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The Android Open Source Projectedbf3b62009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Dominik Laskowskib7251f42020-04-20 17:42:59 -070017#pragma once
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080018
Lloyd Piquefeb73d72018-12-04 17:23:44 -080019#include <compositionengine/LayerFE.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070020#include <gui/BufferQueue.h>
21#include <gui/ISurfaceComposerClient.h>
22#include <gui/LayerState.h>
Robert Carr720e5062018-07-30 17:45:14 -070023#include <input/InputWindow.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070024#include <layerproto/LayerProtoHeader.h>
25#include <math/vec4.h>
26#include <renderengine/Mesh.h>
27#include <renderengine/Texture.h>
Alec Mouri1c8d7202019-06-01 18:51:35 -070028#include <sys/types.h>
Lucas Dupinc3800b82020-10-02 16:24:48 -070029#include <ui/BlurRegion.h>
Dan Stoza80d61162017-12-20 15:57:52 -080030#include <ui/FloatRect.h>
Svetoslavd85084b2014-03-20 10:28:31 -070031#include <ui/FrameStats.h>
Mathias Agopian13127d82013-03-05 17:47:11 -080032#include <ui/GraphicBuffer.h>
33#include <ui/PixelFormat.h>
34#include <ui/Region.h>
Peiyong Linefefaac2018-08-17 12:27:51 -070035#include <ui/Transform.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070036#include <utils/RefBase.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070037#include <utils/Timers.h>
Mathias Agopian13127d82013-03-05 17:47:11 -080038
Robert Carrcdf83202018-03-07 12:48:34 -080039#include <cstdint>
Peiyong Lincbc184f2018-08-22 13:24:10 -070040#include <list>
Dominik Laskowski075d3172018-05-24 15:50:06 -070041#include <optional>
Peiyong Lincbc184f2018-08-22 13:24:10 -070042#include <vector>
Dan Stoza7dde5992015-05-22 09:51:44 -070043
Mathias Agopian13127d82013-03-05 17:47:11 -080044#include "Client.h"
Alec Mouri1c8d7202019-06-01 18:51:35 -070045#include "ClientCache.h"
46#include "DisplayHardware/ComposerHal.h"
47#include "DisplayHardware/HWComposer.h"
David Sodman41fdfc92017-11-06 16:09:56 -080048#include "FrameTracker.h"
Robert Carr1f0a16a2016-10-24 16:27:39 -070049#include "LayerVector.h"
Dan Stozab9b08832014-03-13 11:55:57 -070050#include "MonitoredProducer.h"
Alec Mouri1c8d7202019-06-01 18:51:35 -070051#include "RenderArea.h"
Marin Shalamanov53fc11d2020-11-20 14:00:13 +010052#include "Scheduler/Seamlessness.h"
Mathias Agopian13127d82013-03-05 17:47:11 -080053#include "SurfaceFlinger.h"
Marin Shalamanov53fc11d2020-11-20 14:00:13 +010054#include "SurfaceTracing.h"
Marissa Walle2ffb422018-10-12 11:33:52 -070055#include "TransactionCompletedThread.h"
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080056
chaviw1d044282017-09-27 12:19:28 -070057using namespace android::surfaceflinger;
58
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080059namespace android {
60
Mathias Agopian1f7bec62010-06-25 18:02:21 -070061class Client;
Mathias Agopian3e25fd82013-04-22 17:52:16 +020062class Colorizer;
Mathias Agopian13127d82013-03-05 17:47:11 -080063class DisplayDevice;
64class GraphicBuffer;
65class SurfaceFlinger;
Kalle Raitaa099a242017-01-11 11:17:29 -080066class LayerDebugInfo;
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080067
Lloyd Piquefeb73d72018-12-04 17:23:44 -080068namespace compositionengine {
Lloyd Pique37c2c9b2018-12-04 17:25:10 -080069class OutputLayer;
Lloyd Piquea83776c2019-01-29 18:42:32 -080070struct LayerFECompositionState;
Lloyd Piquefeb73d72018-12-04 17:23:44 -080071}
72
Lloyd Pique4dccc412018-01-22 17:21:36 -080073namespace impl {
74class SurfaceInterceptor;
75}
76
Ady Abraham22c7b5c2020-09-22 19:33:40 -070077namespace frametimeline {
78class SurfaceFrame;
79} // namespace frametimeline
80
Lloyd Pique42ab75e2018-09-12 20:46:03 -070081struct LayerCreationArgs {
Dominik Laskowskib7251f42020-04-20 17:42:59 -070082 LayerCreationArgs(SurfaceFlinger*, sp<Client>, std::string name, uint32_t w, uint32_t h,
83 uint32_t flags, LayerMetadata);
Lloyd Pique42ab75e2018-09-12 20:46:03 -070084
85 SurfaceFlinger* flinger;
chaviwde94d0f2020-01-22 13:11:25 -080086 const sp<Client> client;
Dominik Laskowski87a07e42019-10-10 20:38:02 -070087 std::string name;
Lloyd Pique42ab75e2018-09-12 20:46:03 -070088 uint32_t w;
89 uint32_t h;
90 uint32_t flags;
Evan Roskya1f1e152019-01-24 16:17:46 -080091 LayerMetadata metadata;
Dominik Laskowskib7251f42020-04-20 17:42:59 -070092
Vishnu Nair0f085c62019-08-30 08:49:12 -070093 pid_t callingPid;
94 uid_t callingUid;
chaviwb4c6e582019-08-16 14:35:07 -070095 uint32_t textureName;
Lloyd Pique42ab75e2018-09-12 20:46:03 -070096};
97
Lloyd Piquede196652020-01-22 17:29:58 -080098class Layer : public virtual RefBase, compositionengine::LayerFE {
Lloyd Piquef1c675b2018-09-12 20:45:39 -070099 static std::atomic<int32_t> sSequence;
Ady Abrahamaae5ed52020-06-26 09:32:43 -0700100 // The following constants represent priority of the window. SF uses this information when
101 // deciding which window has a priority when deciding about the refresh rate of the screen.
102 // Priority 0 is considered the highest priority. -1 means that the priority is unset.
Ana Krulecc84d09b2019-11-02 23:10:29 +0100103 static constexpr int32_t PRIORITY_UNSET = -1;
Ady Abrahamaae5ed52020-06-26 09:32:43 -0700104 // Windows that are in focus and voted for the preferred mode ID
105 static constexpr int32_t PRIORITY_FOCUSED_WITH_MODE = 0;
106 // // Windows that are in focus, but have not requested a specific mode ID.
107 static constexpr int32_t PRIORITY_FOCUSED_WITHOUT_MODE = 1;
108 // Windows that are not in focus, but voted for a specific mode ID.
109 static constexpr int32_t PRIORITY_NOT_FOCUSED_WITH_MODE = 2;
Mathias Agopian13127d82013-03-05 17:47:11 -0800110
Mathias Agopiand606de62010-05-10 20:06:11 -0700111public:
Mathias Agopian13127d82013-03-05 17:47:11 -0800112 enum { // flags for doTransaction()
113 eDontUpdateGeometryState = 0x00000001,
114 eVisibleRegion = 0x00000002,
Robert Carr720e5062018-07-30 17:45:14 -0700115 eInputInfoChanged = 0x00000004
Mathias Agopian13127d82013-03-05 17:47:11 -0800116 };
117
118 struct Geometry {
119 uint32_t w;
120 uint32_t h;
Peiyong Linefefaac2018-08-17 12:27:51 -0700121 ui::Transform transform;
Robert Carr3dcabfa2016-03-01 18:36:58 -0800122
David Sodman41fdfc92017-11-06 16:09:56 -0800123 inline bool operator==(const Geometry& rhs) const {
124 return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) &&
Robert Carr99e27f02016-06-16 15:18:02 -0700125 (transform.ty() == rhs.transform.ty());
Mathias Agopian13127d82013-03-05 17:47:11 -0800126 }
David Sodman41fdfc92017-11-06 16:09:56 -0800127 inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); }
Mathias Agopian13127d82013-03-05 17:47:11 -0800128 };
129
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700130 struct RoundedCornerState {
131 RoundedCornerState() = default;
132 RoundedCornerState(FloatRect cropRect, float radius)
133 : cropRect(cropRect), radius(radius) {}
134
135 // Rounded rectangle in local layer coordinate space.
136 FloatRect cropRect = FloatRect();
137 // Radius of the rounded rectangle.
138 float radius = 0.0f;
139 };
140
Ady Abraham71c437d2020-01-31 15:56:57 -0800141 // FrameRateCompatibility specifies how we should interpret the frame rate associated with
142 // the layer.
143 enum class FrameRateCompatibility {
144 Default, // Layer didn't specify any specific handling strategy
145
146 ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the
147 // content properly. Any other value will result in a pull down.
148
149 NoVote, // Layer doesn't have any requirements for the refresh rate and
150 // should not be considered when the display refresh rate is determined.
151 };
152
153 // Encapsulates the frame rate and compatibility of the layer. This information will be used
154 // when the display refresh rate is determined.
155 struct FrameRate {
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100156 using Seamlessness = scheduler::Seamlessness;
157
Ady Abraham71c437d2020-01-31 15:56:57 -0800158 float rate;
159 FrameRateCompatibility type;
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100160 Seamlessness seamlessness;
Ady Abraham71c437d2020-01-31 15:56:57 -0800161
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100162 FrameRate()
163 : rate(0),
164 type(FrameRateCompatibility::Default),
165 seamlessness(Seamlessness::Default) {}
Marin Shalamanov46084422020-10-13 12:33:42 +0200166 FrameRate(float rate, FrameRateCompatibility type, bool shouldBeSeamless = true)
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100167 : rate(rate), type(type), seamlessness(getSeamlessness(rate, shouldBeSeamless)) {}
Ady Abraham71c437d2020-01-31 15:56:57 -0800168
169 bool operator==(const FrameRate& other) const {
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100170 return rate == other.rate && type == other.type && seamlessness == other.seamlessness;
Ady Abraham71c437d2020-01-31 15:56:57 -0800171 }
172
173 bool operator!=(const FrameRate& other) const { return !(*this == other); }
Steven Thomas62a4cf82020-01-31 12:04:03 -0800174
175 // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a
176 // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid.
177 static FrameRateCompatibility convertCompatibility(int8_t compatibility);
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100178
179 private:
180 static Seamlessness getSeamlessness(float rate, bool shouldBeSeamless) {
181 if (rate == 0.0f) {
182 // Refresh rate of 0 is a special value which should reset the vote to
183 // its default value.
184 return Seamlessness::Default;
185 } else if (shouldBeSeamless) {
186 return Seamlessness::OnlySeamless;
187 } else {
188 return Seamlessness::SeamedAndSeamless;
189 }
190 }
Ady Abraham71c437d2020-01-31 15:56:57 -0800191 };
192
Mathias Agopian13127d82013-03-05 17:47:11 -0800193 struct State {
Marissa Wallf58c14b2018-07-24 10:50:43 -0700194 Geometry active_legacy;
195 Geometry requested_legacy;
Robert Carrae060832016-11-28 10:51:00 -0800196 int32_t z;
Fabien Sanglardf0c53d62017-03-03 18:58:50 -0800197
198 // The identifier of the layer stack this layer belongs to. A layer can
199 // only be associated to a single layer stack. A layer stack is a
200 // z-ordered group of layers which can be associated to one or more
201 // displays. Using the same layer stack on different displays is a way
202 // to achieve mirroring.
Mathias Agopian13127d82013-03-05 17:47:11 -0800203 uint32_t layerStack;
Fabien Sanglardf0c53d62017-03-03 18:58:50 -0800204
Mathias Agopian13127d82013-03-05 17:47:11 -0800205 uint8_t flags;
206 uint8_t reserved[2];
207 int32_t sequence; // changes when visible regions can change
Dan Stoza7dde5992015-05-22 09:51:44 -0700208 bool modified;
209
Fabien Sanglard4ed383c2016-12-13 14:02:41 -0800210 // Crop is expressed in layer space coordinate.
Marissa Wallf58c14b2018-07-24 10:50:43 -0700211 Rect crop_legacy;
212 Rect requestedCrop_legacy;
Robert Carr99e27f02016-06-16 15:18:02 -0700213
Robert Carr0d480722017-01-10 16:42:54 -0800214 // If set, defers this state update until the identified Layer
Dan Stoza7dde5992015-05-22 09:51:44 -0700215 // receives a frame with the given frameNumber
Marissa Wallf58c14b2018-07-24 10:50:43 -0700216 wp<Layer> barrierLayer_legacy;
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700217 uint64_t barrierFrameNumber;
Dan Stoza7dde5992015-05-22 09:51:44 -0700218
Mathias Agopian2ca79392013-04-02 18:30:32 -0700219 // the transparentRegion hint is a bit special, it's latched only
220 // when we receive a buffer -- this is because it's "content"
221 // dependent.
Marissa Wallf58c14b2018-07-24 10:50:43 -0700222 Region activeTransparentRegion_legacy;
223 Region requestedTransparentRegion_legacy;
Daniel Nicoara2f5f8a52016-12-20 16:11:58 -0500224
Evan Rosky1f6d6d52018-12-06 10:47:26 -0800225 LayerMetadata metadata;
Robert Carrdb66e622017-04-10 16:55:57 -0700226
227 // If non-null, a Surface this Surface's Z-order is interpreted relative to.
228 wp<Layer> zOrderRelativeOf;
chaviwe5ac40f2019-09-24 16:36:55 -0700229 bool isRelativeOf{false};
Robert Carrdb66e622017-04-10 16:55:57 -0700230
231 // A list of surfaces whose Z-order is interpreted relative to ours.
232 SortedVector<wp<Layer>> zOrderRelatives;
chaviw13fdc492017-06-27 12:40:18 -0700233
234 half4 color;
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700235 float cornerRadius;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800236 int backgroundBlurRadius;
Marissa Wall61c58622018-07-18 10:12:20 -0700237
Robert Carr720e5062018-07-30 17:45:14 -0700238 bool inputInfoChanged;
239 InputWindowInfo inputInfo;
Vishnu Nair6fabeec2019-03-12 13:42:49 -0700240 wp<Layer> touchableRegionCrop;
Robert Carr720e5062018-07-30 17:45:14 -0700241
Vishnu Nairfa247b12020-02-11 08:58:26 -0800242 // dataspace is only used by BufferStateLayer and EffectLayer
Valerie Haub153bab2019-03-05 10:47:28 -0800243 ui::Dataspace dataspace;
244
Marissa Wall61c58622018-07-18 10:12:20 -0700245 // The fields below this point are only used by BufferStateLayer
Valerie Hau134651a2020-01-28 16:21:22 -0800246 uint64_t frameNumber;
Marissa Wall61c58622018-07-18 10:12:20 -0700247 Geometry active;
248
249 uint32_t transform;
250 bool transformToDisplayInverse;
251
252 Rect crop;
253 Region transparentRegionHint;
254
255 sp<GraphicBuffer> buffer;
Marissa Wall947d34e2019-03-29 14:03:53 -0700256 client_cache_t clientCacheId;
Marissa Wall61c58622018-07-18 10:12:20 -0700257 sp<Fence> acquireFence;
Marissa Wall61c58622018-07-18 10:12:20 -0700258 HdrMetadata hdrMetadata;
259 Region surfaceDamageRegion;
260 int32_t api;
261
262 sp<NativeHandle> sidebandStream;
Peiyong Lind3788632018-09-18 16:01:31 -0700263 mat4 colorTransform;
Peiyong Lin747321c2018-10-01 10:03:11 -0700264 bool hasColorTransform;
Marissa Walle2ffb422018-10-12 11:33:52 -0700265
Valerie Haua72e2812019-01-23 13:40:39 -0800266 // pointer to background color layer that, if set, appears below the buffer state layer
267 // and the buffer state layer's children. Z order will be set to
268 // INT_MIN
269 sp<Layer> bgColorLayer;
Valerie Haued54efa2019-01-11 20:03:14 -0800270
Marissa Walle2ffb422018-10-12 11:33:52 -0700271 // The deque of callback handles for this frame. The back of the deque contains the most
272 // recent callback handle.
273 std::deque<sp<CallbackHandle>> callbackHandles;
Peiyong Linc502cb72019-03-01 15:00:23 -0800274 bool colorSpaceAgnostic;
chaviwfa67b552019-08-12 16:51:55 -0700275 nsecs_t desiredPresentTime = -1;
Vishnu Nair08f6eae2019-11-26 14:01:39 -0800276
277 // Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will
278 // be rendered around the layer.
Vishnu Nairc97b8db2019-10-29 18:19:35 -0700279 float shadowRadius;
Ana Krulecc84d09b2019-11-02 23:10:29 +0100280
Lucas Dupinc3800b82020-10-02 16:24:48 -0700281 // Layer regions that are made of custom materials, like frosted glass
282 std::vector<BlurRegion> blurRegions;
283
Ana Krulecc84d09b2019-11-02 23:10:29 +0100284 // Priority of the layer assigned by Window Manager.
285 int32_t frameRateSelectionPriority;
Steven Thomas3172e202020-01-06 19:25:30 -0800286
Ady Abraham71c437d2020-01-31 15:56:57 -0800287 FrameRate frameRate;
Ady Abraham60e42ea2020-03-09 19:17:31 -0700288
289 // Indicates whether parents / children of this layer had set FrameRate
290 bool treeHasFrameRateVote;
Vishnu Nair6213bd92020-05-08 17:42:25 -0700291
292 // Set by window manager indicating the layer and all its children are
293 // in a different orientation than the display. The hint suggests that
294 // the graphic producers should receive a transform hint as if the
295 // display was in this orientation. When the display changes to match
296 // the layer orientation, the graphic producer may not need to allocate
297 // a buffer of a different size. ui::Transform::ROT_INVALID means the
298 // a fixed transform hint is not set.
299 ui::Transform::RotationFlags fixedTransformHint;
Ady Abraham22c7b5c2020-09-22 19:33:40 -0700300
301 // The vsync id that was used to start the transaction
302 int64_t frameTimelineVsyncId;
303
304 // When the transaction was posted
305 nsecs_t postTime;
Mathias Agopian13127d82013-03-05 17:47:11 -0800306 };
307
Peiyong Linf243e5e2020-08-22 17:40:59 -0700308 /*
309 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
310 * is called.
311 */
312 class LayerCleaner {
313 sp<SurfaceFlinger> mFlinger;
314 sp<Layer> mLayer;
315
316 protected:
317 ~LayerCleaner() {
318 // destroy client resources
319 mFlinger->onHandleDestroyed(mLayer);
320 }
321
322 public:
323 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
324 : mFlinger(flinger), mLayer(layer) {}
325 };
326
327 /*
328 * The layer handle is just a BBinder object passed to the client
329 * (remote process) -- we don't keep any reference on our side such that
330 * the dtor is called when the remote side let go of its reference.
331 *
332 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
333 * this layer when the handle is destroyed.
334 */
335 class Handle : public BBinder, public LayerCleaner {
336 public:
337 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
338 : LayerCleaner(flinger, layer), owner(layer) {}
339
340 wp<Layer> owner;
341 };
342
Lloyd Pique42ab75e2018-09-12 20:46:03 -0700343 explicit Layer(const LayerCreationArgs& args);
Mathias Agopianb7e930d2010-06-01 15:12:58 -0700344 virtual ~Layer();
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -0800345
Peiyong Linf243e5e2020-08-22 17:40:59 -0700346 static bool isLayerFocusedBasedOnPriority(int32_t priority);
347 static void miniDumpHeader(std::string& result);
348 static std::string frameRateCompatibilityString(FrameRateCompatibility compatibility);
Dominik Laskowski75848362019-11-11 17:57:20 -0800349
Peiyong Linf243e5e2020-08-22 17:40:59 -0700350 // Provide unique string for each class type in the Layer hierarchy
351 virtual const char* getType() const = 0;
Dominik Laskowskif7a09ed2019-10-07 13:54:18 -0700352
Peiyong Linf243e5e2020-08-22 17:40:59 -0700353 // true if this layer is visible, false otherwise
354 virtual bool isVisible() const = 0;
Chia-I Wuab0c3192017-08-01 11:29:00 -0700355
Peiyong Linf243e5e2020-08-22 17:40:59 -0700356 virtual sp<Layer> createClone() = 0;
357
Robert Carr7bf247e2017-05-18 14:02:49 -0700358 // Geometry setting functions.
359 //
360 // The following group of functions are used to specify the layers
361 // bounds, and the mapping of the texture on to those bounds. According
362 // to various settings changes to them may apply immediately, or be delayed until
363 // a pending resize is completed by the producer submitting a buffer. For example
364 // if we were to change the buffer size, and update the matrix ahead of the
365 // new buffer arriving, then we would be stretching the buffer to a different
366 // aspect before and after the buffer arriving, which probably isn't what we wanted.
367 //
368 // The first set of geometry functions are controlled by the scaling mode, described
369 // in window.h. The scaling mode may be set by the client, as it submits buffers.
Robert Carr7bf247e2017-05-18 14:02:49 -0700370 //
371 // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then
372 // matrix updates will not be applied while a resize is pending
373 // and the size and transform will remain in their previous state
374 // until a new buffer is submitted. If the scaling mode is another value
375 // then the old-buffer will immediately be scaled to the pending size
376 // and the new matrix will be immediately applied following this scaling
377 // transformation.
Robert Carr8d5227b2017-03-16 15:41:03 -0700378
Robert Carr7bf247e2017-05-18 14:02:49 -0700379 // Set the default buffer size for the assosciated Producer, in pixels. This is
380 // also the rendered size of the layer prior to any transformations. Parent
381 // or local matrix transformations will not affect the size of the buffer,
382 // but may affect it's on-screen size or clipping.
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800383 virtual bool setSize(uint32_t w, uint32_t h);
Robert Carr7bf247e2017-05-18 14:02:49 -0700384 // Set a 2x2 transformation matrix on the layer. This transform
385 // will be applied after parent transforms, but before any final
386 // producer specified transform.
Marissa Wall61c58622018-07-18 10:12:20 -0700387 virtual bool setMatrix(const layer_state_t::matrix22_t& matrix,
388 bool allowNonRectPreservingTransforms);
Robert Carr7bf247e2017-05-18 14:02:49 -0700389
390 // This second set of geometry attributes are controlled by
391 // setGeometryAppliesWithResize, and their default mode is to be
392 // immediate. If setGeometryAppliesWithResize is specified
393 // while a resize is pending, then update of these attributes will
394 // be delayed until the resize completes.
395
396 // setPosition operates in parent buffer space (pre parent-transform) or display
397 // space for top-level layers.
chaviw214c89d2019-09-04 16:03:53 -0700398 virtual bool setPosition(float x, float y);
Robert Carr7bf247e2017-05-18 14:02:49 -0700399 // Buffer space
chaviw214c89d2019-09-04 16:03:53 -0700400 virtual bool setCrop_legacy(const Rect& crop);
Robert Carr8d5227b2017-03-16 15:41:03 -0700401
Robert Carr7bf247e2017-05-18 14:02:49 -0700402 // TODO(b/38182121): Could we eliminate the various latching modes by
403 // using the layer hierarchy?
404 // -----------------------------------------------------------------------
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800405 virtual bool setLayer(int32_t z);
406 virtual bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ);
Robert Carrdb66e622017-04-10 16:55:57 -0700407
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800408 virtual bool setAlpha(float alpha);
Valerie Haudd0b7572019-01-29 14:59:27 -0800409 virtual bool setColor(const half3& /*color*/) { return false; };
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700410
411 // Set rounded corner radius for this layer and its children.
412 //
413 // We only support 1 radius per layer in the hierarchy, where parent layers have precedence.
414 // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer
415 // from which we inferred the rounded corner radius.
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800416 virtual bool setCornerRadius(float cornerRadius);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800417 // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which
418 // is specified in pixels.
419 virtual bool setBackgroundBlurRadius(int backgroundBlurRadius);
Lucas Dupinc3800b82020-10-02 16:24:48 -0700420 virtual bool setBlurRegions(const std::vector<BlurRegion>& effectRegions);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800421 virtual bool setTransparentRegionHint(const Region& transparent);
422 virtual bool setFlags(uint8_t flags, uint8_t mask);
423 virtual bool setLayerStack(uint32_t layerStack);
424 virtual uint32_t getLayerStack() const;
Marissa Wall61c58622018-07-18 10:12:20 -0700425 virtual void deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle,
426 uint64_t frameNumber);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800427 virtual void deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber);
Evan Roskyef876c92019-01-25 17:46:06 -0800428 virtual bool setMetadata(const LayerMetadata& data);
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200429 virtual void setChildrenDrawingParent(const sp<Layer>&);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800430 virtual bool reparent(const sp<IBinder>& newParentHandle);
Marissa Wall61c58622018-07-18 10:12:20 -0700431 virtual bool detachChildren();
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800432 virtual bool setColorTransform(const mat4& matrix);
433 virtual mat4 getColorTransform() const;
434 virtual bool hasColorTransform() const;
Peiyong Linc502cb72019-03-01 15:00:23 -0800435 virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; }
Marissa Wall61c58622018-07-18 10:12:20 -0700436
437 // Used only to set BufferStateLayer state
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800438 virtual bool setTransform(uint32_t /*transform*/) { return false; };
439 virtual bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/) { return false; };
440 virtual bool setCrop(const Rect& /*crop*/) { return false; };
441 virtual bool setFrame(const Rect& /*frame*/) { return false; };
Valerie Haubf784642020-01-29 07:25:23 -0800442 virtual bool setBuffer(const sp<GraphicBuffer>& /*buffer*/, const sp<Fence>& /*acquireFence*/,
443 nsecs_t /*postTime*/, nsecs_t /*desiredPresentTime*/,
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700444 const client_cache_t& /*clientCacheId*/, uint64_t /* frameNumber */) {
Ady Abraham09bd3922019-04-08 10:44:56 -0700445 return false;
Marissa Wall947d34e2019-03-29 14:03:53 -0700446 };
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800447 virtual bool setAcquireFence(const sp<Fence>& /*fence*/) { return false; };
448 virtual bool setDataspace(ui::Dataspace /*dataspace*/) { return false; };
449 virtual bool setHdrMetadata(const HdrMetadata& /*hdrMetadata*/) { return false; };
450 virtual bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/) { return false; };
451 virtual bool setApi(int32_t /*api*/) { return false; };
452 virtual bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/) { return false; };
Marissa Walle2ffb422018-10-12 11:33:52 -0700453 virtual bool setTransactionCompletedListeners(
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800454 const std::vector<sp<CallbackHandle>>& /*handles*/) {
Marissa Walle2ffb422018-10-12 11:33:52 -0700455 return false;
456 };
Valerie Hau7618b232020-01-09 16:03:08 -0800457 virtual void forceSendCallbacks() {}
Valerie Hau871d6352020-01-29 08:44:02 -0800458 virtual bool addFrameEvent(const sp<Fence>& /*acquireFence*/, nsecs_t /*postedTime*/,
459 nsecs_t /*requestedPresentTime*/) {
460 return false;
461 }
Valerie Haudd0b7572019-01-29 14:59:27 -0800462 virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace);
Peiyong Linc502cb72019-03-01 15:00:23 -0800463 virtual bool setColorSpaceAgnostic(const bool agnostic);
Ana Krulecc84d09b2019-11-02 23:10:29 +0100464 virtual bool setFrameRateSelectionPriority(int32_t priority);
Vishnu Nair6213bd92020-05-08 17:42:25 -0700465 virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint);
Vishnu Naircf26a0a2020-11-13 12:56:20 -0800466 virtual void setAutoRefresh(bool /* autoRefresh */) {}
Ana Krulecc84d09b2019-11-02 23:10:29 +0100467 // If the variable is not set on the layer, it traverses up the tree to inherit the frame
468 // rate priority from its parent.
469 virtual int32_t getFrameRateSelectionPriority() const;
chaviw4244e032019-09-04 11:27:49 -0700470 virtual ui::Dataspace getDataSpace() const { return ui::Dataspace::UNKNOWN; }
Chia-I Wu01591c92018-05-22 12:03:00 -0700471
Lloyd Piquede196652020-01-22 17:29:58 -0800472 virtual sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const;
473 virtual compositionengine::LayerFECompositionState* editCompositionState();
Lloyd Piquefeb73d72018-12-04 17:23:44 -0800474
Dan Stozaee44edd2015-03-23 15:50:23 -0700475 // If we have received a new buffer this frame, we will pass its surface
476 // damage down to hardware composer. Otherwise, we must send a region with
477 // one empty rect.
Robert Carr105e64b2018-03-07 12:47:50 -0800478 virtual void useSurfaceDamage() {}
479 virtual void useEmptyDamage() {}
Dan Stozaee44edd2015-03-23 15:50:23 -0700480
Peiyong Linf243e5e2020-08-22 17:40:59 -0700481 /*
482 * isOpaque - true if this surface is opaque
483 *
484 * This takes into account the buffer format (i.e. whether or not the
485 * pixel format includes an alpha channel) and the "opaque" flag set
486 * on the layer. It does not examine the current plane alpha value.
487 */
488 virtual bool isOpaque(const Layer::State&) const { return false; }
489
490 /*
491 * Returns whether this layer can receive input.
492 */
493 virtual bool canReceiveInput() const;
494
495 /*
Peiyong Lin05cc0112020-10-14 16:16:37 -0700496 * isProtected - true if the layer may contain protected contents in the
Peiyong Linf243e5e2020-08-22 17:40:59 -0700497 * GRALLOC_USAGE_PROTECTED sense.
498 */
499 virtual bool isProtected() const { return false; }
500
501 /*
502 * isFixedSize - true if content has a fixed size
503 */
504 virtual bool isFixedSize() const { return true; }
505
506 /*
507 * usesSourceCrop - true if content should use a source crop
508 */
509 virtual bool usesSourceCrop() const { return false; }
510
511 // Most layers aren't created from the main thread, and therefore need to
512 // grab the SF state lock to access HWC, but ContainerLayer does, so we need
513 // to avoid grabbing the lock again to avoid deadlock
514 virtual bool isCreatedFromMainThread() const { return false; }
515
516 virtual Geometry getActiveGeometry(const Layer::State& s) const { return s.active_legacy; }
517 virtual uint32_t getActiveWidth(const Layer::State& s) const { return s.active_legacy.w; }
518 virtual uint32_t getActiveHeight(const Layer::State& s) const { return s.active_legacy.h; }
519 virtual ui::Transform getActiveTransform(const Layer::State& s) const {
520 return s.active_legacy.transform;
521 }
522 virtual Region getActiveTransparentRegion(const Layer::State& s) const {
523 return s.activeTransparentRegion_legacy;
524 }
525 virtual Rect getCrop(const Layer::State& s) const { return s.crop_legacy; }
526 virtual bool needsFiltering(const DisplayDevice*) const { return false; }
527
528 // True if this layer requires filtering
529 // This method is distinct from needsFiltering() in how the filter
530 // requirement is computed. needsFiltering() compares displayFrame and crop,
531 // where as this method transforms the displayFrame to layer-stack space
532 // first. This method should be used if there is no physical display to
533 // project onto when taking screenshots, as the filtering requirements are
534 // different.
535 // If the parent transform needs to be undone when capturing the layer, then
536 // the inverse parent transform is also required.
537 virtual bool needsFilteringForScreenshots(const DisplayDevice*, const ui::Transform&) const {
538 return false;
539 }
540
541 virtual void updateCloneBufferInfo(){};
542
543 virtual void setDefaultBufferSize(uint32_t /*w*/, uint32_t /*h*/) {}
544
545 virtual bool isHdrY410() const { return false; }
546
547 virtual bool shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { return false; }
548
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700549 virtual uint64_t getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const { return 0; }
550
Peiyong Linf243e5e2020-08-22 17:40:59 -0700551 /*
552 * called after composition.
553 * returns true if the layer latched a new buffer this frame.
554 */
555 virtual bool onPostComposition(const DisplayDevice*,
556 const std::shared_ptr<FenceTime>& /*glDoneFence*/,
557 const std::shared_ptr<FenceTime>& /*presentFence*/,
558 const CompositorTiming&) {
559 return false;
560 }
561
562 // If a buffer was replaced this frame, release the former buffer
563 virtual void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { }
564
565 virtual void finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& /*glDoneFence*/,
566 const CompositorTiming& /*compositorTiming*/) {}
567
568 /*
569 * latchBuffer - called each time the screen is redrawn and returns whether
570 * the visible regions need to be recomputed (this is a fairly heavy
571 * operation, so this should be set only if needed). Typically this is used
572 * to figure out if the content or size of a surface has changed.
573 */
574 virtual bool latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/,
575 nsecs_t /*expectedPresentTime*/) {
576 return false;
577 }
578
579 virtual bool isBufferLatched() const { return false; }
580
581 virtual void latchAndReleaseBuffer() {}
582
583 /*
584 * returns the rectangle that crops the content of the layer and scales it
585 * to the layer's size.
586 */
587 virtual Rect getBufferCrop() const { return Rect(); }
588
589 /*
590 * Returns the transform applied to the buffer.
591 */
592 virtual uint32_t getBufferTransform() const { return 0; }
593
594 virtual sp<GraphicBuffer> getBuffer() const { return nullptr; }
595
596 virtual ui::Transform::RotationFlags getTransformHint() const { return ui::Transform::ROT_0; }
597
598 /*
599 * Returns if a frame is ready
600 */
601 virtual bool hasReadyFrame() const { return false; }
602
603 virtual int32_t getQueuedFrameCount() const { return 0; }
604
605 virtual void pushPendingState();
606
607 /**
608 * Returns active buffer size in the correct orientation. Buffer size is determined by undoing
609 * any buffer transformations. If the layer has no buffer then return INVALID_RECT.
610 */
611 virtual Rect getBufferSize(const Layer::State&) const { return Rect::INVALID_RECT; }
612
613 /**
614 * Returns the source bounds. If the bounds are not defined, it is inferred from the
615 * buffer size. Failing that, the bounds are determined from the passed in parent bounds.
616 * For the root layer, this is the display viewport size.
617 */
618 virtual FloatRect computeSourceBounds(const FloatRect& parentBounds) const {
619 return parentBounds;
620 }
621 virtual FrameRate getFrameRateForLayerTree() const;
622
623 virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool /*forceFlush*/) {
624 return {};
625 }
626
627 virtual bool getTransformToDisplayInverse() const { return false; }
628
629 // Returns how rounded corners should be drawn for this layer.
630 // This will traverse the hierarchy until it reaches its root, finding topmost rounded
631 // corner definition and converting it into current layer's coordinates.
632 // As of now, only 1 corner radius per display list is supported. Subsequent ones will be
633 // ignored.
634 virtual RoundedCornerState getRoundedCornerState() const;
635
636 virtual void notifyAvailableFrames(nsecs_t /*expectedPresentTime*/) {}
637 virtual PixelFormat getPixelFormat() const { return PIXEL_FORMAT_NONE; }
638 /**
639 * Return whether this layer needs an input info. For most layer types
640 * this is only true if they explicitly set an input-info but BufferLayer
641 * overrides this so we can generate input-info for Buffered layers that don't
642 * have them (for input occlusion detection checks).
643 */
644 virtual bool needsInputInfo() const { return hasInputInfo(); }
645
646 // Implements RefBase.
647 void onFirstRef() override;
648
649 // implements compositionengine::LayerFE
650 const compositionengine::LayerFECompositionState* getCompositionState() const override;
651 bool onPreComposition(nsecs_t) override;
652 void prepareCompositionState(compositionengine::LayerFE::StateSubset subset) override;
653 std::vector<compositionengine::LayerFE::LayerSettings> prepareClientCompositionList(
654 compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
655 void onLayerDisplayed(const sp<Fence>& releaseFence) override;
656 const char* getDebugName() const override;
657
658 bool reparentChildren(const sp<IBinder>& newParentHandle);
659 void reparentChildren(const sp<Layer>& newParent);
660 bool attachChildren();
661 bool isLayerDetached() const { return mLayerDetached; }
662 bool setShadowRadius(float shadowRadius);
663
664 // Before color management is introduced, contents on Android have to be
665 // desaturated in order to match what they appears like visually.
666 // With color management, these contents will appear desaturated, thus
667 // needed to be saturated so that they match what they are designed for
668 // visually.
669 bool isLegacyDataSpace() const;
670
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800671 uint32_t getTransactionFlags() const { return mTransactionFlags; }
672 uint32_t getTransactionFlags(uint32_t flags);
673 uint32_t setTransactionFlags(uint32_t flags);
Mathias Agopian13127d82013-03-05 17:47:11 -0800674
Lloyd Piqueef36b002019-01-23 17:52:04 -0800675 // Deprecated, please use compositionengine::Output::belongsInOutput()
676 // instead.
677 // TODO(lpique): Move the remaining callers (screencap) to the new function.
chaviw4b9d5e12020-08-04 18:30:35 -0700678 bool belongsToDisplay(uint32_t layerStack) const { return getLayerStack() == layerStack; }
Chia-I Wuab0c3192017-08-01 11:29:00 -0700679
Vishnu Nair4351ad52019-02-11 14:13:02 -0800680 FloatRect getBounds(const Region& activeTransparentRegion) const;
681 FloatRect getBounds() const;
682
683 // Compute bounds for the layer and cache the results.
Vishnu Nairc97b8db2019-10-29 18:19:35 -0700684 void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius);
Vishnu Nair4351ad52019-02-11 14:13:02 -0800685
Vishnu Nairc652ff82019-03-15 12:48:54 -0700686 // Returns the buffer scale transform if a scaling mode is set.
687 ui::Transform getBufferScaleTransform() const;
688
Vishnu Nair4351ad52019-02-11 14:13:02 -0800689 // Get effective layer transform, taking into account all its parent transform with any
690 // scaling if the parent scaling more is not NATIVE_WINDOW_SCALING_MODE_FREEZE.
Vishnu Nairc652ff82019-03-15 12:48:54 -0700691 ui::Transform getTransformWithScale(const ui::Transform& bufferScaleTransform) const;
692
693 // Returns the bounds of the layer without any buffer scaling.
694 FloatRect getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800695
Pablo Ceballos40845df2016-01-25 17:41:15 -0800696 int32_t getSequence() const { return sequence; }
697
Mikael Pessa2e1608f2019-07-19 11:25:35 -0700698 // For tracing.
699 // TODO: Replace with raw buffer id from buffer metadata when that becomes available.
700 // GraphicBuffer::getId() does not provide a reliable global identifier. Since the traces
701 // creates its tracks by buffer id and has no way of associating a buffer back to the process
702 // that created it, the current implementation is only sufficient for cases where a buffer is
703 // only used within a single layer.
chaviwd62d3062019-09-04 14:48:02 -0700704 uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; }
Mikael Pessa2e1608f2019-07-19 11:25:35 -0700705
Mathias Agopian13127d82013-03-05 17:47:11 -0800706 /*
707 * isSecure - true if this surface is secure, that is if it prevents
Peiyong Lin05cc0112020-10-14 16:16:37 -0700708 * screenshots or VNC servers. A surface can be set to be secure by the
709 * application, being secure doesn't mean the surface has DRM contents.
Mathias Agopian13127d82013-03-05 17:47:11 -0800710 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800711 bool isSecure() const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800712
713 /*
Robert Carr1f0a16a2016-10-24 16:27:39 -0700714 * isHiddenByPolicy - true if this layer has been forced invisible.
715 * just because this is false, doesn't mean isVisible() is true.
716 * For example if this layer has no active buffer, it may not be hidden by
717 * policy, but it still can not be visible.
718 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800719 bool isHiddenByPolicy() const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700720
Robert Carr2e102c92018-10-23 12:11:15 -0700721 bool isRemovedFromCurrentState() const;
chaviw8b3871a2017-11-01 17:41:01 -0700722
chaviw4c34a092020-07-08 11:30:06 -0700723 LayerProto* writeToProto(LayersProto& layersProto, uint32_t traceFlags, const DisplayDevice*);
chaviw08f3cb22020-01-13 13:17:21 -0800724
Vishnu Nair8406fd72019-07-30 11:29:31 -0700725 // Write states that are modified by the main thread. This includes drawing
726 // state as well as buffer data. This should be called in the main or tracing
727 // thread.
chaviw4c34a092020-07-08 11:30:06 -0700728 void writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags, const DisplayDevice*);
Vishnu Nair8406fd72019-07-30 11:29:31 -0700729 // Write drawing or current state. If writing current state, the caller should hold the
730 // external mStateLock. If writing drawing state, this function should be called on the
731 // main or tracing thread.
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200732 void writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet,
chaviw4c34a092020-07-08 11:30:06 -0700733 uint32_t traceFlags = SurfaceTracing::TRACE_ALL);
Yiwei Zhang7124ad32018-02-21 13:02:45 -0800734
Peiyong Linf243e5e2020-08-22 17:40:59 -0700735 InputWindowInfo::Type getWindowType() const { return mWindowType; }
Peiyong Lin97067b02019-03-29 17:34:45 +0000736
chaviwc5676c62020-09-18 15:01:04 -0700737 bool getPrimaryDisplayOnly() const;
chaviwb4c6e582019-08-16 14:35:07 -0700738
chaviw74b03172019-08-19 11:09:03 -0700739 void updateMirrorInfo();
chaviw74b03172019-08-19 11:09:03 -0700740
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700741 /*
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700742 * doTransaction - process the transaction. This is a good place to figure
743 * out which attributes of the surface have changed.
744 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800745 uint32_t doTransaction(uint32_t transactionFlags);
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700746
747 /*
Vishnu Nairda9c85a2019-06-03 17:26:48 -0700748 * Remove relative z for the layer if its relative parent is not part of the
749 * provided layer tree.
750 */
751 void removeRelativeZ(const std::vector<Layer*>& layersInTree);
752
753 /*
754 * Remove from current state and mark for removal.
755 */
756 void removeFromCurrentState();
757
758 /*
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800759 * called with the state lock from a binder thread when the layer is
Chia-I Wuc6657022017-08-15 11:18:17 -0700760 * removed from the current list to the pending removal list
761 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800762 void onRemovedFromCurrentState();
Chia-I Wuc6657022017-08-15 11:18:17 -0700763
chaviw61626f22018-11-15 16:26:27 -0800764 /*
765 * Called when the layer is added back to the current state list.
766 */
767 void addToCurrentState();
768
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700769 /*
770 * Sets display transform hint on BufferLayerConsumer.
771 */
772 void updateTransformHint(ui::Transform::RotationFlags);
Andy McFadden69052052012-09-14 16:10:11 -0700773
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800774 inline const State& getDrawingState() const { return mDrawingState; }
775 inline const State& getCurrentState() const { return mCurrentState; }
776 inline State& getCurrentState() { return mCurrentState; }
Mathias Agopian13127d82013-03-05 17:47:11 -0800777
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700778 LayerDebugInfo getLayerDebugInfo(const DisplayDevice*) const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800779
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700780 void miniDump(std::string& result, const DisplayDevice&) const;
Yiwei Zhang5434a782018-12-05 18:06:32 -0800781 void dumpFrameStats(std::string& result) const;
782 void dumpFrameEvents(std::string& result);
Vishnu Nair0f085c62019-08-30 08:49:12 -0700783 void dumpCallingUidPid(std::string& result) const;
Svetoslavd85084b2014-03-20 10:28:31 -0700784 void clearFrameStats();
Jamie Gennis6547ff42013-07-16 20:12:42 -0700785 void logFrameStats();
Svetoslavd85084b2014-03-20 10:28:31 -0700786 void getFrameStats(FrameStats* outStats) const;
Brian Anderson5ea5e592016-12-01 16:54:33 -0800787 void onDisconnect();
Brian Anderson3890c392016-07-25 12:48:08 -0700788 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry,
David Sodman41fdfc92017-11-06 16:09:56 -0800789 FrameEventHistoryDelta* outDelta);
Pablo Ceballosce796e72016-02-04 19:10:51 -0800790
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800791 ui::Transform getTransform() const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700792
Robert Carr6452f122017-03-21 10:41:29 -0700793 // Returns the Alpha of the Surface, accounting for the Alpha
794 // of parent Surfaces in the hierarchy (alpha's will be multiplied
795 // down the hierarchy).
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800796 half getAlpha() const;
797 half4 getColor() const;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800798 int32_t getBackgroundBlurRadius() const;
Vishnu Nairb87d94f2020-02-13 09:17:36 -0800799 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; };
Robert Carr6452f122017-03-21 10:41:29 -0700800
Vishnu Nair6213bd92020-05-08 17:42:25 -0700801 // Returns the transform hint set by Window Manager on the layer or one of its parents.
802 // This traverses the current state because the data is needed when creating
803 // the layer(off drawing thread) and the hint should be available before the producer
804 // is ready to acquire a buffer.
805 ui::Transform::RotationFlags getFixedTransformHint() const;
806
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200807 renderengine::ShadowSettings getShadowSettings(const Rect& layerStackRect) const;
Vishnu Nair08f6eae2019-11-26 14:01:39 -0800808
Edgar Arriaga844fa672020-01-16 14:21:42 -0800809 /**
810 * Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder
811 * which will not emit children who have relativeZOrder to another layer, this method
812 * just directly emits all children. It also emits them in no particular order.
813 * So this method is not suitable for graphical operations, as it doesn't represent
814 * the scene state, but it's also more efficient than traverseInZOrder and so useful for
815 * book-keeping.
816 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200817 void traverse(LayerVector::StateSet, const LayerVector::Visitor&);
818 void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
819 void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700820
chaviw4b129c22018-04-09 16:19:43 -0700821 /**
822 * Traverse only children in z order, ignoring relative layers that are not children of the
823 * parent.
824 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200825 void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
chaviwa76b2712017-09-20 12:02:26 -0700826
Chia-I Wu98f1c102017-05-30 14:54:08 -0700827 size_t getChildrenCount() const;
Valerie Hauc5686802019-11-22 14:18:09 -0800828
829 // ONLY CALL THIS FROM THE LAYER DTOR!
830 // See b/141111965. We need to add current children to offscreen layers in
831 // the layer dtor so as not to dangle layers. Since the layer has not
832 // committed its transaction when the layer is destroyed, we must add
833 // current children. This is safe in the dtor as we will no longer update
834 // the current state, but should not be called anywhere else!
835 LayerVector& getCurrentChildren() { return mCurrentChildren; }
836
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200837 void addChild(const sp<Layer>&);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700838 // Returns index if removed, or negative value otherwise
839 // for symmetry with Vector::remove
840 ssize_t removeChild(const sp<Layer>& layer);
Chia-I Wue41dbe62017-06-13 14:10:56 -0700841 sp<Layer> getParent() const { return mCurrentParent.promote(); }
Robert Carr1f0a16a2016-10-24 16:27:39 -0700842 bool hasParent() const { return getParent() != nullptr; }
Vishnu Nair4351ad52019-02-11 14:13:02 -0800843 Rect getScreenBounds(bool reduceTransparentRegion = true) const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700844 bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
Robert Carr503c7042017-09-27 15:06:08 -0700845 bool setChildRelativeLayer(const sp<Layer>& childLayer,
846 const sp<IBinder>& relativeToHandle, int32_t relativeZ);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700847
848 // Copy the current list of children to the drawing state. Called by
849 // SurfaceFlinger to complete a transaction.
850 void commitChildList();
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200851 int32_t getZ(LayerVector::StateSet) const;
Vishnu Nair4351ad52019-02-11 14:13:02 -0800852
Vishnu Nairefc42e22019-12-03 17:36:12 -0800853 /**
854 * Returns the cropped buffer size or the layer crop if the layer has no buffer. Return
855 * INVALID_RECT if the layer has no buffer and no crop.
856 * A layer with an invalid buffer size and no crop is considered to be boundless. The layer
857 * bounds are constrained by its parent bounds.
858 */
859 Rect getCroppedBufferSize(const Layer::State& s) const;
860
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200861 bool setFrameRate(FrameRate);
Peiyong Linf243e5e2020-08-22 17:40:59 -0700862
Ady Abraham22c7b5c2020-09-22 19:33:40 -0700863 virtual void setFrameTimelineVsyncForBuffer(int64_t /*frameTimelineVsyncId*/) {}
864 void setFrameTimelineVsyncForTransaction(int64_t frameTimelineVsyncId, nsecs_t postTime);
Ady Abraham74e17562020-08-24 18:18:19 -0700865
Peiyong Linf243e5e2020-08-22 17:40:59 -0700866 // Creates a new handle each time, so we only expect
867 // this to be called once.
868 sp<IBinder> getHandle();
869 const std::string& getName() const { return mName; }
870 bool getPremultipledAlpha() const;
871 void setInputInfo(const InputWindowInfo& info);
872
873 InputWindowInfo fillInputInfo();
874 /**
875 * Returns whether this layer has an explicitly set input-info.
876 */
877 bool hasInputInfo() const;
878
879 uid_t getOwnerUid() { return mOwnerUid; }
880
Adithya Srinivasan9febda82020-10-19 10:49:41 -0700881 pid_t getOwnerPid() { return mOwnerPid; }
882
Peiyong Linf243e5e2020-08-22 17:40:59 -0700883 // This layer is not a clone, but it's the parent to the cloned hierarchy. The
884 // variable mClonedChild represents the top layer that will be cloned so this
885 // layer will be the parent of mClonedChild.
886 // The layers in the cloned hierarchy will match the lifetime of the real layers. That is
887 // if the real layer is destroyed, then the clone layer will also be destroyed.
888 sp<Layer> mClonedChild;
889
890 mutable bool contentDirty{false};
891 Region surfaceDamageRegion;
892
893 // Layer serial number. This gives layers an explicit ordering, so we
894 // have a stable sort order when their layer stack and Z-order are
895 // the same.
896 int32_t sequence{sSequence++};
897
898 bool mPendingHWCDestroy{false};
Steven Thomas3172e202020-01-06 19:25:30 -0800899
Mathias Agopian13127d82013-03-05 17:47:11 -0800900protected:
David Sodman41fdfc92017-11-06 16:09:56 -0800901 class SyncPoint {
Dan Stoza7dde5992015-05-22 09:51:44 -0700902 public:
chaviw43cb3cb2019-05-31 15:23:41 -0700903 explicit SyncPoint(uint64_t frameNumber, wp<Layer> requestedSyncLayer)
904 : mFrameNumber(frameNumber),
905 mFrameIsAvailable(false),
906 mTransactionIsApplied(false),
907 mRequestedSyncLayer(requestedSyncLayer) {}
Dan Stoza7dde5992015-05-22 09:51:44 -0700908
David Sodman41fdfc92017-11-06 16:09:56 -0800909 uint64_t getFrameNumber() const { return mFrameNumber; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700910
David Sodman41fdfc92017-11-06 16:09:56 -0800911 bool frameIsAvailable() const { return mFrameIsAvailable; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700912
David Sodman41fdfc92017-11-06 16:09:56 -0800913 void setFrameAvailable() { mFrameIsAvailable = true; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700914
David Sodman41fdfc92017-11-06 16:09:56 -0800915 bool transactionIsApplied() const { return mTransactionIsApplied; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700916
David Sodman41fdfc92017-11-06 16:09:56 -0800917 void setTransactionApplied() { mTransactionIsApplied = true; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700918
chaviw43cb3cb2019-05-31 15:23:41 -0700919 sp<Layer> getRequestedSyncLayer() { return mRequestedSyncLayer.promote(); }
920
Dan Stoza7dde5992015-05-22 09:51:44 -0700921 private:
922 const uint64_t mFrameNumber;
923 std::atomic<bool> mFrameIsAvailable;
924 std::atomic<bool> mTransactionIsApplied;
chaviw43cb3cb2019-05-31 15:23:41 -0700925 wp<Layer> mRequestedSyncLayer;
Dan Stoza7dde5992015-05-22 09:51:44 -0700926 };
927
Peiyong Linf243e5e2020-08-22 17:40:59 -0700928 friend class impl::SurfaceInterceptor;
929
930 // For unit tests
931 friend class TestableSurfaceFlinger;
932 friend class RefreshRateSelectionTest;
933 friend class SetFrameRateTest;
934
935 virtual void setInitialValuesForClone(const sp<Layer>& clonedFrom);
936 virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
937 compositionengine::LayerFE::ClientCompositionTargetSettings&);
938 virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareShadowClientComposition(
939 const LayerFE::LayerSettings&, const Rect& layerStackRect,
940 ui::Dataspace outputDataspace);
941 virtual void preparePerFrameCompositionState();
942 virtual void commitTransaction(const State& stateToCommit);
943 virtual bool applyPendingStates(State* stateToCommit);
944 virtual uint32_t doTransactionResize(uint32_t flags, Layer::State* stateToCommit);
945
946 // Returns mCurrentScaling mode (originating from the
947 // Client) or mOverrideScalingMode mode (originating from
948 // the Surface Controller) if set.
949 virtual uint32_t getEffectiveScalingMode() const { return 0; }
950
951 sp<compositionengine::LayerFE> asLayerFE() const;
952 sp<Layer> getClonedFrom() { return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr; }
953 bool isClone() { return mClonedFrom != nullptr; }
954 bool isClonedFromAlive() { return getClonedFrom() != nullptr; }
955
956 void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
957 void updateClonedChildren(const sp<Layer>& mirrorRoot,
958 std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
959 void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
960 void addChildToDrawing(const sp<Layer>&);
961 void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
962
963 // Modifies the passed in layer settings to clear the contents. If the blackout flag is set,
964 // the settings clears the content with a solid black fill.
965 void prepareClearClientComposition(LayerFE::LayerSettings&, bool blackout) const;
966
967 void prepareBasicGeometryCompositionState();
968 void prepareGeometryCompositionState();
969 void prepareCursorCompositionState();
970
971 uint32_t getEffectiveUsage(uint32_t usage) const;
972
973 /**
974 * Setup rounded corners coordinates of this layer, taking into account the layer bounds and
975 * crop coordinates, transforming them into layer space.
976 */
977 void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const;
978 void setParent(const sp<Layer>&);
979 LayerVector makeTraversalList(LayerVector::StateSet, bool* outSkipRelativeZUsers);
980 void addZOrderRelative(const wp<Layer>& relative);
981 void removeZOrderRelative(const wp<Layer>& relative);
982 compositionengine::OutputLayer* findOutputLayerForDisplay(const DisplayDevice*) const;
983 bool usingRelativeZ(LayerVector::StateSet) const;
984
Dan Stozacac35382016-01-27 12:21:06 -0800985 // SyncPoints which will be signaled when the correct frame is at the head
986 // of the queue and dropped after the frame has been latched. Protected by
987 // mLocalSyncPointMutex.
988 Mutex mLocalSyncPointMutex;
Dan Stoza7dde5992015-05-22 09:51:44 -0700989 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints;
990
Dan Stozacac35382016-01-27 12:21:06 -0800991 // SyncPoints which will be signaled and then dropped when the transaction
992 // is applied
Dan Stoza7dde5992015-05-22 09:51:44 -0700993 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
994
Dan Stozacac35382016-01-27 12:21:06 -0800995 // Returns false if the relevant frame has already been latched
996 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
Dan Stoza7dde5992015-05-22 09:51:44 -0700997
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800998 void popPendingState(State* stateToCommit);
Robert Carrc3574f72016-03-24 12:19:32 -0700999
Peiyong Linf243e5e2020-08-22 17:40:59 -07001000 // constant
1001 sp<SurfaceFlinger> mFlinger;
Mathias Agopianb7e930d2010-06-01 15:12:58 -07001002
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001003 bool mPremultipliedAlpha{true};
Dominik Laskowski87a07e42019-10-10 20:38:02 -07001004 const std::string mName;
1005 const std::string mTransactionName{"TX - " + mName};
Mathias Agopian13127d82013-03-05 17:47:11 -08001006
Vishnu Nair8406fd72019-07-30 11:29:31 -07001007 // These are only accessed by the main thread or the tracing thread.
Lloyd Pique0449b0f2018-12-20 16:23:45 -08001008 State mDrawingState;
Vishnu Nair8406fd72019-07-30 11:29:31 -07001009 // Store a copy of the pending state so that the drawing thread can access the
1010 // states without a lock.
1011 Vector<State> mPendingStatesSnapshot;
Lloyd Pique0449b0f2018-12-20 16:23:45 -08001012
Vishnu Nair8406fd72019-07-30 11:29:31 -07001013 // these are protected by an external lock (mStateLock)
1014 State mCurrentState;
1015 std::atomic<uint32_t> mTransactionFlags{0};
Lloyd Pique0449b0f2018-12-20 16:23:45 -08001016 Vector<State> mPendingStates;
Dan Stoza7dde5992015-05-22 09:51:44 -07001017
Brian Andersond6927fb2016-07-23 23:37:30 -07001018 // Timestamp history for UIAutomation. Thread safe.
Jamie Gennis4b0eba92013-02-05 13:30:24 -08001019 FrameTracker mFrameTracker;
Mathias Agopiana67932f2011-04-20 14:20:59 -07001020
Brian Andersond6927fb2016-07-23 23:37:30 -07001021 // Timestamp history for the consumer to query.
1022 // Accessed by both consumer and producer on main and binder threads.
1023 Mutex mFrameEventHistoryMutex;
Brian Anderson3890c392016-07-25 12:48:08 -07001024 ConsumerFrameEventHistory mFrameEventHistory;
Brian Anderson3d4039d2016-09-23 16:31:30 -07001025 FenceTimeline mAcquireTimeline;
1026 FenceTimeline mReleaseTimeline;
Brian Andersond6927fb2016-07-23 23:37:30 -07001027
Mathias Agopiana67932f2011-04-20 14:20:59 -07001028 // main thread
Lloyd Pique0b785d82018-12-04 17:25:27 -08001029 sp<NativeHandle> mSidebandStream;
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001030 // False if the buffer and its contents have been previously used for GPU
1031 // composition, true otherwise.
1032 bool mIsActiveBufferUpdatedForGpu = true;
1033
Robert Carrc3574f72016-03-24 12:19:32 -07001034 // We encode unset as -1.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001035 std::atomic<uint64_t> mCurrentFrameNumber{0};
Mathias Agopian13127d82013-03-05 17:47:11 -08001036 // Whether filtering is needed b/c of the drawingstate
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001037 bool mNeedsFiltering{false};
David Sodman0c69cad2017-08-21 12:12:51 -07001038
Robert Carr2e102c92018-10-23 12:11:15 -07001039 std::atomic<bool> mRemovedFromCurrentState{false};
chaviw8b3871a2017-11-01 17:41:01 -07001040
Mathias Agopianb7e930d2010-06-01 15:12:58 -07001041 // page-flip thread (currently main thread)
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001042 bool mProtectedByApp{false}; // application requires protected path to external sink
Mathias Agopian13127d82013-03-05 17:47:11 -08001043
1044 // protected by mLock
1045 mutable Mutex mLock;
David Sodman0c69cad2017-08-21 12:12:51 -07001046
Mathias Agopian13127d82013-03-05 17:47:11 -08001047 const wp<Client> mClientRef;
Riley Andrews03414a12014-07-01 14:22:59 -07001048
1049 // This layer can be a cursor on some displays.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001050 bool mPotentialCursor{false};
Dan Stoza6b9454d2014-11-07 16:00:59 -08001051
Robert Carr1f0a16a2016-10-24 16:27:39 -07001052 // Child list about to be committed/used for editing.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001053 LayerVector mCurrentChildren{LayerVector::StateSet::Current};
Robert Carr1f0a16a2016-10-24 16:27:39 -07001054 // Child list used for rendering.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001055 LayerVector mDrawingChildren{LayerVector::StateSet::Drawing};
Robert Carr1f0a16a2016-10-24 16:27:39 -07001056
Chia-I Wue41dbe62017-06-13 14:10:56 -07001057 wp<Layer> mCurrentParent;
1058 wp<Layer> mDrawingParent;
David Sodman9eeae692017-11-02 10:53:32 -07001059
chaviw5aedec92018-10-22 10:40:38 -07001060 // Can only be accessed with the SF state lock held.
1061 bool mLayerDetached{false};
Robert Carr1323c952019-01-28 18:13:27 -08001062 // Can only be accessed with the SF state lock held.
1063 bool mChildrenChanged{false};
chaviw5aedec92018-10-22 10:40:38 -07001064
Ady Abraham8f1ee7f2019-04-05 10:32:50 -07001065 // Window types from WindowManager.LayoutParams
Michael Wright44753b12020-07-08 13:48:11 +01001066 const InputWindowInfo::Type mWindowType;
Ady Abraham8f1ee7f2019-04-05 10:32:50 -07001067
Ady Abraham22c7b5c2020-09-22 19:33:40 -07001068 // Can only be accessed with the SF state lock held.
1069 std::unique_ptr<frametimeline::SurfaceFrame> mSurfaceFrame;
1070
Alec Mouri9a29e672020-09-14 12:39:14 -07001071 // The owner of the layer. If created from a non system process, it will be the calling uid.
1072 // If created from a system process, the value can be passed in.
1073 uid_t mOwnerUid;
1074
Adithya Srinivasan9febda82020-10-19 10:49:41 -07001075 // The owner pid of the layer. If created from a non system process, it will be the calling pid.
1076 // If created from a system process, the value can be passed in.
1077 pid_t mOwnerPid;
1078
chaviw4b129c22018-04-09 16:19:43 -07001079private:
Dominik Laskowskib7251f42020-04-20 17:42:59 -07001080 virtual void setTransformHint(ui::Transform::RotationFlags) {}
1081
Peiyong Linf243e5e2020-08-22 17:40:59 -07001082 // Returns true if the layer can draw shadows on its border.
1083 virtual bool canDrawShadows() const { return true; }
1084
Dominik Laskowskib7251f42020-04-20 17:42:59 -07001085 Hwc2::IComposerClient::Composition getCompositionType(const DisplayDevice&) const;
1086 Region getVisibleRegion(const DisplayDevice*) const;
1087
chaviw4b129c22018-04-09 16:19:43 -07001088 /**
1089 * Returns an unsorted vector of all layers that are part of this tree.
1090 * That includes the current layer and all its descendants.
1091 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +02001092 std::vector<Layer*> getLayersInTree(LayerVector::StateSet);
chaviw4b129c22018-04-09 16:19:43 -07001093 /**
1094 * Traverses layers that are part of this tree in the correct z order.
1095 * layersInTree must be sorted before calling this method.
1096 */
1097 void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
Marin Shalamanov6ad317c2020-07-29 23:34:07 +02001098 LayerVector::StateSet, const LayerVector::Visitor&);
1099 LayerVector makeChildrenTraversalList(LayerVector::StateSet,
chaviw4b129c22018-04-09 16:19:43 -07001100 const std::vector<Layer*>& layersInTree);
Vishnu Nair4351ad52019-02-11 14:13:02 -08001101
Ady Abraham60e42ea2020-03-09 19:17:31 -07001102 void updateTreeHasFrameRateVote();
Peiyong Linf243e5e2020-08-22 17:40:59 -07001103 void setZOrderRelativeOf(const wp<Layer>& relativeOf);
1104 void removeRemoteSyncPoints();
1105
1106 // Find the root of the cloned hierarchy, this means the first non cloned parent.
1107 // This will return null if first non cloned parent is not found.
1108 sp<Layer> getClonedRoot();
1109
1110 // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is
1111 // null.
1112 sp<Layer> getRootLayer();
Ady Abraham60e42ea2020-03-09 19:17:31 -07001113
Vishnu Nair4351ad52019-02-11 14:13:02 -08001114 // Cached properties computed from drawing state
Peiyong Lin74861ad2020-10-14 11:55:33 -07001115 // Effective transform taking into account parent transforms and any parent scaling, which is
1116 // a transform from the current layer coordinate space to display(screen) coordinate space.
Vishnu Nair4351ad52019-02-11 14:13:02 -08001117 ui::Transform mEffectiveTransform;
1118
1119 // Bounds of the layer before any transformation is applied and before it has been cropped
1120 // by its parents.
1121 FloatRect mSourceBounds;
1122
1123 // Bounds of the layer in layer space. This is the mSourceBounds cropped by its layer crop and
1124 // its parent bounds.
1125 FloatRect mBounds;
1126
1127 // Layer bounds in screen space.
1128 FloatRect mScreenBounds;
chaviw606e5cf2019-03-01 10:12:10 -08001129
Robert Carrc0df3122019-04-11 13:18:21 -07001130 bool mGetHandleCalled = false;
chaviw43cb3cb2019-05-31 15:23:41 -07001131
Vishnu Nair0f085c62019-08-30 08:49:12 -07001132 // Tracks the process and user id of the caller when creating this layer
1133 // to help debugging.
1134 pid_t mCallingPid;
1135 uid_t mCallingUid;
chaviwb4c6e582019-08-16 14:35:07 -07001136
1137 // The current layer is a clone of mClonedFrom. This means that this layer will update it's
1138 // properties based on mClonedFrom. When mClonedFrom latches a new buffer for BufferLayers,
1139 // this layer will update it's buffer. When mClonedFrom updates it's drawing state, children,
1140 // and relatives, this layer will update as well.
1141 wp<Layer> mClonedFrom;
Vishnu Nairc97b8db2019-10-29 18:19:35 -07001142
1143 // The inherited shadow radius after taking into account the layer hierarchy. This is the
1144 // final shadow radius for this layer. If a shadow is specified for a layer, then effective
1145 // shadow radius is the set shadow radius, otherwise its the parent's shadow radius.
Vishnu Nairf37dcfb2019-11-16 07:37:09 -08001146 float mEffectiveShadowRadius = 0.f;
Lucas Dupinc3800b82020-10-02 16:24:48 -07001147
1148 // A list of regions on this layer that should have blurs.
1149 const std::vector<BlurRegion>& getBlurRegions() const;
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -08001150};
1151
Marin Shalamanov46084422020-10-13 12:33:42 +02001152std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate);
1153
Dominik Laskowski34157762018-10-31 13:07:19 -07001154} // namespace android