Rename SkiaGpuContext::isAbandoned to isAbandonedOrDeviceLost

In Ganesh, "abandoned" means either the context was explicitly
abandoned, or the underlying GPU API's "device" was lost.

In Graphite, there's only the concept of losing the device.

Test: compiles
Bug: b/293371537
Change-Id: I1bc69b799e9d7bdb3bde037f79b3736fc2023d70
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index 5d38e07..1d8e6f1 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -665,8 +665,8 @@
     validateOutputBufferUsage(buffer->getBuffer());
 
     auto context = getActiveContext();
-    LOG_ALWAYS_FATAL_IF(context->isAbandoned(), "Context is abandoned/device lost at start of %s",
-                        __func__);
+    LOG_ALWAYS_FATAL_IF(context->isAbandonedOrDeviceLost(),
+                        "Context is abandoned/device lost at start of %s", __func__);
 
     // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
     DeferTextureCleanup dtc(mTextureCleanupMgr);