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The Android Open Source Projectedbf3b62009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Dominik Laskowskib7251f42020-04-20 17:42:59 -070017#pragma once
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080018
Lloyd Piquefeb73d72018-12-04 17:23:44 -080019#include <compositionengine/LayerFE.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070020#include <gui/BufferQueue.h>
21#include <gui/ISurfaceComposerClient.h>
22#include <gui/LayerState.h>
Robert Carr720e5062018-07-30 17:45:14 -070023#include <input/InputWindow.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070024#include <layerproto/LayerProtoHeader.h>
25#include <math/vec4.h>
26#include <renderengine/Mesh.h>
27#include <renderengine/Texture.h>
Alec Mouri1c8d7202019-06-01 18:51:35 -070028#include <sys/types.h>
Lucas Dupinc3800b82020-10-02 16:24:48 -070029#include <ui/BlurRegion.h>
Dan Stoza80d61162017-12-20 15:57:52 -080030#include <ui/FloatRect.h>
Svetoslavd85084b2014-03-20 10:28:31 -070031#include <ui/FrameStats.h>
Mathias Agopian13127d82013-03-05 17:47:11 -080032#include <ui/GraphicBuffer.h>
33#include <ui/PixelFormat.h>
34#include <ui/Region.h>
Peiyong Linefefaac2018-08-17 12:27:51 -070035#include <ui/Transform.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070036#include <utils/RefBase.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070037#include <utils/Timers.h>
Mathias Agopian13127d82013-03-05 17:47:11 -080038
Robert Carrcdf83202018-03-07 12:48:34 -080039#include <cstdint>
Peiyong Lincbc184f2018-08-22 13:24:10 -070040#include <list>
Dominik Laskowski075d3172018-05-24 15:50:06 -070041#include <optional>
Peiyong Lincbc184f2018-08-22 13:24:10 -070042#include <vector>
Dan Stoza7dde5992015-05-22 09:51:44 -070043
Mathias Agopian13127d82013-03-05 17:47:11 -080044#include "Client.h"
Alec Mouri1c8d7202019-06-01 18:51:35 -070045#include "ClientCache.h"
46#include "DisplayHardware/ComposerHal.h"
47#include "DisplayHardware/HWComposer.h"
David Sodman41fdfc92017-11-06 16:09:56 -080048#include "FrameTracker.h"
Robert Carr1f0a16a2016-10-24 16:27:39 -070049#include "LayerVector.h"
Dan Stozab9b08832014-03-13 11:55:57 -070050#include "MonitoredProducer.h"
Alec Mouri1c8d7202019-06-01 18:51:35 -070051#include "RenderArea.h"
Mathias Agopian13127d82013-03-05 17:47:11 -080052#include "SurfaceFlinger.h"
Marissa Walle2ffb422018-10-12 11:33:52 -070053#include "TransactionCompletedThread.h"
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080054
chaviw1d044282017-09-27 12:19:28 -070055using namespace android::surfaceflinger;
56
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080057namespace android {
58
Mathias Agopian1f7bec62010-06-25 18:02:21 -070059class Client;
Mathias Agopian3e25fd82013-04-22 17:52:16 +020060class Colorizer;
Mathias Agopian13127d82013-03-05 17:47:11 -080061class DisplayDevice;
62class GraphicBuffer;
63class SurfaceFlinger;
Kalle Raitaa099a242017-01-11 11:17:29 -080064class LayerDebugInfo;
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080065
Lloyd Piquefeb73d72018-12-04 17:23:44 -080066namespace compositionengine {
Lloyd Pique37c2c9b2018-12-04 17:25:10 -080067class OutputLayer;
Lloyd Piquea83776c2019-01-29 18:42:32 -080068struct LayerFECompositionState;
Lloyd Piquefeb73d72018-12-04 17:23:44 -080069}
70
Lloyd Pique4dccc412018-01-22 17:21:36 -080071namespace impl {
72class SurfaceInterceptor;
73}
74
Ady Abraham22c7b5c2020-09-22 19:33:40 -070075namespace frametimeline {
76class SurfaceFrame;
77} // namespace frametimeline
78
Lloyd Pique42ab75e2018-09-12 20:46:03 -070079struct LayerCreationArgs {
Dominik Laskowskib7251f42020-04-20 17:42:59 -070080 LayerCreationArgs(SurfaceFlinger*, sp<Client>, std::string name, uint32_t w, uint32_t h,
81 uint32_t flags, LayerMetadata);
Lloyd Pique42ab75e2018-09-12 20:46:03 -070082
83 SurfaceFlinger* flinger;
chaviwde94d0f2020-01-22 13:11:25 -080084 const sp<Client> client;
Dominik Laskowski87a07e42019-10-10 20:38:02 -070085 std::string name;
Lloyd Pique42ab75e2018-09-12 20:46:03 -070086 uint32_t w;
87 uint32_t h;
88 uint32_t flags;
Evan Roskya1f1e152019-01-24 16:17:46 -080089 LayerMetadata metadata;
Dominik Laskowskib7251f42020-04-20 17:42:59 -070090
Vishnu Nair0f085c62019-08-30 08:49:12 -070091 pid_t callingPid;
92 uid_t callingUid;
chaviwb4c6e582019-08-16 14:35:07 -070093 uint32_t textureName;
Lloyd Pique42ab75e2018-09-12 20:46:03 -070094};
95
Lloyd Piquede196652020-01-22 17:29:58 -080096class Layer : public virtual RefBase, compositionengine::LayerFE {
Lloyd Piquef1c675b2018-09-12 20:45:39 -070097 static std::atomic<int32_t> sSequence;
Ady Abrahamaae5ed52020-06-26 09:32:43 -070098 // The following constants represent priority of the window. SF uses this information when
99 // deciding which window has a priority when deciding about the refresh rate of the screen.
100 // Priority 0 is considered the highest priority. -1 means that the priority is unset.
Ana Krulecc84d09b2019-11-02 23:10:29 +0100101 static constexpr int32_t PRIORITY_UNSET = -1;
Ady Abrahamaae5ed52020-06-26 09:32:43 -0700102 // Windows that are in focus and voted for the preferred mode ID
103 static constexpr int32_t PRIORITY_FOCUSED_WITH_MODE = 0;
104 // // Windows that are in focus, but have not requested a specific mode ID.
105 static constexpr int32_t PRIORITY_FOCUSED_WITHOUT_MODE = 1;
106 // Windows that are not in focus, but voted for a specific mode ID.
107 static constexpr int32_t PRIORITY_NOT_FOCUSED_WITH_MODE = 2;
Mathias Agopian13127d82013-03-05 17:47:11 -0800108
Mathias Agopiand606de62010-05-10 20:06:11 -0700109public:
Mathias Agopian13127d82013-03-05 17:47:11 -0800110 enum { // flags for doTransaction()
111 eDontUpdateGeometryState = 0x00000001,
112 eVisibleRegion = 0x00000002,
Robert Carr720e5062018-07-30 17:45:14 -0700113 eInputInfoChanged = 0x00000004
Mathias Agopian13127d82013-03-05 17:47:11 -0800114 };
115
116 struct Geometry {
117 uint32_t w;
118 uint32_t h;
Peiyong Linefefaac2018-08-17 12:27:51 -0700119 ui::Transform transform;
Robert Carr3dcabfa2016-03-01 18:36:58 -0800120
David Sodman41fdfc92017-11-06 16:09:56 -0800121 inline bool operator==(const Geometry& rhs) const {
122 return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) &&
Robert Carr99e27f02016-06-16 15:18:02 -0700123 (transform.ty() == rhs.transform.ty());
Mathias Agopian13127d82013-03-05 17:47:11 -0800124 }
David Sodman41fdfc92017-11-06 16:09:56 -0800125 inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); }
Mathias Agopian13127d82013-03-05 17:47:11 -0800126 };
127
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700128 struct RoundedCornerState {
129 RoundedCornerState() = default;
130 RoundedCornerState(FloatRect cropRect, float radius)
131 : cropRect(cropRect), radius(radius) {}
132
133 // Rounded rectangle in local layer coordinate space.
134 FloatRect cropRect = FloatRect();
135 // Radius of the rounded rectangle.
136 float radius = 0.0f;
137 };
138
Ady Abraham71c437d2020-01-31 15:56:57 -0800139 // FrameRateCompatibility specifies how we should interpret the frame rate associated with
140 // the layer.
141 enum class FrameRateCompatibility {
142 Default, // Layer didn't specify any specific handling strategy
143
144 ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the
145 // content properly. Any other value will result in a pull down.
146
147 NoVote, // Layer doesn't have any requirements for the refresh rate and
148 // should not be considered when the display refresh rate is determined.
149 };
150
151 // Encapsulates the frame rate and compatibility of the layer. This information will be used
152 // when the display refresh rate is determined.
153 struct FrameRate {
154 float rate;
155 FrameRateCompatibility type;
156
157 FrameRate() : rate(0), type(FrameRateCompatibility::Default) {}
158 FrameRate(float rate, FrameRateCompatibility type) : rate(rate), type(type) {}
159
160 bool operator==(const FrameRate& other) const {
161 return rate == other.rate && type == other.type;
162 }
163
164 bool operator!=(const FrameRate& other) const { return !(*this == other); }
Steven Thomas62a4cf82020-01-31 12:04:03 -0800165
166 // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a
167 // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid.
168 static FrameRateCompatibility convertCompatibility(int8_t compatibility);
Ady Abraham71c437d2020-01-31 15:56:57 -0800169 };
170
Mathias Agopian13127d82013-03-05 17:47:11 -0800171 struct State {
Marissa Wallf58c14b2018-07-24 10:50:43 -0700172 Geometry active_legacy;
173 Geometry requested_legacy;
Robert Carrae060832016-11-28 10:51:00 -0800174 int32_t z;
Fabien Sanglardf0c53d62017-03-03 18:58:50 -0800175
176 // The identifier of the layer stack this layer belongs to. A layer can
177 // only be associated to a single layer stack. A layer stack is a
178 // z-ordered group of layers which can be associated to one or more
179 // displays. Using the same layer stack on different displays is a way
180 // to achieve mirroring.
Mathias Agopian13127d82013-03-05 17:47:11 -0800181 uint32_t layerStack;
Fabien Sanglardf0c53d62017-03-03 18:58:50 -0800182
Mathias Agopian13127d82013-03-05 17:47:11 -0800183 uint8_t flags;
184 uint8_t reserved[2];
185 int32_t sequence; // changes when visible regions can change
Dan Stoza7dde5992015-05-22 09:51:44 -0700186 bool modified;
187
Fabien Sanglard4ed383c2016-12-13 14:02:41 -0800188 // Crop is expressed in layer space coordinate.
Marissa Wallf58c14b2018-07-24 10:50:43 -0700189 Rect crop_legacy;
190 Rect requestedCrop_legacy;
Robert Carr99e27f02016-06-16 15:18:02 -0700191
Robert Carr0d480722017-01-10 16:42:54 -0800192 // If set, defers this state update until the identified Layer
Dan Stoza7dde5992015-05-22 09:51:44 -0700193 // receives a frame with the given frameNumber
Marissa Wallf58c14b2018-07-24 10:50:43 -0700194 wp<Layer> barrierLayer_legacy;
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700195 uint64_t barrierFrameNumber;
Dan Stoza7dde5992015-05-22 09:51:44 -0700196
Mathias Agopian2ca79392013-04-02 18:30:32 -0700197 // the transparentRegion hint is a bit special, it's latched only
198 // when we receive a buffer -- this is because it's "content"
199 // dependent.
Marissa Wallf58c14b2018-07-24 10:50:43 -0700200 Region activeTransparentRegion_legacy;
201 Region requestedTransparentRegion_legacy;
Daniel Nicoara2f5f8a52016-12-20 16:11:58 -0500202
Evan Rosky1f6d6d52018-12-06 10:47:26 -0800203 LayerMetadata metadata;
Robert Carrdb66e622017-04-10 16:55:57 -0700204
205 // If non-null, a Surface this Surface's Z-order is interpreted relative to.
206 wp<Layer> zOrderRelativeOf;
chaviwe5ac40f2019-09-24 16:36:55 -0700207 bool isRelativeOf{false};
Robert Carrdb66e622017-04-10 16:55:57 -0700208
209 // A list of surfaces whose Z-order is interpreted relative to ours.
210 SortedVector<wp<Layer>> zOrderRelatives;
chaviw13fdc492017-06-27 12:40:18 -0700211
212 half4 color;
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700213 float cornerRadius;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800214 int backgroundBlurRadius;
Marissa Wall61c58622018-07-18 10:12:20 -0700215
Robert Carr720e5062018-07-30 17:45:14 -0700216 bool inputInfoChanged;
217 InputWindowInfo inputInfo;
Vishnu Nair6fabeec2019-03-12 13:42:49 -0700218 wp<Layer> touchableRegionCrop;
Robert Carr720e5062018-07-30 17:45:14 -0700219
Vishnu Nairfa247b12020-02-11 08:58:26 -0800220 // dataspace is only used by BufferStateLayer and EffectLayer
Valerie Haub153bab2019-03-05 10:47:28 -0800221 ui::Dataspace dataspace;
222
Marissa Wall61c58622018-07-18 10:12:20 -0700223 // The fields below this point are only used by BufferStateLayer
Valerie Hau134651a2020-01-28 16:21:22 -0800224 uint64_t frameNumber;
Marissa Wall61c58622018-07-18 10:12:20 -0700225 Geometry active;
226
227 uint32_t transform;
228 bool transformToDisplayInverse;
229
230 Rect crop;
231 Region transparentRegionHint;
232
233 sp<GraphicBuffer> buffer;
Marissa Wall947d34e2019-03-29 14:03:53 -0700234 client_cache_t clientCacheId;
Marissa Wall61c58622018-07-18 10:12:20 -0700235 sp<Fence> acquireFence;
Marissa Wall61c58622018-07-18 10:12:20 -0700236 HdrMetadata hdrMetadata;
237 Region surfaceDamageRegion;
238 int32_t api;
239
240 sp<NativeHandle> sidebandStream;
Peiyong Lind3788632018-09-18 16:01:31 -0700241 mat4 colorTransform;
Peiyong Lin747321c2018-10-01 10:03:11 -0700242 bool hasColorTransform;
Marissa Walle2ffb422018-10-12 11:33:52 -0700243
Valerie Haua72e2812019-01-23 13:40:39 -0800244 // pointer to background color layer that, if set, appears below the buffer state layer
245 // and the buffer state layer's children. Z order will be set to
246 // INT_MIN
247 sp<Layer> bgColorLayer;
Valerie Haued54efa2019-01-11 20:03:14 -0800248
Marissa Walle2ffb422018-10-12 11:33:52 -0700249 // The deque of callback handles for this frame. The back of the deque contains the most
250 // recent callback handle.
251 std::deque<sp<CallbackHandle>> callbackHandles;
Peiyong Linc502cb72019-03-01 15:00:23 -0800252 bool colorSpaceAgnostic;
chaviwfa67b552019-08-12 16:51:55 -0700253 nsecs_t desiredPresentTime = -1;
Vishnu Nair08f6eae2019-11-26 14:01:39 -0800254
255 // Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will
256 // be rendered around the layer.
Vishnu Nairc97b8db2019-10-29 18:19:35 -0700257 float shadowRadius;
Ana Krulecc84d09b2019-11-02 23:10:29 +0100258
Lucas Dupinc3800b82020-10-02 16:24:48 -0700259 // Layer regions that are made of custom materials, like frosted glass
260 std::vector<BlurRegion> blurRegions;
261
Ana Krulecc84d09b2019-11-02 23:10:29 +0100262 // Priority of the layer assigned by Window Manager.
263 int32_t frameRateSelectionPriority;
Steven Thomas3172e202020-01-06 19:25:30 -0800264
Ady Abraham71c437d2020-01-31 15:56:57 -0800265 FrameRate frameRate;
Ady Abraham60e42ea2020-03-09 19:17:31 -0700266
267 // Indicates whether parents / children of this layer had set FrameRate
268 bool treeHasFrameRateVote;
Vishnu Nair6213bd92020-05-08 17:42:25 -0700269
270 // Set by window manager indicating the layer and all its children are
271 // in a different orientation than the display. The hint suggests that
272 // the graphic producers should receive a transform hint as if the
273 // display was in this orientation. When the display changes to match
274 // the layer orientation, the graphic producer may not need to allocate
275 // a buffer of a different size. ui::Transform::ROT_INVALID means the
276 // a fixed transform hint is not set.
277 ui::Transform::RotationFlags fixedTransformHint;
Ady Abraham22c7b5c2020-09-22 19:33:40 -0700278
279 // The vsync id that was used to start the transaction
280 int64_t frameTimelineVsyncId;
281
282 // When the transaction was posted
283 nsecs_t postTime;
Mathias Agopian13127d82013-03-05 17:47:11 -0800284 };
285
Peiyong Linf243e5e2020-08-22 17:40:59 -0700286 /*
287 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
288 * is called.
289 */
290 class LayerCleaner {
291 sp<SurfaceFlinger> mFlinger;
292 sp<Layer> mLayer;
293
294 protected:
295 ~LayerCleaner() {
296 // destroy client resources
297 mFlinger->onHandleDestroyed(mLayer);
298 }
299
300 public:
301 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
302 : mFlinger(flinger), mLayer(layer) {}
303 };
304
305 /*
306 * The layer handle is just a BBinder object passed to the client
307 * (remote process) -- we don't keep any reference on our side such that
308 * the dtor is called when the remote side let go of its reference.
309 *
310 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
311 * this layer when the handle is destroyed.
312 */
313 class Handle : public BBinder, public LayerCleaner {
314 public:
315 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
316 : LayerCleaner(flinger, layer), owner(layer) {}
317
318 wp<Layer> owner;
319 };
320
Lloyd Pique42ab75e2018-09-12 20:46:03 -0700321 explicit Layer(const LayerCreationArgs& args);
Mathias Agopianb7e930d2010-06-01 15:12:58 -0700322 virtual ~Layer();
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -0800323
Peiyong Linf243e5e2020-08-22 17:40:59 -0700324 static bool isLayerFocusedBasedOnPriority(int32_t priority);
325 static void miniDumpHeader(std::string& result);
326 static std::string frameRateCompatibilityString(FrameRateCompatibility compatibility);
Dominik Laskowski75848362019-11-11 17:57:20 -0800327
Peiyong Linf243e5e2020-08-22 17:40:59 -0700328 // Provide unique string for each class type in the Layer hierarchy
329 virtual const char* getType() const = 0;
Dominik Laskowskif7a09ed2019-10-07 13:54:18 -0700330
Peiyong Linf243e5e2020-08-22 17:40:59 -0700331 // true if this layer is visible, false otherwise
332 virtual bool isVisible() const = 0;
Chia-I Wuab0c3192017-08-01 11:29:00 -0700333
Peiyong Linf243e5e2020-08-22 17:40:59 -0700334 virtual sp<Layer> createClone() = 0;
335
Robert Carr7bf247e2017-05-18 14:02:49 -0700336 // Geometry setting functions.
337 //
338 // The following group of functions are used to specify the layers
339 // bounds, and the mapping of the texture on to those bounds. According
340 // to various settings changes to them may apply immediately, or be delayed until
341 // a pending resize is completed by the producer submitting a buffer. For example
342 // if we were to change the buffer size, and update the matrix ahead of the
343 // new buffer arriving, then we would be stretching the buffer to a different
344 // aspect before and after the buffer arriving, which probably isn't what we wanted.
345 //
346 // The first set of geometry functions are controlled by the scaling mode, described
347 // in window.h. The scaling mode may be set by the client, as it submits buffers.
Robert Carr7bf247e2017-05-18 14:02:49 -0700348 //
349 // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then
350 // matrix updates will not be applied while a resize is pending
351 // and the size and transform will remain in their previous state
352 // until a new buffer is submitted. If the scaling mode is another value
353 // then the old-buffer will immediately be scaled to the pending size
354 // and the new matrix will be immediately applied following this scaling
355 // transformation.
Robert Carr8d5227b2017-03-16 15:41:03 -0700356
Robert Carr7bf247e2017-05-18 14:02:49 -0700357 // Set the default buffer size for the assosciated Producer, in pixels. This is
358 // also the rendered size of the layer prior to any transformations. Parent
359 // or local matrix transformations will not affect the size of the buffer,
360 // but may affect it's on-screen size or clipping.
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800361 virtual bool setSize(uint32_t w, uint32_t h);
Robert Carr7bf247e2017-05-18 14:02:49 -0700362 // Set a 2x2 transformation matrix on the layer. This transform
363 // will be applied after parent transforms, but before any final
364 // producer specified transform.
Marissa Wall61c58622018-07-18 10:12:20 -0700365 virtual bool setMatrix(const layer_state_t::matrix22_t& matrix,
366 bool allowNonRectPreservingTransforms);
Robert Carr7bf247e2017-05-18 14:02:49 -0700367
368 // This second set of geometry attributes are controlled by
369 // setGeometryAppliesWithResize, and their default mode is to be
370 // immediate. If setGeometryAppliesWithResize is specified
371 // while a resize is pending, then update of these attributes will
372 // be delayed until the resize completes.
373
374 // setPosition operates in parent buffer space (pre parent-transform) or display
375 // space for top-level layers.
chaviw214c89d2019-09-04 16:03:53 -0700376 virtual bool setPosition(float x, float y);
Robert Carr7bf247e2017-05-18 14:02:49 -0700377 // Buffer space
chaviw214c89d2019-09-04 16:03:53 -0700378 virtual bool setCrop_legacy(const Rect& crop);
Robert Carr8d5227b2017-03-16 15:41:03 -0700379
Robert Carr7bf247e2017-05-18 14:02:49 -0700380 // TODO(b/38182121): Could we eliminate the various latching modes by
381 // using the layer hierarchy?
382 // -----------------------------------------------------------------------
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800383 virtual bool setLayer(int32_t z);
384 virtual bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ);
Robert Carrdb66e622017-04-10 16:55:57 -0700385
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800386 virtual bool setAlpha(float alpha);
Valerie Haudd0b7572019-01-29 14:59:27 -0800387 virtual bool setColor(const half3& /*color*/) { return false; };
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700388
389 // Set rounded corner radius for this layer and its children.
390 //
391 // We only support 1 radius per layer in the hierarchy, where parent layers have precedence.
392 // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer
393 // from which we inferred the rounded corner radius.
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800394 virtual bool setCornerRadius(float cornerRadius);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800395 // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which
396 // is specified in pixels.
397 virtual bool setBackgroundBlurRadius(int backgroundBlurRadius);
Lucas Dupinc3800b82020-10-02 16:24:48 -0700398 virtual bool setBlurRegions(const std::vector<BlurRegion>& effectRegions);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800399 virtual bool setTransparentRegionHint(const Region& transparent);
400 virtual bool setFlags(uint8_t flags, uint8_t mask);
401 virtual bool setLayerStack(uint32_t layerStack);
402 virtual uint32_t getLayerStack() const;
Marissa Wall61c58622018-07-18 10:12:20 -0700403 virtual void deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle,
404 uint64_t frameNumber);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800405 virtual void deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber);
Evan Roskyef876c92019-01-25 17:46:06 -0800406 virtual bool setMetadata(const LayerMetadata& data);
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200407 virtual void setChildrenDrawingParent(const sp<Layer>&);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800408 virtual bool reparent(const sp<IBinder>& newParentHandle);
Marissa Wall61c58622018-07-18 10:12:20 -0700409 virtual bool detachChildren();
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800410 virtual bool setColorTransform(const mat4& matrix);
411 virtual mat4 getColorTransform() const;
412 virtual bool hasColorTransform() const;
Peiyong Linc502cb72019-03-01 15:00:23 -0800413 virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; }
Marissa Wall61c58622018-07-18 10:12:20 -0700414
415 // Used only to set BufferStateLayer state
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800416 virtual bool setTransform(uint32_t /*transform*/) { return false; };
417 virtual bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/) { return false; };
418 virtual bool setCrop(const Rect& /*crop*/) { return false; };
419 virtual bool setFrame(const Rect& /*frame*/) { return false; };
Valerie Haubf784642020-01-29 07:25:23 -0800420 virtual bool setBuffer(const sp<GraphicBuffer>& /*buffer*/, const sp<Fence>& /*acquireFence*/,
421 nsecs_t /*postTime*/, nsecs_t /*desiredPresentTime*/,
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700422 const client_cache_t& /*clientCacheId*/, uint64_t /* frameNumber */) {
Ady Abraham09bd3922019-04-08 10:44:56 -0700423 return false;
Marissa Wall947d34e2019-03-29 14:03:53 -0700424 };
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800425 virtual bool setAcquireFence(const sp<Fence>& /*fence*/) { return false; };
426 virtual bool setDataspace(ui::Dataspace /*dataspace*/) { return false; };
427 virtual bool setHdrMetadata(const HdrMetadata& /*hdrMetadata*/) { return false; };
428 virtual bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/) { return false; };
429 virtual bool setApi(int32_t /*api*/) { return false; };
430 virtual bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/) { return false; };
Marissa Walle2ffb422018-10-12 11:33:52 -0700431 virtual bool setTransactionCompletedListeners(
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800432 const std::vector<sp<CallbackHandle>>& /*handles*/) {
Marissa Walle2ffb422018-10-12 11:33:52 -0700433 return false;
434 };
Valerie Hau7618b232020-01-09 16:03:08 -0800435 virtual void forceSendCallbacks() {}
Valerie Hau871d6352020-01-29 08:44:02 -0800436 virtual bool addFrameEvent(const sp<Fence>& /*acquireFence*/, nsecs_t /*postedTime*/,
437 nsecs_t /*requestedPresentTime*/) {
438 return false;
439 }
Valerie Haudd0b7572019-01-29 14:59:27 -0800440 virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace);
Peiyong Linc502cb72019-03-01 15:00:23 -0800441 virtual bool setColorSpaceAgnostic(const bool agnostic);
Ana Krulecc84d09b2019-11-02 23:10:29 +0100442 virtual bool setFrameRateSelectionPriority(int32_t priority);
Vishnu Nair6213bd92020-05-08 17:42:25 -0700443 virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint);
Ana Krulecc84d09b2019-11-02 23:10:29 +0100444 // If the variable is not set on the layer, it traverses up the tree to inherit the frame
445 // rate priority from its parent.
446 virtual int32_t getFrameRateSelectionPriority() const;
chaviw4244e032019-09-04 11:27:49 -0700447 virtual ui::Dataspace getDataSpace() const { return ui::Dataspace::UNKNOWN; }
Chia-I Wu01591c92018-05-22 12:03:00 -0700448
Lloyd Piquede196652020-01-22 17:29:58 -0800449 virtual sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const;
450 virtual compositionengine::LayerFECompositionState* editCompositionState();
Lloyd Piquefeb73d72018-12-04 17:23:44 -0800451
Dan Stozaee44edd2015-03-23 15:50:23 -0700452 // If we have received a new buffer this frame, we will pass its surface
453 // damage down to hardware composer. Otherwise, we must send a region with
454 // one empty rect.
Robert Carr105e64b2018-03-07 12:47:50 -0800455 virtual void useSurfaceDamage() {}
456 virtual void useEmptyDamage() {}
Dan Stozaee44edd2015-03-23 15:50:23 -0700457
Peiyong Linf243e5e2020-08-22 17:40:59 -0700458 /*
459 * isOpaque - true if this surface is opaque
460 *
461 * This takes into account the buffer format (i.e. whether or not the
462 * pixel format includes an alpha channel) and the "opaque" flag set
463 * on the layer. It does not examine the current plane alpha value.
464 */
465 virtual bool isOpaque(const Layer::State&) const { return false; }
466
467 /*
468 * Returns whether this layer can receive input.
469 */
470 virtual bool canReceiveInput() const;
471
472 /*
Peiyong Lin05cc0112020-10-14 16:16:37 -0700473 * isProtected - true if the layer may contain protected contents in the
Peiyong Linf243e5e2020-08-22 17:40:59 -0700474 * GRALLOC_USAGE_PROTECTED sense.
475 */
476 virtual bool isProtected() const { return false; }
477
478 /*
479 * isFixedSize - true if content has a fixed size
480 */
481 virtual bool isFixedSize() const { return true; }
482
483 /*
484 * usesSourceCrop - true if content should use a source crop
485 */
486 virtual bool usesSourceCrop() const { return false; }
487
488 // Most layers aren't created from the main thread, and therefore need to
489 // grab the SF state lock to access HWC, but ContainerLayer does, so we need
490 // to avoid grabbing the lock again to avoid deadlock
491 virtual bool isCreatedFromMainThread() const { return false; }
492
493 virtual Geometry getActiveGeometry(const Layer::State& s) const { return s.active_legacy; }
494 virtual uint32_t getActiveWidth(const Layer::State& s) const { return s.active_legacy.w; }
495 virtual uint32_t getActiveHeight(const Layer::State& s) const { return s.active_legacy.h; }
496 virtual ui::Transform getActiveTransform(const Layer::State& s) const {
497 return s.active_legacy.transform;
498 }
499 virtual Region getActiveTransparentRegion(const Layer::State& s) const {
500 return s.activeTransparentRegion_legacy;
501 }
502 virtual Rect getCrop(const Layer::State& s) const { return s.crop_legacy; }
503 virtual bool needsFiltering(const DisplayDevice*) const { return false; }
504
505 // True if this layer requires filtering
506 // This method is distinct from needsFiltering() in how the filter
507 // requirement is computed. needsFiltering() compares displayFrame and crop,
508 // where as this method transforms the displayFrame to layer-stack space
509 // first. This method should be used if there is no physical display to
510 // project onto when taking screenshots, as the filtering requirements are
511 // different.
512 // If the parent transform needs to be undone when capturing the layer, then
513 // the inverse parent transform is also required.
514 virtual bool needsFilteringForScreenshots(const DisplayDevice*, const ui::Transform&) const {
515 return false;
516 }
517
518 virtual void updateCloneBufferInfo(){};
519
520 virtual void setDefaultBufferSize(uint32_t /*w*/, uint32_t /*h*/) {}
521
522 virtual bool isHdrY410() const { return false; }
523
524 virtual bool shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { return false; }
525
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700526 virtual uint64_t getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const { return 0; }
527
Peiyong Linf243e5e2020-08-22 17:40:59 -0700528 /*
529 * called after composition.
530 * returns true if the layer latched a new buffer this frame.
531 */
532 virtual bool onPostComposition(const DisplayDevice*,
533 const std::shared_ptr<FenceTime>& /*glDoneFence*/,
534 const std::shared_ptr<FenceTime>& /*presentFence*/,
535 const CompositorTiming&) {
536 return false;
537 }
538
539 // If a buffer was replaced this frame, release the former buffer
540 virtual void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { }
541
542 virtual void finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& /*glDoneFence*/,
543 const CompositorTiming& /*compositorTiming*/) {}
544
545 /*
546 * latchBuffer - called each time the screen is redrawn and returns whether
547 * the visible regions need to be recomputed (this is a fairly heavy
548 * operation, so this should be set only if needed). Typically this is used
549 * to figure out if the content or size of a surface has changed.
550 */
551 virtual bool latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/,
552 nsecs_t /*expectedPresentTime*/) {
553 return false;
554 }
555
556 virtual bool isBufferLatched() const { return false; }
557
558 virtual void latchAndReleaseBuffer() {}
559
560 /*
561 * returns the rectangle that crops the content of the layer and scales it
562 * to the layer's size.
563 */
564 virtual Rect getBufferCrop() const { return Rect(); }
565
566 /*
567 * Returns the transform applied to the buffer.
568 */
569 virtual uint32_t getBufferTransform() const { return 0; }
570
571 virtual sp<GraphicBuffer> getBuffer() const { return nullptr; }
572
573 virtual ui::Transform::RotationFlags getTransformHint() const { return ui::Transform::ROT_0; }
574
575 /*
576 * Returns if a frame is ready
577 */
578 virtual bool hasReadyFrame() const { return false; }
579
580 virtual int32_t getQueuedFrameCount() const { return 0; }
581
582 virtual void pushPendingState();
583
584 /**
585 * Returns active buffer size in the correct orientation. Buffer size is determined by undoing
586 * any buffer transformations. If the layer has no buffer then return INVALID_RECT.
587 */
588 virtual Rect getBufferSize(const Layer::State&) const { return Rect::INVALID_RECT; }
589
590 /**
591 * Returns the source bounds. If the bounds are not defined, it is inferred from the
592 * buffer size. Failing that, the bounds are determined from the passed in parent bounds.
593 * For the root layer, this is the display viewport size.
594 */
595 virtual FloatRect computeSourceBounds(const FloatRect& parentBounds) const {
596 return parentBounds;
597 }
598 virtual FrameRate getFrameRateForLayerTree() const;
599
600 virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool /*forceFlush*/) {
601 return {};
602 }
603
604 virtual bool getTransformToDisplayInverse() const { return false; }
605
606 // Returns how rounded corners should be drawn for this layer.
607 // This will traverse the hierarchy until it reaches its root, finding topmost rounded
608 // corner definition and converting it into current layer's coordinates.
609 // As of now, only 1 corner radius per display list is supported. Subsequent ones will be
610 // ignored.
611 virtual RoundedCornerState getRoundedCornerState() const;
612
613 virtual void notifyAvailableFrames(nsecs_t /*expectedPresentTime*/) {}
614 virtual PixelFormat getPixelFormat() const { return PIXEL_FORMAT_NONE; }
615 /**
616 * Return whether this layer needs an input info. For most layer types
617 * this is only true if they explicitly set an input-info but BufferLayer
618 * overrides this so we can generate input-info for Buffered layers that don't
619 * have them (for input occlusion detection checks).
620 */
621 virtual bool needsInputInfo() const { return hasInputInfo(); }
622
623 // Implements RefBase.
624 void onFirstRef() override;
625
626 // implements compositionengine::LayerFE
627 const compositionengine::LayerFECompositionState* getCompositionState() const override;
628 bool onPreComposition(nsecs_t) override;
629 void prepareCompositionState(compositionengine::LayerFE::StateSubset subset) override;
630 std::vector<compositionengine::LayerFE::LayerSettings> prepareClientCompositionList(
631 compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
632 void onLayerDisplayed(const sp<Fence>& releaseFence) override;
633 const char* getDebugName() const override;
634
635 bool reparentChildren(const sp<IBinder>& newParentHandle);
636 void reparentChildren(const sp<Layer>& newParent);
637 bool attachChildren();
638 bool isLayerDetached() const { return mLayerDetached; }
639 bool setShadowRadius(float shadowRadius);
640
641 // Before color management is introduced, contents on Android have to be
642 // desaturated in order to match what they appears like visually.
643 // With color management, these contents will appear desaturated, thus
644 // needed to be saturated so that they match what they are designed for
645 // visually.
646 bool isLegacyDataSpace() const;
647
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800648 uint32_t getTransactionFlags() const { return mTransactionFlags; }
649 uint32_t getTransactionFlags(uint32_t flags);
650 uint32_t setTransactionFlags(uint32_t flags);
Mathias Agopian13127d82013-03-05 17:47:11 -0800651
Lloyd Piqueef36b002019-01-23 17:52:04 -0800652 // Deprecated, please use compositionengine::Output::belongsInOutput()
653 // instead.
654 // TODO(lpique): Move the remaining callers (screencap) to the new function.
chaviw4b9d5e12020-08-04 18:30:35 -0700655 bool belongsToDisplay(uint32_t layerStack) const { return getLayerStack() == layerStack; }
Chia-I Wuab0c3192017-08-01 11:29:00 -0700656
Vishnu Nair4351ad52019-02-11 14:13:02 -0800657 FloatRect getBounds(const Region& activeTransparentRegion) const;
658 FloatRect getBounds() const;
659
660 // Compute bounds for the layer and cache the results.
Vishnu Nairc97b8db2019-10-29 18:19:35 -0700661 void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius);
Vishnu Nair4351ad52019-02-11 14:13:02 -0800662
Vishnu Nairc652ff82019-03-15 12:48:54 -0700663 // Returns the buffer scale transform if a scaling mode is set.
664 ui::Transform getBufferScaleTransform() const;
665
Vishnu Nair4351ad52019-02-11 14:13:02 -0800666 // Get effective layer transform, taking into account all its parent transform with any
667 // scaling if the parent scaling more is not NATIVE_WINDOW_SCALING_MODE_FREEZE.
Vishnu Nairc652ff82019-03-15 12:48:54 -0700668 ui::Transform getTransformWithScale(const ui::Transform& bufferScaleTransform) const;
669
670 // Returns the bounds of the layer without any buffer scaling.
671 FloatRect getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800672
Pablo Ceballos40845df2016-01-25 17:41:15 -0800673 int32_t getSequence() const { return sequence; }
674
Mikael Pessa2e1608f2019-07-19 11:25:35 -0700675 // For tracing.
676 // TODO: Replace with raw buffer id from buffer metadata when that becomes available.
677 // GraphicBuffer::getId() does not provide a reliable global identifier. Since the traces
678 // creates its tracks by buffer id and has no way of associating a buffer back to the process
679 // that created it, the current implementation is only sufficient for cases where a buffer is
680 // only used within a single layer.
chaviwd62d3062019-09-04 14:48:02 -0700681 uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; }
Mikael Pessa2e1608f2019-07-19 11:25:35 -0700682
Mathias Agopian13127d82013-03-05 17:47:11 -0800683 /*
684 * isSecure - true if this surface is secure, that is if it prevents
Peiyong Lin05cc0112020-10-14 16:16:37 -0700685 * screenshots or VNC servers. A surface can be set to be secure by the
686 * application, being secure doesn't mean the surface has DRM contents.
Mathias Agopian13127d82013-03-05 17:47:11 -0800687 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800688 bool isSecure() const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800689
690 /*
Robert Carr1f0a16a2016-10-24 16:27:39 -0700691 * isHiddenByPolicy - true if this layer has been forced invisible.
692 * just because this is false, doesn't mean isVisible() is true.
693 * For example if this layer has no active buffer, it may not be hidden by
694 * policy, but it still can not be visible.
695 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800696 bool isHiddenByPolicy() const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700697
Robert Carr2e102c92018-10-23 12:11:15 -0700698 bool isRemovedFromCurrentState() const;
chaviw8b3871a2017-11-01 17:41:01 -0700699
chaviw4c34a092020-07-08 11:30:06 -0700700 LayerProto* writeToProto(LayersProto& layersProto, uint32_t traceFlags, const DisplayDevice*);
chaviw08f3cb22020-01-13 13:17:21 -0800701
Vishnu Nair8406fd72019-07-30 11:29:31 -0700702 // Write states that are modified by the main thread. This includes drawing
703 // state as well as buffer data. This should be called in the main or tracing
704 // thread.
chaviw4c34a092020-07-08 11:30:06 -0700705 void writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags, const DisplayDevice*);
Vishnu Nair8406fd72019-07-30 11:29:31 -0700706 // Write drawing or current state. If writing current state, the caller should hold the
707 // external mStateLock. If writing drawing state, this function should be called on the
708 // main or tracing thread.
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200709 void writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet,
chaviw4c34a092020-07-08 11:30:06 -0700710 uint32_t traceFlags = SurfaceTracing::TRACE_ALL);
Yiwei Zhang7124ad32018-02-21 13:02:45 -0800711
Peiyong Linf243e5e2020-08-22 17:40:59 -0700712 InputWindowInfo::Type getWindowType() const { return mWindowType; }
Peiyong Lin97067b02019-03-29 17:34:45 +0000713
chaviwc5676c62020-09-18 15:01:04 -0700714 bool getPrimaryDisplayOnly() const;
chaviwb4c6e582019-08-16 14:35:07 -0700715
chaviw74b03172019-08-19 11:09:03 -0700716 void updateMirrorInfo();
chaviw74b03172019-08-19 11:09:03 -0700717
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700718 /*
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700719 * doTransaction - process the transaction. This is a good place to figure
720 * out which attributes of the surface have changed.
721 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800722 uint32_t doTransaction(uint32_t transactionFlags);
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700723
724 /*
Vishnu Nairda9c85a2019-06-03 17:26:48 -0700725 * Remove relative z for the layer if its relative parent is not part of the
726 * provided layer tree.
727 */
728 void removeRelativeZ(const std::vector<Layer*>& layersInTree);
729
730 /*
731 * Remove from current state and mark for removal.
732 */
733 void removeFromCurrentState();
734
735 /*
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800736 * called with the state lock from a binder thread when the layer is
Chia-I Wuc6657022017-08-15 11:18:17 -0700737 * removed from the current list to the pending removal list
738 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800739 void onRemovedFromCurrentState();
Chia-I Wuc6657022017-08-15 11:18:17 -0700740
chaviw61626f22018-11-15 16:26:27 -0800741 /*
742 * Called when the layer is added back to the current state list.
743 */
744 void addToCurrentState();
745
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700746 /*
747 * Sets display transform hint on BufferLayerConsumer.
748 */
749 void updateTransformHint(ui::Transform::RotationFlags);
Andy McFadden69052052012-09-14 16:10:11 -0700750
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800751 inline const State& getDrawingState() const { return mDrawingState; }
752 inline const State& getCurrentState() const { return mCurrentState; }
753 inline State& getCurrentState() { return mCurrentState; }
Mathias Agopian13127d82013-03-05 17:47:11 -0800754
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700755 LayerDebugInfo getLayerDebugInfo(const DisplayDevice*) const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800756
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700757 void miniDump(std::string& result, const DisplayDevice&) const;
Yiwei Zhang5434a782018-12-05 18:06:32 -0800758 void dumpFrameStats(std::string& result) const;
759 void dumpFrameEvents(std::string& result);
Vishnu Nair0f085c62019-08-30 08:49:12 -0700760 void dumpCallingUidPid(std::string& result) const;
Svetoslavd85084b2014-03-20 10:28:31 -0700761 void clearFrameStats();
Jamie Gennis6547ff42013-07-16 20:12:42 -0700762 void logFrameStats();
Svetoslavd85084b2014-03-20 10:28:31 -0700763 void getFrameStats(FrameStats* outStats) const;
Brian Anderson5ea5e592016-12-01 16:54:33 -0800764 void onDisconnect();
Brian Anderson3890c392016-07-25 12:48:08 -0700765 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry,
David Sodman41fdfc92017-11-06 16:09:56 -0800766 FrameEventHistoryDelta* outDelta);
Pablo Ceballosce796e72016-02-04 19:10:51 -0800767
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800768 ui::Transform getTransform() const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700769
Robert Carr6452f122017-03-21 10:41:29 -0700770 // Returns the Alpha of the Surface, accounting for the Alpha
771 // of parent Surfaces in the hierarchy (alpha's will be multiplied
772 // down the hierarchy).
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800773 half getAlpha() const;
774 half4 getColor() const;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800775 int32_t getBackgroundBlurRadius() const;
Vishnu Nairb87d94f2020-02-13 09:17:36 -0800776 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; };
Robert Carr6452f122017-03-21 10:41:29 -0700777
Vishnu Nair6213bd92020-05-08 17:42:25 -0700778 // Returns the transform hint set by Window Manager on the layer or one of its parents.
779 // This traverses the current state because the data is needed when creating
780 // the layer(off drawing thread) and the hint should be available before the producer
781 // is ready to acquire a buffer.
782 ui::Transform::RotationFlags getFixedTransformHint() const;
783
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200784 renderengine::ShadowSettings getShadowSettings(const Rect& layerStackRect) const;
Vishnu Nair08f6eae2019-11-26 14:01:39 -0800785
Edgar Arriaga844fa672020-01-16 14:21:42 -0800786 /**
787 * Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder
788 * which will not emit children who have relativeZOrder to another layer, this method
789 * just directly emits all children. It also emits them in no particular order.
790 * So this method is not suitable for graphical operations, as it doesn't represent
791 * the scene state, but it's also more efficient than traverseInZOrder and so useful for
792 * book-keeping.
793 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200794 void traverse(LayerVector::StateSet, const LayerVector::Visitor&);
795 void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
796 void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700797
chaviw4b129c22018-04-09 16:19:43 -0700798 /**
799 * Traverse only children in z order, ignoring relative layers that are not children of the
800 * parent.
801 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200802 void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
chaviwa76b2712017-09-20 12:02:26 -0700803
Chia-I Wu98f1c102017-05-30 14:54:08 -0700804 size_t getChildrenCount() const;
Valerie Hauc5686802019-11-22 14:18:09 -0800805
806 // ONLY CALL THIS FROM THE LAYER DTOR!
807 // See b/141111965. We need to add current children to offscreen layers in
808 // the layer dtor so as not to dangle layers. Since the layer has not
809 // committed its transaction when the layer is destroyed, we must add
810 // current children. This is safe in the dtor as we will no longer update
811 // the current state, but should not be called anywhere else!
812 LayerVector& getCurrentChildren() { return mCurrentChildren; }
813
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200814 void addChild(const sp<Layer>&);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700815 // Returns index if removed, or negative value otherwise
816 // for symmetry with Vector::remove
817 ssize_t removeChild(const sp<Layer>& layer);
Chia-I Wue41dbe62017-06-13 14:10:56 -0700818 sp<Layer> getParent() const { return mCurrentParent.promote(); }
Robert Carr1f0a16a2016-10-24 16:27:39 -0700819 bool hasParent() const { return getParent() != nullptr; }
Vishnu Nair4351ad52019-02-11 14:13:02 -0800820 Rect getScreenBounds(bool reduceTransparentRegion = true) const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700821 bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
Robert Carr503c7042017-09-27 15:06:08 -0700822 bool setChildRelativeLayer(const sp<Layer>& childLayer,
823 const sp<IBinder>& relativeToHandle, int32_t relativeZ);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700824
825 // Copy the current list of children to the drawing state. Called by
826 // SurfaceFlinger to complete a transaction.
827 void commitChildList();
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200828 int32_t getZ(LayerVector::StateSet) const;
Vishnu Nair4351ad52019-02-11 14:13:02 -0800829
Vishnu Nairefc42e22019-12-03 17:36:12 -0800830 /**
831 * Returns the cropped buffer size or the layer crop if the layer has no buffer. Return
832 * INVALID_RECT if the layer has no buffer and no crop.
833 * A layer with an invalid buffer size and no crop is considered to be boundless. The layer
834 * bounds are constrained by its parent bounds.
835 */
836 Rect getCroppedBufferSize(const Layer::State& s) const;
837
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200838 bool setFrameRate(FrameRate);
Peiyong Linf243e5e2020-08-22 17:40:59 -0700839
Ady Abraham22c7b5c2020-09-22 19:33:40 -0700840 virtual void setFrameTimelineVsyncForBuffer(int64_t /*frameTimelineVsyncId*/) {}
841 void setFrameTimelineVsyncForTransaction(int64_t frameTimelineVsyncId, nsecs_t postTime);
Ady Abraham74e17562020-08-24 18:18:19 -0700842
Peiyong Linf243e5e2020-08-22 17:40:59 -0700843 // Creates a new handle each time, so we only expect
844 // this to be called once.
845 sp<IBinder> getHandle();
846 const std::string& getName() const { return mName; }
847 bool getPremultipledAlpha() const;
848 void setInputInfo(const InputWindowInfo& info);
849
850 InputWindowInfo fillInputInfo();
851 /**
852 * Returns whether this layer has an explicitly set input-info.
853 */
854 bool hasInputInfo() const;
855
856 uid_t getOwnerUid() { return mOwnerUid; }
857
858 // This layer is not a clone, but it's the parent to the cloned hierarchy. The
859 // variable mClonedChild represents the top layer that will be cloned so this
860 // layer will be the parent of mClonedChild.
861 // The layers in the cloned hierarchy will match the lifetime of the real layers. That is
862 // if the real layer is destroyed, then the clone layer will also be destroyed.
863 sp<Layer> mClonedChild;
864
865 mutable bool contentDirty{false};
866 Region surfaceDamageRegion;
867
868 // Layer serial number. This gives layers an explicit ordering, so we
869 // have a stable sort order when their layer stack and Z-order are
870 // the same.
871 int32_t sequence{sSequence++};
872
873 bool mPendingHWCDestroy{false};
Steven Thomas3172e202020-01-06 19:25:30 -0800874
Mathias Agopian13127d82013-03-05 17:47:11 -0800875protected:
David Sodman41fdfc92017-11-06 16:09:56 -0800876 class SyncPoint {
Dan Stoza7dde5992015-05-22 09:51:44 -0700877 public:
chaviw43cb3cb2019-05-31 15:23:41 -0700878 explicit SyncPoint(uint64_t frameNumber, wp<Layer> requestedSyncLayer)
879 : mFrameNumber(frameNumber),
880 mFrameIsAvailable(false),
881 mTransactionIsApplied(false),
882 mRequestedSyncLayer(requestedSyncLayer) {}
Dan Stoza7dde5992015-05-22 09:51:44 -0700883
David Sodman41fdfc92017-11-06 16:09:56 -0800884 uint64_t getFrameNumber() const { return mFrameNumber; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700885
David Sodman41fdfc92017-11-06 16:09:56 -0800886 bool frameIsAvailable() const { return mFrameIsAvailable; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700887
David Sodman41fdfc92017-11-06 16:09:56 -0800888 void setFrameAvailable() { mFrameIsAvailable = true; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700889
David Sodman41fdfc92017-11-06 16:09:56 -0800890 bool transactionIsApplied() const { return mTransactionIsApplied; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700891
David Sodman41fdfc92017-11-06 16:09:56 -0800892 void setTransactionApplied() { mTransactionIsApplied = true; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700893
chaviw43cb3cb2019-05-31 15:23:41 -0700894 sp<Layer> getRequestedSyncLayer() { return mRequestedSyncLayer.promote(); }
895
Dan Stoza7dde5992015-05-22 09:51:44 -0700896 private:
897 const uint64_t mFrameNumber;
898 std::atomic<bool> mFrameIsAvailable;
899 std::atomic<bool> mTransactionIsApplied;
chaviw43cb3cb2019-05-31 15:23:41 -0700900 wp<Layer> mRequestedSyncLayer;
Dan Stoza7dde5992015-05-22 09:51:44 -0700901 };
902
Peiyong Linf243e5e2020-08-22 17:40:59 -0700903 friend class impl::SurfaceInterceptor;
904
905 // For unit tests
906 friend class TestableSurfaceFlinger;
907 friend class RefreshRateSelectionTest;
908 friend class SetFrameRateTest;
909
910 virtual void setInitialValuesForClone(const sp<Layer>& clonedFrom);
911 virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
912 compositionengine::LayerFE::ClientCompositionTargetSettings&);
913 virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareShadowClientComposition(
914 const LayerFE::LayerSettings&, const Rect& layerStackRect,
915 ui::Dataspace outputDataspace);
916 virtual void preparePerFrameCompositionState();
917 virtual void commitTransaction(const State& stateToCommit);
918 virtual bool applyPendingStates(State* stateToCommit);
919 virtual uint32_t doTransactionResize(uint32_t flags, Layer::State* stateToCommit);
920
921 // Returns mCurrentScaling mode (originating from the
922 // Client) or mOverrideScalingMode mode (originating from
923 // the Surface Controller) if set.
924 virtual uint32_t getEffectiveScalingMode() const { return 0; }
925
926 sp<compositionengine::LayerFE> asLayerFE() const;
927 sp<Layer> getClonedFrom() { return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr; }
928 bool isClone() { return mClonedFrom != nullptr; }
929 bool isClonedFromAlive() { return getClonedFrom() != nullptr; }
930
931 void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
932 void updateClonedChildren(const sp<Layer>& mirrorRoot,
933 std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
934 void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
935 void addChildToDrawing(const sp<Layer>&);
936 void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
937
938 // Modifies the passed in layer settings to clear the contents. If the blackout flag is set,
939 // the settings clears the content with a solid black fill.
940 void prepareClearClientComposition(LayerFE::LayerSettings&, bool blackout) const;
941
942 void prepareBasicGeometryCompositionState();
943 void prepareGeometryCompositionState();
944 void prepareCursorCompositionState();
945
946 uint32_t getEffectiveUsage(uint32_t usage) const;
947
948 /**
949 * Setup rounded corners coordinates of this layer, taking into account the layer bounds and
950 * crop coordinates, transforming them into layer space.
951 */
952 void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const;
953 void setParent(const sp<Layer>&);
954 LayerVector makeTraversalList(LayerVector::StateSet, bool* outSkipRelativeZUsers);
955 void addZOrderRelative(const wp<Layer>& relative);
956 void removeZOrderRelative(const wp<Layer>& relative);
957 compositionengine::OutputLayer* findOutputLayerForDisplay(const DisplayDevice*) const;
958 bool usingRelativeZ(LayerVector::StateSet) const;
959
Dan Stozacac35382016-01-27 12:21:06 -0800960 // SyncPoints which will be signaled when the correct frame is at the head
961 // of the queue and dropped after the frame has been latched. Protected by
962 // mLocalSyncPointMutex.
963 Mutex mLocalSyncPointMutex;
Dan Stoza7dde5992015-05-22 09:51:44 -0700964 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints;
965
Dan Stozacac35382016-01-27 12:21:06 -0800966 // SyncPoints which will be signaled and then dropped when the transaction
967 // is applied
Dan Stoza7dde5992015-05-22 09:51:44 -0700968 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
969
Dan Stozacac35382016-01-27 12:21:06 -0800970 // Returns false if the relevant frame has already been latched
971 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
Dan Stoza7dde5992015-05-22 09:51:44 -0700972
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800973 void popPendingState(State* stateToCommit);
Robert Carrc3574f72016-03-24 12:19:32 -0700974
Peiyong Linf243e5e2020-08-22 17:40:59 -0700975 // constant
976 sp<SurfaceFlinger> mFlinger;
Mathias Agopianb7e930d2010-06-01 15:12:58 -0700977
Lloyd Pique42ab75e2018-09-12 20:46:03 -0700978 bool mPremultipliedAlpha{true};
Dominik Laskowski87a07e42019-10-10 20:38:02 -0700979 const std::string mName;
980 const std::string mTransactionName{"TX - " + mName};
Mathias Agopian13127d82013-03-05 17:47:11 -0800981
Vishnu Nair8406fd72019-07-30 11:29:31 -0700982 // These are only accessed by the main thread or the tracing thread.
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800983 State mDrawingState;
Vishnu Nair8406fd72019-07-30 11:29:31 -0700984 // Store a copy of the pending state so that the drawing thread can access the
985 // states without a lock.
986 Vector<State> mPendingStatesSnapshot;
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800987
Vishnu Nair8406fd72019-07-30 11:29:31 -0700988 // these are protected by an external lock (mStateLock)
989 State mCurrentState;
990 std::atomic<uint32_t> mTransactionFlags{0};
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800991 Vector<State> mPendingStates;
Dan Stoza7dde5992015-05-22 09:51:44 -0700992
Brian Andersond6927fb2016-07-23 23:37:30 -0700993 // Timestamp history for UIAutomation. Thread safe.
Jamie Gennis4b0eba92013-02-05 13:30:24 -0800994 FrameTracker mFrameTracker;
Mathias Agopiana67932f2011-04-20 14:20:59 -0700995
Brian Andersond6927fb2016-07-23 23:37:30 -0700996 // Timestamp history for the consumer to query.
997 // Accessed by both consumer and producer on main and binder threads.
998 Mutex mFrameEventHistoryMutex;
Brian Anderson3890c392016-07-25 12:48:08 -0700999 ConsumerFrameEventHistory mFrameEventHistory;
Brian Anderson3d4039d2016-09-23 16:31:30 -07001000 FenceTimeline mAcquireTimeline;
1001 FenceTimeline mReleaseTimeline;
Brian Andersond6927fb2016-07-23 23:37:30 -07001002
Mathias Agopiana67932f2011-04-20 14:20:59 -07001003 // main thread
Lloyd Pique0b785d82018-12-04 17:25:27 -08001004 sp<NativeHandle> mSidebandStream;
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001005 // False if the buffer and its contents have been previously used for GPU
1006 // composition, true otherwise.
1007 bool mIsActiveBufferUpdatedForGpu = true;
1008
Robert Carrc3574f72016-03-24 12:19:32 -07001009 // We encode unset as -1.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001010 std::atomic<uint64_t> mCurrentFrameNumber{0};
Mathias Agopian13127d82013-03-05 17:47:11 -08001011 // Whether filtering is needed b/c of the drawingstate
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001012 bool mNeedsFiltering{false};
David Sodman0c69cad2017-08-21 12:12:51 -07001013
Robert Carr2e102c92018-10-23 12:11:15 -07001014 std::atomic<bool> mRemovedFromCurrentState{false};
chaviw8b3871a2017-11-01 17:41:01 -07001015
Mathias Agopianb7e930d2010-06-01 15:12:58 -07001016 // page-flip thread (currently main thread)
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001017 bool mProtectedByApp{false}; // application requires protected path to external sink
Mathias Agopian13127d82013-03-05 17:47:11 -08001018
1019 // protected by mLock
1020 mutable Mutex mLock;
David Sodman0c69cad2017-08-21 12:12:51 -07001021
Mathias Agopian13127d82013-03-05 17:47:11 -08001022 const wp<Client> mClientRef;
Riley Andrews03414a12014-07-01 14:22:59 -07001023
1024 // This layer can be a cursor on some displays.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001025 bool mPotentialCursor{false};
Dan Stoza6b9454d2014-11-07 16:00:59 -08001026
Robert Carr1f0a16a2016-10-24 16:27:39 -07001027 // Child list about to be committed/used for editing.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001028 LayerVector mCurrentChildren{LayerVector::StateSet::Current};
Robert Carr1f0a16a2016-10-24 16:27:39 -07001029 // Child list used for rendering.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001030 LayerVector mDrawingChildren{LayerVector::StateSet::Drawing};
Robert Carr1f0a16a2016-10-24 16:27:39 -07001031
Chia-I Wue41dbe62017-06-13 14:10:56 -07001032 wp<Layer> mCurrentParent;
1033 wp<Layer> mDrawingParent;
David Sodman9eeae692017-11-02 10:53:32 -07001034
chaviw5aedec92018-10-22 10:40:38 -07001035 // Can only be accessed with the SF state lock held.
1036 bool mLayerDetached{false};
Robert Carr1323c952019-01-28 18:13:27 -08001037 // Can only be accessed with the SF state lock held.
1038 bool mChildrenChanged{false};
chaviw5aedec92018-10-22 10:40:38 -07001039
Ady Abraham8f1ee7f2019-04-05 10:32:50 -07001040 // Window types from WindowManager.LayoutParams
Michael Wright44753b12020-07-08 13:48:11 +01001041 const InputWindowInfo::Type mWindowType;
Ady Abraham8f1ee7f2019-04-05 10:32:50 -07001042
Ady Abraham22c7b5c2020-09-22 19:33:40 -07001043 // Can only be accessed with the SF state lock held.
1044 std::unique_ptr<frametimeline::SurfaceFrame> mSurfaceFrame;
1045
Alec Mouri9a29e672020-09-14 12:39:14 -07001046 // The owner of the layer. If created from a non system process, it will be the calling uid.
1047 // If created from a system process, the value can be passed in.
1048 uid_t mOwnerUid;
1049
chaviw4b129c22018-04-09 16:19:43 -07001050private:
Dominik Laskowskib7251f42020-04-20 17:42:59 -07001051 virtual void setTransformHint(ui::Transform::RotationFlags) {}
1052
Peiyong Linf243e5e2020-08-22 17:40:59 -07001053 // Returns true if the layer can draw shadows on its border.
1054 virtual bool canDrawShadows() const { return true; }
1055
Dominik Laskowskib7251f42020-04-20 17:42:59 -07001056 Hwc2::IComposerClient::Composition getCompositionType(const DisplayDevice&) const;
1057 Region getVisibleRegion(const DisplayDevice*) const;
1058
chaviw4b129c22018-04-09 16:19:43 -07001059 /**
1060 * Returns an unsorted vector of all layers that are part of this tree.
1061 * That includes the current layer and all its descendants.
1062 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +02001063 std::vector<Layer*> getLayersInTree(LayerVector::StateSet);
chaviw4b129c22018-04-09 16:19:43 -07001064 /**
1065 * Traverses layers that are part of this tree in the correct z order.
1066 * layersInTree must be sorted before calling this method.
1067 */
1068 void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
Marin Shalamanov6ad317c2020-07-29 23:34:07 +02001069 LayerVector::StateSet, const LayerVector::Visitor&);
1070 LayerVector makeChildrenTraversalList(LayerVector::StateSet,
chaviw4b129c22018-04-09 16:19:43 -07001071 const std::vector<Layer*>& layersInTree);
Vishnu Nair4351ad52019-02-11 14:13:02 -08001072
Ady Abraham60e42ea2020-03-09 19:17:31 -07001073 void updateTreeHasFrameRateVote();
Peiyong Linf243e5e2020-08-22 17:40:59 -07001074 void setZOrderRelativeOf(const wp<Layer>& relativeOf);
1075 void removeRemoteSyncPoints();
1076
1077 // Find the root of the cloned hierarchy, this means the first non cloned parent.
1078 // This will return null if first non cloned parent is not found.
1079 sp<Layer> getClonedRoot();
1080
1081 // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is
1082 // null.
1083 sp<Layer> getRootLayer();
Ady Abraham60e42ea2020-03-09 19:17:31 -07001084
Vishnu Nair4351ad52019-02-11 14:13:02 -08001085 // Cached properties computed from drawing state
Peiyong Lin74861ad2020-10-14 11:55:33 -07001086 // Effective transform taking into account parent transforms and any parent scaling, which is
1087 // a transform from the current layer coordinate space to display(screen) coordinate space.
Vishnu Nair4351ad52019-02-11 14:13:02 -08001088 ui::Transform mEffectiveTransform;
1089
1090 // Bounds of the layer before any transformation is applied and before it has been cropped
1091 // by its parents.
1092 FloatRect mSourceBounds;
1093
1094 // Bounds of the layer in layer space. This is the mSourceBounds cropped by its layer crop and
1095 // its parent bounds.
1096 FloatRect mBounds;
1097
1098 // Layer bounds in screen space.
1099 FloatRect mScreenBounds;
chaviw606e5cf2019-03-01 10:12:10 -08001100
Robert Carrc0df3122019-04-11 13:18:21 -07001101 bool mGetHandleCalled = false;
chaviw43cb3cb2019-05-31 15:23:41 -07001102
Vishnu Nair0f085c62019-08-30 08:49:12 -07001103 // Tracks the process and user id of the caller when creating this layer
1104 // to help debugging.
1105 pid_t mCallingPid;
1106 uid_t mCallingUid;
chaviwb4c6e582019-08-16 14:35:07 -07001107
1108 // The current layer is a clone of mClonedFrom. This means that this layer will update it's
1109 // properties based on mClonedFrom. When mClonedFrom latches a new buffer for BufferLayers,
1110 // this layer will update it's buffer. When mClonedFrom updates it's drawing state, children,
1111 // and relatives, this layer will update as well.
1112 wp<Layer> mClonedFrom;
Vishnu Nairc97b8db2019-10-29 18:19:35 -07001113
1114 // The inherited shadow radius after taking into account the layer hierarchy. This is the
1115 // final shadow radius for this layer. If a shadow is specified for a layer, then effective
1116 // shadow radius is the set shadow radius, otherwise its the parent's shadow radius.
Vishnu Nairf37dcfb2019-11-16 07:37:09 -08001117 float mEffectiveShadowRadius = 0.f;
Lucas Dupinc3800b82020-10-02 16:24:48 -07001118
1119 // A list of regions on this layer that should have blurs.
1120 const std::vector<BlurRegion>& getBlurRegions() const;
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -08001121};
1122
Dominik Laskowski34157762018-10-31 13:07:19 -07001123} // namespace android