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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chia-I Wu93e14df2018-06-04 10:10:17 -070017#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
Mathias Agopian3f844832013-08-07 21:24:32 -070019#include <GLES2/gl2.h>
20#include <GLES2/gl2ext.h>
21
22#include <utils/String8.h>
Chia-I Wu93e14df2018-06-04 10:10:17 -070023#include <utils/Trace.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070024
Mathias Agopian3f844832013-08-07 21:24:32 -070025#include "Description.h"
Chia-I Wub027f802017-11-29 14:00:52 -080026#include "Program.h"
27#include "ProgramCache.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070028
29namespace android {
30// -----------------------------------------------------------------------------------------------
31
Mathias Agopian3f844832013-08-07 21:24:32 -070032/*
33 * A simple formatter class to automatically add the endl and
34 * manage the indentation.
35 */
36
37class Formatter;
38static Formatter& indent(Formatter& f);
39static Formatter& dedent(Formatter& f);
40
41class Formatter {
42 String8 mString;
43 int mIndent;
44 typedef Formatter& (*FormaterManipFunc)(Formatter&);
45 friend Formatter& indent(Formatter& f);
46 friend Formatter& dedent(Formatter& f);
Chia-I Wub027f802017-11-29 14:00:52 -080047
Mathias Agopian3f844832013-08-07 21:24:32 -070048public:
Andy McFadden892f22d2013-08-15 10:05:01 -070049 Formatter() : mIndent(0) {}
50
Chia-I Wub027f802017-11-29 14:00:52 -080051 String8 getString() const { return mString; }
Mathias Agopian3f844832013-08-07 21:24:32 -070052
Chia-I Wub027f802017-11-29 14:00:52 -080053 friend Formatter& operator<<(Formatter& out, const char* in) {
54 for (int i = 0; i < out.mIndent; i++) {
Mathias Agopian3f844832013-08-07 21:24:32 -070055 out.mString.append(" ");
56 }
57 out.mString.append(in);
58 out.mString.append("\n");
59 return out;
60 }
Chia-I Wub027f802017-11-29 14:00:52 -080061 friend inline Formatter& operator<<(Formatter& out, const String8& in) {
62 return operator<<(out, in.string());
Mathias Agopian3f844832013-08-07 21:24:32 -070063 }
64 friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) {
65 return (*func)(to);
66 }
67};
68Formatter& indent(Formatter& f) {
69 f.mIndent++;
70 return f;
71}
72Formatter& dedent(Formatter& f) {
73 f.mIndent--;
74 return f;
75}
76
77// -----------------------------------------------------------------------------------------------
78
79ANDROID_SINGLETON_STATIC_INSTANCE(ProgramCache)
80
Chia-I Wu93e14df2018-06-04 10:10:17 -070081ProgramCache::ProgramCache() {}
Mathias Agopian3f844832013-08-07 21:24:32 -070082
Chia-I Wub027f802017-11-29 14:00:52 -080083ProgramCache::~ProgramCache() {}
Mathias Agopian3f844832013-08-07 21:24:32 -070084
Chia-I Wu93e14df2018-06-04 10:10:17 -070085void ProgramCache::primeCache(bool hasWideColor) {
Riley Andrewsa51fafc2014-09-29 13:29:40 -070086 uint32_t shaderCount = 0;
Chia-I Wub027f802017-11-29 14:00:52 -080087 uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK;
Riley Andrewsa51fafc2014-09-29 13:29:40 -070088 // Prime the cache for all combinations of the above masks,
89 // leaving off the experimental color matrix mask options.
90
91 nsecs_t timeBefore = systemTime();
92 for (uint32_t keyVal = 0; keyVal <= keyMask; keyVal++) {
93 Key shaderKey;
94 shaderKey.set(keyMask, keyVal);
95 uint32_t tex = shaderKey.getTextureTarget();
Chia-I Wub027f802017-11-29 14:00:52 -080096 if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) {
Riley Andrewsa51fafc2014-09-29 13:29:40 -070097 continue;
98 }
99 Program* program = mCache.valueFor(shaderKey);
Peiyong Lin566a3b42018-01-09 18:22:43 -0800100 if (program == nullptr) {
Riley Andrewsa51fafc2014-09-29 13:29:40 -0700101 program = generateProgram(shaderKey);
102 mCache.add(shaderKey, program);
103 shaderCount++;
104 }
105 }
Chia-I Wu93e14df2018-06-04 10:10:17 -0700106
107 // Prime for sRGB->P3 conversion
108 if (hasWideColor) {
109 Key shaderKey;
110 shaderKey.set(Key::BLEND_MASK | Key::TEXTURE_MASK | Key::OUTPUT_TRANSFORM_MATRIX_MASK |
111 Key::INPUT_TF_MASK | Key::OUTPUT_TF_MASK,
112 Key::BLEND_PREMULT | Key::TEXTURE_EXT | Key::OUTPUT_TRANSFORM_MATRIX_ON |
113 Key::INPUT_TF_SRGB | Key::OUTPUT_TF_SRGB);
114 for (int i = 0; i < 4; i++) {
115 shaderKey.set(Key::OPACITY_MASK,
116 (i & 1) ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT);
117 shaderKey.set(Key::ALPHA_MASK, (i & 2) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE);
118 Program* program = mCache.valueFor(shaderKey);
119 if (program == nullptr) {
120 program = generateProgram(shaderKey);
121 mCache.add(shaderKey, program);
122 shaderCount++;
123 }
124 }
125 }
126
Riley Andrewsa51fafc2014-09-29 13:29:40 -0700127 nsecs_t timeAfter = systemTime();
128 float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
129 ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);
130}
131
Mathias Agopian3f844832013-08-07 21:24:32 -0700132ProgramCache::Key ProgramCache::computeKey(const Description& description) {
133 Key needs;
134 needs.set(Key::TEXTURE_MASK,
Chia-I Wub027f802017-11-29 14:00:52 -0800135 !description.mTextureEnabled
136 ? Key::TEXTURE_OFF
137 : description.mTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES
138 ? Key::TEXTURE_EXT
139 : description.mTexture.getTextureTarget() == GL_TEXTURE_2D
140 ? Key::TEXTURE_2D
141 : Key::TEXTURE_OFF)
142 .set(Key::ALPHA_MASK,
143 (description.mColor.a < 1) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE)
144 .set(Key::BLEND_MASK,
145 description.mPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
146 .set(Key::OPACITY_MASK,
147 description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
Peiyong Lina296b0c2018-04-30 16:55:29 -0700148 .set(Key::Key::INPUT_TRANSFORM_MATRIX_MASK,
149 description.hasInputTransformMatrix() ?
150 Key::INPUT_TRANSFORM_MATRIX_ON : Key::INPUT_TRANSFORM_MATRIX_OFF)
151 .set(Key::Key::OUTPUT_TRANSFORM_MATRIX_MASK,
Peiyong Lin76dd77a2018-05-09 15:35:33 -0700152 description.hasOutputTransformMatrix() || description.hasColorMatrix() ||
153 (!description.hasInputTransformMatrix() && description.hasSaturationMatrix()) ?
Peiyong Lina296b0c2018-04-30 16:55:29 -0700154 Key::OUTPUT_TRANSFORM_MATRIX_ON : Key::OUTPUT_TRANSFORM_MATRIX_OFF);
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800155
Chia-I Wu131d3762018-01-11 14:35:27 -0800156 needs.set(Key::Y410_BT2020_MASK,
157 description.mY410BT2020 ? Key::Y410_BT2020_ON : Key::Y410_BT2020_OFF);
158
Peiyong Lina296b0c2018-04-30 16:55:29 -0700159 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800160 switch (description.mInputTransferFunction) {
161 case Description::TransferFunction::LINEAR:
162 default:
163 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_LINEAR);
164 break;
165 case Description::TransferFunction::SRGB:
166 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_SRGB);
167 break;
Chia-I Wu131d3762018-01-11 14:35:27 -0800168 case Description::TransferFunction::ST2084:
169 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_ST2084);
170 break;
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700171 case Description::TransferFunction::HLG:
172 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_HLG);
173 break;
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800174 }
175
176 switch (description.mOutputTransferFunction) {
177 case Description::TransferFunction::LINEAR:
178 default:
179 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_LINEAR);
180 break;
181 case Description::TransferFunction::SRGB:
182 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_SRGB);
183 break;
Chia-I Wu131d3762018-01-11 14:35:27 -0800184 case Description::TransferFunction::ST2084:
185 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_ST2084);
186 break;
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700187 case Description::TransferFunction::HLG:
188 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_HLG);
189 break;
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800190 }
191 }
192
Mathias Agopian3f844832013-08-07 21:24:32 -0700193 return needs;
194}
195
Peiyong Lin2542cb02018-04-30 17:29:53 -0700196// Generate EOTF that converts signal values to relative display light,
197// both normalized to [0, 1].
198void ProgramCache::generateEOTF(Formatter& fs, const Key& needs) {
199 switch (needs.getInputTF()) {
200 case Key::INPUT_TF_SRGB:
201 fs << R"__SHADER__(
202 float EOTF_sRGB(float srgb) {
203 return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
204 }
205
206 vec3 EOTF_sRGB(const vec3 srgb) {
207 return vec3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
208 }
209
210 vec3 EOTF(const vec3 srgb) {
211 return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
212 }
213 )__SHADER__";
214 break;
215 case Key::INPUT_TF_ST2084:
216 fs << R"__SHADER__(
217 vec3 EOTF(const highp vec3 color) {
218 const highp float m1 = (2610.0 / 4096.0) / 4.0;
219 const highp float m2 = (2523.0 / 4096.0) * 128.0;
220 const highp float c1 = (3424.0 / 4096.0);
221 const highp float c2 = (2413.0 / 4096.0) * 32.0;
222 const highp float c3 = (2392.0 / 4096.0) * 32.0;
223
224 highp vec3 tmp = pow(color, 1.0 / vec3(m2));
225 tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
226 return pow(tmp, 1.0 / vec3(m1));
227 }
228 )__SHADER__";
229 break;
230 case Key::INPUT_TF_HLG:
231 fs << R"__SHADER__(
232 highp float EOTF_channel(const highp float channel) {
233 const highp float a = 0.17883277;
234 const highp float b = 0.28466892;
235 const highp float c = 0.55991073;
236 return channel <= 0.5 ? channel * channel / 3.0 :
237 (exp((channel - c) / a) + b) / 12.0;
238 }
239
240 vec3 EOTF(const highp vec3 color) {
241 return vec3(EOTF_channel(color.r), EOTF_channel(color.g),
242 EOTF_channel(color.b));
243 }
244 )__SHADER__";
245 break;
246 default:
247 fs << R"__SHADER__(
248 vec3 EOTF(const vec3 linear) {
249 return linear;
250 }
251 )__SHADER__";
252 break;
253 }
254}
255
Peiyong Lin53f320e2018-04-23 17:31:06 -0700256void ProgramCache::generateToneMappingProcess(Formatter& fs, const Key& needs) {
257 // Convert relative light to absolute light.
258 switch (needs.getInputTF()) {
Peiyong Lin2542cb02018-04-30 17:29:53 -0700259 case Key::INPUT_TF_ST2084:
260 fs << R"__SHADER__(
Peiyong Lin53f320e2018-04-23 17:31:06 -0700261 highp vec3 ScaleLuminance(highp vec3 color) {
262 return color * 10000.0;
Peiyong Lin2542cb02018-04-30 17:29:53 -0700263 }
264 )__SHADER__";
265 break;
266 case Key::INPUT_TF_HLG:
267 fs << R"__SHADER__(
Peiyong Lin53f320e2018-04-23 17:31:06 -0700268 highp vec3 ScaleLuminance(highp vec3 color) {
Peiyong Lin2542cb02018-04-30 17:29:53 -0700269 // The formula is:
270 // alpha * pow(Y, gamma - 1.0) * color + beta;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700271 // where alpha is 1000.0, gamma is 1.2, beta is 0.0.
272 return color * 1000.0 * pow(color.y, 0.2);
Peiyong Lin2542cb02018-04-30 17:29:53 -0700273 }
274 )__SHADER__";
275 break;
276 default:
277 fs << R"__SHADER__(
Peiyong Lin53f320e2018-04-23 17:31:06 -0700278 highp vec3 ScaleLuminance(highp vec3 color) {
279 return color * displayMaxLuminance;
280 }
281 )__SHADER__";
282 break;
283 }
284
285 // Tone map absolute light to display luminance range.
286 switch (needs.getInputTF()) {
287 case Key::INPUT_TF_ST2084:
288 case Key::INPUT_TF_HLG:
289 switch (needs.getOutputTF()) {
290 case Key::OUTPUT_TF_HLG:
291 // Right now when mixed PQ and HLG contents are presented,
292 // HLG content will always be converted to PQ. However, for
293 // completeness, we simply clamp the value to [0.0, 1000.0].
294 fs << R"__SHADER__(
295 highp vec3 ToneMap(highp vec3 color) {
296 return clamp(color, 0.0, 1000.0);
297 }
298 )__SHADER__";
299 break;
300 case Key::OUTPUT_TF_ST2084:
301 fs << R"__SHADER__(
302 highp vec3 ToneMap(highp vec3 color) {
303 return color;
304 }
305 )__SHADER__";
306 break;
307 default:
308 fs << R"__SHADER__(
309 highp vec3 ToneMap(highp vec3 color) {
310 const float maxMasteringLumi = 1000.0;
311 const float maxContentLumi = 1000.0;
312 const float maxInLumi = min(maxMasteringLumi, maxContentLumi);
313 float maxOutLumi = displayMaxLuminance;
314
315 float nits = color.y;
316
317 // clamp to max input luminance
318 nits = clamp(nits, 0.0, maxInLumi);
319
320 // scale [0.0, maxInLumi] to [0.0, maxOutLumi]
321 if (maxInLumi <= maxOutLumi) {
Chia-I Wu8e86a2d2018-10-03 11:32:27 -0700322 return color * (maxOutLumi / maxInLumi);
Peiyong Lin53f320e2018-04-23 17:31:06 -0700323 } else {
324 // three control points
325 const float x0 = 10.0;
326 const float y0 = 17.0;
327 float x1 = maxOutLumi * 0.75;
328 float y1 = x1;
329 float x2 = x1 + (maxInLumi - x1) / 2.0;
330 float y2 = y1 + (maxOutLumi - y1) * 0.75;
331
332 // horizontal distances between the last three control points
Peiyong Linf2410b62018-05-14 16:31:17 -0700333 float h12 = x2 - x1;
334 float h23 = maxInLumi - x2;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700335 // tangents at the last three control points
Peiyong Linf2410b62018-05-14 16:31:17 -0700336 float m1 = (y2 - y1) / h12;
337 float m3 = (maxOutLumi - y2) / h23;
338 float m2 = (m1 + m3) / 2.0;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700339
340 if (nits < x0) {
341 // scale [0.0, x0] to [0.0, y0] linearly
Peiyong Linf2410b62018-05-14 16:31:17 -0700342 float slope = y0 / x0;
Chia-I Wu8e86a2d2018-10-03 11:32:27 -0700343 return color * slope;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700344 } else if (nits < x1) {
345 // scale [x0, x1] to [y0, y1] linearly
Peiyong Linf2410b62018-05-14 16:31:17 -0700346 float slope = (y1 - y0) / (x1 - x0);
Peiyong Lin53f320e2018-04-23 17:31:06 -0700347 nits = y0 + (nits - x0) * slope;
348 } else if (nits < x2) {
349 // scale [x1, x2] to [y1, y2] using Hermite interp
350 float t = (nits - x1) / h12;
351 nits = (y1 * (1.0 + 2.0 * t) + h12 * m1 * t) * (1.0 - t) * (1.0 - t) +
352 (y2 * (3.0 - 2.0 * t) + h12 * m2 * (t - 1.0)) * t * t;
353 } else {
354 // scale [x2, maxInLumi] to [y2, maxOutLumi] using Hermite interp
355 float t = (nits - x2) / h23;
356 nits = (y2 * (1.0 + 2.0 * t) + h23 * m2 * t) * (1.0 - t) * (1.0 - t) +
357 (maxOutLumi * (3.0 - 2.0 * t) + h23 * m3 * (t - 1.0)) * t * t;
358 }
359 }
360
Chia-I Wu8e86a2d2018-10-03 11:32:27 -0700361 // color.y is greater than x0 and is thus non-zero
362 return color * (nits / color.y);
Peiyong Lin53f320e2018-04-23 17:31:06 -0700363 }
364 )__SHADER__";
365 break;
366 }
367 break;
368 default:
Peiyong Lin9a1b6552018-05-23 16:52:29 -0700369 // inverse tone map; the output luminance can be up to maxOutLumi.
Peiyong Lin53f320e2018-04-23 17:31:06 -0700370 fs << R"__SHADER__(
371 highp vec3 ToneMap(highp vec3 color) {
Peiyong Lin9a1b6552018-05-23 16:52:29 -0700372 const float maxOutLumi = 3000.0;
373
374 const float x0 = 5.0;
375 const float y0 = 2.5;
376 float x1 = displayMaxLuminance * 0.7;
377 float y1 = maxOutLumi * 0.15;
378 float x2 = displayMaxLuminance * 0.9;
379 float y2 = maxOutLumi * 0.45;
380 float x3 = displayMaxLuminance;
381 float y3 = maxOutLumi;
382
383 float c1 = y1 / 3.0;
384 float c2 = y2 / 2.0;
385 float c3 = y3 / 1.5;
386
387 float nits = color.y;
388
389 float scale;
390 if (nits <= x0) {
391 // scale [0.0, x0] to [0.0, y0] linearly
392 const float slope = y0 / x0;
Chia-I Wu8e86a2d2018-10-03 11:32:27 -0700393 return color * slope;
Peiyong Lin9a1b6552018-05-23 16:52:29 -0700394 } else if (nits <= x1) {
395 // scale [x0, x1] to [y0, y1] using a curve
396 float t = (nits - x0) / (x1 - x0);
397 nits = (1.0 - t) * (1.0 - t) * y0 + 2.0 * (1.0 - t) * t * c1 + t * t * y1;
398 } else if (nits <= x2) {
399 // scale [x1, x2] to [y1, y2] using a curve
400 float t = (nits - x1) / (x2 - x1);
401 nits = (1.0 - t) * (1.0 - t) * y1 + 2.0 * (1.0 - t) * t * c2 + t * t * y2;
402 } else {
403 // scale [x2, x3] to [y2, y3] using a curve
404 float t = (nits - x2) / (x3 - x2);
405 nits = (1.0 - t) * (1.0 - t) * y2 + 2.0 * (1.0 - t) * t * c3 + t * t * y3;
406 }
407
Chia-I Wu8e86a2d2018-10-03 11:32:27 -0700408 // color.y is greater than x0 and is thus non-zero
409 return color * (nits / color.y);
Peiyong Lin2542cb02018-04-30 17:29:53 -0700410 }
411 )__SHADER__";
412 break;
413 }
Peiyong Lin53f320e2018-04-23 17:31:06 -0700414
415 // convert absolute light to relative light.
416 switch (needs.getOutputTF()) {
417 case Key::OUTPUT_TF_ST2084:
418 fs << R"__SHADER__(
419 highp vec3 NormalizeLuminance(highp vec3 color) {
420 return color / 10000.0;
421 }
422 )__SHADER__";
423 break;
424 case Key::OUTPUT_TF_HLG:
425 fs << R"__SHADER__(
426 highp vec3 NormalizeLuminance(highp vec3 color) {
427 return color / 1000.0 * pow(color.y / 1000.0, -0.2 / 1.2);
428 }
429 )__SHADER__";
430 break;
431 default:
432 fs << R"__SHADER__(
433 highp vec3 NormalizeLuminance(highp vec3 color) {
434 return color / displayMaxLuminance;
435 }
436 )__SHADER__";
437 break;
438 }
439}
440
441// Generate OOTF that modifies the relative scence light to relative display light.
442void ProgramCache::generateOOTF(Formatter& fs, const ProgramCache::Key& needs) {
443 if (!needs.needsToneMapping()) {
444 fs << R"__SHADER__(
445 highp vec3 OOTF(const highp vec3 color) {
446 return color;
447 }
448 )__SHADER__";
449 } else {
450 generateToneMappingProcess(fs, needs);
451 fs << R"__SHADER__(
452 highp vec3 OOTF(const highp vec3 color) {
453 return NormalizeLuminance(ToneMap(ScaleLuminance(color)));
454 }
455 )__SHADER__";
456 }
Peiyong Lin2542cb02018-04-30 17:29:53 -0700457}
458
459// Generate OETF that converts relative display light to signal values,
460// both normalized to [0, 1]
461void ProgramCache::generateOETF(Formatter& fs, const Key& needs) {
462 switch (needs.getOutputTF()) {
463 case Key::OUTPUT_TF_SRGB:
464 fs << R"__SHADER__(
465 float OETF_sRGB(const float linear) {
466 return linear <= 0.0031308 ?
467 linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
468 }
469
470 vec3 OETF_sRGB(const vec3 linear) {
471 return vec3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
472 }
473
474 vec3 OETF(const vec3 linear) {
475 return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
476 }
477 )__SHADER__";
478 break;
479 case Key::OUTPUT_TF_ST2084:
480 fs << R"__SHADER__(
481 vec3 OETF(const vec3 linear) {
Peiyong Lin834be492018-05-18 15:12:55 -0700482 const highp float m1 = (2610.0 / 4096.0) / 4.0;
483 const highp float m2 = (2523.0 / 4096.0) * 128.0;
484 const highp float c1 = (3424.0 / 4096.0);
485 const highp float c2 = (2413.0 / 4096.0) * 32.0;
486 const highp float c3 = (2392.0 / 4096.0) * 32.0;
Peiyong Lin2542cb02018-04-30 17:29:53 -0700487
Peiyong Lin834be492018-05-18 15:12:55 -0700488 highp vec3 tmp = pow(linear, vec3(m1));
Peiyong Lin2542cb02018-04-30 17:29:53 -0700489 tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
490 return pow(tmp, vec3(m2));
491 }
492 )__SHADER__";
493 break;
494 case Key::OUTPUT_TF_HLG:
495 fs << R"__SHADER__(
496 highp float OETF_channel(const highp float channel) {
497 const highp float a = 0.17883277;
498 const highp float b = 0.28466892;
499 const highp float c = 0.55991073;
500 return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) :
501 a * log(12.0 * channel - b) + c;
502 }
503
504 vec3 OETF(const highp vec3 color) {
505 return vec3(OETF_channel(color.r), OETF_channel(color.g),
506 OETF_channel(color.b));
507 }
508 )__SHADER__";
509 break;
510 default:
511 fs << R"__SHADER__(
512 vec3 OETF(const vec3 linear) {
513 return linear;
514 }
515 )__SHADER__";
516 break;
517 }
518}
519
Mathias Agopian3f844832013-08-07 21:24:32 -0700520String8 ProgramCache::generateVertexShader(const Key& needs) {
521 Formatter vs;
522 if (needs.isTexturing()) {
Chia-I Wub027f802017-11-29 14:00:52 -0800523 vs << "attribute vec4 texCoords;"
524 << "varying vec2 outTexCoords;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700525 }
526 vs << "attribute vec4 position;"
527 << "uniform mat4 projection;"
528 << "uniform mat4 texture;"
Chia-I Wub027f802017-11-29 14:00:52 -0800529 << "void main(void) {" << indent << "gl_Position = projection * position;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700530 if (needs.isTexturing()) {
531 vs << "outTexCoords = (texture * texCoords).st;";
532 }
533 vs << dedent << "}";
534 return vs.getString();
535}
536
537String8 ProgramCache::generateFragmentShader(const Key& needs) {
538 Formatter fs;
539 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
540 fs << "#extension GL_OES_EGL_image_external : require";
541 }
Mathias Agopian458197d2013-08-15 14:56:51 -0700542
543 // default precision is required-ish in fragment shaders
544 fs << "precision mediump float;";
545
Mathias Agopian3f844832013-08-07 21:24:32 -0700546 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
547 fs << "uniform samplerExternalOES sampler;"
548 << "varying vec2 outTexCoords;";
549 } else if (needs.getTextureTarget() == Key::TEXTURE_2D) {
550 fs << "uniform sampler2D sampler;"
551 << "varying vec2 outTexCoords;";
chaviw13fdc492017-06-27 12:40:18 -0700552 }
553
554 if (needs.getTextureTarget() == Key::TEXTURE_OFF || needs.hasAlpha()) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700555 fs << "uniform vec4 color;";
556 }
chaviw13fdc492017-06-27 12:40:18 -0700557
Chia-I Wu131d3762018-01-11 14:35:27 -0800558 if (needs.isY410BT2020()) {
559 fs << R"__SHADER__(
560 vec3 convertY410BT2020(const vec3 color) {
561 const vec3 offset = vec3(0.0625, 0.5, 0.5);
562 const mat3 transform = mat3(
563 vec3(1.1678, 1.1678, 1.1678),
564 vec3( 0.0, -0.1878, 2.1481),
565 vec3(1.6836, -0.6523, 0.0));
566 // Y is in G, U is in R, and V is in B
567 return clamp(transform * (color.grb - offset), 0.0, 1.0);
568 }
569 )__SHADER__";
570 }
571
Peiyong Lina296b0c2018-04-30 16:55:29 -0700572 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Peiyong Lin53f320e2018-04-23 17:31:06 -0700573 // Currently, display maximum luminance is needed when doing tone mapping.
574 if (needs.needsToneMapping()) {
Chia-I Wu8bbacdf2018-05-04 15:19:37 -0700575 fs << "uniform float displayMaxLuminance;";
Peiyong Linfb069302018-04-25 14:34:31 -0700576 }
Romain Guy88d37dd2017-05-26 17:57:05 -0700577
Peiyong Lina296b0c2018-04-30 16:55:29 -0700578 if (needs.hasInputTransformMatrix()) {
Peiyong Lin76dd77a2018-05-09 15:35:33 -0700579 fs << "uniform mat4 inputTransformMatrix;";
Peiyong Lina296b0c2018-04-30 16:55:29 -0700580 fs << R"__SHADER__(
581 highp vec3 InputTransform(const highp vec3 color) {
Chia-I Wu0647d4e2018-10-03 11:10:12 -0700582 return clamp(vec3(inputTransformMatrix * vec4(color, 1.0)), 0.0, 1.0);
Peiyong Lina296b0c2018-04-30 16:55:29 -0700583 }
584 )__SHADER__";
585 } else {
586 fs << R"__SHADER__(
587 highp vec3 InputTransform(const highp vec3 color) {
588 return color;
589 }
590 )__SHADER__";
591 }
592
593 // the transformation from a wider colorspace to a narrower one can
594 // result in >1.0 or <0.0 pixel values
595 if (needs.hasOutputTransformMatrix()) {
596 fs << "uniform mat4 outputTransformMatrix;";
597 fs << R"__SHADER__(
598 highp vec3 OutputTransform(const highp vec3 color) {
599 return clamp(vec3(outputTransformMatrix * vec4(color, 1.0)), 0.0, 1.0);
600 }
601 )__SHADER__";
602 } else {
603 fs << R"__SHADER__(
604 highp vec3 OutputTransform(const highp vec3 color) {
605 return clamp(color, 0.0, 1.0);
606 }
607 )__SHADER__";
608 }
609
Peiyong Lin2542cb02018-04-30 17:29:53 -0700610 generateEOTF(fs, needs);
611 generateOOTF(fs, needs);
612 generateOETF(fs, needs);
Romain Guy88d37dd2017-05-26 17:57:05 -0700613 }
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800614
Mathias Agopian3f844832013-08-07 21:24:32 -0700615 fs << "void main(void) {" << indent;
616 if (needs.isTexturing()) {
617 fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
Chia-I Wu131d3762018-01-11 14:35:27 -0800618 if (needs.isY410BT2020()) {
619 fs << "gl_FragColor.rgb = convertY410BT2020(gl_FragColor.rgb);";
620 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700621 } else {
chaviw13fdc492017-06-27 12:40:18 -0700622 fs << "gl_FragColor.rgb = color.rgb;";
623 fs << "gl_FragColor.a = 1.0;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700624 }
Mathias Agopian2eaefe12013-08-14 16:33:27 -0700625 if (needs.isOpaque()) {
626 fs << "gl_FragColor.a = 1.0;";
627 }
chaviw13fdc492017-06-27 12:40:18 -0700628 if (needs.hasAlpha()) {
629 // modulate the current alpha value with alpha set
Mathias Agopian3f844832013-08-07 21:24:32 -0700630 if (needs.isPremultiplied()) {
631 // ... and the color too if we're premultiplied
chaviw13fdc492017-06-27 12:40:18 -0700632 fs << "gl_FragColor *= color.a;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700633 } else {
chaviw13fdc492017-06-27 12:40:18 -0700634 fs << "gl_FragColor.a *= color.a;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700635 }
636 }
Mathias Agopianff2ed702013-09-01 21:36:12 -0700637
Peiyong Lina296b0c2018-04-30 16:55:29 -0700638 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Mathias Agopianff2ed702013-09-01 21:36:12 -0700639 if (!needs.isOpaque() && needs.isPremultiplied()) {
640 // un-premultiply if needed before linearization
Romain Guy88d37dd2017-05-26 17:57:05 -0700641 // avoid divide by 0 by adding 0.5/256 to the alpha channel
642 fs << "gl_FragColor.rgb = gl_FragColor.rgb / (gl_FragColor.a + 0.0019);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700643 }
Peiyong Lina296b0c2018-04-30 16:55:29 -0700644 fs << "gl_FragColor.rgb = OETF(OutputTransform(OOTF(InputTransform(EOTF(gl_FragColor.rgb)))));";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700645 if (!needs.isOpaque() && needs.isPremultiplied()) {
646 // and re-premultiply if needed after gamma correction
Romain Guy88d37dd2017-05-26 17:57:05 -0700647 fs << "gl_FragColor.rgb = gl_FragColor.rgb * (gl_FragColor.a + 0.0019);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700648 }
649 }
650
Mathias Agopian3f844832013-08-07 21:24:32 -0700651 fs << dedent << "}";
652 return fs.getString();
653}
654
655Program* ProgramCache::generateProgram(const Key& needs) {
Chia-I Wu93e14df2018-06-04 10:10:17 -0700656 ATRACE_CALL();
657
Mathias Agopian3f844832013-08-07 21:24:32 -0700658 // vertex shader
659 String8 vs = generateVertexShader(needs);
660
661 // fragment shader
662 String8 fs = generateFragmentShader(needs);
663
664 Program* program = new Program(needs, vs.string(), fs.string());
665 return program;
666}
667
668void ProgramCache::useProgram(const Description& description) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700669 // generate the key for the shader based on the description
670 Key needs(computeKey(description));
671
Chia-I Wub027f802017-11-29 14:00:52 -0800672 // look-up the program in the cache
Mathias Agopian3f844832013-08-07 21:24:32 -0700673 Program* program = mCache.valueFor(needs);
Peiyong Lin566a3b42018-01-09 18:22:43 -0800674 if (program == nullptr) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700675 // we didn't find our program, so generate one...
676 nsecs_t time = -systemTime();
677 program = generateProgram(needs);
678 mCache.add(needs, program);
679 time += systemTime();
680
Chia-I Wu93e14df2018-06-04 10:10:17 -0700681 ALOGV(">>> generated new program: needs=%08X, time=%u ms (%zu programs)", needs.mKey,
682 uint32_t(ns2ms(time)), mCache.size());
Mathias Agopian3f844832013-08-07 21:24:32 -0700683 }
684
685 // here we have a suitable program for this description
686 if (program->isValid()) {
687 program->use();
688 program->setUniforms(description);
689 }
690}
691
Mathias Agopian3f844832013-08-07 21:24:32 -0700692} /* namespace android */