blob: 82ee95ca3c0c12f5a72955bdaf2d426cf3538885 [file] [log] [blame]
John Reck67b1e2b2020-08-26 13:17:24 -07001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reck67b1e2b2020-08-26 13:17:24 -070017#undef LOG_TAG
18#define LOG_TAG "RenderEngine"
19#define ATRACE_TAG ATRACE_TAG_GRAPHICS
20
rnleec6a73642021-06-04 14:16:42 -070021#include "SkiaRenderEngine.h"
22
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070023#include <GrBackendSemaphore.h>
24#include <GrContextOptions.h>
Kevin Lubick4011eb92023-09-12 14:18:19 +000025#include <GrTypes.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070026#include <SkBlendMode.h>
27#include <SkCanvas.h>
28#include <SkColor.h>
29#include <SkColorFilter.h>
30#include <SkColorMatrix.h>
31#include <SkColorSpace.h>
32#include <SkData.h>
33#include <SkGraphics.h>
34#include <SkImage.h>
35#include <SkImageFilters.h>
36#include <SkImageInfo.h>
37#include <SkM44.h>
38#include <SkMatrix.h>
39#include <SkPaint.h>
40#include <SkPath.h>
41#include <SkPoint.h>
42#include <SkPoint3.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000043#include <SkRRect.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070044#include <SkRect.h>
45#include <SkRefCnt.h>
46#include <SkRegion.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070047#include <SkRuntimeEffect.h>
48#include <SkSamplingOptions.h>
49#include <SkScalar.h>
50#include <SkShader.h>
51#include <SkShadowUtils.h>
52#include <SkString.h>
53#include <SkSurface.h>
54#include <SkTileMode.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070055#include <android-base/stringprintf.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000056#include <gui/FenceMonitor.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070057#include <gui/TraceUtils.h>
Sally Qif6918d42023-08-07 15:28:30 -070058#include <include/gpu/ganesh/SkSurfaceGanesh.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000059#include <pthread.h>
60#include <src/core/SkTraceEventCommon.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070061#include <sync/sync.h>
62#include <ui/BlurRegion.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070063#include <ui/DebugUtils.h>
64#include <ui/GraphicBuffer.h>
Sally Qif6918d42023-08-07 15:28:30 -070065#include <ui/HdrRenderTypeUtils.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070066#include <utils/Trace.h>
67
68#include <cmath>
69#include <cstdint>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000070#include <deque>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070071#include <memory>
72#include <numeric>
73
74#include "Cache.h"
75#include "ColorSpaces.h"
76#include "filters/BlurFilter.h"
77#include "filters/GaussianBlurFilter.h"
78#include "filters/KawaseBlurFilter.h"
79#include "filters/LinearEffect.h"
80#include "log/log_main.h"
81#include "skia/debug/SkiaCapture.h"
82#include "skia/debug/SkiaMemoryReporter.h"
83#include "skia/filters/StretchShaderFactory.h"
84#include "system/graphics-base-v1.0.h"
85
86namespace {
87
88// Debugging settings
89static const bool kPrintLayerSettings = false;
90static const bool kFlushAfterEveryLayer = kPrintLayerSettings;
John Reck5b02fc42023-06-14 14:41:10 -040091static constexpr bool kEnableLayerBrightening = true;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070092
93} // namespace
94
95// Utility functions related to SkRect
96
97namespace {
98
99static inline SkRect getSkRect(const android::FloatRect& rect) {
100 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
101}
102
103static inline SkRect getSkRect(const android::Rect& rect) {
104 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
105}
106
107/**
108 * Verifies that common, simple bounds + clip combinations can be converted into
109 * a single RRect draw call returning true if possible. If true the radii parameter
110 * will be filled with the correct radii values that combined with bounds param will
111 * produce the insected roundRect. If false, the returned state of the radii param is undefined.
112 */
113static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop,
114 const SkRect& insetCrop, const android::vec2& cornerRadius,
115 SkVector radii[4]) {
116 const bool leftEqual = bounds.fLeft == crop.fLeft;
117 const bool topEqual = bounds.fTop == crop.fTop;
118 const bool rightEqual = bounds.fRight == crop.fRight;
119 const bool bottomEqual = bounds.fBottom == crop.fBottom;
120
121 // In the event that the corners of the bounds only partially align with the crop we
122 // need to ensure that the resulting shape can still be represented as a round rect.
123 // In particular the round rect implementation will scale the value of all corner radii
124 // if the sum of the radius along any edge is greater than the length of that edge.
125 // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
126 const bool requiredWidth = bounds.width() > (cornerRadius.x * 2);
127 const bool requiredHeight = bounds.height() > (cornerRadius.y * 2);
128 if (!requiredWidth || !requiredHeight) {
129 return false;
130 }
131
132 // Check each cropped corner to ensure that it exactly matches the crop or its corner is
133 // contained within the cropped shape and does not need rounded.
134 // compute the UpperLeft corner radius
135 if (leftEqual && topEqual) {
136 radii[0].set(cornerRadius.x, cornerRadius.y);
137 } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
138 (topEqual && bounds.fLeft >= insetCrop.fLeft)) {
139 radii[0].set(0, 0);
140 } else {
141 return false;
142 }
143 // compute the UpperRight corner radius
144 if (rightEqual && topEqual) {
145 radii[1].set(cornerRadius.x, cornerRadius.y);
146 } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
147 (topEqual && bounds.fRight <= insetCrop.fRight)) {
148 radii[1].set(0, 0);
149 } else {
150 return false;
151 }
152 // compute the BottomRight corner radius
153 if (rightEqual && bottomEqual) {
154 radii[2].set(cornerRadius.x, cornerRadius.y);
155 } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
156 (bottomEqual && bounds.fRight <= insetCrop.fRight)) {
157 radii[2].set(0, 0);
158 } else {
159 return false;
160 }
161 // compute the BottomLeft corner radius
162 if (leftEqual && bottomEqual) {
163 radii[3].set(cornerRadius.x, cornerRadius.y);
164 } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
165 (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) {
166 radii[3].set(0, 0);
167 } else {
168 return false;
169 }
170
171 return true;
172}
173
174static inline std::pair<SkRRect, SkRRect> getBoundsAndClip(const android::FloatRect& boundsRect,
175 const android::FloatRect& cropRect,
176 const android::vec2& cornerRadius) {
177 const SkRect bounds = getSkRect(boundsRect);
178 const SkRect crop = getSkRect(cropRect);
179
180 SkRRect clip;
181 if (cornerRadius.x > 0 && cornerRadius.y > 0) {
182 // it the crop and the bounds are equivalent or there is no crop then we don't need a clip
183 if (bounds == crop || crop.isEmpty()) {
184 return {SkRRect::MakeRectXY(bounds, cornerRadius.x, cornerRadius.y), clip};
185 }
186
187 // This makes an effort to speed up common, simple bounds + clip combinations by
188 // converting them to a single RRect draw. It is possible there are other cases
189 // that can be converted.
190 if (crop.contains(bounds)) {
191 const auto insetCrop = crop.makeInset(cornerRadius.x, cornerRadius.y);
192 if (insetCrop.contains(bounds)) {
193 return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required
194 }
195
196 SkVector radii[4];
197 if (intersectionIsRoundRect(bounds, crop, insetCrop, cornerRadius, radii)) {
198 SkRRect intersectionBounds;
199 intersectionBounds.setRectRadii(bounds, radii);
200 return {intersectionBounds, clip};
201 }
202 }
203
204 // we didn't hit any of our fast paths so set the clip to the cropRect
205 clip.setRectXY(crop, cornerRadius.x, cornerRadius.y);
206 }
207
208 // if we hit this point then we either don't have rounded corners or we are going to rely
209 // on the clip to round the corners for us
210 return {SkRRect::MakeRect(bounds), clip};
211}
212
213static inline bool layerHasBlur(const android::renderengine::LayerSettings& layer,
214 bool colorTransformModifiesAlpha) {
215 if (layer.backgroundBlurRadius > 0 || layer.blurRegions.size()) {
216 // return false if the content is opaque and would therefore occlude the blur
217 const bool opaqueContent = !layer.source.buffer.buffer || layer.source.buffer.isOpaque;
218 const bool opaqueAlpha = layer.alpha == 1.0f && !colorTransformModifiesAlpha;
219 return layer.skipContentDraw || !(opaqueContent && opaqueAlpha);
220 }
221 return false;
222}
223
224static inline SkColor getSkColor(const android::vec4& color) {
225 return SkColorSetARGB(color.a * 255, color.r * 255, color.g * 255, color.b * 255);
226}
227
228static inline SkM44 getSkM44(const android::mat4& matrix) {
229 return SkM44(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],
230 matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],
231 matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],
232 matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);
233}
234
235static inline SkPoint3 getSkPoint3(const android::vec3& vector) {
236 return SkPoint3::Make(vector.x, vector.y, vector.z);
237}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700238} // namespace
rnleec6a73642021-06-04 14:16:42 -0700239
John Reck67b1e2b2020-08-26 13:17:24 -0700240namespace android {
241namespace renderengine {
rnleec6a73642021-06-04 14:16:42 -0700242namespace skia {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700243
244using base::StringAppendF;
245
246std::future<void> SkiaRenderEngine::primeCache() {
247 Cache::primeShaderCache(this);
248 return {};
249}
250
251sk_sp<SkData> SkiaRenderEngine::SkSLCacheMonitor::load(const SkData& key) {
252 // This "cache" does not actually cache anything. It just allows us to
253 // monitor Skia's internal cache. So this method always returns null.
254 return nullptr;
255}
256
257void SkiaRenderEngine::SkSLCacheMonitor::store(const SkData& key, const SkData& data,
258 const SkString& description) {
259 mShadersCachedSinceLastCall++;
260 mTotalShadersCompiled++;
261 ATRACE_FORMAT("SF cache: %i shaders", mTotalShadersCompiled);
262}
263
264int SkiaRenderEngine::reportShadersCompiled() {
265 return mSkSLCacheMonitor.totalShadersCompiled();
266}
Leon Scroggins IIIa37ca992022-02-02 18:08:20 -0500267
268void SkiaRenderEngine::setEnableTracing(bool tracingEnabled) {
269 SkAndroidFrameworkTraceUtil::setEnableTracing(tracingEnabled);
rnleec6a73642021-06-04 14:16:42 -0700270}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700271
Sally Qi628ef6e2023-03-30 14:49:03 -0700272SkiaRenderEngine::SkiaRenderEngine(RenderEngineType type, PixelFormat pixelFormat,
Alec Mouri47bcb072023-08-15 02:02:49 +0000273 bool supportsBackgroundBlur)
274 : RenderEngine(type), mDefaultPixelFormat(pixelFormat) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700275 if (supportsBackgroundBlur) {
276 ALOGD("Background Blurs Enabled");
277 mBlurFilter = new KawaseBlurFilter();
278 }
279 mCapture = std::make_unique<SkiaCapture>();
280}
281
282SkiaRenderEngine::~SkiaRenderEngine() { }
283
284// To be called from backend dtors.
285void SkiaRenderEngine::finishRenderingAndAbandonContext() {
286 std::lock_guard<std::mutex> lock(mRenderingMutex);
287
288 if (mBlurFilter) {
289 delete mBlurFilter;
290 }
291
292 if (mGrContext) {
Kevin Lubick4011eb92023-09-12 14:18:19 +0000293 mGrContext->flushAndSubmit(GrSyncCpu::kYes);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700294 mGrContext->abandonContext();
295 }
296
297 if (mProtectedGrContext) {
Kevin Lubick4011eb92023-09-12 14:18:19 +0000298 mProtectedGrContext->flushAndSubmit(GrSyncCpu::kYes);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700299 mProtectedGrContext->abandonContext();
300 }
301}
302
303void SkiaRenderEngine::useProtectedContext(bool useProtectedContext) {
304 if (useProtectedContext == mInProtectedContext ||
305 (useProtectedContext && !supportsProtectedContent())) {
306 return;
307 }
308
309 // release any scratch resources before switching into a new mode
310 if (getActiveGrContext()) {
Kevin Lubick4011eb92023-09-12 14:18:19 +0000311 getActiveGrContext()->purgeUnlockedResources(GrPurgeResourceOptions::kScratchResourcesOnly);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700312 }
313
314 // Backend-specific way to switch to protected context
315 if (useProtectedContextImpl(
316 useProtectedContext ? GrProtected::kYes : GrProtected::kNo)) {
317 mInProtectedContext = useProtectedContext;
318 // given that we are sharing the same thread between two GrContexts we need to
319 // make sure that the thread state is reset when switching between the two.
320 if (getActiveGrContext()) {
321 getActiveGrContext()->resetContext();
322 }
323 }
324}
325
326GrDirectContext* SkiaRenderEngine::getActiveGrContext() {
327 return mInProtectedContext ? mProtectedGrContext.get() : mGrContext.get();
328}
329
330static float toDegrees(uint32_t transform) {
331 switch (transform) {
332 case ui::Transform::ROT_90:
333 return 90.0;
334 case ui::Transform::ROT_180:
335 return 180.0;
336 case ui::Transform::ROT_270:
337 return 270.0;
338 default:
339 return 0.0;
340 }
341}
342
343static SkColorMatrix toSkColorMatrix(const android::mat4& matrix) {
344 return SkColorMatrix(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], 0, matrix[0][1],
345 matrix[1][1], matrix[2][1], matrix[3][1], 0, matrix[0][2], matrix[1][2],
346 matrix[2][2], matrix[3][2], 0, matrix[0][3], matrix[1][3], matrix[2][3],
347 matrix[3][3], 0);
348}
349
350static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) {
351 int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK;
352 int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK;
353
354 // Treat unsupported dataspaces as srgb
355 if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
356 destTransfer != HAL_DATASPACE_TRANSFER_HLG &&
357 destTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
358 destTransfer = HAL_DATASPACE_TRANSFER_SRGB;
359 }
360
361 if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
362 sourceTransfer != HAL_DATASPACE_TRANSFER_HLG &&
363 sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
364 sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB;
365 }
366
367 const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
368 const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB;
369 const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
370 const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB;
371
372 return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) &&
373 sourceTransfer != destTransfer;
374}
375
376void SkiaRenderEngine::ensureGrContextsCreated() {
377 if (mGrContext) {
378 return;
379 }
380
381 GrContextOptions options;
382 options.fDisableDriverCorrectnessWorkarounds = true;
383 options.fDisableDistanceFieldPaths = true;
384 options.fReducedShaderVariations = true;
385 options.fPersistentCache = &mSkSLCacheMonitor;
386 std::tie(mGrContext, mProtectedGrContext) = createDirectContexts(options);
387}
388
389void SkiaRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
390 bool isRenderable) {
Ian Elliott1f0911e2022-09-09 16:31:47 -0600391 // Only run this if RE is running on its own thread. This
392 // way the access to GL operations is guaranteed to be happening on the
393 // same thread.
394 if (mRenderEngineType != RenderEngineType::SKIA_GL_THREADED &&
395 mRenderEngineType != RenderEngineType::SKIA_VK_THREADED) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700396 return;
397 }
Ian Elliott8506e362023-03-08 12:12:09 -0700398 // We don't attempt to map a buffer if the buffer contains protected content. In GL this is
399 // important because GPU resources for protected buffers are much more limited. (In Vk we
Robert Phillips59f71732023-08-23 15:18:27 -0400400 // simply match the existing behavior for protected buffers.) We also never cache any
401 // buffers while in a protected context.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700402 const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
Robert Phillips59f71732023-08-23 15:18:27 -0400403 if (isProtectedBuffer || isProtected()) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700404 return;
405 }
406 ATRACE_CALL();
407
408 // If we were to support caching protected buffers then we will need to switch the
409 // currently bound context if we are not already using the protected context (and subsequently
410 // switch back after the buffer is cached). However, for non-protected content we can bind
411 // the texture in either GL context because they are initialized with the same share_context
412 // which allows the texture state to be shared between them.
413 auto grContext = getActiveGrContext();
414 auto& cache = mTextureCache;
415
416 std::lock_guard<std::mutex> lock(mRenderingMutex);
417 mGraphicBufferExternalRefs[buffer->getId()]++;
418
419 if (const auto& iter = cache.find(buffer->getId()); iter == cache.end()) {
420 std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
421 std::make_shared<AutoBackendTexture::LocalRef>(grContext,
422 buffer->toAHardwareBuffer(),
423 isRenderable, mTextureCleanupMgr);
424 cache.insert({buffer->getId(), imageTextureRef});
425 }
426}
427
Alec Mouri92f89fa2023-02-24 00:05:06 +0000428void SkiaRenderEngine::unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700429 ATRACE_CALL();
430 std::lock_guard<std::mutex> lock(mRenderingMutex);
431 if (const auto& iter = mGraphicBufferExternalRefs.find(buffer->getId());
432 iter != mGraphicBufferExternalRefs.end()) {
433 if (iter->second == 0) {
434 ALOGW("Attempted to unmap GraphicBuffer <id: %" PRId64
435 "> from RenderEngine texture, but the "
436 "ref count was already zero!",
437 buffer->getId());
438 mGraphicBufferExternalRefs.erase(buffer->getId());
439 return;
440 }
441
442 iter->second--;
443
444 // Swap contexts if needed prior to deleting this buffer
445 // See Issue 1 of
446 // https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_protected_content.txt: even
447 // when a protected context and an unprotected context are part of the same share group,
448 // protected surfaces may not be accessed by an unprotected context, implying that protected
449 // surfaces may only be freed when a protected context is active.
450 const bool inProtected = mInProtectedContext;
451 useProtectedContext(buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
452
453 if (iter->second == 0) {
454 mTextureCache.erase(buffer->getId());
455 mGraphicBufferExternalRefs.erase(buffer->getId());
456 }
457
458 // Swap back to the previous context so that cached values of isProtected in SurfaceFlinger
459 // are up-to-date.
460 if (inProtected != mInProtectedContext) {
461 useProtectedContext(inProtected);
462 }
463 }
464}
465
Ian Elliott8506e362023-03-08 12:12:09 -0700466std::shared_ptr<AutoBackendTexture::LocalRef> SkiaRenderEngine::getOrCreateBackendTexture(
467 const sp<GraphicBuffer>& buffer, bool isOutputBuffer) {
Robert Phillips59f71732023-08-23 15:18:27 -0400468 // Do not lookup the buffer in the cache for protected contexts
469 if (!isProtected()) {
Ian Elliott8506e362023-03-08 12:12:09 -0700470 if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) {
471 return it->second;
472 }
473 }
474 return std::make_shared<AutoBackendTexture::LocalRef>(getActiveGrContext(),
475 buffer->toAHardwareBuffer(),
476 isOutputBuffer, mTextureCleanupMgr);
477}
478
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700479bool SkiaRenderEngine::canSkipPostRenderCleanup() const {
480 std::lock_guard<std::mutex> lock(mRenderingMutex);
481 return mTextureCleanupMgr.isEmpty();
482}
483
484void SkiaRenderEngine::cleanupPostRender() {
485 ATRACE_CALL();
486 std::lock_guard<std::mutex> lock(mRenderingMutex);
487 mTextureCleanupMgr.cleanup();
488}
489
490sk_sp<SkShader> SkiaRenderEngine::createRuntimeEffectShader(
491 const RuntimeEffectShaderParameters& parameters) {
492 // The given surface will be stretched by HWUI via matrix transformation
493 // which gets similar results for most surfaces
494 // Determine later on if we need to leverage the stertch shader within
495 // surface flinger
496 const auto& stretchEffect = parameters.layer.stretchEffect;
497 auto shader = parameters.shader;
498 if (stretchEffect.hasEffect()) {
499 const auto targetBuffer = parameters.layer.source.buffer.buffer;
500 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
501 if (graphicBuffer && parameters.shader) {
502 shader = mStretchShaderFactory.createSkShader(shader, stretchEffect);
503 }
504 }
505
506 if (parameters.requiresLinearEffect) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700507 auto effect =
Sally Qi628ef6e2023-03-30 14:49:03 -0700508 shaders::LinearEffect{.inputDataspace = parameters.layer.sourceDataspace,
509 .outputDataspace = parameters.outputDataSpace,
Alec Mourie0bb6f42023-08-02 22:41:52 +0000510 .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha,
511 .fakeOutputDataspace = parameters.fakeOutputDataspace};
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700512
513 auto effectIter = mRuntimeEffects.find(effect);
514 sk_sp<SkRuntimeEffect> runtimeEffect = nullptr;
515 if (effectIter == mRuntimeEffects.end()) {
516 runtimeEffect = buildRuntimeEffect(effect);
517 mRuntimeEffects.insert({effect, runtimeEffect});
518 } else {
519 runtimeEffect = effectIter->second;
520 }
Alec Mouri3e5965f2023-04-07 18:00:58 +0000521
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700522 mat4 colorTransform = parameters.layer.colorTransform;
523
524 colorTransform *=
525 mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
526 parameters.layerDimmingRatio, 1.f));
Alec Mouri3e5965f2023-04-07 18:00:58 +0000527
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700528 const auto targetBuffer = parameters.layer.source.buffer.buffer;
529 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
530 const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr;
Alec Mouri3e5965f2023-04-07 18:00:58 +0000531 return createLinearEffectShader(parameters.shader, effect, runtimeEffect,
532 std::move(colorTransform), parameters.display.maxLuminance,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700533 parameters.display.currentLuminanceNits,
534 parameters.layer.source.buffer.maxLuminanceNits,
535 hardwareBuffer, parameters.display.renderIntent);
536 }
537 return parameters.shader;
538}
539
540void SkiaRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) {
541 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
542 // Record display settings when capture is running.
543 std::stringstream displaySettings;
544 PrintTo(display, &displaySettings);
545 // Store the DisplaySettings in additional information.
546 canvas->drawAnnotation(SkRect::MakeEmpty(), "DisplaySettings",
547 SkData::MakeWithCString(displaySettings.str().c_str()));
548 }
549
550 // Before doing any drawing, let's make sure that we'll start at the origin of the display.
551 // Some displays don't start at 0,0 for example when we're mirroring the screen. Also, virtual
552 // displays might have different scaling when compared to the physical screen.
553
554 canvas->clipRect(getSkRect(display.physicalDisplay));
555 canvas->translate(display.physicalDisplay.left, display.physicalDisplay.top);
556
557 const auto clipWidth = display.clip.width();
558 const auto clipHeight = display.clip.height();
559 auto rotatedClipWidth = clipWidth;
560 auto rotatedClipHeight = clipHeight;
561 // Scale is contingent on the rotation result.
562 if (display.orientation & ui::Transform::ROT_90) {
563 std::swap(rotatedClipWidth, rotatedClipHeight);
564 }
565 const auto scaleX = static_cast<SkScalar>(display.physicalDisplay.width()) /
566 static_cast<SkScalar>(rotatedClipWidth);
567 const auto scaleY = static_cast<SkScalar>(display.physicalDisplay.height()) /
568 static_cast<SkScalar>(rotatedClipHeight);
569 canvas->scale(scaleX, scaleY);
570
571 // Canvas rotation is done by centering the clip window at the origin, rotating, translating
572 // back so that the top left corner of the clip is at (0, 0).
573 canvas->translate(rotatedClipWidth / 2, rotatedClipHeight / 2);
574 canvas->rotate(toDegrees(display.orientation));
575 canvas->translate(-clipWidth / 2, -clipHeight / 2);
576 canvas->translate(-display.clip.left, -display.clip.top);
577}
578
579class AutoSaveRestore {
580public:
581 AutoSaveRestore(SkCanvas* canvas) : mCanvas(canvas) { mSaveCount = canvas->save(); }
582 ~AutoSaveRestore() { restore(); }
583 void replace(SkCanvas* canvas) {
584 mCanvas = canvas;
585 mSaveCount = canvas->save();
586 }
587 void restore() {
588 if (mCanvas) {
589 mCanvas->restoreToCount(mSaveCount);
590 mCanvas = nullptr;
591 }
592 }
593
594private:
595 SkCanvas* mCanvas;
596 int mSaveCount;
597};
598
599static SkRRect getBlurRRect(const BlurRegion& region) {
600 const auto rect = SkRect::MakeLTRB(region.left, region.top, region.right, region.bottom);
601 const SkVector radii[4] = {SkVector::Make(region.cornerRadiusTL, region.cornerRadiusTL),
602 SkVector::Make(region.cornerRadiusTR, region.cornerRadiusTR),
603 SkVector::Make(region.cornerRadiusBR, region.cornerRadiusBR),
604 SkVector::Make(region.cornerRadiusBL, region.cornerRadiusBL)};
605 SkRRect roundedRect;
606 roundedRect.setRectRadii(rect, radii);
607 return roundedRect;
608}
609
610// Arbitrary default margin which should be close enough to zero.
611constexpr float kDefaultMargin = 0.0001f;
612static bool equalsWithinMargin(float expected, float value, float margin = kDefaultMargin) {
613 LOG_ALWAYS_FATAL_IF(margin < 0.f, "Margin is negative!");
614 return std::abs(expected - value) < margin;
615}
616
617namespace {
618template <typename T>
619void logSettings(const T& t) {
620 std::stringstream stream;
621 PrintTo(t, &stream);
622 auto string = stream.str();
623 size_t pos = 0;
624 // Perfetto ignores \n, so split up manually into separate ALOGD statements.
625 const size_t size = string.size();
626 while (pos < size) {
627 const size_t end = std::min(string.find("\n", pos), size);
628 ALOGD("%s", string.substr(pos, end - pos).c_str());
629 pos = end + 1;
630 }
631}
632} // namespace
633
634// Helper class intended to be used on the stack to ensure that texture cleanup
635// is deferred until after this class goes out of scope.
636class DeferTextureCleanup final {
637public:
638 DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) {
639 mMgr.setDeferredStatus(true);
640 }
641 ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); }
642
643private:
644 DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup);
645 AutoBackendTexture::CleanupManager& mMgr;
646};
647
648void SkiaRenderEngine::drawLayersInternal(
Patrick Williams2e9748f2022-08-09 22:48:18 +0000649 const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700650 const DisplaySettings& display, const std::vector<LayerSettings>& layers,
Alec Mourif29700f2023-08-17 21:53:31 +0000651 const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) {
Leon Scroggins III5a655b82022-09-07 13:17:09 -0400652 ATRACE_FORMAT("%s for %s", __func__, display.namePlusId.c_str());
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700653
654 std::lock_guard<std::mutex> lock(mRenderingMutex);
655
656 if (buffer == nullptr) {
657 ALOGE("No output buffer provided. Aborting GPU composition.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000658 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700659 return;
660 }
661
662 validateOutputBufferUsage(buffer->getBuffer());
663
664 auto grContext = getActiveGrContext();
Leon Scroggins III41c00c52023-06-21 15:55:55 -0400665 LOG_ALWAYS_FATAL_IF(grContext->abandoned(), "GrContext is abandoned/device lost at start of %s",
666 __func__);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700667
668 // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
669 DeferTextureCleanup dtc(mTextureCleanupMgr);
670
Ian Elliott8506e362023-03-08 12:12:09 -0700671 auto surfaceTextureRef = getOrCreateBackendTexture(buffer->getBuffer(), true);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700672
673 // wait on the buffer to be ready to use prior to using it
674 waitFence(grContext, bufferFence);
675
Sally Qi628ef6e2023-03-30 14:49:03 -0700676 sk_sp<SkSurface> dstSurface =
677 surfaceTextureRef->getOrCreateSurface(display.outputDataspace, grContext);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700678
679 SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get());
680 if (dstCanvas == nullptr) {
681 ALOGE("Cannot acquire canvas from Skia.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000682 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700683 return;
684 }
685
686 // setup color filter if necessary
687 sk_sp<SkColorFilter> displayColorTransform;
688 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
689 displayColorTransform = SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform));
690 }
691 const bool ctModifiesAlpha =
692 displayColorTransform && !displayColorTransform->isAlphaUnchanged();
693
694 // Find the max layer white point to determine the max luminance of the scene...
695 const float maxLayerWhitePoint = std::transform_reduce(
696 layers.cbegin(), layers.cend(), 0.f,
697 [](float left, float right) { return std::max(left, right); },
698 [&](const auto& l) { return l.whitePointNits; });
699
700 // ...and compute the dimming ratio if dimming is requested
701 const float displayDimmingRatio = display.targetLuminanceNits > 0.f &&
John Reck5b02fc42023-06-14 14:41:10 -0400702 maxLayerWhitePoint > 0.f &&
703 (kEnableLayerBrightening || display.targetLuminanceNits > maxLayerWhitePoint)
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700704 ? maxLayerWhitePoint / display.targetLuminanceNits
705 : 1.f;
706
707 // Find if any layers have requested blur, we'll use that info to decide when to render to an
708 // offscreen buffer and when to render to the native buffer.
709 sk_sp<SkSurface> activeSurface(dstSurface);
710 SkCanvas* canvas = dstCanvas;
711 SkiaCapture::OffscreenState offscreenCaptureState;
712 const LayerSettings* blurCompositionLayer = nullptr;
Leon Scroggins IIIf31b4bc2023-08-25 10:40:27 -0400713 if (mBlurFilter) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700714 bool requiresCompositionLayer = false;
715 for (const auto& layer : layers) {
716 // if the layer doesn't have blur or it is not visible then continue
717 if (!layerHasBlur(layer, ctModifiesAlpha)) {
718 continue;
719 }
720 if (layer.backgroundBlurRadius > 0 &&
721 layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
722 requiresCompositionLayer = true;
723 }
724 for (auto region : layer.blurRegions) {
725 if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
726 requiresCompositionLayer = true;
727 }
728 }
729 if (requiresCompositionLayer) {
730 activeSurface = dstSurface->makeSurface(dstSurface->imageInfo());
731 canvas = mCapture->tryOffscreenCapture(activeSurface.get(), &offscreenCaptureState);
732 blurCompositionLayer = &layer;
733 break;
734 }
735 }
736 }
737
738 AutoSaveRestore surfaceAutoSaveRestore(canvas);
739 // Clear the entire canvas with a transparent black to prevent ghost images.
740 canvas->clear(SK_ColorTRANSPARENT);
741 initCanvas(canvas, display);
742
743 if (kPrintLayerSettings) {
744 logSettings(display);
745 }
746 for (const auto& layer : layers) {
747 ATRACE_FORMAT("DrawLayer: %s", layer.name.c_str());
748
749 if (kPrintLayerSettings) {
750 logSettings(layer);
751 }
752
753 sk_sp<SkImage> blurInput;
754 if (blurCompositionLayer == &layer) {
755 LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface);
756 LOG_ALWAYS_FATAL_IF(canvas == dstCanvas);
757
758 // save a snapshot of the activeSurface to use as input to the blur shaders
759 blurInput = activeSurface->makeImageSnapshot();
760
761 // blit the offscreen framebuffer into the destination AHB, but only
762 // if there are blur regions. backgroundBlurRadius blurs the entire
763 // image below, so it can skip this step.
764 if (layer.blurRegions.size()) {
765 SkPaint paint;
766 paint.setBlendMode(SkBlendMode::kSrc);
767 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
768 uint64_t id = mCapture->endOffscreenCapture(&offscreenCaptureState);
769 dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()),
770 String8::format("SurfaceID|%" PRId64, id).c_str(),
771 nullptr);
772 dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint);
773 } else {
774 activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint);
775 }
776 }
777
778 // assign dstCanvas to canvas and ensure that the canvas state is up to date
779 canvas = dstCanvas;
780 surfaceAutoSaveRestore.replace(canvas);
781 initCanvas(canvas, display);
782
783 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getSaveCount() !=
784 dstSurface->getCanvas()->getSaveCount());
785 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getTotalMatrix() !=
786 dstSurface->getCanvas()->getTotalMatrix());
787
788 // assign dstSurface to activeSurface
789 activeSurface = dstSurface;
790 }
791
792 SkAutoCanvasRestore layerAutoSaveRestore(canvas, true);
793 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
794 // Record the name of the layer if the capture is running.
795 std::stringstream layerSettings;
796 PrintTo(layer, &layerSettings);
797 // Store the LayerSettings in additional information.
798 canvas->drawAnnotation(SkRect::MakeEmpty(), layer.name.c_str(),
799 SkData::MakeWithCString(layerSettings.str().c_str()));
800 }
801 // Layers have a local transform that should be applied to them
802 canvas->concat(getSkM44(layer.geometry.positionTransform).asM33());
803
804 const auto [bounds, roundRectClip] =
805 getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop,
806 layer.geometry.roundedCornersRadius);
Leon Scroggins IIIf31b4bc2023-08-25 10:40:27 -0400807 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700808 std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs;
809
810 // if multiple layers have blur, then we need to take a snapshot now because
811 // only the lowest layer will have blurImage populated earlier
812 if (!blurInput) {
813 blurInput = activeSurface->makeImageSnapshot();
814 }
Leon Scroggins IIIa09cddc2023-07-25 09:34:11 -0400815
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700816 // rect to be blurred in the coordinate space of blurInput
Leon Scroggins IIIa09cddc2023-07-25 09:34:11 -0400817 SkRect blurRect = canvas->getTotalMatrix().mapRect(bounds.rect());
818
819 // Some layers may be much bigger than the screen. If we used
820 // `blurRect` directly, this would allocate a large buffer with no
821 // benefit. Apply the clip, which already takes the display size
822 // into account. The clipped size will then be used to calculate the
823 // size of the buffer we will create for blurring.
824 if (!blurRect.intersect(SkRect::Make(canvas->getDeviceClipBounds()))) {
825 // This should not happen, but if it did, we would use the full
826 // sized layer, which should still be fine.
827 ALOGW("blur bounds does not intersect display clip!");
828 }
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700829
830 // if the clip needs to be applied then apply it now and make sure
831 // it is restored before we attempt to draw any shadows.
832 SkAutoCanvasRestore acr(canvas, true);
833 if (!roundRectClip.isEmpty()) {
834 canvas->clipRRect(roundRectClip, true);
835 }
836
837 // TODO(b/182216890): Filter out empty layers earlier
838 if (blurRect.width() > 0 && blurRect.height() > 0) {
839 if (layer.backgroundBlurRadius > 0) {
840 ATRACE_NAME("BackgroundBlur");
841 auto blurredImage = mBlurFilter->generate(grContext, layer.backgroundBlurRadius,
842 blurInput, blurRect);
843
844 cachedBlurs[layer.backgroundBlurRadius] = blurredImage;
845
846 mBlurFilter->drawBlurRegion(canvas, bounds, layer.backgroundBlurRadius, 1.0f,
847 blurRect, blurredImage, blurInput);
848 }
849
850 canvas->concat(getSkM44(layer.blurRegionTransform).asM33());
851 for (auto region : layer.blurRegions) {
852 if (cachedBlurs[region.blurRadius] == nullptr) {
853 ATRACE_NAME("BlurRegion");
854 cachedBlurs[region.blurRadius] =
855 mBlurFilter->generate(grContext, region.blurRadius, blurInput,
856 blurRect);
857 }
858
859 mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius,
860 region.alpha, blurRect,
861 cachedBlurs[region.blurRadius], blurInput);
862 }
863 }
864 }
865
866 if (layer.shadow.length > 0) {
867 // This would require a new parameter/flag to SkShadowUtils::DrawShadow
868 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with a shadow");
869
870 SkRRect shadowBounds, shadowClip;
871 if (layer.geometry.boundaries == layer.shadow.boundaries) {
872 shadowBounds = bounds;
873 shadowClip = roundRectClip;
874 } else {
875 std::tie(shadowBounds, shadowClip) =
876 getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop,
877 layer.geometry.roundedCornersRadius);
878 }
879
880 // Technically, if bounds is a rect and roundRectClip is not empty,
881 // it means that the bounds and roundedCornersCrop were different
882 // enough that we should intersect them to find the proper shadow.
883 // In practice, this often happens when the two rectangles appear to
884 // not match due to rounding errors. Draw the rounded version, which
885 // looks more like the intent.
886 const auto& rrect =
887 shadowBounds.isRect() && !shadowClip.isEmpty() ? shadowClip : shadowBounds;
888 drawShadow(canvas, rrect, layer.shadow);
889 }
890
891 const float layerDimmingRatio = layer.whitePointNits <= 0.f
892 ? displayDimmingRatio
893 : (layer.whitePointNits / maxLayerWhitePoint) * displayDimmingRatio;
894
895 const bool dimInLinearSpace = display.dimmingStage !=
896 aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF;
897
Sally Qi628ef6e2023-03-30 14:49:03 -0700898 const bool isExtendedHdr = (layer.sourceDataspace & ui::Dataspace::RANGE_MASK) ==
899 static_cast<int32_t>(ui::Dataspace::RANGE_EXTENDED) &&
900 (display.outputDataspace & ui::Dataspace::TRANSFER_MASK) ==
901 static_cast<int32_t>(ui::Dataspace::TRANSFER_SRGB);
902
Alec Mourie0bb6f42023-08-02 22:41:52 +0000903 const bool useFakeOutputDataspaceForRuntimeEffect = !dimInLinearSpace && isExtendedHdr;
904
905 const ui::Dataspace fakeDataspace = useFakeOutputDataspaceForRuntimeEffect
Sally Qi628ef6e2023-03-30 14:49:03 -0700906 ? static_cast<ui::Dataspace>(
907 (display.outputDataspace & ui::Dataspace::STANDARD_MASK) |
908 ui::Dataspace::TRANSFER_GAMMA2_2 |
909 (display.outputDataspace & ui::Dataspace::RANGE_MASK))
Alec Mourie0bb6f42023-08-02 22:41:52 +0000910 : ui::Dataspace::UNKNOWN;
Sally Qi628ef6e2023-03-30 14:49:03 -0700911
912 // If the input dataspace is range extended, the output dataspace transfer is sRGB
913 // and dimmingStage is GAMMA_OETF, dim in linear space instead, and
914 // set the output dataspace's transfer to be GAMMA2_2.
915 // This allows DPU side to use oetf_gamma_2p2 for extended HDR layer
916 // to avoid tone shift.
917 // The reason of tone shift here is because HDR layers manage white point
918 // luminance in linear space, which color pipelines request GAMMA_OETF break
919 // without a gamma 2.2 fixup.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700920 const bool requiresLinearEffect = layer.colorTransform != mat4() ||
Alec Mouri47bcb072023-08-15 02:02:49 +0000921 (needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
Sally Qi628ef6e2023-03-30 14:49:03 -0700922 (dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio)) ||
923 (!dimInLinearSpace && isExtendedHdr);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700924
925 // quick abort from drawing the remaining portion of the layer
926 if (layer.skipContentDraw ||
927 (layer.alpha == 0 && !requiresLinearEffect && !layer.disableBlending &&
928 (!displayColorTransform || displayColorTransform->isAlphaUnchanged()))) {
929 continue;
930 }
931
Alec Mouri47bcb072023-08-15 02:02:49 +0000932 const ui::Dataspace layerDataspace = layer.sourceDataspace;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700933
934 SkPaint paint;
935 if (layer.source.buffer.buffer) {
936 ATRACE_NAME("DrawImage");
937 validateInputBufferUsage(layer.source.buffer.buffer->getBuffer());
938 const auto& item = layer.source.buffer;
Ian Elliott8506e362023-03-08 12:12:09 -0700939 auto imageTextureRef = getOrCreateBackendTexture(item.buffer->getBuffer(), false);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700940
941 // if the layer's buffer has a fence, then we must must respect the fence prior to using
942 // the buffer.
943 if (layer.source.buffer.fence != nullptr) {
944 waitFence(grContext, layer.source.buffer.fence->get());
945 }
946
947 // isOpaque means we need to ignore the alpha in the image,
948 // replacing it with the alpha specified by the LayerSettings. See
949 // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean)
950 // The proper way to do this is to use an SkColorType that ignores
951 // alpha, like kRGB_888x_SkColorType, and that is used if the
952 // incoming image is kRGBA_8888_SkColorType. However, the incoming
953 // image may be kRGBA_F16_SkColorType, for which there is no RGBX
954 // SkColorType, or kRGBA_1010102_SkColorType, for which we have
955 // kRGB_101010x_SkColorType, but it is not yet supported as a source
956 // on the GPU. (Adding both is tracked in skbug.com/12048.) In the
957 // meantime, we'll use a workaround that works unless we need to do
958 // any color conversion. The workaround requires that we pretend the
959 // image is already premultiplied, so that we do not premultiply it
960 // before applying SkBlendMode::kPlus.
961 const bool useIsOpaqueWorkaround = item.isOpaque &&
962 (imageTextureRef->colorType() == kRGBA_1010102_SkColorType ||
963 imageTextureRef->colorType() == kRGBA_F16_SkColorType);
964 const auto alphaType = useIsOpaqueWorkaround ? kPremul_SkAlphaType
965 : item.isOpaque ? kOpaque_SkAlphaType
966 : item.usePremultipliedAlpha ? kPremul_SkAlphaType
967 : kUnpremul_SkAlphaType;
968 sk_sp<SkImage> image = imageTextureRef->makeImage(layerDataspace, alphaType, grContext);
969
970 auto texMatrix = getSkM44(item.textureTransform).asM33();
971 // textureTansform was intended to be passed directly into a shader, so when
972 // building the total matrix with the textureTransform we need to first
973 // normalize it, then apply the textureTransform, then scale back up.
974 texMatrix.preScale(1.0f / bounds.width(), 1.0f / bounds.height());
975 texMatrix.postScale(image->width(), image->height());
976
977 SkMatrix matrix;
978 if (!texMatrix.invert(&matrix)) {
979 matrix = texMatrix;
980 }
981 // The shader does not respect the translation, so we add it to the texture
982 // transform for the SkImage. This will make sure that the correct layer contents
983 // are drawn in the correct part of the screen.
984 matrix.postTranslate(bounds.rect().fLeft, bounds.rect().fTop);
985
986 sk_sp<SkShader> shader;
987
988 if (layer.source.buffer.useTextureFiltering) {
989 shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
990 SkSamplingOptions(
991 {SkFilterMode::kLinear, SkMipmapMode::kNone}),
992 &matrix);
993 } else {
994 shader = image->makeShader(SkSamplingOptions(), matrix);
995 }
996
997 if (useIsOpaqueWorkaround) {
998 shader = SkShaders::Blend(SkBlendMode::kPlus, shader,
999 SkShaders::Color(SkColors::kBlack,
1000 toSkColorSpace(layerDataspace)));
1001 }
1002
1003 paint.setShader(createRuntimeEffectShader(
1004 RuntimeEffectShaderParameters{.shader = shader,
1005 .layer = layer,
1006 .display = display,
1007 .undoPremultipliedAlpha = !item.isOpaque &&
1008 item.usePremultipliedAlpha,
1009 .requiresLinearEffect = requiresLinearEffect,
1010 .layerDimmingRatio = dimInLinearSpace
1011 ? layerDimmingRatio
Sally Qi628ef6e2023-03-30 14:49:03 -07001012 : 1.f,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001013 .outputDataSpace = display.outputDataspace,
1014 .fakeOutputDataspace = fakeDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001015
1016 // Turn on dithering when dimming beyond this (arbitrary) threshold...
1017 static constexpr float kDimmingThreshold = 0.2f;
1018 // ...or we're rendering an HDR layer down to an 8-bit target
1019 // Most HDR standards require at least 10-bits of color depth for source content, so we
1020 // can just extract the transfer function rather than dig into precise gralloc layout.
1021 // Furthermore, we can assume that the only 8-bit target we support is RGBA8888.
Sally Qif6918d42023-08-07 15:28:30 -07001022 const bool requiresDownsample =
1023 getHdrRenderType(layer.sourceDataspace,
1024 std::optional<ui::PixelFormat>(static_cast<ui::PixelFormat>(
1025 buffer->getPixelFormat()))) != HdrRenderType::SDR &&
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001026 buffer->getPixelFormat() == PIXEL_FORMAT_RGBA_8888;
1027 if (layerDimmingRatio <= kDimmingThreshold || requiresDownsample) {
1028 paint.setDither(true);
1029 }
1030 paint.setAlphaf(layer.alpha);
1031
1032 if (imageTextureRef->colorType() == kAlpha_8_SkColorType) {
1033 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with A8");
1034
1035 // SysUI creates the alpha layer as a coverage layer, which is
1036 // appropriate for the DPU. Use a color matrix to convert it to
1037 // a mask.
1038 // TODO (b/219525258): Handle input as a mask.
1039 //
1040 // The color matrix will convert A8 pixels with no alpha to
1041 // black, as described by this vector. If the display handles
1042 // the color transform, we need to invert it to find the color
1043 // that will result in black after the DPU applies the transform.
1044 SkV4 black{0.0f, 0.0f, 0.0f, 1.0f}; // r, g, b, a
1045 if (display.colorTransform != mat4() && display.deviceHandlesColorTransform) {
1046 SkM44 colorSpaceMatrix = getSkM44(display.colorTransform);
1047 if (colorSpaceMatrix.invert(&colorSpaceMatrix)) {
1048 black = colorSpaceMatrix * black;
1049 } else {
1050 // We'll just have to use 0,0,0 as black, which should
1051 // be close to correct.
1052 ALOGI("Could not invert colorTransform!");
1053 }
1054 }
1055 SkColorMatrix colorMatrix(0, 0, 0, 0, black[0],
1056 0, 0, 0, 0, black[1],
1057 0, 0, 0, 0, black[2],
1058 0, 0, 0, -1, 1);
1059 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
1060 // On the other hand, if the device doesn't handle it, we
1061 // have to apply it ourselves.
1062 colorMatrix.postConcat(toSkColorMatrix(display.colorTransform));
1063 }
1064 paint.setColorFilter(SkColorFilters::Matrix(colorMatrix));
1065 }
1066 } else {
1067 ATRACE_NAME("DrawColor");
1068 const auto color = layer.source.solidColor;
1069 sk_sp<SkShader> shader = SkShaders::Color(SkColor4f{.fR = color.r,
1070 .fG = color.g,
1071 .fB = color.b,
1072 .fA = layer.alpha},
1073 toSkColorSpace(layerDataspace));
1074 paint.setShader(createRuntimeEffectShader(
1075 RuntimeEffectShaderParameters{.shader = shader,
1076 .layer = layer,
1077 .display = display,
1078 .undoPremultipliedAlpha = false,
1079 .requiresLinearEffect = requiresLinearEffect,
Sally Qi628ef6e2023-03-30 14:49:03 -07001080 .layerDimmingRatio = layerDimmingRatio,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001081 .outputDataSpace = display.outputDataspace,
1082 .fakeOutputDataspace = fakeDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001083 }
1084
1085 if (layer.disableBlending) {
1086 paint.setBlendMode(SkBlendMode::kSrc);
1087 }
1088
1089 // An A8 buffer will already have the proper color filter attached to
1090 // its paint, including the displayColorTransform as needed.
1091 if (!paint.getColorFilter()) {
1092 if (!dimInLinearSpace && !equalsWithinMargin(1.0, layerDimmingRatio)) {
1093 // If we don't dim in linear space, then when we gamma correct the dimming ratio we
1094 // can assume a gamma 2.2 transfer function.
1095 static constexpr float kInverseGamma22 = 1.f / 2.2f;
1096 const auto gammaCorrectedDimmingRatio =
1097 std::pow(layerDimmingRatio, kInverseGamma22);
1098 auto dimmingMatrix =
1099 mat4::scale(vec4(gammaCorrectedDimmingRatio, gammaCorrectedDimmingRatio,
1100 gammaCorrectedDimmingRatio, 1.f));
1101
1102 const auto colorFilter =
1103 SkColorFilters::Matrix(toSkColorMatrix(std::move(dimmingMatrix)));
1104 paint.setColorFilter(displayColorTransform
1105 ? displayColorTransform->makeComposed(colorFilter)
1106 : colorFilter);
1107 } else {
1108 paint.setColorFilter(displayColorTransform);
1109 }
1110 }
1111
1112 if (!roundRectClip.isEmpty()) {
1113 canvas->clipRRect(roundRectClip, true);
1114 }
1115
1116 if (!bounds.isRect()) {
1117 paint.setAntiAlias(true);
1118 canvas->drawRRect(bounds, paint);
1119 } else {
1120 canvas->drawRect(bounds.rect(), paint);
1121 }
1122 if (kFlushAfterEveryLayer) {
1123 ATRACE_NAME("flush surface");
Kevin Lubick208e11a2023-05-31 19:34:46 +00001124 skgpu::ganesh::Flush(activeSurface);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001125 }
1126 }
1127 for (const auto& borderRenderInfo : display.borderInfoList) {
1128 SkPaint p;
1129 p.setColor(SkColor4f{borderRenderInfo.color.r, borderRenderInfo.color.g,
1130 borderRenderInfo.color.b, borderRenderInfo.color.a});
1131 p.setAntiAlias(true);
1132 p.setStyle(SkPaint::kStroke_Style);
1133 p.setStrokeWidth(borderRenderInfo.width);
1134 SkRegion sk_region;
1135 SkPath path;
1136
1137 // Construct a final SkRegion using Regions
1138 for (const auto& r : borderRenderInfo.combinedRegion) {
1139 sk_region.op({r.left, r.top, r.right, r.bottom}, SkRegion::kUnion_Op);
1140 }
1141
1142 sk_region.getBoundaryPath(&path);
1143 canvas->drawPath(path, p);
1144 path.close();
1145 }
1146
1147 surfaceAutoSaveRestore.restore();
1148 mCapture->endCapture();
1149 {
1150 ATRACE_NAME("flush surface");
1151 LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface);
Kevin Lubick208e11a2023-05-31 19:34:46 +00001152 skgpu::ganesh::Flush(activeSurface);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001153 }
1154
Alec Mouri0e7d8fd2023-05-03 23:58:43 +00001155 auto drawFence = sp<Fence>::make(flushAndSubmit(grContext));
1156
1157 if (ATRACE_ENABLED()) {
1158 static gui::FenceMonitor sMonitor("RE Completion");
1159 sMonitor.queueFence(drawFence);
1160 }
1161 resultPromise->set_value(std::move(drawFence));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001162}
1163
1164size_t SkiaRenderEngine::getMaxTextureSize() const {
1165 return mGrContext->maxTextureSize();
1166}
1167
1168size_t SkiaRenderEngine::getMaxViewportDims() const {
1169 return mGrContext->maxRenderTargetSize();
1170}
1171
1172void SkiaRenderEngine::drawShadow(SkCanvas* canvas,
1173 const SkRRect& casterRRect,
1174 const ShadowSettings& settings) {
1175 ATRACE_CALL();
1176 const float casterZ = settings.length / 2.0f;
1177 const auto flags =
1178 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag;
1179
1180 SkShadowUtils::DrawShadow(canvas, SkPath::RRect(casterRRect), SkPoint3::Make(0, 0, casterZ),
1181 getSkPoint3(settings.lightPos), settings.lightRadius,
1182 getSkColor(settings.ambientColor), getSkColor(settings.spotColor),
1183 flags);
1184}
1185
1186void SkiaRenderEngine::onActiveDisplaySizeChanged(ui::Size size) {
1187 // This cache multiplier was selected based on review of cache sizes relative
1188 // to the screen resolution. Looking at the worst case memory needed by blur (~1.5x),
1189 // shadows (~1x), and general data structures (e.g. vertex buffers) we selected this as a
1190 // conservative default based on that analysis.
1191 const float SURFACE_SIZE_MULTIPLIER = 3.5f * bytesPerPixel(mDefaultPixelFormat);
1192 const int maxResourceBytes = size.width * size.height * SURFACE_SIZE_MULTIPLIER;
1193
1194 // start by resizing the current context
1195 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1196
1197 // if it is possible to switch contexts then we will resize the other context
1198 const bool originalProtectedState = mInProtectedContext;
1199 useProtectedContext(!mInProtectedContext);
1200 if (mInProtectedContext != originalProtectedState) {
1201 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1202 // reset back to the initial context that was active when this method was called
1203 useProtectedContext(originalProtectedState);
1204 }
1205}
1206
1207void SkiaRenderEngine::dump(std::string& result) {
1208 // Dump for the specific backend (GLES or Vk)
1209 appendBackendSpecificInfoToDump(result);
1210
1211 // Info about protected content
1212 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1213 supportsProtectedContent());
1214 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
1215 StringAppendF(&result, "RenderEngine shaders cached since last dump/primeCache: %d\n",
1216 mSkSLCacheMonitor.shadersCachedSinceLastCall());
1217
1218 std::vector<ResourcePair> cpuResourceMap = {
1219 {"skia/sk_resource_cache/bitmap_", "Bitmaps"},
1220 {"skia/sk_resource_cache/rrect-blur_", "Masks"},
1221 {"skia/sk_resource_cache/rects-blur_", "Masks"},
1222 {"skia/sk_resource_cache/tessellated", "Shadows"},
1223 {"skia", "Other"},
1224 };
1225 SkiaMemoryReporter cpuReporter(cpuResourceMap, false);
1226 SkGraphics::DumpMemoryStatistics(&cpuReporter);
1227 StringAppendF(&result, "Skia CPU Caches: ");
1228 cpuReporter.logTotals(result);
1229 cpuReporter.logOutput(result);
1230
1231 {
1232 std::lock_guard<std::mutex> lock(mRenderingMutex);
1233
1234 std::vector<ResourcePair> gpuResourceMap = {
1235 {"texture_renderbuffer", "Texture/RenderBuffer"},
1236 {"texture", "Texture"},
1237 {"gr_text_blob_cache", "Text"},
1238 {"skia", "Other"},
1239 };
1240 SkiaMemoryReporter gpuReporter(gpuResourceMap, true);
1241 mGrContext->dumpMemoryStatistics(&gpuReporter);
1242 StringAppendF(&result, "Skia's GPU Caches: ");
1243 gpuReporter.logTotals(result);
1244 gpuReporter.logOutput(result);
1245 StringAppendF(&result, "Skia's Wrapped Objects:\n");
1246 gpuReporter.logOutput(result, true);
1247
1248 StringAppendF(&result, "RenderEngine tracked buffers: %zu\n",
1249 mGraphicBufferExternalRefs.size());
1250 StringAppendF(&result, "Dumping buffer ids...\n");
1251 for (const auto& [id, refCounts] : mGraphicBufferExternalRefs) {
1252 StringAppendF(&result, "- 0x%" PRIx64 " - %d refs \n", id, refCounts);
1253 }
1254 StringAppendF(&result, "RenderEngine AHB/BackendTexture cache size: %zu\n",
1255 mTextureCache.size());
1256 StringAppendF(&result, "Dumping buffer ids...\n");
1257 // TODO(178539829): It would be nice to know which layer these are coming from and what
1258 // the texture sizes are.
1259 for (const auto& [id, unused] : mTextureCache) {
1260 StringAppendF(&result, "- 0x%" PRIx64 "\n", id);
1261 }
1262 StringAppendF(&result, "\n");
1263
1264 SkiaMemoryReporter gpuProtectedReporter(gpuResourceMap, true);
1265 if (mProtectedGrContext) {
1266 mProtectedGrContext->dumpMemoryStatistics(&gpuProtectedReporter);
1267 }
1268 StringAppendF(&result, "Skia's GPU Protected Caches: ");
1269 gpuProtectedReporter.logTotals(result);
1270 gpuProtectedReporter.logOutput(result);
1271 StringAppendF(&result, "Skia's Protected Wrapped Objects:\n");
1272 gpuProtectedReporter.logOutput(result, true);
1273
1274 StringAppendF(&result, "\n");
1275 StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size());
1276 for (const auto& [linearEffect, unused] : mRuntimeEffects) {
1277 StringAppendF(&result, "- inputDataspace: %s\n",
1278 dataspaceDetails(
1279 static_cast<android_dataspace>(linearEffect.inputDataspace))
1280 .c_str());
1281 StringAppendF(&result, "- outputDataspace: %s\n",
1282 dataspaceDetails(
1283 static_cast<android_dataspace>(linearEffect.outputDataspace))
1284 .c_str());
1285 StringAppendF(&result, "undoPremultipliedAlpha: %s\n",
1286 linearEffect.undoPremultipliedAlpha ? "true" : "false");
1287 }
1288 }
1289 StringAppendF(&result, "\n");
1290}
1291
rnleec6a73642021-06-04 14:16:42 -07001292} // namespace skia
John Reck67b1e2b2020-08-26 13:17:24 -07001293} // namespace renderengine
rnleec6a73642021-06-04 14:16:42 -07001294} // namespace android