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The Android Open Source Projectedbf3b62009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Dominik Laskowskib7251f42020-04-20 17:42:59 -070017#pragma once
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080018
Lloyd Piquefeb73d72018-12-04 17:23:44 -080019#include <compositionengine/LayerFE.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070020#include <gui/BufferQueue.h>
21#include <gui/ISurfaceComposerClient.h>
22#include <gui/LayerState.h>
Robert Carr720e5062018-07-30 17:45:14 -070023#include <input/InputWindow.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070024#include <layerproto/LayerProtoHeader.h>
25#include <math/vec4.h>
26#include <renderengine/Mesh.h>
27#include <renderengine/Texture.h>
Alec Mouri1c8d7202019-06-01 18:51:35 -070028#include <sys/types.h>
Lucas Dupinc3800b82020-10-02 16:24:48 -070029#include <ui/BlurRegion.h>
Dan Stoza80d61162017-12-20 15:57:52 -080030#include <ui/FloatRect.h>
Svetoslavd85084b2014-03-20 10:28:31 -070031#include <ui/FrameStats.h>
Mathias Agopian13127d82013-03-05 17:47:11 -080032#include <ui/GraphicBuffer.h>
33#include <ui/PixelFormat.h>
34#include <ui/Region.h>
Peiyong Linefefaac2018-08-17 12:27:51 -070035#include <ui/Transform.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070036#include <utils/RefBase.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070037#include <utils/Timers.h>
Mathias Agopian13127d82013-03-05 17:47:11 -080038
Robert Carrcdf83202018-03-07 12:48:34 -080039#include <cstdint>
Peiyong Lincbc184f2018-08-22 13:24:10 -070040#include <list>
Dominik Laskowski075d3172018-05-24 15:50:06 -070041#include <optional>
Peiyong Lincbc184f2018-08-22 13:24:10 -070042#include <vector>
Dan Stoza7dde5992015-05-22 09:51:44 -070043
Mathias Agopian13127d82013-03-05 17:47:11 -080044#include "Client.h"
Alec Mouri1c8d7202019-06-01 18:51:35 -070045#include "ClientCache.h"
46#include "DisplayHardware/ComposerHal.h"
47#include "DisplayHardware/HWComposer.h"
Marin Shalamanove8a663d2020-11-24 17:48:00 +010048#include "Fps.h"
David Sodman41fdfc92017-11-06 16:09:56 -080049#include "FrameTracker.h"
Robert Carr1f0a16a2016-10-24 16:27:39 -070050#include "LayerVector.h"
Dan Stozab9b08832014-03-13 11:55:57 -070051#include "MonitoredProducer.h"
Alec Mouri1c8d7202019-06-01 18:51:35 -070052#include "RenderArea.h"
Marin Shalamanov53fc11d2020-11-20 14:00:13 +010053#include "Scheduler/Seamlessness.h"
Mathias Agopian13127d82013-03-05 17:47:11 -080054#include "SurfaceFlinger.h"
Marin Shalamanov53fc11d2020-11-20 14:00:13 +010055#include "SurfaceTracing.h"
Marissa Walle2ffb422018-10-12 11:33:52 -070056#include "TransactionCompletedThread.h"
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080057
chaviw1d044282017-09-27 12:19:28 -070058using namespace android::surfaceflinger;
59
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080060namespace android {
61
Mathias Agopian1f7bec62010-06-25 18:02:21 -070062class Client;
Mathias Agopian3e25fd82013-04-22 17:52:16 +020063class Colorizer;
Mathias Agopian13127d82013-03-05 17:47:11 -080064class DisplayDevice;
65class GraphicBuffer;
66class SurfaceFlinger;
Kalle Raitaa099a242017-01-11 11:17:29 -080067class LayerDebugInfo;
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -080068
Lloyd Piquefeb73d72018-12-04 17:23:44 -080069namespace compositionengine {
Lloyd Pique37c2c9b2018-12-04 17:25:10 -080070class OutputLayer;
Lloyd Piquea83776c2019-01-29 18:42:32 -080071struct LayerFECompositionState;
Lloyd Piquefeb73d72018-12-04 17:23:44 -080072}
73
Lloyd Pique4dccc412018-01-22 17:21:36 -080074namespace impl {
75class SurfaceInterceptor;
76}
77
Ady Abraham22c7b5c2020-09-22 19:33:40 -070078namespace frametimeline {
79class SurfaceFrame;
80} // namespace frametimeline
81
Lloyd Pique42ab75e2018-09-12 20:46:03 -070082struct LayerCreationArgs {
Dominik Laskowskib7251f42020-04-20 17:42:59 -070083 LayerCreationArgs(SurfaceFlinger*, sp<Client>, std::string name, uint32_t w, uint32_t h,
84 uint32_t flags, LayerMetadata);
Lloyd Pique42ab75e2018-09-12 20:46:03 -070085
86 SurfaceFlinger* flinger;
chaviwde94d0f2020-01-22 13:11:25 -080087 const sp<Client> client;
Dominik Laskowski87a07e42019-10-10 20:38:02 -070088 std::string name;
Lloyd Pique42ab75e2018-09-12 20:46:03 -070089 uint32_t w;
90 uint32_t h;
91 uint32_t flags;
Evan Roskya1f1e152019-01-24 16:17:46 -080092 LayerMetadata metadata;
Dominik Laskowskib7251f42020-04-20 17:42:59 -070093
Vishnu Nair0f085c62019-08-30 08:49:12 -070094 pid_t callingPid;
95 uid_t callingUid;
chaviwb4c6e582019-08-16 14:35:07 -070096 uint32_t textureName;
Lloyd Pique42ab75e2018-09-12 20:46:03 -070097};
98
Lloyd Piquede196652020-01-22 17:29:58 -080099class Layer : public virtual RefBase, compositionengine::LayerFE {
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700100 static std::atomic<int32_t> sSequence;
Ady Abrahamaae5ed52020-06-26 09:32:43 -0700101 // The following constants represent priority of the window. SF uses this information when
102 // deciding which window has a priority when deciding about the refresh rate of the screen.
103 // Priority 0 is considered the highest priority. -1 means that the priority is unset.
Ana Krulecc84d09b2019-11-02 23:10:29 +0100104 static constexpr int32_t PRIORITY_UNSET = -1;
Ady Abrahamaae5ed52020-06-26 09:32:43 -0700105 // Windows that are in focus and voted for the preferred mode ID
106 static constexpr int32_t PRIORITY_FOCUSED_WITH_MODE = 0;
107 // // Windows that are in focus, but have not requested a specific mode ID.
108 static constexpr int32_t PRIORITY_FOCUSED_WITHOUT_MODE = 1;
109 // Windows that are not in focus, but voted for a specific mode ID.
110 static constexpr int32_t PRIORITY_NOT_FOCUSED_WITH_MODE = 2;
Mathias Agopian13127d82013-03-05 17:47:11 -0800111
Mathias Agopiand606de62010-05-10 20:06:11 -0700112public:
Mathias Agopian13127d82013-03-05 17:47:11 -0800113 enum { // flags for doTransaction()
114 eDontUpdateGeometryState = 0x00000001,
115 eVisibleRegion = 0x00000002,
Robert Carr720e5062018-07-30 17:45:14 -0700116 eInputInfoChanged = 0x00000004
Mathias Agopian13127d82013-03-05 17:47:11 -0800117 };
118
119 struct Geometry {
120 uint32_t w;
121 uint32_t h;
Peiyong Linefefaac2018-08-17 12:27:51 -0700122 ui::Transform transform;
Robert Carr3dcabfa2016-03-01 18:36:58 -0800123
David Sodman41fdfc92017-11-06 16:09:56 -0800124 inline bool operator==(const Geometry& rhs) const {
125 return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) &&
Robert Carr99e27f02016-06-16 15:18:02 -0700126 (transform.ty() == rhs.transform.ty());
Mathias Agopian13127d82013-03-05 17:47:11 -0800127 }
David Sodman41fdfc92017-11-06 16:09:56 -0800128 inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); }
Mathias Agopian13127d82013-03-05 17:47:11 -0800129 };
130
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700131 struct RoundedCornerState {
132 RoundedCornerState() = default;
133 RoundedCornerState(FloatRect cropRect, float radius)
134 : cropRect(cropRect), radius(radius) {}
135
136 // Rounded rectangle in local layer coordinate space.
137 FloatRect cropRect = FloatRect();
138 // Radius of the rounded rectangle.
139 float radius = 0.0f;
140 };
141
Ady Abraham71c437d2020-01-31 15:56:57 -0800142 // FrameRateCompatibility specifies how we should interpret the frame rate associated with
143 // the layer.
144 enum class FrameRateCompatibility {
145 Default, // Layer didn't specify any specific handling strategy
146
147 ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the
148 // content properly. Any other value will result in a pull down.
149
150 NoVote, // Layer doesn't have any requirements for the refresh rate and
151 // should not be considered when the display refresh rate is determined.
152 };
153
154 // Encapsulates the frame rate and compatibility of the layer. This information will be used
155 // when the display refresh rate is determined.
156 struct FrameRate {
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100157 using Seamlessness = scheduler::Seamlessness;
158
Marin Shalamanove8a663d2020-11-24 17:48:00 +0100159 Fps rate;
Ady Abraham71c437d2020-01-31 15:56:57 -0800160 FrameRateCompatibility type;
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100161 Seamlessness seamlessness;
Ady Abraham71c437d2020-01-31 15:56:57 -0800162
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100163 FrameRate()
164 : rate(0),
165 type(FrameRateCompatibility::Default),
166 seamlessness(Seamlessness::Default) {}
Marin Shalamanove8a663d2020-11-24 17:48:00 +0100167 FrameRate(Fps rate, FrameRateCompatibility type, bool shouldBeSeamless = true)
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100168 : rate(rate), type(type), seamlessness(getSeamlessness(rate, shouldBeSeamless)) {}
Ady Abraham71c437d2020-01-31 15:56:57 -0800169
170 bool operator==(const FrameRate& other) const {
Marin Shalamanove8a663d2020-11-24 17:48:00 +0100171 return rate.equalsWithMargin(other.rate) && type == other.type &&
172 seamlessness == other.seamlessness;
Ady Abraham71c437d2020-01-31 15:56:57 -0800173 }
174
175 bool operator!=(const FrameRate& other) const { return !(*this == other); }
Steven Thomas62a4cf82020-01-31 12:04:03 -0800176
177 // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a
178 // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid.
179 static FrameRateCompatibility convertCompatibility(int8_t compatibility);
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100180
181 private:
Marin Shalamanove8a663d2020-11-24 17:48:00 +0100182 static Seamlessness getSeamlessness(Fps rate, bool shouldBeSeamless) {
183 if (!rate.isValid()) {
Marin Shalamanov53fc11d2020-11-20 14:00:13 +0100184 // Refresh rate of 0 is a special value which should reset the vote to
185 // its default value.
186 return Seamlessness::Default;
187 } else if (shouldBeSeamless) {
188 return Seamlessness::OnlySeamless;
189 } else {
190 return Seamlessness::SeamedAndSeamless;
191 }
192 }
Ady Abraham71c437d2020-01-31 15:56:57 -0800193 };
194
Mathias Agopian13127d82013-03-05 17:47:11 -0800195 struct State {
Marissa Wallf58c14b2018-07-24 10:50:43 -0700196 Geometry active_legacy;
197 Geometry requested_legacy;
Robert Carrae060832016-11-28 10:51:00 -0800198 int32_t z;
Fabien Sanglardf0c53d62017-03-03 18:58:50 -0800199
200 // The identifier of the layer stack this layer belongs to. A layer can
201 // only be associated to a single layer stack. A layer stack is a
202 // z-ordered group of layers which can be associated to one or more
203 // displays. Using the same layer stack on different displays is a way
204 // to achieve mirroring.
Mathias Agopian13127d82013-03-05 17:47:11 -0800205 uint32_t layerStack;
Fabien Sanglardf0c53d62017-03-03 18:58:50 -0800206
Mathias Agopian13127d82013-03-05 17:47:11 -0800207 uint8_t flags;
208 uint8_t reserved[2];
209 int32_t sequence; // changes when visible regions can change
Dan Stoza7dde5992015-05-22 09:51:44 -0700210 bool modified;
211
Fabien Sanglard4ed383c2016-12-13 14:02:41 -0800212 // Crop is expressed in layer space coordinate.
Marissa Wallf58c14b2018-07-24 10:50:43 -0700213 Rect crop_legacy;
214 Rect requestedCrop_legacy;
Robert Carr99e27f02016-06-16 15:18:02 -0700215
Robert Carr0d480722017-01-10 16:42:54 -0800216 // If set, defers this state update until the identified Layer
Dan Stoza7dde5992015-05-22 09:51:44 -0700217 // receives a frame with the given frameNumber
Marissa Wallf58c14b2018-07-24 10:50:43 -0700218 wp<Layer> barrierLayer_legacy;
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700219 uint64_t barrierFrameNumber;
Dan Stoza7dde5992015-05-22 09:51:44 -0700220
Mathias Agopian2ca79392013-04-02 18:30:32 -0700221 // the transparentRegion hint is a bit special, it's latched only
222 // when we receive a buffer -- this is because it's "content"
223 // dependent.
Marissa Wallf58c14b2018-07-24 10:50:43 -0700224 Region activeTransparentRegion_legacy;
225 Region requestedTransparentRegion_legacy;
Daniel Nicoara2f5f8a52016-12-20 16:11:58 -0500226
Evan Rosky1f6d6d52018-12-06 10:47:26 -0800227 LayerMetadata metadata;
Robert Carrdb66e622017-04-10 16:55:57 -0700228
229 // If non-null, a Surface this Surface's Z-order is interpreted relative to.
230 wp<Layer> zOrderRelativeOf;
chaviwe5ac40f2019-09-24 16:36:55 -0700231 bool isRelativeOf{false};
Robert Carrdb66e622017-04-10 16:55:57 -0700232
233 // A list of surfaces whose Z-order is interpreted relative to ours.
234 SortedVector<wp<Layer>> zOrderRelatives;
chaviw13fdc492017-06-27 12:40:18 -0700235
236 half4 color;
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700237 float cornerRadius;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800238 int backgroundBlurRadius;
Marissa Wall61c58622018-07-18 10:12:20 -0700239
Robert Carr720e5062018-07-30 17:45:14 -0700240 bool inputInfoChanged;
241 InputWindowInfo inputInfo;
Vishnu Nair6fabeec2019-03-12 13:42:49 -0700242 wp<Layer> touchableRegionCrop;
Robert Carr720e5062018-07-30 17:45:14 -0700243
Vishnu Nairfa247b12020-02-11 08:58:26 -0800244 // dataspace is only used by BufferStateLayer and EffectLayer
Valerie Haub153bab2019-03-05 10:47:28 -0800245 ui::Dataspace dataspace;
246
Marissa Wall61c58622018-07-18 10:12:20 -0700247 // The fields below this point are only used by BufferStateLayer
Valerie Hau134651a2020-01-28 16:21:22 -0800248 uint64_t frameNumber;
Marissa Wall61c58622018-07-18 10:12:20 -0700249 Geometry active;
250
251 uint32_t transform;
252 bool transformToDisplayInverse;
253
254 Rect crop;
255 Region transparentRegionHint;
256
257 sp<GraphicBuffer> buffer;
Marissa Wall947d34e2019-03-29 14:03:53 -0700258 client_cache_t clientCacheId;
Marissa Wall61c58622018-07-18 10:12:20 -0700259 sp<Fence> acquireFence;
Marissa Wall61c58622018-07-18 10:12:20 -0700260 HdrMetadata hdrMetadata;
261 Region surfaceDamageRegion;
262 int32_t api;
263
264 sp<NativeHandle> sidebandStream;
Peiyong Lind3788632018-09-18 16:01:31 -0700265 mat4 colorTransform;
Peiyong Lin747321c2018-10-01 10:03:11 -0700266 bool hasColorTransform;
Marissa Walle2ffb422018-10-12 11:33:52 -0700267
Valerie Haua72e2812019-01-23 13:40:39 -0800268 // pointer to background color layer that, if set, appears below the buffer state layer
269 // and the buffer state layer's children. Z order will be set to
270 // INT_MIN
271 sp<Layer> bgColorLayer;
Valerie Haued54efa2019-01-11 20:03:14 -0800272
Marissa Walle2ffb422018-10-12 11:33:52 -0700273 // The deque of callback handles for this frame. The back of the deque contains the most
274 // recent callback handle.
275 std::deque<sp<CallbackHandle>> callbackHandles;
Peiyong Linc502cb72019-03-01 15:00:23 -0800276 bool colorSpaceAgnostic;
chaviwfa67b552019-08-12 16:51:55 -0700277 nsecs_t desiredPresentTime = -1;
Vishnu Nair08f6eae2019-11-26 14:01:39 -0800278
279 // Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will
280 // be rendered around the layer.
Vishnu Nairc97b8db2019-10-29 18:19:35 -0700281 float shadowRadius;
Ana Krulecc84d09b2019-11-02 23:10:29 +0100282
Lucas Dupinc3800b82020-10-02 16:24:48 -0700283 // Layer regions that are made of custom materials, like frosted glass
284 std::vector<BlurRegion> blurRegions;
285
Ana Krulecc84d09b2019-11-02 23:10:29 +0100286 // Priority of the layer assigned by Window Manager.
287 int32_t frameRateSelectionPriority;
Steven Thomas3172e202020-01-06 19:25:30 -0800288
Ady Abraham71c437d2020-01-31 15:56:57 -0800289 FrameRate frameRate;
Ady Abraham60e42ea2020-03-09 19:17:31 -0700290
291 // Indicates whether parents / children of this layer had set FrameRate
292 bool treeHasFrameRateVote;
Vishnu Nair6213bd92020-05-08 17:42:25 -0700293
294 // Set by window manager indicating the layer and all its children are
295 // in a different orientation than the display. The hint suggests that
296 // the graphic producers should receive a transform hint as if the
297 // display was in this orientation. When the display changes to match
298 // the layer orientation, the graphic producer may not need to allocate
299 // a buffer of a different size. ui::Transform::ROT_INVALID means the
300 // a fixed transform hint is not set.
301 ui::Transform::RotationFlags fixedTransformHint;
Ady Abraham22c7b5c2020-09-22 19:33:40 -0700302
303 // The vsync id that was used to start the transaction
304 int64_t frameTimelineVsyncId;
305
306 // When the transaction was posted
307 nsecs_t postTime;
Mathias Agopian13127d82013-03-05 17:47:11 -0800308 };
309
Peiyong Linf243e5e2020-08-22 17:40:59 -0700310 /*
311 * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
312 * is called.
313 */
314 class LayerCleaner {
315 sp<SurfaceFlinger> mFlinger;
316 sp<Layer> mLayer;
317
318 protected:
319 ~LayerCleaner() {
320 // destroy client resources
321 mFlinger->onHandleDestroyed(mLayer);
322 }
323
324 public:
325 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
326 : mFlinger(flinger), mLayer(layer) {}
327 };
328
329 /*
330 * The layer handle is just a BBinder object passed to the client
331 * (remote process) -- we don't keep any reference on our side such that
332 * the dtor is called when the remote side let go of its reference.
333 *
334 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
335 * this layer when the handle is destroyed.
336 */
337 class Handle : public BBinder, public LayerCleaner {
338 public:
339 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
340 : LayerCleaner(flinger, layer), owner(layer) {}
341
342 wp<Layer> owner;
343 };
344
Lloyd Pique42ab75e2018-09-12 20:46:03 -0700345 explicit Layer(const LayerCreationArgs& args);
Mathias Agopianb7e930d2010-06-01 15:12:58 -0700346 virtual ~Layer();
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -0800347
Peiyong Linf243e5e2020-08-22 17:40:59 -0700348 static bool isLayerFocusedBasedOnPriority(int32_t priority);
349 static void miniDumpHeader(std::string& result);
350 static std::string frameRateCompatibilityString(FrameRateCompatibility compatibility);
Dominik Laskowski75848362019-11-11 17:57:20 -0800351
Peiyong Linf243e5e2020-08-22 17:40:59 -0700352 // Provide unique string for each class type in the Layer hierarchy
353 virtual const char* getType() const = 0;
Dominik Laskowskif7a09ed2019-10-07 13:54:18 -0700354
Peiyong Linf243e5e2020-08-22 17:40:59 -0700355 // true if this layer is visible, false otherwise
356 virtual bool isVisible() const = 0;
Chia-I Wuab0c3192017-08-01 11:29:00 -0700357
Peiyong Linf243e5e2020-08-22 17:40:59 -0700358 virtual sp<Layer> createClone() = 0;
359
Robert Carr7bf247e2017-05-18 14:02:49 -0700360 // Geometry setting functions.
361 //
362 // The following group of functions are used to specify the layers
363 // bounds, and the mapping of the texture on to those bounds. According
364 // to various settings changes to them may apply immediately, or be delayed until
365 // a pending resize is completed by the producer submitting a buffer. For example
366 // if we were to change the buffer size, and update the matrix ahead of the
367 // new buffer arriving, then we would be stretching the buffer to a different
368 // aspect before and after the buffer arriving, which probably isn't what we wanted.
369 //
370 // The first set of geometry functions are controlled by the scaling mode, described
371 // in window.h. The scaling mode may be set by the client, as it submits buffers.
Robert Carr7bf247e2017-05-18 14:02:49 -0700372 //
373 // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then
374 // matrix updates will not be applied while a resize is pending
375 // and the size and transform will remain in their previous state
376 // until a new buffer is submitted. If the scaling mode is another value
377 // then the old-buffer will immediately be scaled to the pending size
378 // and the new matrix will be immediately applied following this scaling
379 // transformation.
Robert Carr8d5227b2017-03-16 15:41:03 -0700380
Robert Carr7bf247e2017-05-18 14:02:49 -0700381 // Set the default buffer size for the assosciated Producer, in pixels. This is
382 // also the rendered size of the layer prior to any transformations. Parent
383 // or local matrix transformations will not affect the size of the buffer,
384 // but may affect it's on-screen size or clipping.
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800385 virtual bool setSize(uint32_t w, uint32_t h);
Robert Carr7bf247e2017-05-18 14:02:49 -0700386 // Set a 2x2 transformation matrix on the layer. This transform
387 // will be applied after parent transforms, but before any final
388 // producer specified transform.
Marissa Wall61c58622018-07-18 10:12:20 -0700389 virtual bool setMatrix(const layer_state_t::matrix22_t& matrix,
390 bool allowNonRectPreservingTransforms);
Robert Carr7bf247e2017-05-18 14:02:49 -0700391
392 // This second set of geometry attributes are controlled by
393 // setGeometryAppliesWithResize, and their default mode is to be
394 // immediate. If setGeometryAppliesWithResize is specified
395 // while a resize is pending, then update of these attributes will
396 // be delayed until the resize completes.
397
398 // setPosition operates in parent buffer space (pre parent-transform) or display
399 // space for top-level layers.
chaviw214c89d2019-09-04 16:03:53 -0700400 virtual bool setPosition(float x, float y);
Robert Carr7bf247e2017-05-18 14:02:49 -0700401 // Buffer space
chaviw214c89d2019-09-04 16:03:53 -0700402 virtual bool setCrop_legacy(const Rect& crop);
Robert Carr8d5227b2017-03-16 15:41:03 -0700403
Robert Carr7bf247e2017-05-18 14:02:49 -0700404 // TODO(b/38182121): Could we eliminate the various latching modes by
405 // using the layer hierarchy?
406 // -----------------------------------------------------------------------
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800407 virtual bool setLayer(int32_t z);
408 virtual bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ);
Robert Carrdb66e622017-04-10 16:55:57 -0700409
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800410 virtual bool setAlpha(float alpha);
Valerie Haudd0b7572019-01-29 14:59:27 -0800411 virtual bool setColor(const half3& /*color*/) { return false; };
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700412
413 // Set rounded corner radius for this layer and its children.
414 //
415 // We only support 1 radius per layer in the hierarchy, where parent layers have precedence.
416 // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer
417 // from which we inferred the rounded corner radius.
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800418 virtual bool setCornerRadius(float cornerRadius);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800419 // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which
420 // is specified in pixels.
421 virtual bool setBackgroundBlurRadius(int backgroundBlurRadius);
Lucas Dupinc3800b82020-10-02 16:24:48 -0700422 virtual bool setBlurRegions(const std::vector<BlurRegion>& effectRegions);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800423 virtual bool setTransparentRegionHint(const Region& transparent);
424 virtual bool setFlags(uint8_t flags, uint8_t mask);
425 virtual bool setLayerStack(uint32_t layerStack);
426 virtual uint32_t getLayerStack() const;
Marissa Wall61c58622018-07-18 10:12:20 -0700427 virtual void deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle,
428 uint64_t frameNumber);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800429 virtual void deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber);
Evan Roskyef876c92019-01-25 17:46:06 -0800430 virtual bool setMetadata(const LayerMetadata& data);
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200431 virtual void setChildrenDrawingParent(const sp<Layer>&);
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800432 virtual bool reparent(const sp<IBinder>& newParentHandle);
Marissa Wall61c58622018-07-18 10:12:20 -0700433 virtual bool detachChildren();
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800434 virtual bool setColorTransform(const mat4& matrix);
435 virtual mat4 getColorTransform() const;
436 virtual bool hasColorTransform() const;
Peiyong Linc502cb72019-03-01 15:00:23 -0800437 virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; }
Marissa Wall61c58622018-07-18 10:12:20 -0700438
439 // Used only to set BufferStateLayer state
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800440 virtual bool setTransform(uint32_t /*transform*/) { return false; };
441 virtual bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/) { return false; };
442 virtual bool setCrop(const Rect& /*crop*/) { return false; };
443 virtual bool setFrame(const Rect& /*frame*/) { return false; };
Valerie Haubf784642020-01-29 07:25:23 -0800444 virtual bool setBuffer(const sp<GraphicBuffer>& /*buffer*/, const sp<Fence>& /*acquireFence*/,
445 nsecs_t /*postTime*/, nsecs_t /*desiredPresentTime*/,
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700446 const client_cache_t& /*clientCacheId*/, uint64_t /* frameNumber */) {
Ady Abraham09bd3922019-04-08 10:44:56 -0700447 return false;
Marissa Wall947d34e2019-03-29 14:03:53 -0700448 };
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800449 virtual bool setAcquireFence(const sp<Fence>& /*fence*/) { return false; };
450 virtual bool setDataspace(ui::Dataspace /*dataspace*/) { return false; };
451 virtual bool setHdrMetadata(const HdrMetadata& /*hdrMetadata*/) { return false; };
452 virtual bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/) { return false; };
453 virtual bool setApi(int32_t /*api*/) { return false; };
454 virtual bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/) { return false; };
Marissa Walle2ffb422018-10-12 11:33:52 -0700455 virtual bool setTransactionCompletedListeners(
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800456 const std::vector<sp<CallbackHandle>>& /*handles*/) {
Marissa Walle2ffb422018-10-12 11:33:52 -0700457 return false;
458 };
Valerie Hau7618b232020-01-09 16:03:08 -0800459 virtual void forceSendCallbacks() {}
Valerie Hau871d6352020-01-29 08:44:02 -0800460 virtual bool addFrameEvent(const sp<Fence>& /*acquireFence*/, nsecs_t /*postedTime*/,
461 nsecs_t /*requestedPresentTime*/) {
462 return false;
463 }
Valerie Haudd0b7572019-01-29 14:59:27 -0800464 virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace);
Peiyong Linc502cb72019-03-01 15:00:23 -0800465 virtual bool setColorSpaceAgnostic(const bool agnostic);
Ana Krulecc84d09b2019-11-02 23:10:29 +0100466 virtual bool setFrameRateSelectionPriority(int32_t priority);
Vishnu Nair6213bd92020-05-08 17:42:25 -0700467 virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint);
Vishnu Naircf26a0a2020-11-13 12:56:20 -0800468 virtual void setAutoRefresh(bool /* autoRefresh */) {}
Ana Krulecc84d09b2019-11-02 23:10:29 +0100469 // If the variable is not set on the layer, it traverses up the tree to inherit the frame
470 // rate priority from its parent.
471 virtual int32_t getFrameRateSelectionPriority() const;
chaviw4244e032019-09-04 11:27:49 -0700472 virtual ui::Dataspace getDataSpace() const { return ui::Dataspace::UNKNOWN; }
Chia-I Wu01591c92018-05-22 12:03:00 -0700473
Lloyd Piquede196652020-01-22 17:29:58 -0800474 virtual sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const;
475 virtual compositionengine::LayerFECompositionState* editCompositionState();
Lloyd Piquefeb73d72018-12-04 17:23:44 -0800476
Dan Stozaee44edd2015-03-23 15:50:23 -0700477 // If we have received a new buffer this frame, we will pass its surface
478 // damage down to hardware composer. Otherwise, we must send a region with
479 // one empty rect.
Robert Carr105e64b2018-03-07 12:47:50 -0800480 virtual void useSurfaceDamage() {}
481 virtual void useEmptyDamage() {}
Dan Stozaee44edd2015-03-23 15:50:23 -0700482
Peiyong Linf243e5e2020-08-22 17:40:59 -0700483 /*
484 * isOpaque - true if this surface is opaque
485 *
486 * This takes into account the buffer format (i.e. whether or not the
487 * pixel format includes an alpha channel) and the "opaque" flag set
488 * on the layer. It does not examine the current plane alpha value.
489 */
490 virtual bool isOpaque(const Layer::State&) const { return false; }
491
492 /*
493 * Returns whether this layer can receive input.
494 */
495 virtual bool canReceiveInput() const;
496
497 /*
Peiyong Lin05cc0112020-10-14 16:16:37 -0700498 * isProtected - true if the layer may contain protected contents in the
Peiyong Linf243e5e2020-08-22 17:40:59 -0700499 * GRALLOC_USAGE_PROTECTED sense.
500 */
501 virtual bool isProtected() const { return false; }
502
503 /*
504 * isFixedSize - true if content has a fixed size
505 */
506 virtual bool isFixedSize() const { return true; }
507
508 /*
509 * usesSourceCrop - true if content should use a source crop
510 */
511 virtual bool usesSourceCrop() const { return false; }
512
513 // Most layers aren't created from the main thread, and therefore need to
514 // grab the SF state lock to access HWC, but ContainerLayer does, so we need
515 // to avoid grabbing the lock again to avoid deadlock
516 virtual bool isCreatedFromMainThread() const { return false; }
517
518 virtual Geometry getActiveGeometry(const Layer::State& s) const { return s.active_legacy; }
519 virtual uint32_t getActiveWidth(const Layer::State& s) const { return s.active_legacy.w; }
520 virtual uint32_t getActiveHeight(const Layer::State& s) const { return s.active_legacy.h; }
521 virtual ui::Transform getActiveTransform(const Layer::State& s) const {
522 return s.active_legacy.transform;
523 }
524 virtual Region getActiveTransparentRegion(const Layer::State& s) const {
525 return s.activeTransparentRegion_legacy;
526 }
527 virtual Rect getCrop(const Layer::State& s) const { return s.crop_legacy; }
528 virtual bool needsFiltering(const DisplayDevice*) const { return false; }
529
530 // True if this layer requires filtering
531 // This method is distinct from needsFiltering() in how the filter
532 // requirement is computed. needsFiltering() compares displayFrame and crop,
533 // where as this method transforms the displayFrame to layer-stack space
534 // first. This method should be used if there is no physical display to
535 // project onto when taking screenshots, as the filtering requirements are
536 // different.
537 // If the parent transform needs to be undone when capturing the layer, then
538 // the inverse parent transform is also required.
539 virtual bool needsFilteringForScreenshots(const DisplayDevice*, const ui::Transform&) const {
540 return false;
541 }
542
543 virtual void updateCloneBufferInfo(){};
544
545 virtual void setDefaultBufferSize(uint32_t /*w*/, uint32_t /*h*/) {}
546
547 virtual bool isHdrY410() const { return false; }
548
549 virtual bool shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { return false; }
550
Vishnu Nair6b7c5c92020-09-29 17:27:05 -0700551 virtual uint64_t getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const { return 0; }
552
Peiyong Linf243e5e2020-08-22 17:40:59 -0700553 /*
554 * called after composition.
555 * returns true if the layer latched a new buffer this frame.
556 */
557 virtual bool onPostComposition(const DisplayDevice*,
558 const std::shared_ptr<FenceTime>& /*glDoneFence*/,
559 const std::shared_ptr<FenceTime>& /*presentFence*/,
560 const CompositorTiming&) {
561 return false;
562 }
563
564 // If a buffer was replaced this frame, release the former buffer
565 virtual void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { }
566
567 virtual void finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& /*glDoneFence*/,
568 const CompositorTiming& /*compositorTiming*/) {}
569
570 /*
571 * latchBuffer - called each time the screen is redrawn and returns whether
572 * the visible regions need to be recomputed (this is a fairly heavy
573 * operation, so this should be set only if needed). Typically this is used
574 * to figure out if the content or size of a surface has changed.
575 */
576 virtual bool latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/,
577 nsecs_t /*expectedPresentTime*/) {
578 return false;
579 }
580
581 virtual bool isBufferLatched() const { return false; }
582
583 virtual void latchAndReleaseBuffer() {}
584
585 /*
586 * returns the rectangle that crops the content of the layer and scales it
587 * to the layer's size.
588 */
589 virtual Rect getBufferCrop() const { return Rect(); }
590
591 /*
592 * Returns the transform applied to the buffer.
593 */
594 virtual uint32_t getBufferTransform() const { return 0; }
595
596 virtual sp<GraphicBuffer> getBuffer() const { return nullptr; }
597
598 virtual ui::Transform::RotationFlags getTransformHint() const { return ui::Transform::ROT_0; }
599
600 /*
601 * Returns if a frame is ready
602 */
603 virtual bool hasReadyFrame() const { return false; }
604
605 virtual int32_t getQueuedFrameCount() const { return 0; }
606
607 virtual void pushPendingState();
608
609 /**
610 * Returns active buffer size in the correct orientation. Buffer size is determined by undoing
611 * any buffer transformations. If the layer has no buffer then return INVALID_RECT.
612 */
613 virtual Rect getBufferSize(const Layer::State&) const { return Rect::INVALID_RECT; }
614
615 /**
616 * Returns the source bounds. If the bounds are not defined, it is inferred from the
617 * buffer size. Failing that, the bounds are determined from the passed in parent bounds.
618 * For the root layer, this is the display viewport size.
619 */
620 virtual FloatRect computeSourceBounds(const FloatRect& parentBounds) const {
621 return parentBounds;
622 }
623 virtual FrameRate getFrameRateForLayerTree() const;
624
625 virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool /*forceFlush*/) {
626 return {};
627 }
628
629 virtual bool getTransformToDisplayInverse() const { return false; }
630
631 // Returns how rounded corners should be drawn for this layer.
632 // This will traverse the hierarchy until it reaches its root, finding topmost rounded
633 // corner definition and converting it into current layer's coordinates.
634 // As of now, only 1 corner radius per display list is supported. Subsequent ones will be
635 // ignored.
636 virtual RoundedCornerState getRoundedCornerState() const;
637
638 virtual void notifyAvailableFrames(nsecs_t /*expectedPresentTime*/) {}
639 virtual PixelFormat getPixelFormat() const { return PIXEL_FORMAT_NONE; }
640 /**
641 * Return whether this layer needs an input info. For most layer types
642 * this is only true if they explicitly set an input-info but BufferLayer
643 * overrides this so we can generate input-info for Buffered layers that don't
644 * have them (for input occlusion detection checks).
645 */
646 virtual bool needsInputInfo() const { return hasInputInfo(); }
647
648 // Implements RefBase.
649 void onFirstRef() override;
650
651 // implements compositionengine::LayerFE
652 const compositionengine::LayerFECompositionState* getCompositionState() const override;
653 bool onPreComposition(nsecs_t) override;
654 void prepareCompositionState(compositionengine::LayerFE::StateSubset subset) override;
655 std::vector<compositionengine::LayerFE::LayerSettings> prepareClientCompositionList(
656 compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
657 void onLayerDisplayed(const sp<Fence>& releaseFence) override;
658 const char* getDebugName() const override;
659
660 bool reparentChildren(const sp<IBinder>& newParentHandle);
661 void reparentChildren(const sp<Layer>& newParent);
662 bool attachChildren();
663 bool isLayerDetached() const { return mLayerDetached; }
664 bool setShadowRadius(float shadowRadius);
665
666 // Before color management is introduced, contents on Android have to be
667 // desaturated in order to match what they appears like visually.
668 // With color management, these contents will appear desaturated, thus
669 // needed to be saturated so that they match what they are designed for
670 // visually.
671 bool isLegacyDataSpace() const;
672
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800673 uint32_t getTransactionFlags() const { return mTransactionFlags; }
674 uint32_t getTransactionFlags(uint32_t flags);
675 uint32_t setTransactionFlags(uint32_t flags);
Mathias Agopian13127d82013-03-05 17:47:11 -0800676
Lloyd Piqueef36b002019-01-23 17:52:04 -0800677 // Deprecated, please use compositionengine::Output::belongsInOutput()
678 // instead.
679 // TODO(lpique): Move the remaining callers (screencap) to the new function.
chaviw4b9d5e12020-08-04 18:30:35 -0700680 bool belongsToDisplay(uint32_t layerStack) const { return getLayerStack() == layerStack; }
Chia-I Wuab0c3192017-08-01 11:29:00 -0700681
Vishnu Nair4351ad52019-02-11 14:13:02 -0800682 FloatRect getBounds(const Region& activeTransparentRegion) const;
683 FloatRect getBounds() const;
684
685 // Compute bounds for the layer and cache the results.
Vishnu Nairc97b8db2019-10-29 18:19:35 -0700686 void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius);
Vishnu Nair4351ad52019-02-11 14:13:02 -0800687
Vishnu Nairc652ff82019-03-15 12:48:54 -0700688 // Returns the buffer scale transform if a scaling mode is set.
689 ui::Transform getBufferScaleTransform() const;
690
Vishnu Nair4351ad52019-02-11 14:13:02 -0800691 // Get effective layer transform, taking into account all its parent transform with any
692 // scaling if the parent scaling more is not NATIVE_WINDOW_SCALING_MODE_FREEZE.
Vishnu Nairc652ff82019-03-15 12:48:54 -0700693 ui::Transform getTransformWithScale(const ui::Transform& bufferScaleTransform) const;
694
695 // Returns the bounds of the layer without any buffer scaling.
696 FloatRect getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800697
Pablo Ceballos40845df2016-01-25 17:41:15 -0800698 int32_t getSequence() const { return sequence; }
699
Mikael Pessa2e1608f2019-07-19 11:25:35 -0700700 // For tracing.
701 // TODO: Replace with raw buffer id from buffer metadata when that becomes available.
702 // GraphicBuffer::getId() does not provide a reliable global identifier. Since the traces
703 // creates its tracks by buffer id and has no way of associating a buffer back to the process
704 // that created it, the current implementation is only sufficient for cases where a buffer is
705 // only used within a single layer.
chaviwd62d3062019-09-04 14:48:02 -0700706 uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; }
Mikael Pessa2e1608f2019-07-19 11:25:35 -0700707
Mathias Agopian13127d82013-03-05 17:47:11 -0800708 /*
709 * isSecure - true if this surface is secure, that is if it prevents
Peiyong Lin05cc0112020-10-14 16:16:37 -0700710 * screenshots or VNC servers. A surface can be set to be secure by the
711 * application, being secure doesn't mean the surface has DRM contents.
Mathias Agopian13127d82013-03-05 17:47:11 -0800712 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800713 bool isSecure() const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800714
715 /*
Robert Carr1f0a16a2016-10-24 16:27:39 -0700716 * isHiddenByPolicy - true if this layer has been forced invisible.
717 * just because this is false, doesn't mean isVisible() is true.
718 * For example if this layer has no active buffer, it may not be hidden by
719 * policy, but it still can not be visible.
720 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800721 bool isHiddenByPolicy() const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700722
Robert Carr2e102c92018-10-23 12:11:15 -0700723 bool isRemovedFromCurrentState() const;
chaviw8b3871a2017-11-01 17:41:01 -0700724
chaviw4c34a092020-07-08 11:30:06 -0700725 LayerProto* writeToProto(LayersProto& layersProto, uint32_t traceFlags, const DisplayDevice*);
chaviw08f3cb22020-01-13 13:17:21 -0800726
Vishnu Nair8406fd72019-07-30 11:29:31 -0700727 // Write states that are modified by the main thread. This includes drawing
728 // state as well as buffer data. This should be called in the main or tracing
729 // thread.
chaviw4c34a092020-07-08 11:30:06 -0700730 void writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags, const DisplayDevice*);
Vishnu Nair8406fd72019-07-30 11:29:31 -0700731 // Write drawing or current state. If writing current state, the caller should hold the
732 // external mStateLock. If writing drawing state, this function should be called on the
733 // main or tracing thread.
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200734 void writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet,
chaviw4c34a092020-07-08 11:30:06 -0700735 uint32_t traceFlags = SurfaceTracing::TRACE_ALL);
Yiwei Zhang7124ad32018-02-21 13:02:45 -0800736
Peiyong Linf243e5e2020-08-22 17:40:59 -0700737 InputWindowInfo::Type getWindowType() const { return mWindowType; }
Peiyong Lin97067b02019-03-29 17:34:45 +0000738
chaviwc5676c62020-09-18 15:01:04 -0700739 bool getPrimaryDisplayOnly() const;
chaviwb4c6e582019-08-16 14:35:07 -0700740
chaviw74b03172019-08-19 11:09:03 -0700741 void updateMirrorInfo();
chaviw74b03172019-08-19 11:09:03 -0700742
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700743 /*
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700744 * doTransaction - process the transaction. This is a good place to figure
745 * out which attributes of the surface have changed.
746 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800747 uint32_t doTransaction(uint32_t transactionFlags);
Mathias Agopian1eae0ee2013-06-05 16:59:15 -0700748
749 /*
Vishnu Nairda9c85a2019-06-03 17:26:48 -0700750 * Remove relative z for the layer if its relative parent is not part of the
751 * provided layer tree.
752 */
753 void removeRelativeZ(const std::vector<Layer*>& layersInTree);
754
755 /*
756 * Remove from current state and mark for removal.
757 */
758 void removeFromCurrentState();
759
760 /*
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800761 * called with the state lock from a binder thread when the layer is
Chia-I Wuc6657022017-08-15 11:18:17 -0700762 * removed from the current list to the pending removal list
763 */
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800764 void onRemovedFromCurrentState();
Chia-I Wuc6657022017-08-15 11:18:17 -0700765
chaviw61626f22018-11-15 16:26:27 -0800766 /*
767 * Called when the layer is added back to the current state list.
768 */
769 void addToCurrentState();
770
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700771 /*
772 * Sets display transform hint on BufferLayerConsumer.
773 */
774 void updateTransformHint(ui::Transform::RotationFlags);
Andy McFadden69052052012-09-14 16:10:11 -0700775
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800776 inline const State& getDrawingState() const { return mDrawingState; }
777 inline const State& getCurrentState() const { return mCurrentState; }
778 inline State& getCurrentState() { return mCurrentState; }
Mathias Agopian13127d82013-03-05 17:47:11 -0800779
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700780 LayerDebugInfo getLayerDebugInfo(const DisplayDevice*) const;
Mathias Agopian13127d82013-03-05 17:47:11 -0800781
Dominik Laskowskib7251f42020-04-20 17:42:59 -0700782 void miniDump(std::string& result, const DisplayDevice&) const;
Yiwei Zhang5434a782018-12-05 18:06:32 -0800783 void dumpFrameStats(std::string& result) const;
784 void dumpFrameEvents(std::string& result);
Vishnu Nair0f085c62019-08-30 08:49:12 -0700785 void dumpCallingUidPid(std::string& result) const;
Svetoslavd85084b2014-03-20 10:28:31 -0700786 void clearFrameStats();
Jamie Gennis6547ff42013-07-16 20:12:42 -0700787 void logFrameStats();
Svetoslavd85084b2014-03-20 10:28:31 -0700788 void getFrameStats(FrameStats* outStats) const;
Brian Anderson5ea5e592016-12-01 16:54:33 -0800789 void onDisconnect();
Brian Anderson3890c392016-07-25 12:48:08 -0700790 void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry,
David Sodman41fdfc92017-11-06 16:09:56 -0800791 FrameEventHistoryDelta* outDelta);
Pablo Ceballosce796e72016-02-04 19:10:51 -0800792
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800793 ui::Transform getTransform() const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700794
Robert Carr6452f122017-03-21 10:41:29 -0700795 // Returns the Alpha of the Surface, accounting for the Alpha
796 // of parent Surfaces in the hierarchy (alpha's will be multiplied
797 // down the hierarchy).
Lloyd Pique0449b0f2018-12-20 16:23:45 -0800798 half getAlpha() const;
799 half4 getColor() const;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800800 int32_t getBackgroundBlurRadius() const;
Vishnu Nairb87d94f2020-02-13 09:17:36 -0800801 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; };
Robert Carr6452f122017-03-21 10:41:29 -0700802
Vishnu Nair6213bd92020-05-08 17:42:25 -0700803 // Returns the transform hint set by Window Manager on the layer or one of its parents.
804 // This traverses the current state because the data is needed when creating
805 // the layer(off drawing thread) and the hint should be available before the producer
806 // is ready to acquire a buffer.
807 ui::Transform::RotationFlags getFixedTransformHint() const;
808
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200809 renderengine::ShadowSettings getShadowSettings(const Rect& layerStackRect) const;
Vishnu Nair08f6eae2019-11-26 14:01:39 -0800810
Edgar Arriaga844fa672020-01-16 14:21:42 -0800811 /**
812 * Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder
813 * which will not emit children who have relativeZOrder to another layer, this method
814 * just directly emits all children. It also emits them in no particular order.
815 * So this method is not suitable for graphical operations, as it doesn't represent
816 * the scene state, but it's also more efficient than traverseInZOrder and so useful for
817 * book-keeping.
818 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200819 void traverse(LayerVector::StateSet, const LayerVector::Visitor&);
820 void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
821 void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700822
chaviw4b129c22018-04-09 16:19:43 -0700823 /**
824 * Traverse only children in z order, ignoring relative layers that are not children of the
825 * parent.
826 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200827 void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
chaviwa76b2712017-09-20 12:02:26 -0700828
Chia-I Wu98f1c102017-05-30 14:54:08 -0700829 size_t getChildrenCount() const;
Valerie Hauc5686802019-11-22 14:18:09 -0800830
831 // ONLY CALL THIS FROM THE LAYER DTOR!
832 // See b/141111965. We need to add current children to offscreen layers in
833 // the layer dtor so as not to dangle layers. Since the layer has not
834 // committed its transaction when the layer is destroyed, we must add
835 // current children. This is safe in the dtor as we will no longer update
836 // the current state, but should not be called anywhere else!
837 LayerVector& getCurrentChildren() { return mCurrentChildren; }
838
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200839 void addChild(const sp<Layer>&);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700840 // Returns index if removed, or negative value otherwise
841 // for symmetry with Vector::remove
842 ssize_t removeChild(const sp<Layer>& layer);
Chia-I Wue41dbe62017-06-13 14:10:56 -0700843 sp<Layer> getParent() const { return mCurrentParent.promote(); }
Robert Carr1f0a16a2016-10-24 16:27:39 -0700844 bool hasParent() const { return getParent() != nullptr; }
Vishnu Nair4351ad52019-02-11 14:13:02 -0800845 Rect getScreenBounds(bool reduceTransparentRegion = true) const;
Robert Carr1f0a16a2016-10-24 16:27:39 -0700846 bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
Robert Carr503c7042017-09-27 15:06:08 -0700847 bool setChildRelativeLayer(const sp<Layer>& childLayer,
848 const sp<IBinder>& relativeToHandle, int32_t relativeZ);
Robert Carr1f0a16a2016-10-24 16:27:39 -0700849
850 // Copy the current list of children to the drawing state. Called by
851 // SurfaceFlinger to complete a transaction.
852 void commitChildList();
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200853 int32_t getZ(LayerVector::StateSet) const;
Vishnu Nair4351ad52019-02-11 14:13:02 -0800854
Vishnu Nairefc42e22019-12-03 17:36:12 -0800855 /**
856 * Returns the cropped buffer size or the layer crop if the layer has no buffer. Return
857 * INVALID_RECT if the layer has no buffer and no crop.
858 * A layer with an invalid buffer size and no crop is considered to be boundless. The layer
859 * bounds are constrained by its parent bounds.
860 */
861 Rect getCroppedBufferSize(const Layer::State& s) const;
862
Marin Shalamanov6ad317c2020-07-29 23:34:07 +0200863 bool setFrameRate(FrameRate);
Peiyong Linf243e5e2020-08-22 17:40:59 -0700864
Ady Abraham22c7b5c2020-09-22 19:33:40 -0700865 virtual void setFrameTimelineVsyncForBuffer(int64_t /*frameTimelineVsyncId*/) {}
866 void setFrameTimelineVsyncForTransaction(int64_t frameTimelineVsyncId, nsecs_t postTime);
Ady Abraham74e17562020-08-24 18:18:19 -0700867
Peiyong Linf243e5e2020-08-22 17:40:59 -0700868 // Creates a new handle each time, so we only expect
869 // this to be called once.
870 sp<IBinder> getHandle();
871 const std::string& getName() const { return mName; }
872 bool getPremultipledAlpha() const;
873 void setInputInfo(const InputWindowInfo& info);
874
875 InputWindowInfo fillInputInfo();
876 /**
877 * Returns whether this layer has an explicitly set input-info.
878 */
879 bool hasInputInfo() const;
880
881 uid_t getOwnerUid() { return mOwnerUid; }
882
Adithya Srinivasan9febda82020-10-19 10:49:41 -0700883 pid_t getOwnerPid() { return mOwnerPid; }
884
Peiyong Linf243e5e2020-08-22 17:40:59 -0700885 // This layer is not a clone, but it's the parent to the cloned hierarchy. The
886 // variable mClonedChild represents the top layer that will be cloned so this
887 // layer will be the parent of mClonedChild.
888 // The layers in the cloned hierarchy will match the lifetime of the real layers. That is
889 // if the real layer is destroyed, then the clone layer will also be destroyed.
890 sp<Layer> mClonedChild;
891
892 mutable bool contentDirty{false};
893 Region surfaceDamageRegion;
894
895 // Layer serial number. This gives layers an explicit ordering, so we
896 // have a stable sort order when their layer stack and Z-order are
897 // the same.
898 int32_t sequence{sSequence++};
899
900 bool mPendingHWCDestroy{false};
Steven Thomas3172e202020-01-06 19:25:30 -0800901
Mathias Agopian13127d82013-03-05 17:47:11 -0800902protected:
David Sodman41fdfc92017-11-06 16:09:56 -0800903 class SyncPoint {
Dan Stoza7dde5992015-05-22 09:51:44 -0700904 public:
chaviw43cb3cb2019-05-31 15:23:41 -0700905 explicit SyncPoint(uint64_t frameNumber, wp<Layer> requestedSyncLayer)
906 : mFrameNumber(frameNumber),
907 mFrameIsAvailable(false),
908 mTransactionIsApplied(false),
909 mRequestedSyncLayer(requestedSyncLayer) {}
Dan Stoza7dde5992015-05-22 09:51:44 -0700910
David Sodman41fdfc92017-11-06 16:09:56 -0800911 uint64_t getFrameNumber() const { return mFrameNumber; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700912
David Sodman41fdfc92017-11-06 16:09:56 -0800913 bool frameIsAvailable() const { return mFrameIsAvailable; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700914
David Sodman41fdfc92017-11-06 16:09:56 -0800915 void setFrameAvailable() { mFrameIsAvailable = true; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700916
David Sodman41fdfc92017-11-06 16:09:56 -0800917 bool transactionIsApplied() const { return mTransactionIsApplied; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700918
David Sodman41fdfc92017-11-06 16:09:56 -0800919 void setTransactionApplied() { mTransactionIsApplied = true; }
Dan Stoza7dde5992015-05-22 09:51:44 -0700920
chaviw43cb3cb2019-05-31 15:23:41 -0700921 sp<Layer> getRequestedSyncLayer() { return mRequestedSyncLayer.promote(); }
922
Dan Stoza7dde5992015-05-22 09:51:44 -0700923 private:
924 const uint64_t mFrameNumber;
925 std::atomic<bool> mFrameIsAvailable;
926 std::atomic<bool> mTransactionIsApplied;
chaviw43cb3cb2019-05-31 15:23:41 -0700927 wp<Layer> mRequestedSyncLayer;
Dan Stoza7dde5992015-05-22 09:51:44 -0700928 };
929
Peiyong Linf243e5e2020-08-22 17:40:59 -0700930 friend class impl::SurfaceInterceptor;
931
932 // For unit tests
933 friend class TestableSurfaceFlinger;
934 friend class RefreshRateSelectionTest;
935 friend class SetFrameRateTest;
936
937 virtual void setInitialValuesForClone(const sp<Layer>& clonedFrom);
938 virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
939 compositionengine::LayerFE::ClientCompositionTargetSettings&);
940 virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareShadowClientComposition(
941 const LayerFE::LayerSettings&, const Rect& layerStackRect,
942 ui::Dataspace outputDataspace);
943 virtual void preparePerFrameCompositionState();
944 virtual void commitTransaction(const State& stateToCommit);
945 virtual bool applyPendingStates(State* stateToCommit);
946 virtual uint32_t doTransactionResize(uint32_t flags, Layer::State* stateToCommit);
Jorim Jaggi9c03b502020-11-24 23:51:31 +0100947 virtual void onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame>&) {}
Peiyong Linf243e5e2020-08-22 17:40:59 -0700948
949 // Returns mCurrentScaling mode (originating from the
950 // Client) or mOverrideScalingMode mode (originating from
951 // the Surface Controller) if set.
952 virtual uint32_t getEffectiveScalingMode() const { return 0; }
953
954 sp<compositionengine::LayerFE> asLayerFE() const;
955 sp<Layer> getClonedFrom() { return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr; }
956 bool isClone() { return mClonedFrom != nullptr; }
957 bool isClonedFromAlive() { return getClonedFrom() != nullptr; }
958
959 void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
960 void updateClonedChildren(const sp<Layer>& mirrorRoot,
961 std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
962 void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
963 void addChildToDrawing(const sp<Layer>&);
964 void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
965
966 // Modifies the passed in layer settings to clear the contents. If the blackout flag is set,
967 // the settings clears the content with a solid black fill.
968 void prepareClearClientComposition(LayerFE::LayerSettings&, bool blackout) const;
969
970 void prepareBasicGeometryCompositionState();
971 void prepareGeometryCompositionState();
972 void prepareCursorCompositionState();
973
974 uint32_t getEffectiveUsage(uint32_t usage) const;
975
976 /**
977 * Setup rounded corners coordinates of this layer, taking into account the layer bounds and
978 * crop coordinates, transforming them into layer space.
979 */
980 void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const;
981 void setParent(const sp<Layer>&);
982 LayerVector makeTraversalList(LayerVector::StateSet, bool* outSkipRelativeZUsers);
983 void addZOrderRelative(const wp<Layer>& relative);
984 void removeZOrderRelative(const wp<Layer>& relative);
985 compositionengine::OutputLayer* findOutputLayerForDisplay(const DisplayDevice*) const;
986 bool usingRelativeZ(LayerVector::StateSet) const;
987
Dan Stozacac35382016-01-27 12:21:06 -0800988 // SyncPoints which will be signaled when the correct frame is at the head
989 // of the queue and dropped after the frame has been latched. Protected by
990 // mLocalSyncPointMutex.
991 Mutex mLocalSyncPointMutex;
Dan Stoza7dde5992015-05-22 09:51:44 -0700992 std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints;
993
Dan Stozacac35382016-01-27 12:21:06 -0800994 // SyncPoints which will be signaled and then dropped when the transaction
995 // is applied
Dan Stoza7dde5992015-05-22 09:51:44 -0700996 std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
997
Dan Stozacac35382016-01-27 12:21:06 -0800998 // Returns false if the relevant frame has already been latched
999 bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
Dan Stoza7dde5992015-05-22 09:51:44 -07001000
Lloyd Pique0449b0f2018-12-20 16:23:45 -08001001 void popPendingState(State* stateToCommit);
Robert Carrc3574f72016-03-24 12:19:32 -07001002
Peiyong Linf243e5e2020-08-22 17:40:59 -07001003 // constant
1004 sp<SurfaceFlinger> mFlinger;
Mathias Agopianb7e930d2010-06-01 15:12:58 -07001005
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001006 bool mPremultipliedAlpha{true};
Dominik Laskowski87a07e42019-10-10 20:38:02 -07001007 const std::string mName;
1008 const std::string mTransactionName{"TX - " + mName};
Mathias Agopian13127d82013-03-05 17:47:11 -08001009
Vishnu Nair8406fd72019-07-30 11:29:31 -07001010 // These are only accessed by the main thread or the tracing thread.
Lloyd Pique0449b0f2018-12-20 16:23:45 -08001011 State mDrawingState;
Vishnu Nair8406fd72019-07-30 11:29:31 -07001012 // Store a copy of the pending state so that the drawing thread can access the
1013 // states without a lock.
1014 Vector<State> mPendingStatesSnapshot;
Lloyd Pique0449b0f2018-12-20 16:23:45 -08001015
Vishnu Nair8406fd72019-07-30 11:29:31 -07001016 // these are protected by an external lock (mStateLock)
1017 State mCurrentState;
1018 std::atomic<uint32_t> mTransactionFlags{0};
Lloyd Pique0449b0f2018-12-20 16:23:45 -08001019 Vector<State> mPendingStates;
Dan Stoza7dde5992015-05-22 09:51:44 -07001020
Brian Andersond6927fb2016-07-23 23:37:30 -07001021 // Timestamp history for UIAutomation. Thread safe.
Jamie Gennis4b0eba92013-02-05 13:30:24 -08001022 FrameTracker mFrameTracker;
Mathias Agopiana67932f2011-04-20 14:20:59 -07001023
Brian Andersond6927fb2016-07-23 23:37:30 -07001024 // Timestamp history for the consumer to query.
1025 // Accessed by both consumer and producer on main and binder threads.
1026 Mutex mFrameEventHistoryMutex;
Brian Anderson3890c392016-07-25 12:48:08 -07001027 ConsumerFrameEventHistory mFrameEventHistory;
Brian Anderson3d4039d2016-09-23 16:31:30 -07001028 FenceTimeline mAcquireTimeline;
1029 FenceTimeline mReleaseTimeline;
Brian Andersond6927fb2016-07-23 23:37:30 -07001030
Mathias Agopiana67932f2011-04-20 14:20:59 -07001031 // main thread
Lloyd Pique0b785d82018-12-04 17:25:27 -08001032 sp<NativeHandle> mSidebandStream;
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001033 // False if the buffer and its contents have been previously used for GPU
1034 // composition, true otherwise.
1035 bool mIsActiveBufferUpdatedForGpu = true;
1036
Robert Carrc3574f72016-03-24 12:19:32 -07001037 // We encode unset as -1.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001038 std::atomic<uint64_t> mCurrentFrameNumber{0};
Mathias Agopian13127d82013-03-05 17:47:11 -08001039 // Whether filtering is needed b/c of the drawingstate
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001040 bool mNeedsFiltering{false};
David Sodman0c69cad2017-08-21 12:12:51 -07001041
Robert Carr2e102c92018-10-23 12:11:15 -07001042 std::atomic<bool> mRemovedFromCurrentState{false};
chaviw8b3871a2017-11-01 17:41:01 -07001043
Mathias Agopianb7e930d2010-06-01 15:12:58 -07001044 // page-flip thread (currently main thread)
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001045 bool mProtectedByApp{false}; // application requires protected path to external sink
Mathias Agopian13127d82013-03-05 17:47:11 -08001046
1047 // protected by mLock
1048 mutable Mutex mLock;
David Sodman0c69cad2017-08-21 12:12:51 -07001049
Mathias Agopian13127d82013-03-05 17:47:11 -08001050 const wp<Client> mClientRef;
Riley Andrews03414a12014-07-01 14:22:59 -07001051
1052 // This layer can be a cursor on some displays.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001053 bool mPotentialCursor{false};
Dan Stoza6b9454d2014-11-07 16:00:59 -08001054
Robert Carr1f0a16a2016-10-24 16:27:39 -07001055 // Child list about to be committed/used for editing.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001056 LayerVector mCurrentChildren{LayerVector::StateSet::Current};
Robert Carr1f0a16a2016-10-24 16:27:39 -07001057 // Child list used for rendering.
Lloyd Pique42ab75e2018-09-12 20:46:03 -07001058 LayerVector mDrawingChildren{LayerVector::StateSet::Drawing};
Robert Carr1f0a16a2016-10-24 16:27:39 -07001059
Chia-I Wue41dbe62017-06-13 14:10:56 -07001060 wp<Layer> mCurrentParent;
1061 wp<Layer> mDrawingParent;
David Sodman9eeae692017-11-02 10:53:32 -07001062
chaviw5aedec92018-10-22 10:40:38 -07001063 // Can only be accessed with the SF state lock held.
1064 bool mLayerDetached{false};
Robert Carr1323c952019-01-28 18:13:27 -08001065 // Can only be accessed with the SF state lock held.
1066 bool mChildrenChanged{false};
chaviw5aedec92018-10-22 10:40:38 -07001067
Ady Abraham8f1ee7f2019-04-05 10:32:50 -07001068 // Window types from WindowManager.LayoutParams
Michael Wright44753b12020-07-08 13:48:11 +01001069 const InputWindowInfo::Type mWindowType;
Ady Abraham8f1ee7f2019-04-05 10:32:50 -07001070
Ady Abraham22c7b5c2020-09-22 19:33:40 -07001071 // Can only be accessed with the SF state lock held.
Jorim Jaggi9c03b502020-11-24 23:51:31 +01001072 std::shared_ptr<frametimeline::SurfaceFrame> mSurfaceFrame;
Ady Abraham22c7b5c2020-09-22 19:33:40 -07001073
Alec Mouri9a29e672020-09-14 12:39:14 -07001074 // The owner of the layer. If created from a non system process, it will be the calling uid.
1075 // If created from a system process, the value can be passed in.
1076 uid_t mOwnerUid;
1077
Adithya Srinivasan9febda82020-10-19 10:49:41 -07001078 // The owner pid of the layer. If created from a non system process, it will be the calling pid.
1079 // If created from a system process, the value can be passed in.
1080 pid_t mOwnerPid;
1081
chaviw4b129c22018-04-09 16:19:43 -07001082private:
Dominik Laskowskib7251f42020-04-20 17:42:59 -07001083 virtual void setTransformHint(ui::Transform::RotationFlags) {}
1084
Peiyong Linf243e5e2020-08-22 17:40:59 -07001085 // Returns true if the layer can draw shadows on its border.
1086 virtual bool canDrawShadows() const { return true; }
1087
Dominik Laskowskib7251f42020-04-20 17:42:59 -07001088 Hwc2::IComposerClient::Composition getCompositionType(const DisplayDevice&) const;
1089 Region getVisibleRegion(const DisplayDevice*) const;
1090
chaviw4b129c22018-04-09 16:19:43 -07001091 /**
1092 * Returns an unsorted vector of all layers that are part of this tree.
1093 * That includes the current layer and all its descendants.
1094 */
Marin Shalamanov6ad317c2020-07-29 23:34:07 +02001095 std::vector<Layer*> getLayersInTree(LayerVector::StateSet);
chaviw4b129c22018-04-09 16:19:43 -07001096 /**
1097 * Traverses layers that are part of this tree in the correct z order.
1098 * layersInTree must be sorted before calling this method.
1099 */
1100 void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
Marin Shalamanov6ad317c2020-07-29 23:34:07 +02001101 LayerVector::StateSet, const LayerVector::Visitor&);
1102 LayerVector makeChildrenTraversalList(LayerVector::StateSet,
chaviw4b129c22018-04-09 16:19:43 -07001103 const std::vector<Layer*>& layersInTree);
Vishnu Nair4351ad52019-02-11 14:13:02 -08001104
Ady Abraham60e42ea2020-03-09 19:17:31 -07001105 void updateTreeHasFrameRateVote();
Peiyong Linf243e5e2020-08-22 17:40:59 -07001106 void setZOrderRelativeOf(const wp<Layer>& relativeOf);
1107 void removeRemoteSyncPoints();
1108
1109 // Find the root of the cloned hierarchy, this means the first non cloned parent.
1110 // This will return null if first non cloned parent is not found.
1111 sp<Layer> getClonedRoot();
1112
1113 // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is
1114 // null.
1115 sp<Layer> getRootLayer();
Ady Abraham60e42ea2020-03-09 19:17:31 -07001116
Vishnu Nair4351ad52019-02-11 14:13:02 -08001117 // Cached properties computed from drawing state
Peiyong Lin74861ad2020-10-14 11:55:33 -07001118 // Effective transform taking into account parent transforms and any parent scaling, which is
1119 // a transform from the current layer coordinate space to display(screen) coordinate space.
Vishnu Nair4351ad52019-02-11 14:13:02 -08001120 ui::Transform mEffectiveTransform;
1121
1122 // Bounds of the layer before any transformation is applied and before it has been cropped
1123 // by its parents.
1124 FloatRect mSourceBounds;
1125
1126 // Bounds of the layer in layer space. This is the mSourceBounds cropped by its layer crop and
1127 // its parent bounds.
1128 FloatRect mBounds;
1129
1130 // Layer bounds in screen space.
1131 FloatRect mScreenBounds;
chaviw606e5cf2019-03-01 10:12:10 -08001132
Robert Carrc0df3122019-04-11 13:18:21 -07001133 bool mGetHandleCalled = false;
chaviw43cb3cb2019-05-31 15:23:41 -07001134
Vishnu Nair0f085c62019-08-30 08:49:12 -07001135 // Tracks the process and user id of the caller when creating this layer
1136 // to help debugging.
1137 pid_t mCallingPid;
1138 uid_t mCallingUid;
chaviwb4c6e582019-08-16 14:35:07 -07001139
1140 // The current layer is a clone of mClonedFrom. This means that this layer will update it's
1141 // properties based on mClonedFrom. When mClonedFrom latches a new buffer for BufferLayers,
1142 // this layer will update it's buffer. When mClonedFrom updates it's drawing state, children,
1143 // and relatives, this layer will update as well.
1144 wp<Layer> mClonedFrom;
Vishnu Nairc97b8db2019-10-29 18:19:35 -07001145
1146 // The inherited shadow radius after taking into account the layer hierarchy. This is the
1147 // final shadow radius for this layer. If a shadow is specified for a layer, then effective
1148 // shadow radius is the set shadow radius, otherwise its the parent's shadow radius.
Vishnu Nairf37dcfb2019-11-16 07:37:09 -08001149 float mEffectiveShadowRadius = 0.f;
Lucas Dupinc3800b82020-10-02 16:24:48 -07001150
1151 // A list of regions on this layer that should have blurs.
1152 const std::vector<BlurRegion>& getBlurRegions() const;
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -08001153};
1154
Marin Shalamanov46084422020-10-13 12:33:42 +02001155std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate);
1156
Dominik Laskowski34157762018-10-31 13:07:19 -07001157} // namespace android