blob: b9016015a1597a48df3afc2a930ab194679a6ecc [file] [log] [blame]
John Reck67b1e2b2020-08-26 13:17:24 -07001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reck67b1e2b2020-08-26 13:17:24 -070017#undef LOG_TAG
18#define LOG_TAG "RenderEngine"
19#define ATRACE_TAG ATRACE_TAG_GRAPHICS
20
rnleec6a73642021-06-04 14:16:42 -070021#include "SkiaRenderEngine.h"
22
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070023#include <GrBackendSemaphore.h>
24#include <GrContextOptions.h>
Kevin Lubick4011eb92023-09-12 14:18:19 +000025#include <GrTypes.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070026#include <SkBlendMode.h>
27#include <SkCanvas.h>
28#include <SkColor.h>
29#include <SkColorFilter.h>
30#include <SkColorMatrix.h>
31#include <SkColorSpace.h>
32#include <SkData.h>
33#include <SkGraphics.h>
34#include <SkImage.h>
35#include <SkImageFilters.h>
36#include <SkImageInfo.h>
37#include <SkM44.h>
38#include <SkMatrix.h>
39#include <SkPaint.h>
40#include <SkPath.h>
41#include <SkPoint.h>
42#include <SkPoint3.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000043#include <SkRRect.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070044#include <SkRect.h>
45#include <SkRefCnt.h>
46#include <SkRegion.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070047#include <SkRuntimeEffect.h>
48#include <SkSamplingOptions.h>
49#include <SkScalar.h>
50#include <SkShader.h>
51#include <SkShadowUtils.h>
52#include <SkString.h>
53#include <SkSurface.h>
54#include <SkTileMode.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070055#include <android-base/stringprintf.h>
Leon Scroggins IIIdf8166e2024-01-25 15:50:56 -050056#include <common/FlagManager.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000057#include <gui/FenceMonitor.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070058#include <gui/TraceUtils.h>
Sally Qif6918d42023-08-07 15:28:30 -070059#include <include/gpu/ganesh/SkSurfaceGanesh.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000060#include <pthread.h>
61#include <src/core/SkTraceEventCommon.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070062#include <sync/sync.h>
63#include <ui/BlurRegion.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070064#include <ui/DebugUtils.h>
65#include <ui/GraphicBuffer.h>
Sally Qif6918d42023-08-07 15:28:30 -070066#include <ui/HdrRenderTypeUtils.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070067#include <utils/Trace.h>
68
69#include <cmath>
70#include <cstdint>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000071#include <deque>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070072#include <memory>
73#include <numeric>
74
75#include "Cache.h"
76#include "ColorSpaces.h"
Nolan Scobiefc125ec2024-03-11 20:08:27 -040077#include "compat/SkiaGpuContext.h"
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070078#include "filters/BlurFilter.h"
79#include "filters/GaussianBlurFilter.h"
80#include "filters/KawaseBlurFilter.h"
81#include "filters/LinearEffect.h"
82#include "log/log_main.h"
Nolan Scobieca050282024-03-15 13:27:06 -040083#include "skia/compat/SkiaBackendTexture.h"
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070084#include "skia/debug/SkiaCapture.h"
85#include "skia/debug/SkiaMemoryReporter.h"
86#include "skia/filters/StretchShaderFactory.h"
87#include "system/graphics-base-v1.0.h"
88
89namespace {
90
91// Debugging settings
92static const bool kPrintLayerSettings = false;
Nolan Scobie1e06f2d2024-03-21 14:56:38 -040093static const bool kGaneshFlushAfterEveryLayer = kPrintLayerSettings;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070094
95} // namespace
96
97// Utility functions related to SkRect
98
99namespace {
100
101static inline SkRect getSkRect(const android::FloatRect& rect) {
102 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
103}
104
105static inline SkRect getSkRect(const android::Rect& rect) {
106 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
107}
108
109/**
110 * Verifies that common, simple bounds + clip combinations can be converted into
111 * a single RRect draw call returning true if possible. If true the radii parameter
112 * will be filled with the correct radii values that combined with bounds param will
113 * produce the insected roundRect. If false, the returned state of the radii param is undefined.
114 */
115static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop,
116 const SkRect& insetCrop, const android::vec2& cornerRadius,
117 SkVector radii[4]) {
118 const bool leftEqual = bounds.fLeft == crop.fLeft;
119 const bool topEqual = bounds.fTop == crop.fTop;
120 const bool rightEqual = bounds.fRight == crop.fRight;
121 const bool bottomEqual = bounds.fBottom == crop.fBottom;
122
123 // In the event that the corners of the bounds only partially align with the crop we
124 // need to ensure that the resulting shape can still be represented as a round rect.
125 // In particular the round rect implementation will scale the value of all corner radii
126 // if the sum of the radius along any edge is greater than the length of that edge.
127 // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
128 const bool requiredWidth = bounds.width() > (cornerRadius.x * 2);
129 const bool requiredHeight = bounds.height() > (cornerRadius.y * 2);
130 if (!requiredWidth || !requiredHeight) {
131 return false;
132 }
133
134 // Check each cropped corner to ensure that it exactly matches the crop or its corner is
135 // contained within the cropped shape and does not need rounded.
136 // compute the UpperLeft corner radius
137 if (leftEqual && topEqual) {
138 radii[0].set(cornerRadius.x, cornerRadius.y);
139 } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
140 (topEqual && bounds.fLeft >= insetCrop.fLeft)) {
141 radii[0].set(0, 0);
142 } else {
143 return false;
144 }
145 // compute the UpperRight corner radius
146 if (rightEqual && topEqual) {
147 radii[1].set(cornerRadius.x, cornerRadius.y);
148 } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
149 (topEqual && bounds.fRight <= insetCrop.fRight)) {
150 radii[1].set(0, 0);
151 } else {
152 return false;
153 }
154 // compute the BottomRight corner radius
155 if (rightEqual && bottomEqual) {
156 radii[2].set(cornerRadius.x, cornerRadius.y);
157 } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
158 (bottomEqual && bounds.fRight <= insetCrop.fRight)) {
159 radii[2].set(0, 0);
160 } else {
161 return false;
162 }
163 // compute the BottomLeft corner radius
164 if (leftEqual && bottomEqual) {
165 radii[3].set(cornerRadius.x, cornerRadius.y);
166 } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
167 (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) {
168 radii[3].set(0, 0);
169 } else {
170 return false;
171 }
172
173 return true;
174}
175
176static inline std::pair<SkRRect, SkRRect> getBoundsAndClip(const android::FloatRect& boundsRect,
177 const android::FloatRect& cropRect,
178 const android::vec2& cornerRadius) {
179 const SkRect bounds = getSkRect(boundsRect);
180 const SkRect crop = getSkRect(cropRect);
181
182 SkRRect clip;
183 if (cornerRadius.x > 0 && cornerRadius.y > 0) {
184 // it the crop and the bounds are equivalent or there is no crop then we don't need a clip
185 if (bounds == crop || crop.isEmpty()) {
186 return {SkRRect::MakeRectXY(bounds, cornerRadius.x, cornerRadius.y), clip};
187 }
188
189 // This makes an effort to speed up common, simple bounds + clip combinations by
190 // converting them to a single RRect draw. It is possible there are other cases
191 // that can be converted.
192 if (crop.contains(bounds)) {
193 const auto insetCrop = crop.makeInset(cornerRadius.x, cornerRadius.y);
194 if (insetCrop.contains(bounds)) {
195 return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required
196 }
197
198 SkVector radii[4];
199 if (intersectionIsRoundRect(bounds, crop, insetCrop, cornerRadius, radii)) {
200 SkRRect intersectionBounds;
201 intersectionBounds.setRectRadii(bounds, radii);
202 return {intersectionBounds, clip};
203 }
204 }
205
206 // we didn't hit any of our fast paths so set the clip to the cropRect
207 clip.setRectXY(crop, cornerRadius.x, cornerRadius.y);
208 }
209
210 // if we hit this point then we either don't have rounded corners or we are going to rely
211 // on the clip to round the corners for us
212 return {SkRRect::MakeRect(bounds), clip};
213}
214
215static inline bool layerHasBlur(const android::renderengine::LayerSettings& layer,
216 bool colorTransformModifiesAlpha) {
217 if (layer.backgroundBlurRadius > 0 || layer.blurRegions.size()) {
218 // return false if the content is opaque and would therefore occlude the blur
219 const bool opaqueContent = !layer.source.buffer.buffer || layer.source.buffer.isOpaque;
220 const bool opaqueAlpha = layer.alpha == 1.0f && !colorTransformModifiesAlpha;
221 return layer.skipContentDraw || !(opaqueContent && opaqueAlpha);
222 }
223 return false;
224}
225
226static inline SkColor getSkColor(const android::vec4& color) {
227 return SkColorSetARGB(color.a * 255, color.r * 255, color.g * 255, color.b * 255);
228}
229
230static inline SkM44 getSkM44(const android::mat4& matrix) {
231 return SkM44(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],
232 matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],
233 matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],
234 matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);
235}
236
237static inline SkPoint3 getSkPoint3(const android::vec3& vector) {
238 return SkPoint3::Make(vector.x, vector.y, vector.z);
239}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700240} // namespace
rnleec6a73642021-06-04 14:16:42 -0700241
John Reck67b1e2b2020-08-26 13:17:24 -0700242namespace android {
243namespace renderengine {
rnleec6a73642021-06-04 14:16:42 -0700244namespace skia {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700245
246using base::StringAppendF;
247
Russell Myers3348c742024-04-29 20:22:42 +0000248std::future<void> SkiaRenderEngine::primeCache(PrimeCacheConfig config) {
249 Cache::primeShaderCache(this, config);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700250 return {};
251}
252
253sk_sp<SkData> SkiaRenderEngine::SkSLCacheMonitor::load(const SkData& key) {
254 // This "cache" does not actually cache anything. It just allows us to
255 // monitor Skia's internal cache. So this method always returns null.
256 return nullptr;
257}
258
259void SkiaRenderEngine::SkSLCacheMonitor::store(const SkData& key, const SkData& data,
260 const SkString& description) {
261 mShadersCachedSinceLastCall++;
262 mTotalShadersCompiled++;
263 ATRACE_FORMAT("SF cache: %i shaders", mTotalShadersCompiled);
264}
265
266int SkiaRenderEngine::reportShadersCompiled() {
267 return mSkSLCacheMonitor.totalShadersCompiled();
268}
Leon Scroggins IIIa37ca992022-02-02 18:08:20 -0500269
270void SkiaRenderEngine::setEnableTracing(bool tracingEnabled) {
271 SkAndroidFrameworkTraceUtil::setEnableTracing(tracingEnabled);
rnleec6a73642021-06-04 14:16:42 -0700272}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700273
Leon Scroggins III696bf932024-01-24 15:21:05 -0500274SkiaRenderEngine::SkiaRenderEngine(Threaded threaded, PixelFormat pixelFormat,
Robin Lee7338bd92024-04-04 14:05:07 +0000275 BlurAlgorithm blurAlgorithm)
Leon Scroggins III696bf932024-01-24 15:21:05 -0500276 : RenderEngine(threaded), mDefaultPixelFormat(pixelFormat) {
Robin Lee7338bd92024-04-04 14:05:07 +0000277 switch (blurAlgorithm) {
278 case BlurAlgorithm::GAUSSIAN: {
279 ALOGD("Background Blurs Enabled (Gaussian algorithm)");
280 mBlurFilter = new GaussianBlurFilter();
281 break;
282 }
283 case BlurAlgorithm::KAWASE: {
284 ALOGD("Background Blurs Enabled (Kawase algorithm)");
285 mBlurFilter = new KawaseBlurFilter();
286 break;
287 }
288 default: {
289 mBlurFilter = nullptr;
290 break;
291 }
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700292 }
Robin Lee7338bd92024-04-04 14:05:07 +0000293
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700294 mCapture = std::make_unique<SkiaCapture>();
295}
296
297SkiaRenderEngine::~SkiaRenderEngine() { }
298
Nolan Scobie2526b2f2024-04-16 15:12:22 -0400299// To be called from backend dtors. Used to clean up Skia objects before GPU API contexts are
300// destroyed by subclasses.
301void SkiaRenderEngine::finishRenderingAndAbandonContexts() {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700302 std::lock_guard<std::mutex> lock(mRenderingMutex);
303
304 if (mBlurFilter) {
305 delete mBlurFilter;
306 }
307
Nolan Scobie2526b2f2024-04-16 15:12:22 -0400308 // Leftover textures may hold refs to backend-specific Skia contexts, which must be released
309 // before ~SkiaGpuContext is called.
310 mTextureCleanupMgr.setDeferredStatus(false);
311 mTextureCleanupMgr.cleanup();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700312
Nolan Scobie2526b2f2024-04-16 15:12:22 -0400313 // ~SkiaGpuContext must be called before GPU API contexts are torn down.
314 mContext.reset();
315 mProtectedContext.reset();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700316}
317
318void SkiaRenderEngine::useProtectedContext(bool useProtectedContext) {
319 if (useProtectedContext == mInProtectedContext ||
320 (useProtectedContext && !supportsProtectedContent())) {
321 return;
322 }
323
324 // release any scratch resources before switching into a new mode
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400325 if (getActiveContext()) {
326 getActiveContext()->purgeUnlockedScratchResources();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700327 }
328
329 // Backend-specific way to switch to protected context
330 if (useProtectedContextImpl(
331 useProtectedContext ? GrProtected::kYes : GrProtected::kNo)) {
332 mInProtectedContext = useProtectedContext;
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400333 // given that we are sharing the same thread between two contexts we need to
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700334 // make sure that the thread state is reset when switching between the two.
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400335 if (getActiveContext()) {
336 getActiveContext()->resetContextIfApplicable();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700337 }
338 }
339}
340
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400341SkiaGpuContext* SkiaRenderEngine::getActiveContext() {
342 return mInProtectedContext ? mProtectedContext.get() : mContext.get();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700343}
344
345static float toDegrees(uint32_t transform) {
346 switch (transform) {
347 case ui::Transform::ROT_90:
348 return 90.0;
349 case ui::Transform::ROT_180:
350 return 180.0;
351 case ui::Transform::ROT_270:
352 return 270.0;
353 default:
354 return 0.0;
355 }
356}
357
358static SkColorMatrix toSkColorMatrix(const android::mat4& matrix) {
359 return SkColorMatrix(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], 0, matrix[0][1],
360 matrix[1][1], matrix[2][1], matrix[3][1], 0, matrix[0][2], matrix[1][2],
361 matrix[2][2], matrix[3][2], 0, matrix[0][3], matrix[1][3], matrix[2][3],
362 matrix[3][3], 0);
363}
364
365static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) {
366 int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK;
367 int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK;
368
369 // Treat unsupported dataspaces as srgb
370 if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
371 destTransfer != HAL_DATASPACE_TRANSFER_HLG &&
372 destTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
373 destTransfer = HAL_DATASPACE_TRANSFER_SRGB;
374 }
375
376 if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
377 sourceTransfer != HAL_DATASPACE_TRANSFER_HLG &&
378 sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
379 sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB;
380 }
381
382 const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
383 const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB;
384 const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
385 const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB;
386
387 return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) &&
388 sourceTransfer != destTransfer;
389}
390
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400391void SkiaRenderEngine::ensureContextsCreated() {
392 if (mContext) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700393 return;
394 }
395
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400396 std::tie(mContext, mProtectedContext) = createContexts();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700397}
398
399void SkiaRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
400 bool isRenderable) {
Ian Elliott1f0911e2022-09-09 16:31:47 -0600401 // Only run this if RE is running on its own thread. This
Leon Scroggins III696bf932024-01-24 15:21:05 -0500402 // way the access to GL/VK operations is guaranteed to be happening on the
Ian Elliott1f0911e2022-09-09 16:31:47 -0600403 // same thread.
Leon Scroggins III696bf932024-01-24 15:21:05 -0500404 if (!isThreaded()) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700405 return;
406 }
Ian Elliott8506e362023-03-08 12:12:09 -0700407 // We don't attempt to map a buffer if the buffer contains protected content. In GL this is
408 // important because GPU resources for protected buffers are much more limited. (In Vk we
Robert Phillips59f71732023-08-23 15:18:27 -0400409 // simply match the existing behavior for protected buffers.) We also never cache any
410 // buffers while in a protected context.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700411 const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
Alec Mouri07196db2023-09-12 23:33:49 +0000412 // Don't attempt to map buffers if we're not gpu sampleable. Callers shouldn't send a buffer
413 // over to RenderEngine.
414 const bool isGpuSampleable = buffer->getUsage() & GRALLOC_USAGE_HW_TEXTURE;
415 if (isProtectedBuffer || isProtected() || !isGpuSampleable) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700416 return;
417 }
418 ATRACE_CALL();
419
420 // If we were to support caching protected buffers then we will need to switch the
421 // currently bound context if we are not already using the protected context (and subsequently
Leon Scroggins IIIea458282023-09-05 16:17:04 -0400422 // switch back after the buffer is cached).
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400423 auto context = getActiveContext();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700424 auto& cache = mTextureCache;
425
426 std::lock_guard<std::mutex> lock(mRenderingMutex);
427 mGraphicBufferExternalRefs[buffer->getId()]++;
428
429 if (const auto& iter = cache.find(buffer->getId()); iter == cache.end()) {
Leon Scroggins IIIdf8166e2024-01-25 15:50:56 -0500430 if (FlagManager::getInstance().renderable_buffer_usage()) {
431 isRenderable = buffer->getUsage() & GRALLOC_USAGE_HW_RENDER;
432 }
Nolan Scobieca050282024-03-15 13:27:06 -0400433 std::unique_ptr<SkiaBackendTexture> backendTexture =
434 context->makeBackendTexture(buffer->toAHardwareBuffer(), isRenderable);
435 auto imageTextureRef =
436 std::make_shared<AutoBackendTexture::LocalRef>(std::move(backendTexture),
437 mTextureCleanupMgr);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700438 cache.insert({buffer->getId(), imageTextureRef});
439 }
440}
441
Alec Mouri92f89fa2023-02-24 00:05:06 +0000442void SkiaRenderEngine::unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700443 ATRACE_CALL();
444 std::lock_guard<std::mutex> lock(mRenderingMutex);
445 if (const auto& iter = mGraphicBufferExternalRefs.find(buffer->getId());
446 iter != mGraphicBufferExternalRefs.end()) {
447 if (iter->second == 0) {
448 ALOGW("Attempted to unmap GraphicBuffer <id: %" PRId64
449 "> from RenderEngine texture, but the "
450 "ref count was already zero!",
451 buffer->getId());
452 mGraphicBufferExternalRefs.erase(buffer->getId());
453 return;
454 }
455
456 iter->second--;
457
458 // Swap contexts if needed prior to deleting this buffer
459 // See Issue 1 of
460 // https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_protected_content.txt: even
461 // when a protected context and an unprotected context are part of the same share group,
462 // protected surfaces may not be accessed by an unprotected context, implying that protected
463 // surfaces may only be freed when a protected context is active.
464 const bool inProtected = mInProtectedContext;
465 useProtectedContext(buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
466
467 if (iter->second == 0) {
468 mTextureCache.erase(buffer->getId());
469 mGraphicBufferExternalRefs.erase(buffer->getId());
470 }
471
472 // Swap back to the previous context so that cached values of isProtected in SurfaceFlinger
473 // are up-to-date.
474 if (inProtected != mInProtectedContext) {
475 useProtectedContext(inProtected);
476 }
477 }
478}
479
Ian Elliott8506e362023-03-08 12:12:09 -0700480std::shared_ptr<AutoBackendTexture::LocalRef> SkiaRenderEngine::getOrCreateBackendTexture(
481 const sp<GraphicBuffer>& buffer, bool isOutputBuffer) {
Robert Phillips59f71732023-08-23 15:18:27 -0400482 // Do not lookup the buffer in the cache for protected contexts
483 if (!isProtected()) {
Ian Elliott8506e362023-03-08 12:12:09 -0700484 if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) {
485 return it->second;
486 }
487 }
Nolan Scobieca050282024-03-15 13:27:06 -0400488 std::unique_ptr<SkiaBackendTexture> backendTexture =
489 getActiveContext()->makeBackendTexture(buffer->toAHardwareBuffer(), isOutputBuffer);
490 return std::make_shared<AutoBackendTexture::LocalRef>(std::move(backendTexture),
491 mTextureCleanupMgr);
Ian Elliott8506e362023-03-08 12:12:09 -0700492}
493
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700494bool SkiaRenderEngine::canSkipPostRenderCleanup() const {
495 std::lock_guard<std::mutex> lock(mRenderingMutex);
496 return mTextureCleanupMgr.isEmpty();
497}
498
499void SkiaRenderEngine::cleanupPostRender() {
500 ATRACE_CALL();
501 std::lock_guard<std::mutex> lock(mRenderingMutex);
502 mTextureCleanupMgr.cleanup();
503}
504
505sk_sp<SkShader> SkiaRenderEngine::createRuntimeEffectShader(
506 const RuntimeEffectShaderParameters& parameters) {
507 // The given surface will be stretched by HWUI via matrix transformation
508 // which gets similar results for most surfaces
509 // Determine later on if we need to leverage the stertch shader within
510 // surface flinger
511 const auto& stretchEffect = parameters.layer.stretchEffect;
512 auto shader = parameters.shader;
513 if (stretchEffect.hasEffect()) {
514 const auto targetBuffer = parameters.layer.source.buffer.buffer;
515 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
516 if (graphicBuffer && parameters.shader) {
517 shader = mStretchShaderFactory.createSkShader(shader, stretchEffect);
518 }
519 }
520
521 if (parameters.requiresLinearEffect) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700522 auto effect =
Sally Qi628ef6e2023-03-30 14:49:03 -0700523 shaders::LinearEffect{.inputDataspace = parameters.layer.sourceDataspace,
524 .outputDataspace = parameters.outputDataSpace,
Alec Mourie0bb6f42023-08-02 22:41:52 +0000525 .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha,
526 .fakeOutputDataspace = parameters.fakeOutputDataspace};
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700527
528 auto effectIter = mRuntimeEffects.find(effect);
529 sk_sp<SkRuntimeEffect> runtimeEffect = nullptr;
530 if (effectIter == mRuntimeEffects.end()) {
531 runtimeEffect = buildRuntimeEffect(effect);
532 mRuntimeEffects.insert({effect, runtimeEffect});
533 } else {
534 runtimeEffect = effectIter->second;
535 }
Alec Mouri3e5965f2023-04-07 18:00:58 +0000536
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700537 mat4 colorTransform = parameters.layer.colorTransform;
538
539 colorTransform *=
540 mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
541 parameters.layerDimmingRatio, 1.f));
Alec Mouri3e5965f2023-04-07 18:00:58 +0000542
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700543 const auto targetBuffer = parameters.layer.source.buffer.buffer;
544 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
545 const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr;
Alec Mouri3e5965f2023-04-07 18:00:58 +0000546 return createLinearEffectShader(parameters.shader, effect, runtimeEffect,
547 std::move(colorTransform), parameters.display.maxLuminance,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700548 parameters.display.currentLuminanceNits,
549 parameters.layer.source.buffer.maxLuminanceNits,
550 hardwareBuffer, parameters.display.renderIntent);
551 }
552 return parameters.shader;
553}
554
555void SkiaRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) {
556 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
557 // Record display settings when capture is running.
558 std::stringstream displaySettings;
559 PrintTo(display, &displaySettings);
560 // Store the DisplaySettings in additional information.
561 canvas->drawAnnotation(SkRect::MakeEmpty(), "DisplaySettings",
562 SkData::MakeWithCString(displaySettings.str().c_str()));
563 }
564
565 // Before doing any drawing, let's make sure that we'll start at the origin of the display.
566 // Some displays don't start at 0,0 for example when we're mirroring the screen. Also, virtual
567 // displays might have different scaling when compared to the physical screen.
568
569 canvas->clipRect(getSkRect(display.physicalDisplay));
570 canvas->translate(display.physicalDisplay.left, display.physicalDisplay.top);
571
572 const auto clipWidth = display.clip.width();
573 const auto clipHeight = display.clip.height();
574 auto rotatedClipWidth = clipWidth;
575 auto rotatedClipHeight = clipHeight;
576 // Scale is contingent on the rotation result.
577 if (display.orientation & ui::Transform::ROT_90) {
578 std::swap(rotatedClipWidth, rotatedClipHeight);
579 }
580 const auto scaleX = static_cast<SkScalar>(display.physicalDisplay.width()) /
581 static_cast<SkScalar>(rotatedClipWidth);
582 const auto scaleY = static_cast<SkScalar>(display.physicalDisplay.height()) /
583 static_cast<SkScalar>(rotatedClipHeight);
584 canvas->scale(scaleX, scaleY);
585
586 // Canvas rotation is done by centering the clip window at the origin, rotating, translating
587 // back so that the top left corner of the clip is at (0, 0).
588 canvas->translate(rotatedClipWidth / 2, rotatedClipHeight / 2);
589 canvas->rotate(toDegrees(display.orientation));
590 canvas->translate(-clipWidth / 2, -clipHeight / 2);
591 canvas->translate(-display.clip.left, -display.clip.top);
592}
593
594class AutoSaveRestore {
595public:
596 AutoSaveRestore(SkCanvas* canvas) : mCanvas(canvas) { mSaveCount = canvas->save(); }
597 ~AutoSaveRestore() { restore(); }
598 void replace(SkCanvas* canvas) {
599 mCanvas = canvas;
600 mSaveCount = canvas->save();
601 }
602 void restore() {
603 if (mCanvas) {
604 mCanvas->restoreToCount(mSaveCount);
605 mCanvas = nullptr;
606 }
607 }
608
609private:
610 SkCanvas* mCanvas;
611 int mSaveCount;
612};
613
614static SkRRect getBlurRRect(const BlurRegion& region) {
615 const auto rect = SkRect::MakeLTRB(region.left, region.top, region.right, region.bottom);
616 const SkVector radii[4] = {SkVector::Make(region.cornerRadiusTL, region.cornerRadiusTL),
617 SkVector::Make(region.cornerRadiusTR, region.cornerRadiusTR),
618 SkVector::Make(region.cornerRadiusBR, region.cornerRadiusBR),
619 SkVector::Make(region.cornerRadiusBL, region.cornerRadiusBL)};
620 SkRRect roundedRect;
621 roundedRect.setRectRadii(rect, radii);
622 return roundedRect;
623}
624
625// Arbitrary default margin which should be close enough to zero.
626constexpr float kDefaultMargin = 0.0001f;
627static bool equalsWithinMargin(float expected, float value, float margin = kDefaultMargin) {
628 LOG_ALWAYS_FATAL_IF(margin < 0.f, "Margin is negative!");
629 return std::abs(expected - value) < margin;
630}
631
632namespace {
633template <typename T>
634void logSettings(const T& t) {
635 std::stringstream stream;
636 PrintTo(t, &stream);
637 auto string = stream.str();
638 size_t pos = 0;
639 // Perfetto ignores \n, so split up manually into separate ALOGD statements.
640 const size_t size = string.size();
641 while (pos < size) {
642 const size_t end = std::min(string.find("\n", pos), size);
643 ALOGD("%s", string.substr(pos, end - pos).c_str());
644 pos = end + 1;
645 }
646}
647} // namespace
648
649// Helper class intended to be used on the stack to ensure that texture cleanup
650// is deferred until after this class goes out of scope.
651class DeferTextureCleanup final {
652public:
653 DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) {
654 mMgr.setDeferredStatus(true);
655 }
656 ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); }
657
658private:
659 DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup);
660 AutoBackendTexture::CleanupManager& mMgr;
661};
662
663void SkiaRenderEngine::drawLayersInternal(
Patrick Williams2e9748f2022-08-09 22:48:18 +0000664 const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700665 const DisplaySettings& display, const std::vector<LayerSettings>& layers,
Alec Mourif29700f2023-08-17 21:53:31 +0000666 const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) {
Leon Scroggins III5a655b82022-09-07 13:17:09 -0400667 ATRACE_FORMAT("%s for %s", __func__, display.namePlusId.c_str());
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700668
669 std::lock_guard<std::mutex> lock(mRenderingMutex);
670
671 if (buffer == nullptr) {
672 ALOGE("No output buffer provided. Aborting GPU composition.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000673 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700674 return;
675 }
676
677 validateOutputBufferUsage(buffer->getBuffer());
678
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400679 auto context = getActiveContext();
Nolan Scobie17ffe902024-03-25 11:07:30 -0400680 LOG_ALWAYS_FATAL_IF(context->isAbandonedOrDeviceLost(),
681 "Context is abandoned/device lost at start of %s", __func__);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700682
683 // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
684 DeferTextureCleanup dtc(mTextureCleanupMgr);
685
Ian Elliott8506e362023-03-08 12:12:09 -0700686 auto surfaceTextureRef = getOrCreateBackendTexture(buffer->getBuffer(), true);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700687
688 // wait on the buffer to be ready to use prior to using it
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400689 waitFence(context, bufferFence);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700690
Nolan Scobie17e25512024-03-13 18:02:48 -0400691 sk_sp<SkSurface> dstSurface = surfaceTextureRef->getOrCreateSurface(display.outputDataspace);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700692
693 SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get());
694 if (dstCanvas == nullptr) {
695 ALOGE("Cannot acquire canvas from Skia.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000696 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700697 return;
698 }
699
700 // setup color filter if necessary
701 sk_sp<SkColorFilter> displayColorTransform;
702 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
703 displayColorTransform = SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform));
704 }
705 const bool ctModifiesAlpha =
706 displayColorTransform && !displayColorTransform->isAlphaUnchanged();
707
708 // Find the max layer white point to determine the max luminance of the scene...
709 const float maxLayerWhitePoint = std::transform_reduce(
710 layers.cbegin(), layers.cend(), 0.f,
711 [](float left, float right) { return std::max(left, right); },
712 [&](const auto& l) { return l.whitePointNits; });
713
714 // ...and compute the dimming ratio if dimming is requested
Alec Mouri5697ad62024-05-24 20:00:52 +0000715 const float displayDimmingRatio = display.targetLuminanceNits > 0.f && maxLayerWhitePoint > 0.f
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700716 ? maxLayerWhitePoint / display.targetLuminanceNits
717 : 1.f;
718
719 // Find if any layers have requested blur, we'll use that info to decide when to render to an
720 // offscreen buffer and when to render to the native buffer.
721 sk_sp<SkSurface> activeSurface(dstSurface);
722 SkCanvas* canvas = dstCanvas;
723 SkiaCapture::OffscreenState offscreenCaptureState;
724 const LayerSettings* blurCompositionLayer = nullptr;
Leon Scroggins IIIf31b4bc2023-08-25 10:40:27 -0400725 if (mBlurFilter) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700726 bool requiresCompositionLayer = false;
727 for (const auto& layer : layers) {
728 // if the layer doesn't have blur or it is not visible then continue
729 if (!layerHasBlur(layer, ctModifiesAlpha)) {
730 continue;
731 }
732 if (layer.backgroundBlurRadius > 0 &&
733 layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
734 requiresCompositionLayer = true;
735 }
736 for (auto region : layer.blurRegions) {
737 if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
738 requiresCompositionLayer = true;
739 }
740 }
741 if (requiresCompositionLayer) {
742 activeSurface = dstSurface->makeSurface(dstSurface->imageInfo());
743 canvas = mCapture->tryOffscreenCapture(activeSurface.get(), &offscreenCaptureState);
744 blurCompositionLayer = &layer;
745 break;
746 }
747 }
748 }
749
750 AutoSaveRestore surfaceAutoSaveRestore(canvas);
751 // Clear the entire canvas with a transparent black to prevent ghost images.
752 canvas->clear(SK_ColorTRANSPARENT);
753 initCanvas(canvas, display);
754
755 if (kPrintLayerSettings) {
756 logSettings(display);
757 }
758 for (const auto& layer : layers) {
759 ATRACE_FORMAT("DrawLayer: %s", layer.name.c_str());
760
761 if (kPrintLayerSettings) {
762 logSettings(layer);
763 }
764
765 sk_sp<SkImage> blurInput;
766 if (blurCompositionLayer == &layer) {
767 LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface);
768 LOG_ALWAYS_FATAL_IF(canvas == dstCanvas);
769
770 // save a snapshot of the activeSurface to use as input to the blur shaders
771 blurInput = activeSurface->makeImageSnapshot();
772
Leon Scroggins III48a60cc2024-01-31 12:41:33 -0500773 // blit the offscreen framebuffer into the destination AHB. This ensures that
774 // even if the blurred image does not cover the screen (for example, during
775 // a rotation animation, or if blur regions are used), the entire screen is
776 // initialized.
777 if (layer.blurRegions.size() || FlagManager::getInstance().restore_blur_step()) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700778 SkPaint paint;
779 paint.setBlendMode(SkBlendMode::kSrc);
780 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
781 uint64_t id = mCapture->endOffscreenCapture(&offscreenCaptureState);
782 dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()),
783 String8::format("SurfaceID|%" PRId64, id).c_str(),
784 nullptr);
785 dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint);
786 } else {
787 activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint);
788 }
789 }
790
791 // assign dstCanvas to canvas and ensure that the canvas state is up to date
792 canvas = dstCanvas;
793 surfaceAutoSaveRestore.replace(canvas);
794 initCanvas(canvas, display);
795
796 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getSaveCount() !=
797 dstSurface->getCanvas()->getSaveCount());
798 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getTotalMatrix() !=
799 dstSurface->getCanvas()->getTotalMatrix());
800
801 // assign dstSurface to activeSurface
802 activeSurface = dstSurface;
803 }
804
805 SkAutoCanvasRestore layerAutoSaveRestore(canvas, true);
806 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
807 // Record the name of the layer if the capture is running.
808 std::stringstream layerSettings;
809 PrintTo(layer, &layerSettings);
810 // Store the LayerSettings in additional information.
811 canvas->drawAnnotation(SkRect::MakeEmpty(), layer.name.c_str(),
812 SkData::MakeWithCString(layerSettings.str().c_str()));
813 }
814 // Layers have a local transform that should be applied to them
815 canvas->concat(getSkM44(layer.geometry.positionTransform).asM33());
816
817 const auto [bounds, roundRectClip] =
818 getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop,
819 layer.geometry.roundedCornersRadius);
Leon Scroggins IIIf31b4bc2023-08-25 10:40:27 -0400820 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700821 std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs;
822
823 // if multiple layers have blur, then we need to take a snapshot now because
824 // only the lowest layer will have blurImage populated earlier
825 if (!blurInput) {
826 blurInput = activeSurface->makeImageSnapshot();
827 }
Leon Scroggins IIIa09cddc2023-07-25 09:34:11 -0400828
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700829 // rect to be blurred in the coordinate space of blurInput
Leon Scroggins IIIa09cddc2023-07-25 09:34:11 -0400830 SkRect blurRect = canvas->getTotalMatrix().mapRect(bounds.rect());
831
832 // Some layers may be much bigger than the screen. If we used
833 // `blurRect` directly, this would allocate a large buffer with no
834 // benefit. Apply the clip, which already takes the display size
835 // into account. The clipped size will then be used to calculate the
836 // size of the buffer we will create for blurring.
837 if (!blurRect.intersect(SkRect::Make(canvas->getDeviceClipBounds()))) {
838 // This should not happen, but if it did, we would use the full
839 // sized layer, which should still be fine.
840 ALOGW("blur bounds does not intersect display clip!");
841 }
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700842
843 // if the clip needs to be applied then apply it now and make sure
844 // it is restored before we attempt to draw any shadows.
845 SkAutoCanvasRestore acr(canvas, true);
846 if (!roundRectClip.isEmpty()) {
847 canvas->clipRRect(roundRectClip, true);
848 }
849
850 // TODO(b/182216890): Filter out empty layers earlier
851 if (blurRect.width() > 0 && blurRect.height() > 0) {
852 if (layer.backgroundBlurRadius > 0) {
853 ATRACE_NAME("BackgroundBlur");
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400854 auto blurredImage = mBlurFilter->generate(context, layer.backgroundBlurRadius,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700855 blurInput, blurRect);
856
857 cachedBlurs[layer.backgroundBlurRadius] = blurredImage;
858
859 mBlurFilter->drawBlurRegion(canvas, bounds, layer.backgroundBlurRadius, 1.0f,
860 blurRect, blurredImage, blurInput);
861 }
862
863 canvas->concat(getSkM44(layer.blurRegionTransform).asM33());
864 for (auto region : layer.blurRegions) {
865 if (cachedBlurs[region.blurRadius] == nullptr) {
866 ATRACE_NAME("BlurRegion");
867 cachedBlurs[region.blurRadius] =
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400868 mBlurFilter->generate(context, region.blurRadius, blurInput,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700869 blurRect);
870 }
871
872 mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius,
873 region.alpha, blurRect,
874 cachedBlurs[region.blurRadius], blurInput);
875 }
876 }
877 }
878
879 if (layer.shadow.length > 0) {
880 // This would require a new parameter/flag to SkShadowUtils::DrawShadow
881 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with a shadow");
882
883 SkRRect shadowBounds, shadowClip;
884 if (layer.geometry.boundaries == layer.shadow.boundaries) {
885 shadowBounds = bounds;
886 shadowClip = roundRectClip;
887 } else {
888 std::tie(shadowBounds, shadowClip) =
889 getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop,
890 layer.geometry.roundedCornersRadius);
891 }
892
893 // Technically, if bounds is a rect and roundRectClip is not empty,
894 // it means that the bounds and roundedCornersCrop were different
895 // enough that we should intersect them to find the proper shadow.
896 // In practice, this often happens when the two rectangles appear to
897 // not match due to rounding errors. Draw the rounded version, which
898 // looks more like the intent.
899 const auto& rrect =
900 shadowBounds.isRect() && !shadowClip.isEmpty() ? shadowClip : shadowBounds;
901 drawShadow(canvas, rrect, layer.shadow);
902 }
903
904 const float layerDimmingRatio = layer.whitePointNits <= 0.f
905 ? displayDimmingRatio
906 : (layer.whitePointNits / maxLayerWhitePoint) * displayDimmingRatio;
907
908 const bool dimInLinearSpace = display.dimmingStage !=
909 aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF;
910
Sally Qi628ef6e2023-03-30 14:49:03 -0700911 const bool isExtendedHdr = (layer.sourceDataspace & ui::Dataspace::RANGE_MASK) ==
912 static_cast<int32_t>(ui::Dataspace::RANGE_EXTENDED) &&
913 (display.outputDataspace & ui::Dataspace::TRANSFER_MASK) ==
914 static_cast<int32_t>(ui::Dataspace::TRANSFER_SRGB);
915
Alec Mourie0bb6f42023-08-02 22:41:52 +0000916 const bool useFakeOutputDataspaceForRuntimeEffect = !dimInLinearSpace && isExtendedHdr;
917
918 const ui::Dataspace fakeDataspace = useFakeOutputDataspaceForRuntimeEffect
Sally Qi628ef6e2023-03-30 14:49:03 -0700919 ? static_cast<ui::Dataspace>(
920 (display.outputDataspace & ui::Dataspace::STANDARD_MASK) |
921 ui::Dataspace::TRANSFER_GAMMA2_2 |
922 (display.outputDataspace & ui::Dataspace::RANGE_MASK))
Alec Mourie0bb6f42023-08-02 22:41:52 +0000923 : ui::Dataspace::UNKNOWN;
Sally Qi628ef6e2023-03-30 14:49:03 -0700924
925 // If the input dataspace is range extended, the output dataspace transfer is sRGB
926 // and dimmingStage is GAMMA_OETF, dim in linear space instead, and
927 // set the output dataspace's transfer to be GAMMA2_2.
928 // This allows DPU side to use oetf_gamma_2p2 for extended HDR layer
929 // to avoid tone shift.
930 // The reason of tone shift here is because HDR layers manage white point
931 // luminance in linear space, which color pipelines request GAMMA_OETF break
932 // without a gamma 2.2 fixup.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700933 const bool requiresLinearEffect = layer.colorTransform != mat4() ||
Alec Mouri47bcb072023-08-15 02:02:49 +0000934 (needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
Sally Qi628ef6e2023-03-30 14:49:03 -0700935 (dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio)) ||
936 (!dimInLinearSpace && isExtendedHdr);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700937
938 // quick abort from drawing the remaining portion of the layer
939 if (layer.skipContentDraw ||
940 (layer.alpha == 0 && !requiresLinearEffect && !layer.disableBlending &&
941 (!displayColorTransform || displayColorTransform->isAlphaUnchanged()))) {
942 continue;
943 }
944
Alec Mouri47bcb072023-08-15 02:02:49 +0000945 const ui::Dataspace layerDataspace = layer.sourceDataspace;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700946
947 SkPaint paint;
948 if (layer.source.buffer.buffer) {
949 ATRACE_NAME("DrawImage");
950 validateInputBufferUsage(layer.source.buffer.buffer->getBuffer());
951 const auto& item = layer.source.buffer;
Ian Elliott8506e362023-03-08 12:12:09 -0700952 auto imageTextureRef = getOrCreateBackendTexture(item.buffer->getBuffer(), false);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700953
954 // if the layer's buffer has a fence, then we must must respect the fence prior to using
955 // the buffer.
956 if (layer.source.buffer.fence != nullptr) {
Nolan Scobiefc125ec2024-03-11 20:08:27 -0400957 waitFence(context, layer.source.buffer.fence->get());
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700958 }
959
960 // isOpaque means we need to ignore the alpha in the image,
961 // replacing it with the alpha specified by the LayerSettings. See
962 // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean)
963 // The proper way to do this is to use an SkColorType that ignores
964 // alpha, like kRGB_888x_SkColorType, and that is used if the
965 // incoming image is kRGBA_8888_SkColorType. However, the incoming
966 // image may be kRGBA_F16_SkColorType, for which there is no RGBX
967 // SkColorType, or kRGBA_1010102_SkColorType, for which we have
968 // kRGB_101010x_SkColorType, but it is not yet supported as a source
969 // on the GPU. (Adding both is tracked in skbug.com/12048.) In the
970 // meantime, we'll use a workaround that works unless we need to do
971 // any color conversion. The workaround requires that we pretend the
972 // image is already premultiplied, so that we do not premultiply it
973 // before applying SkBlendMode::kPlus.
974 const bool useIsOpaqueWorkaround = item.isOpaque &&
975 (imageTextureRef->colorType() == kRGBA_1010102_SkColorType ||
976 imageTextureRef->colorType() == kRGBA_F16_SkColorType);
977 const auto alphaType = useIsOpaqueWorkaround ? kPremul_SkAlphaType
978 : item.isOpaque ? kOpaque_SkAlphaType
979 : item.usePremultipliedAlpha ? kPremul_SkAlphaType
980 : kUnpremul_SkAlphaType;
Nolan Scobie17e25512024-03-13 18:02:48 -0400981 sk_sp<SkImage> image = imageTextureRef->makeImage(layerDataspace, alphaType);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700982
983 auto texMatrix = getSkM44(item.textureTransform).asM33();
984 // textureTansform was intended to be passed directly into a shader, so when
985 // building the total matrix with the textureTransform we need to first
986 // normalize it, then apply the textureTransform, then scale back up.
987 texMatrix.preScale(1.0f / bounds.width(), 1.0f / bounds.height());
988 texMatrix.postScale(image->width(), image->height());
989
990 SkMatrix matrix;
991 if (!texMatrix.invert(&matrix)) {
992 matrix = texMatrix;
993 }
994 // The shader does not respect the translation, so we add it to the texture
995 // transform for the SkImage. This will make sure that the correct layer contents
996 // are drawn in the correct part of the screen.
997 matrix.postTranslate(bounds.rect().fLeft, bounds.rect().fTop);
998
999 sk_sp<SkShader> shader;
1000
1001 if (layer.source.buffer.useTextureFiltering) {
1002 shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
1003 SkSamplingOptions(
1004 {SkFilterMode::kLinear, SkMipmapMode::kNone}),
1005 &matrix);
1006 } else {
1007 shader = image->makeShader(SkSamplingOptions(), matrix);
1008 }
1009
1010 if (useIsOpaqueWorkaround) {
1011 shader = SkShaders::Blend(SkBlendMode::kPlus, shader,
1012 SkShaders::Color(SkColors::kBlack,
1013 toSkColorSpace(layerDataspace)));
1014 }
1015
1016 paint.setShader(createRuntimeEffectShader(
1017 RuntimeEffectShaderParameters{.shader = shader,
1018 .layer = layer,
1019 .display = display,
1020 .undoPremultipliedAlpha = !item.isOpaque &&
1021 item.usePremultipliedAlpha,
1022 .requiresLinearEffect = requiresLinearEffect,
1023 .layerDimmingRatio = dimInLinearSpace
1024 ? layerDimmingRatio
Sally Qi628ef6e2023-03-30 14:49:03 -07001025 : 1.f,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001026 .outputDataSpace = display.outputDataspace,
1027 .fakeOutputDataspace = fakeDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001028
1029 // Turn on dithering when dimming beyond this (arbitrary) threshold...
linkai296566e2024-01-22 20:58:15 +08001030 static constexpr float kDimmingThreshold = 0.9f;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001031 // ...or we're rendering an HDR layer down to an 8-bit target
1032 // Most HDR standards require at least 10-bits of color depth for source content, so we
1033 // can just extract the transfer function rather than dig into precise gralloc layout.
1034 // Furthermore, we can assume that the only 8-bit target we support is RGBA8888.
Sally Qif6918d42023-08-07 15:28:30 -07001035 const bool requiresDownsample =
1036 getHdrRenderType(layer.sourceDataspace,
1037 std::optional<ui::PixelFormat>(static_cast<ui::PixelFormat>(
1038 buffer->getPixelFormat()))) != HdrRenderType::SDR &&
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001039 buffer->getPixelFormat() == PIXEL_FORMAT_RGBA_8888;
1040 if (layerDimmingRatio <= kDimmingThreshold || requiresDownsample) {
1041 paint.setDither(true);
1042 }
1043 paint.setAlphaf(layer.alpha);
1044
1045 if (imageTextureRef->colorType() == kAlpha_8_SkColorType) {
1046 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with A8");
1047
1048 // SysUI creates the alpha layer as a coverage layer, which is
1049 // appropriate for the DPU. Use a color matrix to convert it to
1050 // a mask.
1051 // TODO (b/219525258): Handle input as a mask.
1052 //
1053 // The color matrix will convert A8 pixels with no alpha to
1054 // black, as described by this vector. If the display handles
1055 // the color transform, we need to invert it to find the color
1056 // that will result in black after the DPU applies the transform.
1057 SkV4 black{0.0f, 0.0f, 0.0f, 1.0f}; // r, g, b, a
1058 if (display.colorTransform != mat4() && display.deviceHandlesColorTransform) {
1059 SkM44 colorSpaceMatrix = getSkM44(display.colorTransform);
1060 if (colorSpaceMatrix.invert(&colorSpaceMatrix)) {
1061 black = colorSpaceMatrix * black;
1062 } else {
1063 // We'll just have to use 0,0,0 as black, which should
1064 // be close to correct.
1065 ALOGI("Could not invert colorTransform!");
1066 }
1067 }
1068 SkColorMatrix colorMatrix(0, 0, 0, 0, black[0],
1069 0, 0, 0, 0, black[1],
1070 0, 0, 0, 0, black[2],
1071 0, 0, 0, -1, 1);
1072 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
1073 // On the other hand, if the device doesn't handle it, we
1074 // have to apply it ourselves.
1075 colorMatrix.postConcat(toSkColorMatrix(display.colorTransform));
1076 }
1077 paint.setColorFilter(SkColorFilters::Matrix(colorMatrix));
1078 }
1079 } else {
1080 ATRACE_NAME("DrawColor");
1081 const auto color = layer.source.solidColor;
1082 sk_sp<SkShader> shader = SkShaders::Color(SkColor4f{.fR = color.r,
1083 .fG = color.g,
1084 .fB = color.b,
1085 .fA = layer.alpha},
1086 toSkColorSpace(layerDataspace));
1087 paint.setShader(createRuntimeEffectShader(
1088 RuntimeEffectShaderParameters{.shader = shader,
1089 .layer = layer,
1090 .display = display,
1091 .undoPremultipliedAlpha = false,
1092 .requiresLinearEffect = requiresLinearEffect,
Sally Qi628ef6e2023-03-30 14:49:03 -07001093 .layerDimmingRatio = layerDimmingRatio,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001094 .outputDataSpace = display.outputDataspace,
1095 .fakeOutputDataspace = fakeDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001096 }
1097
1098 if (layer.disableBlending) {
1099 paint.setBlendMode(SkBlendMode::kSrc);
1100 }
1101
1102 // An A8 buffer will already have the proper color filter attached to
1103 // its paint, including the displayColorTransform as needed.
1104 if (!paint.getColorFilter()) {
1105 if (!dimInLinearSpace && !equalsWithinMargin(1.0, layerDimmingRatio)) {
1106 // If we don't dim in linear space, then when we gamma correct the dimming ratio we
1107 // can assume a gamma 2.2 transfer function.
1108 static constexpr float kInverseGamma22 = 1.f / 2.2f;
1109 const auto gammaCorrectedDimmingRatio =
1110 std::pow(layerDimmingRatio, kInverseGamma22);
1111 auto dimmingMatrix =
1112 mat4::scale(vec4(gammaCorrectedDimmingRatio, gammaCorrectedDimmingRatio,
1113 gammaCorrectedDimmingRatio, 1.f));
1114
1115 const auto colorFilter =
1116 SkColorFilters::Matrix(toSkColorMatrix(std::move(dimmingMatrix)));
1117 paint.setColorFilter(displayColorTransform
1118 ? displayColorTransform->makeComposed(colorFilter)
1119 : colorFilter);
1120 } else {
1121 paint.setColorFilter(displayColorTransform);
1122 }
1123 }
1124
1125 if (!roundRectClip.isEmpty()) {
1126 canvas->clipRRect(roundRectClip, true);
1127 }
1128
1129 if (!bounds.isRect()) {
1130 paint.setAntiAlias(true);
1131 canvas->drawRRect(bounds, paint);
1132 } else {
1133 canvas->drawRect(bounds.rect(), paint);
1134 }
Nolan Scobie1e06f2d2024-03-21 14:56:38 -04001135 if (kGaneshFlushAfterEveryLayer) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001136 ATRACE_NAME("flush surface");
Nolan Scobie1e06f2d2024-03-21 14:56:38 -04001137 // No-op in Graphite. If "flushing" Skia's drawing commands after each layer is desired
1138 // in Graphite, then a graphite::Recording would need to be snapped and tracked for each
1139 // layer, which is likely possible but adds non-trivial complexity (in both bookkeeping
1140 // and refactoring).
Kevin Lubick208e11a2023-05-31 19:34:46 +00001141 skgpu::ganesh::Flush(activeSurface);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001142 }
1143 }
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001144
1145 surfaceAutoSaveRestore.restore();
1146 mCapture->endCapture();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001147
Nolan Scobie1e06f2d2024-03-21 14:56:38 -04001148 LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface);
1149 auto drawFence = sp<Fence>::make(flushAndSubmit(context, dstSurface));
Alec Mouri0e7d8fd2023-05-03 23:58:43 +00001150
1151 if (ATRACE_ENABLED()) {
1152 static gui::FenceMonitor sMonitor("RE Completion");
1153 sMonitor.queueFence(drawFence);
1154 }
1155 resultPromise->set_value(std::move(drawFence));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001156}
1157
1158size_t SkiaRenderEngine::getMaxTextureSize() const {
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001159 return mContext->getMaxTextureSize();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001160}
1161
1162size_t SkiaRenderEngine::getMaxViewportDims() const {
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001163 return mContext->getMaxRenderTargetSize();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001164}
1165
1166void SkiaRenderEngine::drawShadow(SkCanvas* canvas,
1167 const SkRRect& casterRRect,
1168 const ShadowSettings& settings) {
1169 ATRACE_CALL();
1170 const float casterZ = settings.length / 2.0f;
1171 const auto flags =
1172 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag;
1173
1174 SkShadowUtils::DrawShadow(canvas, SkPath::RRect(casterRRect), SkPoint3::Make(0, 0, casterZ),
1175 getSkPoint3(settings.lightPos), settings.lightRadius,
1176 getSkColor(settings.ambientColor), getSkColor(settings.spotColor),
1177 flags);
1178}
1179
1180void SkiaRenderEngine::onActiveDisplaySizeChanged(ui::Size size) {
1181 // This cache multiplier was selected based on review of cache sizes relative
1182 // to the screen resolution. Looking at the worst case memory needed by blur (~1.5x),
1183 // shadows (~1x), and general data structures (e.g. vertex buffers) we selected this as a
1184 // conservative default based on that analysis.
1185 const float SURFACE_SIZE_MULTIPLIER = 3.5f * bytesPerPixel(mDefaultPixelFormat);
1186 const int maxResourceBytes = size.width * size.height * SURFACE_SIZE_MULTIPLIER;
1187
1188 // start by resizing the current context
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001189 getActiveContext()->setResourceCacheLimit(maxResourceBytes);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001190
1191 // if it is possible to switch contexts then we will resize the other context
1192 const bool originalProtectedState = mInProtectedContext;
1193 useProtectedContext(!mInProtectedContext);
1194 if (mInProtectedContext != originalProtectedState) {
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001195 getActiveContext()->setResourceCacheLimit(maxResourceBytes);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001196 // reset back to the initial context that was active when this method was called
1197 useProtectedContext(originalProtectedState);
1198 }
1199}
1200
1201void SkiaRenderEngine::dump(std::string& result) {
1202 // Dump for the specific backend (GLES or Vk)
1203 appendBackendSpecificInfoToDump(result);
1204
1205 // Info about protected content
1206 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1207 supportsProtectedContent());
1208 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
1209 StringAppendF(&result, "RenderEngine shaders cached since last dump/primeCache: %d\n",
1210 mSkSLCacheMonitor.shadersCachedSinceLastCall());
1211
1212 std::vector<ResourcePair> cpuResourceMap = {
1213 {"skia/sk_resource_cache/bitmap_", "Bitmaps"},
1214 {"skia/sk_resource_cache/rrect-blur_", "Masks"},
1215 {"skia/sk_resource_cache/rects-blur_", "Masks"},
1216 {"skia/sk_resource_cache/tessellated", "Shadows"},
1217 {"skia", "Other"},
1218 };
1219 SkiaMemoryReporter cpuReporter(cpuResourceMap, false);
1220 SkGraphics::DumpMemoryStatistics(&cpuReporter);
1221 StringAppendF(&result, "Skia CPU Caches: ");
1222 cpuReporter.logTotals(result);
1223 cpuReporter.logOutput(result);
1224
1225 {
1226 std::lock_guard<std::mutex> lock(mRenderingMutex);
1227
1228 std::vector<ResourcePair> gpuResourceMap = {
1229 {"texture_renderbuffer", "Texture/RenderBuffer"},
1230 {"texture", "Texture"},
1231 {"gr_text_blob_cache", "Text"},
1232 {"skia", "Other"},
1233 };
1234 SkiaMemoryReporter gpuReporter(gpuResourceMap, true);
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001235 mContext->dumpMemoryStatistics(&gpuReporter);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001236 StringAppendF(&result, "Skia's GPU Caches: ");
1237 gpuReporter.logTotals(result);
1238 gpuReporter.logOutput(result);
1239 StringAppendF(&result, "Skia's Wrapped Objects:\n");
1240 gpuReporter.logOutput(result, true);
1241
1242 StringAppendF(&result, "RenderEngine tracked buffers: %zu\n",
1243 mGraphicBufferExternalRefs.size());
1244 StringAppendF(&result, "Dumping buffer ids...\n");
1245 for (const auto& [id, refCounts] : mGraphicBufferExternalRefs) {
1246 StringAppendF(&result, "- 0x%" PRIx64 " - %d refs \n", id, refCounts);
1247 }
1248 StringAppendF(&result, "RenderEngine AHB/BackendTexture cache size: %zu\n",
1249 mTextureCache.size());
1250 StringAppendF(&result, "Dumping buffer ids...\n");
1251 // TODO(178539829): It would be nice to know which layer these are coming from and what
1252 // the texture sizes are.
1253 for (const auto& [id, unused] : mTextureCache) {
1254 StringAppendF(&result, "- 0x%" PRIx64 "\n", id);
1255 }
1256 StringAppendF(&result, "\n");
1257
1258 SkiaMemoryReporter gpuProtectedReporter(gpuResourceMap, true);
Nolan Scobiefc125ec2024-03-11 20:08:27 -04001259 if (mProtectedContext) {
1260 mProtectedContext->dumpMemoryStatistics(&gpuProtectedReporter);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001261 }
1262 StringAppendF(&result, "Skia's GPU Protected Caches: ");
1263 gpuProtectedReporter.logTotals(result);
1264 gpuProtectedReporter.logOutput(result);
1265 StringAppendF(&result, "Skia's Protected Wrapped Objects:\n");
1266 gpuProtectedReporter.logOutput(result, true);
1267
1268 StringAppendF(&result, "\n");
1269 StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size());
1270 for (const auto& [linearEffect, unused] : mRuntimeEffects) {
1271 StringAppendF(&result, "- inputDataspace: %s\n",
1272 dataspaceDetails(
1273 static_cast<android_dataspace>(linearEffect.inputDataspace))
1274 .c_str());
1275 StringAppendF(&result, "- outputDataspace: %s\n",
1276 dataspaceDetails(
1277 static_cast<android_dataspace>(linearEffect.outputDataspace))
1278 .c_str());
1279 StringAppendF(&result, "undoPremultipliedAlpha: %s\n",
1280 linearEffect.undoPremultipliedAlpha ? "true" : "false");
1281 }
1282 }
1283 StringAppendF(&result, "\n");
1284}
1285
rnleec6a73642021-06-04 14:16:42 -07001286} // namespace skia
John Reck67b1e2b2020-08-26 13:17:24 -07001287} // namespace renderengine
rnleec6a73642021-06-04 14:16:42 -07001288} // namespace android