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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
20#include <utils/String8.h>
21
Mathias Agopian3f844832013-08-07 21:24:32 -070022#include "Description.h"
Chia-I Wub027f802017-11-29 14:00:52 -080023#include "Program.h"
24#include "ProgramCache.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070025
26namespace android {
27// -----------------------------------------------------------------------------------------------
28
Mathias Agopian3f844832013-08-07 21:24:32 -070029/*
30 * A simple formatter class to automatically add the endl and
31 * manage the indentation.
32 */
33
34class Formatter;
35static Formatter& indent(Formatter& f);
36static Formatter& dedent(Formatter& f);
37
38class Formatter {
39 String8 mString;
40 int mIndent;
41 typedef Formatter& (*FormaterManipFunc)(Formatter&);
42 friend Formatter& indent(Formatter& f);
43 friend Formatter& dedent(Formatter& f);
Chia-I Wub027f802017-11-29 14:00:52 -080044
Mathias Agopian3f844832013-08-07 21:24:32 -070045public:
Andy McFadden892f22d2013-08-15 10:05:01 -070046 Formatter() : mIndent(0) {}
47
Chia-I Wub027f802017-11-29 14:00:52 -080048 String8 getString() const { return mString; }
Mathias Agopian3f844832013-08-07 21:24:32 -070049
Chia-I Wub027f802017-11-29 14:00:52 -080050 friend Formatter& operator<<(Formatter& out, const char* in) {
51 for (int i = 0; i < out.mIndent; i++) {
Mathias Agopian3f844832013-08-07 21:24:32 -070052 out.mString.append(" ");
53 }
54 out.mString.append(in);
55 out.mString.append("\n");
56 return out;
57 }
Chia-I Wub027f802017-11-29 14:00:52 -080058 friend inline Formatter& operator<<(Formatter& out, const String8& in) {
59 return operator<<(out, in.string());
Mathias Agopian3f844832013-08-07 21:24:32 -070060 }
61 friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) {
62 return (*func)(to);
63 }
64};
65Formatter& indent(Formatter& f) {
66 f.mIndent++;
67 return f;
68}
69Formatter& dedent(Formatter& f) {
70 f.mIndent--;
71 return f;
72}
73
74// -----------------------------------------------------------------------------------------------
75
76ANDROID_SINGLETON_STATIC_INSTANCE(ProgramCache)
77
Mathias Agopian3f844832013-08-07 21:24:32 -070078ProgramCache::ProgramCache() {
Riley Andrewsa51fafc2014-09-29 13:29:40 -070079 // Until surfaceflinger has a dependable blob cache on the filesystem,
80 // generate shaders on initialization so as to avoid jank.
81 primeCache();
Mathias Agopian3f844832013-08-07 21:24:32 -070082}
83
Chia-I Wub027f802017-11-29 14:00:52 -080084ProgramCache::~ProgramCache() {}
Mathias Agopian3f844832013-08-07 21:24:32 -070085
Riley Andrewsa51fafc2014-09-29 13:29:40 -070086void ProgramCache::primeCache() {
87 uint32_t shaderCount = 0;
Chia-I Wub027f802017-11-29 14:00:52 -080088 uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK;
Riley Andrewsa51fafc2014-09-29 13:29:40 -070089 // Prime the cache for all combinations of the above masks,
90 // leaving off the experimental color matrix mask options.
91
92 nsecs_t timeBefore = systemTime();
93 for (uint32_t keyVal = 0; keyVal <= keyMask; keyVal++) {
94 Key shaderKey;
95 shaderKey.set(keyMask, keyVal);
96 uint32_t tex = shaderKey.getTextureTarget();
Chia-I Wub027f802017-11-29 14:00:52 -080097 if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) {
Riley Andrewsa51fafc2014-09-29 13:29:40 -070098 continue;
99 }
100 Program* program = mCache.valueFor(shaderKey);
Peiyong Lin566a3b42018-01-09 18:22:43 -0800101 if (program == nullptr) {
Riley Andrewsa51fafc2014-09-29 13:29:40 -0700102 program = generateProgram(shaderKey);
103 mCache.add(shaderKey, program);
104 shaderCount++;
105 }
106 }
107 nsecs_t timeAfter = systemTime();
108 float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
109 ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);
110}
111
Mathias Agopian3f844832013-08-07 21:24:32 -0700112ProgramCache::Key ProgramCache::computeKey(const Description& description) {
113 Key needs;
114 needs.set(Key::TEXTURE_MASK,
Chia-I Wub027f802017-11-29 14:00:52 -0800115 !description.mTextureEnabled
116 ? Key::TEXTURE_OFF
117 : description.mTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES
118 ? Key::TEXTURE_EXT
119 : description.mTexture.getTextureTarget() == GL_TEXTURE_2D
120 ? Key::TEXTURE_2D
121 : Key::TEXTURE_OFF)
122 .set(Key::ALPHA_MASK,
123 (description.mColor.a < 1) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE)
124 .set(Key::BLEND_MASK,
125 description.mPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
126 .set(Key::OPACITY_MASK,
127 description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
128 .set(Key::COLOR_MATRIX_MASK,
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800129 description.mColorMatrixEnabled ? Key::COLOR_MATRIX_ON : Key::COLOR_MATRIX_OFF);
130
Chia-I Wu131d3762018-01-11 14:35:27 -0800131 needs.set(Key::Y410_BT2020_MASK,
132 description.mY410BT2020 ? Key::Y410_BT2020_ON : Key::Y410_BT2020_OFF);
133
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800134 if (needs.hasColorMatrix()) {
135 switch (description.mInputTransferFunction) {
136 case Description::TransferFunction::LINEAR:
137 default:
138 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_LINEAR);
139 break;
140 case Description::TransferFunction::SRGB:
141 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_SRGB);
142 break;
Chia-I Wu131d3762018-01-11 14:35:27 -0800143 case Description::TransferFunction::ST2084:
144 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_ST2084);
145 break;
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700146 case Description::TransferFunction::HLG:
147 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_HLG);
148 break;
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800149 }
150
151 switch (description.mOutputTransferFunction) {
152 case Description::TransferFunction::LINEAR:
153 default:
154 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_LINEAR);
155 break;
156 case Description::TransferFunction::SRGB:
157 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_SRGB);
158 break;
Chia-I Wu131d3762018-01-11 14:35:27 -0800159 case Description::TransferFunction::ST2084:
160 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_ST2084);
161 break;
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700162 case Description::TransferFunction::HLG:
163 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_HLG);
164 break;
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800165 }
166 }
167
Mathias Agopian3f844832013-08-07 21:24:32 -0700168 return needs;
169}
170
Peiyong Lin2542cb02018-04-30 17:29:53 -0700171// Generate EOTF that converts signal values to relative display light,
172// both normalized to [0, 1].
173void ProgramCache::generateEOTF(Formatter& fs, const Key& needs) {
174 switch (needs.getInputTF()) {
175 case Key::INPUT_TF_SRGB:
176 fs << R"__SHADER__(
177 float EOTF_sRGB(float srgb) {
178 return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
179 }
180
181 vec3 EOTF_sRGB(const vec3 srgb) {
182 return vec3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
183 }
184
185 vec3 EOTF(const vec3 srgb) {
186 return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
187 }
188 )__SHADER__";
189 break;
190 case Key::INPUT_TF_ST2084:
191 fs << R"__SHADER__(
192 vec3 EOTF(const highp vec3 color) {
193 const highp float m1 = (2610.0 / 4096.0) / 4.0;
194 const highp float m2 = (2523.0 / 4096.0) * 128.0;
195 const highp float c1 = (3424.0 / 4096.0);
196 const highp float c2 = (2413.0 / 4096.0) * 32.0;
197 const highp float c3 = (2392.0 / 4096.0) * 32.0;
198
199 highp vec3 tmp = pow(color, 1.0 / vec3(m2));
200 tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
201 return pow(tmp, 1.0 / vec3(m1));
202 }
203 )__SHADER__";
204 break;
205 case Key::INPUT_TF_HLG:
206 fs << R"__SHADER__(
207 highp float EOTF_channel(const highp float channel) {
208 const highp float a = 0.17883277;
209 const highp float b = 0.28466892;
210 const highp float c = 0.55991073;
211 return channel <= 0.5 ? channel * channel / 3.0 :
212 (exp((channel - c) / a) + b) / 12.0;
213 }
214
215 vec3 EOTF(const highp vec3 color) {
216 return vec3(EOTF_channel(color.r), EOTF_channel(color.g),
217 EOTF_channel(color.b));
218 }
219 )__SHADER__";
220 break;
221 default:
222 fs << R"__SHADER__(
223 vec3 EOTF(const vec3 linear) {
224 return linear;
225 }
226 )__SHADER__";
227 break;
228 }
229}
230
231// Generate OOTF that modifies the relative scence light to relative display light.
232void ProgramCache::generateOOTF(Formatter& fs, const Key& needs) {
233 fs << R"__SHADER__(
234 highp float CalculateY(const highp vec3 color) {
235 // BT2020 standard uses the unadjusted KR = 0.2627,
236 // KB = 0.0593 luminance interpretation for RGB conversion.
237 return color.r * 0.262700 + color.g * 0.677998 + color.b * 0.059302;
238 }
239 )__SHADER__";
240
241 // Generate OOTF that modifies the relative display light.
242 switch(needs.getInputTF()) {
243 case Key::INPUT_TF_ST2084:
244 fs << R"__SHADER__(
245 highp vec3 OOTF(const highp vec3 color) {
246 const float maxLumi = 10000.0;
247 const float maxMasteringLumi = 1000.0;
248 const float maxContentLumi = 1000.0;
249 const float maxInLumi = min(maxMasteringLumi, maxContentLumi);
Peiyong Linfb069302018-04-25 14:34:31 -0700250 const float maxOutLumi = displayMaxLuminance;
Peiyong Lin2542cb02018-04-30 17:29:53 -0700251
252 // Calculate Y value in XYZ color space.
253 float colorY = CalculateY(color);
254
255 // convert to nits first
256 float nits = colorY * maxLumi;
257
258 // clamp to max input luminance
259 nits = clamp(nits, 0.0, maxInLumi);
260
261 // scale [0.0, maxInLumi] to [0.0, maxOutLumi]
262 if (maxInLumi <= maxOutLumi) {
263 nits *= maxOutLumi / maxInLumi;
264 } else {
265 // three control points
266 const float x0 = 10.0;
267 const float y0 = 17.0;
268 const float x1 = maxOutLumi * 0.75;
269 const float y1 = x1;
270 const float x2 = x1 + (maxInLumi - x1) / 2.0;
271 const float y2 = y1 + (maxOutLumi - y1) * 0.75;
272
273 // horizontal distances between the last three control points
274 const float h12 = x2 - x1;
275 const float h23 = maxInLumi - x2;
276 // tangents at the last three control points
277 const float m1 = (y2 - y1) / h12;
278 const float m3 = (maxOutLumi - y2) / h23;
279 const float m2 = (m1 + m3) / 2.0;
280
281 if (nits < x0) {
282 // scale [0.0, x0] to [0.0, y0] linearly
283 const float slope = y0 / x0;
284 nits *= slope;
285 } else if (nits < x1) {
286 // scale [x0, x1] to [y0, y1] linearly
287 const float slope = (y1 - y0) / (x1 - x0);
288 nits = y0 + (nits - x0) * slope;
289 } else if (nits < x2) {
290 // scale [x1, x2] to [y1, y2] using Hermite interp
291 float t = (nits - x1) / h12;
292 nits = (y1 * (1.0 + 2.0 * t) + h12 * m1 * t) * (1.0 - t) * (1.0 - t) +
293 (y2 * (3.0 - 2.0 * t) + h12 * m2 * (t - 1.0)) * t * t;
294 } else {
295 // scale [x2, maxInLumi] to [y2, maxOutLumi] using Hermite interp
296 float t = (nits - x2) / h23;
297 nits = (y2 * (1.0 + 2.0 * t) + h23 * m2 * t) * (1.0 - t) * (1.0 - t) +
298 (maxOutLumi * (3.0 - 2.0 * t) + h23 * m3 * (t - 1.0)) * t * t;
299 }
300 }
301
302 // convert back to [0.0, 1.0]
303 float targetY = nits / maxOutLumi;
304 return color * (targetY / max(1e-6, colorY));
305 }
306 )__SHADER__";
307 break;
308 case Key::INPUT_TF_HLG:
309 fs << R"__SHADER__(
310 highp vec3 OOTF(const highp vec3 color) {
311 const float maxOutLumi = 500.0;
312 const float gamma = 1.2 + 0.42 * log(maxOutLumi / 1000.0) / log(10.0);
313 // The formula is:
314 // alpha * pow(Y, gamma - 1.0) * color + beta;
315 // where alpha is 1.0, beta is 0.0 as recommended in
316 // Rec. ITU-R BT.2100-1 TABLE 5.
317 return pow(CalculateY(color), gamma - 1.0) * color;
318 }
319 )__SHADER__";
320 break;
321 default:
322 fs << R"__SHADER__(
323 highp vec3 OOTF(const highp vec3 color) {
324 return color;
325 }
326 )__SHADER__";
327 break;
328 }
329}
330
331// Generate OETF that converts relative display light to signal values,
332// both normalized to [0, 1]
333void ProgramCache::generateOETF(Formatter& fs, const Key& needs) {
334 switch (needs.getOutputTF()) {
335 case Key::OUTPUT_TF_SRGB:
336 fs << R"__SHADER__(
337 float OETF_sRGB(const float linear) {
338 return linear <= 0.0031308 ?
339 linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
340 }
341
342 vec3 OETF_sRGB(const vec3 linear) {
343 return vec3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
344 }
345
346 vec3 OETF(const vec3 linear) {
347 return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
348 }
349 )__SHADER__";
350 break;
351 case Key::OUTPUT_TF_ST2084:
352 fs << R"__SHADER__(
353 vec3 OETF(const vec3 linear) {
354 const float m1 = (2610.0 / 4096.0) / 4.0;
355 const float m2 = (2523.0 / 4096.0) * 128.0;
356 const float c1 = (3424.0 / 4096.0);
357 const float c2 = (2413.0 / 4096.0) * 32.0;
358 const float c3 = (2392.0 / 4096.0) * 32.0;
359
360 vec3 tmp = pow(linear, vec3(m1));
361 tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
362 return pow(tmp, vec3(m2));
363 }
364 )__SHADER__";
365 break;
366 case Key::OUTPUT_TF_HLG:
367 fs << R"__SHADER__(
368 highp float OETF_channel(const highp float channel) {
369 const highp float a = 0.17883277;
370 const highp float b = 0.28466892;
371 const highp float c = 0.55991073;
372 return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) :
373 a * log(12.0 * channel - b) + c;
374 }
375
376 vec3 OETF(const highp vec3 color) {
377 return vec3(OETF_channel(color.r), OETF_channel(color.g),
378 OETF_channel(color.b));
379 }
380 )__SHADER__";
381 break;
382 default:
383 fs << R"__SHADER__(
384 vec3 OETF(const vec3 linear) {
385 return linear;
386 }
387 )__SHADER__";
388 break;
389 }
390}
391
Mathias Agopian3f844832013-08-07 21:24:32 -0700392String8 ProgramCache::generateVertexShader(const Key& needs) {
393 Formatter vs;
394 if (needs.isTexturing()) {
Chia-I Wub027f802017-11-29 14:00:52 -0800395 vs << "attribute vec4 texCoords;"
396 << "varying vec2 outTexCoords;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700397 }
398 vs << "attribute vec4 position;"
399 << "uniform mat4 projection;"
400 << "uniform mat4 texture;"
Chia-I Wub027f802017-11-29 14:00:52 -0800401 << "void main(void) {" << indent << "gl_Position = projection * position;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700402 if (needs.isTexturing()) {
403 vs << "outTexCoords = (texture * texCoords).st;";
404 }
405 vs << dedent << "}";
406 return vs.getString();
407}
408
409String8 ProgramCache::generateFragmentShader(const Key& needs) {
410 Formatter fs;
411 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
412 fs << "#extension GL_OES_EGL_image_external : require";
413 }
Mathias Agopian458197d2013-08-15 14:56:51 -0700414
415 // default precision is required-ish in fragment shaders
416 fs << "precision mediump float;";
417
Mathias Agopian3f844832013-08-07 21:24:32 -0700418 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
419 fs << "uniform samplerExternalOES sampler;"
420 << "varying vec2 outTexCoords;";
421 } else if (needs.getTextureTarget() == Key::TEXTURE_2D) {
422 fs << "uniform sampler2D sampler;"
423 << "varying vec2 outTexCoords;";
chaviw13fdc492017-06-27 12:40:18 -0700424 }
425
426 if (needs.getTextureTarget() == Key::TEXTURE_OFF || needs.hasAlpha()) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700427 fs << "uniform vec4 color;";
428 }
chaviw13fdc492017-06-27 12:40:18 -0700429
Chia-I Wu131d3762018-01-11 14:35:27 -0800430 if (needs.isY410BT2020()) {
431 fs << R"__SHADER__(
432 vec3 convertY410BT2020(const vec3 color) {
433 const vec3 offset = vec3(0.0625, 0.5, 0.5);
434 const mat3 transform = mat3(
435 vec3(1.1678, 1.1678, 1.1678),
436 vec3( 0.0, -0.1878, 2.1481),
437 vec3(1.6836, -0.6523, 0.0));
438 // Y is in G, U is in R, and V is in B
439 return clamp(transform * (color.grb - offset), 0.0, 1.0);
440 }
441 )__SHADER__";
442 }
443
Mathias Agopianff2ed702013-09-01 21:36:12 -0700444 if (needs.hasColorMatrix()) {
445 fs << "uniform mat4 colorMatrix;";
Peiyong Linfb069302018-04-25 14:34:31 -0700446 // Currently, only the OOTF of BT2020 PQ needs display maximum luminance.
447 if (needs.getInputTF() == Key::INPUT_TF_ST2084) {
448 fs << "uniform float displayMaxLuminance";
449 }
Romain Guy88d37dd2017-05-26 17:57:05 -0700450
Peiyong Lin2542cb02018-04-30 17:29:53 -0700451 generateEOTF(fs, needs);
452 generateOOTF(fs, needs);
453 generateOETF(fs, needs);
Romain Guy88d37dd2017-05-26 17:57:05 -0700454 }
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800455
Mathias Agopian3f844832013-08-07 21:24:32 -0700456 fs << "void main(void) {" << indent;
457 if (needs.isTexturing()) {
458 fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
Chia-I Wu131d3762018-01-11 14:35:27 -0800459 if (needs.isY410BT2020()) {
460 fs << "gl_FragColor.rgb = convertY410BT2020(gl_FragColor.rgb);";
461 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700462 } else {
chaviw13fdc492017-06-27 12:40:18 -0700463 fs << "gl_FragColor.rgb = color.rgb;";
464 fs << "gl_FragColor.a = 1.0;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700465 }
Mathias Agopian2eaefe12013-08-14 16:33:27 -0700466 if (needs.isOpaque()) {
467 fs << "gl_FragColor.a = 1.0;";
468 }
chaviw13fdc492017-06-27 12:40:18 -0700469 if (needs.hasAlpha()) {
470 // modulate the current alpha value with alpha set
Mathias Agopian3f844832013-08-07 21:24:32 -0700471 if (needs.isPremultiplied()) {
472 // ... and the color too if we're premultiplied
chaviw13fdc492017-06-27 12:40:18 -0700473 fs << "gl_FragColor *= color.a;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700474 } else {
chaviw13fdc492017-06-27 12:40:18 -0700475 fs << "gl_FragColor.a *= color.a;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700476 }
477 }
Mathias Agopianff2ed702013-09-01 21:36:12 -0700478
479 if (needs.hasColorMatrix()) {
480 if (!needs.isOpaque() && needs.isPremultiplied()) {
481 // un-premultiply if needed before linearization
Romain Guy88d37dd2017-05-26 17:57:05 -0700482 // avoid divide by 0 by adding 0.5/256 to the alpha channel
483 fs << "gl_FragColor.rgb = gl_FragColor.rgb / (gl_FragColor.a + 0.0019);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700484 }
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700485 fs << "vec4 transformed = colorMatrix * vec4(OOTF(EOTF(gl_FragColor.rgb)), 1);";
Chia-I Wu131d3762018-01-11 14:35:27 -0800486 // the transformation from a wider colorspace to a narrower one can
487 // result in >1.0 or <0.0 pixel values
488 fs << "transformed.rgb = clamp(transformed.rgb, 0.0, 1.0);";
Romain Guy88d37dd2017-05-26 17:57:05 -0700489 // We assume the last row is always {0,0,0,1} and we skip the division by w
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800490 fs << "gl_FragColor.rgb = OETF(transformed.rgb);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700491 if (!needs.isOpaque() && needs.isPremultiplied()) {
492 // and re-premultiply if needed after gamma correction
Romain Guy88d37dd2017-05-26 17:57:05 -0700493 fs << "gl_FragColor.rgb = gl_FragColor.rgb * (gl_FragColor.a + 0.0019);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700494 }
495 }
496
Mathias Agopian3f844832013-08-07 21:24:32 -0700497 fs << dedent << "}";
498 return fs.getString();
499}
500
501Program* ProgramCache::generateProgram(const Key& needs) {
502 // vertex shader
503 String8 vs = generateVertexShader(needs);
504
505 // fragment shader
506 String8 fs = generateFragmentShader(needs);
507
508 Program* program = new Program(needs, vs.string(), fs.string());
509 return program;
510}
511
512void ProgramCache::useProgram(const Description& description) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700513 // generate the key for the shader based on the description
514 Key needs(computeKey(description));
515
Chia-I Wub027f802017-11-29 14:00:52 -0800516 // look-up the program in the cache
Mathias Agopian3f844832013-08-07 21:24:32 -0700517 Program* program = mCache.valueFor(needs);
Peiyong Lin566a3b42018-01-09 18:22:43 -0800518 if (program == nullptr) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700519 // we didn't find our program, so generate one...
520 nsecs_t time = -systemTime();
521 program = generateProgram(needs);
522 mCache.add(needs, program);
523 time += systemTime();
524
Chia-I Wub027f802017-11-29 14:00:52 -0800525 // ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)",
Mathias Agopian3f844832013-08-07 21:24:32 -0700526 // needs.mNeeds, uint32_t(ns2ms(time)), mCache.size());
527 }
528
529 // here we have a suitable program for this description
530 if (program->isValid()) {
531 program->use();
532 program->setUniforms(description);
533 }
534}
535
Mathias Agopian3f844832013-08-07 21:24:32 -0700536} /* namespace android */