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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
20#include <utils/String8.h>
21
Mathias Agopian3f844832013-08-07 21:24:32 -070022#include "Description.h"
Chia-I Wub027f802017-11-29 14:00:52 -080023#include "Program.h"
24#include "ProgramCache.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070025
26namespace android {
27// -----------------------------------------------------------------------------------------------
28
Mathias Agopian3f844832013-08-07 21:24:32 -070029/*
30 * A simple formatter class to automatically add the endl and
31 * manage the indentation.
32 */
33
34class Formatter;
35static Formatter& indent(Formatter& f);
36static Formatter& dedent(Formatter& f);
37
38class Formatter {
39 String8 mString;
40 int mIndent;
41 typedef Formatter& (*FormaterManipFunc)(Formatter&);
42 friend Formatter& indent(Formatter& f);
43 friend Formatter& dedent(Formatter& f);
Chia-I Wub027f802017-11-29 14:00:52 -080044
Mathias Agopian3f844832013-08-07 21:24:32 -070045public:
Andy McFadden892f22d2013-08-15 10:05:01 -070046 Formatter() : mIndent(0) {}
47
Chia-I Wub027f802017-11-29 14:00:52 -080048 String8 getString() const { return mString; }
Mathias Agopian3f844832013-08-07 21:24:32 -070049
Chia-I Wub027f802017-11-29 14:00:52 -080050 friend Formatter& operator<<(Formatter& out, const char* in) {
51 for (int i = 0; i < out.mIndent; i++) {
Mathias Agopian3f844832013-08-07 21:24:32 -070052 out.mString.append(" ");
53 }
54 out.mString.append(in);
55 out.mString.append("\n");
56 return out;
57 }
Chia-I Wub027f802017-11-29 14:00:52 -080058 friend inline Formatter& operator<<(Formatter& out, const String8& in) {
59 return operator<<(out, in.string());
Mathias Agopian3f844832013-08-07 21:24:32 -070060 }
61 friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) {
62 return (*func)(to);
63 }
64};
65Formatter& indent(Formatter& f) {
66 f.mIndent++;
67 return f;
68}
69Formatter& dedent(Formatter& f) {
70 f.mIndent--;
71 return f;
72}
73
74// -----------------------------------------------------------------------------------------------
75
76ANDROID_SINGLETON_STATIC_INSTANCE(ProgramCache)
77
Mathias Agopian3f844832013-08-07 21:24:32 -070078ProgramCache::ProgramCache() {
Riley Andrewsa51fafc2014-09-29 13:29:40 -070079 // Until surfaceflinger has a dependable blob cache on the filesystem,
80 // generate shaders on initialization so as to avoid jank.
81 primeCache();
Mathias Agopian3f844832013-08-07 21:24:32 -070082}
83
Chia-I Wub027f802017-11-29 14:00:52 -080084ProgramCache::~ProgramCache() {}
Mathias Agopian3f844832013-08-07 21:24:32 -070085
Riley Andrewsa51fafc2014-09-29 13:29:40 -070086void ProgramCache::primeCache() {
87 uint32_t shaderCount = 0;
Chia-I Wub027f802017-11-29 14:00:52 -080088 uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK;
Riley Andrewsa51fafc2014-09-29 13:29:40 -070089 // Prime the cache for all combinations of the above masks,
90 // leaving off the experimental color matrix mask options.
91
92 nsecs_t timeBefore = systemTime();
93 for (uint32_t keyVal = 0; keyVal <= keyMask; keyVal++) {
94 Key shaderKey;
95 shaderKey.set(keyMask, keyVal);
96 uint32_t tex = shaderKey.getTextureTarget();
Chia-I Wub027f802017-11-29 14:00:52 -080097 if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) {
Riley Andrewsa51fafc2014-09-29 13:29:40 -070098 continue;
99 }
100 Program* program = mCache.valueFor(shaderKey);
Peiyong Lin566a3b42018-01-09 18:22:43 -0800101 if (program == nullptr) {
Riley Andrewsa51fafc2014-09-29 13:29:40 -0700102 program = generateProgram(shaderKey);
103 mCache.add(shaderKey, program);
104 shaderCount++;
105 }
106 }
107 nsecs_t timeAfter = systemTime();
108 float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
109 ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);
110}
111
Mathias Agopian3f844832013-08-07 21:24:32 -0700112ProgramCache::Key ProgramCache::computeKey(const Description& description) {
113 Key needs;
114 needs.set(Key::TEXTURE_MASK,
Chia-I Wub027f802017-11-29 14:00:52 -0800115 !description.mTextureEnabled
116 ? Key::TEXTURE_OFF
117 : description.mTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES
118 ? Key::TEXTURE_EXT
119 : description.mTexture.getTextureTarget() == GL_TEXTURE_2D
120 ? Key::TEXTURE_2D
121 : Key::TEXTURE_OFF)
122 .set(Key::ALPHA_MASK,
123 (description.mColor.a < 1) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE)
124 .set(Key::BLEND_MASK,
125 description.mPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
126 .set(Key::OPACITY_MASK,
127 description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
Peiyong Lina296b0c2018-04-30 16:55:29 -0700128 .set(Key::Key::INPUT_TRANSFORM_MATRIX_MASK,
129 description.hasInputTransformMatrix() ?
130 Key::INPUT_TRANSFORM_MATRIX_ON : Key::INPUT_TRANSFORM_MATRIX_OFF)
131 .set(Key::Key::OUTPUT_TRANSFORM_MATRIX_MASK,
132 description.hasOutputTransformMatrix() || description.hasColorMatrix() ?
133 Key::OUTPUT_TRANSFORM_MATRIX_ON : Key::OUTPUT_TRANSFORM_MATRIX_OFF);
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800134
Chia-I Wu131d3762018-01-11 14:35:27 -0800135 needs.set(Key::Y410_BT2020_MASK,
136 description.mY410BT2020 ? Key::Y410_BT2020_ON : Key::Y410_BT2020_OFF);
137
Peiyong Lina296b0c2018-04-30 16:55:29 -0700138 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800139 switch (description.mInputTransferFunction) {
140 case Description::TransferFunction::LINEAR:
141 default:
142 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_LINEAR);
143 break;
144 case Description::TransferFunction::SRGB:
145 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_SRGB);
146 break;
Chia-I Wu131d3762018-01-11 14:35:27 -0800147 case Description::TransferFunction::ST2084:
148 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_ST2084);
149 break;
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700150 case Description::TransferFunction::HLG:
151 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_HLG);
152 break;
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800153 }
154
155 switch (description.mOutputTransferFunction) {
156 case Description::TransferFunction::LINEAR:
157 default:
158 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_LINEAR);
159 break;
160 case Description::TransferFunction::SRGB:
161 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_SRGB);
162 break;
Chia-I Wu131d3762018-01-11 14:35:27 -0800163 case Description::TransferFunction::ST2084:
164 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_ST2084);
165 break;
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700166 case Description::TransferFunction::HLG:
167 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_HLG);
168 break;
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800169 }
170 }
171
Mathias Agopian3f844832013-08-07 21:24:32 -0700172 return needs;
173}
174
Peiyong Lin2542cb02018-04-30 17:29:53 -0700175// Generate EOTF that converts signal values to relative display light,
176// both normalized to [0, 1].
177void ProgramCache::generateEOTF(Formatter& fs, const Key& needs) {
178 switch (needs.getInputTF()) {
179 case Key::INPUT_TF_SRGB:
180 fs << R"__SHADER__(
181 float EOTF_sRGB(float srgb) {
182 return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
183 }
184
185 vec3 EOTF_sRGB(const vec3 srgb) {
186 return vec3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
187 }
188
189 vec3 EOTF(const vec3 srgb) {
190 return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
191 }
192 )__SHADER__";
193 break;
194 case Key::INPUT_TF_ST2084:
195 fs << R"__SHADER__(
196 vec3 EOTF(const highp vec3 color) {
197 const highp float m1 = (2610.0 / 4096.0) / 4.0;
198 const highp float m2 = (2523.0 / 4096.0) * 128.0;
199 const highp float c1 = (3424.0 / 4096.0);
200 const highp float c2 = (2413.0 / 4096.0) * 32.0;
201 const highp float c3 = (2392.0 / 4096.0) * 32.0;
202
203 highp vec3 tmp = pow(color, 1.0 / vec3(m2));
204 tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
205 return pow(tmp, 1.0 / vec3(m1));
206 }
207 )__SHADER__";
208 break;
209 case Key::INPUT_TF_HLG:
210 fs << R"__SHADER__(
211 highp float EOTF_channel(const highp float channel) {
212 const highp float a = 0.17883277;
213 const highp float b = 0.28466892;
214 const highp float c = 0.55991073;
215 return channel <= 0.5 ? channel * channel / 3.0 :
216 (exp((channel - c) / a) + b) / 12.0;
217 }
218
219 vec3 EOTF(const highp vec3 color) {
220 return vec3(EOTF_channel(color.r), EOTF_channel(color.g),
221 EOTF_channel(color.b));
222 }
223 )__SHADER__";
224 break;
225 default:
226 fs << R"__SHADER__(
227 vec3 EOTF(const vec3 linear) {
228 return linear;
229 }
230 )__SHADER__";
231 break;
232 }
233}
234
235// Generate OOTF that modifies the relative scence light to relative display light.
236void ProgramCache::generateOOTF(Formatter& fs, const Key& needs) {
237 fs << R"__SHADER__(
238 highp float CalculateY(const highp vec3 color) {
239 // BT2020 standard uses the unadjusted KR = 0.2627,
240 // KB = 0.0593 luminance interpretation for RGB conversion.
241 return color.r * 0.262700 + color.g * 0.677998 + color.b * 0.059302;
242 }
243 )__SHADER__";
244
245 // Generate OOTF that modifies the relative display light.
246 switch(needs.getInputTF()) {
247 case Key::INPUT_TF_ST2084:
248 fs << R"__SHADER__(
249 highp vec3 OOTF(const highp vec3 color) {
250 const float maxLumi = 10000.0;
251 const float maxMasteringLumi = 1000.0;
252 const float maxContentLumi = 1000.0;
253 const float maxInLumi = min(maxMasteringLumi, maxContentLumi);
Peiyong Linfb069302018-04-25 14:34:31 -0700254 const float maxOutLumi = displayMaxLuminance;
Peiyong Lin2542cb02018-04-30 17:29:53 -0700255
256 // Calculate Y value in XYZ color space.
257 float colorY = CalculateY(color);
258
259 // convert to nits first
260 float nits = colorY * maxLumi;
261
262 // clamp to max input luminance
263 nits = clamp(nits, 0.0, maxInLumi);
264
265 // scale [0.0, maxInLumi] to [0.0, maxOutLumi]
266 if (maxInLumi <= maxOutLumi) {
267 nits *= maxOutLumi / maxInLumi;
268 } else {
269 // three control points
270 const float x0 = 10.0;
271 const float y0 = 17.0;
272 const float x1 = maxOutLumi * 0.75;
273 const float y1 = x1;
274 const float x2 = x1 + (maxInLumi - x1) / 2.0;
275 const float y2 = y1 + (maxOutLumi - y1) * 0.75;
276
277 // horizontal distances between the last three control points
278 const float h12 = x2 - x1;
279 const float h23 = maxInLumi - x2;
280 // tangents at the last three control points
281 const float m1 = (y2 - y1) / h12;
282 const float m3 = (maxOutLumi - y2) / h23;
283 const float m2 = (m1 + m3) / 2.0;
284
285 if (nits < x0) {
286 // scale [0.0, x0] to [0.0, y0] linearly
287 const float slope = y0 / x0;
288 nits *= slope;
289 } else if (nits < x1) {
290 // scale [x0, x1] to [y0, y1] linearly
291 const float slope = (y1 - y0) / (x1 - x0);
292 nits = y0 + (nits - x0) * slope;
293 } else if (nits < x2) {
294 // scale [x1, x2] to [y1, y2] using Hermite interp
295 float t = (nits - x1) / h12;
296 nits = (y1 * (1.0 + 2.0 * t) + h12 * m1 * t) * (1.0 - t) * (1.0 - t) +
297 (y2 * (3.0 - 2.0 * t) + h12 * m2 * (t - 1.0)) * t * t;
298 } else {
299 // scale [x2, maxInLumi] to [y2, maxOutLumi] using Hermite interp
300 float t = (nits - x2) / h23;
301 nits = (y2 * (1.0 + 2.0 * t) + h23 * m2 * t) * (1.0 - t) * (1.0 - t) +
302 (maxOutLumi * (3.0 - 2.0 * t) + h23 * m3 * (t - 1.0)) * t * t;
303 }
304 }
305
306 // convert back to [0.0, 1.0]
307 float targetY = nits / maxOutLumi;
308 return color * (targetY / max(1e-6, colorY));
309 }
310 )__SHADER__";
311 break;
312 case Key::INPUT_TF_HLG:
313 fs << R"__SHADER__(
314 highp vec3 OOTF(const highp vec3 color) {
315 const float maxOutLumi = 500.0;
316 const float gamma = 1.2 + 0.42 * log(maxOutLumi / 1000.0) / log(10.0);
317 // The formula is:
318 // alpha * pow(Y, gamma - 1.0) * color + beta;
319 // where alpha is 1.0, beta is 0.0 as recommended in
320 // Rec. ITU-R BT.2100-1 TABLE 5.
321 return pow(CalculateY(color), gamma - 1.0) * color;
322 }
323 )__SHADER__";
324 break;
325 default:
326 fs << R"__SHADER__(
327 highp vec3 OOTF(const highp vec3 color) {
328 return color;
329 }
330 )__SHADER__";
331 break;
332 }
333}
334
335// Generate OETF that converts relative display light to signal values,
336// both normalized to [0, 1]
337void ProgramCache::generateOETF(Formatter& fs, const Key& needs) {
338 switch (needs.getOutputTF()) {
339 case Key::OUTPUT_TF_SRGB:
340 fs << R"__SHADER__(
341 float OETF_sRGB(const float linear) {
342 return linear <= 0.0031308 ?
343 linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
344 }
345
346 vec3 OETF_sRGB(const vec3 linear) {
347 return vec3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
348 }
349
350 vec3 OETF(const vec3 linear) {
351 return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
352 }
353 )__SHADER__";
354 break;
355 case Key::OUTPUT_TF_ST2084:
356 fs << R"__SHADER__(
357 vec3 OETF(const vec3 linear) {
358 const float m1 = (2610.0 / 4096.0) / 4.0;
359 const float m2 = (2523.0 / 4096.0) * 128.0;
360 const float c1 = (3424.0 / 4096.0);
361 const float c2 = (2413.0 / 4096.0) * 32.0;
362 const float c3 = (2392.0 / 4096.0) * 32.0;
363
364 vec3 tmp = pow(linear, vec3(m1));
365 tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
366 return pow(tmp, vec3(m2));
367 }
368 )__SHADER__";
369 break;
370 case Key::OUTPUT_TF_HLG:
371 fs << R"__SHADER__(
372 highp float OETF_channel(const highp float channel) {
373 const highp float a = 0.17883277;
374 const highp float b = 0.28466892;
375 const highp float c = 0.55991073;
376 return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) :
377 a * log(12.0 * channel - b) + c;
378 }
379
380 vec3 OETF(const highp vec3 color) {
381 return vec3(OETF_channel(color.r), OETF_channel(color.g),
382 OETF_channel(color.b));
383 }
384 )__SHADER__";
385 break;
386 default:
387 fs << R"__SHADER__(
388 vec3 OETF(const vec3 linear) {
389 return linear;
390 }
391 )__SHADER__";
392 break;
393 }
394}
395
Mathias Agopian3f844832013-08-07 21:24:32 -0700396String8 ProgramCache::generateVertexShader(const Key& needs) {
397 Formatter vs;
398 if (needs.isTexturing()) {
Chia-I Wub027f802017-11-29 14:00:52 -0800399 vs << "attribute vec4 texCoords;"
400 << "varying vec2 outTexCoords;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700401 }
402 vs << "attribute vec4 position;"
403 << "uniform mat4 projection;"
404 << "uniform mat4 texture;"
Chia-I Wub027f802017-11-29 14:00:52 -0800405 << "void main(void) {" << indent << "gl_Position = projection * position;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700406 if (needs.isTexturing()) {
407 vs << "outTexCoords = (texture * texCoords).st;";
408 }
409 vs << dedent << "}";
410 return vs.getString();
411}
412
413String8 ProgramCache::generateFragmentShader(const Key& needs) {
414 Formatter fs;
415 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
416 fs << "#extension GL_OES_EGL_image_external : require";
417 }
Mathias Agopian458197d2013-08-15 14:56:51 -0700418
419 // default precision is required-ish in fragment shaders
420 fs << "precision mediump float;";
421
Mathias Agopian3f844832013-08-07 21:24:32 -0700422 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
423 fs << "uniform samplerExternalOES sampler;"
424 << "varying vec2 outTexCoords;";
425 } else if (needs.getTextureTarget() == Key::TEXTURE_2D) {
426 fs << "uniform sampler2D sampler;"
427 << "varying vec2 outTexCoords;";
chaviw13fdc492017-06-27 12:40:18 -0700428 }
429
430 if (needs.getTextureTarget() == Key::TEXTURE_OFF || needs.hasAlpha()) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700431 fs << "uniform vec4 color;";
432 }
chaviw13fdc492017-06-27 12:40:18 -0700433
Chia-I Wu131d3762018-01-11 14:35:27 -0800434 if (needs.isY410BT2020()) {
435 fs << R"__SHADER__(
436 vec3 convertY410BT2020(const vec3 color) {
437 const vec3 offset = vec3(0.0625, 0.5, 0.5);
438 const mat3 transform = mat3(
439 vec3(1.1678, 1.1678, 1.1678),
440 vec3( 0.0, -0.1878, 2.1481),
441 vec3(1.6836, -0.6523, 0.0));
442 // Y is in G, U is in R, and V is in B
443 return clamp(transform * (color.grb - offset), 0.0, 1.0);
444 }
445 )__SHADER__";
446 }
447
Peiyong Lina296b0c2018-04-30 16:55:29 -0700448 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Peiyong Linfb069302018-04-25 14:34:31 -0700449 // Currently, only the OOTF of BT2020 PQ needs display maximum luminance.
450 if (needs.getInputTF() == Key::INPUT_TF_ST2084) {
451 fs << "uniform float displayMaxLuminance";
452 }
Romain Guy88d37dd2017-05-26 17:57:05 -0700453
Peiyong Lina296b0c2018-04-30 16:55:29 -0700454 if (needs.hasInputTransformMatrix()) {
455 fs << "uniform mat3 inputTransformMatrix;";
456 fs << R"__SHADER__(
457 highp vec3 InputTransform(const highp vec3 color) {
458 return inputTransformMatrix * color;
459 }
460 )__SHADER__";
461 } else {
462 fs << R"__SHADER__(
463 highp vec3 InputTransform(const highp vec3 color) {
464 return color;
465 }
466 )__SHADER__";
467 }
468
469 // the transformation from a wider colorspace to a narrower one can
470 // result in >1.0 or <0.0 pixel values
471 if (needs.hasOutputTransformMatrix()) {
472 fs << "uniform mat4 outputTransformMatrix;";
473 fs << R"__SHADER__(
474 highp vec3 OutputTransform(const highp vec3 color) {
475 return clamp(vec3(outputTransformMatrix * vec4(color, 1.0)), 0.0, 1.0);
476 }
477 )__SHADER__";
478 } else {
479 fs << R"__SHADER__(
480 highp vec3 OutputTransform(const highp vec3 color) {
481 return clamp(color, 0.0, 1.0);
482 }
483 )__SHADER__";
484 }
485
Peiyong Lin2542cb02018-04-30 17:29:53 -0700486 generateEOTF(fs, needs);
487 generateOOTF(fs, needs);
488 generateOETF(fs, needs);
Romain Guy88d37dd2017-05-26 17:57:05 -0700489 }
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800490
Mathias Agopian3f844832013-08-07 21:24:32 -0700491 fs << "void main(void) {" << indent;
492 if (needs.isTexturing()) {
493 fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
Chia-I Wu131d3762018-01-11 14:35:27 -0800494 if (needs.isY410BT2020()) {
495 fs << "gl_FragColor.rgb = convertY410BT2020(gl_FragColor.rgb);";
496 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700497 } else {
chaviw13fdc492017-06-27 12:40:18 -0700498 fs << "gl_FragColor.rgb = color.rgb;";
499 fs << "gl_FragColor.a = 1.0;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700500 }
Mathias Agopian2eaefe12013-08-14 16:33:27 -0700501 if (needs.isOpaque()) {
502 fs << "gl_FragColor.a = 1.0;";
503 }
chaviw13fdc492017-06-27 12:40:18 -0700504 if (needs.hasAlpha()) {
505 // modulate the current alpha value with alpha set
Mathias Agopian3f844832013-08-07 21:24:32 -0700506 if (needs.isPremultiplied()) {
507 // ... and the color too if we're premultiplied
chaviw13fdc492017-06-27 12:40:18 -0700508 fs << "gl_FragColor *= color.a;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700509 } else {
chaviw13fdc492017-06-27 12:40:18 -0700510 fs << "gl_FragColor.a *= color.a;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700511 }
512 }
Mathias Agopianff2ed702013-09-01 21:36:12 -0700513
Peiyong Lina296b0c2018-04-30 16:55:29 -0700514 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Mathias Agopianff2ed702013-09-01 21:36:12 -0700515 if (!needs.isOpaque() && needs.isPremultiplied()) {
516 // un-premultiply if needed before linearization
Romain Guy88d37dd2017-05-26 17:57:05 -0700517 // avoid divide by 0 by adding 0.5/256 to the alpha channel
518 fs << "gl_FragColor.rgb = gl_FragColor.rgb / (gl_FragColor.a + 0.0019);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700519 }
Peiyong Lina296b0c2018-04-30 16:55:29 -0700520 fs << "gl_FragColor.rgb = OETF(OutputTransform(OOTF(InputTransform(EOTF(gl_FragColor.rgb)))));";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700521 if (!needs.isOpaque() && needs.isPremultiplied()) {
522 // and re-premultiply if needed after gamma correction
Romain Guy88d37dd2017-05-26 17:57:05 -0700523 fs << "gl_FragColor.rgb = gl_FragColor.rgb * (gl_FragColor.a + 0.0019);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700524 }
525 }
526
Mathias Agopian3f844832013-08-07 21:24:32 -0700527 fs << dedent << "}";
528 return fs.getString();
529}
530
531Program* ProgramCache::generateProgram(const Key& needs) {
532 // vertex shader
533 String8 vs = generateVertexShader(needs);
534
535 // fragment shader
536 String8 fs = generateFragmentShader(needs);
537
538 Program* program = new Program(needs, vs.string(), fs.string());
539 return program;
540}
541
542void ProgramCache::useProgram(const Description& description) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700543 // generate the key for the shader based on the description
544 Key needs(computeKey(description));
545
Chia-I Wub027f802017-11-29 14:00:52 -0800546 // look-up the program in the cache
Mathias Agopian3f844832013-08-07 21:24:32 -0700547 Program* program = mCache.valueFor(needs);
Peiyong Lin566a3b42018-01-09 18:22:43 -0800548 if (program == nullptr) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700549 // we didn't find our program, so generate one...
550 nsecs_t time = -systemTime();
551 program = generateProgram(needs);
552 mCache.add(needs, program);
553 time += systemTime();
554
Chia-I Wub027f802017-11-29 14:00:52 -0800555 // ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)",
Mathias Agopian3f844832013-08-07 21:24:32 -0700556 // needs.mNeeds, uint32_t(ns2ms(time)), mCache.size());
557 }
558
559 // here we have a suitable program for this description
560 if (program->isValid()) {
561 program->use();
562 program->setUniforms(description);
563 }
564}
565
Mathias Agopian3f844832013-08-07 21:24:32 -0700566} /* namespace android */