[Lut HAL backend] implementation 3rd patch.
- interpret the lut and pass them into shader.
Bug: 329472856
Test: builds
Flag: EXEMPT no flag needed
Change-Id: I005600593f4a369130bf8bcaea69300758b5ae03
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index ec9d3ef..5c46c91 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -543,6 +543,10 @@
}
}
+ if (graphicBuffer && parameters.layer.luts) {
+ shader = mLutShader.lutShader(shader, parameters.layer.luts);
+ }
+
if (parameters.requiresLinearEffect) {
const auto format = targetBuffer != nullptr
? std::optional<ui::PixelFormat>(