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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
20#include <utils/String8.h>
21
Mathias Agopian3f844832013-08-07 21:24:32 -070022#include "Description.h"
Chia-I Wub027f802017-11-29 14:00:52 -080023#include "Program.h"
24#include "ProgramCache.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070025
26namespace android {
27// -----------------------------------------------------------------------------------------------
28
Mathias Agopian3f844832013-08-07 21:24:32 -070029/*
30 * A simple formatter class to automatically add the endl and
31 * manage the indentation.
32 */
33
34class Formatter;
35static Formatter& indent(Formatter& f);
36static Formatter& dedent(Formatter& f);
37
38class Formatter {
39 String8 mString;
40 int mIndent;
41 typedef Formatter& (*FormaterManipFunc)(Formatter&);
42 friend Formatter& indent(Formatter& f);
43 friend Formatter& dedent(Formatter& f);
Chia-I Wub027f802017-11-29 14:00:52 -080044
Mathias Agopian3f844832013-08-07 21:24:32 -070045public:
Andy McFadden892f22d2013-08-15 10:05:01 -070046 Formatter() : mIndent(0) {}
47
Chia-I Wub027f802017-11-29 14:00:52 -080048 String8 getString() const { return mString; }
Mathias Agopian3f844832013-08-07 21:24:32 -070049
Chia-I Wub027f802017-11-29 14:00:52 -080050 friend Formatter& operator<<(Formatter& out, const char* in) {
51 for (int i = 0; i < out.mIndent; i++) {
Mathias Agopian3f844832013-08-07 21:24:32 -070052 out.mString.append(" ");
53 }
54 out.mString.append(in);
55 out.mString.append("\n");
56 return out;
57 }
Chia-I Wub027f802017-11-29 14:00:52 -080058 friend inline Formatter& operator<<(Formatter& out, const String8& in) {
59 return operator<<(out, in.string());
Mathias Agopian3f844832013-08-07 21:24:32 -070060 }
61 friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) {
62 return (*func)(to);
63 }
64};
65Formatter& indent(Formatter& f) {
66 f.mIndent++;
67 return f;
68}
69Formatter& dedent(Formatter& f) {
70 f.mIndent--;
71 return f;
72}
73
74// -----------------------------------------------------------------------------------------------
75
76ANDROID_SINGLETON_STATIC_INSTANCE(ProgramCache)
77
Mathias Agopian3f844832013-08-07 21:24:32 -070078ProgramCache::ProgramCache() {
Riley Andrewsa51fafc2014-09-29 13:29:40 -070079 // Until surfaceflinger has a dependable blob cache on the filesystem,
80 // generate shaders on initialization so as to avoid jank.
81 primeCache();
Mathias Agopian3f844832013-08-07 21:24:32 -070082}
83
Chia-I Wub027f802017-11-29 14:00:52 -080084ProgramCache::~ProgramCache() {}
Mathias Agopian3f844832013-08-07 21:24:32 -070085
Riley Andrewsa51fafc2014-09-29 13:29:40 -070086void ProgramCache::primeCache() {
87 uint32_t shaderCount = 0;
Chia-I Wub027f802017-11-29 14:00:52 -080088 uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK;
Riley Andrewsa51fafc2014-09-29 13:29:40 -070089 // Prime the cache for all combinations of the above masks,
90 // leaving off the experimental color matrix mask options.
91
92 nsecs_t timeBefore = systemTime();
93 for (uint32_t keyVal = 0; keyVal <= keyMask; keyVal++) {
94 Key shaderKey;
95 shaderKey.set(keyMask, keyVal);
96 uint32_t tex = shaderKey.getTextureTarget();
Chia-I Wub027f802017-11-29 14:00:52 -080097 if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) {
Riley Andrewsa51fafc2014-09-29 13:29:40 -070098 continue;
99 }
100 Program* program = mCache.valueFor(shaderKey);
Peiyong Lin566a3b42018-01-09 18:22:43 -0800101 if (program == nullptr) {
Riley Andrewsa51fafc2014-09-29 13:29:40 -0700102 program = generateProgram(shaderKey);
103 mCache.add(shaderKey, program);
104 shaderCount++;
105 }
106 }
107 nsecs_t timeAfter = systemTime();
108 float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
109 ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);
110}
111
Mathias Agopian3f844832013-08-07 21:24:32 -0700112ProgramCache::Key ProgramCache::computeKey(const Description& description) {
113 Key needs;
114 needs.set(Key::TEXTURE_MASK,
Chia-I Wub027f802017-11-29 14:00:52 -0800115 !description.mTextureEnabled
116 ? Key::TEXTURE_OFF
117 : description.mTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES
118 ? Key::TEXTURE_EXT
119 : description.mTexture.getTextureTarget() == GL_TEXTURE_2D
120 ? Key::TEXTURE_2D
121 : Key::TEXTURE_OFF)
122 .set(Key::ALPHA_MASK,
123 (description.mColor.a < 1) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE)
124 .set(Key::BLEND_MASK,
125 description.mPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
126 .set(Key::OPACITY_MASK,
127 description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
Peiyong Lina296b0c2018-04-30 16:55:29 -0700128 .set(Key::Key::INPUT_TRANSFORM_MATRIX_MASK,
129 description.hasInputTransformMatrix() ?
130 Key::INPUT_TRANSFORM_MATRIX_ON : Key::INPUT_TRANSFORM_MATRIX_OFF)
131 .set(Key::Key::OUTPUT_TRANSFORM_MATRIX_MASK,
Peiyong Lin76dd77a2018-05-09 15:35:33 -0700132 description.hasOutputTransformMatrix() || description.hasColorMatrix() ||
133 (!description.hasInputTransformMatrix() && description.hasSaturationMatrix()) ?
Peiyong Lina296b0c2018-04-30 16:55:29 -0700134 Key::OUTPUT_TRANSFORM_MATRIX_ON : Key::OUTPUT_TRANSFORM_MATRIX_OFF);
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800135
Chia-I Wu131d3762018-01-11 14:35:27 -0800136 needs.set(Key::Y410_BT2020_MASK,
137 description.mY410BT2020 ? Key::Y410_BT2020_ON : Key::Y410_BT2020_OFF);
138
Peiyong Lina296b0c2018-04-30 16:55:29 -0700139 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800140 switch (description.mInputTransferFunction) {
141 case Description::TransferFunction::LINEAR:
142 default:
143 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_LINEAR);
144 break;
145 case Description::TransferFunction::SRGB:
146 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_SRGB);
147 break;
Chia-I Wu131d3762018-01-11 14:35:27 -0800148 case Description::TransferFunction::ST2084:
149 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_ST2084);
150 break;
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700151 case Description::TransferFunction::HLG:
152 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_HLG);
153 break;
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800154 }
155
156 switch (description.mOutputTransferFunction) {
157 case Description::TransferFunction::LINEAR:
158 default:
159 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_LINEAR);
160 break;
161 case Description::TransferFunction::SRGB:
162 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_SRGB);
163 break;
Chia-I Wu131d3762018-01-11 14:35:27 -0800164 case Description::TransferFunction::ST2084:
165 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_ST2084);
166 break;
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700167 case Description::TransferFunction::HLG:
168 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_HLG);
169 break;
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800170 }
171 }
172
Mathias Agopian3f844832013-08-07 21:24:32 -0700173 return needs;
174}
175
Peiyong Lin2542cb02018-04-30 17:29:53 -0700176// Generate EOTF that converts signal values to relative display light,
177// both normalized to [0, 1].
178void ProgramCache::generateEOTF(Formatter& fs, const Key& needs) {
179 switch (needs.getInputTF()) {
180 case Key::INPUT_TF_SRGB:
181 fs << R"__SHADER__(
182 float EOTF_sRGB(float srgb) {
183 return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
184 }
185
186 vec3 EOTF_sRGB(const vec3 srgb) {
187 return vec3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
188 }
189
190 vec3 EOTF(const vec3 srgb) {
191 return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
192 }
193 )__SHADER__";
194 break;
195 case Key::INPUT_TF_ST2084:
196 fs << R"__SHADER__(
197 vec3 EOTF(const highp vec3 color) {
198 const highp float m1 = (2610.0 / 4096.0) / 4.0;
199 const highp float m2 = (2523.0 / 4096.0) * 128.0;
200 const highp float c1 = (3424.0 / 4096.0);
201 const highp float c2 = (2413.0 / 4096.0) * 32.0;
202 const highp float c3 = (2392.0 / 4096.0) * 32.0;
203
204 highp vec3 tmp = pow(color, 1.0 / vec3(m2));
205 tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
206 return pow(tmp, 1.0 / vec3(m1));
207 }
208 )__SHADER__";
209 break;
210 case Key::INPUT_TF_HLG:
211 fs << R"__SHADER__(
212 highp float EOTF_channel(const highp float channel) {
213 const highp float a = 0.17883277;
214 const highp float b = 0.28466892;
215 const highp float c = 0.55991073;
216 return channel <= 0.5 ? channel * channel / 3.0 :
217 (exp((channel - c) / a) + b) / 12.0;
218 }
219
220 vec3 EOTF(const highp vec3 color) {
221 return vec3(EOTF_channel(color.r), EOTF_channel(color.g),
222 EOTF_channel(color.b));
223 }
224 )__SHADER__";
225 break;
226 default:
227 fs << R"__SHADER__(
228 vec3 EOTF(const vec3 linear) {
229 return linear;
230 }
231 )__SHADER__";
232 break;
233 }
234}
235
Peiyong Lin53f320e2018-04-23 17:31:06 -0700236void ProgramCache::generateToneMappingProcess(Formatter& fs, const Key& needs) {
237 // Convert relative light to absolute light.
238 switch (needs.getInputTF()) {
Peiyong Lin2542cb02018-04-30 17:29:53 -0700239 case Key::INPUT_TF_ST2084:
240 fs << R"__SHADER__(
Peiyong Lin53f320e2018-04-23 17:31:06 -0700241 highp vec3 ScaleLuminance(highp vec3 color) {
242 return color * 10000.0;
Peiyong Lin2542cb02018-04-30 17:29:53 -0700243 }
244 )__SHADER__";
245 break;
246 case Key::INPUT_TF_HLG:
247 fs << R"__SHADER__(
Peiyong Lin53f320e2018-04-23 17:31:06 -0700248 highp vec3 ScaleLuminance(highp vec3 color) {
Peiyong Lin2542cb02018-04-30 17:29:53 -0700249 // The formula is:
250 // alpha * pow(Y, gamma - 1.0) * color + beta;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700251 // where alpha is 1000.0, gamma is 1.2, beta is 0.0.
252 return color * 1000.0 * pow(color.y, 0.2);
Peiyong Lin2542cb02018-04-30 17:29:53 -0700253 }
254 )__SHADER__";
255 break;
256 default:
257 fs << R"__SHADER__(
Peiyong Lin53f320e2018-04-23 17:31:06 -0700258 highp vec3 ScaleLuminance(highp vec3 color) {
259 return color * displayMaxLuminance;
260 }
261 )__SHADER__";
262 break;
263 }
264
265 // Tone map absolute light to display luminance range.
266 switch (needs.getInputTF()) {
267 case Key::INPUT_TF_ST2084:
268 case Key::INPUT_TF_HLG:
269 switch (needs.getOutputTF()) {
270 case Key::OUTPUT_TF_HLG:
271 // Right now when mixed PQ and HLG contents are presented,
272 // HLG content will always be converted to PQ. However, for
273 // completeness, we simply clamp the value to [0.0, 1000.0].
274 fs << R"__SHADER__(
275 highp vec3 ToneMap(highp vec3 color) {
276 return clamp(color, 0.0, 1000.0);
277 }
278 )__SHADER__";
279 break;
280 case Key::OUTPUT_TF_ST2084:
281 fs << R"__SHADER__(
282 highp vec3 ToneMap(highp vec3 color) {
283 return color;
284 }
285 )__SHADER__";
286 break;
287 default:
288 fs << R"__SHADER__(
289 highp vec3 ToneMap(highp vec3 color) {
290 const float maxMasteringLumi = 1000.0;
291 const float maxContentLumi = 1000.0;
292 const float maxInLumi = min(maxMasteringLumi, maxContentLumi);
293 float maxOutLumi = displayMaxLuminance;
294
295 float nits = color.y;
296
297 // clamp to max input luminance
298 nits = clamp(nits, 0.0, maxInLumi);
299
300 // scale [0.0, maxInLumi] to [0.0, maxOutLumi]
301 if (maxInLumi <= maxOutLumi) {
302 nits *= maxOutLumi / maxInLumi;
303 } else {
304 // three control points
305 const float x0 = 10.0;
306 const float y0 = 17.0;
307 float x1 = maxOutLumi * 0.75;
308 float y1 = x1;
309 float x2 = x1 + (maxInLumi - x1) / 2.0;
310 float y2 = y1 + (maxOutLumi - y1) * 0.75;
311
312 // horizontal distances between the last three control points
Peiyong Linf2410b62018-05-14 16:31:17 -0700313 float h12 = x2 - x1;
314 float h23 = maxInLumi - x2;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700315 // tangents at the last three control points
Peiyong Linf2410b62018-05-14 16:31:17 -0700316 float m1 = (y2 - y1) / h12;
317 float m3 = (maxOutLumi - y2) / h23;
318 float m2 = (m1 + m3) / 2.0;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700319
320 if (nits < x0) {
321 // scale [0.0, x0] to [0.0, y0] linearly
Peiyong Linf2410b62018-05-14 16:31:17 -0700322 float slope = y0 / x0;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700323 nits *= slope;
324 } else if (nits < x1) {
325 // scale [x0, x1] to [y0, y1] linearly
Peiyong Linf2410b62018-05-14 16:31:17 -0700326 float slope = (y1 - y0) / (x1 - x0);
Peiyong Lin53f320e2018-04-23 17:31:06 -0700327 nits = y0 + (nits - x0) * slope;
328 } else if (nits < x2) {
329 // scale [x1, x2] to [y1, y2] using Hermite interp
330 float t = (nits - x1) / h12;
331 nits = (y1 * (1.0 + 2.0 * t) + h12 * m1 * t) * (1.0 - t) * (1.0 - t) +
332 (y2 * (3.0 - 2.0 * t) + h12 * m2 * (t - 1.0)) * t * t;
333 } else {
334 // scale [x2, maxInLumi] to [y2, maxOutLumi] using Hermite interp
335 float t = (nits - x2) / h23;
336 nits = (y2 * (1.0 + 2.0 * t) + h23 * m2 * t) * (1.0 - t) * (1.0 - t) +
337 (maxOutLumi * (3.0 - 2.0 * t) + h23 * m3 * (t - 1.0)) * t * t;
338 }
339 }
340
341 return color * (nits / max(1e-6, color.y));
342 }
343 )__SHADER__";
344 break;
345 }
346 break;
347 default:
348 // TODO(73825729) We need to revert the tone mapping in
349 // hardware composer properly.
350 fs << R"__SHADER__(
351 highp vec3 ToneMap(highp vec3 color) {
Peiyong Lin2542cb02018-04-30 17:29:53 -0700352 return color;
353 }
354 )__SHADER__";
355 break;
356 }
Peiyong Lin53f320e2018-04-23 17:31:06 -0700357
358 // convert absolute light to relative light.
359 switch (needs.getOutputTF()) {
360 case Key::OUTPUT_TF_ST2084:
361 fs << R"__SHADER__(
362 highp vec3 NormalizeLuminance(highp vec3 color) {
363 return color / 10000.0;
364 }
365 )__SHADER__";
366 break;
367 case Key::OUTPUT_TF_HLG:
368 fs << R"__SHADER__(
369 highp vec3 NormalizeLuminance(highp vec3 color) {
370 return color / 1000.0 * pow(color.y / 1000.0, -0.2 / 1.2);
371 }
372 )__SHADER__";
373 break;
374 default:
375 fs << R"__SHADER__(
376 highp vec3 NormalizeLuminance(highp vec3 color) {
377 return color / displayMaxLuminance;
378 }
379 )__SHADER__";
380 break;
381 }
382}
383
384// Generate OOTF that modifies the relative scence light to relative display light.
385void ProgramCache::generateOOTF(Formatter& fs, const ProgramCache::Key& needs) {
386 if (!needs.needsToneMapping()) {
387 fs << R"__SHADER__(
388 highp vec3 OOTF(const highp vec3 color) {
389 return color;
390 }
391 )__SHADER__";
392 } else {
393 generateToneMappingProcess(fs, needs);
394 fs << R"__SHADER__(
395 highp vec3 OOTF(const highp vec3 color) {
396 return NormalizeLuminance(ToneMap(ScaleLuminance(color)));
397 }
398 )__SHADER__";
399 }
Peiyong Lin2542cb02018-04-30 17:29:53 -0700400}
401
402// Generate OETF that converts relative display light to signal values,
403// both normalized to [0, 1]
404void ProgramCache::generateOETF(Formatter& fs, const Key& needs) {
405 switch (needs.getOutputTF()) {
406 case Key::OUTPUT_TF_SRGB:
407 fs << R"__SHADER__(
408 float OETF_sRGB(const float linear) {
409 return linear <= 0.0031308 ?
410 linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
411 }
412
413 vec3 OETF_sRGB(const vec3 linear) {
414 return vec3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
415 }
416
417 vec3 OETF(const vec3 linear) {
418 return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
419 }
420 )__SHADER__";
421 break;
422 case Key::OUTPUT_TF_ST2084:
423 fs << R"__SHADER__(
424 vec3 OETF(const vec3 linear) {
Peiyong Lin834be492018-05-18 15:12:55 -0700425 const highp float m1 = (2610.0 / 4096.0) / 4.0;
426 const highp float m2 = (2523.0 / 4096.0) * 128.0;
427 const highp float c1 = (3424.0 / 4096.0);
428 const highp float c2 = (2413.0 / 4096.0) * 32.0;
429 const highp float c3 = (2392.0 / 4096.0) * 32.0;
Peiyong Lin2542cb02018-04-30 17:29:53 -0700430
Peiyong Lin834be492018-05-18 15:12:55 -0700431 highp vec3 tmp = pow(linear, vec3(m1));
Peiyong Lin2542cb02018-04-30 17:29:53 -0700432 tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
433 return pow(tmp, vec3(m2));
434 }
435 )__SHADER__";
436 break;
437 case Key::OUTPUT_TF_HLG:
438 fs << R"__SHADER__(
439 highp float OETF_channel(const highp float channel) {
440 const highp float a = 0.17883277;
441 const highp float b = 0.28466892;
442 const highp float c = 0.55991073;
443 return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) :
444 a * log(12.0 * channel - b) + c;
445 }
446
447 vec3 OETF(const highp vec3 color) {
448 return vec3(OETF_channel(color.r), OETF_channel(color.g),
449 OETF_channel(color.b));
450 }
451 )__SHADER__";
452 break;
453 default:
454 fs << R"__SHADER__(
455 vec3 OETF(const vec3 linear) {
456 return linear;
457 }
458 )__SHADER__";
459 break;
460 }
461}
462
Mathias Agopian3f844832013-08-07 21:24:32 -0700463String8 ProgramCache::generateVertexShader(const Key& needs) {
464 Formatter vs;
465 if (needs.isTexturing()) {
Chia-I Wub027f802017-11-29 14:00:52 -0800466 vs << "attribute vec4 texCoords;"
467 << "varying vec2 outTexCoords;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700468 }
469 vs << "attribute vec4 position;"
470 << "uniform mat4 projection;"
471 << "uniform mat4 texture;"
Chia-I Wub027f802017-11-29 14:00:52 -0800472 << "void main(void) {" << indent << "gl_Position = projection * position;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700473 if (needs.isTexturing()) {
474 vs << "outTexCoords = (texture * texCoords).st;";
475 }
476 vs << dedent << "}";
477 return vs.getString();
478}
479
480String8 ProgramCache::generateFragmentShader(const Key& needs) {
481 Formatter fs;
482 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
483 fs << "#extension GL_OES_EGL_image_external : require";
484 }
Mathias Agopian458197d2013-08-15 14:56:51 -0700485
486 // default precision is required-ish in fragment shaders
487 fs << "precision mediump float;";
488
Mathias Agopian3f844832013-08-07 21:24:32 -0700489 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
490 fs << "uniform samplerExternalOES sampler;"
491 << "varying vec2 outTexCoords;";
492 } else if (needs.getTextureTarget() == Key::TEXTURE_2D) {
493 fs << "uniform sampler2D sampler;"
494 << "varying vec2 outTexCoords;";
chaviw13fdc492017-06-27 12:40:18 -0700495 }
496
497 if (needs.getTextureTarget() == Key::TEXTURE_OFF || needs.hasAlpha()) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700498 fs << "uniform vec4 color;";
499 }
chaviw13fdc492017-06-27 12:40:18 -0700500
Chia-I Wu131d3762018-01-11 14:35:27 -0800501 if (needs.isY410BT2020()) {
502 fs << R"__SHADER__(
503 vec3 convertY410BT2020(const vec3 color) {
504 const vec3 offset = vec3(0.0625, 0.5, 0.5);
505 const mat3 transform = mat3(
506 vec3(1.1678, 1.1678, 1.1678),
507 vec3( 0.0, -0.1878, 2.1481),
508 vec3(1.6836, -0.6523, 0.0));
509 // Y is in G, U is in R, and V is in B
510 return clamp(transform * (color.grb - offset), 0.0, 1.0);
511 }
512 )__SHADER__";
513 }
514
Peiyong Lina296b0c2018-04-30 16:55:29 -0700515 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Peiyong Lin53f320e2018-04-23 17:31:06 -0700516 // Currently, display maximum luminance is needed when doing tone mapping.
517 if (needs.needsToneMapping()) {
Chia-I Wu8bbacdf2018-05-04 15:19:37 -0700518 fs << "uniform float displayMaxLuminance;";
Peiyong Linfb069302018-04-25 14:34:31 -0700519 }
Romain Guy88d37dd2017-05-26 17:57:05 -0700520
Peiyong Lina296b0c2018-04-30 16:55:29 -0700521 if (needs.hasInputTransformMatrix()) {
Peiyong Lin76dd77a2018-05-09 15:35:33 -0700522 fs << "uniform mat4 inputTransformMatrix;";
Peiyong Lina296b0c2018-04-30 16:55:29 -0700523 fs << R"__SHADER__(
524 highp vec3 InputTransform(const highp vec3 color) {
Peiyong Lin76dd77a2018-05-09 15:35:33 -0700525 return vec3(inputTransformMatrix * vec4(color, 1.0));
Peiyong Lina296b0c2018-04-30 16:55:29 -0700526 }
527 )__SHADER__";
528 } else {
529 fs << R"__SHADER__(
530 highp vec3 InputTransform(const highp vec3 color) {
531 return color;
532 }
533 )__SHADER__";
534 }
535
536 // the transformation from a wider colorspace to a narrower one can
537 // result in >1.0 or <0.0 pixel values
538 if (needs.hasOutputTransformMatrix()) {
539 fs << "uniform mat4 outputTransformMatrix;";
540 fs << R"__SHADER__(
541 highp vec3 OutputTransform(const highp vec3 color) {
542 return clamp(vec3(outputTransformMatrix * vec4(color, 1.0)), 0.0, 1.0);
543 }
544 )__SHADER__";
545 } else {
546 fs << R"__SHADER__(
547 highp vec3 OutputTransform(const highp vec3 color) {
548 return clamp(color, 0.0, 1.0);
549 }
550 )__SHADER__";
551 }
552
Peiyong Lin2542cb02018-04-30 17:29:53 -0700553 generateEOTF(fs, needs);
554 generateOOTF(fs, needs);
555 generateOETF(fs, needs);
Romain Guy88d37dd2017-05-26 17:57:05 -0700556 }
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800557
Mathias Agopian3f844832013-08-07 21:24:32 -0700558 fs << "void main(void) {" << indent;
559 if (needs.isTexturing()) {
560 fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
Chia-I Wu131d3762018-01-11 14:35:27 -0800561 if (needs.isY410BT2020()) {
562 fs << "gl_FragColor.rgb = convertY410BT2020(gl_FragColor.rgb);";
563 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700564 } else {
chaviw13fdc492017-06-27 12:40:18 -0700565 fs << "gl_FragColor.rgb = color.rgb;";
566 fs << "gl_FragColor.a = 1.0;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700567 }
Mathias Agopian2eaefe12013-08-14 16:33:27 -0700568 if (needs.isOpaque()) {
569 fs << "gl_FragColor.a = 1.0;";
570 }
chaviw13fdc492017-06-27 12:40:18 -0700571 if (needs.hasAlpha()) {
572 // modulate the current alpha value with alpha set
Mathias Agopian3f844832013-08-07 21:24:32 -0700573 if (needs.isPremultiplied()) {
574 // ... and the color too if we're premultiplied
chaviw13fdc492017-06-27 12:40:18 -0700575 fs << "gl_FragColor *= color.a;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700576 } else {
chaviw13fdc492017-06-27 12:40:18 -0700577 fs << "gl_FragColor.a *= color.a;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700578 }
579 }
Mathias Agopianff2ed702013-09-01 21:36:12 -0700580
Peiyong Lina296b0c2018-04-30 16:55:29 -0700581 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Mathias Agopianff2ed702013-09-01 21:36:12 -0700582 if (!needs.isOpaque() && needs.isPremultiplied()) {
583 // un-premultiply if needed before linearization
Romain Guy88d37dd2017-05-26 17:57:05 -0700584 // avoid divide by 0 by adding 0.5/256 to the alpha channel
585 fs << "gl_FragColor.rgb = gl_FragColor.rgb / (gl_FragColor.a + 0.0019);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700586 }
Peiyong Lina296b0c2018-04-30 16:55:29 -0700587 fs << "gl_FragColor.rgb = OETF(OutputTransform(OOTF(InputTransform(EOTF(gl_FragColor.rgb)))));";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700588 if (!needs.isOpaque() && needs.isPremultiplied()) {
589 // and re-premultiply if needed after gamma correction
Romain Guy88d37dd2017-05-26 17:57:05 -0700590 fs << "gl_FragColor.rgb = gl_FragColor.rgb * (gl_FragColor.a + 0.0019);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700591 }
592 }
593
Mathias Agopian3f844832013-08-07 21:24:32 -0700594 fs << dedent << "}";
595 return fs.getString();
596}
597
598Program* ProgramCache::generateProgram(const Key& needs) {
599 // vertex shader
600 String8 vs = generateVertexShader(needs);
601
602 // fragment shader
603 String8 fs = generateFragmentShader(needs);
604
605 Program* program = new Program(needs, vs.string(), fs.string());
606 return program;
607}
608
609void ProgramCache::useProgram(const Description& description) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700610 // generate the key for the shader based on the description
611 Key needs(computeKey(description));
612
Chia-I Wub027f802017-11-29 14:00:52 -0800613 // look-up the program in the cache
Mathias Agopian3f844832013-08-07 21:24:32 -0700614 Program* program = mCache.valueFor(needs);
Peiyong Lin566a3b42018-01-09 18:22:43 -0800615 if (program == nullptr) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700616 // we didn't find our program, so generate one...
617 nsecs_t time = -systemTime();
618 program = generateProgram(needs);
619 mCache.add(needs, program);
620 time += systemTime();
621
Chia-I Wub027f802017-11-29 14:00:52 -0800622 // ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)",
Mathias Agopian3f844832013-08-07 21:24:32 -0700623 // needs.mNeeds, uint32_t(ns2ms(time)), mCache.size());
624 }
625
626 // here we have a suitable program for this description
627 if (program->isValid()) {
628 program->use();
629 program->setUniforms(description);
630 }
631}
632
Mathias Agopian3f844832013-08-07 21:24:32 -0700633} /* namespace android */