blob: a93f6c36ff1feae62b71cb1e8aa43bd7a685eb65 [file] [log] [blame]
John Reck67b1e2b2020-08-26 13:17:24 -07001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reck67b1e2b2020-08-26 13:17:24 -070017#undef LOG_TAG
18#define LOG_TAG "RenderEngine"
19#define ATRACE_TAG ATRACE_TAG_GRAPHICS
20
rnleec6a73642021-06-04 14:16:42 -070021#include "SkiaRenderEngine.h"
22
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070023#include <SkBlendMode.h>
24#include <SkCanvas.h>
25#include <SkColor.h>
26#include <SkColorFilter.h>
27#include <SkColorMatrix.h>
28#include <SkColorSpace.h>
29#include <SkData.h>
30#include <SkGraphics.h>
31#include <SkImage.h>
32#include <SkImageFilters.h>
33#include <SkImageInfo.h>
34#include <SkM44.h>
35#include <SkMatrix.h>
36#include <SkPaint.h>
37#include <SkPath.h>
38#include <SkPoint.h>
39#include <SkPoint3.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000040#include <SkRRect.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070041#include <SkRect.h>
42#include <SkRefCnt.h>
43#include <SkRegion.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070044#include <SkRuntimeEffect.h>
45#include <SkSamplingOptions.h>
46#include <SkScalar.h>
47#include <SkShader.h>
48#include <SkShadowUtils.h>
49#include <SkString.h>
50#include <SkSurface.h>
51#include <SkTileMode.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070052#include <android-base/stringprintf.h>
Leon Scroggins IIIdf8166e2024-01-25 15:50:56 -050053#include <common/FlagManager.h>
Vishnu Nair40d80012024-07-13 23:25:06 +000054#include <common/trace.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000055#include <gui/FenceMonitor.h>
Nolan Scobiebc3f3602024-08-30 13:51:37 -040056#include <include/gpu/ganesh/GrBackendSemaphore.h>
57#include <include/gpu/ganesh/GrContextOptions.h>
58#include <include/gpu/ganesh/GrTypes.h>
Sally Qif6918d42023-08-07 15:28:30 -070059#include <include/gpu/ganesh/SkSurfaceGanesh.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000060#include <pthread.h>
61#include <src/core/SkTraceEventCommon.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070062#include <sync/sync.h>
63#include <ui/BlurRegion.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070064#include <ui/DebugUtils.h>
65#include <ui/GraphicBuffer.h>
Sally Qif6918d42023-08-07 15:28:30 -070066#include <ui/HdrRenderTypeUtils.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070067
68#include <cmath>
69#include <cstdint>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000070#include <deque>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070071#include <memory>
72#include <numeric>
73
74#include "Cache.h"
75#include "ColorSpaces.h"
Nolan Scobiefc125ec2024-03-11 20:08:27 -040076#include "compat/SkiaGpuContext.h"
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070077#include "filters/BlurFilter.h"
Alec Mouri1b1853f2024-07-15 22:46:58 +000078#include "filters/GainmapFactory.h"
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070079#include "filters/GaussianBlurFilter.h"
Robin Lee26315202021-08-10 22:54:51 +020080#include "filters/KawaseBlurDualFilter.h"
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070081#include "filters/KawaseBlurFilter.h"
82#include "filters/LinearEffect.h"
Alec Mourif2ea10c2024-05-24 19:13:21 +000083#include "filters/MouriMap.h"
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070084#include "log/log_main.h"
Nolan Scobieca050282024-03-15 13:27:06 -040085#include "skia/compat/SkiaBackendTexture.h"
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070086#include "skia/debug/SkiaCapture.h"
87#include "skia/debug/SkiaMemoryReporter.h"
88#include "skia/filters/StretchShaderFactory.h"
89#include "system/graphics-base-v1.0.h"
90
91namespace {
92
93// Debugging settings
94static const bool kPrintLayerSettings = false;
Nolan Scobie1e06f2d2024-03-21 14:56:38 -040095static const bool kGaneshFlushAfterEveryLayer = kPrintLayerSettings;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070096
97} // namespace
98
99// Utility functions related to SkRect
100
101namespace {
102
103static inline SkRect getSkRect(const android::FloatRect& rect) {
104 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
105}
106
107static inline SkRect getSkRect(const android::Rect& rect) {
108 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
109}
110
111/**
112 * Verifies that common, simple bounds + clip combinations can be converted into
113 * a single RRect draw call returning true if possible. If true the radii parameter
114 * will be filled with the correct radii values that combined with bounds param will
115 * produce the insected roundRect. If false, the returned state of the radii param is undefined.
116 */
117static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop,
118 const SkRect& insetCrop, const android::vec2& cornerRadius,
119 SkVector radii[4]) {
120 const bool leftEqual = bounds.fLeft == crop.fLeft;
121 const bool topEqual = bounds.fTop == crop.fTop;
122 const bool rightEqual = bounds.fRight == crop.fRight;
123 const bool bottomEqual = bounds.fBottom == crop.fBottom;
124
125 // In the event that the corners of the bounds only partially align with the crop we
126 // need to ensure that the resulting shape can still be represented as a round rect.
127 // In particular the round rect implementation will scale the value of all corner radii
128 // if the sum of the radius along any edge is greater than the length of that edge.
129 // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
130 const bool requiredWidth = bounds.width() > (cornerRadius.x * 2);
131 const bool requiredHeight = bounds.height() > (cornerRadius.y * 2);
132 if (!requiredWidth || !requiredHeight) {
133 return false;
134 }
135
136 // Check each cropped corner to ensure that it exactly matches the crop or its corner is
137 // contained within the cropped shape and does not need rounded.
138 // compute the UpperLeft corner radius
139 if (leftEqual && topEqual) {
140 radii[0].set(cornerRadius.x, cornerRadius.y);
141 } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
142 (topEqual && bounds.fLeft >= insetCrop.fLeft)) {
143 radii[0].set(0, 0);
144 } else {
145 return false;
146 }
147 // compute the UpperRight corner radius
148 if (rightEqual && topEqual) {
149 radii[1].set(cornerRadius.x, cornerRadius.y);
150 } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
151 (topEqual && bounds.fRight <= insetCrop.fRight)) {
152 radii[1].set(0, 0);
153 } else {
154 return false;
155 }
156 // compute the BottomRight corner radius
157 if (rightEqual && bottomEqual) {
158 radii[2].set(cornerRadius.x, cornerRadius.y);
159 } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
160 (bottomEqual && bounds.fRight <= insetCrop.fRight)) {
161 radii[2].set(0, 0);
162 } else {
163 return false;
164 }
165 // compute the BottomLeft corner radius
166 if (leftEqual && bottomEqual) {
167 radii[3].set(cornerRadius.x, cornerRadius.y);
168 } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
169 (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) {
170 radii[3].set(0, 0);
171 } else {
172 return false;
173 }
174
175 return true;
176}
177
178static inline std::pair<SkRRect, SkRRect> getBoundsAndClip(const android::FloatRect& boundsRect,
179 const android::FloatRect& cropRect,
180 const android::vec2& cornerRadius) {
181 const SkRect bounds = getSkRect(boundsRect);
182 const SkRect crop = getSkRect(cropRect);
183
184 SkRRect clip;
185 if (cornerRadius.x > 0 && cornerRadius.y > 0) {
186 // it the crop and the bounds are equivalent or there is no crop then we don't need a clip
187 if (bounds == crop || crop.isEmpty()) {
188 return {SkRRect::MakeRectXY(bounds, cornerRadius.x, cornerRadius.y), clip};
189 }
190
191 // This makes an effort to speed up common, simple bounds + clip combinations by
192 // converting them to a single RRect draw. It is possible there are other cases
193 // that can be converted.
194 if (crop.contains(bounds)) {
195 const auto insetCrop = crop.makeInset(cornerRadius.x, cornerRadius.y);
196 if (insetCrop.contains(bounds)) {
197 return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required
198 }
199
200 SkVector radii[4];
201 if (intersectionIsRoundRect(bounds, crop, insetCrop, cornerRadius, radii)) {
202 SkRRect intersectionBounds;
203 intersectionBounds.setRectRadii(bounds, radii);
204 return {intersectionBounds, clip};
205 }
206 }
207
208 // we didn't hit any of our fast paths so set the clip to the cropRect
209 clip.setRectXY(crop, cornerRadius.x, cornerRadius.y);
210 }
211
212 // if we hit this point then we either don't have rounded corners or we are going to rely
213 // on the clip to round the corners for us
214 return {SkRRect::MakeRect(bounds), clip};
215}
216
217static inline bool layerHasBlur(const android::renderengine::LayerSettings& layer,
218 bool colorTransformModifiesAlpha) {
219 if (layer.backgroundBlurRadius > 0 || layer.blurRegions.size()) {
220 // return false if the content is opaque and would therefore occlude the blur
221 const bool opaqueContent = !layer.source.buffer.buffer || layer.source.buffer.isOpaque;
222 const bool opaqueAlpha = layer.alpha == 1.0f && !colorTransformModifiesAlpha;
223 return layer.skipContentDraw || !(opaqueContent && opaqueAlpha);
224 }
225 return false;
226}
227
228static inline SkColor getSkColor(const android::vec4& color) {
229 return SkColorSetARGB(color.a * 255, color.r * 255, color.g * 255, color.b * 255);
230}
231
232static inline SkM44 getSkM44(const android::mat4& matrix) {
233 return SkM44(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],
234 matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],
235 matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],
236 matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);
237}
238
239static inline SkPoint3 getSkPoint3(const android::vec3& vector) {
240 return SkPoint3::Make(vector.x, vector.y, vector.z);
241}
Alec Mouri1b1853f2024-07-15 22:46:58 +0000242
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700243} // namespace
rnleec6a73642021-06-04 14:16:42 -0700244
John Reck67b1e2b2020-08-26 13:17:24 -0700245namespace android {
246namespace renderengine {
rnleec6a73642021-06-04 14:16:42 -0700247namespace skia {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700248
Alec Mouri1b1853f2024-07-15 22:46:58 +0000249namespace {
250void trace(sp<Fence> fence) {
251 if (SFTRACE_ENABLED()) {
252 static gui::FenceMonitor sMonitor("RE Completion");
253 sMonitor.queueFence(std::move(fence));
254 }
255}
256} // namespace
257
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700258using base::StringAppendF;
259
Russell Myers3348c742024-04-29 20:22:42 +0000260std::future<void> SkiaRenderEngine::primeCache(PrimeCacheConfig config) {
261 Cache::primeShaderCache(this, config);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700262 return {};
263}
264
265sk_sp<SkData> SkiaRenderEngine::SkSLCacheMonitor::load(const SkData& key) {
266 // This "cache" does not actually cache anything. It just allows us to
267 // monitor Skia's internal cache. So this method always returns null.
268 return nullptr;
269}
270
271void SkiaRenderEngine::SkSLCacheMonitor::store(const SkData& key, const SkData& data,
272 const SkString& description) {
273 mShadersCachedSinceLastCall++;
274 mTotalShadersCompiled++;
Vishnu Nair40d80012024-07-13 23:25:06 +0000275 SFTRACE_FORMAT("SF cache: %i shaders", mTotalShadersCompiled);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700276}
277
278int SkiaRenderEngine::reportShadersCompiled() {
279 return mSkSLCacheMonitor.totalShadersCompiled();
280}
Leon Scroggins IIIa37ca992022-02-02 18:08:20 -0500281
282void SkiaRenderEngine::setEnableTracing(bool tracingEnabled) {
283 SkAndroidFrameworkTraceUtil::setEnableTracing(tracingEnabled);
rnleec6a73642021-06-04 14:16:42 -0700284}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700285
Leon Scroggins III696bf932024-01-24 15:21:05 -0500286SkiaRenderEngine::SkiaRenderEngine(Threaded threaded, PixelFormat pixelFormat,
Robin Lee7338bd92024-04-04 14:05:07 +0000287 BlurAlgorithm blurAlgorithm)
Leon Scroggins III696bf932024-01-24 15:21:05 -0500288 : RenderEngine(threaded), mDefaultPixelFormat(pixelFormat) {
Robin Lee7338bd92024-04-04 14:05:07 +0000289 switch (blurAlgorithm) {
290 case BlurAlgorithm::GAUSSIAN: {
291 ALOGD("Background Blurs Enabled (Gaussian algorithm)");
292 mBlurFilter = new GaussianBlurFilter();
293 break;
294 }
295 case BlurAlgorithm::KAWASE: {
296 ALOGD("Background Blurs Enabled (Kawase algorithm)");
297 mBlurFilter = new KawaseBlurFilter();
298 break;
299 }
Robin Lee26315202021-08-10 22:54:51 +0200300 case BlurAlgorithm::KAWASE_DUAL_FILTER: {
301 ALOGD("Background Blurs Enabled (Kawase dual-filtering algorithm)");
302 mBlurFilter = new KawaseBlurDualFilter();
303 break;
304 }
Robin Lee7338bd92024-04-04 14:05:07 +0000305 default: {
306 mBlurFilter = nullptr;
307 break;
308 }
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700309 }
Robin Lee7338bd92024-04-04 14:05:07 +0000310
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700311 mCapture = std::make_unique<SkiaCapture>();
312}
313
314SkiaRenderEngine::~SkiaRenderEngine() { }
315
Nolan Scobie2526b2f2024-04-16 15:12:22 -0400316// To be called from backend dtors. Used to clean up Skia objects before GPU API contexts are
317// destroyed by subclasses.
318void SkiaRenderEngine::finishRenderingAndAbandonContexts() {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700319 std::lock_guard<std::mutex> lock(mRenderingMutex);
320
321 if (mBlurFilter) {
322 delete mBlurFilter;
323 }
324
Nolan Scobie2526b2f2024-04-16 15:12:22 -0400325 // Leftover textures may hold refs to backend-specific Skia contexts, which must be released
326 // before ~SkiaGpuContext is called.
327 mTextureCleanupMgr.setDeferredStatus(false);
328 mTextureCleanupMgr.cleanup();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700329
Nolan Scobie2526b2f2024-04-16 15:12:22 -0400330 // ~SkiaGpuContext must be called before GPU API contexts are torn down.
331 mContext.reset();
332 mProtectedContext.reset();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700333}
334
335void SkiaRenderEngine::useProtectedContext(bool useProtectedContext) {
336 if (useProtectedContext == mInProtectedContext ||
337 (useProtectedContext && !supportsProtectedContent())) {
338 return;
339 }
340
341 // release any scratch resources before switching into a new mode
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400342 if (getActiveContext()) {
343 getActiveContext()->purgeUnlockedScratchResources();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700344 }
345
346 // Backend-specific way to switch to protected context
347 if (useProtectedContextImpl(
348 useProtectedContext ? GrProtected::kYes : GrProtected::kNo)) {
349 mInProtectedContext = useProtectedContext;
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400350 // given that we are sharing the same thread between two contexts we need to
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700351 // make sure that the thread state is reset when switching between the two.
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400352 if (getActiveContext()) {
353 getActiveContext()->resetContextIfApplicable();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700354 }
355 }
356}
357
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400358SkiaGpuContext* SkiaRenderEngine::getActiveContext() {
359 return mInProtectedContext ? mProtectedContext.get() : mContext.get();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700360}
361
362static float toDegrees(uint32_t transform) {
363 switch (transform) {
364 case ui::Transform::ROT_90:
365 return 90.0;
366 case ui::Transform::ROT_180:
367 return 180.0;
368 case ui::Transform::ROT_270:
369 return 270.0;
370 default:
371 return 0.0;
372 }
373}
374
375static SkColorMatrix toSkColorMatrix(const android::mat4& matrix) {
376 return SkColorMatrix(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], 0, matrix[0][1],
377 matrix[1][1], matrix[2][1], matrix[3][1], 0, matrix[0][2], matrix[1][2],
378 matrix[2][2], matrix[3][2], 0, matrix[0][3], matrix[1][3], matrix[2][3],
379 matrix[3][3], 0);
380}
381
382static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) {
383 int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK;
384 int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK;
385
386 // Treat unsupported dataspaces as srgb
387 if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
388 destTransfer != HAL_DATASPACE_TRANSFER_HLG &&
389 destTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
390 destTransfer = HAL_DATASPACE_TRANSFER_SRGB;
391 }
392
393 if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
394 sourceTransfer != HAL_DATASPACE_TRANSFER_HLG &&
395 sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
396 sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB;
397 }
398
399 const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
400 const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB;
401 const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
402 const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB;
403
404 return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) &&
405 sourceTransfer != destTransfer;
406}
407
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400408void SkiaRenderEngine::ensureContextsCreated() {
409 if (mContext) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700410 return;
411 }
412
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400413 std::tie(mContext, mProtectedContext) = createContexts();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700414}
415
416void SkiaRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
417 bool isRenderable) {
Ian Elliott1f0911e2022-09-09 16:31:47 -0600418 // Only run this if RE is running on its own thread. This
Leon Scroggins III696bf932024-01-24 15:21:05 -0500419 // way the access to GL/VK operations is guaranteed to be happening on the
Ian Elliott1f0911e2022-09-09 16:31:47 -0600420 // same thread.
Leon Scroggins III696bf932024-01-24 15:21:05 -0500421 if (!isThreaded()) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700422 return;
423 }
Ian Elliott8506e362023-03-08 12:12:09 -0700424 // We don't attempt to map a buffer if the buffer contains protected content. In GL this is
425 // important because GPU resources for protected buffers are much more limited. (In Vk we
Robert Phillips59f71732023-08-23 15:18:27 -0400426 // simply match the existing behavior for protected buffers.) We also never cache any
427 // buffers while in a protected context.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700428 const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
Alec Mouri07196db2023-09-12 23:33:49 +0000429 // Don't attempt to map buffers if we're not gpu sampleable. Callers shouldn't send a buffer
430 // over to RenderEngine.
431 const bool isGpuSampleable = buffer->getUsage() & GRALLOC_USAGE_HW_TEXTURE;
432 if (isProtectedBuffer || isProtected() || !isGpuSampleable) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700433 return;
434 }
Vishnu Nair40d80012024-07-13 23:25:06 +0000435 SFTRACE_CALL();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700436
437 // If we were to support caching protected buffers then we will need to switch the
438 // currently bound context if we are not already using the protected context (and subsequently
Leon Scroggins IIIea458282023-09-05 16:17:04 -0400439 // switch back after the buffer is cached).
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400440 auto context = getActiveContext();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700441 auto& cache = mTextureCache;
442
443 std::lock_guard<std::mutex> lock(mRenderingMutex);
444 mGraphicBufferExternalRefs[buffer->getId()]++;
445
446 if (const auto& iter = cache.find(buffer->getId()); iter == cache.end()) {
Leon Scroggins IIIdf8166e2024-01-25 15:50:56 -0500447 if (FlagManager::getInstance().renderable_buffer_usage()) {
448 isRenderable = buffer->getUsage() & GRALLOC_USAGE_HW_RENDER;
449 }
Nolan Scobieca050282024-03-15 13:27:06 -0400450 std::unique_ptr<SkiaBackendTexture> backendTexture =
451 context->makeBackendTexture(buffer->toAHardwareBuffer(), isRenderable);
452 auto imageTextureRef =
453 std::make_shared<AutoBackendTexture::LocalRef>(std::move(backendTexture),
454 mTextureCleanupMgr);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700455 cache.insert({buffer->getId(), imageTextureRef});
456 }
457}
458
Alec Mouri92f89fa2023-02-24 00:05:06 +0000459void SkiaRenderEngine::unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) {
Vishnu Nair40d80012024-07-13 23:25:06 +0000460 SFTRACE_CALL();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700461 std::lock_guard<std::mutex> lock(mRenderingMutex);
462 if (const auto& iter = mGraphicBufferExternalRefs.find(buffer->getId());
463 iter != mGraphicBufferExternalRefs.end()) {
464 if (iter->second == 0) {
465 ALOGW("Attempted to unmap GraphicBuffer <id: %" PRId64
466 "> from RenderEngine texture, but the "
467 "ref count was already zero!",
468 buffer->getId());
469 mGraphicBufferExternalRefs.erase(buffer->getId());
470 return;
471 }
472
473 iter->second--;
474
475 // Swap contexts if needed prior to deleting this buffer
476 // See Issue 1 of
477 // https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_protected_content.txt: even
478 // when a protected context and an unprotected context are part of the same share group,
479 // protected surfaces may not be accessed by an unprotected context, implying that protected
480 // surfaces may only be freed when a protected context is active.
481 const bool inProtected = mInProtectedContext;
482 useProtectedContext(buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
483
484 if (iter->second == 0) {
485 mTextureCache.erase(buffer->getId());
486 mGraphicBufferExternalRefs.erase(buffer->getId());
487 }
488
489 // Swap back to the previous context so that cached values of isProtected in SurfaceFlinger
490 // are up-to-date.
491 if (inProtected != mInProtectedContext) {
492 useProtectedContext(inProtected);
493 }
494 }
495}
496
Ian Elliott8506e362023-03-08 12:12:09 -0700497std::shared_ptr<AutoBackendTexture::LocalRef> SkiaRenderEngine::getOrCreateBackendTexture(
498 const sp<GraphicBuffer>& buffer, bool isOutputBuffer) {
Robert Phillips59f71732023-08-23 15:18:27 -0400499 // Do not lookup the buffer in the cache for protected contexts
500 if (!isProtected()) {
Ian Elliott8506e362023-03-08 12:12:09 -0700501 if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) {
502 return it->second;
503 }
504 }
Nolan Scobieca050282024-03-15 13:27:06 -0400505 std::unique_ptr<SkiaBackendTexture> backendTexture =
506 getActiveContext()->makeBackendTexture(buffer->toAHardwareBuffer(), isOutputBuffer);
507 return std::make_shared<AutoBackendTexture::LocalRef>(std::move(backendTexture),
508 mTextureCleanupMgr);
Ian Elliott8506e362023-03-08 12:12:09 -0700509}
510
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700511bool SkiaRenderEngine::canSkipPostRenderCleanup() const {
512 std::lock_guard<std::mutex> lock(mRenderingMutex);
513 return mTextureCleanupMgr.isEmpty();
514}
515
516void SkiaRenderEngine::cleanupPostRender() {
Vishnu Nair40d80012024-07-13 23:25:06 +0000517 SFTRACE_CALL();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700518 std::lock_guard<std::mutex> lock(mRenderingMutex);
519 mTextureCleanupMgr.cleanup();
520}
521
522sk_sp<SkShader> SkiaRenderEngine::createRuntimeEffectShader(
523 const RuntimeEffectShaderParameters& parameters) {
524 // The given surface will be stretched by HWUI via matrix transformation
525 // which gets similar results for most surfaces
Marzia Favarodcc9d9b2024-01-10 10:17:00 +0000526 // Determine later on if we need to leverage the stretch shader within
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700527 // surface flinger
528 const auto& stretchEffect = parameters.layer.stretchEffect;
Alec Mourif2ea10c2024-05-24 19:13:21 +0000529 const auto& targetBuffer = parameters.layer.source.buffer.buffer;
Marzia Favarodcc9d9b2024-01-10 10:17:00 +0000530 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
531
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700532 auto shader = parameters.shader;
Marzia Favarodcc9d9b2024-01-10 10:17:00 +0000533 if (graphicBuffer && parameters.shader) {
534 if (stretchEffect.hasEffect()) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700535 shader = mStretchShaderFactory.createSkShader(shader, stretchEffect);
536 }
Marzia Favarodcc9d9b2024-01-10 10:17:00 +0000537 // The given surface requires to be filled outside of its buffer bounds if the edge
538 // extension is required
539 const auto& edgeExtensionEffect = parameters.layer.edgeExtensionEffect;
540 if (edgeExtensionEffect.hasEffect()) {
541 shader = mEdgeExtensionShaderFactory.createSkShader(shader, parameters.layer,
542 parameters.imageBounds);
543 }
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700544 }
545
Sally Qief006582024-10-11 13:23:09 -0700546 if (graphicBuffer && parameters.layer.luts) {
Sally Qib658b152024-11-11 19:43:42 -0800547 shader = mLutShader.lutShader(shader, parameters.layer.luts,
548 toSkColorSpace(parameters.outputDataSpace));
Sally Qief006582024-10-11 13:23:09 -0700549 }
550
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700551 if (parameters.requiresLinearEffect) {
Alec Mourif2ea10c2024-05-24 19:13:21 +0000552 const auto format = targetBuffer != nullptr
553 ? std::optional<ui::PixelFormat>(
554 static_cast<ui::PixelFormat>(targetBuffer->getPixelFormat()))
555 : std::nullopt;
556
Alec Mouria32eade2024-06-25 23:20:51 +0000557 const auto hdrType = getHdrRenderType(parameters.layer.sourceDataspace, format,
558 parameters.layerDimmingRatio);
Alec Mouri77c511c2024-06-24 21:55:46 +0000559
560 const auto usingLocalTonemap =
561 parameters.display.tonemapStrategy == DisplaySettings::TonemapStrategy::Local &&
562 hdrType != HdrRenderType::SDR &&
Alec Mouri1b1853f2024-07-15 22:46:58 +0000563 shader->isAImage((SkMatrix*)nullptr, (SkTileMode*)nullptr) &&
564 (hdrType != HdrRenderType::DISPLAY_HDR ||
565 parameters.display.targetHdrSdrRatio < parameters.layerDimmingRatio);
Alec Mouri77c511c2024-06-24 21:55:46 +0000566 if (usingLocalTonemap) {
Alec Mouri1b1853f2024-07-15 22:46:58 +0000567 const float inputRatio =
Alec Mouri77c511c2024-06-24 21:55:46 +0000568 hdrType == HdrRenderType::GENERIC_HDR ? 1.0f : parameters.layerDimmingRatio;
Alec Mouri1b1853f2024-07-15 22:46:58 +0000569 static MouriMap kMapper;
570 shader = kMapper.mouriMap(getActiveContext(), shader, inputRatio,
571 parameters.display.targetHdrSdrRatio);
Alec Mouria7e752e2024-05-24 18:21:21 +0000572 }
573
Alec Mouri77c511c2024-06-24 21:55:46 +0000574 // disable tonemapping if we already locally tonemapped
575 auto inputDataspace =
576 usingLocalTonemap ? parameters.outputDataSpace : parameters.layer.sourceDataspace;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700577 auto effect =
Alec Mouri77c511c2024-06-24 21:55:46 +0000578 shaders::LinearEffect{.inputDataspace = inputDataspace,
Sally Qi628ef6e2023-03-30 14:49:03 -0700579 .outputDataspace = parameters.outputDataSpace,
Alec Mourie0bb6f42023-08-02 22:41:52 +0000580 .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha,
581 .fakeOutputDataspace = parameters.fakeOutputDataspace};
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700582
583 auto effectIter = mRuntimeEffects.find(effect);
584 sk_sp<SkRuntimeEffect> runtimeEffect = nullptr;
585 if (effectIter == mRuntimeEffects.end()) {
586 runtimeEffect = buildRuntimeEffect(effect);
587 mRuntimeEffects.insert({effect, runtimeEffect});
588 } else {
589 runtimeEffect = effectIter->second;
590 }
Alec Mouri3e5965f2023-04-07 18:00:58 +0000591
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700592 mat4 colorTransform = parameters.layer.colorTransform;
593
Alec Mouri77c511c2024-06-24 21:55:46 +0000594 if (!usingLocalTonemap) {
595 colorTransform *=
596 mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
597 parameters.layerDimmingRatio, 1.f));
598 }
Alec Mouri3e5965f2023-04-07 18:00:58 +0000599
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700600 const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr;
Alec Mouri77c511c2024-06-24 21:55:46 +0000601 return createLinearEffectShader(shader, effect, runtimeEffect, std::move(colorTransform),
602 parameters.display.maxLuminance,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700603 parameters.display.currentLuminanceNits,
604 parameters.layer.source.buffer.maxLuminanceNits,
605 hardwareBuffer, parameters.display.renderIntent);
606 }
Alec Mouri77c511c2024-06-24 21:55:46 +0000607 return shader;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700608}
609
610void SkiaRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) {
611 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
612 // Record display settings when capture is running.
613 std::stringstream displaySettings;
614 PrintTo(display, &displaySettings);
615 // Store the DisplaySettings in additional information.
616 canvas->drawAnnotation(SkRect::MakeEmpty(), "DisplaySettings",
617 SkData::MakeWithCString(displaySettings.str().c_str()));
618 }
619
620 // Before doing any drawing, let's make sure that we'll start at the origin of the display.
621 // Some displays don't start at 0,0 for example when we're mirroring the screen. Also, virtual
622 // displays might have different scaling when compared to the physical screen.
623
624 canvas->clipRect(getSkRect(display.physicalDisplay));
625 canvas->translate(display.physicalDisplay.left, display.physicalDisplay.top);
626
627 const auto clipWidth = display.clip.width();
628 const auto clipHeight = display.clip.height();
629 auto rotatedClipWidth = clipWidth;
630 auto rotatedClipHeight = clipHeight;
631 // Scale is contingent on the rotation result.
632 if (display.orientation & ui::Transform::ROT_90) {
633 std::swap(rotatedClipWidth, rotatedClipHeight);
634 }
635 const auto scaleX = static_cast<SkScalar>(display.physicalDisplay.width()) /
636 static_cast<SkScalar>(rotatedClipWidth);
637 const auto scaleY = static_cast<SkScalar>(display.physicalDisplay.height()) /
638 static_cast<SkScalar>(rotatedClipHeight);
639 canvas->scale(scaleX, scaleY);
640
641 // Canvas rotation is done by centering the clip window at the origin, rotating, translating
642 // back so that the top left corner of the clip is at (0, 0).
643 canvas->translate(rotatedClipWidth / 2, rotatedClipHeight / 2);
644 canvas->rotate(toDegrees(display.orientation));
645 canvas->translate(-clipWidth / 2, -clipHeight / 2);
646 canvas->translate(-display.clip.left, -display.clip.top);
647}
648
649class AutoSaveRestore {
650public:
651 AutoSaveRestore(SkCanvas* canvas) : mCanvas(canvas) { mSaveCount = canvas->save(); }
652 ~AutoSaveRestore() { restore(); }
653 void replace(SkCanvas* canvas) {
654 mCanvas = canvas;
655 mSaveCount = canvas->save();
656 }
657 void restore() {
658 if (mCanvas) {
659 mCanvas->restoreToCount(mSaveCount);
660 mCanvas = nullptr;
661 }
662 }
663
664private:
665 SkCanvas* mCanvas;
666 int mSaveCount;
667};
668
669static SkRRect getBlurRRect(const BlurRegion& region) {
670 const auto rect = SkRect::MakeLTRB(region.left, region.top, region.right, region.bottom);
671 const SkVector radii[4] = {SkVector::Make(region.cornerRadiusTL, region.cornerRadiusTL),
672 SkVector::Make(region.cornerRadiusTR, region.cornerRadiusTR),
673 SkVector::Make(region.cornerRadiusBR, region.cornerRadiusBR),
674 SkVector::Make(region.cornerRadiusBL, region.cornerRadiusBL)};
675 SkRRect roundedRect;
676 roundedRect.setRectRadii(rect, radii);
677 return roundedRect;
678}
679
680// Arbitrary default margin which should be close enough to zero.
681constexpr float kDefaultMargin = 0.0001f;
682static bool equalsWithinMargin(float expected, float value, float margin = kDefaultMargin) {
683 LOG_ALWAYS_FATAL_IF(margin < 0.f, "Margin is negative!");
684 return std::abs(expected - value) < margin;
685}
686
687namespace {
688template <typename T>
689void logSettings(const T& t) {
690 std::stringstream stream;
691 PrintTo(t, &stream);
692 auto string = stream.str();
693 size_t pos = 0;
694 // Perfetto ignores \n, so split up manually into separate ALOGD statements.
695 const size_t size = string.size();
696 while (pos < size) {
697 const size_t end = std::min(string.find("\n", pos), size);
698 ALOGD("%s", string.substr(pos, end - pos).c_str());
699 pos = end + 1;
700 }
701}
702} // namespace
703
704// Helper class intended to be used on the stack to ensure that texture cleanup
705// is deferred until after this class goes out of scope.
706class DeferTextureCleanup final {
707public:
708 DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) {
709 mMgr.setDeferredStatus(true);
710 }
711 ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); }
712
713private:
714 DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup);
715 AutoBackendTexture::CleanupManager& mMgr;
716};
717
718void SkiaRenderEngine::drawLayersInternal(
Patrick Williams2e9748f2022-08-09 22:48:18 +0000719 const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700720 const DisplaySettings& display, const std::vector<LayerSettings>& layers,
Alec Mourif29700f2023-08-17 21:53:31 +0000721 const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) {
Vishnu Nair40d80012024-07-13 23:25:06 +0000722 SFTRACE_FORMAT("%s for %s", __func__, display.namePlusId.c_str());
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700723
724 std::lock_guard<std::mutex> lock(mRenderingMutex);
725
726 if (buffer == nullptr) {
727 ALOGE("No output buffer provided. Aborting GPU composition.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000728 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700729 return;
730 }
731
732 validateOutputBufferUsage(buffer->getBuffer());
733
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400734 auto context = getActiveContext();
Nolan Scobie17ffe902024-03-25 11:07:30 -0400735 LOG_ALWAYS_FATAL_IF(context->isAbandonedOrDeviceLost(),
736 "Context is abandoned/device lost at start of %s", __func__);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700737
738 // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
739 DeferTextureCleanup dtc(mTextureCleanupMgr);
740
Ian Elliott8506e362023-03-08 12:12:09 -0700741 auto surfaceTextureRef = getOrCreateBackendTexture(buffer->getBuffer(), true);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700742
743 // wait on the buffer to be ready to use prior to using it
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400744 waitFence(context, bufferFence);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700745
Nolan Scobie17e25512024-03-13 18:02:48 -0400746 sk_sp<SkSurface> dstSurface = surfaceTextureRef->getOrCreateSurface(display.outputDataspace);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700747
748 SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get());
749 if (dstCanvas == nullptr) {
750 ALOGE("Cannot acquire canvas from Skia.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000751 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700752 return;
753 }
754
755 // setup color filter if necessary
756 sk_sp<SkColorFilter> displayColorTransform;
757 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
758 displayColorTransform = SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform));
759 }
760 const bool ctModifiesAlpha =
761 displayColorTransform && !displayColorTransform->isAlphaUnchanged();
762
763 // Find the max layer white point to determine the max luminance of the scene...
764 const float maxLayerWhitePoint = std::transform_reduce(
765 layers.cbegin(), layers.cend(), 0.f,
766 [](float left, float right) { return std::max(left, right); },
767 [&](const auto& l) { return l.whitePointNits; });
768
769 // ...and compute the dimming ratio if dimming is requested
Alec Mouri5697ad62024-05-24 20:00:52 +0000770 const float displayDimmingRatio = display.targetLuminanceNits > 0.f && maxLayerWhitePoint > 0.f
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700771 ? maxLayerWhitePoint / display.targetLuminanceNits
772 : 1.f;
773
774 // Find if any layers have requested blur, we'll use that info to decide when to render to an
775 // offscreen buffer and when to render to the native buffer.
776 sk_sp<SkSurface> activeSurface(dstSurface);
777 SkCanvas* canvas = dstCanvas;
778 SkiaCapture::OffscreenState offscreenCaptureState;
779 const LayerSettings* blurCompositionLayer = nullptr;
Leon Scroggins IIIf31b4bc2023-08-25 10:40:27 -0400780 if (mBlurFilter) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700781 bool requiresCompositionLayer = false;
782 for (const auto& layer : layers) {
783 // if the layer doesn't have blur or it is not visible then continue
784 if (!layerHasBlur(layer, ctModifiesAlpha)) {
785 continue;
786 }
787 if (layer.backgroundBlurRadius > 0 &&
788 layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
789 requiresCompositionLayer = true;
790 }
791 for (auto region : layer.blurRegions) {
792 if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
793 requiresCompositionLayer = true;
794 }
795 }
796 if (requiresCompositionLayer) {
797 activeSurface = dstSurface->makeSurface(dstSurface->imageInfo());
798 canvas = mCapture->tryOffscreenCapture(activeSurface.get(), &offscreenCaptureState);
799 blurCompositionLayer = &layer;
800 break;
801 }
802 }
803 }
804
805 AutoSaveRestore surfaceAutoSaveRestore(canvas);
806 // Clear the entire canvas with a transparent black to prevent ghost images.
807 canvas->clear(SK_ColorTRANSPARENT);
808 initCanvas(canvas, display);
809
810 if (kPrintLayerSettings) {
811 logSettings(display);
812 }
813 for (const auto& layer : layers) {
Vishnu Nair40d80012024-07-13 23:25:06 +0000814 SFTRACE_FORMAT("DrawLayer: %s", layer.name.c_str());
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700815
816 if (kPrintLayerSettings) {
817 logSettings(layer);
818 }
819
820 sk_sp<SkImage> blurInput;
821 if (blurCompositionLayer == &layer) {
822 LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface);
823 LOG_ALWAYS_FATAL_IF(canvas == dstCanvas);
824
825 // save a snapshot of the activeSurface to use as input to the blur shaders
826 blurInput = activeSurface->makeImageSnapshot();
827
Leon Scroggins III48a60cc2024-01-31 12:41:33 -0500828 // blit the offscreen framebuffer into the destination AHB. This ensures that
829 // even if the blurred image does not cover the screen (for example, during
830 // a rotation animation, or if blur regions are used), the entire screen is
831 // initialized.
832 if (layer.blurRegions.size() || FlagManager::getInstance().restore_blur_step()) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700833 SkPaint paint;
834 paint.setBlendMode(SkBlendMode::kSrc);
835 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
836 uint64_t id = mCapture->endOffscreenCapture(&offscreenCaptureState);
837 dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()),
838 String8::format("SurfaceID|%" PRId64, id).c_str(),
839 nullptr);
840 dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint);
841 } else {
842 activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint);
843 }
844 }
845
846 // assign dstCanvas to canvas and ensure that the canvas state is up to date
847 canvas = dstCanvas;
848 surfaceAutoSaveRestore.replace(canvas);
849 initCanvas(canvas, display);
850
851 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getSaveCount() !=
852 dstSurface->getCanvas()->getSaveCount());
853 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getTotalMatrix() !=
854 dstSurface->getCanvas()->getTotalMatrix());
855
856 // assign dstSurface to activeSurface
857 activeSurface = dstSurface;
858 }
859
860 SkAutoCanvasRestore layerAutoSaveRestore(canvas, true);
861 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
862 // Record the name of the layer if the capture is running.
863 std::stringstream layerSettings;
864 PrintTo(layer, &layerSettings);
865 // Store the LayerSettings in additional information.
866 canvas->drawAnnotation(SkRect::MakeEmpty(), layer.name.c_str(),
867 SkData::MakeWithCString(layerSettings.str().c_str()));
868 }
869 // Layers have a local transform that should be applied to them
870 canvas->concat(getSkM44(layer.geometry.positionTransform).asM33());
871
872 const auto [bounds, roundRectClip] =
873 getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop,
874 layer.geometry.roundedCornersRadius);
Leon Scroggins IIIf31b4bc2023-08-25 10:40:27 -0400875 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700876 std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs;
877
878 // if multiple layers have blur, then we need to take a snapshot now because
879 // only the lowest layer will have blurImage populated earlier
880 if (!blurInput) {
881 blurInput = activeSurface->makeImageSnapshot();
882 }
Leon Scroggins IIIa09cddc2023-07-25 09:34:11 -0400883
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700884 // rect to be blurred in the coordinate space of blurInput
Leon Scroggins IIIa09cddc2023-07-25 09:34:11 -0400885 SkRect blurRect = canvas->getTotalMatrix().mapRect(bounds.rect());
886
887 // Some layers may be much bigger than the screen. If we used
888 // `blurRect` directly, this would allocate a large buffer with no
889 // benefit. Apply the clip, which already takes the display size
890 // into account. The clipped size will then be used to calculate the
891 // size of the buffer we will create for blurring.
892 if (!blurRect.intersect(SkRect::Make(canvas->getDeviceClipBounds()))) {
893 // This should not happen, but if it did, we would use the full
894 // sized layer, which should still be fine.
895 ALOGW("blur bounds does not intersect display clip!");
896 }
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700897
898 // if the clip needs to be applied then apply it now and make sure
899 // it is restored before we attempt to draw any shadows.
900 SkAutoCanvasRestore acr(canvas, true);
901 if (!roundRectClip.isEmpty()) {
902 canvas->clipRRect(roundRectClip, true);
903 }
904
905 // TODO(b/182216890): Filter out empty layers earlier
906 if (blurRect.width() > 0 && blurRect.height() > 0) {
907 if (layer.backgroundBlurRadius > 0) {
Vishnu Nair40d80012024-07-13 23:25:06 +0000908 SFTRACE_NAME("BackgroundBlur");
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400909 auto blurredImage = mBlurFilter->generate(context, layer.backgroundBlurRadius,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700910 blurInput, blurRect);
911
912 cachedBlurs[layer.backgroundBlurRadius] = blurredImage;
913
914 mBlurFilter->drawBlurRegion(canvas, bounds, layer.backgroundBlurRadius, 1.0f,
915 blurRect, blurredImage, blurInput);
916 }
917
918 canvas->concat(getSkM44(layer.blurRegionTransform).asM33());
919 for (auto region : layer.blurRegions) {
920 if (cachedBlurs[region.blurRadius] == nullptr) {
Vishnu Nair40d80012024-07-13 23:25:06 +0000921 SFTRACE_NAME("BlurRegion");
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700922 cachedBlurs[region.blurRadius] =
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400923 mBlurFilter->generate(context, region.blurRadius, blurInput,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700924 blurRect);
925 }
926
927 mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius,
928 region.alpha, blurRect,
929 cachedBlurs[region.blurRadius], blurInput);
930 }
931 }
932 }
933
934 if (layer.shadow.length > 0) {
935 // This would require a new parameter/flag to SkShadowUtils::DrawShadow
936 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with a shadow");
937
938 SkRRect shadowBounds, shadowClip;
939 if (layer.geometry.boundaries == layer.shadow.boundaries) {
940 shadowBounds = bounds;
941 shadowClip = roundRectClip;
942 } else {
943 std::tie(shadowBounds, shadowClip) =
944 getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop,
945 layer.geometry.roundedCornersRadius);
946 }
947
948 // Technically, if bounds is a rect and roundRectClip is not empty,
949 // it means that the bounds and roundedCornersCrop were different
950 // enough that we should intersect them to find the proper shadow.
951 // In practice, this often happens when the two rectangles appear to
952 // not match due to rounding errors. Draw the rounded version, which
953 // looks more like the intent.
954 const auto& rrect =
955 shadowBounds.isRect() && !shadowClip.isEmpty() ? shadowClip : shadowBounds;
956 drawShadow(canvas, rrect, layer.shadow);
957 }
958
959 const float layerDimmingRatio = layer.whitePointNits <= 0.f
960 ? displayDimmingRatio
961 : (layer.whitePointNits / maxLayerWhitePoint) * displayDimmingRatio;
962
963 const bool dimInLinearSpace = display.dimmingStage !=
964 aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF;
965
Sally Qi628ef6e2023-03-30 14:49:03 -0700966 const bool isExtendedHdr = (layer.sourceDataspace & ui::Dataspace::RANGE_MASK) ==
967 static_cast<int32_t>(ui::Dataspace::RANGE_EXTENDED) &&
968 (display.outputDataspace & ui::Dataspace::TRANSFER_MASK) ==
969 static_cast<int32_t>(ui::Dataspace::TRANSFER_SRGB);
970
Alec Mourie0bb6f42023-08-02 22:41:52 +0000971 const bool useFakeOutputDataspaceForRuntimeEffect = !dimInLinearSpace && isExtendedHdr;
972
973 const ui::Dataspace fakeDataspace = useFakeOutputDataspaceForRuntimeEffect
Sally Qi628ef6e2023-03-30 14:49:03 -0700974 ? static_cast<ui::Dataspace>(
975 (display.outputDataspace & ui::Dataspace::STANDARD_MASK) |
976 ui::Dataspace::TRANSFER_GAMMA2_2 |
977 (display.outputDataspace & ui::Dataspace::RANGE_MASK))
Alec Mourie0bb6f42023-08-02 22:41:52 +0000978 : ui::Dataspace::UNKNOWN;
Sally Qi628ef6e2023-03-30 14:49:03 -0700979
980 // If the input dataspace is range extended, the output dataspace transfer is sRGB
981 // and dimmingStage is GAMMA_OETF, dim in linear space instead, and
982 // set the output dataspace's transfer to be GAMMA2_2.
983 // This allows DPU side to use oetf_gamma_2p2 for extended HDR layer
984 // to avoid tone shift.
985 // The reason of tone shift here is because HDR layers manage white point
986 // luminance in linear space, which color pipelines request GAMMA_OETF break
987 // without a gamma 2.2 fixup.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700988 const bool requiresLinearEffect = layer.colorTransform != mat4() ||
Alec Mouri47bcb072023-08-15 02:02:49 +0000989 (needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
Sally Qi628ef6e2023-03-30 14:49:03 -0700990 (dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio)) ||
991 (!dimInLinearSpace && isExtendedHdr);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700992
993 // quick abort from drawing the remaining portion of the layer
994 if (layer.skipContentDraw ||
995 (layer.alpha == 0 && !requiresLinearEffect && !layer.disableBlending &&
996 (!displayColorTransform || displayColorTransform->isAlphaUnchanged()))) {
997 continue;
998 }
999
Alec Mouri47bcb072023-08-15 02:02:49 +00001000 const ui::Dataspace layerDataspace = layer.sourceDataspace;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001001
1002 SkPaint paint;
1003 if (layer.source.buffer.buffer) {
Vishnu Nair40d80012024-07-13 23:25:06 +00001004 SFTRACE_NAME("DrawImage");
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001005 validateInputBufferUsage(layer.source.buffer.buffer->getBuffer());
1006 const auto& item = layer.source.buffer;
Ian Elliott8506e362023-03-08 12:12:09 -07001007 auto imageTextureRef = getOrCreateBackendTexture(item.buffer->getBuffer(), false);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001008
1009 // if the layer's buffer has a fence, then we must must respect the fence prior to using
1010 // the buffer.
1011 if (layer.source.buffer.fence != nullptr) {
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001012 waitFence(context, layer.source.buffer.fence->get());
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001013 }
1014
1015 // isOpaque means we need to ignore the alpha in the image,
1016 // replacing it with the alpha specified by the LayerSettings. See
1017 // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean)
1018 // The proper way to do this is to use an SkColorType that ignores
1019 // alpha, like kRGB_888x_SkColorType, and that is used if the
1020 // incoming image is kRGBA_8888_SkColorType. However, the incoming
1021 // image may be kRGBA_F16_SkColorType, for which there is no RGBX
1022 // SkColorType, or kRGBA_1010102_SkColorType, for which we have
1023 // kRGB_101010x_SkColorType, but it is not yet supported as a source
1024 // on the GPU. (Adding both is tracked in skbug.com/12048.) In the
1025 // meantime, we'll use a workaround that works unless we need to do
1026 // any color conversion. The workaround requires that we pretend the
1027 // image is already premultiplied, so that we do not premultiply it
1028 // before applying SkBlendMode::kPlus.
1029 const bool useIsOpaqueWorkaround = item.isOpaque &&
1030 (imageTextureRef->colorType() == kRGBA_1010102_SkColorType ||
1031 imageTextureRef->colorType() == kRGBA_F16_SkColorType);
1032 const auto alphaType = useIsOpaqueWorkaround ? kPremul_SkAlphaType
1033 : item.isOpaque ? kOpaque_SkAlphaType
1034 : item.usePremultipliedAlpha ? kPremul_SkAlphaType
1035 : kUnpremul_SkAlphaType;
Nolan Scobie17e25512024-03-13 18:02:48 -04001036 sk_sp<SkImage> image = imageTextureRef->makeImage(layerDataspace, alphaType);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001037
1038 auto texMatrix = getSkM44(item.textureTransform).asM33();
1039 // textureTansform was intended to be passed directly into a shader, so when
1040 // building the total matrix with the textureTransform we need to first
1041 // normalize it, then apply the textureTransform, then scale back up.
1042 texMatrix.preScale(1.0f / bounds.width(), 1.0f / bounds.height());
1043 texMatrix.postScale(image->width(), image->height());
1044
1045 SkMatrix matrix;
1046 if (!texMatrix.invert(&matrix)) {
1047 matrix = texMatrix;
1048 }
1049 // The shader does not respect the translation, so we add it to the texture
1050 // transform for the SkImage. This will make sure that the correct layer contents
1051 // are drawn in the correct part of the screen.
1052 matrix.postTranslate(bounds.rect().fLeft, bounds.rect().fTop);
1053
1054 sk_sp<SkShader> shader;
1055
1056 if (layer.source.buffer.useTextureFiltering) {
1057 shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
1058 SkSamplingOptions(
1059 {SkFilterMode::kLinear, SkMipmapMode::kNone}),
1060 &matrix);
1061 } else {
1062 shader = image->makeShader(SkSamplingOptions(), matrix);
1063 }
1064
1065 if (useIsOpaqueWorkaround) {
1066 shader = SkShaders::Blend(SkBlendMode::kPlus, shader,
1067 SkShaders::Color(SkColors::kBlack,
1068 toSkColorSpace(layerDataspace)));
1069 }
1070
Marzia Favarodcc9d9b2024-01-10 10:17:00 +00001071 SkRect imageBounds;
1072 matrix.mapRect(&imageBounds, SkRect::Make(image->bounds()));
1073
1074 paint.setShader(createRuntimeEffectShader(RuntimeEffectShaderParameters{
1075 .shader = shader,
1076 .layer = layer,
1077 .display = display,
1078 .undoPremultipliedAlpha = !item.isOpaque && item.usePremultipliedAlpha,
1079 .requiresLinearEffect = requiresLinearEffect,
1080 .layerDimmingRatio = dimInLinearSpace ? layerDimmingRatio : 1.f,
1081 .outputDataSpace = display.outputDataspace,
1082 .fakeOutputDataspace = fakeDataspace,
1083 .imageBounds = imageBounds,
1084 }));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001085
1086 // Turn on dithering when dimming beyond this (arbitrary) threshold...
linkai296566e2024-01-22 20:58:15 +08001087 static constexpr float kDimmingThreshold = 0.9f;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001088 // ...or we're rendering an HDR layer down to an 8-bit target
1089 // Most HDR standards require at least 10-bits of color depth for source content, so we
1090 // can just extract the transfer function rather than dig into precise gralloc layout.
1091 // Furthermore, we can assume that the only 8-bit target we support is RGBA8888.
Sally Qif6918d42023-08-07 15:28:30 -07001092 const bool requiresDownsample =
1093 getHdrRenderType(layer.sourceDataspace,
1094 std::optional<ui::PixelFormat>(static_cast<ui::PixelFormat>(
1095 buffer->getPixelFormat()))) != HdrRenderType::SDR &&
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001096 buffer->getPixelFormat() == PIXEL_FORMAT_RGBA_8888;
1097 if (layerDimmingRatio <= kDimmingThreshold || requiresDownsample) {
1098 paint.setDither(true);
1099 }
1100 paint.setAlphaf(layer.alpha);
1101
1102 if (imageTextureRef->colorType() == kAlpha_8_SkColorType) {
1103 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with A8");
1104
1105 // SysUI creates the alpha layer as a coverage layer, which is
1106 // appropriate for the DPU. Use a color matrix to convert it to
1107 // a mask.
1108 // TODO (b/219525258): Handle input as a mask.
1109 //
1110 // The color matrix will convert A8 pixels with no alpha to
1111 // black, as described by this vector. If the display handles
1112 // the color transform, we need to invert it to find the color
1113 // that will result in black after the DPU applies the transform.
1114 SkV4 black{0.0f, 0.0f, 0.0f, 1.0f}; // r, g, b, a
1115 if (display.colorTransform != mat4() && display.deviceHandlesColorTransform) {
1116 SkM44 colorSpaceMatrix = getSkM44(display.colorTransform);
1117 if (colorSpaceMatrix.invert(&colorSpaceMatrix)) {
1118 black = colorSpaceMatrix * black;
1119 } else {
1120 // We'll just have to use 0,0,0 as black, which should
1121 // be close to correct.
1122 ALOGI("Could not invert colorTransform!");
1123 }
1124 }
1125 SkColorMatrix colorMatrix(0, 0, 0, 0, black[0],
1126 0, 0, 0, 0, black[1],
1127 0, 0, 0, 0, black[2],
1128 0, 0, 0, -1, 1);
1129 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
1130 // On the other hand, if the device doesn't handle it, we
1131 // have to apply it ourselves.
1132 colorMatrix.postConcat(toSkColorMatrix(display.colorTransform));
1133 }
1134 paint.setColorFilter(SkColorFilters::Matrix(colorMatrix));
1135 }
1136 } else {
Vishnu Nair40d80012024-07-13 23:25:06 +00001137 SFTRACE_NAME("DrawColor");
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001138 const auto color = layer.source.solidColor;
1139 sk_sp<SkShader> shader = SkShaders::Color(SkColor4f{.fR = color.r,
1140 .fG = color.g,
1141 .fB = color.b,
1142 .fA = layer.alpha},
1143 toSkColorSpace(layerDataspace));
1144 paint.setShader(createRuntimeEffectShader(
1145 RuntimeEffectShaderParameters{.shader = shader,
1146 .layer = layer,
1147 .display = display,
1148 .undoPremultipliedAlpha = false,
1149 .requiresLinearEffect = requiresLinearEffect,
Sally Qi628ef6e2023-03-30 14:49:03 -07001150 .layerDimmingRatio = layerDimmingRatio,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001151 .outputDataSpace = display.outputDataspace,
Marzia Favarodcc9d9b2024-01-10 10:17:00 +00001152 .fakeOutputDataspace = fakeDataspace,
1153 .imageBounds = SkRect::MakeEmpty()}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001154 }
1155
1156 if (layer.disableBlending) {
1157 paint.setBlendMode(SkBlendMode::kSrc);
1158 }
1159
1160 // An A8 buffer will already have the proper color filter attached to
1161 // its paint, including the displayColorTransform as needed.
1162 if (!paint.getColorFilter()) {
1163 if (!dimInLinearSpace && !equalsWithinMargin(1.0, layerDimmingRatio)) {
1164 // If we don't dim in linear space, then when we gamma correct the dimming ratio we
1165 // can assume a gamma 2.2 transfer function.
1166 static constexpr float kInverseGamma22 = 1.f / 2.2f;
1167 const auto gammaCorrectedDimmingRatio =
1168 std::pow(layerDimmingRatio, kInverseGamma22);
1169 auto dimmingMatrix =
1170 mat4::scale(vec4(gammaCorrectedDimmingRatio, gammaCorrectedDimmingRatio,
1171 gammaCorrectedDimmingRatio, 1.f));
1172
1173 const auto colorFilter =
1174 SkColorFilters::Matrix(toSkColorMatrix(std::move(dimmingMatrix)));
1175 paint.setColorFilter(displayColorTransform
1176 ? displayColorTransform->makeComposed(colorFilter)
1177 : colorFilter);
1178 } else {
1179 paint.setColorFilter(displayColorTransform);
1180 }
1181 }
1182
1183 if (!roundRectClip.isEmpty()) {
1184 canvas->clipRRect(roundRectClip, true);
1185 }
1186
1187 if (!bounds.isRect()) {
1188 paint.setAntiAlias(true);
1189 canvas->drawRRect(bounds, paint);
1190 } else {
1191 canvas->drawRect(bounds.rect(), paint);
1192 }
Nolan Scobie1e06f2d2024-03-21 14:56:38 -04001193 if (kGaneshFlushAfterEveryLayer) {
Vishnu Nair40d80012024-07-13 23:25:06 +00001194 SFTRACE_NAME("flush surface");
Nolan Scobie1e06f2d2024-03-21 14:56:38 -04001195 // No-op in Graphite. If "flushing" Skia's drawing commands after each layer is desired
1196 // in Graphite, then a graphite::Recording would need to be snapped and tracked for each
1197 // layer, which is likely possible but adds non-trivial complexity (in both bookkeeping
1198 // and refactoring).
Kevin Lubick208e11a2023-05-31 19:34:46 +00001199 skgpu::ganesh::Flush(activeSurface);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001200 }
1201 }
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001202
1203 surfaceAutoSaveRestore.restore();
1204 mCapture->endCapture();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001205
Nolan Scobie1e06f2d2024-03-21 14:56:38 -04001206 LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface);
1207 auto drawFence = sp<Fence>::make(flushAndSubmit(context, dstSurface));
Alec Mouri1b1853f2024-07-15 22:46:58 +00001208 trace(drawFence);
1209 resultPromise->set_value(std::move(drawFence));
1210}
Alec Mouri0e7d8fd2023-05-03 23:58:43 +00001211
Alec Mouri1b1853f2024-07-15 22:46:58 +00001212void SkiaRenderEngine::drawGainmapInternal(
1213 const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
1214 const std::shared_ptr<ExternalTexture>& sdr, base::borrowed_fd&& sdrFence,
1215 const std::shared_ptr<ExternalTexture>& hdr, base::borrowed_fd&& hdrFence,
1216 float hdrSdrRatio, ui::Dataspace dataspace,
1217 const std::shared_ptr<ExternalTexture>& gainmap) {
1218 std::lock_guard<std::mutex> lock(mRenderingMutex);
1219 auto context = getActiveContext();
1220 auto surfaceTextureRef = getOrCreateBackendTexture(gainmap->getBuffer(), true);
1221 sk_sp<SkSurface> dstSurface =
1222 surfaceTextureRef->getOrCreateSurface(ui::Dataspace::V0_SRGB_LINEAR);
1223
1224 waitFence(context, sdrFence);
1225 const auto sdrTextureRef = getOrCreateBackendTexture(sdr->getBuffer(), false);
1226 const auto sdrImage = sdrTextureRef->makeImage(dataspace, kPremul_SkAlphaType);
1227 const auto sdrShader =
1228 sdrImage->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
1229 SkSamplingOptions({SkFilterMode::kLinear, SkMipmapMode::kNone}),
1230 nullptr);
1231 waitFence(context, hdrFence);
1232 const auto hdrTextureRef = getOrCreateBackendTexture(hdr->getBuffer(), false);
1233 const auto hdrImage = hdrTextureRef->makeImage(dataspace, kPremul_SkAlphaType);
1234 const auto hdrShader =
1235 hdrImage->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
1236 SkSamplingOptions({SkFilterMode::kLinear, SkMipmapMode::kNone}),
1237 nullptr);
1238
1239 static GainmapFactory kGainmapFactory;
1240 const auto gainmapShader = kGainmapFactory.createSkShader(sdrShader, hdrShader, hdrSdrRatio);
1241
1242 const auto canvas = dstSurface->getCanvas();
1243 SkPaint paint;
1244 paint.setShader(gainmapShader);
1245 paint.setBlendMode(SkBlendMode::kSrc);
1246 canvas->drawPaint(paint);
1247
1248 auto drawFence = sp<Fence>::make(flushAndSubmit(context, dstSurface));
1249 trace(drawFence);
Alec Mouri0e7d8fd2023-05-03 23:58:43 +00001250 resultPromise->set_value(std::move(drawFence));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001251}
1252
1253size_t SkiaRenderEngine::getMaxTextureSize() const {
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001254 return mContext->getMaxTextureSize();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001255}
1256
1257size_t SkiaRenderEngine::getMaxViewportDims() const {
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001258 return mContext->getMaxRenderTargetSize();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001259}
1260
1261void SkiaRenderEngine::drawShadow(SkCanvas* canvas,
1262 const SkRRect& casterRRect,
1263 const ShadowSettings& settings) {
Vishnu Nair40d80012024-07-13 23:25:06 +00001264 SFTRACE_CALL();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001265 const float casterZ = settings.length / 2.0f;
1266 const auto flags =
1267 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag;
1268
1269 SkShadowUtils::DrawShadow(canvas, SkPath::RRect(casterRRect), SkPoint3::Make(0, 0, casterZ),
1270 getSkPoint3(settings.lightPos), settings.lightRadius,
1271 getSkColor(settings.ambientColor), getSkColor(settings.spotColor),
1272 flags);
1273}
1274
1275void SkiaRenderEngine::onActiveDisplaySizeChanged(ui::Size size) {
1276 // This cache multiplier was selected based on review of cache sizes relative
1277 // to the screen resolution. Looking at the worst case memory needed by blur (~1.5x),
1278 // shadows (~1x), and general data structures (e.g. vertex buffers) we selected this as a
1279 // conservative default based on that analysis.
1280 const float SURFACE_SIZE_MULTIPLIER = 3.5f * bytesPerPixel(mDefaultPixelFormat);
1281 const int maxResourceBytes = size.width * size.height * SURFACE_SIZE_MULTIPLIER;
1282
1283 // start by resizing the current context
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001284 getActiveContext()->setResourceCacheLimit(maxResourceBytes);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001285
1286 // if it is possible to switch contexts then we will resize the other context
1287 const bool originalProtectedState = mInProtectedContext;
1288 useProtectedContext(!mInProtectedContext);
1289 if (mInProtectedContext != originalProtectedState) {
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001290 getActiveContext()->setResourceCacheLimit(maxResourceBytes);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001291 // reset back to the initial context that was active when this method was called
1292 useProtectedContext(originalProtectedState);
1293 }
1294}
1295
1296void SkiaRenderEngine::dump(std::string& result) {
1297 // Dump for the specific backend (GLES or Vk)
1298 appendBackendSpecificInfoToDump(result);
1299
1300 // Info about protected content
1301 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1302 supportsProtectedContent());
1303 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
1304 StringAppendF(&result, "RenderEngine shaders cached since last dump/primeCache: %d\n",
1305 mSkSLCacheMonitor.shadersCachedSinceLastCall());
1306
1307 std::vector<ResourcePair> cpuResourceMap = {
1308 {"skia/sk_resource_cache/bitmap_", "Bitmaps"},
1309 {"skia/sk_resource_cache/rrect-blur_", "Masks"},
1310 {"skia/sk_resource_cache/rects-blur_", "Masks"},
1311 {"skia/sk_resource_cache/tessellated", "Shadows"},
1312 {"skia", "Other"},
1313 };
1314 SkiaMemoryReporter cpuReporter(cpuResourceMap, false);
1315 SkGraphics::DumpMemoryStatistics(&cpuReporter);
1316 StringAppendF(&result, "Skia CPU Caches: ");
1317 cpuReporter.logTotals(result);
1318 cpuReporter.logOutput(result);
1319
1320 {
1321 std::lock_guard<std::mutex> lock(mRenderingMutex);
1322
1323 std::vector<ResourcePair> gpuResourceMap = {
1324 {"texture_renderbuffer", "Texture/RenderBuffer"},
1325 {"texture", "Texture"},
1326 {"gr_text_blob_cache", "Text"},
1327 {"skia", "Other"},
1328 };
1329 SkiaMemoryReporter gpuReporter(gpuResourceMap, true);
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001330 mContext->dumpMemoryStatistics(&gpuReporter);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001331 StringAppendF(&result, "Skia's GPU Caches: ");
1332 gpuReporter.logTotals(result);
1333 gpuReporter.logOutput(result);
1334 StringAppendF(&result, "Skia's Wrapped Objects:\n");
1335 gpuReporter.logOutput(result, true);
1336
1337 StringAppendF(&result, "RenderEngine tracked buffers: %zu\n",
1338 mGraphicBufferExternalRefs.size());
1339 StringAppendF(&result, "Dumping buffer ids...\n");
1340 for (const auto& [id, refCounts] : mGraphicBufferExternalRefs) {
1341 StringAppendF(&result, "- 0x%" PRIx64 " - %d refs \n", id, refCounts);
1342 }
1343 StringAppendF(&result, "RenderEngine AHB/BackendTexture cache size: %zu\n",
1344 mTextureCache.size());
1345 StringAppendF(&result, "Dumping buffer ids...\n");
1346 // TODO(178539829): It would be nice to know which layer these are coming from and what
1347 // the texture sizes are.
1348 for (const auto& [id, unused] : mTextureCache) {
1349 StringAppendF(&result, "- 0x%" PRIx64 "\n", id);
1350 }
1351 StringAppendF(&result, "\n");
1352
1353 SkiaMemoryReporter gpuProtectedReporter(gpuResourceMap, true);
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001354 if (mProtectedContext) {
1355 mProtectedContext->dumpMemoryStatistics(&gpuProtectedReporter);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001356 }
1357 StringAppendF(&result, "Skia's GPU Protected Caches: ");
1358 gpuProtectedReporter.logTotals(result);
1359 gpuProtectedReporter.logOutput(result);
1360 StringAppendF(&result, "Skia's Protected Wrapped Objects:\n");
1361 gpuProtectedReporter.logOutput(result, true);
1362
1363 StringAppendF(&result, "\n");
1364 StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size());
1365 for (const auto& [linearEffect, unused] : mRuntimeEffects) {
1366 StringAppendF(&result, "- inputDataspace: %s\n",
1367 dataspaceDetails(
1368 static_cast<android_dataspace>(linearEffect.inputDataspace))
1369 .c_str());
1370 StringAppendF(&result, "- outputDataspace: %s\n",
1371 dataspaceDetails(
1372 static_cast<android_dataspace>(linearEffect.outputDataspace))
1373 .c_str());
1374 StringAppendF(&result, "undoPremultipliedAlpha: %s\n",
1375 linearEffect.undoPremultipliedAlpha ? "true" : "false");
1376 }
1377 }
1378 StringAppendF(&result, "\n");
1379}
1380
rnleec6a73642021-06-04 14:16:42 -07001381} // namespace skia
John Reck67b1e2b2020-08-26 13:17:24 -07001382} // namespace renderengine
rnleec6a73642021-06-04 14:16:42 -07001383} // namespace android