blob: fc84bbf283959880675f1e9751316f4451209409 [file] [log] [blame]
John Reck67b1e2b2020-08-26 13:17:24 -07001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reck67b1e2b2020-08-26 13:17:24 -070017#undef LOG_TAG
18#define LOG_TAG "RenderEngine"
19#define ATRACE_TAG ATRACE_TAG_GRAPHICS
20
rnleec6a73642021-06-04 14:16:42 -070021#include "SkiaRenderEngine.h"
22
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070023#include <GrBackendSemaphore.h>
24#include <GrContextOptions.h>
Kevin Lubick4011eb92023-09-12 14:18:19 +000025#include <GrTypes.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070026#include <SkBlendMode.h>
27#include <SkCanvas.h>
28#include <SkColor.h>
29#include <SkColorFilter.h>
30#include <SkColorMatrix.h>
31#include <SkColorSpace.h>
32#include <SkData.h>
33#include <SkGraphics.h>
34#include <SkImage.h>
35#include <SkImageFilters.h>
36#include <SkImageInfo.h>
37#include <SkM44.h>
38#include <SkMatrix.h>
39#include <SkPaint.h>
40#include <SkPath.h>
41#include <SkPoint.h>
42#include <SkPoint3.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000043#include <SkRRect.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070044#include <SkRect.h>
45#include <SkRefCnt.h>
46#include <SkRegion.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070047#include <SkRuntimeEffect.h>
48#include <SkSamplingOptions.h>
49#include <SkScalar.h>
50#include <SkShader.h>
51#include <SkShadowUtils.h>
52#include <SkString.h>
53#include <SkSurface.h>
54#include <SkTileMode.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070055#include <android-base/stringprintf.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000056#include <gui/FenceMonitor.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070057#include <gui/TraceUtils.h>
Sally Qif6918d42023-08-07 15:28:30 -070058#include <include/gpu/ganesh/SkSurfaceGanesh.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000059#include <pthread.h>
60#include <src/core/SkTraceEventCommon.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070061#include <sync/sync.h>
62#include <ui/BlurRegion.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070063#include <ui/DebugUtils.h>
64#include <ui/GraphicBuffer.h>
Sally Qif6918d42023-08-07 15:28:30 -070065#include <ui/HdrRenderTypeUtils.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070066#include <utils/Trace.h>
67
68#include <cmath>
69#include <cstdint>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000070#include <deque>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070071#include <memory>
72#include <numeric>
73
74#include "Cache.h"
75#include "ColorSpaces.h"
76#include "filters/BlurFilter.h"
77#include "filters/GaussianBlurFilter.h"
78#include "filters/KawaseBlurFilter.h"
79#include "filters/LinearEffect.h"
80#include "log/log_main.h"
81#include "skia/debug/SkiaCapture.h"
82#include "skia/debug/SkiaMemoryReporter.h"
83#include "skia/filters/StretchShaderFactory.h"
84#include "system/graphics-base-v1.0.h"
85
86namespace {
87
88// Debugging settings
89static const bool kPrintLayerSettings = false;
90static const bool kFlushAfterEveryLayer = kPrintLayerSettings;
John Reck5b02fc42023-06-14 14:41:10 -040091static constexpr bool kEnableLayerBrightening = true;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070092
93} // namespace
94
95// Utility functions related to SkRect
96
97namespace {
98
99static inline SkRect getSkRect(const android::FloatRect& rect) {
100 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
101}
102
103static inline SkRect getSkRect(const android::Rect& rect) {
104 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
105}
106
107/**
108 * Verifies that common, simple bounds + clip combinations can be converted into
109 * a single RRect draw call returning true if possible. If true the radii parameter
110 * will be filled with the correct radii values that combined with bounds param will
111 * produce the insected roundRect. If false, the returned state of the radii param is undefined.
112 */
113static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop,
114 const SkRect& insetCrop, const android::vec2& cornerRadius,
115 SkVector radii[4]) {
116 const bool leftEqual = bounds.fLeft == crop.fLeft;
117 const bool topEqual = bounds.fTop == crop.fTop;
118 const bool rightEqual = bounds.fRight == crop.fRight;
119 const bool bottomEqual = bounds.fBottom == crop.fBottom;
120
121 // In the event that the corners of the bounds only partially align with the crop we
122 // need to ensure that the resulting shape can still be represented as a round rect.
123 // In particular the round rect implementation will scale the value of all corner radii
124 // if the sum of the radius along any edge is greater than the length of that edge.
125 // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
126 const bool requiredWidth = bounds.width() > (cornerRadius.x * 2);
127 const bool requiredHeight = bounds.height() > (cornerRadius.y * 2);
128 if (!requiredWidth || !requiredHeight) {
129 return false;
130 }
131
132 // Check each cropped corner to ensure that it exactly matches the crop or its corner is
133 // contained within the cropped shape and does not need rounded.
134 // compute the UpperLeft corner radius
135 if (leftEqual && topEqual) {
136 radii[0].set(cornerRadius.x, cornerRadius.y);
137 } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
138 (topEqual && bounds.fLeft >= insetCrop.fLeft)) {
139 radii[0].set(0, 0);
140 } else {
141 return false;
142 }
143 // compute the UpperRight corner radius
144 if (rightEqual && topEqual) {
145 radii[1].set(cornerRadius.x, cornerRadius.y);
146 } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
147 (topEqual && bounds.fRight <= insetCrop.fRight)) {
148 radii[1].set(0, 0);
149 } else {
150 return false;
151 }
152 // compute the BottomRight corner radius
153 if (rightEqual && bottomEqual) {
154 radii[2].set(cornerRadius.x, cornerRadius.y);
155 } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
156 (bottomEqual && bounds.fRight <= insetCrop.fRight)) {
157 radii[2].set(0, 0);
158 } else {
159 return false;
160 }
161 // compute the BottomLeft corner radius
162 if (leftEqual && bottomEqual) {
163 radii[3].set(cornerRadius.x, cornerRadius.y);
164 } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
165 (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) {
166 radii[3].set(0, 0);
167 } else {
168 return false;
169 }
170
171 return true;
172}
173
174static inline std::pair<SkRRect, SkRRect> getBoundsAndClip(const android::FloatRect& boundsRect,
175 const android::FloatRect& cropRect,
176 const android::vec2& cornerRadius) {
177 const SkRect bounds = getSkRect(boundsRect);
178 const SkRect crop = getSkRect(cropRect);
179
180 SkRRect clip;
181 if (cornerRadius.x > 0 && cornerRadius.y > 0) {
182 // it the crop and the bounds are equivalent or there is no crop then we don't need a clip
183 if (bounds == crop || crop.isEmpty()) {
184 return {SkRRect::MakeRectXY(bounds, cornerRadius.x, cornerRadius.y), clip};
185 }
186
187 // This makes an effort to speed up common, simple bounds + clip combinations by
188 // converting them to a single RRect draw. It is possible there are other cases
189 // that can be converted.
190 if (crop.contains(bounds)) {
191 const auto insetCrop = crop.makeInset(cornerRadius.x, cornerRadius.y);
192 if (insetCrop.contains(bounds)) {
193 return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required
194 }
195
196 SkVector radii[4];
197 if (intersectionIsRoundRect(bounds, crop, insetCrop, cornerRadius, radii)) {
198 SkRRect intersectionBounds;
199 intersectionBounds.setRectRadii(bounds, radii);
200 return {intersectionBounds, clip};
201 }
202 }
203
204 // we didn't hit any of our fast paths so set the clip to the cropRect
205 clip.setRectXY(crop, cornerRadius.x, cornerRadius.y);
206 }
207
208 // if we hit this point then we either don't have rounded corners or we are going to rely
209 // on the clip to round the corners for us
210 return {SkRRect::MakeRect(bounds), clip};
211}
212
213static inline bool layerHasBlur(const android::renderengine::LayerSettings& layer,
214 bool colorTransformModifiesAlpha) {
215 if (layer.backgroundBlurRadius > 0 || layer.blurRegions.size()) {
216 // return false if the content is opaque and would therefore occlude the blur
217 const bool opaqueContent = !layer.source.buffer.buffer || layer.source.buffer.isOpaque;
218 const bool opaqueAlpha = layer.alpha == 1.0f && !colorTransformModifiesAlpha;
219 return layer.skipContentDraw || !(opaqueContent && opaqueAlpha);
220 }
221 return false;
222}
223
224static inline SkColor getSkColor(const android::vec4& color) {
225 return SkColorSetARGB(color.a * 255, color.r * 255, color.g * 255, color.b * 255);
226}
227
228static inline SkM44 getSkM44(const android::mat4& matrix) {
229 return SkM44(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],
230 matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],
231 matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],
232 matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);
233}
234
235static inline SkPoint3 getSkPoint3(const android::vec3& vector) {
236 return SkPoint3::Make(vector.x, vector.y, vector.z);
237}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700238} // namespace
rnleec6a73642021-06-04 14:16:42 -0700239
John Reck67b1e2b2020-08-26 13:17:24 -0700240namespace android {
241namespace renderengine {
rnleec6a73642021-06-04 14:16:42 -0700242namespace skia {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700243
244using base::StringAppendF;
245
Bruno BELANYIb9b5b702023-10-13 13:25:11 +0000246std::future<void> SkiaRenderEngine::primeCache(bool shouldPrimeUltraHDR) {
247 Cache::primeShaderCache(this, shouldPrimeUltraHDR);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700248 return {};
249}
250
251sk_sp<SkData> SkiaRenderEngine::SkSLCacheMonitor::load(const SkData& key) {
252 // This "cache" does not actually cache anything. It just allows us to
253 // monitor Skia's internal cache. So this method always returns null.
254 return nullptr;
255}
256
257void SkiaRenderEngine::SkSLCacheMonitor::store(const SkData& key, const SkData& data,
258 const SkString& description) {
259 mShadersCachedSinceLastCall++;
260 mTotalShadersCompiled++;
261 ATRACE_FORMAT("SF cache: %i shaders", mTotalShadersCompiled);
262}
263
264int SkiaRenderEngine::reportShadersCompiled() {
265 return mSkSLCacheMonitor.totalShadersCompiled();
266}
Leon Scroggins IIIa37ca992022-02-02 18:08:20 -0500267
268void SkiaRenderEngine::setEnableTracing(bool tracingEnabled) {
269 SkAndroidFrameworkTraceUtil::setEnableTracing(tracingEnabled);
rnleec6a73642021-06-04 14:16:42 -0700270}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700271
Leon Scroggins III696bf932024-01-24 15:21:05 -0500272SkiaRenderEngine::SkiaRenderEngine(Threaded threaded, PixelFormat pixelFormat,
Alec Mouri47bcb072023-08-15 02:02:49 +0000273 bool supportsBackgroundBlur)
Leon Scroggins III696bf932024-01-24 15:21:05 -0500274 : RenderEngine(threaded), mDefaultPixelFormat(pixelFormat) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700275 if (supportsBackgroundBlur) {
276 ALOGD("Background Blurs Enabled");
277 mBlurFilter = new KawaseBlurFilter();
278 }
279 mCapture = std::make_unique<SkiaCapture>();
280}
281
282SkiaRenderEngine::~SkiaRenderEngine() { }
283
284// To be called from backend dtors.
285void SkiaRenderEngine::finishRenderingAndAbandonContext() {
286 std::lock_guard<std::mutex> lock(mRenderingMutex);
287
288 if (mBlurFilter) {
289 delete mBlurFilter;
290 }
291
292 if (mGrContext) {
Kevin Lubick4011eb92023-09-12 14:18:19 +0000293 mGrContext->flushAndSubmit(GrSyncCpu::kYes);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700294 mGrContext->abandonContext();
295 }
296
297 if (mProtectedGrContext) {
Kevin Lubick4011eb92023-09-12 14:18:19 +0000298 mProtectedGrContext->flushAndSubmit(GrSyncCpu::kYes);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700299 mProtectedGrContext->abandonContext();
300 }
301}
302
303void SkiaRenderEngine::useProtectedContext(bool useProtectedContext) {
304 if (useProtectedContext == mInProtectedContext ||
305 (useProtectedContext && !supportsProtectedContent())) {
306 return;
307 }
308
309 // release any scratch resources before switching into a new mode
310 if (getActiveGrContext()) {
Kevin Lubick4011eb92023-09-12 14:18:19 +0000311 getActiveGrContext()->purgeUnlockedResources(GrPurgeResourceOptions::kScratchResourcesOnly);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700312 }
313
314 // Backend-specific way to switch to protected context
315 if (useProtectedContextImpl(
316 useProtectedContext ? GrProtected::kYes : GrProtected::kNo)) {
317 mInProtectedContext = useProtectedContext;
318 // given that we are sharing the same thread between two GrContexts we need to
319 // make sure that the thread state is reset when switching between the two.
320 if (getActiveGrContext()) {
321 getActiveGrContext()->resetContext();
322 }
323 }
324}
325
326GrDirectContext* SkiaRenderEngine::getActiveGrContext() {
327 return mInProtectedContext ? mProtectedGrContext.get() : mGrContext.get();
328}
329
330static float toDegrees(uint32_t transform) {
331 switch (transform) {
332 case ui::Transform::ROT_90:
333 return 90.0;
334 case ui::Transform::ROT_180:
335 return 180.0;
336 case ui::Transform::ROT_270:
337 return 270.0;
338 default:
339 return 0.0;
340 }
341}
342
343static SkColorMatrix toSkColorMatrix(const android::mat4& matrix) {
344 return SkColorMatrix(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], 0, matrix[0][1],
345 matrix[1][1], matrix[2][1], matrix[3][1], 0, matrix[0][2], matrix[1][2],
346 matrix[2][2], matrix[3][2], 0, matrix[0][3], matrix[1][3], matrix[2][3],
347 matrix[3][3], 0);
348}
349
350static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) {
351 int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK;
352 int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK;
353
354 // Treat unsupported dataspaces as srgb
355 if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
356 destTransfer != HAL_DATASPACE_TRANSFER_HLG &&
357 destTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
358 destTransfer = HAL_DATASPACE_TRANSFER_SRGB;
359 }
360
361 if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
362 sourceTransfer != HAL_DATASPACE_TRANSFER_HLG &&
363 sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
364 sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB;
365 }
366
367 const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
368 const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB;
369 const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
370 const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB;
371
372 return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) &&
373 sourceTransfer != destTransfer;
374}
375
376void SkiaRenderEngine::ensureGrContextsCreated() {
377 if (mGrContext) {
378 return;
379 }
380
381 GrContextOptions options;
382 options.fDisableDriverCorrectnessWorkarounds = true;
383 options.fDisableDistanceFieldPaths = true;
384 options.fReducedShaderVariations = true;
385 options.fPersistentCache = &mSkSLCacheMonitor;
386 std::tie(mGrContext, mProtectedGrContext) = createDirectContexts(options);
387}
388
389void SkiaRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
390 bool isRenderable) {
Ian Elliott1f0911e2022-09-09 16:31:47 -0600391 // Only run this if RE is running on its own thread. This
Leon Scroggins III696bf932024-01-24 15:21:05 -0500392 // way the access to GL/VK operations is guaranteed to be happening on the
Ian Elliott1f0911e2022-09-09 16:31:47 -0600393 // same thread.
Leon Scroggins III696bf932024-01-24 15:21:05 -0500394 if (!isThreaded()) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700395 return;
396 }
Ian Elliott8506e362023-03-08 12:12:09 -0700397 // We don't attempt to map a buffer if the buffer contains protected content. In GL this is
398 // important because GPU resources for protected buffers are much more limited. (In Vk we
Robert Phillips59f71732023-08-23 15:18:27 -0400399 // simply match the existing behavior for protected buffers.) We also never cache any
400 // buffers while in a protected context.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700401 const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
Alec Mouri07196db2023-09-12 23:33:49 +0000402 // Don't attempt to map buffers if we're not gpu sampleable. Callers shouldn't send a buffer
403 // over to RenderEngine.
404 const bool isGpuSampleable = buffer->getUsage() & GRALLOC_USAGE_HW_TEXTURE;
405 if (isProtectedBuffer || isProtected() || !isGpuSampleable) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700406 return;
407 }
408 ATRACE_CALL();
409
410 // If we were to support caching protected buffers then we will need to switch the
411 // currently bound context if we are not already using the protected context (and subsequently
412 // switch back after the buffer is cached). However, for non-protected content we can bind
413 // the texture in either GL context because they are initialized with the same share_context
414 // which allows the texture state to be shared between them.
415 auto grContext = getActiveGrContext();
416 auto& cache = mTextureCache;
417
418 std::lock_guard<std::mutex> lock(mRenderingMutex);
419 mGraphicBufferExternalRefs[buffer->getId()]++;
420
421 if (const auto& iter = cache.find(buffer->getId()); iter == cache.end()) {
422 std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
423 std::make_shared<AutoBackendTexture::LocalRef>(grContext,
424 buffer->toAHardwareBuffer(),
425 isRenderable, mTextureCleanupMgr);
426 cache.insert({buffer->getId(), imageTextureRef});
427 }
428}
429
Alec Mouri92f89fa2023-02-24 00:05:06 +0000430void SkiaRenderEngine::unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700431 ATRACE_CALL();
432 std::lock_guard<std::mutex> lock(mRenderingMutex);
433 if (const auto& iter = mGraphicBufferExternalRefs.find(buffer->getId());
434 iter != mGraphicBufferExternalRefs.end()) {
435 if (iter->second == 0) {
436 ALOGW("Attempted to unmap GraphicBuffer <id: %" PRId64
437 "> from RenderEngine texture, but the "
438 "ref count was already zero!",
439 buffer->getId());
440 mGraphicBufferExternalRefs.erase(buffer->getId());
441 return;
442 }
443
444 iter->second--;
445
446 // Swap contexts if needed prior to deleting this buffer
447 // See Issue 1 of
448 // https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_protected_content.txt: even
449 // when a protected context and an unprotected context are part of the same share group,
450 // protected surfaces may not be accessed by an unprotected context, implying that protected
451 // surfaces may only be freed when a protected context is active.
452 const bool inProtected = mInProtectedContext;
453 useProtectedContext(buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
454
455 if (iter->second == 0) {
456 mTextureCache.erase(buffer->getId());
457 mGraphicBufferExternalRefs.erase(buffer->getId());
458 }
459
460 // Swap back to the previous context so that cached values of isProtected in SurfaceFlinger
461 // are up-to-date.
462 if (inProtected != mInProtectedContext) {
463 useProtectedContext(inProtected);
464 }
465 }
466}
467
Ian Elliott8506e362023-03-08 12:12:09 -0700468std::shared_ptr<AutoBackendTexture::LocalRef> SkiaRenderEngine::getOrCreateBackendTexture(
469 const sp<GraphicBuffer>& buffer, bool isOutputBuffer) {
Robert Phillips59f71732023-08-23 15:18:27 -0400470 // Do not lookup the buffer in the cache for protected contexts
471 if (!isProtected()) {
Ian Elliott8506e362023-03-08 12:12:09 -0700472 if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) {
473 return it->second;
474 }
475 }
476 return std::make_shared<AutoBackendTexture::LocalRef>(getActiveGrContext(),
477 buffer->toAHardwareBuffer(),
478 isOutputBuffer, mTextureCleanupMgr);
479}
480
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700481bool SkiaRenderEngine::canSkipPostRenderCleanup() const {
482 std::lock_guard<std::mutex> lock(mRenderingMutex);
483 return mTextureCleanupMgr.isEmpty();
484}
485
486void SkiaRenderEngine::cleanupPostRender() {
487 ATRACE_CALL();
488 std::lock_guard<std::mutex> lock(mRenderingMutex);
489 mTextureCleanupMgr.cleanup();
490}
491
492sk_sp<SkShader> SkiaRenderEngine::createRuntimeEffectShader(
493 const RuntimeEffectShaderParameters& parameters) {
494 // The given surface will be stretched by HWUI via matrix transformation
495 // which gets similar results for most surfaces
496 // Determine later on if we need to leverage the stertch shader within
497 // surface flinger
498 const auto& stretchEffect = parameters.layer.stretchEffect;
499 auto shader = parameters.shader;
500 if (stretchEffect.hasEffect()) {
501 const auto targetBuffer = parameters.layer.source.buffer.buffer;
502 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
503 if (graphicBuffer && parameters.shader) {
504 shader = mStretchShaderFactory.createSkShader(shader, stretchEffect);
505 }
506 }
507
508 if (parameters.requiresLinearEffect) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700509 auto effect =
Sally Qi628ef6e2023-03-30 14:49:03 -0700510 shaders::LinearEffect{.inputDataspace = parameters.layer.sourceDataspace,
511 .outputDataspace = parameters.outputDataSpace,
Alec Mourie0bb6f42023-08-02 22:41:52 +0000512 .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha,
513 .fakeOutputDataspace = parameters.fakeOutputDataspace};
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700514
515 auto effectIter = mRuntimeEffects.find(effect);
516 sk_sp<SkRuntimeEffect> runtimeEffect = nullptr;
517 if (effectIter == mRuntimeEffects.end()) {
518 runtimeEffect = buildRuntimeEffect(effect);
519 mRuntimeEffects.insert({effect, runtimeEffect});
520 } else {
521 runtimeEffect = effectIter->second;
522 }
Alec Mouri3e5965f2023-04-07 18:00:58 +0000523
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700524 mat4 colorTransform = parameters.layer.colorTransform;
525
526 colorTransform *=
527 mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
528 parameters.layerDimmingRatio, 1.f));
Alec Mouri3e5965f2023-04-07 18:00:58 +0000529
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700530 const auto targetBuffer = parameters.layer.source.buffer.buffer;
531 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
532 const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr;
Alec Mouri3e5965f2023-04-07 18:00:58 +0000533 return createLinearEffectShader(parameters.shader, effect, runtimeEffect,
534 std::move(colorTransform), parameters.display.maxLuminance,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700535 parameters.display.currentLuminanceNits,
536 parameters.layer.source.buffer.maxLuminanceNits,
537 hardwareBuffer, parameters.display.renderIntent);
538 }
539 return parameters.shader;
540}
541
542void SkiaRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) {
543 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
544 // Record display settings when capture is running.
545 std::stringstream displaySettings;
546 PrintTo(display, &displaySettings);
547 // Store the DisplaySettings in additional information.
548 canvas->drawAnnotation(SkRect::MakeEmpty(), "DisplaySettings",
549 SkData::MakeWithCString(displaySettings.str().c_str()));
550 }
551
552 // Before doing any drawing, let's make sure that we'll start at the origin of the display.
553 // Some displays don't start at 0,0 for example when we're mirroring the screen. Also, virtual
554 // displays might have different scaling when compared to the physical screen.
555
556 canvas->clipRect(getSkRect(display.physicalDisplay));
557 canvas->translate(display.physicalDisplay.left, display.physicalDisplay.top);
558
559 const auto clipWidth = display.clip.width();
560 const auto clipHeight = display.clip.height();
561 auto rotatedClipWidth = clipWidth;
562 auto rotatedClipHeight = clipHeight;
563 // Scale is contingent on the rotation result.
564 if (display.orientation & ui::Transform::ROT_90) {
565 std::swap(rotatedClipWidth, rotatedClipHeight);
566 }
567 const auto scaleX = static_cast<SkScalar>(display.physicalDisplay.width()) /
568 static_cast<SkScalar>(rotatedClipWidth);
569 const auto scaleY = static_cast<SkScalar>(display.physicalDisplay.height()) /
570 static_cast<SkScalar>(rotatedClipHeight);
571 canvas->scale(scaleX, scaleY);
572
573 // Canvas rotation is done by centering the clip window at the origin, rotating, translating
574 // back so that the top left corner of the clip is at (0, 0).
575 canvas->translate(rotatedClipWidth / 2, rotatedClipHeight / 2);
576 canvas->rotate(toDegrees(display.orientation));
577 canvas->translate(-clipWidth / 2, -clipHeight / 2);
578 canvas->translate(-display.clip.left, -display.clip.top);
579}
580
581class AutoSaveRestore {
582public:
583 AutoSaveRestore(SkCanvas* canvas) : mCanvas(canvas) { mSaveCount = canvas->save(); }
584 ~AutoSaveRestore() { restore(); }
585 void replace(SkCanvas* canvas) {
586 mCanvas = canvas;
587 mSaveCount = canvas->save();
588 }
589 void restore() {
590 if (mCanvas) {
591 mCanvas->restoreToCount(mSaveCount);
592 mCanvas = nullptr;
593 }
594 }
595
596private:
597 SkCanvas* mCanvas;
598 int mSaveCount;
599};
600
601static SkRRect getBlurRRect(const BlurRegion& region) {
602 const auto rect = SkRect::MakeLTRB(region.left, region.top, region.right, region.bottom);
603 const SkVector radii[4] = {SkVector::Make(region.cornerRadiusTL, region.cornerRadiusTL),
604 SkVector::Make(region.cornerRadiusTR, region.cornerRadiusTR),
605 SkVector::Make(region.cornerRadiusBR, region.cornerRadiusBR),
606 SkVector::Make(region.cornerRadiusBL, region.cornerRadiusBL)};
607 SkRRect roundedRect;
608 roundedRect.setRectRadii(rect, radii);
609 return roundedRect;
610}
611
612// Arbitrary default margin which should be close enough to zero.
613constexpr float kDefaultMargin = 0.0001f;
614static bool equalsWithinMargin(float expected, float value, float margin = kDefaultMargin) {
615 LOG_ALWAYS_FATAL_IF(margin < 0.f, "Margin is negative!");
616 return std::abs(expected - value) < margin;
617}
618
619namespace {
620template <typename T>
621void logSettings(const T& t) {
622 std::stringstream stream;
623 PrintTo(t, &stream);
624 auto string = stream.str();
625 size_t pos = 0;
626 // Perfetto ignores \n, so split up manually into separate ALOGD statements.
627 const size_t size = string.size();
628 while (pos < size) {
629 const size_t end = std::min(string.find("\n", pos), size);
630 ALOGD("%s", string.substr(pos, end - pos).c_str());
631 pos = end + 1;
632 }
633}
634} // namespace
635
636// Helper class intended to be used on the stack to ensure that texture cleanup
637// is deferred until after this class goes out of scope.
638class DeferTextureCleanup final {
639public:
640 DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) {
641 mMgr.setDeferredStatus(true);
642 }
643 ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); }
644
645private:
646 DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup);
647 AutoBackendTexture::CleanupManager& mMgr;
648};
649
650void SkiaRenderEngine::drawLayersInternal(
Patrick Williams2e9748f2022-08-09 22:48:18 +0000651 const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700652 const DisplaySettings& display, const std::vector<LayerSettings>& layers,
Alec Mourif29700f2023-08-17 21:53:31 +0000653 const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) {
Leon Scroggins III5a655b82022-09-07 13:17:09 -0400654 ATRACE_FORMAT("%s for %s", __func__, display.namePlusId.c_str());
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700655
656 std::lock_guard<std::mutex> lock(mRenderingMutex);
657
658 if (buffer == nullptr) {
659 ALOGE("No output buffer provided. Aborting GPU composition.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000660 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700661 return;
662 }
663
664 validateOutputBufferUsage(buffer->getBuffer());
665
666 auto grContext = getActiveGrContext();
Leon Scroggins III41c00c52023-06-21 15:55:55 -0400667 LOG_ALWAYS_FATAL_IF(grContext->abandoned(), "GrContext is abandoned/device lost at start of %s",
668 __func__);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700669
670 // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
671 DeferTextureCleanup dtc(mTextureCleanupMgr);
672
Ian Elliott8506e362023-03-08 12:12:09 -0700673 auto surfaceTextureRef = getOrCreateBackendTexture(buffer->getBuffer(), true);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700674
675 // wait on the buffer to be ready to use prior to using it
676 waitFence(grContext, bufferFence);
677
Sally Qi628ef6e2023-03-30 14:49:03 -0700678 sk_sp<SkSurface> dstSurface =
679 surfaceTextureRef->getOrCreateSurface(display.outputDataspace, grContext);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700680
681 SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get());
682 if (dstCanvas == nullptr) {
683 ALOGE("Cannot acquire canvas from Skia.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000684 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700685 return;
686 }
687
688 // setup color filter if necessary
689 sk_sp<SkColorFilter> displayColorTransform;
690 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
691 displayColorTransform = SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform));
692 }
693 const bool ctModifiesAlpha =
694 displayColorTransform && !displayColorTransform->isAlphaUnchanged();
695
696 // Find the max layer white point to determine the max luminance of the scene...
697 const float maxLayerWhitePoint = std::transform_reduce(
698 layers.cbegin(), layers.cend(), 0.f,
699 [](float left, float right) { return std::max(left, right); },
700 [&](const auto& l) { return l.whitePointNits; });
701
702 // ...and compute the dimming ratio if dimming is requested
703 const float displayDimmingRatio = display.targetLuminanceNits > 0.f &&
John Reck5b02fc42023-06-14 14:41:10 -0400704 maxLayerWhitePoint > 0.f &&
705 (kEnableLayerBrightening || display.targetLuminanceNits > maxLayerWhitePoint)
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700706 ? maxLayerWhitePoint / display.targetLuminanceNits
707 : 1.f;
708
709 // Find if any layers have requested blur, we'll use that info to decide when to render to an
710 // offscreen buffer and when to render to the native buffer.
711 sk_sp<SkSurface> activeSurface(dstSurface);
712 SkCanvas* canvas = dstCanvas;
713 SkiaCapture::OffscreenState offscreenCaptureState;
714 const LayerSettings* blurCompositionLayer = nullptr;
Leon Scroggins IIIf31b4bc2023-08-25 10:40:27 -0400715 if (mBlurFilter) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700716 bool requiresCompositionLayer = false;
717 for (const auto& layer : layers) {
718 // if the layer doesn't have blur or it is not visible then continue
719 if (!layerHasBlur(layer, ctModifiesAlpha)) {
720 continue;
721 }
722 if (layer.backgroundBlurRadius > 0 &&
723 layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
724 requiresCompositionLayer = true;
725 }
726 for (auto region : layer.blurRegions) {
727 if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
728 requiresCompositionLayer = true;
729 }
730 }
731 if (requiresCompositionLayer) {
732 activeSurface = dstSurface->makeSurface(dstSurface->imageInfo());
733 canvas = mCapture->tryOffscreenCapture(activeSurface.get(), &offscreenCaptureState);
734 blurCompositionLayer = &layer;
735 break;
736 }
737 }
738 }
739
740 AutoSaveRestore surfaceAutoSaveRestore(canvas);
741 // Clear the entire canvas with a transparent black to prevent ghost images.
742 canvas->clear(SK_ColorTRANSPARENT);
743 initCanvas(canvas, display);
744
745 if (kPrintLayerSettings) {
746 logSettings(display);
747 }
748 for (const auto& layer : layers) {
749 ATRACE_FORMAT("DrawLayer: %s", layer.name.c_str());
750
751 if (kPrintLayerSettings) {
752 logSettings(layer);
753 }
754
755 sk_sp<SkImage> blurInput;
756 if (blurCompositionLayer == &layer) {
757 LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface);
758 LOG_ALWAYS_FATAL_IF(canvas == dstCanvas);
759
760 // save a snapshot of the activeSurface to use as input to the blur shaders
761 blurInput = activeSurface->makeImageSnapshot();
762
763 // blit the offscreen framebuffer into the destination AHB, but only
764 // if there are blur regions. backgroundBlurRadius blurs the entire
765 // image below, so it can skip this step.
766 if (layer.blurRegions.size()) {
767 SkPaint paint;
768 paint.setBlendMode(SkBlendMode::kSrc);
769 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
770 uint64_t id = mCapture->endOffscreenCapture(&offscreenCaptureState);
771 dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()),
772 String8::format("SurfaceID|%" PRId64, id).c_str(),
773 nullptr);
774 dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint);
775 } else {
776 activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint);
777 }
778 }
779
780 // assign dstCanvas to canvas and ensure that the canvas state is up to date
781 canvas = dstCanvas;
782 surfaceAutoSaveRestore.replace(canvas);
783 initCanvas(canvas, display);
784
785 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getSaveCount() !=
786 dstSurface->getCanvas()->getSaveCount());
787 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getTotalMatrix() !=
788 dstSurface->getCanvas()->getTotalMatrix());
789
790 // assign dstSurface to activeSurface
791 activeSurface = dstSurface;
792 }
793
794 SkAutoCanvasRestore layerAutoSaveRestore(canvas, true);
795 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
796 // Record the name of the layer if the capture is running.
797 std::stringstream layerSettings;
798 PrintTo(layer, &layerSettings);
799 // Store the LayerSettings in additional information.
800 canvas->drawAnnotation(SkRect::MakeEmpty(), layer.name.c_str(),
801 SkData::MakeWithCString(layerSettings.str().c_str()));
802 }
803 // Layers have a local transform that should be applied to them
804 canvas->concat(getSkM44(layer.geometry.positionTransform).asM33());
805
806 const auto [bounds, roundRectClip] =
807 getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop,
808 layer.geometry.roundedCornersRadius);
Leon Scroggins IIIf31b4bc2023-08-25 10:40:27 -0400809 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700810 std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs;
811
812 // if multiple layers have blur, then we need to take a snapshot now because
813 // only the lowest layer will have blurImage populated earlier
814 if (!blurInput) {
815 blurInput = activeSurface->makeImageSnapshot();
816 }
Leon Scroggins IIIa09cddc2023-07-25 09:34:11 -0400817
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700818 // rect to be blurred in the coordinate space of blurInput
Leon Scroggins IIIa09cddc2023-07-25 09:34:11 -0400819 SkRect blurRect = canvas->getTotalMatrix().mapRect(bounds.rect());
820
821 // Some layers may be much bigger than the screen. If we used
822 // `blurRect` directly, this would allocate a large buffer with no
823 // benefit. Apply the clip, which already takes the display size
824 // into account. The clipped size will then be used to calculate the
825 // size of the buffer we will create for blurring.
826 if (!blurRect.intersect(SkRect::Make(canvas->getDeviceClipBounds()))) {
827 // This should not happen, but if it did, we would use the full
828 // sized layer, which should still be fine.
829 ALOGW("blur bounds does not intersect display clip!");
830 }
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700831
832 // if the clip needs to be applied then apply it now and make sure
833 // it is restored before we attempt to draw any shadows.
834 SkAutoCanvasRestore acr(canvas, true);
835 if (!roundRectClip.isEmpty()) {
836 canvas->clipRRect(roundRectClip, true);
837 }
838
839 // TODO(b/182216890): Filter out empty layers earlier
840 if (blurRect.width() > 0 && blurRect.height() > 0) {
841 if (layer.backgroundBlurRadius > 0) {
842 ATRACE_NAME("BackgroundBlur");
843 auto blurredImage = mBlurFilter->generate(grContext, layer.backgroundBlurRadius,
844 blurInput, blurRect);
845
846 cachedBlurs[layer.backgroundBlurRadius] = blurredImage;
847
848 mBlurFilter->drawBlurRegion(canvas, bounds, layer.backgroundBlurRadius, 1.0f,
849 blurRect, blurredImage, blurInput);
850 }
851
852 canvas->concat(getSkM44(layer.blurRegionTransform).asM33());
853 for (auto region : layer.blurRegions) {
854 if (cachedBlurs[region.blurRadius] == nullptr) {
855 ATRACE_NAME("BlurRegion");
856 cachedBlurs[region.blurRadius] =
857 mBlurFilter->generate(grContext, region.blurRadius, blurInput,
858 blurRect);
859 }
860
861 mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius,
862 region.alpha, blurRect,
863 cachedBlurs[region.blurRadius], blurInput);
864 }
865 }
866 }
867
868 if (layer.shadow.length > 0) {
869 // This would require a new parameter/flag to SkShadowUtils::DrawShadow
870 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with a shadow");
871
872 SkRRect shadowBounds, shadowClip;
873 if (layer.geometry.boundaries == layer.shadow.boundaries) {
874 shadowBounds = bounds;
875 shadowClip = roundRectClip;
876 } else {
877 std::tie(shadowBounds, shadowClip) =
878 getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop,
879 layer.geometry.roundedCornersRadius);
880 }
881
882 // Technically, if bounds is a rect and roundRectClip is not empty,
883 // it means that the bounds and roundedCornersCrop were different
884 // enough that we should intersect them to find the proper shadow.
885 // In practice, this often happens when the two rectangles appear to
886 // not match due to rounding errors. Draw the rounded version, which
887 // looks more like the intent.
888 const auto& rrect =
889 shadowBounds.isRect() && !shadowClip.isEmpty() ? shadowClip : shadowBounds;
890 drawShadow(canvas, rrect, layer.shadow);
891 }
892
893 const float layerDimmingRatio = layer.whitePointNits <= 0.f
894 ? displayDimmingRatio
895 : (layer.whitePointNits / maxLayerWhitePoint) * displayDimmingRatio;
896
897 const bool dimInLinearSpace = display.dimmingStage !=
898 aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF;
899
Sally Qi628ef6e2023-03-30 14:49:03 -0700900 const bool isExtendedHdr = (layer.sourceDataspace & ui::Dataspace::RANGE_MASK) ==
901 static_cast<int32_t>(ui::Dataspace::RANGE_EXTENDED) &&
902 (display.outputDataspace & ui::Dataspace::TRANSFER_MASK) ==
903 static_cast<int32_t>(ui::Dataspace::TRANSFER_SRGB);
904
Alec Mourie0bb6f42023-08-02 22:41:52 +0000905 const bool useFakeOutputDataspaceForRuntimeEffect = !dimInLinearSpace && isExtendedHdr;
906
907 const ui::Dataspace fakeDataspace = useFakeOutputDataspaceForRuntimeEffect
Sally Qi628ef6e2023-03-30 14:49:03 -0700908 ? static_cast<ui::Dataspace>(
909 (display.outputDataspace & ui::Dataspace::STANDARD_MASK) |
910 ui::Dataspace::TRANSFER_GAMMA2_2 |
911 (display.outputDataspace & ui::Dataspace::RANGE_MASK))
Alec Mourie0bb6f42023-08-02 22:41:52 +0000912 : ui::Dataspace::UNKNOWN;
Sally Qi628ef6e2023-03-30 14:49:03 -0700913
914 // If the input dataspace is range extended, the output dataspace transfer is sRGB
915 // and dimmingStage is GAMMA_OETF, dim in linear space instead, and
916 // set the output dataspace's transfer to be GAMMA2_2.
917 // This allows DPU side to use oetf_gamma_2p2 for extended HDR layer
918 // to avoid tone shift.
919 // The reason of tone shift here is because HDR layers manage white point
920 // luminance in linear space, which color pipelines request GAMMA_OETF break
921 // without a gamma 2.2 fixup.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700922 const bool requiresLinearEffect = layer.colorTransform != mat4() ||
Alec Mouri47bcb072023-08-15 02:02:49 +0000923 (needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
Sally Qi628ef6e2023-03-30 14:49:03 -0700924 (dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio)) ||
925 (!dimInLinearSpace && isExtendedHdr);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700926
927 // quick abort from drawing the remaining portion of the layer
928 if (layer.skipContentDraw ||
929 (layer.alpha == 0 && !requiresLinearEffect && !layer.disableBlending &&
930 (!displayColorTransform || displayColorTransform->isAlphaUnchanged()))) {
931 continue;
932 }
933
Alec Mouri47bcb072023-08-15 02:02:49 +0000934 const ui::Dataspace layerDataspace = layer.sourceDataspace;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700935
936 SkPaint paint;
937 if (layer.source.buffer.buffer) {
938 ATRACE_NAME("DrawImage");
939 validateInputBufferUsage(layer.source.buffer.buffer->getBuffer());
940 const auto& item = layer.source.buffer;
Ian Elliott8506e362023-03-08 12:12:09 -0700941 auto imageTextureRef = getOrCreateBackendTexture(item.buffer->getBuffer(), false);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700942
943 // if the layer's buffer has a fence, then we must must respect the fence prior to using
944 // the buffer.
945 if (layer.source.buffer.fence != nullptr) {
946 waitFence(grContext, layer.source.buffer.fence->get());
947 }
948
949 // isOpaque means we need to ignore the alpha in the image,
950 // replacing it with the alpha specified by the LayerSettings. See
951 // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean)
952 // The proper way to do this is to use an SkColorType that ignores
953 // alpha, like kRGB_888x_SkColorType, and that is used if the
954 // incoming image is kRGBA_8888_SkColorType. However, the incoming
955 // image may be kRGBA_F16_SkColorType, for which there is no RGBX
956 // SkColorType, or kRGBA_1010102_SkColorType, for which we have
957 // kRGB_101010x_SkColorType, but it is not yet supported as a source
958 // on the GPU. (Adding both is tracked in skbug.com/12048.) In the
959 // meantime, we'll use a workaround that works unless we need to do
960 // any color conversion. The workaround requires that we pretend the
961 // image is already premultiplied, so that we do not premultiply it
962 // before applying SkBlendMode::kPlus.
963 const bool useIsOpaqueWorkaround = item.isOpaque &&
964 (imageTextureRef->colorType() == kRGBA_1010102_SkColorType ||
965 imageTextureRef->colorType() == kRGBA_F16_SkColorType);
966 const auto alphaType = useIsOpaqueWorkaround ? kPremul_SkAlphaType
967 : item.isOpaque ? kOpaque_SkAlphaType
968 : item.usePremultipliedAlpha ? kPremul_SkAlphaType
969 : kUnpremul_SkAlphaType;
970 sk_sp<SkImage> image = imageTextureRef->makeImage(layerDataspace, alphaType, grContext);
971
972 auto texMatrix = getSkM44(item.textureTransform).asM33();
973 // textureTansform was intended to be passed directly into a shader, so when
974 // building the total matrix with the textureTransform we need to first
975 // normalize it, then apply the textureTransform, then scale back up.
976 texMatrix.preScale(1.0f / bounds.width(), 1.0f / bounds.height());
977 texMatrix.postScale(image->width(), image->height());
978
979 SkMatrix matrix;
980 if (!texMatrix.invert(&matrix)) {
981 matrix = texMatrix;
982 }
983 // The shader does not respect the translation, so we add it to the texture
984 // transform for the SkImage. This will make sure that the correct layer contents
985 // are drawn in the correct part of the screen.
986 matrix.postTranslate(bounds.rect().fLeft, bounds.rect().fTop);
987
988 sk_sp<SkShader> shader;
989
990 if (layer.source.buffer.useTextureFiltering) {
991 shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
992 SkSamplingOptions(
993 {SkFilterMode::kLinear, SkMipmapMode::kNone}),
994 &matrix);
995 } else {
996 shader = image->makeShader(SkSamplingOptions(), matrix);
997 }
998
999 if (useIsOpaqueWorkaround) {
1000 shader = SkShaders::Blend(SkBlendMode::kPlus, shader,
1001 SkShaders::Color(SkColors::kBlack,
1002 toSkColorSpace(layerDataspace)));
1003 }
1004
1005 paint.setShader(createRuntimeEffectShader(
1006 RuntimeEffectShaderParameters{.shader = shader,
1007 .layer = layer,
1008 .display = display,
1009 .undoPremultipliedAlpha = !item.isOpaque &&
1010 item.usePremultipliedAlpha,
1011 .requiresLinearEffect = requiresLinearEffect,
1012 .layerDimmingRatio = dimInLinearSpace
1013 ? layerDimmingRatio
Sally Qi628ef6e2023-03-30 14:49:03 -07001014 : 1.f,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001015 .outputDataSpace = display.outputDataspace,
1016 .fakeOutputDataspace = fakeDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001017
1018 // Turn on dithering when dimming beyond this (arbitrary) threshold...
1019 static constexpr float kDimmingThreshold = 0.2f;
1020 // ...or we're rendering an HDR layer down to an 8-bit target
1021 // Most HDR standards require at least 10-bits of color depth for source content, so we
1022 // can just extract the transfer function rather than dig into precise gralloc layout.
1023 // Furthermore, we can assume that the only 8-bit target we support is RGBA8888.
Sally Qif6918d42023-08-07 15:28:30 -07001024 const bool requiresDownsample =
1025 getHdrRenderType(layer.sourceDataspace,
1026 std::optional<ui::PixelFormat>(static_cast<ui::PixelFormat>(
1027 buffer->getPixelFormat()))) != HdrRenderType::SDR &&
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001028 buffer->getPixelFormat() == PIXEL_FORMAT_RGBA_8888;
1029 if (layerDimmingRatio <= kDimmingThreshold || requiresDownsample) {
1030 paint.setDither(true);
1031 }
1032 paint.setAlphaf(layer.alpha);
1033
1034 if (imageTextureRef->colorType() == kAlpha_8_SkColorType) {
1035 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with A8");
1036
1037 // SysUI creates the alpha layer as a coverage layer, which is
1038 // appropriate for the DPU. Use a color matrix to convert it to
1039 // a mask.
1040 // TODO (b/219525258): Handle input as a mask.
1041 //
1042 // The color matrix will convert A8 pixels with no alpha to
1043 // black, as described by this vector. If the display handles
1044 // the color transform, we need to invert it to find the color
1045 // that will result in black after the DPU applies the transform.
1046 SkV4 black{0.0f, 0.0f, 0.0f, 1.0f}; // r, g, b, a
1047 if (display.colorTransform != mat4() && display.deviceHandlesColorTransform) {
1048 SkM44 colorSpaceMatrix = getSkM44(display.colorTransform);
1049 if (colorSpaceMatrix.invert(&colorSpaceMatrix)) {
1050 black = colorSpaceMatrix * black;
1051 } else {
1052 // We'll just have to use 0,0,0 as black, which should
1053 // be close to correct.
1054 ALOGI("Could not invert colorTransform!");
1055 }
1056 }
1057 SkColorMatrix colorMatrix(0, 0, 0, 0, black[0],
1058 0, 0, 0, 0, black[1],
1059 0, 0, 0, 0, black[2],
1060 0, 0, 0, -1, 1);
1061 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
1062 // On the other hand, if the device doesn't handle it, we
1063 // have to apply it ourselves.
1064 colorMatrix.postConcat(toSkColorMatrix(display.colorTransform));
1065 }
1066 paint.setColorFilter(SkColorFilters::Matrix(colorMatrix));
1067 }
1068 } else {
1069 ATRACE_NAME("DrawColor");
1070 const auto color = layer.source.solidColor;
1071 sk_sp<SkShader> shader = SkShaders::Color(SkColor4f{.fR = color.r,
1072 .fG = color.g,
1073 .fB = color.b,
1074 .fA = layer.alpha},
1075 toSkColorSpace(layerDataspace));
1076 paint.setShader(createRuntimeEffectShader(
1077 RuntimeEffectShaderParameters{.shader = shader,
1078 .layer = layer,
1079 .display = display,
1080 .undoPremultipliedAlpha = false,
1081 .requiresLinearEffect = requiresLinearEffect,
Sally Qi628ef6e2023-03-30 14:49:03 -07001082 .layerDimmingRatio = layerDimmingRatio,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001083 .outputDataSpace = display.outputDataspace,
1084 .fakeOutputDataspace = fakeDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001085 }
1086
1087 if (layer.disableBlending) {
1088 paint.setBlendMode(SkBlendMode::kSrc);
1089 }
1090
1091 // An A8 buffer will already have the proper color filter attached to
1092 // its paint, including the displayColorTransform as needed.
1093 if (!paint.getColorFilter()) {
1094 if (!dimInLinearSpace && !equalsWithinMargin(1.0, layerDimmingRatio)) {
1095 // If we don't dim in linear space, then when we gamma correct the dimming ratio we
1096 // can assume a gamma 2.2 transfer function.
1097 static constexpr float kInverseGamma22 = 1.f / 2.2f;
1098 const auto gammaCorrectedDimmingRatio =
1099 std::pow(layerDimmingRatio, kInverseGamma22);
1100 auto dimmingMatrix =
1101 mat4::scale(vec4(gammaCorrectedDimmingRatio, gammaCorrectedDimmingRatio,
1102 gammaCorrectedDimmingRatio, 1.f));
1103
1104 const auto colorFilter =
1105 SkColorFilters::Matrix(toSkColorMatrix(std::move(dimmingMatrix)));
1106 paint.setColorFilter(displayColorTransform
1107 ? displayColorTransform->makeComposed(colorFilter)
1108 : colorFilter);
1109 } else {
1110 paint.setColorFilter(displayColorTransform);
1111 }
1112 }
1113
1114 if (!roundRectClip.isEmpty()) {
1115 canvas->clipRRect(roundRectClip, true);
1116 }
1117
1118 if (!bounds.isRect()) {
1119 paint.setAntiAlias(true);
1120 canvas->drawRRect(bounds, paint);
1121 } else {
1122 canvas->drawRect(bounds.rect(), paint);
1123 }
1124 if (kFlushAfterEveryLayer) {
1125 ATRACE_NAME("flush surface");
Kevin Lubick208e11a2023-05-31 19:34:46 +00001126 skgpu::ganesh::Flush(activeSurface);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001127 }
1128 }
1129 for (const auto& borderRenderInfo : display.borderInfoList) {
1130 SkPaint p;
1131 p.setColor(SkColor4f{borderRenderInfo.color.r, borderRenderInfo.color.g,
1132 borderRenderInfo.color.b, borderRenderInfo.color.a});
1133 p.setAntiAlias(true);
1134 p.setStyle(SkPaint::kStroke_Style);
1135 p.setStrokeWidth(borderRenderInfo.width);
1136 SkRegion sk_region;
1137 SkPath path;
1138
1139 // Construct a final SkRegion using Regions
1140 for (const auto& r : borderRenderInfo.combinedRegion) {
1141 sk_region.op({r.left, r.top, r.right, r.bottom}, SkRegion::kUnion_Op);
1142 }
1143
1144 sk_region.getBoundaryPath(&path);
1145 canvas->drawPath(path, p);
1146 path.close();
1147 }
1148
1149 surfaceAutoSaveRestore.restore();
1150 mCapture->endCapture();
1151 {
1152 ATRACE_NAME("flush surface");
1153 LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface);
Kevin Lubick208e11a2023-05-31 19:34:46 +00001154 skgpu::ganesh::Flush(activeSurface);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001155 }
1156
Alec Mouri0e7d8fd2023-05-03 23:58:43 +00001157 auto drawFence = sp<Fence>::make(flushAndSubmit(grContext));
1158
1159 if (ATRACE_ENABLED()) {
1160 static gui::FenceMonitor sMonitor("RE Completion");
1161 sMonitor.queueFence(drawFence);
1162 }
1163 resultPromise->set_value(std::move(drawFence));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001164}
1165
1166size_t SkiaRenderEngine::getMaxTextureSize() const {
1167 return mGrContext->maxTextureSize();
1168}
1169
1170size_t SkiaRenderEngine::getMaxViewportDims() const {
1171 return mGrContext->maxRenderTargetSize();
1172}
1173
1174void SkiaRenderEngine::drawShadow(SkCanvas* canvas,
1175 const SkRRect& casterRRect,
1176 const ShadowSettings& settings) {
1177 ATRACE_CALL();
1178 const float casterZ = settings.length / 2.0f;
1179 const auto flags =
1180 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag;
1181
1182 SkShadowUtils::DrawShadow(canvas, SkPath::RRect(casterRRect), SkPoint3::Make(0, 0, casterZ),
1183 getSkPoint3(settings.lightPos), settings.lightRadius,
1184 getSkColor(settings.ambientColor), getSkColor(settings.spotColor),
1185 flags);
1186}
1187
1188void SkiaRenderEngine::onActiveDisplaySizeChanged(ui::Size size) {
1189 // This cache multiplier was selected based on review of cache sizes relative
1190 // to the screen resolution. Looking at the worst case memory needed by blur (~1.5x),
1191 // shadows (~1x), and general data structures (e.g. vertex buffers) we selected this as a
1192 // conservative default based on that analysis.
1193 const float SURFACE_SIZE_MULTIPLIER = 3.5f * bytesPerPixel(mDefaultPixelFormat);
1194 const int maxResourceBytes = size.width * size.height * SURFACE_SIZE_MULTIPLIER;
1195
1196 // start by resizing the current context
1197 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1198
1199 // if it is possible to switch contexts then we will resize the other context
1200 const bool originalProtectedState = mInProtectedContext;
1201 useProtectedContext(!mInProtectedContext);
1202 if (mInProtectedContext != originalProtectedState) {
1203 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1204 // reset back to the initial context that was active when this method was called
1205 useProtectedContext(originalProtectedState);
1206 }
1207}
1208
1209void SkiaRenderEngine::dump(std::string& result) {
1210 // Dump for the specific backend (GLES or Vk)
1211 appendBackendSpecificInfoToDump(result);
1212
1213 // Info about protected content
1214 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1215 supportsProtectedContent());
1216 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
1217 StringAppendF(&result, "RenderEngine shaders cached since last dump/primeCache: %d\n",
1218 mSkSLCacheMonitor.shadersCachedSinceLastCall());
1219
1220 std::vector<ResourcePair> cpuResourceMap = {
1221 {"skia/sk_resource_cache/bitmap_", "Bitmaps"},
1222 {"skia/sk_resource_cache/rrect-blur_", "Masks"},
1223 {"skia/sk_resource_cache/rects-blur_", "Masks"},
1224 {"skia/sk_resource_cache/tessellated", "Shadows"},
1225 {"skia", "Other"},
1226 };
1227 SkiaMemoryReporter cpuReporter(cpuResourceMap, false);
1228 SkGraphics::DumpMemoryStatistics(&cpuReporter);
1229 StringAppendF(&result, "Skia CPU Caches: ");
1230 cpuReporter.logTotals(result);
1231 cpuReporter.logOutput(result);
1232
1233 {
1234 std::lock_guard<std::mutex> lock(mRenderingMutex);
1235
1236 std::vector<ResourcePair> gpuResourceMap = {
1237 {"texture_renderbuffer", "Texture/RenderBuffer"},
1238 {"texture", "Texture"},
1239 {"gr_text_blob_cache", "Text"},
1240 {"skia", "Other"},
1241 };
1242 SkiaMemoryReporter gpuReporter(gpuResourceMap, true);
1243 mGrContext->dumpMemoryStatistics(&gpuReporter);
1244 StringAppendF(&result, "Skia's GPU Caches: ");
1245 gpuReporter.logTotals(result);
1246 gpuReporter.logOutput(result);
1247 StringAppendF(&result, "Skia's Wrapped Objects:\n");
1248 gpuReporter.logOutput(result, true);
1249
1250 StringAppendF(&result, "RenderEngine tracked buffers: %zu\n",
1251 mGraphicBufferExternalRefs.size());
1252 StringAppendF(&result, "Dumping buffer ids...\n");
1253 for (const auto& [id, refCounts] : mGraphicBufferExternalRefs) {
1254 StringAppendF(&result, "- 0x%" PRIx64 " - %d refs \n", id, refCounts);
1255 }
1256 StringAppendF(&result, "RenderEngine AHB/BackendTexture cache size: %zu\n",
1257 mTextureCache.size());
1258 StringAppendF(&result, "Dumping buffer ids...\n");
1259 // TODO(178539829): It would be nice to know which layer these are coming from and what
1260 // the texture sizes are.
1261 for (const auto& [id, unused] : mTextureCache) {
1262 StringAppendF(&result, "- 0x%" PRIx64 "\n", id);
1263 }
1264 StringAppendF(&result, "\n");
1265
1266 SkiaMemoryReporter gpuProtectedReporter(gpuResourceMap, true);
1267 if (mProtectedGrContext) {
1268 mProtectedGrContext->dumpMemoryStatistics(&gpuProtectedReporter);
1269 }
1270 StringAppendF(&result, "Skia's GPU Protected Caches: ");
1271 gpuProtectedReporter.logTotals(result);
1272 gpuProtectedReporter.logOutput(result);
1273 StringAppendF(&result, "Skia's Protected Wrapped Objects:\n");
1274 gpuProtectedReporter.logOutput(result, true);
1275
1276 StringAppendF(&result, "\n");
1277 StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size());
1278 for (const auto& [linearEffect, unused] : mRuntimeEffects) {
1279 StringAppendF(&result, "- inputDataspace: %s\n",
1280 dataspaceDetails(
1281 static_cast<android_dataspace>(linearEffect.inputDataspace))
1282 .c_str());
1283 StringAppendF(&result, "- outputDataspace: %s\n",
1284 dataspaceDetails(
1285 static_cast<android_dataspace>(linearEffect.outputDataspace))
1286 .c_str());
1287 StringAppendF(&result, "undoPremultipliedAlpha: %s\n",
1288 linearEffect.undoPremultipliedAlpha ? "true" : "false");
1289 }
1290 }
1291 StringAppendF(&result, "\n");
1292}
1293
rnleec6a73642021-06-04 14:16:42 -07001294} // namespace skia
John Reck67b1e2b2020-08-26 13:17:24 -07001295} // namespace renderengine
rnleec6a73642021-06-04 14:16:42 -07001296} // namespace android