Mutex mLock;
@@ -738,14 +750,14 @@
const wp<Client> mClientRef;
// This layer can be a cursor on some displays.
- bool mPotentialCursor;
+ bool mPotentialCursor{false};
- bool mFreezeGeometryUpdates;
+ bool mFreezeGeometryUpdates{false};
// Child list about to be committed/used for editing.
- LayerVector mCurrentChildren;
+ LayerVector mCurrentChildren{LayerVector::StateSet::Current};
// Child list used for rendering.
- LayerVector mDrawingChildren;
+ LayerVector mDrawingChildren{LayerVector::StateSet::Drawing};
wp<Layer> mCurrentParent;
wp<Layer> mDrawingParent;