[RenderEngine] Remove unncessary const from shader.
Fix shader compilation errors by removing unnecessary const.
BUG: 79704768
Test: Build, flash and watch Youtube HDR
Change-Id: Ic1685b36e4cd50f5ae13a89232a63cdf43d85157
diff --git a/services/surfaceflinger/RenderEngine/ProgramCache.cpp b/services/surfaceflinger/RenderEngine/ProgramCache.cpp
index abb0290..d02a8b2 100644
--- a/services/surfaceflinger/RenderEngine/ProgramCache.cpp
+++ b/services/surfaceflinger/RenderEngine/ProgramCache.cpp
@@ -309,20 +309,20 @@
float y2 = y1 + (maxOutLumi - y1) * 0.75;
// horizontal distances between the last three control points
- const float h12 = x2 - x1;
- const float h23 = maxInLumi - x2;
+ float h12 = x2 - x1;
+ float h23 = maxInLumi - x2;
// tangents at the last three control points
- const float m1 = (y2 - y1) / h12;
- const float m3 = (maxOutLumi - y2) / h23;
- const float m2 = (m1 + m3) / 2.0;
+ float m1 = (y2 - y1) / h12;
+ float m3 = (maxOutLumi - y2) / h23;
+ float m2 = (m1 + m3) / 2.0;
if (nits < x0) {
// scale [0.0, x0] to [0.0, y0] linearly
- const float slope = y0 / x0;
+ float slope = y0 / x0;
nits *= slope;
} else if (nits < x1) {
// scale [x0, x1] to [y0, y1] linearly
- const float slope = (y1 - y0) / (x1 - x0);
+ float slope = (y1 - y0) / (x1 - x0);
nits = y0 + (nits - x0) * slope;
} else if (nits < x2) {
// scale [x1, x2] to [y1, y2] using Hermite interp