Support per-layer color transforms when local tonemapping
* Preserve alpha channel when tonemapping
* Don't tonemap when a layer is entirely SDR
Bug: 329464641
Flag: com.android.graphics.surfaceflinger.flags.local_tonemap_screenshots
Test: adb shell cmd color_display set-layer-saturation 0 com.google.android.apps.wellbeing com.google.android.youtube
Change-Id: I363475caac5af83f2ef30bc073cf8c5aa6e313d4
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index e62640e..c39da95 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -514,7 +514,7 @@
auto shader = parameters.shader;
if (stretchEffect.hasEffect()) {
const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
- if (graphicBuffer && parameters.shader) {
+ if (graphicBuffer && shader) {
shader = mStretchShaderFactory.createSkShader(shader, stretchEffect);
}
}
@@ -525,21 +525,25 @@
static_cast<ui::PixelFormat>(targetBuffer->getPixelFormat()))
: std::nullopt;
- if (parameters.display.tonemapStrategy == DisplaySettings::TonemapStrategy::Local) {
- // TODO: Handle color matrix transforms in linear space.
- SkImage* image = parameters.shader->isAImage((SkMatrix*)nullptr, (SkTileMode*)nullptr);
- if (image) {
- static MouriMap kMapper;
- const float ratio = getHdrRenderType(parameters.layer.sourceDataspace, format) ==
- HdrRenderType::GENERIC_HDR
- ? 1.0f
- : parameters.layerDimmingRatio;
- return kMapper.mouriMap(getActiveContext(), parameters.shader, ratio);
- }
+ const auto hdrType = getHdrRenderType(parameters.layer.sourceDataspace, format);
+
+ const auto usingLocalTonemap =
+ parameters.display.tonemapStrategy == DisplaySettings::TonemapStrategy::Local &&
+ hdrType != HdrRenderType::SDR &&
+ shader->isAImage((SkMatrix*)nullptr, (SkTileMode*)nullptr);
+
+ if (usingLocalTonemap) {
+ static MouriMap kMapper;
+ const float ratio =
+ hdrType == HdrRenderType::GENERIC_HDR ? 1.0f : parameters.layerDimmingRatio;
+ shader = kMapper.mouriMap(getActiveContext(), shader, ratio);
}
+ // disable tonemapping if we already locally tonemapped
+ auto inputDataspace =
+ usingLocalTonemap ? parameters.outputDataSpace : parameters.layer.sourceDataspace;
auto effect =
- shaders::LinearEffect{.inputDataspace = parameters.layer.sourceDataspace,
+ shaders::LinearEffect{.inputDataspace = inputDataspace,
.outputDataspace = parameters.outputDataSpace,
.undoPremultipliedAlpha = parameters.undoPremultipliedAlpha,
.fakeOutputDataspace = parameters.fakeOutputDataspace};
@@ -555,20 +559,22 @@
mat4 colorTransform = parameters.layer.colorTransform;
- colorTransform *=
- mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
- parameters.layerDimmingRatio, 1.f));
+ if (!usingLocalTonemap) {
+ colorTransform *=
+ mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
+ parameters.layerDimmingRatio, 1.f));
+ }
const auto targetBuffer = parameters.layer.source.buffer.buffer;
const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr;
- return createLinearEffectShader(parameters.shader, effect, runtimeEffect,
- std::move(colorTransform), parameters.display.maxLuminance,
+ return createLinearEffectShader(shader, effect, runtimeEffect, std::move(colorTransform),
+ parameters.display.maxLuminance,
parameters.display.currentLuminanceNits,
parameters.layer.source.buffer.maxLuminanceNits,
hardwareBuffer, parameters.display.renderIntent);
}
- return parameters.shader;
+ return shader;
}
void SkiaRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) {