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Garfield Tane84e6f92019-08-29 17:28:41 -07001/*
2 * Copyright (C) 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Prabir Pradhan48108662022-09-09 21:22:04 +000017#pragma once
Garfield Tane84e6f92019-08-29 17:28:41 -070018
19#include <InputListener.h>
Garfield Tan15601662020-09-22 15:32:38 -070020#include <android-base/result.h>
chaviw3277faf2021-05-19 16:45:23 -050021#include <android/gui/FocusRequest.h>
Hani Kazmi3ce9c3a2022-04-25 09:40:23 +000022
Siarhei Vishniakouae6229e2019-12-30 16:23:19 -080023#include <android/os/InputEventInjectionResult.h>
24#include <android/os/InputEventInjectionSync.h>
chaviw3277faf2021-05-19 16:45:23 -050025#include <gui/InputApplication.h>
26#include <gui/WindowInfo.h>
Chris Yef59a2f42020-10-16 12:55:26 -070027#include <input/InputDevice.h>
Chris Ye0783e992020-06-02 21:34:49 -070028#include <input/InputTransport.h>
Arthur Hung72d8dc32020-03-28 00:48:39 +000029#include <unordered_map>
Garfield Tane84e6f92019-08-29 17:28:41 -070030
31namespace android {
32
Garfield Tane84e6f92019-08-29 17:28:41 -070033/* Notifies the system about input events generated by the input reader.
34 * The dispatcher is expected to be mostly asynchronous. */
Siarhei Vishniakou18050092021-09-01 13:32:49 -070035class InputDispatcherInterface : public InputListenerInterface {
36public:
Garfield Tane84e6f92019-08-29 17:28:41 -070037 InputDispatcherInterface() {}
38 virtual ~InputDispatcherInterface() {}
Garfield Tane84e6f92019-08-29 17:28:41 -070039 /* Dumps the state of the input dispatcher.
40 *
41 * This method may be called on any thread (usually by the input manager). */
42 virtual void dump(std::string& dump) = 0;
43
44 /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
45 virtual void monitor() = 0;
46
Siarhei Vishniakou2bfa9052019-11-21 18:10:54 -080047 /**
48 * Wait until dispatcher is idle. That means, there are no further events to be processed,
49 * and all of the policy callbacks have been completed.
50 * Return true if the dispatcher is idle.
51 * Return false if the timeout waiting for the dispatcher to become idle has expired.
52 */
53 virtual bool waitForIdle() = 0;
54
Prabir Pradhan3608aad2019-10-02 17:08:26 -070055 /* Make the dispatcher start processing events.
Garfield Tane84e6f92019-08-29 17:28:41 -070056 *
Prabir Pradhan3608aad2019-10-02 17:08:26 -070057 * The dispatcher will start consuming events from the InputListenerInterface
58 * in the order that they were received.
Garfield Tane84e6f92019-08-29 17:28:41 -070059 */
Prabir Pradhan3608aad2019-10-02 17:08:26 -070060 virtual status_t start() = 0;
61
62 /* Makes the dispatcher stop processing events. */
63 virtual status_t stop() = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070064
65 /* Injects an input event and optionally waits for sync.
66 * The synchronization mode determines whether the method blocks while waiting for
67 * input injection to proceed.
68 * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
69 *
Prabir Pradhan5735a322022-04-11 17:23:34 +000070 * If a targetUid is provided, InputDispatcher will only consider injecting the input event into
71 * windows owned by the provided uid. If the input event is targeted at a window that is not
72 * owned by the provided uid, input injection will fail. If no targetUid is provided, the input
73 * event will be dispatched as-is.
74 *
75 * This method may be called on any thread (usually by the input manager). The caller must
76 * perform all necessary permission checks prior to injecting events.
Garfield Tane84e6f92019-08-29 17:28:41 -070077 */
Siarhei Vishniakouae6229e2019-12-30 16:23:19 -080078 virtual android::os::InputEventInjectionResult injectInputEvent(
Prabir Pradhan5735a322022-04-11 17:23:34 +000079 const InputEvent* event, std::optional<int32_t> targetUid,
Siarhei Vishniakouae6229e2019-12-30 16:23:19 -080080 android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout,
81 uint32_t policyFlags) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070082
Siarhei Vishniakou54d3e182020-01-15 17:38:38 -080083 /*
84 * Check whether InputEvent actually happened by checking the signature of the event.
85 *
86 * Return nullptr if the event cannot be verified.
87 */
88 virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0;
89
Arthur Hung72d8dc32020-03-28 00:48:39 +000090 /* Sets the list of input windows per display.
Garfield Tane84e6f92019-08-29 17:28:41 -070091 *
92 * This method may be called on any thread (usually by the input manager).
93 */
94 virtual void setInputWindows(
chaviw3277faf2021-05-19 16:45:23 -050095 const std::unordered_map<int32_t, std::vector<sp<gui::WindowInfoHandle>>>&
Arthur Hung72d8dc32020-03-28 00:48:39 +000096 handlesPerDisplay) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070097
98 /* Sets the focused application on the given display.
99 *
100 * This method may be called on any thread (usually by the input manager).
101 */
102 virtual void setFocusedApplication(
Chris Yea209fde2020-07-22 13:54:51 -0700103 int32_t displayId,
104 const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700105
106 /* Sets the focused display.
107 *
108 * This method may be called on any thread (usually by the input manager).
109 */
110 virtual void setFocusedDisplay(int32_t displayId) = 0;
111
112 /* Sets the input dispatching mode.
113 *
114 * This method may be called on any thread (usually by the input manager).
115 */
116 virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
117
118 /* Sets whether input event filtering is enabled.
119 * When enabled, incoming input events are sent to the policy's filterInputEvent
120 * method instead of being dispatched. The filter is expected to use
121 * injectInputEvent to inject the events it would like to have dispatched.
122 * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
123 */
124 virtual void setInputFilterEnabled(bool enabled) = 0;
125
Siarhei Vishniakouf3bc1aa2019-11-25 13:48:53 -0800126 /**
127 * Set the touch mode state.
Sandro Meier08338902022-11-07 10:27:23 +0000128 * Touch mode is a per display state that apps may enter / exit based on specific user
129 * interactions with input devices. If <code>inTouchMode</code> is set to true, the display
130 * identified by <code>displayId</code> will be changed to touch mode. Performs a permission
131 * check if hasPermission is set to false.
132 *
133 * This method also enqueues a a TouchModeEntry message for dispatching.
Antonio Kantekea47acb2021-12-23 12:41:25 -0800134 *
135 * Returns true when changing touch mode state.
Siarhei Vishniakouf3bc1aa2019-11-25 13:48:53 -0800136 */
Antonio Kanteka042c022022-07-06 16:51:07 -0700137 virtual bool setInTouchMode(bool inTouchMode, int32_t pid, int32_t uid, bool hasPermission,
138 int32_t displayId) = 0;
Siarhei Vishniakouf3bc1aa2019-11-25 13:48:53 -0800139
Bernardo Rufinoea97d182020-08-19 14:43:14 +0100140 /**
141 * Sets the maximum allowed obscuring opacity by UID to propagate touches.
142 * For certain window types (eg. SAWs), the decision of honoring
143 * FLAG_NOT_TOUCHABLE or not depends on the combined obscuring opacity of
144 * the windows above the touch-consuming window.
145 */
146 virtual void setMaximumObscuringOpacityForTouch(float opacity) = 0;
147
Garfield Tane84e6f92019-08-29 17:28:41 -0700148 /* Transfers touch focus from one window to another window.
149 *
150 * Returns true on success. False if the window did not actually have touch focus.
151 */
arthurhungb89ccb02020-12-30 16:19:01 +0800152 virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken,
153 bool isDragDrop) = 0;
Siarhei Vishniakoud0c6bc82021-03-13 03:14:52 +0000154
155 /**
156 * Transfer touch focus to the provided channel, no matter where the current touch is.
157 *
158 * Return true on success, false if there was no on-going touch.
159 */
Siarhei Vishniakou7ae7afd2022-03-31 15:26:13 -0700160 virtual bool transferTouch(const sp<IBinder>& destChannelToken, int32_t displayId) = 0;
Siarhei Vishniakoud0c6bc82021-03-13 03:14:52 +0000161
Vishnu Naire798b472020-07-23 13:52:21 -0700162 /**
163 * Sets focus on the specified window.
164 */
chaviw3277faf2021-05-19 16:45:23 -0500165 virtual void setFocusedWindow(const gui::FocusRequest&) = 0;
Vishnu Naire798b472020-07-23 13:52:21 -0700166
Garfield Tan15601662020-09-22 15:32:38 -0700167 /**
168 * Creates an input channel that may be used as targets for input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700169 *
170 * This method may be called on any thread (usually by the input manager).
171 */
Garfield Tan15601662020-09-22 15:32:38 -0700172 virtual base::Result<std::unique_ptr<InputChannel>> createInputChannel(
173 const std::string& name) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700174
Garfield Tan15601662020-09-22 15:32:38 -0700175 /**
Prabir Pradhandfabf8a2022-01-21 08:19:30 -0800176 * Creates an input channel to be used to monitor all input events on a display.
Garfield Tane84e6f92019-08-29 17:28:41 -0700177 *
178 * Each monitor must target a specific display and will only receive input events sent to that
Prabir Pradhandfabf8a2022-01-21 08:19:30 -0800179 * display.
Garfield Tane84e6f92019-08-29 17:28:41 -0700180 *
181 * This method may be called on any thread (usually by the input manager).
182 */
Siarhei Vishniakou58cfc602020-12-14 23:21:30 +0000183 virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId,
Siarhei Vishniakou58cfc602020-12-14 23:21:30 +0000184 const std::string& name,
185 int32_t pid) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700186
Garfield Tan15601662020-09-22 15:32:38 -0700187 /* Removes input channels that will no longer receive input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700188 *
189 * This method may be called on any thread (usually by the input manager).
190 */
Garfield Tan15601662020-09-22 15:32:38 -0700191 virtual status_t removeInputChannel(const sp<IBinder>& connectionToken) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700192
193 /* Allows an input monitor steal the current pointer stream away from normal input windows.
194 *
195 * This method may be called on any thread (usually by the input manager).
196 */
197 virtual status_t pilferPointers(const sp<IBinder>& token) = 0;
Prabir Pradhan99987712020-11-10 18:43:05 -0800198
199 /**
200 * Enables Pointer Capture on the specified window if the window has focus.
201 *
202 * InputDispatcher is the source of truth of Pointer Capture.
203 */
204 virtual void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) = 0;
Antonio Kantek7242d8b2021-08-05 16:07:20 -0700205
Christine Franksb768bb42021-11-29 12:11:31 -0800206 /**
207 * Sets the eligibility of a given display to enable pointer capture. If a display is marked
208 * ineligible, all attempts to request pointer capture for windows on that display will fail.
209 * TODO(b/214621487): Remove or move to a display flag.
210 */
211 virtual void setDisplayEligibilityForPointerCapture(int displayId, bool isEligible) = 0;
212
Chris Yef59a2f42020-10-16 12:55:26 -0700213 /* Flush input device motion sensor.
214 *
215 * Returns true on success.
216 */
217 virtual bool flushSensor(int deviceId, InputDeviceSensorType sensorType) = 0;
Vishnu Nair599f1412021-06-21 10:39:58 -0700218
219 /**
220 * Called when a display has been removed from the system.
221 */
222 virtual void displayRemoved(int32_t displayId) = 0;
Arthur Hungdfd528e2021-12-08 13:23:04 +0000223
224 /*
225 * Abort the current touch stream.
226 */
227 virtual void cancelCurrentTouch() = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700228};
229
230} // namespace android