blob: 387998865f48f3df06baee7f7c854f6d6065895a [file] [log] [blame]
John Reck67b1e2b2020-08-26 13:17:24 -07001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reck67b1e2b2020-08-26 13:17:24 -070017#undef LOG_TAG
18#define LOG_TAG "RenderEngine"
19#define ATRACE_TAG ATRACE_TAG_GRAPHICS
20
rnleec6a73642021-06-04 14:16:42 -070021#include "SkiaRenderEngine.h"
22
Kevin Lubick208e11a2023-05-31 19:34:46 +000023#include <include/gpu/ganesh/SkSurfaceGanesh.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070024#include <GrBackendSemaphore.h>
25#include <GrContextOptions.h>
26#include <SkBlendMode.h>
27#include <SkCanvas.h>
28#include <SkColor.h>
29#include <SkColorFilter.h>
30#include <SkColorMatrix.h>
31#include <SkColorSpace.h>
32#include <SkData.h>
33#include <SkGraphics.h>
34#include <SkImage.h>
35#include <SkImageFilters.h>
36#include <SkImageInfo.h>
37#include <SkM44.h>
38#include <SkMatrix.h>
39#include <SkPaint.h>
40#include <SkPath.h>
41#include <SkPoint.h>
42#include <SkPoint3.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000043#include <SkRRect.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070044#include <SkRect.h>
45#include <SkRefCnt.h>
46#include <SkRegion.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070047#include <SkRuntimeEffect.h>
48#include <SkSamplingOptions.h>
49#include <SkScalar.h>
50#include <SkShader.h>
51#include <SkShadowUtils.h>
52#include <SkString.h>
53#include <SkSurface.h>
54#include <SkTileMode.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070055#include <android-base/stringprintf.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000056#include <gui/FenceMonitor.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070057#include <gui/TraceUtils.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000058#include <pthread.h>
59#include <src/core/SkTraceEventCommon.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070060#include <sync/sync.h>
61#include <ui/BlurRegion.h>
62#include <ui/DataspaceUtils.h>
63#include <ui/DebugUtils.h>
64#include <ui/GraphicBuffer.h>
65#include <utils/Trace.h>
66
67#include <cmath>
68#include <cstdint>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000069#include <deque>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070070#include <memory>
71#include <numeric>
72
73#include "Cache.h"
74#include "ColorSpaces.h"
75#include "filters/BlurFilter.h"
76#include "filters/GaussianBlurFilter.h"
77#include "filters/KawaseBlurFilter.h"
78#include "filters/LinearEffect.h"
79#include "log/log_main.h"
80#include "skia/debug/SkiaCapture.h"
81#include "skia/debug/SkiaMemoryReporter.h"
82#include "skia/filters/StretchShaderFactory.h"
83#include "system/graphics-base-v1.0.h"
84
85namespace {
86
87// Debugging settings
88static const bool kPrintLayerSettings = false;
89static const bool kFlushAfterEveryLayer = kPrintLayerSettings;
John Reck5b02fc42023-06-14 14:41:10 -040090static constexpr bool kEnableLayerBrightening = true;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070091
92} // namespace
93
94// Utility functions related to SkRect
95
96namespace {
97
98static inline SkRect getSkRect(const android::FloatRect& rect) {
99 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
100}
101
102static inline SkRect getSkRect(const android::Rect& rect) {
103 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
104}
105
106/**
107 * Verifies that common, simple bounds + clip combinations can be converted into
108 * a single RRect draw call returning true if possible. If true the radii parameter
109 * will be filled with the correct radii values that combined with bounds param will
110 * produce the insected roundRect. If false, the returned state of the radii param is undefined.
111 */
112static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop,
113 const SkRect& insetCrop, const android::vec2& cornerRadius,
114 SkVector radii[4]) {
115 const bool leftEqual = bounds.fLeft == crop.fLeft;
116 const bool topEqual = bounds.fTop == crop.fTop;
117 const bool rightEqual = bounds.fRight == crop.fRight;
118 const bool bottomEqual = bounds.fBottom == crop.fBottom;
119
120 // In the event that the corners of the bounds only partially align with the crop we
121 // need to ensure that the resulting shape can still be represented as a round rect.
122 // In particular the round rect implementation will scale the value of all corner radii
123 // if the sum of the radius along any edge is greater than the length of that edge.
124 // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
125 const bool requiredWidth = bounds.width() > (cornerRadius.x * 2);
126 const bool requiredHeight = bounds.height() > (cornerRadius.y * 2);
127 if (!requiredWidth || !requiredHeight) {
128 return false;
129 }
130
131 // Check each cropped corner to ensure that it exactly matches the crop or its corner is
132 // contained within the cropped shape and does not need rounded.
133 // compute the UpperLeft corner radius
134 if (leftEqual && topEqual) {
135 radii[0].set(cornerRadius.x, cornerRadius.y);
136 } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
137 (topEqual && bounds.fLeft >= insetCrop.fLeft)) {
138 radii[0].set(0, 0);
139 } else {
140 return false;
141 }
142 // compute the UpperRight corner radius
143 if (rightEqual && topEqual) {
144 radii[1].set(cornerRadius.x, cornerRadius.y);
145 } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
146 (topEqual && bounds.fRight <= insetCrop.fRight)) {
147 radii[1].set(0, 0);
148 } else {
149 return false;
150 }
151 // compute the BottomRight corner radius
152 if (rightEqual && bottomEqual) {
153 radii[2].set(cornerRadius.x, cornerRadius.y);
154 } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
155 (bottomEqual && bounds.fRight <= insetCrop.fRight)) {
156 radii[2].set(0, 0);
157 } else {
158 return false;
159 }
160 // compute the BottomLeft corner radius
161 if (leftEqual && bottomEqual) {
162 radii[3].set(cornerRadius.x, cornerRadius.y);
163 } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
164 (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) {
165 radii[3].set(0, 0);
166 } else {
167 return false;
168 }
169
170 return true;
171}
172
173static inline std::pair<SkRRect, SkRRect> getBoundsAndClip(const android::FloatRect& boundsRect,
174 const android::FloatRect& cropRect,
175 const android::vec2& cornerRadius) {
176 const SkRect bounds = getSkRect(boundsRect);
177 const SkRect crop = getSkRect(cropRect);
178
179 SkRRect clip;
180 if (cornerRadius.x > 0 && cornerRadius.y > 0) {
181 // it the crop and the bounds are equivalent or there is no crop then we don't need a clip
182 if (bounds == crop || crop.isEmpty()) {
183 return {SkRRect::MakeRectXY(bounds, cornerRadius.x, cornerRadius.y), clip};
184 }
185
186 // This makes an effort to speed up common, simple bounds + clip combinations by
187 // converting them to a single RRect draw. It is possible there are other cases
188 // that can be converted.
189 if (crop.contains(bounds)) {
190 const auto insetCrop = crop.makeInset(cornerRadius.x, cornerRadius.y);
191 if (insetCrop.contains(bounds)) {
192 return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required
193 }
194
195 SkVector radii[4];
196 if (intersectionIsRoundRect(bounds, crop, insetCrop, cornerRadius, radii)) {
197 SkRRect intersectionBounds;
198 intersectionBounds.setRectRadii(bounds, radii);
199 return {intersectionBounds, clip};
200 }
201 }
202
203 // we didn't hit any of our fast paths so set the clip to the cropRect
204 clip.setRectXY(crop, cornerRadius.x, cornerRadius.y);
205 }
206
207 // if we hit this point then we either don't have rounded corners or we are going to rely
208 // on the clip to round the corners for us
209 return {SkRRect::MakeRect(bounds), clip};
210}
211
212static inline bool layerHasBlur(const android::renderengine::LayerSettings& layer,
213 bool colorTransformModifiesAlpha) {
214 if (layer.backgroundBlurRadius > 0 || layer.blurRegions.size()) {
215 // return false if the content is opaque and would therefore occlude the blur
216 const bool opaqueContent = !layer.source.buffer.buffer || layer.source.buffer.isOpaque;
217 const bool opaqueAlpha = layer.alpha == 1.0f && !colorTransformModifiesAlpha;
218 return layer.skipContentDraw || !(opaqueContent && opaqueAlpha);
219 }
220 return false;
221}
222
223static inline SkColor getSkColor(const android::vec4& color) {
224 return SkColorSetARGB(color.a * 255, color.r * 255, color.g * 255, color.b * 255);
225}
226
227static inline SkM44 getSkM44(const android::mat4& matrix) {
228 return SkM44(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],
229 matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],
230 matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],
231 matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);
232}
233
234static inline SkPoint3 getSkPoint3(const android::vec3& vector) {
235 return SkPoint3::Make(vector.x, vector.y, vector.z);
236}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700237} // namespace
rnleec6a73642021-06-04 14:16:42 -0700238
John Reck67b1e2b2020-08-26 13:17:24 -0700239namespace android {
240namespace renderengine {
rnleec6a73642021-06-04 14:16:42 -0700241namespace skia {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700242
243using base::StringAppendF;
244
245std::future<void> SkiaRenderEngine::primeCache() {
246 Cache::primeShaderCache(this);
247 return {};
248}
249
250sk_sp<SkData> SkiaRenderEngine::SkSLCacheMonitor::load(const SkData& key) {
251 // This "cache" does not actually cache anything. It just allows us to
252 // monitor Skia's internal cache. So this method always returns null.
253 return nullptr;
254}
255
256void SkiaRenderEngine::SkSLCacheMonitor::store(const SkData& key, const SkData& data,
257 const SkString& description) {
258 mShadersCachedSinceLastCall++;
259 mTotalShadersCompiled++;
260 ATRACE_FORMAT("SF cache: %i shaders", mTotalShadersCompiled);
261}
262
263int SkiaRenderEngine::reportShadersCompiled() {
264 return mSkSLCacheMonitor.totalShadersCompiled();
265}
Leon Scroggins IIIa37ca992022-02-02 18:08:20 -0500266
267void SkiaRenderEngine::setEnableTracing(bool tracingEnabled) {
268 SkAndroidFrameworkTraceUtil::setEnableTracing(tracingEnabled);
rnleec6a73642021-06-04 14:16:42 -0700269}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700270
Sally Qi628ef6e2023-03-30 14:49:03 -0700271SkiaRenderEngine::SkiaRenderEngine(RenderEngineType type, PixelFormat pixelFormat,
272 bool useColorManagement, bool supportsBackgroundBlur)
273 : RenderEngine(type),
274 mDefaultPixelFormat(pixelFormat),
275 mUseColorManagement(useColorManagement) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700276 if (supportsBackgroundBlur) {
277 ALOGD("Background Blurs Enabled");
278 mBlurFilter = new KawaseBlurFilter();
279 }
280 mCapture = std::make_unique<SkiaCapture>();
281}
282
283SkiaRenderEngine::~SkiaRenderEngine() { }
284
285// To be called from backend dtors.
286void SkiaRenderEngine::finishRenderingAndAbandonContext() {
287 std::lock_guard<std::mutex> lock(mRenderingMutex);
288
289 if (mBlurFilter) {
290 delete mBlurFilter;
291 }
292
293 if (mGrContext) {
294 mGrContext->flushAndSubmit(true);
295 mGrContext->abandonContext();
296 }
297
298 if (mProtectedGrContext) {
299 mProtectedGrContext->flushAndSubmit(true);
300 mProtectedGrContext->abandonContext();
301 }
302}
303
304void SkiaRenderEngine::useProtectedContext(bool useProtectedContext) {
305 if (useProtectedContext == mInProtectedContext ||
306 (useProtectedContext && !supportsProtectedContent())) {
307 return;
308 }
309
310 // release any scratch resources before switching into a new mode
311 if (getActiveGrContext()) {
312 getActiveGrContext()->purgeUnlockedResources(true);
313 }
314
315 // Backend-specific way to switch to protected context
316 if (useProtectedContextImpl(
317 useProtectedContext ? GrProtected::kYes : GrProtected::kNo)) {
318 mInProtectedContext = useProtectedContext;
319 // given that we are sharing the same thread between two GrContexts we need to
320 // make sure that the thread state is reset when switching between the two.
321 if (getActiveGrContext()) {
322 getActiveGrContext()->resetContext();
323 }
324 }
325}
326
327GrDirectContext* SkiaRenderEngine::getActiveGrContext() {
328 return mInProtectedContext ? mProtectedGrContext.get() : mGrContext.get();
329}
330
331static float toDegrees(uint32_t transform) {
332 switch (transform) {
333 case ui::Transform::ROT_90:
334 return 90.0;
335 case ui::Transform::ROT_180:
336 return 180.0;
337 case ui::Transform::ROT_270:
338 return 270.0;
339 default:
340 return 0.0;
341 }
342}
343
344static SkColorMatrix toSkColorMatrix(const android::mat4& matrix) {
345 return SkColorMatrix(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], 0, matrix[0][1],
346 matrix[1][1], matrix[2][1], matrix[3][1], 0, matrix[0][2], matrix[1][2],
347 matrix[2][2], matrix[3][2], 0, matrix[0][3], matrix[1][3], matrix[2][3],
348 matrix[3][3], 0);
349}
350
351static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) {
352 int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK;
353 int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK;
354
355 // Treat unsupported dataspaces as srgb
356 if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
357 destTransfer != HAL_DATASPACE_TRANSFER_HLG &&
358 destTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
359 destTransfer = HAL_DATASPACE_TRANSFER_SRGB;
360 }
361
362 if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
363 sourceTransfer != HAL_DATASPACE_TRANSFER_HLG &&
364 sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
365 sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB;
366 }
367
368 const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
369 const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB;
370 const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
371 const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB;
372
373 return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) &&
374 sourceTransfer != destTransfer;
375}
376
377void SkiaRenderEngine::ensureGrContextsCreated() {
378 if (mGrContext) {
379 return;
380 }
381
382 GrContextOptions options;
383 options.fDisableDriverCorrectnessWorkarounds = true;
384 options.fDisableDistanceFieldPaths = true;
385 options.fReducedShaderVariations = true;
386 options.fPersistentCache = &mSkSLCacheMonitor;
387 std::tie(mGrContext, mProtectedGrContext) = createDirectContexts(options);
388}
389
390void SkiaRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
391 bool isRenderable) {
Ian Elliott1f0911e2022-09-09 16:31:47 -0600392 // Only run this if RE is running on its own thread. This
393 // way the access to GL operations is guaranteed to be happening on the
394 // same thread.
395 if (mRenderEngineType != RenderEngineType::SKIA_GL_THREADED &&
396 mRenderEngineType != RenderEngineType::SKIA_VK_THREADED) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700397 return;
398 }
Ian Elliott8506e362023-03-08 12:12:09 -0700399 // We don't attempt to map a buffer if the buffer contains protected content. In GL this is
400 // important because GPU resources for protected buffers are much more limited. (In Vk we
401 // simply match the existing behavior for protected buffers.) In Vk, we never cache any
402 // buffers while in a protected context, since Vk cannot share across contexts, and protected
403 // is less common.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700404 const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
Ian Elliott8506e362023-03-08 12:12:09 -0700405 if (isProtectedBuffer ||
406 (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && isProtected())) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700407 return;
408 }
409 ATRACE_CALL();
410
411 // If we were to support caching protected buffers then we will need to switch the
412 // currently bound context if we are not already using the protected context (and subsequently
413 // switch back after the buffer is cached). However, for non-protected content we can bind
414 // the texture in either GL context because they are initialized with the same share_context
415 // which allows the texture state to be shared between them.
416 auto grContext = getActiveGrContext();
417 auto& cache = mTextureCache;
418
419 std::lock_guard<std::mutex> lock(mRenderingMutex);
420 mGraphicBufferExternalRefs[buffer->getId()]++;
421
422 if (const auto& iter = cache.find(buffer->getId()); iter == cache.end()) {
423 std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
424 std::make_shared<AutoBackendTexture::LocalRef>(grContext,
425 buffer->toAHardwareBuffer(),
426 isRenderable, mTextureCleanupMgr);
427 cache.insert({buffer->getId(), imageTextureRef});
428 }
429}
430
Alec Mouri92f89fa2023-02-24 00:05:06 +0000431void SkiaRenderEngine::unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700432 ATRACE_CALL();
433 std::lock_guard<std::mutex> lock(mRenderingMutex);
434 if (const auto& iter = mGraphicBufferExternalRefs.find(buffer->getId());
435 iter != mGraphicBufferExternalRefs.end()) {
436 if (iter->second == 0) {
437 ALOGW("Attempted to unmap GraphicBuffer <id: %" PRId64
438 "> from RenderEngine texture, but the "
439 "ref count was already zero!",
440 buffer->getId());
441 mGraphicBufferExternalRefs.erase(buffer->getId());
442 return;
443 }
444
445 iter->second--;
446
447 // Swap contexts if needed prior to deleting this buffer
448 // See Issue 1 of
449 // https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_protected_content.txt: even
450 // when a protected context and an unprotected context are part of the same share group,
451 // protected surfaces may not be accessed by an unprotected context, implying that protected
452 // surfaces may only be freed when a protected context is active.
453 const bool inProtected = mInProtectedContext;
454 useProtectedContext(buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
455
456 if (iter->second == 0) {
457 mTextureCache.erase(buffer->getId());
458 mGraphicBufferExternalRefs.erase(buffer->getId());
459 }
460
461 // Swap back to the previous context so that cached values of isProtected in SurfaceFlinger
462 // are up-to-date.
463 if (inProtected != mInProtectedContext) {
464 useProtectedContext(inProtected);
465 }
466 }
467}
468
Ian Elliott8506e362023-03-08 12:12:09 -0700469std::shared_ptr<AutoBackendTexture::LocalRef> SkiaRenderEngine::getOrCreateBackendTexture(
470 const sp<GraphicBuffer>& buffer, bool isOutputBuffer) {
471 // Do not lookup the buffer in the cache for protected contexts with the SkiaVk back-end
472 if (mRenderEngineType == RenderEngineType::SKIA_GL_THREADED ||
473 (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && !isProtected())) {
474 if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) {
475 return it->second;
476 }
477 }
478 return std::make_shared<AutoBackendTexture::LocalRef>(getActiveGrContext(),
479 buffer->toAHardwareBuffer(),
480 isOutputBuffer, mTextureCleanupMgr);
481}
482
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700483bool SkiaRenderEngine::canSkipPostRenderCleanup() const {
484 std::lock_guard<std::mutex> lock(mRenderingMutex);
485 return mTextureCleanupMgr.isEmpty();
486}
487
488void SkiaRenderEngine::cleanupPostRender() {
489 ATRACE_CALL();
490 std::lock_guard<std::mutex> lock(mRenderingMutex);
491 mTextureCleanupMgr.cleanup();
492}
493
494sk_sp<SkShader> SkiaRenderEngine::createRuntimeEffectShader(
495 const RuntimeEffectShaderParameters& parameters) {
496 // The given surface will be stretched by HWUI via matrix transformation
497 // which gets similar results for most surfaces
498 // Determine later on if we need to leverage the stertch shader within
499 // surface flinger
500 const auto& stretchEffect = parameters.layer.stretchEffect;
501 auto shader = parameters.shader;
502 if (stretchEffect.hasEffect()) {
503 const auto targetBuffer = parameters.layer.source.buffer.buffer;
504 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
505 if (graphicBuffer && parameters.shader) {
506 shader = mStretchShaderFactory.createSkShader(shader, stretchEffect);
507 }
508 }
509
510 if (parameters.requiresLinearEffect) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700511 auto effect =
Sally Qi628ef6e2023-03-30 14:49:03 -0700512 shaders::LinearEffect{.inputDataspace = parameters.layer.sourceDataspace,
513 .outputDataspace = parameters.outputDataSpace,
Alec Mourie0bb6f42023-08-02 22:41:52 +0000514 .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha,
515 .fakeOutputDataspace = parameters.fakeOutputDataspace};
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700516
517 auto effectIter = mRuntimeEffects.find(effect);
518 sk_sp<SkRuntimeEffect> runtimeEffect = nullptr;
519 if (effectIter == mRuntimeEffects.end()) {
520 runtimeEffect = buildRuntimeEffect(effect);
521 mRuntimeEffects.insert({effect, runtimeEffect});
522 } else {
523 runtimeEffect = effectIter->second;
524 }
Alec Mouri3e5965f2023-04-07 18:00:58 +0000525
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700526 mat4 colorTransform = parameters.layer.colorTransform;
527
528 colorTransform *=
529 mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
530 parameters.layerDimmingRatio, 1.f));
Alec Mouri3e5965f2023-04-07 18:00:58 +0000531
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700532 const auto targetBuffer = parameters.layer.source.buffer.buffer;
533 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
534 const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr;
Alec Mouri3e5965f2023-04-07 18:00:58 +0000535 return createLinearEffectShader(parameters.shader, effect, runtimeEffect,
536 std::move(colorTransform), parameters.display.maxLuminance,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700537 parameters.display.currentLuminanceNits,
538 parameters.layer.source.buffer.maxLuminanceNits,
539 hardwareBuffer, parameters.display.renderIntent);
540 }
541 return parameters.shader;
542}
543
544void SkiaRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) {
545 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
546 // Record display settings when capture is running.
547 std::stringstream displaySettings;
548 PrintTo(display, &displaySettings);
549 // Store the DisplaySettings in additional information.
550 canvas->drawAnnotation(SkRect::MakeEmpty(), "DisplaySettings",
551 SkData::MakeWithCString(displaySettings.str().c_str()));
552 }
553
554 // Before doing any drawing, let's make sure that we'll start at the origin of the display.
555 // Some displays don't start at 0,0 for example when we're mirroring the screen. Also, virtual
556 // displays might have different scaling when compared to the physical screen.
557
558 canvas->clipRect(getSkRect(display.physicalDisplay));
559 canvas->translate(display.physicalDisplay.left, display.physicalDisplay.top);
560
561 const auto clipWidth = display.clip.width();
562 const auto clipHeight = display.clip.height();
563 auto rotatedClipWidth = clipWidth;
564 auto rotatedClipHeight = clipHeight;
565 // Scale is contingent on the rotation result.
566 if (display.orientation & ui::Transform::ROT_90) {
567 std::swap(rotatedClipWidth, rotatedClipHeight);
568 }
569 const auto scaleX = static_cast<SkScalar>(display.physicalDisplay.width()) /
570 static_cast<SkScalar>(rotatedClipWidth);
571 const auto scaleY = static_cast<SkScalar>(display.physicalDisplay.height()) /
572 static_cast<SkScalar>(rotatedClipHeight);
573 canvas->scale(scaleX, scaleY);
574
575 // Canvas rotation is done by centering the clip window at the origin, rotating, translating
576 // back so that the top left corner of the clip is at (0, 0).
577 canvas->translate(rotatedClipWidth / 2, rotatedClipHeight / 2);
578 canvas->rotate(toDegrees(display.orientation));
579 canvas->translate(-clipWidth / 2, -clipHeight / 2);
580 canvas->translate(-display.clip.left, -display.clip.top);
581}
582
583class AutoSaveRestore {
584public:
585 AutoSaveRestore(SkCanvas* canvas) : mCanvas(canvas) { mSaveCount = canvas->save(); }
586 ~AutoSaveRestore() { restore(); }
587 void replace(SkCanvas* canvas) {
588 mCanvas = canvas;
589 mSaveCount = canvas->save();
590 }
591 void restore() {
592 if (mCanvas) {
593 mCanvas->restoreToCount(mSaveCount);
594 mCanvas = nullptr;
595 }
596 }
597
598private:
599 SkCanvas* mCanvas;
600 int mSaveCount;
601};
602
603static SkRRect getBlurRRect(const BlurRegion& region) {
604 const auto rect = SkRect::MakeLTRB(region.left, region.top, region.right, region.bottom);
605 const SkVector radii[4] = {SkVector::Make(region.cornerRadiusTL, region.cornerRadiusTL),
606 SkVector::Make(region.cornerRadiusTR, region.cornerRadiusTR),
607 SkVector::Make(region.cornerRadiusBR, region.cornerRadiusBR),
608 SkVector::Make(region.cornerRadiusBL, region.cornerRadiusBL)};
609 SkRRect roundedRect;
610 roundedRect.setRectRadii(rect, radii);
611 return roundedRect;
612}
613
614// Arbitrary default margin which should be close enough to zero.
615constexpr float kDefaultMargin = 0.0001f;
616static bool equalsWithinMargin(float expected, float value, float margin = kDefaultMargin) {
617 LOG_ALWAYS_FATAL_IF(margin < 0.f, "Margin is negative!");
618 return std::abs(expected - value) < margin;
619}
620
621namespace {
622template <typename T>
623void logSettings(const T& t) {
624 std::stringstream stream;
625 PrintTo(t, &stream);
626 auto string = stream.str();
627 size_t pos = 0;
628 // Perfetto ignores \n, so split up manually into separate ALOGD statements.
629 const size_t size = string.size();
630 while (pos < size) {
631 const size_t end = std::min(string.find("\n", pos), size);
632 ALOGD("%s", string.substr(pos, end - pos).c_str());
633 pos = end + 1;
634 }
635}
636} // namespace
637
638// Helper class intended to be used on the stack to ensure that texture cleanup
639// is deferred until after this class goes out of scope.
640class DeferTextureCleanup final {
641public:
642 DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) {
643 mMgr.setDeferredStatus(true);
644 }
645 ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); }
646
647private:
648 DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup);
649 AutoBackendTexture::CleanupManager& mMgr;
650};
651
652void SkiaRenderEngine::drawLayersInternal(
Patrick Williams2e9748f2022-08-09 22:48:18 +0000653 const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700654 const DisplaySettings& display, const std::vector<LayerSettings>& layers,
655 const std::shared_ptr<ExternalTexture>& buffer, const bool /*useFramebufferCache*/,
656 base::unique_fd&& bufferFence) {
Leon Scroggins III5a655b82022-09-07 13:17:09 -0400657 ATRACE_FORMAT("%s for %s", __func__, display.namePlusId.c_str());
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700658
659 std::lock_guard<std::mutex> lock(mRenderingMutex);
660
661 if (buffer == nullptr) {
662 ALOGE("No output buffer provided. Aborting GPU composition.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000663 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700664 return;
665 }
666
667 validateOutputBufferUsage(buffer->getBuffer());
668
669 auto grContext = getActiveGrContext();
Leon Scroggins III41c00c52023-06-21 15:55:55 -0400670 LOG_ALWAYS_FATAL_IF(grContext->abandoned(), "GrContext is abandoned/device lost at start of %s",
671 __func__);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700672
673 // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
674 DeferTextureCleanup dtc(mTextureCleanupMgr);
675
Ian Elliott8506e362023-03-08 12:12:09 -0700676 auto surfaceTextureRef = getOrCreateBackendTexture(buffer->getBuffer(), true);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700677
678 // wait on the buffer to be ready to use prior to using it
679 waitFence(grContext, bufferFence);
680
Sally Qi628ef6e2023-03-30 14:49:03 -0700681 sk_sp<SkSurface> dstSurface =
682 surfaceTextureRef->getOrCreateSurface(display.outputDataspace, grContext);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700683
684 SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get());
685 if (dstCanvas == nullptr) {
686 ALOGE("Cannot acquire canvas from Skia.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000687 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700688 return;
689 }
690
691 // setup color filter if necessary
692 sk_sp<SkColorFilter> displayColorTransform;
693 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
694 displayColorTransform = SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform));
695 }
696 const bool ctModifiesAlpha =
697 displayColorTransform && !displayColorTransform->isAlphaUnchanged();
698
699 // Find the max layer white point to determine the max luminance of the scene...
700 const float maxLayerWhitePoint = std::transform_reduce(
701 layers.cbegin(), layers.cend(), 0.f,
702 [](float left, float right) { return std::max(left, right); },
703 [&](const auto& l) { return l.whitePointNits; });
704
705 // ...and compute the dimming ratio if dimming is requested
706 const float displayDimmingRatio = display.targetLuminanceNits > 0.f &&
John Reck5b02fc42023-06-14 14:41:10 -0400707 maxLayerWhitePoint > 0.f &&
708 (kEnableLayerBrightening || display.targetLuminanceNits > maxLayerWhitePoint)
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700709 ? maxLayerWhitePoint / display.targetLuminanceNits
710 : 1.f;
711
712 // Find if any layers have requested blur, we'll use that info to decide when to render to an
713 // offscreen buffer and when to render to the native buffer.
714 sk_sp<SkSurface> activeSurface(dstSurface);
715 SkCanvas* canvas = dstCanvas;
716 SkiaCapture::OffscreenState offscreenCaptureState;
717 const LayerSettings* blurCompositionLayer = nullptr;
718 if (mBlurFilter) {
719 bool requiresCompositionLayer = false;
720 for (const auto& layer : layers) {
721 // if the layer doesn't have blur or it is not visible then continue
722 if (!layerHasBlur(layer, ctModifiesAlpha)) {
723 continue;
724 }
725 if (layer.backgroundBlurRadius > 0 &&
726 layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
727 requiresCompositionLayer = true;
728 }
729 for (auto region : layer.blurRegions) {
730 if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
731 requiresCompositionLayer = true;
732 }
733 }
734 if (requiresCompositionLayer) {
735 activeSurface = dstSurface->makeSurface(dstSurface->imageInfo());
736 canvas = mCapture->tryOffscreenCapture(activeSurface.get(), &offscreenCaptureState);
737 blurCompositionLayer = &layer;
738 break;
739 }
740 }
741 }
742
743 AutoSaveRestore surfaceAutoSaveRestore(canvas);
744 // Clear the entire canvas with a transparent black to prevent ghost images.
745 canvas->clear(SK_ColorTRANSPARENT);
746 initCanvas(canvas, display);
747
748 if (kPrintLayerSettings) {
749 logSettings(display);
750 }
751 for (const auto& layer : layers) {
752 ATRACE_FORMAT("DrawLayer: %s", layer.name.c_str());
753
754 if (kPrintLayerSettings) {
755 logSettings(layer);
756 }
757
758 sk_sp<SkImage> blurInput;
759 if (blurCompositionLayer == &layer) {
760 LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface);
761 LOG_ALWAYS_FATAL_IF(canvas == dstCanvas);
762
763 // save a snapshot of the activeSurface to use as input to the blur shaders
764 blurInput = activeSurface->makeImageSnapshot();
765
766 // blit the offscreen framebuffer into the destination AHB, but only
767 // if there are blur regions. backgroundBlurRadius blurs the entire
768 // image below, so it can skip this step.
769 if (layer.blurRegions.size()) {
770 SkPaint paint;
771 paint.setBlendMode(SkBlendMode::kSrc);
772 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
773 uint64_t id = mCapture->endOffscreenCapture(&offscreenCaptureState);
774 dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()),
775 String8::format("SurfaceID|%" PRId64, id).c_str(),
776 nullptr);
777 dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint);
778 } else {
779 activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint);
780 }
781 }
782
783 // assign dstCanvas to canvas and ensure that the canvas state is up to date
784 canvas = dstCanvas;
785 surfaceAutoSaveRestore.replace(canvas);
786 initCanvas(canvas, display);
787
788 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getSaveCount() !=
789 dstSurface->getCanvas()->getSaveCount());
790 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getTotalMatrix() !=
791 dstSurface->getCanvas()->getTotalMatrix());
792
793 // assign dstSurface to activeSurface
794 activeSurface = dstSurface;
795 }
796
797 SkAutoCanvasRestore layerAutoSaveRestore(canvas, true);
798 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
799 // Record the name of the layer if the capture is running.
800 std::stringstream layerSettings;
801 PrintTo(layer, &layerSettings);
802 // Store the LayerSettings in additional information.
803 canvas->drawAnnotation(SkRect::MakeEmpty(), layer.name.c_str(),
804 SkData::MakeWithCString(layerSettings.str().c_str()));
805 }
806 // Layers have a local transform that should be applied to them
807 canvas->concat(getSkM44(layer.geometry.positionTransform).asM33());
808
809 const auto [bounds, roundRectClip] =
810 getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop,
811 layer.geometry.roundedCornersRadius);
812 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) {
813 std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs;
814
815 // if multiple layers have blur, then we need to take a snapshot now because
816 // only the lowest layer will have blurImage populated earlier
817 if (!blurInput) {
818 blurInput = activeSurface->makeImageSnapshot();
819 }
820 // rect to be blurred in the coordinate space of blurInput
821 const auto blurRect = canvas->getTotalMatrix().mapRect(bounds.rect());
822
823 // if the clip needs to be applied then apply it now and make sure
824 // it is restored before we attempt to draw any shadows.
825 SkAutoCanvasRestore acr(canvas, true);
826 if (!roundRectClip.isEmpty()) {
827 canvas->clipRRect(roundRectClip, true);
828 }
829
830 // TODO(b/182216890): Filter out empty layers earlier
831 if (blurRect.width() > 0 && blurRect.height() > 0) {
832 if (layer.backgroundBlurRadius > 0) {
833 ATRACE_NAME("BackgroundBlur");
834 auto blurredImage = mBlurFilter->generate(grContext, layer.backgroundBlurRadius,
835 blurInput, blurRect);
836
837 cachedBlurs[layer.backgroundBlurRadius] = blurredImage;
838
839 mBlurFilter->drawBlurRegion(canvas, bounds, layer.backgroundBlurRadius, 1.0f,
840 blurRect, blurredImage, blurInput);
841 }
842
843 canvas->concat(getSkM44(layer.blurRegionTransform).asM33());
844 for (auto region : layer.blurRegions) {
845 if (cachedBlurs[region.blurRadius] == nullptr) {
846 ATRACE_NAME("BlurRegion");
847 cachedBlurs[region.blurRadius] =
848 mBlurFilter->generate(grContext, region.blurRadius, blurInput,
849 blurRect);
850 }
851
852 mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius,
853 region.alpha, blurRect,
854 cachedBlurs[region.blurRadius], blurInput);
855 }
856 }
857 }
858
859 if (layer.shadow.length > 0) {
860 // This would require a new parameter/flag to SkShadowUtils::DrawShadow
861 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with a shadow");
862
863 SkRRect shadowBounds, shadowClip;
864 if (layer.geometry.boundaries == layer.shadow.boundaries) {
865 shadowBounds = bounds;
866 shadowClip = roundRectClip;
867 } else {
868 std::tie(shadowBounds, shadowClip) =
869 getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop,
870 layer.geometry.roundedCornersRadius);
871 }
872
873 // Technically, if bounds is a rect and roundRectClip is not empty,
874 // it means that the bounds and roundedCornersCrop were different
875 // enough that we should intersect them to find the proper shadow.
876 // In practice, this often happens when the two rectangles appear to
877 // not match due to rounding errors. Draw the rounded version, which
878 // looks more like the intent.
879 const auto& rrect =
880 shadowBounds.isRect() && !shadowClip.isEmpty() ? shadowClip : shadowBounds;
881 drawShadow(canvas, rrect, layer.shadow);
882 }
883
884 const float layerDimmingRatio = layer.whitePointNits <= 0.f
885 ? displayDimmingRatio
886 : (layer.whitePointNits / maxLayerWhitePoint) * displayDimmingRatio;
887
888 const bool dimInLinearSpace = display.dimmingStage !=
889 aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF;
890
Sally Qi628ef6e2023-03-30 14:49:03 -0700891 const bool isExtendedHdr = (layer.sourceDataspace & ui::Dataspace::RANGE_MASK) ==
892 static_cast<int32_t>(ui::Dataspace::RANGE_EXTENDED) &&
893 (display.outputDataspace & ui::Dataspace::TRANSFER_MASK) ==
894 static_cast<int32_t>(ui::Dataspace::TRANSFER_SRGB);
895
Alec Mourie0bb6f42023-08-02 22:41:52 +0000896 const bool useFakeOutputDataspaceForRuntimeEffect = !dimInLinearSpace && isExtendedHdr;
897
898 const ui::Dataspace fakeDataspace = useFakeOutputDataspaceForRuntimeEffect
Sally Qi628ef6e2023-03-30 14:49:03 -0700899 ? static_cast<ui::Dataspace>(
900 (display.outputDataspace & ui::Dataspace::STANDARD_MASK) |
901 ui::Dataspace::TRANSFER_GAMMA2_2 |
902 (display.outputDataspace & ui::Dataspace::RANGE_MASK))
Alec Mourie0bb6f42023-08-02 22:41:52 +0000903 : ui::Dataspace::UNKNOWN;
Sally Qi628ef6e2023-03-30 14:49:03 -0700904
905 // If the input dataspace is range extended, the output dataspace transfer is sRGB
906 // and dimmingStage is GAMMA_OETF, dim in linear space instead, and
907 // set the output dataspace's transfer to be GAMMA2_2.
908 // This allows DPU side to use oetf_gamma_2p2 for extended HDR layer
909 // to avoid tone shift.
910 // The reason of tone shift here is because HDR layers manage white point
911 // luminance in linear space, which color pipelines request GAMMA_OETF break
912 // without a gamma 2.2 fixup.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700913 const bool requiresLinearEffect = layer.colorTransform != mat4() ||
914 (mUseColorManagement &&
915 needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
Sally Qi628ef6e2023-03-30 14:49:03 -0700916 (dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio)) ||
917 (!dimInLinearSpace && isExtendedHdr);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700918
919 // quick abort from drawing the remaining portion of the layer
920 if (layer.skipContentDraw ||
921 (layer.alpha == 0 && !requiresLinearEffect && !layer.disableBlending &&
922 (!displayColorTransform || displayColorTransform->isAlphaUnchanged()))) {
923 continue;
924 }
925
Alec Mouri8a186102023-04-25 00:34:30 +0000926 // If color management is disabled, then mark the source image with the same colorspace as
927 // the destination surface so that Skia's color management is a no-op.
928 const ui::Dataspace layerDataspace =
929 !mUseColorManagement ? display.outputDataspace : layer.sourceDataspace;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700930
931 SkPaint paint;
932 if (layer.source.buffer.buffer) {
933 ATRACE_NAME("DrawImage");
934 validateInputBufferUsage(layer.source.buffer.buffer->getBuffer());
935 const auto& item = layer.source.buffer;
Ian Elliott8506e362023-03-08 12:12:09 -0700936 auto imageTextureRef = getOrCreateBackendTexture(item.buffer->getBuffer(), false);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700937
938 // if the layer's buffer has a fence, then we must must respect the fence prior to using
939 // the buffer.
940 if (layer.source.buffer.fence != nullptr) {
941 waitFence(grContext, layer.source.buffer.fence->get());
942 }
943
944 // isOpaque means we need to ignore the alpha in the image,
945 // replacing it with the alpha specified by the LayerSettings. See
946 // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean)
947 // The proper way to do this is to use an SkColorType that ignores
948 // alpha, like kRGB_888x_SkColorType, and that is used if the
949 // incoming image is kRGBA_8888_SkColorType. However, the incoming
950 // image may be kRGBA_F16_SkColorType, for which there is no RGBX
951 // SkColorType, or kRGBA_1010102_SkColorType, for which we have
952 // kRGB_101010x_SkColorType, but it is not yet supported as a source
953 // on the GPU. (Adding both is tracked in skbug.com/12048.) In the
954 // meantime, we'll use a workaround that works unless we need to do
955 // any color conversion. The workaround requires that we pretend the
956 // image is already premultiplied, so that we do not premultiply it
957 // before applying SkBlendMode::kPlus.
958 const bool useIsOpaqueWorkaround = item.isOpaque &&
959 (imageTextureRef->colorType() == kRGBA_1010102_SkColorType ||
960 imageTextureRef->colorType() == kRGBA_F16_SkColorType);
961 const auto alphaType = useIsOpaqueWorkaround ? kPremul_SkAlphaType
962 : item.isOpaque ? kOpaque_SkAlphaType
963 : item.usePremultipliedAlpha ? kPremul_SkAlphaType
964 : kUnpremul_SkAlphaType;
965 sk_sp<SkImage> image = imageTextureRef->makeImage(layerDataspace, alphaType, grContext);
966
967 auto texMatrix = getSkM44(item.textureTransform).asM33();
968 // textureTansform was intended to be passed directly into a shader, so when
969 // building the total matrix with the textureTransform we need to first
970 // normalize it, then apply the textureTransform, then scale back up.
971 texMatrix.preScale(1.0f / bounds.width(), 1.0f / bounds.height());
972 texMatrix.postScale(image->width(), image->height());
973
974 SkMatrix matrix;
975 if (!texMatrix.invert(&matrix)) {
976 matrix = texMatrix;
977 }
978 // The shader does not respect the translation, so we add it to the texture
979 // transform for the SkImage. This will make sure that the correct layer contents
980 // are drawn in the correct part of the screen.
981 matrix.postTranslate(bounds.rect().fLeft, bounds.rect().fTop);
982
983 sk_sp<SkShader> shader;
984
985 if (layer.source.buffer.useTextureFiltering) {
986 shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
987 SkSamplingOptions(
988 {SkFilterMode::kLinear, SkMipmapMode::kNone}),
989 &matrix);
990 } else {
991 shader = image->makeShader(SkSamplingOptions(), matrix);
992 }
993
994 if (useIsOpaqueWorkaround) {
995 shader = SkShaders::Blend(SkBlendMode::kPlus, shader,
996 SkShaders::Color(SkColors::kBlack,
997 toSkColorSpace(layerDataspace)));
998 }
999
1000 paint.setShader(createRuntimeEffectShader(
1001 RuntimeEffectShaderParameters{.shader = shader,
1002 .layer = layer,
1003 .display = display,
1004 .undoPremultipliedAlpha = !item.isOpaque &&
1005 item.usePremultipliedAlpha,
1006 .requiresLinearEffect = requiresLinearEffect,
1007 .layerDimmingRatio = dimInLinearSpace
1008 ? layerDimmingRatio
Sally Qi628ef6e2023-03-30 14:49:03 -07001009 : 1.f,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001010 .outputDataSpace = display.outputDataspace,
1011 .fakeOutputDataspace = fakeDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001012
1013 // Turn on dithering when dimming beyond this (arbitrary) threshold...
1014 static constexpr float kDimmingThreshold = 0.2f;
1015 // ...or we're rendering an HDR layer down to an 8-bit target
1016 // Most HDR standards require at least 10-bits of color depth for source content, so we
1017 // can just extract the transfer function rather than dig into precise gralloc layout.
1018 // Furthermore, we can assume that the only 8-bit target we support is RGBA8888.
1019 const bool requiresDownsample = isHdrDataspace(layer.sourceDataspace) &&
1020 buffer->getPixelFormat() == PIXEL_FORMAT_RGBA_8888;
1021 if (layerDimmingRatio <= kDimmingThreshold || requiresDownsample) {
1022 paint.setDither(true);
1023 }
1024 paint.setAlphaf(layer.alpha);
1025
1026 if (imageTextureRef->colorType() == kAlpha_8_SkColorType) {
1027 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with A8");
1028
1029 // SysUI creates the alpha layer as a coverage layer, which is
1030 // appropriate for the DPU. Use a color matrix to convert it to
1031 // a mask.
1032 // TODO (b/219525258): Handle input as a mask.
1033 //
1034 // The color matrix will convert A8 pixels with no alpha to
1035 // black, as described by this vector. If the display handles
1036 // the color transform, we need to invert it to find the color
1037 // that will result in black after the DPU applies the transform.
1038 SkV4 black{0.0f, 0.0f, 0.0f, 1.0f}; // r, g, b, a
1039 if (display.colorTransform != mat4() && display.deviceHandlesColorTransform) {
1040 SkM44 colorSpaceMatrix = getSkM44(display.colorTransform);
1041 if (colorSpaceMatrix.invert(&colorSpaceMatrix)) {
1042 black = colorSpaceMatrix * black;
1043 } else {
1044 // We'll just have to use 0,0,0 as black, which should
1045 // be close to correct.
1046 ALOGI("Could not invert colorTransform!");
1047 }
1048 }
1049 SkColorMatrix colorMatrix(0, 0, 0, 0, black[0],
1050 0, 0, 0, 0, black[1],
1051 0, 0, 0, 0, black[2],
1052 0, 0, 0, -1, 1);
1053 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
1054 // On the other hand, if the device doesn't handle it, we
1055 // have to apply it ourselves.
1056 colorMatrix.postConcat(toSkColorMatrix(display.colorTransform));
1057 }
1058 paint.setColorFilter(SkColorFilters::Matrix(colorMatrix));
1059 }
1060 } else {
1061 ATRACE_NAME("DrawColor");
1062 const auto color = layer.source.solidColor;
1063 sk_sp<SkShader> shader = SkShaders::Color(SkColor4f{.fR = color.r,
1064 .fG = color.g,
1065 .fB = color.b,
1066 .fA = layer.alpha},
1067 toSkColorSpace(layerDataspace));
1068 paint.setShader(createRuntimeEffectShader(
1069 RuntimeEffectShaderParameters{.shader = shader,
1070 .layer = layer,
1071 .display = display,
1072 .undoPremultipliedAlpha = false,
1073 .requiresLinearEffect = requiresLinearEffect,
Sally Qi628ef6e2023-03-30 14:49:03 -07001074 .layerDimmingRatio = layerDimmingRatio,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001075 .outputDataSpace = display.outputDataspace,
1076 .fakeOutputDataspace = fakeDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001077 }
1078
1079 if (layer.disableBlending) {
1080 paint.setBlendMode(SkBlendMode::kSrc);
1081 }
1082
1083 // An A8 buffer will already have the proper color filter attached to
1084 // its paint, including the displayColorTransform as needed.
1085 if (!paint.getColorFilter()) {
1086 if (!dimInLinearSpace && !equalsWithinMargin(1.0, layerDimmingRatio)) {
1087 // If we don't dim in linear space, then when we gamma correct the dimming ratio we
1088 // can assume a gamma 2.2 transfer function.
1089 static constexpr float kInverseGamma22 = 1.f / 2.2f;
1090 const auto gammaCorrectedDimmingRatio =
1091 std::pow(layerDimmingRatio, kInverseGamma22);
1092 auto dimmingMatrix =
1093 mat4::scale(vec4(gammaCorrectedDimmingRatio, gammaCorrectedDimmingRatio,
1094 gammaCorrectedDimmingRatio, 1.f));
1095
1096 const auto colorFilter =
1097 SkColorFilters::Matrix(toSkColorMatrix(std::move(dimmingMatrix)));
1098 paint.setColorFilter(displayColorTransform
1099 ? displayColorTransform->makeComposed(colorFilter)
1100 : colorFilter);
1101 } else {
1102 paint.setColorFilter(displayColorTransform);
1103 }
1104 }
1105
1106 if (!roundRectClip.isEmpty()) {
1107 canvas->clipRRect(roundRectClip, true);
1108 }
1109
1110 if (!bounds.isRect()) {
1111 paint.setAntiAlias(true);
1112 canvas->drawRRect(bounds, paint);
1113 } else {
1114 canvas->drawRect(bounds.rect(), paint);
1115 }
1116 if (kFlushAfterEveryLayer) {
1117 ATRACE_NAME("flush surface");
Kevin Lubick208e11a2023-05-31 19:34:46 +00001118 skgpu::ganesh::Flush(activeSurface);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001119 }
1120 }
1121 for (const auto& borderRenderInfo : display.borderInfoList) {
1122 SkPaint p;
1123 p.setColor(SkColor4f{borderRenderInfo.color.r, borderRenderInfo.color.g,
1124 borderRenderInfo.color.b, borderRenderInfo.color.a});
1125 p.setAntiAlias(true);
1126 p.setStyle(SkPaint::kStroke_Style);
1127 p.setStrokeWidth(borderRenderInfo.width);
1128 SkRegion sk_region;
1129 SkPath path;
1130
1131 // Construct a final SkRegion using Regions
1132 for (const auto& r : borderRenderInfo.combinedRegion) {
1133 sk_region.op({r.left, r.top, r.right, r.bottom}, SkRegion::kUnion_Op);
1134 }
1135
1136 sk_region.getBoundaryPath(&path);
1137 canvas->drawPath(path, p);
1138 path.close();
1139 }
1140
1141 surfaceAutoSaveRestore.restore();
1142 mCapture->endCapture();
1143 {
1144 ATRACE_NAME("flush surface");
1145 LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface);
Kevin Lubick208e11a2023-05-31 19:34:46 +00001146 skgpu::ganesh::Flush(activeSurface);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001147 }
1148
Alec Mouri0e7d8fd2023-05-03 23:58:43 +00001149 auto drawFence = sp<Fence>::make(flushAndSubmit(grContext));
1150
1151 if (ATRACE_ENABLED()) {
1152 static gui::FenceMonitor sMonitor("RE Completion");
1153 sMonitor.queueFence(drawFence);
1154 }
1155 resultPromise->set_value(std::move(drawFence));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001156}
1157
1158size_t SkiaRenderEngine::getMaxTextureSize() const {
1159 return mGrContext->maxTextureSize();
1160}
1161
1162size_t SkiaRenderEngine::getMaxViewportDims() const {
1163 return mGrContext->maxRenderTargetSize();
1164}
1165
1166void SkiaRenderEngine::drawShadow(SkCanvas* canvas,
1167 const SkRRect& casterRRect,
1168 const ShadowSettings& settings) {
1169 ATRACE_CALL();
1170 const float casterZ = settings.length / 2.0f;
1171 const auto flags =
1172 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag;
1173
1174 SkShadowUtils::DrawShadow(canvas, SkPath::RRect(casterRRect), SkPoint3::Make(0, 0, casterZ),
1175 getSkPoint3(settings.lightPos), settings.lightRadius,
1176 getSkColor(settings.ambientColor), getSkColor(settings.spotColor),
1177 flags);
1178}
1179
1180void SkiaRenderEngine::onActiveDisplaySizeChanged(ui::Size size) {
1181 // This cache multiplier was selected based on review of cache sizes relative
1182 // to the screen resolution. Looking at the worst case memory needed by blur (~1.5x),
1183 // shadows (~1x), and general data structures (e.g. vertex buffers) we selected this as a
1184 // conservative default based on that analysis.
1185 const float SURFACE_SIZE_MULTIPLIER = 3.5f * bytesPerPixel(mDefaultPixelFormat);
1186 const int maxResourceBytes = size.width * size.height * SURFACE_SIZE_MULTIPLIER;
1187
1188 // start by resizing the current context
1189 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1190
1191 // if it is possible to switch contexts then we will resize the other context
1192 const bool originalProtectedState = mInProtectedContext;
1193 useProtectedContext(!mInProtectedContext);
1194 if (mInProtectedContext != originalProtectedState) {
1195 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1196 // reset back to the initial context that was active when this method was called
1197 useProtectedContext(originalProtectedState);
1198 }
1199}
1200
1201void SkiaRenderEngine::dump(std::string& result) {
1202 // Dump for the specific backend (GLES or Vk)
1203 appendBackendSpecificInfoToDump(result);
1204
1205 // Info about protected content
1206 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1207 supportsProtectedContent());
1208 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
1209 StringAppendF(&result, "RenderEngine shaders cached since last dump/primeCache: %d\n",
1210 mSkSLCacheMonitor.shadersCachedSinceLastCall());
1211
1212 std::vector<ResourcePair> cpuResourceMap = {
1213 {"skia/sk_resource_cache/bitmap_", "Bitmaps"},
1214 {"skia/sk_resource_cache/rrect-blur_", "Masks"},
1215 {"skia/sk_resource_cache/rects-blur_", "Masks"},
1216 {"skia/sk_resource_cache/tessellated", "Shadows"},
1217 {"skia", "Other"},
1218 };
1219 SkiaMemoryReporter cpuReporter(cpuResourceMap, false);
1220 SkGraphics::DumpMemoryStatistics(&cpuReporter);
1221 StringAppendF(&result, "Skia CPU Caches: ");
1222 cpuReporter.logTotals(result);
1223 cpuReporter.logOutput(result);
1224
1225 {
1226 std::lock_guard<std::mutex> lock(mRenderingMutex);
1227
1228 std::vector<ResourcePair> gpuResourceMap = {
1229 {"texture_renderbuffer", "Texture/RenderBuffer"},
1230 {"texture", "Texture"},
1231 {"gr_text_blob_cache", "Text"},
1232 {"skia", "Other"},
1233 };
1234 SkiaMemoryReporter gpuReporter(gpuResourceMap, true);
1235 mGrContext->dumpMemoryStatistics(&gpuReporter);
1236 StringAppendF(&result, "Skia's GPU Caches: ");
1237 gpuReporter.logTotals(result);
1238 gpuReporter.logOutput(result);
1239 StringAppendF(&result, "Skia's Wrapped Objects:\n");
1240 gpuReporter.logOutput(result, true);
1241
1242 StringAppendF(&result, "RenderEngine tracked buffers: %zu\n",
1243 mGraphicBufferExternalRefs.size());
1244 StringAppendF(&result, "Dumping buffer ids...\n");
1245 for (const auto& [id, refCounts] : mGraphicBufferExternalRefs) {
1246 StringAppendF(&result, "- 0x%" PRIx64 " - %d refs \n", id, refCounts);
1247 }
1248 StringAppendF(&result, "RenderEngine AHB/BackendTexture cache size: %zu\n",
1249 mTextureCache.size());
1250 StringAppendF(&result, "Dumping buffer ids...\n");
1251 // TODO(178539829): It would be nice to know which layer these are coming from and what
1252 // the texture sizes are.
1253 for (const auto& [id, unused] : mTextureCache) {
1254 StringAppendF(&result, "- 0x%" PRIx64 "\n", id);
1255 }
1256 StringAppendF(&result, "\n");
1257
1258 SkiaMemoryReporter gpuProtectedReporter(gpuResourceMap, true);
1259 if (mProtectedGrContext) {
1260 mProtectedGrContext->dumpMemoryStatistics(&gpuProtectedReporter);
1261 }
1262 StringAppendF(&result, "Skia's GPU Protected Caches: ");
1263 gpuProtectedReporter.logTotals(result);
1264 gpuProtectedReporter.logOutput(result);
1265 StringAppendF(&result, "Skia's Protected Wrapped Objects:\n");
1266 gpuProtectedReporter.logOutput(result, true);
1267
1268 StringAppendF(&result, "\n");
1269 StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size());
1270 for (const auto& [linearEffect, unused] : mRuntimeEffects) {
1271 StringAppendF(&result, "- inputDataspace: %s\n",
1272 dataspaceDetails(
1273 static_cast<android_dataspace>(linearEffect.inputDataspace))
1274 .c_str());
1275 StringAppendF(&result, "- outputDataspace: %s\n",
1276 dataspaceDetails(
1277 static_cast<android_dataspace>(linearEffect.outputDataspace))
1278 .c_str());
1279 StringAppendF(&result, "undoPremultipliedAlpha: %s\n",
1280 linearEffect.undoPremultipliedAlpha ? "true" : "false");
1281 }
1282 }
1283 StringAppendF(&result, "\n");
1284}
1285
rnleec6a73642021-06-04 14:16:42 -07001286} // namespace skia
John Reck67b1e2b2020-08-26 13:17:24 -07001287} // namespace renderengine
rnleec6a73642021-06-04 14:16:42 -07001288} // namespace android