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Garfield Tane84e6f92019-08-29 17:28:41 -07001/*
2 * Copyright (C) 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Prabir Pradhan48108662022-09-09 21:22:04 +000017#pragma once
Garfield Tane84e6f92019-08-29 17:28:41 -070018
19#include <InputListener.h>
Garfield Tan15601662020-09-22 15:32:38 -070020#include <android-base/result.h>
chaviw3277faf2021-05-19 16:45:23 -050021#include <android/gui/FocusRequest.h>
Hani Kazmi3ce9c3a2022-04-25 09:40:23 +000022
Siarhei Vishniakouae6229e2019-12-30 16:23:19 -080023#include <android/os/InputEventInjectionResult.h>
24#include <android/os/InputEventInjectionSync.h>
chaviw3277faf2021-05-19 16:45:23 -050025#include <gui/InputApplication.h>
26#include <gui/WindowInfo.h>
Chris Yef59a2f42020-10-16 12:55:26 -070027#include <input/InputDevice.h>
Chris Ye0783e992020-06-02 21:34:49 -070028#include <input/InputTransport.h>
Arthur Hung72d8dc32020-03-28 00:48:39 +000029#include <unordered_map>
Garfield Tane84e6f92019-08-29 17:28:41 -070030
31namespace android {
32
Garfield Tane84e6f92019-08-29 17:28:41 -070033/* Notifies the system about input events generated by the input reader.
34 * The dispatcher is expected to be mostly asynchronous. */
Siarhei Vishniakou18050092021-09-01 13:32:49 -070035class InputDispatcherInterface : public InputListenerInterface {
36public:
Garfield Tane84e6f92019-08-29 17:28:41 -070037 InputDispatcherInterface() {}
38 virtual ~InputDispatcherInterface() {}
Garfield Tane84e6f92019-08-29 17:28:41 -070039 /* Dumps the state of the input dispatcher.
40 *
41 * This method may be called on any thread (usually by the input manager). */
Siarhei Vishniakou5e20f272023-06-08 17:24:44 -070042 virtual void dump(std::string& dump) const = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070043
44 /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
45 virtual void monitor() = 0;
46
Siarhei Vishniakou2bfa9052019-11-21 18:10:54 -080047 /**
48 * Wait until dispatcher is idle. That means, there are no further events to be processed,
49 * and all of the policy callbacks have been completed.
50 * Return true if the dispatcher is idle.
51 * Return false if the timeout waiting for the dispatcher to become idle has expired.
52 */
Siarhei Vishniakoua66d65e2023-06-16 10:32:51 -070053 virtual bool waitForIdle() const = 0;
Siarhei Vishniakou2bfa9052019-11-21 18:10:54 -080054
Prabir Pradhan3608aad2019-10-02 17:08:26 -070055 /* Make the dispatcher start processing events.
Garfield Tane84e6f92019-08-29 17:28:41 -070056 *
Prabir Pradhan3608aad2019-10-02 17:08:26 -070057 * The dispatcher will start consuming events from the InputListenerInterface
58 * in the order that they were received.
Garfield Tane84e6f92019-08-29 17:28:41 -070059 */
Prabir Pradhan3608aad2019-10-02 17:08:26 -070060 virtual status_t start() = 0;
61
62 /* Makes the dispatcher stop processing events. */
63 virtual status_t stop() = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070064
65 /* Injects an input event and optionally waits for sync.
66 * The synchronization mode determines whether the method blocks while waiting for
67 * input injection to proceed.
68 * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
69 *
Prabir Pradhan5735a322022-04-11 17:23:34 +000070 * If a targetUid is provided, InputDispatcher will only consider injecting the input event into
71 * windows owned by the provided uid. If the input event is targeted at a window that is not
72 * owned by the provided uid, input injection will fail. If no targetUid is provided, the input
73 * event will be dispatched as-is.
74 *
75 * This method may be called on any thread (usually by the input manager). The caller must
76 * perform all necessary permission checks prior to injecting events.
Garfield Tane84e6f92019-08-29 17:28:41 -070077 */
Siarhei Vishniakouae6229e2019-12-30 16:23:19 -080078 virtual android::os::InputEventInjectionResult injectInputEvent(
Prabir Pradhan8a5c41d2023-06-08 19:13:46 +000079 const InputEvent* event, std::optional<gui::Uid> targetUid,
Siarhei Vishniakouae6229e2019-12-30 16:23:19 -080080 android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout,
81 uint32_t policyFlags) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070082
Siarhei Vishniakou54d3e182020-01-15 17:38:38 -080083 /*
84 * Check whether InputEvent actually happened by checking the signature of the event.
85 *
86 * Return nullptr if the event cannot be verified.
87 */
88 virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0;
89
Garfield Tane84e6f92019-08-29 17:28:41 -070090 /* Sets the focused application on the given display.
91 *
92 * This method may be called on any thread (usually by the input manager).
93 */
94 virtual void setFocusedApplication(
Linnan Li13bf76a2024-05-05 19:18:02 +080095 ui::LogicalDisplayId displayId,
Chris Yea209fde2020-07-22 13:54:51 -070096 const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070097
98 /* Sets the focused display.
99 *
100 * This method may be called on any thread (usually by the input manager).
101 */
Linnan Li13bf76a2024-05-05 19:18:02 +0800102 virtual void setFocusedDisplay(ui::LogicalDisplayId displayId) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700103
Yeabkal Wubshitb8aadfa2024-01-17 17:03:42 -0800104 /** Sets the minimum time between user activity pokes. */
105 virtual void setMinTimeBetweenUserActivityPokes(std::chrono::milliseconds interval) = 0;
106
Garfield Tane84e6f92019-08-29 17:28:41 -0700107 /* Sets the input dispatching mode.
108 *
109 * This method may be called on any thread (usually by the input manager).
110 */
111 virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
112
113 /* Sets whether input event filtering is enabled.
114 * When enabled, incoming input events are sent to the policy's filterInputEvent
115 * method instead of being dispatched. The filter is expected to use
116 * injectInputEvent to inject the events it would like to have dispatched.
117 * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
118 */
119 virtual void setInputFilterEnabled(bool enabled) = 0;
120
Siarhei Vishniakouf3bc1aa2019-11-25 13:48:53 -0800121 /**
122 * Set the touch mode state.
Sandro Meier08338902022-11-07 10:27:23 +0000123 * Touch mode is a per display state that apps may enter / exit based on specific user
124 * interactions with input devices. If <code>inTouchMode</code> is set to true, the display
125 * identified by <code>displayId</code> will be changed to touch mode. Performs a permission
126 * check if hasPermission is set to false.
127 *
128 * This method also enqueues a a TouchModeEntry message for dispatching.
Antonio Kantekea47acb2021-12-23 12:41:25 -0800129 *
130 * Returns true when changing touch mode state.
Siarhei Vishniakouf3bc1aa2019-11-25 13:48:53 -0800131 */
Prabir Pradhanaeebeb42023-06-13 19:53:03 +0000132 virtual bool setInTouchMode(bool inTouchMode, gui::Pid pid, gui::Uid uid, bool hasPermission,
Linnan Li13bf76a2024-05-05 19:18:02 +0800133 ui::LogicalDisplayId displayId) = 0;
Siarhei Vishniakouf3bc1aa2019-11-25 13:48:53 -0800134
Bernardo Rufinoea97d182020-08-19 14:43:14 +0100135 /**
136 * Sets the maximum allowed obscuring opacity by UID to propagate touches.
137 * For certain window types (eg. SAWs), the decision of honoring
138 * FLAG_NOT_TOUCHABLE or not depends on the combined obscuring opacity of
139 * the windows above the touch-consuming window.
140 */
141 virtual void setMaximumObscuringOpacityForTouch(float opacity) = 0;
142
Prabir Pradhan65455c72024-02-13 21:46:41 +0000143 /**
Prabir Pradhan367f3432024-02-13 23:05:58 +0000144 * Transfers a touch gesture from one window to another window. Transferring touch will not
Prabir Pradhan65455c72024-02-13 21:46:41 +0000145 * have any effect on the focused window.
Garfield Tane84e6f92019-08-29 17:28:41 -0700146 *
Prabir Pradhan367f3432024-02-13 23:05:58 +0000147 * Returns true on success. False if the window did not actually have an active touch gesture.
Garfield Tane84e6f92019-08-29 17:28:41 -0700148 */
Prabir Pradhan367f3432024-02-13 23:05:58 +0000149 virtual bool transferTouchGesture(const sp<IBinder>& fromToken, const sp<IBinder>& toToken,
150 bool isDragDrop) = 0;
Siarhei Vishniakoud0c6bc82021-03-13 03:14:52 +0000151
152 /**
Prabir Pradhan367f3432024-02-13 23:05:58 +0000153 * Transfer a touch gesture to the provided channel, no matter where the current touch is.
154 * Transferring touch will not have any effect on the focused window.
Siarhei Vishniakoud0c6bc82021-03-13 03:14:52 +0000155 *
Prabir Pradhan367f3432024-02-13 23:05:58 +0000156 * Returns true on success, false if there was no on-going touch on the display.
157 * @deprecated
Siarhei Vishniakoud0c6bc82021-03-13 03:14:52 +0000158 */
Linnan Li13bf76a2024-05-05 19:18:02 +0800159 virtual bool transferTouchOnDisplay(const sp<IBinder>& destChannelToken,
160 ui::LogicalDisplayId displayId) = 0;
Siarhei Vishniakoud0c6bc82021-03-13 03:14:52 +0000161
Vishnu Naire798b472020-07-23 13:52:21 -0700162 /**
163 * Sets focus on the specified window.
164 */
chaviw3277faf2021-05-19 16:45:23 -0500165 virtual void setFocusedWindow(const gui::FocusRequest&) = 0;
Vishnu Naire798b472020-07-23 13:52:21 -0700166
Garfield Tan15601662020-09-22 15:32:38 -0700167 /**
168 * Creates an input channel that may be used as targets for input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700169 *
170 * This method may be called on any thread (usually by the input manager).
171 */
Garfield Tan15601662020-09-22 15:32:38 -0700172 virtual base::Result<std::unique_ptr<InputChannel>> createInputChannel(
173 const std::string& name) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700174
Garfield Tan15601662020-09-22 15:32:38 -0700175 /**
Prabir Pradhandfabf8a2022-01-21 08:19:30 -0800176 * Creates an input channel to be used to monitor all input events on a display.
Garfield Tane84e6f92019-08-29 17:28:41 -0700177 *
178 * Each monitor must target a specific display and will only receive input events sent to that
Prabir Pradhandfabf8a2022-01-21 08:19:30 -0800179 * display.
Garfield Tane84e6f92019-08-29 17:28:41 -0700180 *
181 * This method may be called on any thread (usually by the input manager).
182 */
Linnan Li13bf76a2024-05-05 19:18:02 +0800183 virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(
184 ui::LogicalDisplayId displayId, const std::string& name, gui::Pid pid) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700185
Garfield Tan15601662020-09-22 15:32:38 -0700186 /* Removes input channels that will no longer receive input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700187 *
188 * This method may be called on any thread (usually by the input manager).
189 */
Garfield Tan15601662020-09-22 15:32:38 -0700190 virtual status_t removeInputChannel(const sp<IBinder>& connectionToken) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700191
192 /* Allows an input monitor steal the current pointer stream away from normal input windows.
193 *
194 * This method may be called on any thread (usually by the input manager).
195 */
196 virtual status_t pilferPointers(const sp<IBinder>& token) = 0;
Prabir Pradhan99987712020-11-10 18:43:05 -0800197
198 /**
199 * Enables Pointer Capture on the specified window if the window has focus.
200 *
201 * InputDispatcher is the source of truth of Pointer Capture.
202 */
203 virtual void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) = 0;
Antonio Kantek7242d8b2021-08-05 16:07:20 -0700204
Christine Franksb768bb42021-11-29 12:11:31 -0800205 /**
206 * Sets the eligibility of a given display to enable pointer capture. If a display is marked
207 * ineligible, all attempts to request pointer capture for windows on that display will fail.
208 * TODO(b/214621487): Remove or move to a display flag.
209 */
Linnan Li13bf76a2024-05-05 19:18:02 +0800210 virtual void setDisplayEligibilityForPointerCapture(ui::LogicalDisplayId displayId,
211 bool isEligible) = 0;
Christine Franksb768bb42021-11-29 12:11:31 -0800212
Chris Yef59a2f42020-10-16 12:55:26 -0700213 /* Flush input device motion sensor.
214 *
215 * Returns true on success.
216 */
217 virtual bool flushSensor(int deviceId, InputDeviceSensorType sensorType) = 0;
Vishnu Nair599f1412021-06-21 10:39:58 -0700218
219 /**
220 * Called when a display has been removed from the system.
221 */
Linnan Li13bf76a2024-05-05 19:18:02 +0800222 virtual void displayRemoved(ui::LogicalDisplayId displayId) = 0;
Arthur Hungdfd528e2021-12-08 13:23:04 +0000223
224 /*
225 * Abort the current touch stream.
226 */
227 virtual void cancelCurrentTouch() = 0;
Prabir Pradhan87112a72023-04-20 19:13:39 +0000228
Nergi Rahardi730cf3c2023-04-13 12:41:17 +0900229 /*
230 * Updates key repeat configuration timeout and delay.
Prabir Pradhan87112a72023-04-20 19:13:39 +0000231 */
Siarhei Vishniakoufa2a0492023-11-14 13:13:18 -0800232 virtual void setKeyRepeatConfiguration(std::chrono::nanoseconds timeout,
233 std::chrono::nanoseconds delay) = 0;
Prabir Pradhan64f21d22023-11-28 21:19:42 +0000234
235 /*
236 * Determine if a pointer from a device is being dispatched to the given window.
237 */
Linnan Li13bf76a2024-05-05 19:18:02 +0800238 virtual bool isPointerInWindow(const sp<IBinder>& token, ui::LogicalDisplayId displayId,
239 DeviceId deviceId, int32_t pointerId) = 0;
Prabir Pradhan04a66422024-03-15 22:45:27 +0000240
241 /*
242 * Notify the dispatcher that the state of the input method connection changed.
243 */
244 virtual void setInputMethodConnectionIsActive(bool isActive) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700245};
246
247} // namespace android