blob: 3729be6ca257a75f21da92e25c101480223cfc4d [file] [log] [blame]
John Reck67b1e2b2020-08-26 13:17:24 -07001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reck67b1e2b2020-08-26 13:17:24 -070017#undef LOG_TAG
18#define LOG_TAG "RenderEngine"
19#define ATRACE_TAG ATRACE_TAG_GRAPHICS
20
rnleec6a73642021-06-04 14:16:42 -070021#include "SkiaRenderEngine.h"
22
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070023#include <GrBackendSemaphore.h>
24#include <GrContextOptions.h>
Kevin Lubick4011eb92023-09-12 14:18:19 +000025#include <GrTypes.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070026#include <SkBlendMode.h>
27#include <SkCanvas.h>
28#include <SkColor.h>
29#include <SkColorFilter.h>
30#include <SkColorMatrix.h>
31#include <SkColorSpace.h>
32#include <SkData.h>
33#include <SkGraphics.h>
34#include <SkImage.h>
35#include <SkImageFilters.h>
36#include <SkImageInfo.h>
37#include <SkM44.h>
38#include <SkMatrix.h>
39#include <SkPaint.h>
40#include <SkPath.h>
41#include <SkPoint.h>
42#include <SkPoint3.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000043#include <SkRRect.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070044#include <SkRect.h>
45#include <SkRefCnt.h>
46#include <SkRegion.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070047#include <SkRuntimeEffect.h>
48#include <SkSamplingOptions.h>
49#include <SkScalar.h>
50#include <SkShader.h>
51#include <SkShadowUtils.h>
52#include <SkString.h>
53#include <SkSurface.h>
54#include <SkTileMode.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070055#include <android-base/stringprintf.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000056#include <gui/FenceMonitor.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070057#include <gui/TraceUtils.h>
Sally Qif6918d42023-08-07 15:28:30 -070058#include <include/gpu/ganesh/SkSurfaceGanesh.h>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000059#include <pthread.h>
60#include <src/core/SkTraceEventCommon.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070061#include <sync/sync.h>
62#include <ui/BlurRegion.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070063#include <ui/DebugUtils.h>
64#include <ui/GraphicBuffer.h>
Sally Qif6918d42023-08-07 15:28:30 -070065#include <ui/HdrRenderTypeUtils.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070066#include <utils/Trace.h>
67
68#include <cmath>
69#include <cstdint>
Alec Mouri0e7d8fd2023-05-03 23:58:43 +000070#include <deque>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070071#include <memory>
72#include <numeric>
73
74#include "Cache.h"
75#include "ColorSpaces.h"
76#include "filters/BlurFilter.h"
77#include "filters/GaussianBlurFilter.h"
78#include "filters/KawaseBlurFilter.h"
79#include "filters/LinearEffect.h"
80#include "log/log_main.h"
81#include "skia/debug/SkiaCapture.h"
82#include "skia/debug/SkiaMemoryReporter.h"
83#include "skia/filters/StretchShaderFactory.h"
84#include "system/graphics-base-v1.0.h"
85
86namespace {
87
88// Debugging settings
89static const bool kPrintLayerSettings = false;
90static const bool kFlushAfterEveryLayer = kPrintLayerSettings;
John Reck5b02fc42023-06-14 14:41:10 -040091static constexpr bool kEnableLayerBrightening = true;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070092
93} // namespace
94
95// Utility functions related to SkRect
96
97namespace {
98
99static inline SkRect getSkRect(const android::FloatRect& rect) {
100 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
101}
102
103static inline SkRect getSkRect(const android::Rect& rect) {
104 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
105}
106
107/**
108 * Verifies that common, simple bounds + clip combinations can be converted into
109 * a single RRect draw call returning true if possible. If true the radii parameter
110 * will be filled with the correct radii values that combined with bounds param will
111 * produce the insected roundRect. If false, the returned state of the radii param is undefined.
112 */
113static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop,
114 const SkRect& insetCrop, const android::vec2& cornerRadius,
115 SkVector radii[4]) {
116 const bool leftEqual = bounds.fLeft == crop.fLeft;
117 const bool topEqual = bounds.fTop == crop.fTop;
118 const bool rightEqual = bounds.fRight == crop.fRight;
119 const bool bottomEqual = bounds.fBottom == crop.fBottom;
120
121 // In the event that the corners of the bounds only partially align with the crop we
122 // need to ensure that the resulting shape can still be represented as a round rect.
123 // In particular the round rect implementation will scale the value of all corner radii
124 // if the sum of the radius along any edge is greater than the length of that edge.
125 // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
126 const bool requiredWidth = bounds.width() > (cornerRadius.x * 2);
127 const bool requiredHeight = bounds.height() > (cornerRadius.y * 2);
128 if (!requiredWidth || !requiredHeight) {
129 return false;
130 }
131
132 // Check each cropped corner to ensure that it exactly matches the crop or its corner is
133 // contained within the cropped shape and does not need rounded.
134 // compute the UpperLeft corner radius
135 if (leftEqual && topEqual) {
136 radii[0].set(cornerRadius.x, cornerRadius.y);
137 } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
138 (topEqual && bounds.fLeft >= insetCrop.fLeft)) {
139 radii[0].set(0, 0);
140 } else {
141 return false;
142 }
143 // compute the UpperRight corner radius
144 if (rightEqual && topEqual) {
145 radii[1].set(cornerRadius.x, cornerRadius.y);
146 } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
147 (topEqual && bounds.fRight <= insetCrop.fRight)) {
148 radii[1].set(0, 0);
149 } else {
150 return false;
151 }
152 // compute the BottomRight corner radius
153 if (rightEqual && bottomEqual) {
154 radii[2].set(cornerRadius.x, cornerRadius.y);
155 } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
156 (bottomEqual && bounds.fRight <= insetCrop.fRight)) {
157 radii[2].set(0, 0);
158 } else {
159 return false;
160 }
161 // compute the BottomLeft corner radius
162 if (leftEqual && bottomEqual) {
163 radii[3].set(cornerRadius.x, cornerRadius.y);
164 } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
165 (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) {
166 radii[3].set(0, 0);
167 } else {
168 return false;
169 }
170
171 return true;
172}
173
174static inline std::pair<SkRRect, SkRRect> getBoundsAndClip(const android::FloatRect& boundsRect,
175 const android::FloatRect& cropRect,
176 const android::vec2& cornerRadius) {
177 const SkRect bounds = getSkRect(boundsRect);
178 const SkRect crop = getSkRect(cropRect);
179
180 SkRRect clip;
181 if (cornerRadius.x > 0 && cornerRadius.y > 0) {
182 // it the crop and the bounds are equivalent or there is no crop then we don't need a clip
183 if (bounds == crop || crop.isEmpty()) {
184 return {SkRRect::MakeRectXY(bounds, cornerRadius.x, cornerRadius.y), clip};
185 }
186
187 // This makes an effort to speed up common, simple bounds + clip combinations by
188 // converting them to a single RRect draw. It is possible there are other cases
189 // that can be converted.
190 if (crop.contains(bounds)) {
191 const auto insetCrop = crop.makeInset(cornerRadius.x, cornerRadius.y);
192 if (insetCrop.contains(bounds)) {
193 return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required
194 }
195
196 SkVector radii[4];
197 if (intersectionIsRoundRect(bounds, crop, insetCrop, cornerRadius, radii)) {
198 SkRRect intersectionBounds;
199 intersectionBounds.setRectRadii(bounds, radii);
200 return {intersectionBounds, clip};
201 }
202 }
203
204 // we didn't hit any of our fast paths so set the clip to the cropRect
205 clip.setRectXY(crop, cornerRadius.x, cornerRadius.y);
206 }
207
208 // if we hit this point then we either don't have rounded corners or we are going to rely
209 // on the clip to round the corners for us
210 return {SkRRect::MakeRect(bounds), clip};
211}
212
213static inline bool layerHasBlur(const android::renderengine::LayerSettings& layer,
214 bool colorTransformModifiesAlpha) {
215 if (layer.backgroundBlurRadius > 0 || layer.blurRegions.size()) {
216 // return false if the content is opaque and would therefore occlude the blur
217 const bool opaqueContent = !layer.source.buffer.buffer || layer.source.buffer.isOpaque;
218 const bool opaqueAlpha = layer.alpha == 1.0f && !colorTransformModifiesAlpha;
219 return layer.skipContentDraw || !(opaqueContent && opaqueAlpha);
220 }
221 return false;
222}
223
224static inline SkColor getSkColor(const android::vec4& color) {
225 return SkColorSetARGB(color.a * 255, color.r * 255, color.g * 255, color.b * 255);
226}
227
228static inline SkM44 getSkM44(const android::mat4& matrix) {
229 return SkM44(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],
230 matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],
231 matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],
232 matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);
233}
234
235static inline SkPoint3 getSkPoint3(const android::vec3& vector) {
236 return SkPoint3::Make(vector.x, vector.y, vector.z);
237}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700238} // namespace
rnleec6a73642021-06-04 14:16:42 -0700239
John Reck67b1e2b2020-08-26 13:17:24 -0700240namespace android {
241namespace renderengine {
rnleec6a73642021-06-04 14:16:42 -0700242namespace skia {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700243
244using base::StringAppendF;
245
Bruno BELANYIb9b5b702023-10-13 13:25:11 +0000246std::future<void> SkiaRenderEngine::primeCache(bool shouldPrimeUltraHDR) {
247 Cache::primeShaderCache(this, shouldPrimeUltraHDR);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700248 return {};
249}
250
251sk_sp<SkData> SkiaRenderEngine::SkSLCacheMonitor::load(const SkData& key) {
252 // This "cache" does not actually cache anything. It just allows us to
253 // monitor Skia's internal cache. So this method always returns null.
254 return nullptr;
255}
256
257void SkiaRenderEngine::SkSLCacheMonitor::store(const SkData& key, const SkData& data,
258 const SkString& description) {
259 mShadersCachedSinceLastCall++;
260 mTotalShadersCompiled++;
261 ATRACE_FORMAT("SF cache: %i shaders", mTotalShadersCompiled);
262}
263
264int SkiaRenderEngine::reportShadersCompiled() {
265 return mSkSLCacheMonitor.totalShadersCompiled();
266}
Leon Scroggins IIIa37ca992022-02-02 18:08:20 -0500267
268void SkiaRenderEngine::setEnableTracing(bool tracingEnabled) {
269 SkAndroidFrameworkTraceUtil::setEnableTracing(tracingEnabled);
rnleec6a73642021-06-04 14:16:42 -0700270}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700271
Sally Qi628ef6e2023-03-30 14:49:03 -0700272SkiaRenderEngine::SkiaRenderEngine(RenderEngineType type, PixelFormat pixelFormat,
Alec Mouri47bcb072023-08-15 02:02:49 +0000273 bool supportsBackgroundBlur)
274 : RenderEngine(type), mDefaultPixelFormat(pixelFormat) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700275 if (supportsBackgroundBlur) {
276 ALOGD("Background Blurs Enabled");
277 mBlurFilter = new KawaseBlurFilter();
278 }
279 mCapture = std::make_unique<SkiaCapture>();
280}
281
282SkiaRenderEngine::~SkiaRenderEngine() { }
283
284// To be called from backend dtors.
285void SkiaRenderEngine::finishRenderingAndAbandonContext() {
286 std::lock_guard<std::mutex> lock(mRenderingMutex);
287
288 if (mBlurFilter) {
289 delete mBlurFilter;
290 }
291
292 if (mGrContext) {
Kevin Lubick4011eb92023-09-12 14:18:19 +0000293 mGrContext->flushAndSubmit(GrSyncCpu::kYes);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700294 mGrContext->abandonContext();
295 }
296
297 if (mProtectedGrContext) {
Kevin Lubick4011eb92023-09-12 14:18:19 +0000298 mProtectedGrContext->flushAndSubmit(GrSyncCpu::kYes);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700299 mProtectedGrContext->abandonContext();
300 }
301}
302
303void SkiaRenderEngine::useProtectedContext(bool useProtectedContext) {
304 if (useProtectedContext == mInProtectedContext ||
305 (useProtectedContext && !supportsProtectedContent())) {
306 return;
307 }
308
309 // release any scratch resources before switching into a new mode
310 if (getActiveGrContext()) {
Kevin Lubick4011eb92023-09-12 14:18:19 +0000311 getActiveGrContext()->purgeUnlockedResources(GrPurgeResourceOptions::kScratchResourcesOnly);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700312 }
313
314 // Backend-specific way to switch to protected context
315 if (useProtectedContextImpl(
316 useProtectedContext ? GrProtected::kYes : GrProtected::kNo)) {
317 mInProtectedContext = useProtectedContext;
318 // given that we are sharing the same thread between two GrContexts we need to
319 // make sure that the thread state is reset when switching between the two.
320 if (getActiveGrContext()) {
321 getActiveGrContext()->resetContext();
322 }
323 }
324}
325
326GrDirectContext* SkiaRenderEngine::getActiveGrContext() {
327 return mInProtectedContext ? mProtectedGrContext.get() : mGrContext.get();
328}
329
330static float toDegrees(uint32_t transform) {
331 switch (transform) {
332 case ui::Transform::ROT_90:
333 return 90.0;
334 case ui::Transform::ROT_180:
335 return 180.0;
336 case ui::Transform::ROT_270:
337 return 270.0;
338 default:
339 return 0.0;
340 }
341}
342
343static SkColorMatrix toSkColorMatrix(const android::mat4& matrix) {
344 return SkColorMatrix(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], 0, matrix[0][1],
345 matrix[1][1], matrix[2][1], matrix[3][1], 0, matrix[0][2], matrix[1][2],
346 matrix[2][2], matrix[3][2], 0, matrix[0][3], matrix[1][3], matrix[2][3],
347 matrix[3][3], 0);
348}
349
350static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) {
351 int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK;
352 int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK;
353
354 // Treat unsupported dataspaces as srgb
355 if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
356 destTransfer != HAL_DATASPACE_TRANSFER_HLG &&
357 destTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
358 destTransfer = HAL_DATASPACE_TRANSFER_SRGB;
359 }
360
361 if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
362 sourceTransfer != HAL_DATASPACE_TRANSFER_HLG &&
363 sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
364 sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB;
365 }
366
367 const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
368 const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB;
369 const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
370 const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB;
371
372 return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) &&
373 sourceTransfer != destTransfer;
374}
375
376void SkiaRenderEngine::ensureGrContextsCreated() {
377 if (mGrContext) {
378 return;
379 }
380
381 GrContextOptions options;
382 options.fDisableDriverCorrectnessWorkarounds = true;
383 options.fDisableDistanceFieldPaths = true;
384 options.fReducedShaderVariations = true;
385 options.fPersistentCache = &mSkSLCacheMonitor;
386 std::tie(mGrContext, mProtectedGrContext) = createDirectContexts(options);
387}
388
389void SkiaRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
390 bool isRenderable) {
Ian Elliott1f0911e2022-09-09 16:31:47 -0600391 // Only run this if RE is running on its own thread. This
392 // way the access to GL operations is guaranteed to be happening on the
393 // same thread.
394 if (mRenderEngineType != RenderEngineType::SKIA_GL_THREADED &&
395 mRenderEngineType != RenderEngineType::SKIA_VK_THREADED) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700396 return;
397 }
Ian Elliott8506e362023-03-08 12:12:09 -0700398 // We don't attempt to map a buffer if the buffer contains protected content. In GL this is
399 // important because GPU resources for protected buffers are much more limited. (In Vk we
Robert Phillips59f71732023-08-23 15:18:27 -0400400 // simply match the existing behavior for protected buffers.) We also never cache any
401 // buffers while in a protected context.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700402 const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
Alec Mouri07196db2023-09-12 23:33:49 +0000403 // Don't attempt to map buffers if we're not gpu sampleable. Callers shouldn't send a buffer
404 // over to RenderEngine.
405 const bool isGpuSampleable = buffer->getUsage() & GRALLOC_USAGE_HW_TEXTURE;
406 if (isProtectedBuffer || isProtected() || !isGpuSampleable) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700407 return;
408 }
409 ATRACE_CALL();
410
411 // If we were to support caching protected buffers then we will need to switch the
412 // currently bound context if we are not already using the protected context (and subsequently
413 // switch back after the buffer is cached). However, for non-protected content we can bind
414 // the texture in either GL context because they are initialized with the same share_context
415 // which allows the texture state to be shared between them.
416 auto grContext = getActiveGrContext();
417 auto& cache = mTextureCache;
418
419 std::lock_guard<std::mutex> lock(mRenderingMutex);
420 mGraphicBufferExternalRefs[buffer->getId()]++;
421
422 if (const auto& iter = cache.find(buffer->getId()); iter == cache.end()) {
423 std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
424 std::make_shared<AutoBackendTexture::LocalRef>(grContext,
425 buffer->toAHardwareBuffer(),
426 isRenderable, mTextureCleanupMgr);
427 cache.insert({buffer->getId(), imageTextureRef});
428 }
429}
430
Alec Mouri92f89fa2023-02-24 00:05:06 +0000431void SkiaRenderEngine::unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700432 ATRACE_CALL();
433 std::lock_guard<std::mutex> lock(mRenderingMutex);
434 if (const auto& iter = mGraphicBufferExternalRefs.find(buffer->getId());
435 iter != mGraphicBufferExternalRefs.end()) {
436 if (iter->second == 0) {
437 ALOGW("Attempted to unmap GraphicBuffer <id: %" PRId64
438 "> from RenderEngine texture, but the "
439 "ref count was already zero!",
440 buffer->getId());
441 mGraphicBufferExternalRefs.erase(buffer->getId());
442 return;
443 }
444
445 iter->second--;
446
447 // Swap contexts if needed prior to deleting this buffer
448 // See Issue 1 of
449 // https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_protected_content.txt: even
450 // when a protected context and an unprotected context are part of the same share group,
451 // protected surfaces may not be accessed by an unprotected context, implying that protected
452 // surfaces may only be freed when a protected context is active.
453 const bool inProtected = mInProtectedContext;
454 useProtectedContext(buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
455
456 if (iter->second == 0) {
457 mTextureCache.erase(buffer->getId());
458 mGraphicBufferExternalRefs.erase(buffer->getId());
459 }
460
461 // Swap back to the previous context so that cached values of isProtected in SurfaceFlinger
462 // are up-to-date.
463 if (inProtected != mInProtectedContext) {
464 useProtectedContext(inProtected);
465 }
466 }
467}
468
Ian Elliott8506e362023-03-08 12:12:09 -0700469std::shared_ptr<AutoBackendTexture::LocalRef> SkiaRenderEngine::getOrCreateBackendTexture(
470 const sp<GraphicBuffer>& buffer, bool isOutputBuffer) {
Robert Phillips59f71732023-08-23 15:18:27 -0400471 // Do not lookup the buffer in the cache for protected contexts
472 if (!isProtected()) {
Ian Elliott8506e362023-03-08 12:12:09 -0700473 if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) {
474 return it->second;
475 }
476 }
477 return std::make_shared<AutoBackendTexture::LocalRef>(getActiveGrContext(),
478 buffer->toAHardwareBuffer(),
479 isOutputBuffer, mTextureCleanupMgr);
480}
481
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700482bool SkiaRenderEngine::canSkipPostRenderCleanup() const {
483 std::lock_guard<std::mutex> lock(mRenderingMutex);
484 return mTextureCleanupMgr.isEmpty();
485}
486
487void SkiaRenderEngine::cleanupPostRender() {
488 ATRACE_CALL();
489 std::lock_guard<std::mutex> lock(mRenderingMutex);
490 mTextureCleanupMgr.cleanup();
491}
492
493sk_sp<SkShader> SkiaRenderEngine::createRuntimeEffectShader(
494 const RuntimeEffectShaderParameters& parameters) {
495 // The given surface will be stretched by HWUI via matrix transformation
496 // which gets similar results for most surfaces
497 // Determine later on if we need to leverage the stertch shader within
498 // surface flinger
499 const auto& stretchEffect = parameters.layer.stretchEffect;
500 auto shader = parameters.shader;
501 if (stretchEffect.hasEffect()) {
502 const auto targetBuffer = parameters.layer.source.buffer.buffer;
503 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
504 if (graphicBuffer && parameters.shader) {
505 shader = mStretchShaderFactory.createSkShader(shader, stretchEffect);
506 }
507 }
508
509 if (parameters.requiresLinearEffect) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700510 auto effect =
Sally Qi628ef6e2023-03-30 14:49:03 -0700511 shaders::LinearEffect{.inputDataspace = parameters.layer.sourceDataspace,
512 .outputDataspace = parameters.outputDataSpace,
Alec Mourie0bb6f42023-08-02 22:41:52 +0000513 .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha,
514 .fakeOutputDataspace = parameters.fakeOutputDataspace};
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700515
516 auto effectIter = mRuntimeEffects.find(effect);
517 sk_sp<SkRuntimeEffect> runtimeEffect = nullptr;
518 if (effectIter == mRuntimeEffects.end()) {
519 runtimeEffect = buildRuntimeEffect(effect);
520 mRuntimeEffects.insert({effect, runtimeEffect});
521 } else {
522 runtimeEffect = effectIter->second;
523 }
Alec Mouri3e5965f2023-04-07 18:00:58 +0000524
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700525 mat4 colorTransform = parameters.layer.colorTransform;
526
527 colorTransform *=
528 mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
529 parameters.layerDimmingRatio, 1.f));
Alec Mouri3e5965f2023-04-07 18:00:58 +0000530
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700531 const auto targetBuffer = parameters.layer.source.buffer.buffer;
532 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
533 const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr;
Alec Mouri3e5965f2023-04-07 18:00:58 +0000534 return createLinearEffectShader(parameters.shader, effect, runtimeEffect,
535 std::move(colorTransform), parameters.display.maxLuminance,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700536 parameters.display.currentLuminanceNits,
537 parameters.layer.source.buffer.maxLuminanceNits,
538 hardwareBuffer, parameters.display.renderIntent);
539 }
540 return parameters.shader;
541}
542
543void SkiaRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) {
544 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
545 // Record display settings when capture is running.
546 std::stringstream displaySettings;
547 PrintTo(display, &displaySettings);
548 // Store the DisplaySettings in additional information.
549 canvas->drawAnnotation(SkRect::MakeEmpty(), "DisplaySettings",
550 SkData::MakeWithCString(displaySettings.str().c_str()));
551 }
552
553 // Before doing any drawing, let's make sure that we'll start at the origin of the display.
554 // Some displays don't start at 0,0 for example when we're mirroring the screen. Also, virtual
555 // displays might have different scaling when compared to the physical screen.
556
557 canvas->clipRect(getSkRect(display.physicalDisplay));
558 canvas->translate(display.physicalDisplay.left, display.physicalDisplay.top);
559
560 const auto clipWidth = display.clip.width();
561 const auto clipHeight = display.clip.height();
562 auto rotatedClipWidth = clipWidth;
563 auto rotatedClipHeight = clipHeight;
564 // Scale is contingent on the rotation result.
565 if (display.orientation & ui::Transform::ROT_90) {
566 std::swap(rotatedClipWidth, rotatedClipHeight);
567 }
568 const auto scaleX = static_cast<SkScalar>(display.physicalDisplay.width()) /
569 static_cast<SkScalar>(rotatedClipWidth);
570 const auto scaleY = static_cast<SkScalar>(display.physicalDisplay.height()) /
571 static_cast<SkScalar>(rotatedClipHeight);
572 canvas->scale(scaleX, scaleY);
573
574 // Canvas rotation is done by centering the clip window at the origin, rotating, translating
575 // back so that the top left corner of the clip is at (0, 0).
576 canvas->translate(rotatedClipWidth / 2, rotatedClipHeight / 2);
577 canvas->rotate(toDegrees(display.orientation));
578 canvas->translate(-clipWidth / 2, -clipHeight / 2);
579 canvas->translate(-display.clip.left, -display.clip.top);
580}
581
582class AutoSaveRestore {
583public:
584 AutoSaveRestore(SkCanvas* canvas) : mCanvas(canvas) { mSaveCount = canvas->save(); }
585 ~AutoSaveRestore() { restore(); }
586 void replace(SkCanvas* canvas) {
587 mCanvas = canvas;
588 mSaveCount = canvas->save();
589 }
590 void restore() {
591 if (mCanvas) {
592 mCanvas->restoreToCount(mSaveCount);
593 mCanvas = nullptr;
594 }
595 }
596
597private:
598 SkCanvas* mCanvas;
599 int mSaveCount;
600};
601
602static SkRRect getBlurRRect(const BlurRegion& region) {
603 const auto rect = SkRect::MakeLTRB(region.left, region.top, region.right, region.bottom);
604 const SkVector radii[4] = {SkVector::Make(region.cornerRadiusTL, region.cornerRadiusTL),
605 SkVector::Make(region.cornerRadiusTR, region.cornerRadiusTR),
606 SkVector::Make(region.cornerRadiusBR, region.cornerRadiusBR),
607 SkVector::Make(region.cornerRadiusBL, region.cornerRadiusBL)};
608 SkRRect roundedRect;
609 roundedRect.setRectRadii(rect, radii);
610 return roundedRect;
611}
612
613// Arbitrary default margin which should be close enough to zero.
614constexpr float kDefaultMargin = 0.0001f;
615static bool equalsWithinMargin(float expected, float value, float margin = kDefaultMargin) {
616 LOG_ALWAYS_FATAL_IF(margin < 0.f, "Margin is negative!");
617 return std::abs(expected - value) < margin;
618}
619
620namespace {
621template <typename T>
622void logSettings(const T& t) {
623 std::stringstream stream;
624 PrintTo(t, &stream);
625 auto string = stream.str();
626 size_t pos = 0;
627 // Perfetto ignores \n, so split up manually into separate ALOGD statements.
628 const size_t size = string.size();
629 while (pos < size) {
630 const size_t end = std::min(string.find("\n", pos), size);
631 ALOGD("%s", string.substr(pos, end - pos).c_str());
632 pos = end + 1;
633 }
634}
635} // namespace
636
637// Helper class intended to be used on the stack to ensure that texture cleanup
638// is deferred until after this class goes out of scope.
639class DeferTextureCleanup final {
640public:
641 DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) {
642 mMgr.setDeferredStatus(true);
643 }
644 ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); }
645
646private:
647 DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup);
648 AutoBackendTexture::CleanupManager& mMgr;
649};
650
651void SkiaRenderEngine::drawLayersInternal(
Patrick Williams2e9748f2022-08-09 22:48:18 +0000652 const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700653 const DisplaySettings& display, const std::vector<LayerSettings>& layers,
Alec Mourif29700f2023-08-17 21:53:31 +0000654 const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) {
Leon Scroggins III5a655b82022-09-07 13:17:09 -0400655 ATRACE_FORMAT("%s for %s", __func__, display.namePlusId.c_str());
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700656
657 std::lock_guard<std::mutex> lock(mRenderingMutex);
658
659 if (buffer == nullptr) {
660 ALOGE("No output buffer provided. Aborting GPU composition.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000661 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700662 return;
663 }
664
665 validateOutputBufferUsage(buffer->getBuffer());
666
667 auto grContext = getActiveGrContext();
Leon Scroggins III41c00c52023-06-21 15:55:55 -0400668 LOG_ALWAYS_FATAL_IF(grContext->abandoned(), "GrContext is abandoned/device lost at start of %s",
669 __func__);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700670
671 // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
672 DeferTextureCleanup dtc(mTextureCleanupMgr);
673
Ian Elliott8506e362023-03-08 12:12:09 -0700674 auto surfaceTextureRef = getOrCreateBackendTexture(buffer->getBuffer(), true);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700675
676 // wait on the buffer to be ready to use prior to using it
677 waitFence(grContext, bufferFence);
678
Sally Qi628ef6e2023-03-30 14:49:03 -0700679 sk_sp<SkSurface> dstSurface =
680 surfaceTextureRef->getOrCreateSurface(display.outputDataspace, grContext);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700681
682 SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get());
683 if (dstCanvas == nullptr) {
684 ALOGE("Cannot acquire canvas from Skia.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000685 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700686 return;
687 }
688
689 // setup color filter if necessary
690 sk_sp<SkColorFilter> displayColorTransform;
691 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
692 displayColorTransform = SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform));
693 }
694 const bool ctModifiesAlpha =
695 displayColorTransform && !displayColorTransform->isAlphaUnchanged();
696
697 // Find the max layer white point to determine the max luminance of the scene...
698 const float maxLayerWhitePoint = std::transform_reduce(
699 layers.cbegin(), layers.cend(), 0.f,
700 [](float left, float right) { return std::max(left, right); },
701 [&](const auto& l) { return l.whitePointNits; });
702
703 // ...and compute the dimming ratio if dimming is requested
704 const float displayDimmingRatio = display.targetLuminanceNits > 0.f &&
John Reck5b02fc42023-06-14 14:41:10 -0400705 maxLayerWhitePoint > 0.f &&
706 (kEnableLayerBrightening || display.targetLuminanceNits > maxLayerWhitePoint)
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700707 ? maxLayerWhitePoint / display.targetLuminanceNits
708 : 1.f;
709
710 // Find if any layers have requested blur, we'll use that info to decide when to render to an
711 // offscreen buffer and when to render to the native buffer.
712 sk_sp<SkSurface> activeSurface(dstSurface);
713 SkCanvas* canvas = dstCanvas;
714 SkiaCapture::OffscreenState offscreenCaptureState;
715 const LayerSettings* blurCompositionLayer = nullptr;
Leon Scroggins IIIf31b4bc2023-08-25 10:40:27 -0400716 if (mBlurFilter) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700717 bool requiresCompositionLayer = false;
718 for (const auto& layer : layers) {
719 // if the layer doesn't have blur or it is not visible then continue
720 if (!layerHasBlur(layer, ctModifiesAlpha)) {
721 continue;
722 }
723 if (layer.backgroundBlurRadius > 0 &&
724 layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
725 requiresCompositionLayer = true;
726 }
727 for (auto region : layer.blurRegions) {
728 if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
729 requiresCompositionLayer = true;
730 }
731 }
732 if (requiresCompositionLayer) {
733 activeSurface = dstSurface->makeSurface(dstSurface->imageInfo());
734 canvas = mCapture->tryOffscreenCapture(activeSurface.get(), &offscreenCaptureState);
735 blurCompositionLayer = &layer;
736 break;
737 }
738 }
739 }
740
741 AutoSaveRestore surfaceAutoSaveRestore(canvas);
742 // Clear the entire canvas with a transparent black to prevent ghost images.
743 canvas->clear(SK_ColorTRANSPARENT);
744 initCanvas(canvas, display);
745
746 if (kPrintLayerSettings) {
747 logSettings(display);
748 }
749 for (const auto& layer : layers) {
750 ATRACE_FORMAT("DrawLayer: %s", layer.name.c_str());
751
752 if (kPrintLayerSettings) {
753 logSettings(layer);
754 }
755
756 sk_sp<SkImage> blurInput;
757 if (blurCompositionLayer == &layer) {
758 LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface);
759 LOG_ALWAYS_FATAL_IF(canvas == dstCanvas);
760
761 // save a snapshot of the activeSurface to use as input to the blur shaders
762 blurInput = activeSurface->makeImageSnapshot();
763
764 // blit the offscreen framebuffer into the destination AHB, but only
765 // if there are blur regions. backgroundBlurRadius blurs the entire
766 // image below, so it can skip this step.
767 if (layer.blurRegions.size()) {
768 SkPaint paint;
769 paint.setBlendMode(SkBlendMode::kSrc);
770 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
771 uint64_t id = mCapture->endOffscreenCapture(&offscreenCaptureState);
772 dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()),
773 String8::format("SurfaceID|%" PRId64, id).c_str(),
774 nullptr);
775 dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint);
776 } else {
777 activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint);
778 }
779 }
780
781 // assign dstCanvas to canvas and ensure that the canvas state is up to date
782 canvas = dstCanvas;
783 surfaceAutoSaveRestore.replace(canvas);
784 initCanvas(canvas, display);
785
786 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getSaveCount() !=
787 dstSurface->getCanvas()->getSaveCount());
788 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getTotalMatrix() !=
789 dstSurface->getCanvas()->getTotalMatrix());
790
791 // assign dstSurface to activeSurface
792 activeSurface = dstSurface;
793 }
794
795 SkAutoCanvasRestore layerAutoSaveRestore(canvas, true);
796 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
797 // Record the name of the layer if the capture is running.
798 std::stringstream layerSettings;
799 PrintTo(layer, &layerSettings);
800 // Store the LayerSettings in additional information.
801 canvas->drawAnnotation(SkRect::MakeEmpty(), layer.name.c_str(),
802 SkData::MakeWithCString(layerSettings.str().c_str()));
803 }
804 // Layers have a local transform that should be applied to them
805 canvas->concat(getSkM44(layer.geometry.positionTransform).asM33());
806
807 const auto [bounds, roundRectClip] =
808 getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop,
809 layer.geometry.roundedCornersRadius);
Leon Scroggins IIIf31b4bc2023-08-25 10:40:27 -0400810 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700811 std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs;
812
813 // if multiple layers have blur, then we need to take a snapshot now because
814 // only the lowest layer will have blurImage populated earlier
815 if (!blurInput) {
816 blurInput = activeSurface->makeImageSnapshot();
817 }
Leon Scroggins IIIa09cddc2023-07-25 09:34:11 -0400818
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700819 // rect to be blurred in the coordinate space of blurInput
Leon Scroggins IIIa09cddc2023-07-25 09:34:11 -0400820 SkRect blurRect = canvas->getTotalMatrix().mapRect(bounds.rect());
821
822 // Some layers may be much bigger than the screen. If we used
823 // `blurRect` directly, this would allocate a large buffer with no
824 // benefit. Apply the clip, which already takes the display size
825 // into account. The clipped size will then be used to calculate the
826 // size of the buffer we will create for blurring.
827 if (!blurRect.intersect(SkRect::Make(canvas->getDeviceClipBounds()))) {
828 // This should not happen, but if it did, we would use the full
829 // sized layer, which should still be fine.
830 ALOGW("blur bounds does not intersect display clip!");
831 }
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700832
833 // if the clip needs to be applied then apply it now and make sure
834 // it is restored before we attempt to draw any shadows.
835 SkAutoCanvasRestore acr(canvas, true);
836 if (!roundRectClip.isEmpty()) {
837 canvas->clipRRect(roundRectClip, true);
838 }
839
840 // TODO(b/182216890): Filter out empty layers earlier
841 if (blurRect.width() > 0 && blurRect.height() > 0) {
842 if (layer.backgroundBlurRadius > 0) {
843 ATRACE_NAME("BackgroundBlur");
844 auto blurredImage = mBlurFilter->generate(grContext, layer.backgroundBlurRadius,
845 blurInput, blurRect);
846
847 cachedBlurs[layer.backgroundBlurRadius] = blurredImage;
848
849 mBlurFilter->drawBlurRegion(canvas, bounds, layer.backgroundBlurRadius, 1.0f,
850 blurRect, blurredImage, blurInput);
851 }
852
853 canvas->concat(getSkM44(layer.blurRegionTransform).asM33());
854 for (auto region : layer.blurRegions) {
855 if (cachedBlurs[region.blurRadius] == nullptr) {
856 ATRACE_NAME("BlurRegion");
857 cachedBlurs[region.blurRadius] =
858 mBlurFilter->generate(grContext, region.blurRadius, blurInput,
859 blurRect);
860 }
861
862 mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius,
863 region.alpha, blurRect,
864 cachedBlurs[region.blurRadius], blurInput);
865 }
866 }
867 }
868
869 if (layer.shadow.length > 0) {
870 // This would require a new parameter/flag to SkShadowUtils::DrawShadow
871 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with a shadow");
872
873 SkRRect shadowBounds, shadowClip;
874 if (layer.geometry.boundaries == layer.shadow.boundaries) {
875 shadowBounds = bounds;
876 shadowClip = roundRectClip;
877 } else {
878 std::tie(shadowBounds, shadowClip) =
879 getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop,
880 layer.geometry.roundedCornersRadius);
881 }
882
883 // Technically, if bounds is a rect and roundRectClip is not empty,
884 // it means that the bounds and roundedCornersCrop were different
885 // enough that we should intersect them to find the proper shadow.
886 // In practice, this often happens when the two rectangles appear to
887 // not match due to rounding errors. Draw the rounded version, which
888 // looks more like the intent.
889 const auto& rrect =
890 shadowBounds.isRect() && !shadowClip.isEmpty() ? shadowClip : shadowBounds;
891 drawShadow(canvas, rrect, layer.shadow);
892 }
893
894 const float layerDimmingRatio = layer.whitePointNits <= 0.f
895 ? displayDimmingRatio
896 : (layer.whitePointNits / maxLayerWhitePoint) * displayDimmingRatio;
897
898 const bool dimInLinearSpace = display.dimmingStage !=
899 aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF;
900
Sally Qi628ef6e2023-03-30 14:49:03 -0700901 const bool isExtendedHdr = (layer.sourceDataspace & ui::Dataspace::RANGE_MASK) ==
902 static_cast<int32_t>(ui::Dataspace::RANGE_EXTENDED) &&
903 (display.outputDataspace & ui::Dataspace::TRANSFER_MASK) ==
904 static_cast<int32_t>(ui::Dataspace::TRANSFER_SRGB);
905
Alec Mourie0bb6f42023-08-02 22:41:52 +0000906 const bool useFakeOutputDataspaceForRuntimeEffect = !dimInLinearSpace && isExtendedHdr;
907
908 const ui::Dataspace fakeDataspace = useFakeOutputDataspaceForRuntimeEffect
Sally Qi628ef6e2023-03-30 14:49:03 -0700909 ? static_cast<ui::Dataspace>(
910 (display.outputDataspace & ui::Dataspace::STANDARD_MASK) |
911 ui::Dataspace::TRANSFER_GAMMA2_2 |
912 (display.outputDataspace & ui::Dataspace::RANGE_MASK))
Alec Mourie0bb6f42023-08-02 22:41:52 +0000913 : ui::Dataspace::UNKNOWN;
Sally Qi628ef6e2023-03-30 14:49:03 -0700914
915 // If the input dataspace is range extended, the output dataspace transfer is sRGB
916 // and dimmingStage is GAMMA_OETF, dim in linear space instead, and
917 // set the output dataspace's transfer to be GAMMA2_2.
918 // This allows DPU side to use oetf_gamma_2p2 for extended HDR layer
919 // to avoid tone shift.
920 // The reason of tone shift here is because HDR layers manage white point
921 // luminance in linear space, which color pipelines request GAMMA_OETF break
922 // without a gamma 2.2 fixup.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700923 const bool requiresLinearEffect = layer.colorTransform != mat4() ||
Alec Mouri47bcb072023-08-15 02:02:49 +0000924 (needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
Sally Qi628ef6e2023-03-30 14:49:03 -0700925 (dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio)) ||
926 (!dimInLinearSpace && isExtendedHdr);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700927
928 // quick abort from drawing the remaining portion of the layer
929 if (layer.skipContentDraw ||
930 (layer.alpha == 0 && !requiresLinearEffect && !layer.disableBlending &&
931 (!displayColorTransform || displayColorTransform->isAlphaUnchanged()))) {
932 continue;
933 }
934
Alec Mouri47bcb072023-08-15 02:02:49 +0000935 const ui::Dataspace layerDataspace = layer.sourceDataspace;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700936
937 SkPaint paint;
938 if (layer.source.buffer.buffer) {
939 ATRACE_NAME("DrawImage");
940 validateInputBufferUsage(layer.source.buffer.buffer->getBuffer());
941 const auto& item = layer.source.buffer;
Ian Elliott8506e362023-03-08 12:12:09 -0700942 auto imageTextureRef = getOrCreateBackendTexture(item.buffer->getBuffer(), false);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700943
944 // if the layer's buffer has a fence, then we must must respect the fence prior to using
945 // the buffer.
946 if (layer.source.buffer.fence != nullptr) {
947 waitFence(grContext, layer.source.buffer.fence->get());
948 }
949
950 // isOpaque means we need to ignore the alpha in the image,
951 // replacing it with the alpha specified by the LayerSettings. See
952 // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean)
953 // The proper way to do this is to use an SkColorType that ignores
954 // alpha, like kRGB_888x_SkColorType, and that is used if the
955 // incoming image is kRGBA_8888_SkColorType. However, the incoming
956 // image may be kRGBA_F16_SkColorType, for which there is no RGBX
957 // SkColorType, or kRGBA_1010102_SkColorType, for which we have
958 // kRGB_101010x_SkColorType, but it is not yet supported as a source
959 // on the GPU. (Adding both is tracked in skbug.com/12048.) In the
960 // meantime, we'll use a workaround that works unless we need to do
961 // any color conversion. The workaround requires that we pretend the
962 // image is already premultiplied, so that we do not premultiply it
963 // before applying SkBlendMode::kPlus.
964 const bool useIsOpaqueWorkaround = item.isOpaque &&
965 (imageTextureRef->colorType() == kRGBA_1010102_SkColorType ||
966 imageTextureRef->colorType() == kRGBA_F16_SkColorType);
967 const auto alphaType = useIsOpaqueWorkaround ? kPremul_SkAlphaType
968 : item.isOpaque ? kOpaque_SkAlphaType
969 : item.usePremultipliedAlpha ? kPremul_SkAlphaType
970 : kUnpremul_SkAlphaType;
971 sk_sp<SkImage> image = imageTextureRef->makeImage(layerDataspace, alphaType, grContext);
972
973 auto texMatrix = getSkM44(item.textureTransform).asM33();
974 // textureTansform was intended to be passed directly into a shader, so when
975 // building the total matrix with the textureTransform we need to first
976 // normalize it, then apply the textureTransform, then scale back up.
977 texMatrix.preScale(1.0f / bounds.width(), 1.0f / bounds.height());
978 texMatrix.postScale(image->width(), image->height());
979
980 SkMatrix matrix;
981 if (!texMatrix.invert(&matrix)) {
982 matrix = texMatrix;
983 }
984 // The shader does not respect the translation, so we add it to the texture
985 // transform for the SkImage. This will make sure that the correct layer contents
986 // are drawn in the correct part of the screen.
987 matrix.postTranslate(bounds.rect().fLeft, bounds.rect().fTop);
988
989 sk_sp<SkShader> shader;
990
991 if (layer.source.buffer.useTextureFiltering) {
992 shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
993 SkSamplingOptions(
994 {SkFilterMode::kLinear, SkMipmapMode::kNone}),
995 &matrix);
996 } else {
997 shader = image->makeShader(SkSamplingOptions(), matrix);
998 }
999
1000 if (useIsOpaqueWorkaround) {
1001 shader = SkShaders::Blend(SkBlendMode::kPlus, shader,
1002 SkShaders::Color(SkColors::kBlack,
1003 toSkColorSpace(layerDataspace)));
1004 }
1005
1006 paint.setShader(createRuntimeEffectShader(
1007 RuntimeEffectShaderParameters{.shader = shader,
1008 .layer = layer,
1009 .display = display,
1010 .undoPremultipliedAlpha = !item.isOpaque &&
1011 item.usePremultipliedAlpha,
1012 .requiresLinearEffect = requiresLinearEffect,
1013 .layerDimmingRatio = dimInLinearSpace
1014 ? layerDimmingRatio
Sally Qi628ef6e2023-03-30 14:49:03 -07001015 : 1.f,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001016 .outputDataSpace = display.outputDataspace,
1017 .fakeOutputDataspace = fakeDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001018
1019 // Turn on dithering when dimming beyond this (arbitrary) threshold...
1020 static constexpr float kDimmingThreshold = 0.2f;
1021 // ...or we're rendering an HDR layer down to an 8-bit target
1022 // Most HDR standards require at least 10-bits of color depth for source content, so we
1023 // can just extract the transfer function rather than dig into precise gralloc layout.
1024 // Furthermore, we can assume that the only 8-bit target we support is RGBA8888.
Sally Qif6918d42023-08-07 15:28:30 -07001025 const bool requiresDownsample =
1026 getHdrRenderType(layer.sourceDataspace,
1027 std::optional<ui::PixelFormat>(static_cast<ui::PixelFormat>(
1028 buffer->getPixelFormat()))) != HdrRenderType::SDR &&
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001029 buffer->getPixelFormat() == PIXEL_FORMAT_RGBA_8888;
1030 if (layerDimmingRatio <= kDimmingThreshold || requiresDownsample) {
1031 paint.setDither(true);
1032 }
1033 paint.setAlphaf(layer.alpha);
1034
1035 if (imageTextureRef->colorType() == kAlpha_8_SkColorType) {
1036 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with A8");
1037
1038 // SysUI creates the alpha layer as a coverage layer, which is
1039 // appropriate for the DPU. Use a color matrix to convert it to
1040 // a mask.
1041 // TODO (b/219525258): Handle input as a mask.
1042 //
1043 // The color matrix will convert A8 pixels with no alpha to
1044 // black, as described by this vector. If the display handles
1045 // the color transform, we need to invert it to find the color
1046 // that will result in black after the DPU applies the transform.
1047 SkV4 black{0.0f, 0.0f, 0.0f, 1.0f}; // r, g, b, a
1048 if (display.colorTransform != mat4() && display.deviceHandlesColorTransform) {
1049 SkM44 colorSpaceMatrix = getSkM44(display.colorTransform);
1050 if (colorSpaceMatrix.invert(&colorSpaceMatrix)) {
1051 black = colorSpaceMatrix * black;
1052 } else {
1053 // We'll just have to use 0,0,0 as black, which should
1054 // be close to correct.
1055 ALOGI("Could not invert colorTransform!");
1056 }
1057 }
1058 SkColorMatrix colorMatrix(0, 0, 0, 0, black[0],
1059 0, 0, 0, 0, black[1],
1060 0, 0, 0, 0, black[2],
1061 0, 0, 0, -1, 1);
1062 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
1063 // On the other hand, if the device doesn't handle it, we
1064 // have to apply it ourselves.
1065 colorMatrix.postConcat(toSkColorMatrix(display.colorTransform));
1066 }
1067 paint.setColorFilter(SkColorFilters::Matrix(colorMatrix));
1068 }
1069 } else {
1070 ATRACE_NAME("DrawColor");
1071 const auto color = layer.source.solidColor;
1072 sk_sp<SkShader> shader = SkShaders::Color(SkColor4f{.fR = color.r,
1073 .fG = color.g,
1074 .fB = color.b,
1075 .fA = layer.alpha},
1076 toSkColorSpace(layerDataspace));
1077 paint.setShader(createRuntimeEffectShader(
1078 RuntimeEffectShaderParameters{.shader = shader,
1079 .layer = layer,
1080 .display = display,
1081 .undoPremultipliedAlpha = false,
1082 .requiresLinearEffect = requiresLinearEffect,
Sally Qi628ef6e2023-03-30 14:49:03 -07001083 .layerDimmingRatio = layerDimmingRatio,
Alec Mourie0bb6f42023-08-02 22:41:52 +00001084 .outputDataSpace = display.outputDataspace,
1085 .fakeOutputDataspace = fakeDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001086 }
1087
1088 if (layer.disableBlending) {
1089 paint.setBlendMode(SkBlendMode::kSrc);
1090 }
1091
1092 // An A8 buffer will already have the proper color filter attached to
1093 // its paint, including the displayColorTransform as needed.
1094 if (!paint.getColorFilter()) {
1095 if (!dimInLinearSpace && !equalsWithinMargin(1.0, layerDimmingRatio)) {
1096 // If we don't dim in linear space, then when we gamma correct the dimming ratio we
1097 // can assume a gamma 2.2 transfer function.
1098 static constexpr float kInverseGamma22 = 1.f / 2.2f;
1099 const auto gammaCorrectedDimmingRatio =
1100 std::pow(layerDimmingRatio, kInverseGamma22);
1101 auto dimmingMatrix =
1102 mat4::scale(vec4(gammaCorrectedDimmingRatio, gammaCorrectedDimmingRatio,
1103 gammaCorrectedDimmingRatio, 1.f));
1104
1105 const auto colorFilter =
1106 SkColorFilters::Matrix(toSkColorMatrix(std::move(dimmingMatrix)));
1107 paint.setColorFilter(displayColorTransform
1108 ? displayColorTransform->makeComposed(colorFilter)
1109 : colorFilter);
1110 } else {
1111 paint.setColorFilter(displayColorTransform);
1112 }
1113 }
1114
1115 if (!roundRectClip.isEmpty()) {
1116 canvas->clipRRect(roundRectClip, true);
1117 }
1118
1119 if (!bounds.isRect()) {
1120 paint.setAntiAlias(true);
1121 canvas->drawRRect(bounds, paint);
1122 } else {
1123 canvas->drawRect(bounds.rect(), paint);
1124 }
1125 if (kFlushAfterEveryLayer) {
1126 ATRACE_NAME("flush surface");
Kevin Lubick208e11a2023-05-31 19:34:46 +00001127 skgpu::ganesh::Flush(activeSurface);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001128 }
1129 }
1130 for (const auto& borderRenderInfo : display.borderInfoList) {
1131 SkPaint p;
1132 p.setColor(SkColor4f{borderRenderInfo.color.r, borderRenderInfo.color.g,
1133 borderRenderInfo.color.b, borderRenderInfo.color.a});
1134 p.setAntiAlias(true);
1135 p.setStyle(SkPaint::kStroke_Style);
1136 p.setStrokeWidth(borderRenderInfo.width);
1137 SkRegion sk_region;
1138 SkPath path;
1139
1140 // Construct a final SkRegion using Regions
1141 for (const auto& r : borderRenderInfo.combinedRegion) {
1142 sk_region.op({r.left, r.top, r.right, r.bottom}, SkRegion::kUnion_Op);
1143 }
1144
1145 sk_region.getBoundaryPath(&path);
1146 canvas->drawPath(path, p);
1147 path.close();
1148 }
1149
1150 surfaceAutoSaveRestore.restore();
1151 mCapture->endCapture();
1152 {
1153 ATRACE_NAME("flush surface");
1154 LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface);
Kevin Lubick208e11a2023-05-31 19:34:46 +00001155 skgpu::ganesh::Flush(activeSurface);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001156 }
1157
Alec Mouri0e7d8fd2023-05-03 23:58:43 +00001158 auto drawFence = sp<Fence>::make(flushAndSubmit(grContext));
1159
1160 if (ATRACE_ENABLED()) {
1161 static gui::FenceMonitor sMonitor("RE Completion");
1162 sMonitor.queueFence(drawFence);
1163 }
1164 resultPromise->set_value(std::move(drawFence));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001165}
1166
1167size_t SkiaRenderEngine::getMaxTextureSize() const {
1168 return mGrContext->maxTextureSize();
1169}
1170
1171size_t SkiaRenderEngine::getMaxViewportDims() const {
1172 return mGrContext->maxRenderTargetSize();
1173}
1174
1175void SkiaRenderEngine::drawShadow(SkCanvas* canvas,
1176 const SkRRect& casterRRect,
1177 const ShadowSettings& settings) {
1178 ATRACE_CALL();
1179 const float casterZ = settings.length / 2.0f;
1180 const auto flags =
1181 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag;
1182
1183 SkShadowUtils::DrawShadow(canvas, SkPath::RRect(casterRRect), SkPoint3::Make(0, 0, casterZ),
1184 getSkPoint3(settings.lightPos), settings.lightRadius,
1185 getSkColor(settings.ambientColor), getSkColor(settings.spotColor),
1186 flags);
1187}
1188
1189void SkiaRenderEngine::onActiveDisplaySizeChanged(ui::Size size) {
1190 // This cache multiplier was selected based on review of cache sizes relative
1191 // to the screen resolution. Looking at the worst case memory needed by blur (~1.5x),
1192 // shadows (~1x), and general data structures (e.g. vertex buffers) we selected this as a
1193 // conservative default based on that analysis.
1194 const float SURFACE_SIZE_MULTIPLIER = 3.5f * bytesPerPixel(mDefaultPixelFormat);
1195 const int maxResourceBytes = size.width * size.height * SURFACE_SIZE_MULTIPLIER;
1196
1197 // start by resizing the current context
1198 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1199
1200 // if it is possible to switch contexts then we will resize the other context
1201 const bool originalProtectedState = mInProtectedContext;
1202 useProtectedContext(!mInProtectedContext);
1203 if (mInProtectedContext != originalProtectedState) {
1204 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1205 // reset back to the initial context that was active when this method was called
1206 useProtectedContext(originalProtectedState);
1207 }
1208}
1209
1210void SkiaRenderEngine::dump(std::string& result) {
1211 // Dump for the specific backend (GLES or Vk)
1212 appendBackendSpecificInfoToDump(result);
1213
1214 // Info about protected content
1215 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1216 supportsProtectedContent());
1217 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
1218 StringAppendF(&result, "RenderEngine shaders cached since last dump/primeCache: %d\n",
1219 mSkSLCacheMonitor.shadersCachedSinceLastCall());
1220
1221 std::vector<ResourcePair> cpuResourceMap = {
1222 {"skia/sk_resource_cache/bitmap_", "Bitmaps"},
1223 {"skia/sk_resource_cache/rrect-blur_", "Masks"},
1224 {"skia/sk_resource_cache/rects-blur_", "Masks"},
1225 {"skia/sk_resource_cache/tessellated", "Shadows"},
1226 {"skia", "Other"},
1227 };
1228 SkiaMemoryReporter cpuReporter(cpuResourceMap, false);
1229 SkGraphics::DumpMemoryStatistics(&cpuReporter);
1230 StringAppendF(&result, "Skia CPU Caches: ");
1231 cpuReporter.logTotals(result);
1232 cpuReporter.logOutput(result);
1233
1234 {
1235 std::lock_guard<std::mutex> lock(mRenderingMutex);
1236
1237 std::vector<ResourcePair> gpuResourceMap = {
1238 {"texture_renderbuffer", "Texture/RenderBuffer"},
1239 {"texture", "Texture"},
1240 {"gr_text_blob_cache", "Text"},
1241 {"skia", "Other"},
1242 };
1243 SkiaMemoryReporter gpuReporter(gpuResourceMap, true);
1244 mGrContext->dumpMemoryStatistics(&gpuReporter);
1245 StringAppendF(&result, "Skia's GPU Caches: ");
1246 gpuReporter.logTotals(result);
1247 gpuReporter.logOutput(result);
1248 StringAppendF(&result, "Skia's Wrapped Objects:\n");
1249 gpuReporter.logOutput(result, true);
1250
1251 StringAppendF(&result, "RenderEngine tracked buffers: %zu\n",
1252 mGraphicBufferExternalRefs.size());
1253 StringAppendF(&result, "Dumping buffer ids...\n");
1254 for (const auto& [id, refCounts] : mGraphicBufferExternalRefs) {
1255 StringAppendF(&result, "- 0x%" PRIx64 " - %d refs \n", id, refCounts);
1256 }
1257 StringAppendF(&result, "RenderEngine AHB/BackendTexture cache size: %zu\n",
1258 mTextureCache.size());
1259 StringAppendF(&result, "Dumping buffer ids...\n");
1260 // TODO(178539829): It would be nice to know which layer these are coming from and what
1261 // the texture sizes are.
1262 for (const auto& [id, unused] : mTextureCache) {
1263 StringAppendF(&result, "- 0x%" PRIx64 "\n", id);
1264 }
1265 StringAppendF(&result, "\n");
1266
1267 SkiaMemoryReporter gpuProtectedReporter(gpuResourceMap, true);
1268 if (mProtectedGrContext) {
1269 mProtectedGrContext->dumpMemoryStatistics(&gpuProtectedReporter);
1270 }
1271 StringAppendF(&result, "Skia's GPU Protected Caches: ");
1272 gpuProtectedReporter.logTotals(result);
1273 gpuProtectedReporter.logOutput(result);
1274 StringAppendF(&result, "Skia's Protected Wrapped Objects:\n");
1275 gpuProtectedReporter.logOutput(result, true);
1276
1277 StringAppendF(&result, "\n");
1278 StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size());
1279 for (const auto& [linearEffect, unused] : mRuntimeEffects) {
1280 StringAppendF(&result, "- inputDataspace: %s\n",
1281 dataspaceDetails(
1282 static_cast<android_dataspace>(linearEffect.inputDataspace))
1283 .c_str());
1284 StringAppendF(&result, "- outputDataspace: %s\n",
1285 dataspaceDetails(
1286 static_cast<android_dataspace>(linearEffect.outputDataspace))
1287 .c_str());
1288 StringAppendF(&result, "undoPremultipliedAlpha: %s\n",
1289 linearEffect.undoPremultipliedAlpha ? "true" : "false");
1290 }
1291 }
1292 StringAppendF(&result, "\n");
1293}
1294
rnleec6a73642021-06-04 14:16:42 -07001295} // namespace skia
John Reck67b1e2b2020-08-26 13:17:24 -07001296} // namespace renderengine
rnleec6a73642021-06-04 14:16:42 -07001297} // namespace android