commit | b9b5b706d449212094fd020dfd30509234a8c0b4 | [log] [tgz] |
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author | Bruno BELANYI <ambroisie@google.com> | Fri Oct 13 13:25:11 2023 +0000 |
committer | Bruno BELANYI <ambroisie@google.com> | Mon Oct 16 16:32:13 2023 +0000 |
tree | 32d0f4c85ede8394f6a7c285cb382f7f81c2a4d0 | |
parent | fd028785dbe4e2281b798ae9a93e93b8c9ea4104 [diff] |
RenderEngine, SF: gate HDR priming behind property This should make it so that devices which do not see any benefit from priming those shaders can avoid computing them at boot time. Bug: b/295257834 Test: manual - delta of -37 shaders generated before/after this patch Test: atest librenderengine_test Change-Id: I01962b690d636def86c1ebed40187eaf74ab0246