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John Reck67b1e2b2020-08-26 13:17:24 -07001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reck67b1e2b2020-08-26 13:17:24 -070017#undef LOG_TAG
18#define LOG_TAG "RenderEngine"
19#define ATRACE_TAG ATRACE_TAG_GRAPHICS
20
rnleec6a73642021-06-04 14:16:42 -070021#include "SkiaRenderEngine.h"
22
Kevin Lubick208e11a2023-05-31 19:34:46 +000023#include <include/gpu/ganesh/SkSurfaceGanesh.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070024#include <GrBackendSemaphore.h>
25#include <GrContextOptions.h>
26#include <SkBlendMode.h>
27#include <SkCanvas.h>
28#include <SkColor.h>
29#include <SkColorFilter.h>
30#include <SkColorMatrix.h>
31#include <SkColorSpace.h>
32#include <SkData.h>
33#include <SkGraphics.h>
34#include <SkImage.h>
35#include <SkImageFilters.h>
36#include <SkImageInfo.h>
37#include <SkM44.h>
38#include <SkMatrix.h>
39#include <SkPaint.h>
40#include <SkPath.h>
41#include <SkPoint.h>
42#include <SkPoint3.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000043#include <SkRRect.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070044#include <SkRect.h>
45#include <SkRefCnt.h>
46#include <SkRegion.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070047#include <SkRuntimeEffect.h>
48#include <SkSamplingOptions.h>
49#include <SkScalar.h>
50#include <SkShader.h>
51#include <SkShadowUtils.h>
52#include <SkString.h>
53#include <SkSurface.h>
54#include <SkTileMode.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070055#include <android-base/stringprintf.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000056#include <gui/FenceMonitor.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070057#include <gui/TraceUtils.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000058#include <pthread.h>
59#include <src/core/SkTraceEventCommon.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070060#include <sync/sync.h>
61#include <ui/BlurRegion.h>
62#include <ui/DataspaceUtils.h>
63#include <ui/DebugUtils.h>
64#include <ui/GraphicBuffer.h>
65#include <utils/Trace.h>
66
67#include <cmath>
68#include <cstdint>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000069#include <deque>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070070#include <memory>
71#include <numeric>
72
73#include "Cache.h"
74#include "ColorSpaces.h"
75#include "filters/BlurFilter.h"
76#include "filters/GaussianBlurFilter.h"
77#include "filters/KawaseBlurFilter.h"
78#include "filters/LinearEffect.h"
79#include "log/log_main.h"
80#include "skia/debug/SkiaCapture.h"
81#include "skia/debug/SkiaMemoryReporter.h"
82#include "skia/filters/StretchShaderFactory.h"
83#include "system/graphics-base-v1.0.h"
84
85namespace {
86
87// Debugging settings
88static const bool kPrintLayerSettings = false;
89static const bool kFlushAfterEveryLayer = kPrintLayerSettings;
John Reck5b02fc42023-06-14 14:41:10 -040090static constexpr bool kEnableLayerBrightening = true;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070091
92} // namespace
93
94// Utility functions related to SkRect
95
96namespace {
97
98static inline SkRect getSkRect(const android::FloatRect& rect) {
99 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
100}
101
102static inline SkRect getSkRect(const android::Rect& rect) {
103 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
104}
105
106/**
107 * Verifies that common, simple bounds + clip combinations can be converted into
108 * a single RRect draw call returning true if possible. If true the radii parameter
109 * will be filled with the correct radii values that combined with bounds param will
110 * produce the insected roundRect. If false, the returned state of the radii param is undefined.
111 */
112static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop,
113 const SkRect& insetCrop, const android::vec2& cornerRadius,
114 SkVector radii[4]) {
115 const bool leftEqual = bounds.fLeft == crop.fLeft;
116 const bool topEqual = bounds.fTop == crop.fTop;
117 const bool rightEqual = bounds.fRight == crop.fRight;
118 const bool bottomEqual = bounds.fBottom == crop.fBottom;
119
120 // In the event that the corners of the bounds only partially align with the crop we
121 // need to ensure that the resulting shape can still be represented as a round rect.
122 // In particular the round rect implementation will scale the value of all corner radii
123 // if the sum of the radius along any edge is greater than the length of that edge.
124 // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
125 const bool requiredWidth = bounds.width() > (cornerRadius.x * 2);
126 const bool requiredHeight = bounds.height() > (cornerRadius.y * 2);
127 if (!requiredWidth || !requiredHeight) {
128 return false;
129 }
130
131 // Check each cropped corner to ensure that it exactly matches the crop or its corner is
132 // contained within the cropped shape and does not need rounded.
133 // compute the UpperLeft corner radius
134 if (leftEqual && topEqual) {
135 radii[0].set(cornerRadius.x, cornerRadius.y);
136 } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
137 (topEqual && bounds.fLeft >= insetCrop.fLeft)) {
138 radii[0].set(0, 0);
139 } else {
140 return false;
141 }
142 // compute the UpperRight corner radius
143 if (rightEqual && topEqual) {
144 radii[1].set(cornerRadius.x, cornerRadius.y);
145 } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
146 (topEqual && bounds.fRight <= insetCrop.fRight)) {
147 radii[1].set(0, 0);
148 } else {
149 return false;
150 }
151 // compute the BottomRight corner radius
152 if (rightEqual && bottomEqual) {
153 radii[2].set(cornerRadius.x, cornerRadius.y);
154 } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
155 (bottomEqual && bounds.fRight <= insetCrop.fRight)) {
156 radii[2].set(0, 0);
157 } else {
158 return false;
159 }
160 // compute the BottomLeft corner radius
161 if (leftEqual && bottomEqual) {
162 radii[3].set(cornerRadius.x, cornerRadius.y);
163 } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
164 (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) {
165 radii[3].set(0, 0);
166 } else {
167 return false;
168 }
169
170 return true;
171}
172
173static inline std::pair<SkRRect, SkRRect> getBoundsAndClip(const android::FloatRect& boundsRect,
174 const android::FloatRect& cropRect,
175 const android::vec2& cornerRadius) {
176 const SkRect bounds = getSkRect(boundsRect);
177 const SkRect crop = getSkRect(cropRect);
178
179 SkRRect clip;
180 if (cornerRadius.x > 0 && cornerRadius.y > 0) {
181 // it the crop and the bounds are equivalent or there is no crop then we don't need a clip
182 if (bounds == crop || crop.isEmpty()) {
183 return {SkRRect::MakeRectXY(bounds, cornerRadius.x, cornerRadius.y), clip};
184 }
185
186 // This makes an effort to speed up common, simple bounds + clip combinations by
187 // converting them to a single RRect draw. It is possible there are other cases
188 // that can be converted.
189 if (crop.contains(bounds)) {
190 const auto insetCrop = crop.makeInset(cornerRadius.x, cornerRadius.y);
191 if (insetCrop.contains(bounds)) {
192 return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required
193 }
194
195 SkVector radii[4];
196 if (intersectionIsRoundRect(bounds, crop, insetCrop, cornerRadius, radii)) {
197 SkRRect intersectionBounds;
198 intersectionBounds.setRectRadii(bounds, radii);
199 return {intersectionBounds, clip};
200 }
201 }
202
203 // we didn't hit any of our fast paths so set the clip to the cropRect
204 clip.setRectXY(crop, cornerRadius.x, cornerRadius.y);
205 }
206
207 // if we hit this point then we either don't have rounded corners or we are going to rely
208 // on the clip to round the corners for us
209 return {SkRRect::MakeRect(bounds), clip};
210}
211
212static inline bool layerHasBlur(const android::renderengine::LayerSettings& layer,
213 bool colorTransformModifiesAlpha) {
214 if (layer.backgroundBlurRadius > 0 || layer.blurRegions.size()) {
215 // return false if the content is opaque and would therefore occlude the blur
216 const bool opaqueContent = !layer.source.buffer.buffer || layer.source.buffer.isOpaque;
217 const bool opaqueAlpha = layer.alpha == 1.0f && !colorTransformModifiesAlpha;
218 return layer.skipContentDraw || !(opaqueContent && opaqueAlpha);
219 }
220 return false;
221}
222
223static inline SkColor getSkColor(const android::vec4& color) {
224 return SkColorSetARGB(color.a * 255, color.r * 255, color.g * 255, color.b * 255);
225}
226
227static inline SkM44 getSkM44(const android::mat4& matrix) {
228 return SkM44(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],
229 matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],
230 matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],
231 matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);
232}
233
234static inline SkPoint3 getSkPoint3(const android::vec3& vector) {
235 return SkPoint3::Make(vector.x, vector.y, vector.z);
236}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700237} // namespace
rnleec6a73642021-06-04 14:16:42 -0700238
John Reck67b1e2b2020-08-26 13:17:24 -0700239namespace android {
240namespace renderengine {
rnleec6a73642021-06-04 14:16:42 -0700241namespace skia {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700242
243using base::StringAppendF;
244
245std::future<void> SkiaRenderEngine::primeCache() {
246 Cache::primeShaderCache(this);
247 return {};
248}
249
250sk_sp<SkData> SkiaRenderEngine::SkSLCacheMonitor::load(const SkData& key) {
251 // This "cache" does not actually cache anything. It just allows us to
252 // monitor Skia's internal cache. So this method always returns null.
253 return nullptr;
254}
255
256void SkiaRenderEngine::SkSLCacheMonitor::store(const SkData& key, const SkData& data,
257 const SkString& description) {
258 mShadersCachedSinceLastCall++;
259 mTotalShadersCompiled++;
260 ATRACE_FORMAT("SF cache: %i shaders", mTotalShadersCompiled);
261}
262
263int SkiaRenderEngine::reportShadersCompiled() {
264 return mSkSLCacheMonitor.totalShadersCompiled();
265}
Leon Scroggins IIIa37ca992022-02-02 18:08:20 -0500266
267void SkiaRenderEngine::setEnableTracing(bool tracingEnabled) {
268 SkAndroidFrameworkTraceUtil::setEnableTracing(tracingEnabled);
rnleec6a73642021-06-04 14:16:42 -0700269}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700270
Sally Qi628ef6e2023-03-30 14:49:03 -0700271SkiaRenderEngine::SkiaRenderEngine(RenderEngineType type, PixelFormat pixelFormat,
Alec Mouri47bcb072023-08-15 02:02:49 +0000272 bool supportsBackgroundBlur)
273 : RenderEngine(type), mDefaultPixelFormat(pixelFormat) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700274 if (supportsBackgroundBlur) {
275 ALOGD("Background Blurs Enabled");
276 mBlurFilter = new KawaseBlurFilter();
277 }
278 mCapture = std::make_unique<SkiaCapture>();
279}
280
281SkiaRenderEngine::~SkiaRenderEngine() { }
282
283// To be called from backend dtors.
284void SkiaRenderEngine::finishRenderingAndAbandonContext() {
285 std::lock_guard<std::mutex> lock(mRenderingMutex);
286
287 if (mBlurFilter) {
288 delete mBlurFilter;
289 }
290
291 if (mGrContext) {
292 mGrContext->flushAndSubmit(true);
293 mGrContext->abandonContext();
294 }
295
296 if (mProtectedGrContext) {
297 mProtectedGrContext->flushAndSubmit(true);
298 mProtectedGrContext->abandonContext();
299 }
300}
301
302void SkiaRenderEngine::useProtectedContext(bool useProtectedContext) {
303 if (useProtectedContext == mInProtectedContext ||
304 (useProtectedContext && !supportsProtectedContent())) {
305 return;
306 }
307
308 // release any scratch resources before switching into a new mode
309 if (getActiveGrContext()) {
310 getActiveGrContext()->purgeUnlockedResources(true);
311 }
312
313 // Backend-specific way to switch to protected context
314 if (useProtectedContextImpl(
315 useProtectedContext ? GrProtected::kYes : GrProtected::kNo)) {
316 mInProtectedContext = useProtectedContext;
317 // given that we are sharing the same thread between two GrContexts we need to
318 // make sure that the thread state is reset when switching between the two.
319 if (getActiveGrContext()) {
320 getActiveGrContext()->resetContext();
321 }
322 }
323}
324
325GrDirectContext* SkiaRenderEngine::getActiveGrContext() {
326 return mInProtectedContext ? mProtectedGrContext.get() : mGrContext.get();
327}
328
329static float toDegrees(uint32_t transform) {
330 switch (transform) {
331 case ui::Transform::ROT_90:
332 return 90.0;
333 case ui::Transform::ROT_180:
334 return 180.0;
335 case ui::Transform::ROT_270:
336 return 270.0;
337 default:
338 return 0.0;
339 }
340}
341
342static SkColorMatrix toSkColorMatrix(const android::mat4& matrix) {
343 return SkColorMatrix(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], 0, matrix[0][1],
344 matrix[1][1], matrix[2][1], matrix[3][1], 0, matrix[0][2], matrix[1][2],
345 matrix[2][2], matrix[3][2], 0, matrix[0][3], matrix[1][3], matrix[2][3],
346 matrix[3][3], 0);
347}
348
349static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) {
350 int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK;
351 int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK;
352
353 // Treat unsupported dataspaces as srgb
354 if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
355 destTransfer != HAL_DATASPACE_TRANSFER_HLG &&
356 destTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
357 destTransfer = HAL_DATASPACE_TRANSFER_SRGB;
358 }
359
360 if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
361 sourceTransfer != HAL_DATASPACE_TRANSFER_HLG &&
362 sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
363 sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB;
364 }
365
366 const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
367 const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB;
368 const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
369 const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB;
370
371 return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) &&
372 sourceTransfer != destTransfer;
373}
374
375void SkiaRenderEngine::ensureGrContextsCreated() {
376 if (mGrContext) {
377 return;
378 }
379
380 GrContextOptions options;
381 options.fDisableDriverCorrectnessWorkarounds = true;
382 options.fDisableDistanceFieldPaths = true;
383 options.fReducedShaderVariations = true;
384 options.fPersistentCache = &mSkSLCacheMonitor;
385 std::tie(mGrContext, mProtectedGrContext) = createDirectContexts(options);
386}
387
388void SkiaRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
389 bool isRenderable) {
Ian Elliott1f0911e2022-09-09 16:31:47 -0600390 // Only run this if RE is running on its own thread. This
391 // way the access to GL operations is guaranteed to be happening on the
392 // same thread.
393 if (mRenderEngineType != RenderEngineType::SKIA_GL_THREADED &&
394 mRenderEngineType != RenderEngineType::SKIA_VK_THREADED) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700395 return;
396 }
Ian Elliott8506e362023-03-08 12:12:09 -0700397 // We don't attempt to map a buffer if the buffer contains protected content. In GL this is
398 // important because GPU resources for protected buffers are much more limited. (In Vk we
399 // simply match the existing behavior for protected buffers.) In Vk, we never cache any
400 // buffers while in a protected context, since Vk cannot share across contexts, and protected
401 // is less common.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700402 const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
Ian Elliott8506e362023-03-08 12:12:09 -0700403 if (isProtectedBuffer ||
404 (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && isProtected())) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700405 return;
406 }
407 ATRACE_CALL();
408
409 // If we were to support caching protected buffers then we will need to switch the
410 // currently bound context if we are not already using the protected context (and subsequently
411 // switch back after the buffer is cached). However, for non-protected content we can bind
412 // the texture in either GL context because they are initialized with the same share_context
413 // which allows the texture state to be shared between them.
414 auto grContext = getActiveGrContext();
415 auto& cache = mTextureCache;
416
417 std::lock_guard<std::mutex> lock(mRenderingMutex);
418 mGraphicBufferExternalRefs[buffer->getId()]++;
419
420 if (const auto& iter = cache.find(buffer->getId()); iter == cache.end()) {
421 std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
422 std::make_shared<AutoBackendTexture::LocalRef>(grContext,
423 buffer->toAHardwareBuffer(),
424 isRenderable, mTextureCleanupMgr);
425 cache.insert({buffer->getId(), imageTextureRef});
426 }
427}
428
Alec Mouri92f89fa2023-02-24 00:05:06 +0000429void SkiaRenderEngine::unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700430 ATRACE_CALL();
431 std::lock_guard<std::mutex> lock(mRenderingMutex);
432 if (const auto& iter = mGraphicBufferExternalRefs.find(buffer->getId());
433 iter != mGraphicBufferExternalRefs.end()) {
434 if (iter->second == 0) {
435 ALOGW("Attempted to unmap GraphicBuffer <id: %" PRId64
436 "> from RenderEngine texture, but the "
437 "ref count was already zero!",
438 buffer->getId());
439 mGraphicBufferExternalRefs.erase(buffer->getId());
440 return;
441 }
442
443 iter->second--;
444
445 // Swap contexts if needed prior to deleting this buffer
446 // See Issue 1 of
447 // https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_protected_content.txt: even
448 // when a protected context and an unprotected context are part of the same share group,
449 // protected surfaces may not be accessed by an unprotected context, implying that protected
450 // surfaces may only be freed when a protected context is active.
451 const bool inProtected = mInProtectedContext;
452 useProtectedContext(buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
453
454 if (iter->second == 0) {
455 mTextureCache.erase(buffer->getId());
456 mGraphicBufferExternalRefs.erase(buffer->getId());
457 }
458
459 // Swap back to the previous context so that cached values of isProtected in SurfaceFlinger
460 // are up-to-date.
461 if (inProtected != mInProtectedContext) {
462 useProtectedContext(inProtected);
463 }
464 }
465}
466
Ian Elliott8506e362023-03-08 12:12:09 -0700467std::shared_ptr<AutoBackendTexture::LocalRef> SkiaRenderEngine::getOrCreateBackendTexture(
468 const sp<GraphicBuffer>& buffer, bool isOutputBuffer) {
469 // Do not lookup the buffer in the cache for protected contexts with the SkiaVk back-end
470 if (mRenderEngineType == RenderEngineType::SKIA_GL_THREADED ||
471 (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && !isProtected())) {
472 if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) {
473 return it->second;
474 }
475 }
476 return std::make_shared<AutoBackendTexture::LocalRef>(getActiveGrContext(),
477 buffer->toAHardwareBuffer(),
478 isOutputBuffer, mTextureCleanupMgr);
479}
480
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700481bool SkiaRenderEngine::canSkipPostRenderCleanup() const {
482 std::lock_guard<std::mutex> lock(mRenderingMutex);
483 return mTextureCleanupMgr.isEmpty();
484}
485
486void SkiaRenderEngine::cleanupPostRender() {
487 ATRACE_CALL();
488 std::lock_guard<std::mutex> lock(mRenderingMutex);
489 mTextureCleanupMgr.cleanup();
490}
491
492sk_sp<SkShader> SkiaRenderEngine::createRuntimeEffectShader(
493 const RuntimeEffectShaderParameters& parameters) {
494 // The given surface will be stretched by HWUI via matrix transformation
495 // which gets similar results for most surfaces
496 // Determine later on if we need to leverage the stertch shader within
497 // surface flinger
498 const auto& stretchEffect = parameters.layer.stretchEffect;
499 auto shader = parameters.shader;
500 if (stretchEffect.hasEffect()) {
501 const auto targetBuffer = parameters.layer.source.buffer.buffer;
502 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
503 if (graphicBuffer && parameters.shader) {
504 shader = mStretchShaderFactory.createSkShader(shader, stretchEffect);
505 }
506 }
507
508 if (parameters.requiresLinearEffect) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700509 auto effect =
Sally Qi628ef6e2023-03-30 14:49:03 -0700510 shaders::LinearEffect{.inputDataspace = parameters.layer.sourceDataspace,
511 .outputDataspace = parameters.outputDataSpace,
Alec Mourie0bb6f42023-08-02 22:41:52 +0000512 .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha,
513 .fakeOutputDataspace = parameters.fakeOutputDataspace};
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700514
515 auto effectIter = mRuntimeEffects.find(effect);
516 sk_sp<SkRuntimeEffect> runtimeEffect = nullptr;
517 if (effectIter == mRuntimeEffects.end()) {
518 runtimeEffect = buildRuntimeEffect(effect);
519 mRuntimeEffects.insert({effect, runtimeEffect});
520 } else {
521 runtimeEffect = effectIter->second;
522 }
Alec Mouri3e5965f2023-04-07 18:00:58 +0000523
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700524 mat4 colorTransform = parameters.layer.colorTransform;
525
526 colorTransform *=
527 mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
528 parameters.layerDimmingRatio, 1.f));
Alec Mouri3e5965f2023-04-07 18:00:58 +0000529
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700530 const auto targetBuffer = parameters.layer.source.buffer.buffer;
531 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
532 const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr;
Alec Mouri3e5965f2023-04-07 18:00:58 +0000533 return createLinearEffectShader(parameters.shader, effect, runtimeEffect,
534 std::move(colorTransform), parameters.display.maxLuminance,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700535 parameters.display.currentLuminanceNits,
536 parameters.layer.source.buffer.maxLuminanceNits,
537 hardwareBuffer, parameters.display.renderIntent);
538 }
539 return parameters.shader;
540}
541
542void SkiaRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) {
543 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
544 // Record display settings when capture is running.
545 std::stringstream displaySettings;
546 PrintTo(display, &displaySettings);
547 // Store the DisplaySettings in additional information.
548 canvas->drawAnnotation(SkRect::MakeEmpty(), "DisplaySettings",
549 SkData::MakeWithCString(displaySettings.str().c_str()));
550 }
551
552 // Before doing any drawing, let's make sure that we'll start at the origin of the display.
553 // Some displays don't start at 0,0 for example when we're mirroring the screen. Also, virtual
554 // displays might have different scaling when compared to the physical screen.
555
556 canvas->clipRect(getSkRect(display.physicalDisplay));
557 canvas->translate(display.physicalDisplay.left, display.physicalDisplay.top);
558
559 const auto clipWidth = display.clip.width();
560 const auto clipHeight = display.clip.height();
561 auto rotatedClipWidth = clipWidth;
562 auto rotatedClipHeight = clipHeight;
563 // Scale is contingent on the rotation result.
564 if (display.orientation & ui::Transform::ROT_90) {
565 std::swap(rotatedClipWidth, rotatedClipHeight);
566 }
567 const auto scaleX = static_cast<SkScalar>(display.physicalDisplay.width()) /
568 static_cast<SkScalar>(rotatedClipWidth);
569 const auto scaleY = static_cast<SkScalar>(display.physicalDisplay.height()) /
570 static_cast<SkScalar>(rotatedClipHeight);
571 canvas->scale(scaleX, scaleY);
572
573 // Canvas rotation is done by centering the clip window at the origin, rotating, translating
574 // back so that the top left corner of the clip is at (0, 0).
575 canvas->translate(rotatedClipWidth / 2, rotatedClipHeight / 2);
576 canvas->rotate(toDegrees(display.orientation));
577 canvas->translate(-clipWidth / 2, -clipHeight / 2);
578 canvas->translate(-display.clip.left, -display.clip.top);
579}
580
581class AutoSaveRestore {
582public:
583 AutoSaveRestore(SkCanvas* canvas) : mCanvas(canvas) { mSaveCount = canvas->save(); }
584 ~AutoSaveRestore() { restore(); }
585 void replace(SkCanvas* canvas) {
586 mCanvas = canvas;
587 mSaveCount = canvas->save();
588 }
589 void restore() {
590 if (mCanvas) {
591 mCanvas->restoreToCount(mSaveCount);
592 mCanvas = nullptr;
593 }
594 }
595
596private:
597 SkCanvas* mCanvas;
598 int mSaveCount;
599};
600
601static SkRRect getBlurRRect(const BlurRegion& region) {
602 const auto rect = SkRect::MakeLTRB(region.left, region.top, region.right, region.bottom);
603 const SkVector radii[4] = {SkVector::Make(region.cornerRadiusTL, region.cornerRadiusTL),
604 SkVector::Make(region.cornerRadiusTR, region.cornerRadiusTR),
605 SkVector::Make(region.cornerRadiusBR, region.cornerRadiusBR),
606 SkVector::Make(region.cornerRadiusBL, region.cornerRadiusBL)};
607 SkRRect roundedRect;
608 roundedRect.setRectRadii(rect, radii);
609 return roundedRect;
610}
611
612// Arbitrary default margin which should be close enough to zero.
613constexpr float kDefaultMargin = 0.0001f;
614static bool equalsWithinMargin(float expected, float value, float margin = kDefaultMargin) {
615 LOG_ALWAYS_FATAL_IF(margin < 0.f, "Margin is negative!");
616 return std::abs(expected - value) < margin;
617}
618
619namespace {
620template <typename T>
621void logSettings(const T& t) {
622 std::stringstream stream;
623 PrintTo(t, &stream);
624 auto string = stream.str();
625 size_t pos = 0;
626 // Perfetto ignores \n, so split up manually into separate ALOGD statements.
627 const size_t size = string.size();
628 while (pos < size) {
629 const size_t end = std::min(string.find("\n", pos), size);
630 ALOGD("%s", string.substr(pos, end - pos).c_str());
631 pos = end + 1;
632 }
633}
634} // namespace
635
636// Helper class intended to be used on the stack to ensure that texture cleanup
637// is deferred until after this class goes out of scope.
638class DeferTextureCleanup final {
639public:
640 DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) {
641 mMgr.setDeferredStatus(true);
642 }
643 ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); }
644
645private:
646 DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup);
647 AutoBackendTexture::CleanupManager& mMgr;
648};
649
650void SkiaRenderEngine::drawLayersInternal(
Patrick Williams2e9748f2022-08-09 22:48:18 +0000651 const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700652 const DisplaySettings& display, const std::vector<LayerSettings>& layers,
653 const std::shared_ptr<ExternalTexture>& buffer, const bool /*useFramebufferCache*/,
654 base::unique_fd&& bufferFence) {
Leon Scroggins III5a655b82022-09-07 13:17:09 -0400655 ATRACE_FORMAT("%s for %s", __func__, display.namePlusId.c_str());
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700656
657 std::lock_guard<std::mutex> lock(mRenderingMutex);
658
659 if (buffer == nullptr) {
660 ALOGE("No output buffer provided. Aborting GPU composition.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000661 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700662 return;
663 }
664
665 validateOutputBufferUsage(buffer->getBuffer());
666
667 auto grContext = getActiveGrContext();
Leon Scroggins III41c00c52023-06-21 15:55:55 -0400668 LOG_ALWAYS_FATAL_IF(grContext->abandoned(), "GrContext is abandoned/device lost at start of %s",
669 __func__);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700670
671 // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
672 DeferTextureCleanup dtc(mTextureCleanupMgr);
673
Ian Elliott8506e362023-03-08 12:12:09 -0700674 auto surfaceTextureRef = getOrCreateBackendTexture(buffer->getBuffer(), true);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700675
676 // wait on the buffer to be ready to use prior to using it
677 waitFence(grContext, bufferFence);
678
Sally Qi628ef6e2023-03-30 14:49:03 -0700679 sk_sp<SkSurface> dstSurface =
680 surfaceTextureRef->getOrCreateSurface(display.outputDataspace, grContext);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700681
682 SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get());
683 if (dstCanvas == nullptr) {
684 ALOGE("Cannot acquire canvas from Skia.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000685 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700686 return;
687 }
688
689 // setup color filter if necessary
690 sk_sp<SkColorFilter> displayColorTransform;
691 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
692 displayColorTransform = SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform));
693 }
694 const bool ctModifiesAlpha =
695 displayColorTransform && !displayColorTransform->isAlphaUnchanged();
696
697 // Find the max layer white point to determine the max luminance of the scene...
698 const float maxLayerWhitePoint = std::transform_reduce(
699 layers.cbegin(), layers.cend(), 0.f,
700 [](float left, float right) { return std::max(left, right); },
701 [&](const auto& l) { return l.whitePointNits; });
702
703 // ...and compute the dimming ratio if dimming is requested
704 const float displayDimmingRatio = display.targetLuminanceNits > 0.f &&
John Reck5b02fc42023-06-14 14:41:10 -0400705 maxLayerWhitePoint > 0.f &&
706 (kEnableLayerBrightening || display.targetLuminanceNits > maxLayerWhitePoint)
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700707 ? maxLayerWhitePoint / display.targetLuminanceNits
708 : 1.f;
709
710 // Find if any layers have requested blur, we'll use that info to decide when to render to an
711 // offscreen buffer and when to render to the native buffer.
712 sk_sp<SkSurface> activeSurface(dstSurface);
713 SkCanvas* canvas = dstCanvas;
714 SkiaCapture::OffscreenState offscreenCaptureState;
715 const LayerSettings* blurCompositionLayer = nullptr;
Leon Scroggins III4623eeb2023-07-19 15:16:15 -0400716
717 // TODO (b/270314344): Enable blurs in protected context.
718 if (mBlurFilter && !mInProtectedContext) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700719 bool requiresCompositionLayer = false;
720 for (const auto& layer : layers) {
721 // if the layer doesn't have blur or it is not visible then continue
722 if (!layerHasBlur(layer, ctModifiesAlpha)) {
723 continue;
724 }
725 if (layer.backgroundBlurRadius > 0 &&
726 layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
727 requiresCompositionLayer = true;
728 }
729 for (auto region : layer.blurRegions) {
730 if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
731 requiresCompositionLayer = true;
732 }
733 }
734 if (requiresCompositionLayer) {
735 activeSurface = dstSurface->makeSurface(dstSurface->imageInfo());
736 canvas = mCapture->tryOffscreenCapture(activeSurface.get(), &offscreenCaptureState);
737 blurCompositionLayer = &layer;
738 break;
739 }
740 }
741 }
742
743 AutoSaveRestore surfaceAutoSaveRestore(canvas);
744 // Clear the entire canvas with a transparent black to prevent ghost images.
745 canvas->clear(SK_ColorTRANSPARENT);
746 initCanvas(canvas, display);
747
748 if (kPrintLayerSettings) {
749 logSettings(display);
750 }
751 for (const auto& layer : layers) {
752 ATRACE_FORMAT("DrawLayer: %s", layer.name.c_str());
753
754 if (kPrintLayerSettings) {
755 logSettings(layer);
756 }
757
758 sk_sp<SkImage> blurInput;
759 if (blurCompositionLayer == &layer) {
760 LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface);
761 LOG_ALWAYS_FATAL_IF(canvas == dstCanvas);
762
763 // save a snapshot of the activeSurface to use as input to the blur shaders
764 blurInput = activeSurface->makeImageSnapshot();
765
766 // blit the offscreen framebuffer into the destination AHB, but only
767 // if there are blur regions. backgroundBlurRadius blurs the entire
768 // image below, so it can skip this step.
769 if (layer.blurRegions.size()) {
770 SkPaint paint;
771 paint.setBlendMode(SkBlendMode::kSrc);
772 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
773 uint64_t id = mCapture->endOffscreenCapture(&offscreenCaptureState);
774 dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()),
775 String8::format("SurfaceID|%" PRId64, id).c_str(),
776 nullptr);
777 dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint);
778 } else {
779 activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint);
780 }
781 }
782
783 // assign dstCanvas to canvas and ensure that the canvas state is up to date
784 canvas = dstCanvas;
785 surfaceAutoSaveRestore.replace(canvas);
786 initCanvas(canvas, display);
787
788 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getSaveCount() !=
789 dstSurface->getCanvas()->getSaveCount());
790 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getTotalMatrix() !=
791 dstSurface->getCanvas()->getTotalMatrix());
792
793 // assign dstSurface to activeSurface
794 activeSurface = dstSurface;
795 }
796
797 SkAutoCanvasRestore layerAutoSaveRestore(canvas, true);
798 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
799 // Record the name of the layer if the capture is running.
800 std::stringstream layerSettings;
801 PrintTo(layer, &layerSettings);
802 // Store the LayerSettings in additional information.
803 canvas->drawAnnotation(SkRect::MakeEmpty(), layer.name.c_str(),
804 SkData::MakeWithCString(layerSettings.str().c_str()));
805 }
806 // Layers have a local transform that should be applied to them
807 canvas->concat(getSkM44(layer.geometry.positionTransform).asM33());
808
809 const auto [bounds, roundRectClip] =
810 getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop,
811 layer.geometry.roundedCornersRadius);
Leon Scroggins III4623eeb2023-07-19 15:16:15 -0400812 // TODO (b/270314344): Enable blurs in protected context.
813 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha) && !mInProtectedContext) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700814 std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs;
815
816 // if multiple layers have blur, then we need to take a snapshot now because
817 // only the lowest layer will have blurImage populated earlier
818 if (!blurInput) {
819 blurInput = activeSurface->makeImageSnapshot();
820 }
Leon Scroggins IIIa09cddc2023-07-25 09:34:11 -0400821
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700822 // rect to be blurred in the coordinate space of blurInput
Leon Scroggins IIIa09cddc2023-07-25 09:34:11 -0400823 SkRect blurRect = canvas->getTotalMatrix().mapRect(bounds.rect());
824
825 // Some layers may be much bigger than the screen. If we used
826 // `blurRect` directly, this would allocate a large buffer with no
827 // benefit. Apply the clip, which already takes the display size
828 // into account. The clipped size will then be used to calculate the
829 // size of the buffer we will create for blurring.
830 if (!blurRect.intersect(SkRect::Make(canvas->getDeviceClipBounds()))) {
831 // This should not happen, but if it did, we would use the full
832 // sized layer, which should still be fine.
833 ALOGW("blur bounds does not intersect display clip!");
834 }
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700835
836 // if the clip needs to be applied then apply it now and make sure
837 // it is restored before we attempt to draw any shadows.
838 SkAutoCanvasRestore acr(canvas, true);
839 if (!roundRectClip.isEmpty()) {
840 canvas->clipRRect(roundRectClip, true);
841 }
842
843 // TODO(b/182216890): Filter out empty layers earlier
844 if (blurRect.width() > 0 && blurRect.height() > 0) {
845 if (layer.backgroundBlurRadius > 0) {
846 ATRACE_NAME("BackgroundBlur");
847 auto blurredImage = mBlurFilter->generate(grContext, layer.backgroundBlurRadius,
848 blurInput, blurRect);
849
850 cachedBlurs[layer.backgroundBlurRadius] = blurredImage;
851
852 mBlurFilter->drawBlurRegion(canvas, bounds, layer.backgroundBlurRadius, 1.0f,
853 blurRect, blurredImage, blurInput);
854 }
855
856 canvas->concat(getSkM44(layer.blurRegionTransform).asM33());
857 for (auto region : layer.blurRegions) {
858 if (cachedBlurs[region.blurRadius] == nullptr) {
859 ATRACE_NAME("BlurRegion");
860 cachedBlurs[region.blurRadius] =
861 mBlurFilter->generate(grContext, region.blurRadius, blurInput,
862 blurRect);
863 }
864
865 mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius,
866 region.alpha, blurRect,
867 cachedBlurs[region.blurRadius], blurInput);
868 }
869 }
870 }
871
872 if (layer.shadow.length > 0) {
873 // This would require a new parameter/flag to SkShadowUtils::DrawShadow
874 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with a shadow");
875
876 SkRRect shadowBounds, shadowClip;
877 if (layer.geometry.boundaries == layer.shadow.boundaries) {
878 shadowBounds = bounds;
879 shadowClip = roundRectClip;
880 } else {
881 std::tie(shadowBounds, shadowClip) =
882 getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop,
883 layer.geometry.roundedCornersRadius);
884 }
885
886 // Technically, if bounds is a rect and roundRectClip is not empty,
887 // it means that the bounds and roundedCornersCrop were different
888 // enough that we should intersect them to find the proper shadow.
889 // In practice, this often happens when the two rectangles appear to
890 // not match due to rounding errors. Draw the rounded version, which
891 // looks more like the intent.
892 const auto& rrect =
893 shadowBounds.isRect() && !shadowClip.isEmpty() ? shadowClip : shadowBounds;
894 drawShadow(canvas, rrect, layer.shadow);
895 }
896
897 const float layerDimmingRatio = layer.whitePointNits <= 0.f
898 ? displayDimmingRatio
899 : (layer.whitePointNits / maxLayerWhitePoint) * displayDimmingRatio;
900
901 const bool dimInLinearSpace = display.dimmingStage !=
902 aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF;
903
Sally Qi628ef6e2023-03-30 14:49:03 -0700904 const bool isExtendedHdr = (layer.sourceDataspace & ui::Dataspace::RANGE_MASK) ==
905 static_cast<int32_t>(ui::Dataspace::RANGE_EXTENDED) &&
906 (display.outputDataspace & ui::Dataspace::TRANSFER_MASK) ==
907 static_cast<int32_t>(ui::Dataspace::TRANSFER_SRGB);
908
Alec Mourie0bb6f42023-08-02 22:41:52 +0000909 const bool useFakeOutputDataspaceForRuntimeEffect = !dimInLinearSpace && isExtendedHdr;
910
911 const ui::Dataspace fakeDataspace = useFakeOutputDataspaceForRuntimeEffect
Sally Qi628ef6e2023-03-30 14:49:03 -0700912 ? static_cast<ui::Dataspace>(
913 (display.outputDataspace & ui::Dataspace::STANDARD_MASK) |
914 ui::Dataspace::TRANSFER_GAMMA2_2 |
915 (display.outputDataspace & ui::Dataspace::RANGE_MASK))
Alec Mourie0bb6f42023-08-02 22:41:52 +0000916 : ui::Dataspace::UNKNOWN;
Sally Qi628ef6e2023-03-30 14:49:03 -0700917
918 // If the input dataspace is range extended, the output dataspace transfer is sRGB
919 // and dimmingStage is GAMMA_OETF, dim in linear space instead, and
920 // set the output dataspace's transfer to be GAMMA2_2.
921 // This allows DPU side to use oetf_gamma_2p2 for extended HDR layer
922 // to avoid tone shift.
923 // The reason of tone shift here is because HDR layers manage white point
924 // luminance in linear space, which color pipelines request GAMMA_OETF break
925 // without a gamma 2.2 fixup.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700926 const bool requiresLinearEffect = layer.colorTransform != mat4() ||
Alec Mouri47bcb072023-08-15 02:02:49 +0000927 (needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
Sally Qi628ef6e2023-03-30 14:49:03 -0700928 (dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio)) ||
929 (!dimInLinearSpace && isExtendedHdr);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700930
931 // quick abort from drawing the remaining portion of the layer
932 if (layer.skipContentDraw ||
933 (layer.alpha == 0 && !requiresLinearEffect && !layer.disableBlending &&
934 (!displayColorTransform || displayColorTransform->isAlphaUnchanged()))) {
935 continue;
936 }
937
Alec Mouri47bcb072023-08-15 02:02:49 +0000938 const ui::Dataspace layerDataspace = layer.sourceDataspace;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700939
940 SkPaint paint;
941 if (layer.source.buffer.buffer) {
942 ATRACE_NAME("DrawImage");
943 validateInputBufferUsage(layer.source.buffer.buffer->getBuffer());
944 const auto& item = layer.source.buffer;
Ian Elliott8506e362023-03-08 12:12:09 -0700945 auto imageTextureRef = getOrCreateBackendTexture(item.buffer->getBuffer(), false);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700946
947 // if the layer's buffer has a fence, then we must must respect the fence prior to using
948 // the buffer.
949 if (layer.source.buffer.fence != nullptr) {
950 waitFence(grContext, layer.source.buffer.fence->get());
951 }
952
953 // isOpaque means we need to ignore the alpha in the image,
954 // replacing it with the alpha specified by the LayerSettings. See
955 // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean)
956 // The proper way to do this is to use an SkColorType that ignores
957 // alpha, like kRGB_888x_SkColorType, and that is used if the
958 // incoming image is kRGBA_8888_SkColorType. However, the incoming
959 // image may be kRGBA_F16_SkColorType, for which there is no RGBX
960 // SkColorType, or kRGBA_1010102_SkColorType, for which we have
961 // kRGB_101010x_SkColorType, but it is not yet supported as a source
962 // on the GPU. (Adding both is tracked in skbug.com/12048.) In the
963 // meantime, we'll use a workaround that works unless we need to do
964 // any color conversion. The workaround requires that we pretend the
965 // image is already premultiplied, so that we do not premultiply it
966 // before applying SkBlendMode::kPlus.
967 const bool useIsOpaqueWorkaround = item.isOpaque &&
968 (imageTextureRef->colorType() == kRGBA_1010102_SkColorType ||
969 imageTextureRef->colorType() == kRGBA_F16_SkColorType);
970 const auto alphaType = useIsOpaqueWorkaround ? kPremul_SkAlphaType
971 : item.isOpaque ? kOpaque_SkAlphaType
972 : item.usePremultipliedAlpha ? kPremul_SkAlphaType
973 : kUnpremul_SkAlphaType;
974 sk_sp<SkImage> image = imageTextureRef->makeImage(layerDataspace, alphaType, grContext);
975
976 auto texMatrix = getSkM44(item.textureTransform).asM33();
977 // textureTansform was intended to be passed directly into a shader, so when
978 // building the total matrix with the textureTransform we need to first
979 // normalize it, then apply the textureTransform, then scale back up.
980 texMatrix.preScale(1.0f / bounds.width(), 1.0f / bounds.height());
981 texMatrix.postScale(image->width(), image->height());
982
983 SkMatrix matrix;
984 if (!texMatrix.invert(&matrix)) {
985 matrix = texMatrix;
986 }
987 // The shader does not respect the translation, so we add it to the texture
988 // transform for the SkImage. This will make sure that the correct layer contents
989 // are drawn in the correct part of the screen.
990 matrix.postTranslate(bounds.rect().fLeft, bounds.rect().fTop);
991
992 sk_sp<SkShader> shader;
993
994 if (layer.source.buffer.useTextureFiltering) {
995 shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
996 SkSamplingOptions(
997 {SkFilterMode::kLinear, SkMipmapMode::kNone}),
998 &matrix);
999 } else {
1000 shader = image->makeShader(SkSamplingOptions(), matrix);
1001 }
1002
1003 if (useIsOpaqueWorkaround) {
1004 shader = SkShaders::Blend(SkBlendMode::kPlus, shader,
1005 SkShaders::Color(SkColors::kBlack,
1006 toSkColorSpace(layerDataspace)));
1007 }
1008
1009 paint.setShader(createRuntimeEffectShader(
1010 RuntimeEffectShaderParameters{.shader = shader,
1011 .layer = layer,
1012 .display = display,
1013 .undoPremultipliedAlpha = !item.isOpaque &&
1014 item.usePremultipliedAlpha,
1015 .requiresLinearEffect = requiresLinearEffect,
1016 .layerDimmingRatio = dimInLinearSpace
1017 ? layerDimmingRatio
Sally Qi628ef6e2023-03-30 14:49:03 -07001018 : 1.f,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001019 .outputDataSpace = display.outputDataspace,
1020 .fakeOutputDataspace = fakeDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001021
1022 // Turn on dithering when dimming beyond this (arbitrary) threshold...
1023 static constexpr float kDimmingThreshold = 0.2f;
1024 // ...or we're rendering an HDR layer down to an 8-bit target
1025 // Most HDR standards require at least 10-bits of color depth for source content, so we
1026 // can just extract the transfer function rather than dig into precise gralloc layout.
1027 // Furthermore, we can assume that the only 8-bit target we support is RGBA8888.
1028 const bool requiresDownsample = isHdrDataspace(layer.sourceDataspace) &&
1029 buffer->getPixelFormat() == PIXEL_FORMAT_RGBA_8888;
1030 if (layerDimmingRatio <= kDimmingThreshold || requiresDownsample) {
1031 paint.setDither(true);
1032 }
1033 paint.setAlphaf(layer.alpha);
1034
1035 if (imageTextureRef->colorType() == kAlpha_8_SkColorType) {
1036 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with A8");
1037
1038 // SysUI creates the alpha layer as a coverage layer, which is
1039 // appropriate for the DPU. Use a color matrix to convert it to
1040 // a mask.
1041 // TODO (b/219525258): Handle input as a mask.
1042 //
1043 // The color matrix will convert A8 pixels with no alpha to
1044 // black, as described by this vector. If the display handles
1045 // the color transform, we need to invert it to find the color
1046 // that will result in black after the DPU applies the transform.
1047 SkV4 black{0.0f, 0.0f, 0.0f, 1.0f}; // r, g, b, a
1048 if (display.colorTransform != mat4() && display.deviceHandlesColorTransform) {
1049 SkM44 colorSpaceMatrix = getSkM44(display.colorTransform);
1050 if (colorSpaceMatrix.invert(&colorSpaceMatrix)) {
1051 black = colorSpaceMatrix * black;
1052 } else {
1053 // We'll just have to use 0,0,0 as black, which should
1054 // be close to correct.
1055 ALOGI("Could not invert colorTransform!");
1056 }
1057 }
1058 SkColorMatrix colorMatrix(0, 0, 0, 0, black[0],
1059 0, 0, 0, 0, black[1],
1060 0, 0, 0, 0, black[2],
1061 0, 0, 0, -1, 1);
1062 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
1063 // On the other hand, if the device doesn't handle it, we
1064 // have to apply it ourselves.
1065 colorMatrix.postConcat(toSkColorMatrix(display.colorTransform));
1066 }
1067 paint.setColorFilter(SkColorFilters::Matrix(colorMatrix));
1068 }
1069 } else {
1070 ATRACE_NAME("DrawColor");
1071 const auto color = layer.source.solidColor;
1072 sk_sp<SkShader> shader = SkShaders::Color(SkColor4f{.fR = color.r,
1073 .fG = color.g,
1074 .fB = color.b,
1075 .fA = layer.alpha},
1076 toSkColorSpace(layerDataspace));
1077 paint.setShader(createRuntimeEffectShader(
1078 RuntimeEffectShaderParameters{.shader = shader,
1079 .layer = layer,
1080 .display = display,
1081 .undoPremultipliedAlpha = false,
1082 .requiresLinearEffect = requiresLinearEffect,
Sally Qi628ef6e2023-03-30 14:49:03 -07001083 .layerDimmingRatio = layerDimmingRatio,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001084 .outputDataSpace = display.outputDataspace,
1085 .fakeOutputDataspace = fakeDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001086 }
1087
1088 if (layer.disableBlending) {
1089 paint.setBlendMode(SkBlendMode::kSrc);
1090 }
1091
1092 // An A8 buffer will already have the proper color filter attached to
1093 // its paint, including the displayColorTransform as needed.
1094 if (!paint.getColorFilter()) {
1095 if (!dimInLinearSpace && !equalsWithinMargin(1.0, layerDimmingRatio)) {
1096 // If we don't dim in linear space, then when we gamma correct the dimming ratio we
1097 // can assume a gamma 2.2 transfer function.
1098 static constexpr float kInverseGamma22 = 1.f / 2.2f;
1099 const auto gammaCorrectedDimmingRatio =
1100 std::pow(layerDimmingRatio, kInverseGamma22);
1101 auto dimmingMatrix =
1102 mat4::scale(vec4(gammaCorrectedDimmingRatio, gammaCorrectedDimmingRatio,
1103 gammaCorrectedDimmingRatio, 1.f));
1104
1105 const auto colorFilter =
1106 SkColorFilters::Matrix(toSkColorMatrix(std::move(dimmingMatrix)));
1107 paint.setColorFilter(displayColorTransform
1108 ? displayColorTransform->makeComposed(colorFilter)
1109 : colorFilter);
1110 } else {
1111 paint.setColorFilter(displayColorTransform);
1112 }
1113 }
1114
1115 if (!roundRectClip.isEmpty()) {
1116 canvas->clipRRect(roundRectClip, true);
1117 }
1118
1119 if (!bounds.isRect()) {
1120 paint.setAntiAlias(true);
1121 canvas->drawRRect(bounds, paint);
1122 } else {
1123 canvas->drawRect(bounds.rect(), paint);
1124 }
1125 if (kFlushAfterEveryLayer) {
1126 ATRACE_NAME("flush surface");
Kevin Lubick208e11a2023-05-31 19:34:46 +00001127 skgpu::ganesh::Flush(activeSurface);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001128 }
1129 }
1130 for (const auto& borderRenderInfo : display.borderInfoList) {
1131 SkPaint p;
1132 p.setColor(SkColor4f{borderRenderInfo.color.r, borderRenderInfo.color.g,
1133 borderRenderInfo.color.b, borderRenderInfo.color.a});
1134 p.setAntiAlias(true);
1135 p.setStyle(SkPaint::kStroke_Style);
1136 p.setStrokeWidth(borderRenderInfo.width);
1137 SkRegion sk_region;
1138 SkPath path;
1139
1140 // Construct a final SkRegion using Regions
1141 for (const auto& r : borderRenderInfo.combinedRegion) {
1142 sk_region.op({r.left, r.top, r.right, r.bottom}, SkRegion::kUnion_Op);
1143 }
1144
1145 sk_region.getBoundaryPath(&path);
1146 canvas->drawPath(path, p);
1147 path.close();
1148 }
1149
1150 surfaceAutoSaveRestore.restore();
1151 mCapture->endCapture();
1152 {
1153 ATRACE_NAME("flush surface");
1154 LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface);
Kevin Lubick208e11a2023-05-31 19:34:46 +00001155 skgpu::ganesh::Flush(activeSurface);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001156 }
1157
Alec Mouri0e7d8fd2023-05-03 23:58:43 +00001158 auto drawFence = sp<Fence>::make(flushAndSubmit(grContext));
1159
1160 if (ATRACE_ENABLED()) {
1161 static gui::FenceMonitor sMonitor("RE Completion");
1162 sMonitor.queueFence(drawFence);
1163 }
1164 resultPromise->set_value(std::move(drawFence));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001165}
1166
1167size_t SkiaRenderEngine::getMaxTextureSize() const {
1168 return mGrContext->maxTextureSize();
1169}
1170
1171size_t SkiaRenderEngine::getMaxViewportDims() const {
1172 return mGrContext->maxRenderTargetSize();
1173}
1174
1175void SkiaRenderEngine::drawShadow(SkCanvas* canvas,
1176 const SkRRect& casterRRect,
1177 const ShadowSettings& settings) {
1178 ATRACE_CALL();
1179 const float casterZ = settings.length / 2.0f;
1180 const auto flags =
1181 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag;
1182
1183 SkShadowUtils::DrawShadow(canvas, SkPath::RRect(casterRRect), SkPoint3::Make(0, 0, casterZ),
1184 getSkPoint3(settings.lightPos), settings.lightRadius,
1185 getSkColor(settings.ambientColor), getSkColor(settings.spotColor),
1186 flags);
1187}
1188
1189void SkiaRenderEngine::onActiveDisplaySizeChanged(ui::Size size) {
1190 // This cache multiplier was selected based on review of cache sizes relative
1191 // to the screen resolution. Looking at the worst case memory needed by blur (~1.5x),
1192 // shadows (~1x), and general data structures (e.g. vertex buffers) we selected this as a
1193 // conservative default based on that analysis.
1194 const float SURFACE_SIZE_MULTIPLIER = 3.5f * bytesPerPixel(mDefaultPixelFormat);
1195 const int maxResourceBytes = size.width * size.height * SURFACE_SIZE_MULTIPLIER;
1196
1197 // start by resizing the current context
1198 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1199
1200 // if it is possible to switch contexts then we will resize the other context
1201 const bool originalProtectedState = mInProtectedContext;
1202 useProtectedContext(!mInProtectedContext);
1203 if (mInProtectedContext != originalProtectedState) {
1204 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1205 // reset back to the initial context that was active when this method was called
1206 useProtectedContext(originalProtectedState);
1207 }
1208}
1209
1210void SkiaRenderEngine::dump(std::string& result) {
1211 // Dump for the specific backend (GLES or Vk)
1212 appendBackendSpecificInfoToDump(result);
1213
1214 // Info about protected content
1215 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1216 supportsProtectedContent());
1217 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
1218 StringAppendF(&result, "RenderEngine shaders cached since last dump/primeCache: %d\n",
1219 mSkSLCacheMonitor.shadersCachedSinceLastCall());
1220
1221 std::vector<ResourcePair> cpuResourceMap = {
1222 {"skia/sk_resource_cache/bitmap_", "Bitmaps"},
1223 {"skia/sk_resource_cache/rrect-blur_", "Masks"},
1224 {"skia/sk_resource_cache/rects-blur_", "Masks"},
1225 {"skia/sk_resource_cache/tessellated", "Shadows"},
1226 {"skia", "Other"},
1227 };
1228 SkiaMemoryReporter cpuReporter(cpuResourceMap, false);
1229 SkGraphics::DumpMemoryStatistics(&cpuReporter);
1230 StringAppendF(&result, "Skia CPU Caches: ");
1231 cpuReporter.logTotals(result);
1232 cpuReporter.logOutput(result);
1233
1234 {
1235 std::lock_guard<std::mutex> lock(mRenderingMutex);
1236
1237 std::vector<ResourcePair> gpuResourceMap = {
1238 {"texture_renderbuffer", "Texture/RenderBuffer"},
1239 {"texture", "Texture"},
1240 {"gr_text_blob_cache", "Text"},
1241 {"skia", "Other"},
1242 };
1243 SkiaMemoryReporter gpuReporter(gpuResourceMap, true);
1244 mGrContext->dumpMemoryStatistics(&gpuReporter);
1245 StringAppendF(&result, "Skia's GPU Caches: ");
1246 gpuReporter.logTotals(result);
1247 gpuReporter.logOutput(result);
1248 StringAppendF(&result, "Skia's Wrapped Objects:\n");
1249 gpuReporter.logOutput(result, true);
1250
1251 StringAppendF(&result, "RenderEngine tracked buffers: %zu\n",
1252 mGraphicBufferExternalRefs.size());
1253 StringAppendF(&result, "Dumping buffer ids...\n");
1254 for (const auto& [id, refCounts] : mGraphicBufferExternalRefs) {
1255 StringAppendF(&result, "- 0x%" PRIx64 " - %d refs \n", id, refCounts);
1256 }
1257 StringAppendF(&result, "RenderEngine AHB/BackendTexture cache size: %zu\n",
1258 mTextureCache.size());
1259 StringAppendF(&result, "Dumping buffer ids...\n");
1260 // TODO(178539829): It would be nice to know which layer these are coming from and what
1261 // the texture sizes are.
1262 for (const auto& [id, unused] : mTextureCache) {
1263 StringAppendF(&result, "- 0x%" PRIx64 "\n", id);
1264 }
1265 StringAppendF(&result, "\n");
1266
1267 SkiaMemoryReporter gpuProtectedReporter(gpuResourceMap, true);
1268 if (mProtectedGrContext) {
1269 mProtectedGrContext->dumpMemoryStatistics(&gpuProtectedReporter);
1270 }
1271 StringAppendF(&result, "Skia's GPU Protected Caches: ");
1272 gpuProtectedReporter.logTotals(result);
1273 gpuProtectedReporter.logOutput(result);
1274 StringAppendF(&result, "Skia's Protected Wrapped Objects:\n");
1275 gpuProtectedReporter.logOutput(result, true);
1276
1277 StringAppendF(&result, "\n");
1278 StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size());
1279 for (const auto& [linearEffect, unused] : mRuntimeEffects) {
1280 StringAppendF(&result, "- inputDataspace: %s\n",
1281 dataspaceDetails(
1282 static_cast<android_dataspace>(linearEffect.inputDataspace))
1283 .c_str());
1284 StringAppendF(&result, "- outputDataspace: %s\n",
1285 dataspaceDetails(
1286 static_cast<android_dataspace>(linearEffect.outputDataspace))
1287 .c_str());
1288 StringAppendF(&result, "undoPremultipliedAlpha: %s\n",
1289 linearEffect.undoPremultipliedAlpha ? "true" : "false");
1290 }
1291 }
1292 StringAppendF(&result, "\n");
1293}
1294
rnleec6a73642021-06-04 14:16:42 -07001295} // namespace skia
John Reck67b1e2b2020-08-26 13:17:24 -07001296} // namespace renderengine
rnleec6a73642021-06-04 14:16:42 -07001297} // namespace android