Move things in InputWindowInfo to enum classes
Also introduce a new Flag class to make it possible to deal with flags
while treating the individual flags as part of an enum class in a type
safe manner.
Bug: 160010896
Test: atest inputflinger_tests, atest libinput_tests
Change-Id: I915a1c1e3b31f1c0fd99b83ba5fad7e537cd6f84
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 6bcbfca..99b1bb1 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -286,7 +286,7 @@
void onFirstRef() override;
- int getWindowType() const { return mWindowType; }
+ InputWindowInfo::Type getWindowType() const { return mWindowType; }
void setPrimaryDisplayOnly() { mPrimaryDisplayOnly = true; }
bool getPrimaryDisplayOnly() const { return mPrimaryDisplayOnly; }
@@ -1038,7 +1038,7 @@
bool mChildrenChanged{false};
// Window types from WindowManager.LayoutParams
- const int mWindowType;
+ const InputWindowInfo::Type mWindowType;
private:
virtual void setTransformHint(ui::Transform::RotationFlags) {}