Added native functionality to create a color layer.
Added a new layer that can draw a specified color and specified
alpha. This will replace creating a dim layer and allow any colors,
not just black, to be set for this layer.
Test: Added tests to Transaction_test.cpp to test with a color
and a color layer with alpha.
Change-Id: I00a38d1bbc01093026f088c3347454281bdc2b8c
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index e7ece45..921492b 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -51,6 +51,8 @@
#include "RenderEngine/Mesh.h"
#include "RenderEngine/Texture.h"
+#include <math/vec4.h>
+
namespace android {
// ---------------------------------------------------------------------------
@@ -119,11 +121,6 @@
// to achieve mirroring.
uint32_t layerStack;
-#ifdef USE_HWC2
- float alpha;
-#else
- uint8_t alpha;
-#endif
uint8_t flags;
uint8_t mask;
uint8_t reserved[2];
@@ -158,6 +155,8 @@
// A list of surfaces whose Z-order is interpreted relative to ours.
SortedVector<wp<Layer>> zOrderRelatives;
+
+ half4 color;
};
// -----------------------------------------------------------------------
@@ -225,11 +224,8 @@
bool setLayer(int32_t z);
bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ);
-#ifdef USE_HWC2
bool setAlpha(float alpha);
-#else
- bool setAlpha(uint8_t alpha);
-#endif
+ bool setColor(const half3& color);
bool setTransparentRegionHint(const Region& transparent);
bool setFlags(uint8_t flags, uint8_t mask);
bool setLayerStack(uint32_t layerStack);
@@ -509,11 +505,8 @@
// Returns the Alpha of the Surface, accounting for the Alpha
// of parent Surfaces in the hierarchy (alpha's will be multiplied
// down the hierarchy).
-#ifdef USE_HWC2
- float getAlpha() const;
-#else
- uint8_t getAlpha() const;
-#endif
+ half getAlpha() const;
+ half4 getColor() const;
void traverseInReverseZOrder(LayerVector::StateSet stateSet,
const LayerVector::Visitor& visitor);
@@ -683,9 +676,8 @@
sp<IGraphicBufferProducer> getProducer() const;
const String8& getName() const;
void notifyAvailableFrames();
-
PixelFormat getPixelFormat() const { return mFormat; }
-
+ bool getPremultipledAlpha() const;
private:
// -----------------------------------------------------------------------