Clear remoteSyncPoints for detached layers.

When a layer gets detached, the remote sync points should get removed so
the buffer layer isn't waiting for that transaction to get applied.
Detached layers can never apply transactions so the buffer layer will
wait forever for the transaction to get applied.

Test: Steps from bug
Test: ChildLayerTest.DetachChildrenWithDeferredTransaction
Fixes: 132125338
Change-Id: I333855a70a40152457f39e953bc7300d696c7c62
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 3712b2a..bbbc5b0 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -733,8 +733,11 @@
 
     class SyncPoint {
     public:
-        explicit SyncPoint(uint64_t frameNumber)
-              : mFrameNumber(frameNumber), mFrameIsAvailable(false), mTransactionIsApplied(false) {}
+        explicit SyncPoint(uint64_t frameNumber, wp<Layer> requestedSyncLayer)
+              : mFrameNumber(frameNumber),
+                mFrameIsAvailable(false),
+                mTransactionIsApplied(false),
+                mRequestedSyncLayer(requestedSyncLayer) {}
 
         uint64_t getFrameNumber() const { return mFrameNumber; }
 
@@ -746,10 +749,13 @@
 
         void setTransactionApplied() { mTransactionIsApplied = true; }
 
+        sp<Layer> getRequestedSyncLayer() { return mRequestedSyncLayer.promote(); }
+
     private:
         const uint64_t mFrameNumber;
         std::atomic<bool> mFrameIsAvailable;
         std::atomic<bool> mTransactionIsApplied;
+        wp<Layer> mRequestedSyncLayer;
     };
 
     // SyncPoints which will be signaled when the correct frame is at the head
@@ -928,6 +934,8 @@
     void setZOrderRelativeOf(const wp<Layer>& relativeOf);
 
     bool mGetHandleCalled = false;
+
+    void removeRemoteSyncPoints();
 };
 
 } // namespace android