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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
20#include <utils/String8.h>
21
Mathias Agopian3f844832013-08-07 21:24:32 -070022#include "Description.h"
Chia-I Wub027f802017-11-29 14:00:52 -080023#include "Program.h"
24#include "ProgramCache.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070025
26namespace android {
27// -----------------------------------------------------------------------------------------------
28
Mathias Agopian3f844832013-08-07 21:24:32 -070029/*
30 * A simple formatter class to automatically add the endl and
31 * manage the indentation.
32 */
33
34class Formatter;
35static Formatter& indent(Formatter& f);
36static Formatter& dedent(Formatter& f);
37
38class Formatter {
39 String8 mString;
40 int mIndent;
41 typedef Formatter& (*FormaterManipFunc)(Formatter&);
42 friend Formatter& indent(Formatter& f);
43 friend Formatter& dedent(Formatter& f);
Chia-I Wub027f802017-11-29 14:00:52 -080044
Mathias Agopian3f844832013-08-07 21:24:32 -070045public:
Andy McFadden892f22d2013-08-15 10:05:01 -070046 Formatter() : mIndent(0) {}
47
Chia-I Wub027f802017-11-29 14:00:52 -080048 String8 getString() const { return mString; }
Mathias Agopian3f844832013-08-07 21:24:32 -070049
Chia-I Wub027f802017-11-29 14:00:52 -080050 friend Formatter& operator<<(Formatter& out, const char* in) {
51 for (int i = 0; i < out.mIndent; i++) {
Mathias Agopian3f844832013-08-07 21:24:32 -070052 out.mString.append(" ");
53 }
54 out.mString.append(in);
55 out.mString.append("\n");
56 return out;
57 }
Chia-I Wub027f802017-11-29 14:00:52 -080058 friend inline Formatter& operator<<(Formatter& out, const String8& in) {
59 return operator<<(out, in.string());
Mathias Agopian3f844832013-08-07 21:24:32 -070060 }
61 friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) {
62 return (*func)(to);
63 }
64};
65Formatter& indent(Formatter& f) {
66 f.mIndent++;
67 return f;
68}
69Formatter& dedent(Formatter& f) {
70 f.mIndent--;
71 return f;
72}
73
74// -----------------------------------------------------------------------------------------------
75
76ANDROID_SINGLETON_STATIC_INSTANCE(ProgramCache)
77
Mathias Agopian3f844832013-08-07 21:24:32 -070078ProgramCache::ProgramCache() {
Riley Andrewsa51fafc2014-09-29 13:29:40 -070079 // Until surfaceflinger has a dependable blob cache on the filesystem,
80 // generate shaders on initialization so as to avoid jank.
81 primeCache();
Mathias Agopian3f844832013-08-07 21:24:32 -070082}
83
Chia-I Wub027f802017-11-29 14:00:52 -080084ProgramCache::~ProgramCache() {}
Mathias Agopian3f844832013-08-07 21:24:32 -070085
Riley Andrewsa51fafc2014-09-29 13:29:40 -070086void ProgramCache::primeCache() {
87 uint32_t shaderCount = 0;
Chia-I Wub027f802017-11-29 14:00:52 -080088 uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK;
Riley Andrewsa51fafc2014-09-29 13:29:40 -070089 // Prime the cache for all combinations of the above masks,
90 // leaving off the experimental color matrix mask options.
91
92 nsecs_t timeBefore = systemTime();
93 for (uint32_t keyVal = 0; keyVal <= keyMask; keyVal++) {
94 Key shaderKey;
95 shaderKey.set(keyMask, keyVal);
96 uint32_t tex = shaderKey.getTextureTarget();
Chia-I Wub027f802017-11-29 14:00:52 -080097 if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) {
Riley Andrewsa51fafc2014-09-29 13:29:40 -070098 continue;
99 }
100 Program* program = mCache.valueFor(shaderKey);
Peiyong Lin566a3b42018-01-09 18:22:43 -0800101 if (program == nullptr) {
Riley Andrewsa51fafc2014-09-29 13:29:40 -0700102 program = generateProgram(shaderKey);
103 mCache.add(shaderKey, program);
104 shaderCount++;
105 }
106 }
107 nsecs_t timeAfter = systemTime();
108 float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
109 ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);
110}
111
Mathias Agopian3f844832013-08-07 21:24:32 -0700112ProgramCache::Key ProgramCache::computeKey(const Description& description) {
113 Key needs;
114 needs.set(Key::TEXTURE_MASK,
Chia-I Wub027f802017-11-29 14:00:52 -0800115 !description.mTextureEnabled
116 ? Key::TEXTURE_OFF
117 : description.mTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES
118 ? Key::TEXTURE_EXT
119 : description.mTexture.getTextureTarget() == GL_TEXTURE_2D
120 ? Key::TEXTURE_2D
121 : Key::TEXTURE_OFF)
122 .set(Key::ALPHA_MASK,
123 (description.mColor.a < 1) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE)
124 .set(Key::BLEND_MASK,
125 description.mPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
126 .set(Key::OPACITY_MASK,
127 description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
Peiyong Lina296b0c2018-04-30 16:55:29 -0700128 .set(Key::Key::INPUT_TRANSFORM_MATRIX_MASK,
129 description.hasInputTransformMatrix() ?
130 Key::INPUT_TRANSFORM_MATRIX_ON : Key::INPUT_TRANSFORM_MATRIX_OFF)
131 .set(Key::Key::OUTPUT_TRANSFORM_MATRIX_MASK,
132 description.hasOutputTransformMatrix() || description.hasColorMatrix() ?
133 Key::OUTPUT_TRANSFORM_MATRIX_ON : Key::OUTPUT_TRANSFORM_MATRIX_OFF);
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800134
Chia-I Wu131d3762018-01-11 14:35:27 -0800135 needs.set(Key::Y410_BT2020_MASK,
136 description.mY410BT2020 ? Key::Y410_BT2020_ON : Key::Y410_BT2020_OFF);
137
Peiyong Lina296b0c2018-04-30 16:55:29 -0700138 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800139 switch (description.mInputTransferFunction) {
140 case Description::TransferFunction::LINEAR:
141 default:
142 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_LINEAR);
143 break;
144 case Description::TransferFunction::SRGB:
145 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_SRGB);
146 break;
Chia-I Wu131d3762018-01-11 14:35:27 -0800147 case Description::TransferFunction::ST2084:
148 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_ST2084);
149 break;
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700150 case Description::TransferFunction::HLG:
151 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_HLG);
152 break;
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800153 }
154
155 switch (description.mOutputTransferFunction) {
156 case Description::TransferFunction::LINEAR:
157 default:
158 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_LINEAR);
159 break;
160 case Description::TransferFunction::SRGB:
161 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_SRGB);
162 break;
Chia-I Wu131d3762018-01-11 14:35:27 -0800163 case Description::TransferFunction::ST2084:
164 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_ST2084);
165 break;
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700166 case Description::TransferFunction::HLG:
167 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_HLG);
168 break;
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800169 }
170 }
171
Mathias Agopian3f844832013-08-07 21:24:32 -0700172 return needs;
173}
174
Peiyong Lin2542cb02018-04-30 17:29:53 -0700175// Generate EOTF that converts signal values to relative display light,
176// both normalized to [0, 1].
177void ProgramCache::generateEOTF(Formatter& fs, const Key& needs) {
178 switch (needs.getInputTF()) {
179 case Key::INPUT_TF_SRGB:
180 fs << R"__SHADER__(
181 float EOTF_sRGB(float srgb) {
182 return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
183 }
184
185 vec3 EOTF_sRGB(const vec3 srgb) {
186 return vec3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
187 }
188
189 vec3 EOTF(const vec3 srgb) {
190 return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
191 }
192 )__SHADER__";
193 break;
194 case Key::INPUT_TF_ST2084:
195 fs << R"__SHADER__(
196 vec3 EOTF(const highp vec3 color) {
197 const highp float m1 = (2610.0 / 4096.0) / 4.0;
198 const highp float m2 = (2523.0 / 4096.0) * 128.0;
199 const highp float c1 = (3424.0 / 4096.0);
200 const highp float c2 = (2413.0 / 4096.0) * 32.0;
201 const highp float c3 = (2392.0 / 4096.0) * 32.0;
202
203 highp vec3 tmp = pow(color, 1.0 / vec3(m2));
204 tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
205 return pow(tmp, 1.0 / vec3(m1));
206 }
207 )__SHADER__";
208 break;
209 case Key::INPUT_TF_HLG:
210 fs << R"__SHADER__(
211 highp float EOTF_channel(const highp float channel) {
212 const highp float a = 0.17883277;
213 const highp float b = 0.28466892;
214 const highp float c = 0.55991073;
215 return channel <= 0.5 ? channel * channel / 3.0 :
216 (exp((channel - c) / a) + b) / 12.0;
217 }
218
219 vec3 EOTF(const highp vec3 color) {
220 return vec3(EOTF_channel(color.r), EOTF_channel(color.g),
221 EOTF_channel(color.b));
222 }
223 )__SHADER__";
224 break;
225 default:
226 fs << R"__SHADER__(
227 vec3 EOTF(const vec3 linear) {
228 return linear;
229 }
230 )__SHADER__";
231 break;
232 }
233}
234
Peiyong Lin53f320e2018-04-23 17:31:06 -0700235void ProgramCache::generateToneMappingProcess(Formatter& fs, const Key& needs) {
236 // Convert relative light to absolute light.
237 switch (needs.getInputTF()) {
Peiyong Lin2542cb02018-04-30 17:29:53 -0700238 case Key::INPUT_TF_ST2084:
239 fs << R"__SHADER__(
Peiyong Lin53f320e2018-04-23 17:31:06 -0700240 highp vec3 ScaleLuminance(highp vec3 color) {
241 return color * 10000.0;
Peiyong Lin2542cb02018-04-30 17:29:53 -0700242 }
243 )__SHADER__";
244 break;
245 case Key::INPUT_TF_HLG:
246 fs << R"__SHADER__(
Peiyong Lin53f320e2018-04-23 17:31:06 -0700247 highp vec3 ScaleLuminance(highp vec3 color) {
Peiyong Lin2542cb02018-04-30 17:29:53 -0700248 // The formula is:
249 // alpha * pow(Y, gamma - 1.0) * color + beta;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700250 // where alpha is 1000.0, gamma is 1.2, beta is 0.0.
251 return color * 1000.0 * pow(color.y, 0.2);
Peiyong Lin2542cb02018-04-30 17:29:53 -0700252 }
253 )__SHADER__";
254 break;
255 default:
256 fs << R"__SHADER__(
Peiyong Lin53f320e2018-04-23 17:31:06 -0700257 highp vec3 ScaleLuminance(highp vec3 color) {
258 return color * displayMaxLuminance;
259 }
260 )__SHADER__";
261 break;
262 }
263
264 // Tone map absolute light to display luminance range.
265 switch (needs.getInputTF()) {
266 case Key::INPUT_TF_ST2084:
267 case Key::INPUT_TF_HLG:
268 switch (needs.getOutputTF()) {
269 case Key::OUTPUT_TF_HLG:
270 // Right now when mixed PQ and HLG contents are presented,
271 // HLG content will always be converted to PQ. However, for
272 // completeness, we simply clamp the value to [0.0, 1000.0].
273 fs << R"__SHADER__(
274 highp vec3 ToneMap(highp vec3 color) {
275 return clamp(color, 0.0, 1000.0);
276 }
277 )__SHADER__";
278 break;
279 case Key::OUTPUT_TF_ST2084:
280 fs << R"__SHADER__(
281 highp vec3 ToneMap(highp vec3 color) {
282 return color;
283 }
284 )__SHADER__";
285 break;
286 default:
287 fs << R"__SHADER__(
288 highp vec3 ToneMap(highp vec3 color) {
289 const float maxMasteringLumi = 1000.0;
290 const float maxContentLumi = 1000.0;
291 const float maxInLumi = min(maxMasteringLumi, maxContentLumi);
292 float maxOutLumi = displayMaxLuminance;
293
294 float nits = color.y;
295
296 // clamp to max input luminance
297 nits = clamp(nits, 0.0, maxInLumi);
298
299 // scale [0.0, maxInLumi] to [0.0, maxOutLumi]
300 if (maxInLumi <= maxOutLumi) {
301 nits *= maxOutLumi / maxInLumi;
302 } else {
303 // three control points
304 const float x0 = 10.0;
305 const float y0 = 17.0;
306 float x1 = maxOutLumi * 0.75;
307 float y1 = x1;
308 float x2 = x1 + (maxInLumi - x1) / 2.0;
309 float y2 = y1 + (maxOutLumi - y1) * 0.75;
310
311 // horizontal distances between the last three control points
Peiyong Linf2410b62018-05-14 16:31:17 -0700312 float h12 = x2 - x1;
313 float h23 = maxInLumi - x2;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700314 // tangents at the last three control points
Peiyong Linf2410b62018-05-14 16:31:17 -0700315 float m1 = (y2 - y1) / h12;
316 float m3 = (maxOutLumi - y2) / h23;
317 float m2 = (m1 + m3) / 2.0;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700318
319 if (nits < x0) {
320 // scale [0.0, x0] to [0.0, y0] linearly
Peiyong Linf2410b62018-05-14 16:31:17 -0700321 float slope = y0 / x0;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700322 nits *= slope;
323 } else if (nits < x1) {
324 // scale [x0, x1] to [y0, y1] linearly
Peiyong Linf2410b62018-05-14 16:31:17 -0700325 float slope = (y1 - y0) / (x1 - x0);
Peiyong Lin53f320e2018-04-23 17:31:06 -0700326 nits = y0 + (nits - x0) * slope;
327 } else if (nits < x2) {
328 // scale [x1, x2] to [y1, y2] using Hermite interp
329 float t = (nits - x1) / h12;
330 nits = (y1 * (1.0 + 2.0 * t) + h12 * m1 * t) * (1.0 - t) * (1.0 - t) +
331 (y2 * (3.0 - 2.0 * t) + h12 * m2 * (t - 1.0)) * t * t;
332 } else {
333 // scale [x2, maxInLumi] to [y2, maxOutLumi] using Hermite interp
334 float t = (nits - x2) / h23;
335 nits = (y2 * (1.0 + 2.0 * t) + h23 * m2 * t) * (1.0 - t) * (1.0 - t) +
336 (maxOutLumi * (3.0 - 2.0 * t) + h23 * m3 * (t - 1.0)) * t * t;
337 }
338 }
339
340 return color * (nits / max(1e-6, color.y));
341 }
342 )__SHADER__";
343 break;
344 }
345 break;
346 default:
347 // TODO(73825729) We need to revert the tone mapping in
348 // hardware composer properly.
349 fs << R"__SHADER__(
350 highp vec3 ToneMap(highp vec3 color) {
Peiyong Lin2542cb02018-04-30 17:29:53 -0700351 return color;
352 }
353 )__SHADER__";
354 break;
355 }
Peiyong Lin53f320e2018-04-23 17:31:06 -0700356
357 // convert absolute light to relative light.
358 switch (needs.getOutputTF()) {
359 case Key::OUTPUT_TF_ST2084:
360 fs << R"__SHADER__(
361 highp vec3 NormalizeLuminance(highp vec3 color) {
362 return color / 10000.0;
363 }
364 )__SHADER__";
365 break;
366 case Key::OUTPUT_TF_HLG:
367 fs << R"__SHADER__(
368 highp vec3 NormalizeLuminance(highp vec3 color) {
369 return color / 1000.0 * pow(color.y / 1000.0, -0.2 / 1.2);
370 }
371 )__SHADER__";
372 break;
373 default:
374 fs << R"__SHADER__(
375 highp vec3 NormalizeLuminance(highp vec3 color) {
376 return color / displayMaxLuminance;
377 }
378 )__SHADER__";
379 break;
380 }
381}
382
383// Generate OOTF that modifies the relative scence light to relative display light.
384void ProgramCache::generateOOTF(Formatter& fs, const ProgramCache::Key& needs) {
385 if (!needs.needsToneMapping()) {
386 fs << R"__SHADER__(
387 highp vec3 OOTF(const highp vec3 color) {
388 return color;
389 }
390 )__SHADER__";
391 } else {
392 generateToneMappingProcess(fs, needs);
393 fs << R"__SHADER__(
394 highp vec3 OOTF(const highp vec3 color) {
395 return NormalizeLuminance(ToneMap(ScaleLuminance(color)));
396 }
397 )__SHADER__";
398 }
Peiyong Lin2542cb02018-04-30 17:29:53 -0700399}
400
401// Generate OETF that converts relative display light to signal values,
402// both normalized to [0, 1]
403void ProgramCache::generateOETF(Formatter& fs, const Key& needs) {
404 switch (needs.getOutputTF()) {
405 case Key::OUTPUT_TF_SRGB:
406 fs << R"__SHADER__(
407 float OETF_sRGB(const float linear) {
408 return linear <= 0.0031308 ?
409 linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
410 }
411
412 vec3 OETF_sRGB(const vec3 linear) {
413 return vec3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
414 }
415
416 vec3 OETF(const vec3 linear) {
417 return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
418 }
419 )__SHADER__";
420 break;
421 case Key::OUTPUT_TF_ST2084:
422 fs << R"__SHADER__(
423 vec3 OETF(const vec3 linear) {
424 const float m1 = (2610.0 / 4096.0) / 4.0;
425 const float m2 = (2523.0 / 4096.0) * 128.0;
426 const float c1 = (3424.0 / 4096.0);
427 const float c2 = (2413.0 / 4096.0) * 32.0;
428 const float c3 = (2392.0 / 4096.0) * 32.0;
429
430 vec3 tmp = pow(linear, vec3(m1));
431 tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
432 return pow(tmp, vec3(m2));
433 }
434 )__SHADER__";
435 break;
436 case Key::OUTPUT_TF_HLG:
437 fs << R"__SHADER__(
438 highp float OETF_channel(const highp float channel) {
439 const highp float a = 0.17883277;
440 const highp float b = 0.28466892;
441 const highp float c = 0.55991073;
442 return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) :
443 a * log(12.0 * channel - b) + c;
444 }
445
446 vec3 OETF(const highp vec3 color) {
447 return vec3(OETF_channel(color.r), OETF_channel(color.g),
448 OETF_channel(color.b));
449 }
450 )__SHADER__";
451 break;
452 default:
453 fs << R"__SHADER__(
454 vec3 OETF(const vec3 linear) {
455 return linear;
456 }
457 )__SHADER__";
458 break;
459 }
460}
461
Mathias Agopian3f844832013-08-07 21:24:32 -0700462String8 ProgramCache::generateVertexShader(const Key& needs) {
463 Formatter vs;
464 if (needs.isTexturing()) {
Chia-I Wub027f802017-11-29 14:00:52 -0800465 vs << "attribute vec4 texCoords;"
466 << "varying vec2 outTexCoords;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700467 }
468 vs << "attribute vec4 position;"
469 << "uniform mat4 projection;"
470 << "uniform mat4 texture;"
Chia-I Wub027f802017-11-29 14:00:52 -0800471 << "void main(void) {" << indent << "gl_Position = projection * position;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700472 if (needs.isTexturing()) {
473 vs << "outTexCoords = (texture * texCoords).st;";
474 }
475 vs << dedent << "}";
476 return vs.getString();
477}
478
479String8 ProgramCache::generateFragmentShader(const Key& needs) {
480 Formatter fs;
481 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
482 fs << "#extension GL_OES_EGL_image_external : require";
483 }
Mathias Agopian458197d2013-08-15 14:56:51 -0700484
485 // default precision is required-ish in fragment shaders
486 fs << "precision mediump float;";
487
Mathias Agopian3f844832013-08-07 21:24:32 -0700488 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
489 fs << "uniform samplerExternalOES sampler;"
490 << "varying vec2 outTexCoords;";
491 } else if (needs.getTextureTarget() == Key::TEXTURE_2D) {
492 fs << "uniform sampler2D sampler;"
493 << "varying vec2 outTexCoords;";
chaviw13fdc492017-06-27 12:40:18 -0700494 }
495
496 if (needs.getTextureTarget() == Key::TEXTURE_OFF || needs.hasAlpha()) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700497 fs << "uniform vec4 color;";
498 }
chaviw13fdc492017-06-27 12:40:18 -0700499
Chia-I Wu131d3762018-01-11 14:35:27 -0800500 if (needs.isY410BT2020()) {
501 fs << R"__SHADER__(
502 vec3 convertY410BT2020(const vec3 color) {
503 const vec3 offset = vec3(0.0625, 0.5, 0.5);
504 const mat3 transform = mat3(
505 vec3(1.1678, 1.1678, 1.1678),
506 vec3( 0.0, -0.1878, 2.1481),
507 vec3(1.6836, -0.6523, 0.0));
508 // Y is in G, U is in R, and V is in B
509 return clamp(transform * (color.grb - offset), 0.0, 1.0);
510 }
511 )__SHADER__";
512 }
513
Peiyong Lina296b0c2018-04-30 16:55:29 -0700514 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Peiyong Lin53f320e2018-04-23 17:31:06 -0700515 // Currently, display maximum luminance is needed when doing tone mapping.
516 if (needs.needsToneMapping()) {
Chia-I Wu8bbacdf2018-05-04 15:19:37 -0700517 fs << "uniform float displayMaxLuminance;";
Peiyong Linfb069302018-04-25 14:34:31 -0700518 }
Romain Guy88d37dd2017-05-26 17:57:05 -0700519
Peiyong Lina296b0c2018-04-30 16:55:29 -0700520 if (needs.hasInputTransformMatrix()) {
521 fs << "uniform mat3 inputTransformMatrix;";
522 fs << R"__SHADER__(
523 highp vec3 InputTransform(const highp vec3 color) {
524 return inputTransformMatrix * color;
525 }
526 )__SHADER__";
527 } else {
528 fs << R"__SHADER__(
529 highp vec3 InputTransform(const highp vec3 color) {
530 return color;
531 }
532 )__SHADER__";
533 }
534
535 // the transformation from a wider colorspace to a narrower one can
536 // result in >1.0 or <0.0 pixel values
537 if (needs.hasOutputTransformMatrix()) {
538 fs << "uniform mat4 outputTransformMatrix;";
539 fs << R"__SHADER__(
540 highp vec3 OutputTransform(const highp vec3 color) {
541 return clamp(vec3(outputTransformMatrix * vec4(color, 1.0)), 0.0, 1.0);
542 }
543 )__SHADER__";
544 } else {
545 fs << R"__SHADER__(
546 highp vec3 OutputTransform(const highp vec3 color) {
547 return clamp(color, 0.0, 1.0);
548 }
549 )__SHADER__";
550 }
551
Peiyong Lin2542cb02018-04-30 17:29:53 -0700552 generateEOTF(fs, needs);
553 generateOOTF(fs, needs);
554 generateOETF(fs, needs);
Romain Guy88d37dd2017-05-26 17:57:05 -0700555 }
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800556
Mathias Agopian3f844832013-08-07 21:24:32 -0700557 fs << "void main(void) {" << indent;
558 if (needs.isTexturing()) {
559 fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
Chia-I Wu131d3762018-01-11 14:35:27 -0800560 if (needs.isY410BT2020()) {
561 fs << "gl_FragColor.rgb = convertY410BT2020(gl_FragColor.rgb);";
562 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700563 } else {
chaviw13fdc492017-06-27 12:40:18 -0700564 fs << "gl_FragColor.rgb = color.rgb;";
565 fs << "gl_FragColor.a = 1.0;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700566 }
Mathias Agopian2eaefe12013-08-14 16:33:27 -0700567 if (needs.isOpaque()) {
568 fs << "gl_FragColor.a = 1.0;";
569 }
chaviw13fdc492017-06-27 12:40:18 -0700570 if (needs.hasAlpha()) {
571 // modulate the current alpha value with alpha set
Mathias Agopian3f844832013-08-07 21:24:32 -0700572 if (needs.isPremultiplied()) {
573 // ... and the color too if we're premultiplied
chaviw13fdc492017-06-27 12:40:18 -0700574 fs << "gl_FragColor *= color.a;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700575 } else {
chaviw13fdc492017-06-27 12:40:18 -0700576 fs << "gl_FragColor.a *= color.a;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700577 }
578 }
Mathias Agopianff2ed702013-09-01 21:36:12 -0700579
Peiyong Lina296b0c2018-04-30 16:55:29 -0700580 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Mathias Agopianff2ed702013-09-01 21:36:12 -0700581 if (!needs.isOpaque() && needs.isPremultiplied()) {
582 // un-premultiply if needed before linearization
Romain Guy88d37dd2017-05-26 17:57:05 -0700583 // avoid divide by 0 by adding 0.5/256 to the alpha channel
584 fs << "gl_FragColor.rgb = gl_FragColor.rgb / (gl_FragColor.a + 0.0019);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700585 }
Peiyong Lina296b0c2018-04-30 16:55:29 -0700586 fs << "gl_FragColor.rgb = OETF(OutputTransform(OOTF(InputTransform(EOTF(gl_FragColor.rgb)))));";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700587 if (!needs.isOpaque() && needs.isPremultiplied()) {
588 // and re-premultiply if needed after gamma correction
Romain Guy88d37dd2017-05-26 17:57:05 -0700589 fs << "gl_FragColor.rgb = gl_FragColor.rgb * (gl_FragColor.a + 0.0019);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700590 }
591 }
592
Mathias Agopian3f844832013-08-07 21:24:32 -0700593 fs << dedent << "}";
594 return fs.getString();
595}
596
597Program* ProgramCache::generateProgram(const Key& needs) {
598 // vertex shader
599 String8 vs = generateVertexShader(needs);
600
601 // fragment shader
602 String8 fs = generateFragmentShader(needs);
603
604 Program* program = new Program(needs, vs.string(), fs.string());
605 return program;
606}
607
608void ProgramCache::useProgram(const Description& description) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700609 // generate the key for the shader based on the description
610 Key needs(computeKey(description));
611
Chia-I Wub027f802017-11-29 14:00:52 -0800612 // look-up the program in the cache
Mathias Agopian3f844832013-08-07 21:24:32 -0700613 Program* program = mCache.valueFor(needs);
Peiyong Lin566a3b42018-01-09 18:22:43 -0800614 if (program == nullptr) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700615 // we didn't find our program, so generate one...
616 nsecs_t time = -systemTime();
617 program = generateProgram(needs);
618 mCache.add(needs, program);
619 time += systemTime();
620
Chia-I Wub027f802017-11-29 14:00:52 -0800621 // ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)",
Mathias Agopian3f844832013-08-07 21:24:32 -0700622 // needs.mNeeds, uint32_t(ns2ms(time)), mCache.size());
623 }
624
625 // here we have a suitable program for this description
626 if (program->isValid()) {
627 program->use();
628 program->setUniforms(description);
629 }
630}
631
Mathias Agopian3f844832013-08-07 21:24:32 -0700632} /* namespace android */