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The Android Open Source Projectedbf3b62009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Dominik Laskowskib7251f42020-04-20 17:42:59 -070017#pragma once
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080018
Lloyd Piquefeb73d72018-12-04 17:23:44 -080019#include <compositionengine/LayerFE.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070020#include <gui/BufferQueue.h>
21#include <gui/ISurfaceComposerClient.h>
22#include <gui/LayerState.h>
Robert Carr720e5062018-07-30 17:45:14 -070023#include <input/InputWindow.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070024#include <layerproto/LayerProtoHeader.h>
25#include <math/vec4.h>
26#include <renderengine/Mesh.h>
27#include <renderengine/Texture.h>
Alec Mouri1c8d7202019-06-01 18:51:35 -070028#include <sys/types.h>
Dan Stoza80d61162017-12-20 15:57:52 -080029#include <ui/FloatRect.h>
Svetoslavd85084b2014-03-20 10:28:31 -070030#include <ui/FrameStats.h>
Mathias Agopian13127d82013-03-05 17:47:11 -080031#include <ui/GraphicBuffer.h>
32#include <ui/PixelFormat.h>
33#include <ui/Region.h>
Peiyong Linefefaac2018-08-17 12:27:51 -070034#include <ui/Transform.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070035#include <utils/RefBase.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070036#include <utils/Timers.h>
Mathias Agopian13127d82013-03-05 17:47:11 -080037
Robert Carrcdf83202018-03-07 12:48:34 -080038#include <cstdint>
Peiyong Lincbc184f2018-08-22 13:24:10 -070039#include <list>
Dominik Laskowski075d3172018-05-24 15:50:06 -070040#include <optional>
Peiyong Lincbc184f2018-08-22 13:24:10 -070041#include <vector>
Dan Stoza7dde5992015-05-22 09:51:44 -070042
Mathias Agopian13127d82013-03-05 17:47:11 -080043#include "Client.h"
Alec Mouri1c8d7202019-06-01 18:51:35 -070044#include "ClientCache.h"
45#include "DisplayHardware/ComposerHal.h"
46#include "DisplayHardware/HWComposer.h"
David Sodman41fdfc92017-11-06 16:09:56 -080047#include "FrameTracker.h"
Robert Carr1f0a16a2016-10-24 16:27:39 -070048#include "LayerVector.h"
Dan Stozab9b08832014-03-13 11:55:57 -070049#include "MonitoredProducer.h"
Alec Mouri1c8d7202019-06-01 18:51:35 -070050#include "RenderArea.h"
Mathias Agopian13127d82013-03-05 17:47:11 -080051#include "SurfaceFlinger.h"
Marissa Walle2ffb422018-10-12 11:33:52 -070052#include "TransactionCompletedThread.h"
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080053
chaviw1d044282017-09-27 12:19:28 -070054using namespace android::surfaceflinger;
55
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080056namespace android {
57
Mathias Agopian1f7bec62010-06-25 18:02:21 -070058class Client;
Mathias Agopian3e25fd82013-04-22 17:52:16 +020059class Colorizer;
Mathias Agopian13127d82013-03-05 17:47:11 -080060class DisplayDevice;
61class GraphicBuffer;
62class SurfaceFlinger;
Kalle Raitaa099a242017-01-11 11:17:29 -080063class LayerDebugInfo;
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080064
Lloyd Piquefeb73d72018-12-04 17:23:44 -080065namespace compositionengine {
Lloyd Pique37c2c9b2018-12-04 17:25:10 -080066class OutputLayer;
Lloyd Piquea83776c2019-01-29 18:42:32 -080067struct LayerFECompositionState;
Lloyd Piquefeb73d72018-12-04 17:23:44 -080068}
69
Lloyd Pique4dccc412018-01-22 17:21:36 -080070namespace impl {
71class SurfaceInterceptor;
72}
73
Ady Abraham22c7b5c2020-09-22 19:33:40 -070074namespace frametimeline {
75class SurfaceFrame;
76} // namespace frametimeline
77
Lloyd Pique42ab75e2018-09-12 20:46:03 -070078struct LayerCreationArgs {
Dominik Laskowskib7251f42020-04-20 17:42:59 -070079 LayerCreationArgs(SurfaceFlinger*, sp<Client>, std::string name, uint32_t w, uint32_t h,
80 uint32_t flags, LayerMetadata);
Lloyd Pique42ab75e2018-09-12 20:46:03 -070081
82 SurfaceFlinger* flinger;
chaviwde94d0f2020-01-22 13:11:25 -080083 const sp<Client> client;
Dominik Laskowski87a07e42019-10-10 20:38:02 -070084 std::string name;
Lloyd Pique42ab75e2018-09-12 20:46:03 -070085 uint32_t w;
86 uint32_t h;
87 uint32_t flags;
Evan Roskya1f1e152019-01-24 16:17:46 -080088 LayerMetadata metadata;
Dominik Laskowskib7251f42020-04-20 17:42:59 -070089
Vishnu Nair0f085c62019-08-30 08:49:12 -070090 pid_t callingPid;
91 uid_t callingUid;
chaviwb4c6e582019-08-16 14:35:07 -070092 uint32_t textureName;
Lloyd Pique42ab75e2018-09-12 20:46:03 -070093};
94
Lloyd Piquede196652020-01-22 17:29:58 -080095class Layer : public virtual RefBase, compositionengine::LayerFE {
Lloyd Piquef1c675b2018-09-12 20:45:39 -070096 static std::atomic<int32_t> sSequence;
Ady Abrahamaae5ed52020-06-26 09:32:43 -070097 // The following constants represent priority of the window. SF uses this information when
98 // deciding which window has a priority when deciding about the refresh rate of the screen.
99 // Priority 0 is considered the highest priority. -1 means that the priority is unset.
Ana Krulecc84d09b2019-11-02 23:10:29 +0100100 static constexpr int32_t PRIORITY_UNSET = -1;
Ady Abrahamaae5ed52020-06-26 09:32:43 -0700101 // Windows that are in focus and voted for the preferred mode ID
102 static constexpr int32_t PRIORITY_FOCUSED_WITH_MODE = 0;
103 // // Windows that are in focus, but have not requested a specific mode ID.
104 static constexpr int32_t PRIORITY_FOCUSED_WITHOUT_MODE = 1;
105 // Windows that are not in focus, but voted for a specific mode ID.
106 static constexpr int32_t PRIORITY_NOT_FOCUSED_WITH_MODE = 2;
Mathias Agopian13127d82013-03-05 17:47:11 -0800107
Mathias Agopiand606de62010-05-10 20:06:11 -0700108public:
Mathias Agopian13127d82013-03-05 17:47:11 -0800109 enum { // flags for doTransaction()
110 eDontUpdateGeometryState = 0x00000001,
111 eVisibleRegion = 0x00000002,
Robert Carr720e5062018-07-30 17:45:14 -0700112 eInputInfoChanged = 0x00000004
Mathias Agopian13127d82013-03-05 17:47:11 -0800113 };
114
115 struct Geometry {
116 uint32_t w;
117 uint32_t h;
Peiyong Linefefaac2018-08-17 12:27:51 -0700118 ui::Transform transform;
Robert Carr3dcabfa2016-03-01 18:36:58 -0800119
David Sodman41fdfc92017-11-06 16:09:56 -0800120 inline bool operator==(const Geometry& rhs) const {
121 return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) &&
Robert Carr99e27f02016-06-16 15:18:02 -0700122 (transform.ty() == rhs.transform.ty());
Mathias Agopian13127d82013-03-05 17:47:11 -0800123 }
David Sodman41fdfc92017-11-06 16:09:56 -0800124 inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); }
Mathias Agopian13127d82013-03-05 17:47:11 -0800125 };
126
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700127 struct RoundedCornerState {
128 RoundedCornerState() = default;
129 RoundedCornerState(FloatRect cropRect, float radius)
130 : cropRect(cropRect), radius(radius) {}
131
132 // Rounded rectangle in local layer coordinate space.
133 FloatRect cropRect = FloatRect();
134 // Radius of the rounded rectangle.
135 float radius = 0.0f;
136 };
137
Ady Abraham71c437d2020-01-31 15:56:57 -0800138 // FrameRateCompatibility specifies how we should interpret the frame rate associated with
139 // the layer.
140 enum class FrameRateCompatibility {
141 Default, // Layer didn't specify any specific handling strategy
142
143 ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the
144 // content properly. Any other value will result in a pull down.
145
146 NoVote, // Layer doesn't have any requirements for the refresh rate and
147 // should not be considered when the display refresh rate is determined.
148 };
149
150 // Encapsulates the frame rate and compatibility of the layer. This information will be used
151 // when the display refresh rate is determined.
152 struct FrameRate {
153 float rate;
154 FrameRateCompatibility type;
155
156 FrameRate() : rate(0), type(FrameRateCompatibility::Default) {}
157 FrameRate(float rate, FrameRateCompatibility type) : rate(rate), type(type) {}
158
159 bool operator==(const FrameRate& other) const {
160 return rate == other.rate && type == other.type;
161 }
162
163 bool operator!=(const FrameRate& other) const { return !(*this == other); }
Steven Thomas62a4cf82020-01-31 12:04:03 -0800164
165 // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a
166 // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid.
167 static FrameRateCompatibility convertCompatibility(int8_t compatibility);
Ady Abraham71c437d2020-01-31 15:56:57 -0800168 };
169
Mathias Agopian13127d82013-03-05 17:47:11 -0800170 struct State {
Marissa Wallf58c14b2018-07-24 10:50:43 -0700171 Geometry active_legacy;
172 Geometry requested_legacy;
Robert Carrae060832016-11-28 10:51:00 -0800173 int32_t z;
Fabien Sanglardf0c53d62017-03-03 18:58:50 -0800174
175 // The identifier of the layer stack this layer belongs to. A layer can
176 // only be associated to a single layer stack. A layer stack is a
177 // z-ordered group of layers which can be associated to one or more
178 // displays. Using the same layer stack on different displays is a way
179 // to achieve mirroring.
Mathias Agopian13127d82013-03-05 17:47:11 -0800180 uint32_t layerStack;
Fabien Sanglardf0c53d62017-03-03 18:58:50 -0800181
Mathias Agopian13127d82013-03-05 17:47:11 -0800182 uint8_t flags;
183 uint8_t reserved[2];
184 int32_t sequence; // changes when visible regions can change
Dan Stoza7dde5992015-05-22 09:51:44 -0700185 bool modified;
186
Fabien Sanglard4ed383c2016-12-13 14:02:41 -0800187 // Crop is expressed in layer space coordinate.
Marissa Wallf58c14b2018-07-24 10:50:43 -0700188 Rect crop_legacy;
189 Rect requestedCrop_legacy;
Robert Carr99e27f02016-06-16 15:18:02 -0700190
Robert Carr0d480722017-01-10 16:42:54 -0800191 // If set, defers this state update until the identified Layer
Dan Stoza7dde5992015-05-22 09:51:44 -0700192 // receives a frame with the given frameNumber
Marissa Wallf58c14b2018-07-24 10:50:43 -0700193 wp<Layer> barrierLayer_legacy;
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700194 uint64_t barrierFrameNumber;
Dan Stoza7dde5992015-05-22 09:51:44 -0700195
Mathias Agopian2ca79392013-04-02 18:30:32 -0700196 // the transparentRegion hint is a bit special, it's latched only
197 // when we receive a buffer -- this is because it's "content"
198 // dependent.
Marissa Wallf58c14b2018-07-24 10:50:43 -0700199 Region activeTransparentRegion_legacy;
200 Region requestedTransparentRegion_legacy;
Daniel Nicoara2f5f8a52016-12-20 16:11:58 -0500201
Evan Rosky1f6d6d52018-12-06 10:47:26 -0800202 LayerMetadata metadata;
Robert Carrdb66e622017-04-10 16:55:57 -0700203
204 // If non-null, a Surface this Surface's Z-order is interpreted relative to.
205 wp<Layer> zOrderRelativeOf;
chaviwe5ac40f2019-09-24 16:36:55 -0700206 bool isRelativeOf{false};
Robert Carrdb66e622017-04-10 16:55:57 -0700207
208 // A list of surfaces whose Z-order is interpreted relative to ours.
209 SortedVector<wp<Layer>> zOrderRelatives;
chaviw13fdc492017-06-27 12:40:18 -0700210
211 half4 color;
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700212 float cornerRadius;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800213 int backgroundBlurRadius;
Marissa Wall61c58622018-07-18 10:12:20 -0700214
Robert Carr720e5062018-07-30 17:45:14 -0700215 bool inputInfoChanged;
216 InputWindowInfo inputInfo;
Vishnu Nair6fabeec2019-03-12 13:42:49 -0700217 wp<Layer> touchableRegionCrop;
Robert Carr720e5062018-07-30 17:45:14 -0700218
Vishnu Nairfa247b12020-02-11 08:58:26 -0800219 // dataspace is only used by BufferStateLayer and EffectLayer
Valerie Haub153bab2019-03-05 10:47:28 -0800220 ui::Dataspace dataspace;
221
Marissa Wall61c58622018-07-18 10:12:20 -0700222 // The fields below this point are only used by BufferStateLayer
Valerie Hau134651a2020-01-28 16:21:22 -0800223 uint64_t frameNumber;
Marissa Wall61c58622018-07-18 10:12:20 -0700224 Geometry active;
225
226 uint32_t transform;
227 bool transformToDisplayInverse;
228
229 Rect crop;
230 Region transparentRegionHint;
231
232 sp<GraphicBuffer> buffer;
Marissa Wall947d34e2019-03-29 14:03:53 -0700233 client_cache_t clientCacheId;
Marissa Wall61c58622018-07-18 10:12:20 -0700234 sp<Fence> acquireFence;
Marissa Wall61c58622018-07-18 10:12:20 -0700235 HdrMetadata hdrMetadata;
236 Region surfaceDamageRegion;
237 int32_t api;
238
239 sp<NativeHandle> sidebandStream;
Peiyong Lind3788632018-09-18 16:01:31 -0700240 mat4 colorTransform;
Peiyong Lin747321c2018-10-01 10:03:11 -0700241 bool hasColorTransform;
Marissa Walle2ffb422018-10-12 11:33:52 -0700242
Valerie Haua72e2812019-01-23 13:40:39 -0800243 // pointer to background color layer that, if set, appears below the buffer state layer
244 // and the buffer state layer's children. Z order will be set to
245 // INT_MIN
246 sp<Layer> bgColorLayer;
Valerie Haued54efa2019-01-11 20:03:14 -0800247
Marissa Walle2ffb422018-10-12 11:33:52 -0700248 // The deque of callback handles for this frame. The back of the deque contains the most
249 // recent callback handle.
250 std::deque<sp<CallbackHandle>> callbackHandles;
Peiyong Linc502cb72019-03-01 15:00:23 -0800251 bool colorSpaceAgnostic;
chaviwfa67b552019-08-12 16:51:55 -0700252 nsecs_t desiredPresentTime = -1;
Vishnu Nair08f6eae2019-11-26 14:01:39 -0800253
254 // Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will
255 // be rendered around the layer.
Vishnu Nairc97b8db2019-10-29 18:19:35 -0700256 float shadowRadius;
Ana Krulecc84d09b2019-11-02 23:10:29 +0100257
258 // Priority of the layer assigned by Window Manager.
259 int32_t frameRateSelectionPriority;
Steven Thomas3172e202020-01-06 19:25:30 -0800260
Ady Abraham71c437d2020-01-31 15:56:57 -0800261 FrameRate frameRate;
Ady Abraham60e42ea2020-03-09 19:17:31 -0700262
263 // Indicates whether parents / children of this layer had set FrameRate
264 bool treeHasFrameRateVote;
Vishnu Nair6213bd92020-05-08 17:42:25 -0700265
266 // Set by window manager indicating the layer and all its children are
267 // in a different orientation than the display. The hint suggests that
268 // the graphic producers should receive a transform hint as if the
269 // display was in this orientation. When the display changes to match
270 // the layer orientation, the graphic producer may not need to allocate
271 // a buffer of a different size. ui::Transform::ROT_INVALID means the
272 // a fixed transform hint is not set.
273 ui::Transform::RotationFlags fixedTransformHint;
Ady Abraham22c7b5c2020-09-22 19:33:40 -0700274
275 // The vsync id that was used to start the transaction
276 int64_t frameTimelineVsyncId;
277
278 // When the transaction was posted
279 nsecs_t postTime;
Mathias Agopian13127d82013-03-05 17:47:11 -0800280 };
281
Peiyong Linf243e5e2020-08-22 17:40:59 -0700282 /*
283 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
284 * is called.
285 */
286 class LayerCleaner {
287 sp<SurfaceFlinger> mFlinger;
288 sp<Layer> mLayer;
289
290 protected:
291 ~LayerCleaner() {
292 // destroy client resources
293 mFlinger->onHandleDestroyed(mLayer);
294 }
295
296 public:
297 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
298 : mFlinger(flinger), mLayer(layer) {}
299 };
300
301 /*
302 * The layer handle is just a BBinder object passed to the client
303 * (remote process) -- we don't keep any reference on our side such that
304 * the dtor is called when the remote side let go of its reference.
305 *
306 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
307 * this layer when the handle is destroyed.
308 */
309 class Handle : public BBinder, public LayerCleaner {
310 public:
311 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
312 : LayerCleaner(flinger, layer), owner(layer) {}
313
314 wp<Layer> owner;
315 };
316
Lloyd Pique42ab75e2018-09-12 20:46:03 -0700317 explicit Layer(const LayerCreationArgs& args);
Mathias Agopianb7e930d2010-06-01 15:12:58 -0700318 virtual ~Layer();
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -0800319
Peiyong Linf243e5e2020-08-22 17:40:59 -0700320 static bool isLayerFocusedBasedOnPriority(int32_t priority);
321 static void miniDumpHeader(std::string& result);
322 static std::string frameRateCompatibilityString(FrameRateCompatibility compatibility);
Dominik Laskowski75848362019-11-11 17:57:20 -0800323
Peiyong Linf243e5e2020-08-22 17:40:59 -0700324 // Provide unique string for each class type in the Layer hierarchy
325 virtual const char* getType() const = 0;
Dominik Laskowskif7a09ed2019-10-07 13:54:18 -0700326
Peiyong Linf243e5e2020-08-22 17:40:59 -0700327 // true if this layer is visible, false otherwise
328 virtual bool isVisible() const = 0;
Chia-I Wuab0c3192017-08-01 11:29:00 -0700329
Peiyong Linf243e5e2020-08-22 17:40:59 -0700330 virtual sp<Layer> createClone() = 0;
331
Robert Carr7bf247e2017-05-18 14:02:49 -0700332 // Geometry setting functions.
333 //
334 // The following group of functions are used to specify the layers
335 // bounds, and the mapping of the texture on to those bounds. According
336 // to various settings changes to them may apply immediately, or be delayed until
337 // a pending resize is completed by the producer submitting a buffer. For example
338 // if we were to change the buffer size, and update the matrix ahead of the
339 // new buffer arriving, then we would be stretching the buffer to a different
340 // aspect before and after the buffer arriving, which probably isn't what we wanted.
341 //
342 // The first set of geometry functions are controlled by the scaling mode, described
343 // in window.h. The scaling mode may be set by the client, as it submits buffers.
344 // This value may be overriden through SurfaceControl, with setOverrideScalingMode.
345 //
346 // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then
347 // matrix updates will not be applied while a resize is pending
348 // and the size and transform will remain in their previous state
349 // until a new buffer is submitted. If the scaling mode is another value
350 // then the old-buffer will immediately be scaled to the pending size
351 // and the new matrix will be immediately applied following this scaling
352 // transformation.
Robert Carr8d5227b2017-03-16 15:41:03 -0700353
Robert Carr7bf247e2017-05-18 14:02:49 -0700354 // Set the default buffer size for the assosciated Producer, in pixels. This is
355 // also the rendered size of the layer prior to any transformations. Parent
356 // or local matrix transformations will not affect the size of the buffer,
357 // but may affect it's on-screen size or clipping.
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800358 virtual bool setSize(uint32_t w, uint32_t h);
Robert Carr7bf247e2017-05-18 14:02:49 -0700359 // Set a 2x2 transformation matrix on the layer. This transform
360 // will be applied after parent transforms, but before any final
361 // producer specified transform.
Marissa Wall61c58622018-07-18 10:12:20 -0700362 virtual bool setMatrix(const layer_state_t::matrix22_t& matrix,
363 bool allowNonRectPreservingTransforms);
Robert Carr7bf247e2017-05-18 14:02:49 -0700364
365 // This second set of geometry attributes are controlled by
366 // setGeometryAppliesWithResize, and their default mode is to be
367 // immediate. If setGeometryAppliesWithResize is specified
368 // while a resize is pending, then update of these attributes will
369 // be delayed until the resize completes.
370
371 // setPosition operates in parent buffer space (pre parent-transform) or display
372 // space for top-level layers.
chaviw214c89d2019-09-04 16:03:53 -0700373 virtual bool setPosition(float x, float y);
Robert Carr7bf247e2017-05-18 14:02:49 -0700374 // Buffer space
chaviw214c89d2019-09-04 16:03:53 -0700375 virtual bool setCrop_legacy(const Rect& crop);
Robert Carr8d5227b2017-03-16 15:41:03 -0700376
Robert Carr7bf247e2017-05-18 14:02:49 -0700377 // TODO(b/38182121): Could we eliminate the various latching modes by
378 // using the layer hierarchy?
379 // -----------------------------------------------------------------------
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800380 virtual bool setLayer(int32_t z);
381 virtual bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ);
Robert Carrdb66e622017-04-10 16:55:57 -0700382
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800383 virtual bool setAlpha(float alpha);
Valerie Haudd0b7572019-01-29 14:59:27 -0800384 virtual bool setColor(const half3& /*color*/) { return false; };
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700385
386 // Set rounded corner radius for this layer and its children.
387 //
388 // We only support 1 radius per layer in the hierarchy, where parent layers have precedence.
389 // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer
390 // from which we inferred the rounded corner radius.
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800391 virtual bool setCornerRadius(float cornerRadius);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800392 // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which
393 // is specified in pixels.
394 virtual bool setBackgroundBlurRadius(int backgroundBlurRadius);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800395 virtual bool setTransparentRegionHint(const Region& transparent);
396 virtual bool setFlags(uint8_t flags, uint8_t mask);
397 virtual bool setLayerStack(uint32_t layerStack);
398 virtual uint32_t getLayerStack() const;
Marissa Wall61c58622018-07-18 10:12:20 -0700399 virtual void deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle,
400 uint64_t frameNumber);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800401 virtual void deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber);
402 virtual bool setOverrideScalingMode(int32_t overrideScalingMode);
Evan Roskyef876c92019-01-25 17:46:06 -0800403 virtual bool setMetadata(const LayerMetadata& data);
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200404 virtual void setChildrenDrawingParent(const sp<Layer>&);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800405 virtual bool reparent(const sp<IBinder>& newParentHandle);
Marissa Wall61c58622018-07-18 10:12:20 -0700406 virtual bool detachChildren();
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800407 virtual bool setColorTransform(const mat4& matrix);
408 virtual mat4 getColorTransform() const;
409 virtual bool hasColorTransform() const;
Peiyong Linc502cb72019-03-01 15:00:23 -0800410 virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; }
Marissa Wall61c58622018-07-18 10:12:20 -0700411
412 // Used only to set BufferStateLayer state
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800413 virtual bool setTransform(uint32_t /*transform*/) { return false; };
414 virtual bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/) { return false; };
415 virtual bool setCrop(const Rect& /*crop*/) { return false; };
416 virtual bool setFrame(const Rect& /*frame*/) { return false; };
Valerie Haubf784642020-01-29 07:25:23 -0800417 virtual bool setBuffer(const sp<GraphicBuffer>& /*buffer*/, const sp<Fence>& /*acquireFence*/,
418 nsecs_t /*postTime*/, nsecs_t /*desiredPresentTime*/,
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700419 const client_cache_t& /*clientCacheId*/, uint64_t /* frameNumber */) {
Ady Abraham09bd3922019-04-08 10:44:56 -0700420 return false;
Marissa Wall947d34e2019-03-29 14:03:53 -0700421 };
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800422 virtual bool setAcquireFence(const sp<Fence>& /*fence*/) { return false; };
423 virtual bool setDataspace(ui::Dataspace /*dataspace*/) { return false; };
424 virtual bool setHdrMetadata(const HdrMetadata& /*hdrMetadata*/) { return false; };
425 virtual bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/) { return false; };
426 virtual bool setApi(int32_t /*api*/) { return false; };
427 virtual bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/) { return false; };
Marissa Walle2ffb422018-10-12 11:33:52 -0700428 virtual bool setTransactionCompletedListeners(
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800429 const std::vector<sp<CallbackHandle>>& /*handles*/) {
Marissa Walle2ffb422018-10-12 11:33:52 -0700430 return false;
431 };
Valerie Hau7618b232020-01-09 16:03:08 -0800432 virtual void forceSendCallbacks() {}
Valerie Hau871d6352020-01-29 08:44:02 -0800433 virtual bool addFrameEvent(const sp<Fence>& /*acquireFence*/, nsecs_t /*postedTime*/,
434 nsecs_t /*requestedPresentTime*/) {
435 return false;
436 }
Valerie Haudd0b7572019-01-29 14:59:27 -0800437 virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace);
Peiyong Linc502cb72019-03-01 15:00:23 -0800438 virtual bool setColorSpaceAgnostic(const bool agnostic);
Ana Krulecc84d09b2019-11-02 23:10:29 +0100439 virtual bool setFrameRateSelectionPriority(int32_t priority);
Vishnu Nair6213bd92020-05-08 17:42:25 -0700440 virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint);
Ana Krulecc84d09b2019-11-02 23:10:29 +0100441 // If the variable is not set on the layer, it traverses up the tree to inherit the frame
442 // rate priority from its parent.
443 virtual int32_t getFrameRateSelectionPriority() const;
chaviw4244e032019-09-04 11:27:49 -0700444 virtual ui::Dataspace getDataSpace() const { return ui::Dataspace::UNKNOWN; }
Chia-I Wu01591c92018-05-22 12:03:00 -0700445
Lloyd Piquede196652020-01-22 17:29:58 -0800446 virtual sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const;
447 virtual compositionengine::LayerFECompositionState* editCompositionState();
Lloyd Piquefeb73d72018-12-04 17:23:44 -0800448
Dan Stozaee44edd2015-03-23 15:50:23 -0700449 // If we have received a new buffer this frame, we will pass its surface
450 // damage down to hardware composer. Otherwise, we must send a region with
451 // one empty rect.
Robert Carr105e64b2018-03-07 12:47:50 -0800452 virtual void useSurfaceDamage() {}
453 virtual void useEmptyDamage() {}
Dan Stozaee44edd2015-03-23 15:50:23 -0700454
Peiyong Linf243e5e2020-08-22 17:40:59 -0700455 /*
456 * isOpaque - true if this surface is opaque
457 *
458 * This takes into account the buffer format (i.e. whether or not the
459 * pixel format includes an alpha channel) and the "opaque" flag set
460 * on the layer. It does not examine the current plane alpha value.
461 */
462 virtual bool isOpaque(const Layer::State&) const { return false; }
463
464 /*
465 * Returns whether this layer can receive input.
466 */
467 virtual bool canReceiveInput() const;
468
469 /*
470 * isProtected - true if the layer may contain protected content in the
471 * GRALLOC_USAGE_PROTECTED sense.
472 */
473 virtual bool isProtected() const { return false; }
474
475 /*
476 * isFixedSize - true if content has a fixed size
477 */
478 virtual bool isFixedSize() const { return true; }
479
480 /*
481 * usesSourceCrop - true if content should use a source crop
482 */
483 virtual bool usesSourceCrop() const { return false; }
484
485 // Most layers aren't created from the main thread, and therefore need to
486 // grab the SF state lock to access HWC, but ContainerLayer does, so we need
487 // to avoid grabbing the lock again to avoid deadlock
488 virtual bool isCreatedFromMainThread() const { return false; }
489
490 virtual Geometry getActiveGeometry(const Layer::State& s) const { return s.active_legacy; }
491 virtual uint32_t getActiveWidth(const Layer::State& s) const { return s.active_legacy.w; }
492 virtual uint32_t getActiveHeight(const Layer::State& s) const { return s.active_legacy.h; }
493 virtual ui::Transform getActiveTransform(const Layer::State& s) const {
494 return s.active_legacy.transform;
495 }
496 virtual Region getActiveTransparentRegion(const Layer::State& s) const {
497 return s.activeTransparentRegion_legacy;
498 }
499 virtual Rect getCrop(const Layer::State& s) const { return s.crop_legacy; }
500 virtual bool needsFiltering(const DisplayDevice*) const { return false; }
501
502 // True if this layer requires filtering
503 // This method is distinct from needsFiltering() in how the filter
504 // requirement is computed. needsFiltering() compares displayFrame and crop,
505 // where as this method transforms the displayFrame to layer-stack space
506 // first. This method should be used if there is no physical display to
507 // project onto when taking screenshots, as the filtering requirements are
508 // different.
509 // If the parent transform needs to be undone when capturing the layer, then
510 // the inverse parent transform is also required.
511 virtual bool needsFilteringForScreenshots(const DisplayDevice*, const ui::Transform&) const {
512 return false;
513 }
514
515 virtual void updateCloneBufferInfo(){};
516
517 virtual void setDefaultBufferSize(uint32_t /*w*/, uint32_t /*h*/) {}
518
519 virtual bool isHdrY410() const { return false; }
520
521 virtual bool shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { return false; }
522
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700523 virtual uint64_t getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const { return 0; }
524
Peiyong Linf243e5e2020-08-22 17:40:59 -0700525 /*
526 * called after composition.
527 * returns true if the layer latched a new buffer this frame.
528 */
529 virtual bool onPostComposition(const DisplayDevice*,
530 const std::shared_ptr<FenceTime>& /*glDoneFence*/,
531 const std::shared_ptr<FenceTime>& /*presentFence*/,
532 const CompositorTiming&) {
533 return false;
534 }
535
536 // If a buffer was replaced this frame, release the former buffer
537 virtual void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { }
538
539 virtual void finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& /*glDoneFence*/,
540 const CompositorTiming& /*compositorTiming*/) {}
541
542 /*
543 * latchBuffer - called each time the screen is redrawn and returns whether
544 * the visible regions need to be recomputed (this is a fairly heavy
545 * operation, so this should be set only if needed). Typically this is used
546 * to figure out if the content or size of a surface has changed.
547 */
548 virtual bool latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/,
549 nsecs_t /*expectedPresentTime*/) {
550 return false;
551 }
552
553 virtual bool isBufferLatched() const { return false; }
554
555 virtual void latchAndReleaseBuffer() {}
556
557 /*
558 * returns the rectangle that crops the content of the layer and scales it
559 * to the layer's size.
560 */
561 virtual Rect getBufferCrop() const { return Rect(); }
562
563 /*
564 * Returns the transform applied to the buffer.
565 */
566 virtual uint32_t getBufferTransform() const { return 0; }
567
568 virtual sp<GraphicBuffer> getBuffer() const { return nullptr; }
569
570 virtual ui::Transform::RotationFlags getTransformHint() const { return ui::Transform::ROT_0; }
571
572 /*
573 * Returns if a frame is ready
574 */
575 virtual bool hasReadyFrame() const { return false; }
576
577 virtual int32_t getQueuedFrameCount() const { return 0; }
578
579 virtual void pushPendingState();
580
581 /**
582 * Returns active buffer size in the correct orientation. Buffer size is determined by undoing
583 * any buffer transformations. If the layer has no buffer then return INVALID_RECT.
584 */
585 virtual Rect getBufferSize(const Layer::State&) const { return Rect::INVALID_RECT; }
586
587 /**
588 * Returns the source bounds. If the bounds are not defined, it is inferred from the
589 * buffer size. Failing that, the bounds are determined from the passed in parent bounds.
590 * For the root layer, this is the display viewport size.
591 */
592 virtual FloatRect computeSourceBounds(const FloatRect& parentBounds) const {
593 return parentBounds;
594 }
595 virtual FrameRate getFrameRateForLayerTree() const;
596
597 virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool /*forceFlush*/) {
598 return {};
599 }
600
601 virtual bool getTransformToDisplayInverse() const { return false; }
602
603 // Returns how rounded corners should be drawn for this layer.
604 // This will traverse the hierarchy until it reaches its root, finding topmost rounded
605 // corner definition and converting it into current layer's coordinates.
606 // As of now, only 1 corner radius per display list is supported. Subsequent ones will be
607 // ignored.
608 virtual RoundedCornerState getRoundedCornerState() const;
609
610 virtual void notifyAvailableFrames(nsecs_t /*expectedPresentTime*/) {}
611 virtual PixelFormat getPixelFormat() const { return PIXEL_FORMAT_NONE; }
612 /**
613 * Return whether this layer needs an input info. For most layer types
614 * this is only true if they explicitly set an input-info but BufferLayer
615 * overrides this so we can generate input-info for Buffered layers that don't
616 * have them (for input occlusion detection checks).
617 */
618 virtual bool needsInputInfo() const { return hasInputInfo(); }
619
620 // Implements RefBase.
621 void onFirstRef() override;
622
623 // implements compositionengine::LayerFE
624 const compositionengine::LayerFECompositionState* getCompositionState() const override;
625 bool onPreComposition(nsecs_t) override;
626 void prepareCompositionState(compositionengine::LayerFE::StateSubset subset) override;
627 std::vector<compositionengine::LayerFE::LayerSettings> prepareClientCompositionList(
628 compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
629 void onLayerDisplayed(const sp<Fence>& releaseFence) override;
630 const char* getDebugName() const override;
631
632 bool reparentChildren(const sp<IBinder>& newParentHandle);
633 void reparentChildren(const sp<Layer>& newParent);
634 bool attachChildren();
635 bool isLayerDetached() const { return mLayerDetached; }
636 bool setShadowRadius(float shadowRadius);
637
638 // Before color management is introduced, contents on Android have to be
639 // desaturated in order to match what they appears like visually.
640 // With color management, these contents will appear desaturated, thus
641 // needed to be saturated so that they match what they are designed for
642 // visually.
643 bool isLegacyDataSpace() const;
644
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800645 uint32_t getTransactionFlags() const { return mTransactionFlags; }
646 uint32_t getTransactionFlags(uint32_t flags);
647 uint32_t setTransactionFlags(uint32_t flags);
Mathias Agopian13127d82013-03-05 17:47:11 -0800648
Lloyd Piqueef36b002019-01-23 17:52:04 -0800649 // Deprecated, please use compositionengine::Output::belongsInOutput()
650 // instead.
651 // TODO(lpique): Move the remaining callers (screencap) to the new function.
chaviw4b9d5e12020-08-04 18:30:35 -0700652 bool belongsToDisplay(uint32_t layerStack) const { return getLayerStack() == layerStack; }
Chia-I Wuab0c3192017-08-01 11:29:00 -0700653
Vishnu Nair4351ad52019-02-11 14:13:02 -0800654 FloatRect getBounds(const Region& activeTransparentRegion) const;
655 FloatRect getBounds() const;
656
657 // Compute bounds for the layer and cache the results.
Vishnu Nairc97b8db2019-10-29 18:19:35 -0700658 void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius);
Vishnu Nair4351ad52019-02-11 14:13:02 -0800659
Vishnu Nairc652ff82019-03-15 12:48:54 -0700660 // Returns the buffer scale transform if a scaling mode is set.
661 ui::Transform getBufferScaleTransform() const;
662
Vishnu Nair4351ad52019-02-11 14:13:02 -0800663 // Get effective layer transform, taking into account all its parent transform with any
664 // scaling if the parent scaling more is not NATIVE_WINDOW_SCALING_MODE_FREEZE.
Vishnu Nairc652ff82019-03-15 12:48:54 -0700665 ui::Transform getTransformWithScale(const ui::Transform& bufferScaleTransform) const;
666
667 // Returns the bounds of the layer without any buffer scaling.
668 FloatRect getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800669
Pablo Ceballos40845df2016-01-25 17:41:15 -0800670 int32_t getSequence() const { return sequence; }
671
Mikael Pessa2e1608f2019-07-19 11:25:35 -0700672 // For tracing.
673 // TODO: Replace with raw buffer id from buffer metadata when that becomes available.
674 // GraphicBuffer::getId() does not provide a reliable global identifier. Since the traces
675 // creates its tracks by buffer id and has no way of associating a buffer back to the process
676 // that created it, the current implementation is only sufficient for cases where a buffer is
677 // only used within a single layer.
chaviwd62d3062019-09-04 14:48:02 -0700678 uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; }
Mikael Pessa2e1608f2019-07-19 11:25:35 -0700679
Mathias Agopian13127d82013-03-05 17:47:11 -0800680 /*
681 * isSecure - true if this surface is secure, that is if it prevents
682 * screenshots or VNC servers.
683 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800684 bool isSecure() const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800685
686 /*
Robert Carr1f0a16a2016-10-24 16:27:39 -0700687 * isHiddenByPolicy - true if this layer has been forced invisible.
688 * just because this is false, doesn't mean isVisible() is true.
689 * For example if this layer has no active buffer, it may not be hidden by
690 * policy, but it still can not be visible.
691 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800692 bool isHiddenByPolicy() const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700693
Robert Carr2e102c92018-10-23 12:11:15 -0700694 bool isRemovedFromCurrentState() const;
chaviw8b3871a2017-11-01 17:41:01 -0700695
chaviw4c34a092020-07-08 11:30:06 -0700696 LayerProto* writeToProto(LayersProto& layersProto, uint32_t traceFlags, const DisplayDevice*);
chaviw08f3cb22020-01-13 13:17:21 -0800697
Vishnu Nair8406fd72019-07-30 11:29:31 -0700698 // Write states that are modified by the main thread. This includes drawing
699 // state as well as buffer data. This should be called in the main or tracing
700 // thread.
chaviw4c34a092020-07-08 11:30:06 -0700701 void writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags, const DisplayDevice*);
Vishnu Nair8406fd72019-07-30 11:29:31 -0700702 // Write drawing or current state. If writing current state, the caller should hold the
703 // external mStateLock. If writing drawing state, this function should be called on the
704 // main or tracing thread.
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200705 void writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet,
chaviw4c34a092020-07-08 11:30:06 -0700706 uint32_t traceFlags = SurfaceTracing::TRACE_ALL);
Yiwei Zhang7124ad32018-02-21 13:02:45 -0800707
Peiyong Linf243e5e2020-08-22 17:40:59 -0700708 InputWindowInfo::Type getWindowType() const { return mWindowType; }
Peiyong Lin97067b02019-03-29 17:34:45 +0000709
chaviwc5676c62020-09-18 15:01:04 -0700710 bool getPrimaryDisplayOnly() const;
chaviwb4c6e582019-08-16 14:35:07 -0700711
chaviw74b03172019-08-19 11:09:03 -0700712 void updateMirrorInfo();
chaviw74b03172019-08-19 11:09:03 -0700713
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700714 /*
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700715 * doTransaction - process the transaction. This is a good place to figure
716 * out which attributes of the surface have changed.
717 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800718 uint32_t doTransaction(uint32_t transactionFlags);
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700719
720 /*
Vishnu Nairda9c85a2019-06-03 17:26:48 -0700721 * Remove relative z for the layer if its relative parent is not part of the
722 * provided layer tree.
723 */
724 void removeRelativeZ(const std::vector<Layer*>& layersInTree);
725
726 /*
727 * Remove from current state and mark for removal.
728 */
729 void removeFromCurrentState();
730
731 /*
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800732 * called with the state lock from a binder thread when the layer is
Chia-I Wuc6657022017-08-15 11:18:17 -0700733 * removed from the current list to the pending removal list
734 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800735 void onRemovedFromCurrentState();
Chia-I Wuc6657022017-08-15 11:18:17 -0700736
chaviw61626f22018-11-15 16:26:27 -0800737 /*
738 * Called when the layer is added back to the current state list.
739 */
740 void addToCurrentState();
741
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700742 /*
743 * Sets display transform hint on BufferLayerConsumer.
744 */
745 void updateTransformHint(ui::Transform::RotationFlags);
Andy McFadden69052052012-09-14 16:10:11 -0700746
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800747 inline const State& getDrawingState() const { return mDrawingState; }
748 inline const State& getCurrentState() const { return mCurrentState; }
749 inline State& getCurrentState() { return mCurrentState; }
Mathias Agopian13127d82013-03-05 17:47:11 -0800750
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700751 LayerDebugInfo getLayerDebugInfo(const DisplayDevice*) const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800752
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700753 void miniDump(std::string& result, const DisplayDevice&) const;
Yiwei Zhang5434a782018-12-05 18:06:32 -0800754 void dumpFrameStats(std::string& result) const;
755 void dumpFrameEvents(std::string& result);
Vishnu Nair0f085c62019-08-30 08:49:12 -0700756 void dumpCallingUidPid(std::string& result) const;
Svetoslavd85084b2014-03-20 10:28:31 -0700757 void clearFrameStats();
Jamie Gennis6547ff42013-07-16 20:12:42 -0700758 void logFrameStats();
Svetoslavd85084b2014-03-20 10:28:31 -0700759 void getFrameStats(FrameStats* outStats) const;
Brian Anderson5ea5e592016-12-01 16:54:33 -0800760 void onDisconnect();
Brian Anderson3890c392016-07-25 12:48:08 -0700761 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry,
David Sodman41fdfc92017-11-06 16:09:56 -0800762 FrameEventHistoryDelta* outDelta);
Pablo Ceballosce796e72016-02-04 19:10:51 -0800763
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800764 ui::Transform getTransform() const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700765
Robert Carr6452f122017-03-21 10:41:29 -0700766 // Returns the Alpha of the Surface, accounting for the Alpha
767 // of parent Surfaces in the hierarchy (alpha's will be multiplied
768 // down the hierarchy).
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800769 half getAlpha() const;
770 half4 getColor() const;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800771 int32_t getBackgroundBlurRadius() const;
Vishnu Nairb87d94f2020-02-13 09:17:36 -0800772 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; };
Robert Carr6452f122017-03-21 10:41:29 -0700773
Vishnu Nair6213bd92020-05-08 17:42:25 -0700774 // Returns the transform hint set by Window Manager on the layer or one of its parents.
775 // This traverses the current state because the data is needed when creating
776 // the layer(off drawing thread) and the hint should be available before the producer
777 // is ready to acquire a buffer.
778 ui::Transform::RotationFlags getFixedTransformHint() const;
779
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200780 renderengine::ShadowSettings getShadowSettings(const Rect& layerStackRect) const;
Vishnu Nair08f6eae2019-11-26 14:01:39 -0800781
Edgar Arriaga844fa672020-01-16 14:21:42 -0800782 /**
783 * Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder
784 * which will not emit children who have relativeZOrder to another layer, this method
785 * just directly emits all children. It also emits them in no particular order.
786 * So this method is not suitable for graphical operations, as it doesn't represent
787 * the scene state, but it's also more efficient than traverseInZOrder and so useful for
788 * book-keeping.
789 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200790 void traverse(LayerVector::StateSet, const LayerVector::Visitor&);
791 void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
792 void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700793
chaviw4b129c22018-04-09 16:19:43 -0700794 /**
795 * Traverse only children in z order, ignoring relative layers that are not children of the
796 * parent.
797 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200798 void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
chaviwa76b2712017-09-20 12:02:26 -0700799
Chia-I Wu98f1c102017-05-30 14:54:08 -0700800 size_t getChildrenCount() const;
Valerie Hauc5686802019-11-22 14:18:09 -0800801
802 // ONLY CALL THIS FROM THE LAYER DTOR!
803 // See b/141111965. We need to add current children to offscreen layers in
804 // the layer dtor so as not to dangle layers. Since the layer has not
805 // committed its transaction when the layer is destroyed, we must add
806 // current children. This is safe in the dtor as we will no longer update
807 // the current state, but should not be called anywhere else!
808 LayerVector& getCurrentChildren() { return mCurrentChildren; }
809
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200810 void addChild(const sp<Layer>&);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700811 // Returns index if removed, or negative value otherwise
812 // for symmetry with Vector::remove
813 ssize_t removeChild(const sp<Layer>& layer);
Chia-I Wue41dbe62017-06-13 14:10:56 -0700814 sp<Layer> getParent() const { return mCurrentParent.promote(); }
Robert Carr1f0a16a2016-10-24 16:27:39 -0700815 bool hasParent() const { return getParent() != nullptr; }
Vishnu Nair4351ad52019-02-11 14:13:02 -0800816 Rect getScreenBounds(bool reduceTransparentRegion = true) const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700817 bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
Robert Carr503c7042017-09-27 15:06:08 -0700818 bool setChildRelativeLayer(const sp<Layer>& childLayer,
819 const sp<IBinder>& relativeToHandle, int32_t relativeZ);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700820
821 // Copy the current list of children to the drawing state. Called by
822 // SurfaceFlinger to complete a transaction.
823 void commitChildList();
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200824 int32_t getZ(LayerVector::StateSet) const;
Vishnu Nair4351ad52019-02-11 14:13:02 -0800825
Vishnu Nairefc42e22019-12-03 17:36:12 -0800826 /**
827 * Returns the cropped buffer size or the layer crop if the layer has no buffer. Return
828 * INVALID_RECT if the layer has no buffer and no crop.
829 * A layer with an invalid buffer size and no crop is considered to be boundless. The layer
830 * bounds are constrained by its parent bounds.
831 */
832 Rect getCroppedBufferSize(const Layer::State& s) const;
833
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200834 bool setFrameRate(FrameRate);
Peiyong Linf243e5e2020-08-22 17:40:59 -0700835
Ady Abraham22c7b5c2020-09-22 19:33:40 -0700836 virtual void setFrameTimelineVsyncForBuffer(int64_t /*frameTimelineVsyncId*/) {}
837 void setFrameTimelineVsyncForTransaction(int64_t frameTimelineVsyncId, nsecs_t postTime);
Ady Abraham74e17562020-08-24 18:18:19 -0700838
Peiyong Linf243e5e2020-08-22 17:40:59 -0700839 // Creates a new handle each time, so we only expect
840 // this to be called once.
841 sp<IBinder> getHandle();
842 const std::string& getName() const { return mName; }
843 bool getPremultipledAlpha() const;
844 void setInputInfo(const InputWindowInfo& info);
845
846 InputWindowInfo fillInputInfo();
847 /**
848 * Returns whether this layer has an explicitly set input-info.
849 */
850 bool hasInputInfo() const;
851
852 uid_t getOwnerUid() { return mOwnerUid; }
853
854 // This layer is not a clone, but it's the parent to the cloned hierarchy. The
855 // variable mClonedChild represents the top layer that will be cloned so this
856 // layer will be the parent of mClonedChild.
857 // The layers in the cloned hierarchy will match the lifetime of the real layers. That is
858 // if the real layer is destroyed, then the clone layer will also be destroyed.
859 sp<Layer> mClonedChild;
860
861 mutable bool contentDirty{false};
862 Region surfaceDamageRegion;
863
864 // Layer serial number. This gives layers an explicit ordering, so we
865 // have a stable sort order when their layer stack and Z-order are
866 // the same.
867 int32_t sequence{sSequence++};
868
869 bool mPendingHWCDestroy{false};
Steven Thomas3172e202020-01-06 19:25:30 -0800870
Mathias Agopian13127d82013-03-05 17:47:11 -0800871protected:
David Sodman41fdfc92017-11-06 16:09:56 -0800872 class SyncPoint {
Dan Stoza7dde5992015-05-22 09:51:44 -0700873 public:
chaviw43cb3cb2019-05-31 15:23:41 -0700874 explicit SyncPoint(uint64_t frameNumber, wp<Layer> requestedSyncLayer)
875 : mFrameNumber(frameNumber),
876 mFrameIsAvailable(false),
877 mTransactionIsApplied(false),
878 mRequestedSyncLayer(requestedSyncLayer) {}
Dan Stoza7dde5992015-05-22 09:51:44 -0700879
David Sodman41fdfc92017-11-06 16:09:56 -0800880 uint64_t getFrameNumber() const { return mFrameNumber; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700881
David Sodman41fdfc92017-11-06 16:09:56 -0800882 bool frameIsAvailable() const { return mFrameIsAvailable; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700883
David Sodman41fdfc92017-11-06 16:09:56 -0800884 void setFrameAvailable() { mFrameIsAvailable = true; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700885
David Sodman41fdfc92017-11-06 16:09:56 -0800886 bool transactionIsApplied() const { return mTransactionIsApplied; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700887
David Sodman41fdfc92017-11-06 16:09:56 -0800888 void setTransactionApplied() { mTransactionIsApplied = true; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700889
chaviw43cb3cb2019-05-31 15:23:41 -0700890 sp<Layer> getRequestedSyncLayer() { return mRequestedSyncLayer.promote(); }
891
Dan Stoza7dde5992015-05-22 09:51:44 -0700892 private:
893 const uint64_t mFrameNumber;
894 std::atomic<bool> mFrameIsAvailable;
895 std::atomic<bool> mTransactionIsApplied;
chaviw43cb3cb2019-05-31 15:23:41 -0700896 wp<Layer> mRequestedSyncLayer;
Dan Stoza7dde5992015-05-22 09:51:44 -0700897 };
898
Peiyong Linf243e5e2020-08-22 17:40:59 -0700899 friend class impl::SurfaceInterceptor;
900
901 // For unit tests
902 friend class TestableSurfaceFlinger;
903 friend class RefreshRateSelectionTest;
904 friend class SetFrameRateTest;
905
906 virtual void setInitialValuesForClone(const sp<Layer>& clonedFrom);
907 virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
908 compositionengine::LayerFE::ClientCompositionTargetSettings&);
909 virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareShadowClientComposition(
910 const LayerFE::LayerSettings&, const Rect& layerStackRect,
911 ui::Dataspace outputDataspace);
912 virtual void preparePerFrameCompositionState();
913 virtual void commitTransaction(const State& stateToCommit);
914 virtual bool applyPendingStates(State* stateToCommit);
915 virtual uint32_t doTransactionResize(uint32_t flags, Layer::State* stateToCommit);
916
917 // Returns mCurrentScaling mode (originating from the
918 // Client) or mOverrideScalingMode mode (originating from
919 // the Surface Controller) if set.
920 virtual uint32_t getEffectiveScalingMode() const { return 0; }
921
922 sp<compositionengine::LayerFE> asLayerFE() const;
923 sp<Layer> getClonedFrom() { return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr; }
924 bool isClone() { return mClonedFrom != nullptr; }
925 bool isClonedFromAlive() { return getClonedFrom() != nullptr; }
926
927 void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
928 void updateClonedChildren(const sp<Layer>& mirrorRoot,
929 std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
930 void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
931 void addChildToDrawing(const sp<Layer>&);
932 void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
933
934 // Modifies the passed in layer settings to clear the contents. If the blackout flag is set,
935 // the settings clears the content with a solid black fill.
936 void prepareClearClientComposition(LayerFE::LayerSettings&, bool blackout) const;
937
938 void prepareBasicGeometryCompositionState();
939 void prepareGeometryCompositionState();
940 void prepareCursorCompositionState();
941
942 uint32_t getEffectiveUsage(uint32_t usage) const;
943
944 /**
945 * Setup rounded corners coordinates of this layer, taking into account the layer bounds and
946 * crop coordinates, transforming them into layer space.
947 */
948 void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const;
949 void setParent(const sp<Layer>&);
950 LayerVector makeTraversalList(LayerVector::StateSet, bool* outSkipRelativeZUsers);
951 void addZOrderRelative(const wp<Layer>& relative);
952 void removeZOrderRelative(const wp<Layer>& relative);
953 compositionengine::OutputLayer* findOutputLayerForDisplay(const DisplayDevice*) const;
954 bool usingRelativeZ(LayerVector::StateSet) const;
955
Dan Stozacac35382016-01-27 12:21:06 -0800956 // SyncPoints which will be signaled when the correct frame is at the head
957 // of the queue and dropped after the frame has been latched. Protected by
958 // mLocalSyncPointMutex.
959 Mutex mLocalSyncPointMutex;
Dan Stoza7dde5992015-05-22 09:51:44 -0700960 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints;
961
Dan Stozacac35382016-01-27 12:21:06 -0800962 // SyncPoints which will be signaled and then dropped when the transaction
963 // is applied
Dan Stoza7dde5992015-05-22 09:51:44 -0700964 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
965
Dan Stozacac35382016-01-27 12:21:06 -0800966 // Returns false if the relevant frame has already been latched
967 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
Dan Stoza7dde5992015-05-22 09:51:44 -0700968
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800969 void popPendingState(State* stateToCommit);
Robert Carrc3574f72016-03-24 12:19:32 -0700970
Peiyong Linf243e5e2020-08-22 17:40:59 -0700971 // constant
972 sp<SurfaceFlinger> mFlinger;
Mathias Agopianb7e930d2010-06-01 15:12:58 -0700973
Lloyd Pique42ab75e2018-09-12 20:46:03 -0700974 bool mPremultipliedAlpha{true};
Dominik Laskowski87a07e42019-10-10 20:38:02 -0700975 const std::string mName;
976 const std::string mTransactionName{"TX - " + mName};
Mathias Agopian13127d82013-03-05 17:47:11 -0800977
Vishnu Nair8406fd72019-07-30 11:29:31 -0700978 // These are only accessed by the main thread or the tracing thread.
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800979 State mDrawingState;
Vishnu Nair8406fd72019-07-30 11:29:31 -0700980 // Store a copy of the pending state so that the drawing thread can access the
981 // states without a lock.
982 Vector<State> mPendingStatesSnapshot;
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800983
Vishnu Nair8406fd72019-07-30 11:29:31 -0700984 // these are protected by an external lock (mStateLock)
985 State mCurrentState;
986 std::atomic<uint32_t> mTransactionFlags{0};
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800987 Vector<State> mPendingStates;
Dan Stoza7dde5992015-05-22 09:51:44 -0700988
Brian Andersond6927fb2016-07-23 23:37:30 -0700989 // Timestamp history for UIAutomation. Thread safe.
Jamie Gennis4b0eba92013-02-05 13:30:24 -0800990 FrameTracker mFrameTracker;
Mathias Agopiana67932f2011-04-20 14:20:59 -0700991
Brian Andersond6927fb2016-07-23 23:37:30 -0700992 // Timestamp history for the consumer to query.
993 // Accessed by both consumer and producer on main and binder threads.
994 Mutex mFrameEventHistoryMutex;
Brian Anderson3890c392016-07-25 12:48:08 -0700995 ConsumerFrameEventHistory mFrameEventHistory;
Brian Anderson3d4039d2016-09-23 16:31:30 -0700996 FenceTimeline mAcquireTimeline;
997 FenceTimeline mReleaseTimeline;
Brian Andersond6927fb2016-07-23 23:37:30 -0700998
Mathias Agopiana67932f2011-04-20 14:20:59 -0700999 // main thread
Lloyd Pique0b785d82018-12-04 17:25:27 -08001000 sp<NativeHandle> mSidebandStream;
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001001 // False if the buffer and its contents have been previously used for GPU
1002 // composition, true otherwise.
1003 bool mIsActiveBufferUpdatedForGpu = true;
1004
Robert Carrc3574f72016-03-24 12:19:32 -07001005 // We encode unset as -1.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001006 int32_t mOverrideScalingMode{-1};
1007 std::atomic<uint64_t> mCurrentFrameNumber{0};
Mathias Agopian13127d82013-03-05 17:47:11 -08001008 // Whether filtering is needed b/c of the drawingstate
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001009 bool mNeedsFiltering{false};
David Sodman0c69cad2017-08-21 12:12:51 -07001010
Robert Carr2e102c92018-10-23 12:11:15 -07001011 std::atomic<bool> mRemovedFromCurrentState{false};
chaviw8b3871a2017-11-01 17:41:01 -07001012
Mathias Agopianb7e930d2010-06-01 15:12:58 -07001013 // page-flip thread (currently main thread)
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001014 bool mProtectedByApp{false}; // application requires protected path to external sink
Mathias Agopian13127d82013-03-05 17:47:11 -08001015
1016 // protected by mLock
1017 mutable Mutex mLock;
David Sodman0c69cad2017-08-21 12:12:51 -07001018
Mathias Agopian13127d82013-03-05 17:47:11 -08001019 const wp<Client> mClientRef;
Riley Andrews03414a12014-07-01 14:22:59 -07001020
1021 // This layer can be a cursor on some displays.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001022 bool mPotentialCursor{false};
Dan Stoza6b9454d2014-11-07 16:00:59 -08001023
Robert Carr1f0a16a2016-10-24 16:27:39 -07001024 // Child list about to be committed/used for editing.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001025 LayerVector mCurrentChildren{LayerVector::StateSet::Current};
Robert Carr1f0a16a2016-10-24 16:27:39 -07001026 // Child list used for rendering.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001027 LayerVector mDrawingChildren{LayerVector::StateSet::Drawing};
Robert Carr1f0a16a2016-10-24 16:27:39 -07001028
Chia-I Wue41dbe62017-06-13 14:10:56 -07001029 wp<Layer> mCurrentParent;
1030 wp<Layer> mDrawingParent;
David Sodman9eeae692017-11-02 10:53:32 -07001031
chaviw5aedec92018-10-22 10:40:38 -07001032 // Can only be accessed with the SF state lock held.
1033 bool mLayerDetached{false};
Robert Carr1323c952019-01-28 18:13:27 -08001034 // Can only be accessed with the SF state lock held.
1035 bool mChildrenChanged{false};
chaviw5aedec92018-10-22 10:40:38 -07001036
Ady Abraham8f1ee7f2019-04-05 10:32:50 -07001037 // Window types from WindowManager.LayoutParams
Michael Wright44753b12020-07-08 13:48:11 +01001038 const InputWindowInfo::Type mWindowType;
Ady Abraham8f1ee7f2019-04-05 10:32:50 -07001039
Ady Abraham22c7b5c2020-09-22 19:33:40 -07001040 // Can only be accessed with the SF state lock held.
1041 std::unique_ptr<frametimeline::SurfaceFrame> mSurfaceFrame;
1042
Alec Mouri9a29e672020-09-14 12:39:14 -07001043 // The owner of the layer. If created from a non system process, it will be the calling uid.
1044 // If created from a system process, the value can be passed in.
1045 uid_t mOwnerUid;
1046
chaviw4b129c22018-04-09 16:19:43 -07001047private:
Dominik Laskowskib7251f42020-04-20 17:42:59 -07001048 virtual void setTransformHint(ui::Transform::RotationFlags) {}
1049
Peiyong Linf243e5e2020-08-22 17:40:59 -07001050 // Returns true if the layer can draw shadows on its border.
1051 virtual bool canDrawShadows() const { return true; }
1052
Dominik Laskowskib7251f42020-04-20 17:42:59 -07001053 Hwc2::IComposerClient::Composition getCompositionType(const DisplayDevice&) const;
1054 Region getVisibleRegion(const DisplayDevice*) const;
1055
chaviw4b129c22018-04-09 16:19:43 -07001056 /**
1057 * Returns an unsorted vector of all layers that are part of this tree.
1058 * That includes the current layer and all its descendants.
1059 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +02001060 std::vector<Layer*> getLayersInTree(LayerVector::StateSet);
chaviw4b129c22018-04-09 16:19:43 -07001061 /**
1062 * Traverses layers that are part of this tree in the correct z order.
1063 * layersInTree must be sorted before calling this method.
1064 */
1065 void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
Marin Shalamanov6ad317c2020-07-29 23:34:07 +02001066 LayerVector::StateSet, const LayerVector::Visitor&);
1067 LayerVector makeChildrenTraversalList(LayerVector::StateSet,
chaviw4b129c22018-04-09 16:19:43 -07001068 const std::vector<Layer*>& layersInTree);
Vishnu Nair4351ad52019-02-11 14:13:02 -08001069
Ady Abraham60e42ea2020-03-09 19:17:31 -07001070 void updateTreeHasFrameRateVote();
Peiyong Linf243e5e2020-08-22 17:40:59 -07001071 void setZOrderRelativeOf(const wp<Layer>& relativeOf);
1072 void removeRemoteSyncPoints();
1073
1074 // Find the root of the cloned hierarchy, this means the first non cloned parent.
1075 // This will return null if first non cloned parent is not found.
1076 sp<Layer> getClonedRoot();
1077
1078 // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is
1079 // null.
1080 sp<Layer> getRootLayer();
Ady Abraham60e42ea2020-03-09 19:17:31 -07001081
Vishnu Nair4351ad52019-02-11 14:13:02 -08001082 // Cached properties computed from drawing state
1083 // Effective transform taking into account parent transforms and any parent scaling.
1084 ui::Transform mEffectiveTransform;
1085
1086 // Bounds of the layer before any transformation is applied and before it has been cropped
1087 // by its parents.
1088 FloatRect mSourceBounds;
1089
1090 // Bounds of the layer in layer space. This is the mSourceBounds cropped by its layer crop and
1091 // its parent bounds.
1092 FloatRect mBounds;
1093
1094 // Layer bounds in screen space.
1095 FloatRect mScreenBounds;
chaviw606e5cf2019-03-01 10:12:10 -08001096
Robert Carrc0df3122019-04-11 13:18:21 -07001097 bool mGetHandleCalled = false;
chaviw43cb3cb2019-05-31 15:23:41 -07001098
Vishnu Nair0f085c62019-08-30 08:49:12 -07001099 // Tracks the process and user id of the caller when creating this layer
1100 // to help debugging.
1101 pid_t mCallingPid;
1102 uid_t mCallingUid;
chaviwb4c6e582019-08-16 14:35:07 -07001103
1104 // The current layer is a clone of mClonedFrom. This means that this layer will update it's
1105 // properties based on mClonedFrom. When mClonedFrom latches a new buffer for BufferLayers,
1106 // this layer will update it's buffer. When mClonedFrom updates it's drawing state, children,
1107 // and relatives, this layer will update as well.
1108 wp<Layer> mClonedFrom;
Vishnu Nairc97b8db2019-10-29 18:19:35 -07001109
1110 // The inherited shadow radius after taking into account the layer hierarchy. This is the
1111 // final shadow radius for this layer. If a shadow is specified for a layer, then effective
1112 // shadow radius is the set shadow radius, otherwise its the parent's shadow radius.
Vishnu Nairf37dcfb2019-11-16 07:37:09 -08001113 float mEffectiveShadowRadius = 0.f;
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -08001114};
1115
Dominik Laskowski34157762018-10-31 13:07:19 -07001116} // namespace android