InputDispatcher: Remove gesture monitor implementation
Bug: 162194035
Test: atest inputflinger_tests
Change-Id: I4404c9625f879d805aabdbda6d502dac1d0cd881
diff --git a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
index 16a6f16..44ce8ec 100644
--- a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
+++ b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
@@ -169,16 +169,14 @@
const std::string& name) = 0;
/**
- * Creates an input channel to be used to monitor input events.
+ * Creates an input channel to be used to monitor all input events on a display.
*
* Each monitor must target a specific display and will only receive input events sent to that
- * display. If the monitor is a gesture monitor, it will only receive pointer events on the
- * targeted display.
+ * display.
*
* This method may be called on any thread (usually by the input manager).
*/
virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId,
- bool gestureMonitor,
const std::string& name,
int32_t pid) = 0;