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Garfield Tane84e6f92019-08-29 17:28:41 -07001/*
2 * Copyright (C) 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H
18#define _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H
19
20#include <InputListener.h>
Garfield Tan15601662020-09-22 15:32:38 -070021#include <android-base/result.h>
Vishnu Naire798b472020-07-23 13:52:21 -070022#include <android/FocusRequest.h>
Bernardo Rufinoea97d182020-08-19 14:43:14 +010023#include <android/os/BlockUntrustedTouchesMode.h>
Chris Ye0783e992020-06-02 21:34:49 -070024#include <android/os/ISetInputWindowsListener.h>
Siarhei Vishniakouae6229e2019-12-30 16:23:19 -080025#include <android/os/InputEventInjectionResult.h>
26#include <android/os/InputEventInjectionSync.h>
Chris Ye0783e992020-06-02 21:34:49 -070027#include <input/InputApplication.h>
28#include <input/InputTransport.h>
29#include <input/InputWindow.h>
Arthur Hung72d8dc32020-03-28 00:48:39 +000030#include <unordered_map>
Garfield Tane84e6f92019-08-29 17:28:41 -070031
Bernardo Rufinoea97d182020-08-19 14:43:14 +010032
Garfield Tane84e6f92019-08-29 17:28:41 -070033namespace android {
34
Garfield Tane84e6f92019-08-29 17:28:41 -070035/* Notifies the system about input events generated by the input reader.
36 * The dispatcher is expected to be mostly asynchronous. */
37class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
38protected:
39 InputDispatcherInterface() {}
40 virtual ~InputDispatcherInterface() {}
41
42public:
43 /* Dumps the state of the input dispatcher.
44 *
45 * This method may be called on any thread (usually by the input manager). */
46 virtual void dump(std::string& dump) = 0;
47
48 /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
49 virtual void monitor() = 0;
50
Siarhei Vishniakou2bfa9052019-11-21 18:10:54 -080051 /**
52 * Wait until dispatcher is idle. That means, there are no further events to be processed,
53 * and all of the policy callbacks have been completed.
54 * Return true if the dispatcher is idle.
55 * Return false if the timeout waiting for the dispatcher to become idle has expired.
56 */
57 virtual bool waitForIdle() = 0;
58
Prabir Pradhan3608aad2019-10-02 17:08:26 -070059 /* Make the dispatcher start processing events.
Garfield Tane84e6f92019-08-29 17:28:41 -070060 *
Prabir Pradhan3608aad2019-10-02 17:08:26 -070061 * The dispatcher will start consuming events from the InputListenerInterface
62 * in the order that they were received.
Garfield Tane84e6f92019-08-29 17:28:41 -070063 */
Prabir Pradhan3608aad2019-10-02 17:08:26 -070064 virtual status_t start() = 0;
65
66 /* Makes the dispatcher stop processing events. */
67 virtual status_t stop() = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070068
69 /* Injects an input event and optionally waits for sync.
70 * The synchronization mode determines whether the method blocks while waiting for
71 * input injection to proceed.
72 * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
73 *
74 * This method may be called on any thread (usually by the input manager).
75 */
Siarhei Vishniakouae6229e2019-12-30 16:23:19 -080076 virtual android::os::InputEventInjectionResult injectInputEvent(
77 const InputEvent* event, int32_t injectorPid, int32_t injectorUid,
78 android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout,
79 uint32_t policyFlags) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070080
Siarhei Vishniakou54d3e182020-01-15 17:38:38 -080081 /*
82 * Check whether InputEvent actually happened by checking the signature of the event.
83 *
84 * Return nullptr if the event cannot be verified.
85 */
86 virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0;
87
Arthur Hung72d8dc32020-03-28 00:48:39 +000088 /* Sets the list of input windows per display.
Garfield Tane84e6f92019-08-29 17:28:41 -070089 *
90 * This method may be called on any thread (usually by the input manager).
91 */
92 virtual void setInputWindows(
Arthur Hung72d8dc32020-03-28 00:48:39 +000093 const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>&
94 handlesPerDisplay) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070095
96 /* Sets the focused application on the given display.
97 *
98 * This method may be called on any thread (usually by the input manager).
99 */
100 virtual void setFocusedApplication(
Chris Yea209fde2020-07-22 13:54:51 -0700101 int32_t displayId,
102 const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700103
104 /* Sets the focused display.
105 *
106 * This method may be called on any thread (usually by the input manager).
107 */
108 virtual void setFocusedDisplay(int32_t displayId) = 0;
109
110 /* Sets the input dispatching mode.
111 *
112 * This method may be called on any thread (usually by the input manager).
113 */
114 virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
115
116 /* Sets whether input event filtering is enabled.
117 * When enabled, incoming input events are sent to the policy's filterInputEvent
118 * method instead of being dispatched. The filter is expected to use
119 * injectInputEvent to inject the events it would like to have dispatched.
120 * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
121 */
122 virtual void setInputFilterEnabled(bool enabled) = 0;
123
Siarhei Vishniakouf3bc1aa2019-11-25 13:48:53 -0800124 /**
125 * Set the touch mode state.
126 * Touch mode is a global state that apps may enter / exit based on specific
127 * user interactions with input devices.
128 * If true, the device is in touch mode.
129 */
130 virtual void setInTouchMode(bool inTouchMode) = 0;
131
Bernardo Rufinoea97d182020-08-19 14:43:14 +0100132 /**
133 * Sets the maximum allowed obscuring opacity by UID to propagate touches.
134 * For certain window types (eg. SAWs), the decision of honoring
135 * FLAG_NOT_TOUCHABLE or not depends on the combined obscuring opacity of
136 * the windows above the touch-consuming window.
137 */
138 virtual void setMaximumObscuringOpacityForTouch(float opacity) = 0;
139
140 /**
141 * Sets the mode of the block untrusted touches feature.
142 *
143 * TODO(b/169067926): Clean-up feature modes.
144 */
Siarhei Vishniakouae6229e2019-12-30 16:23:19 -0800145 virtual void setBlockUntrustedTouchesMode(android::os::BlockUntrustedTouchesMode mode) = 0;
Bernardo Rufinoea97d182020-08-19 14:43:14 +0100146
Garfield Tane84e6f92019-08-29 17:28:41 -0700147 /* Transfers touch focus from one window to another window.
148 *
149 * Returns true on success. False if the window did not actually have touch focus.
150 */
151 virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) = 0;
152
Vishnu Naire798b472020-07-23 13:52:21 -0700153 /**
154 * Sets focus on the specified window.
155 */
156 virtual void setFocusedWindow(const FocusRequest&) = 0;
157
Garfield Tan15601662020-09-22 15:32:38 -0700158 /**
159 * Creates an input channel that may be used as targets for input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700160 *
161 * This method may be called on any thread (usually by the input manager).
162 */
Garfield Tan15601662020-09-22 15:32:38 -0700163 virtual base::Result<std::unique_ptr<InputChannel>> createInputChannel(
164 const std::string& name) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700165
Garfield Tan15601662020-09-22 15:32:38 -0700166 /**
167 * Creates an input channel to be used to monitor input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700168 *
169 * Each monitor must target a specific display and will only receive input events sent to that
170 * display. If the monitor is a gesture monitor, it will only receive pointer events on the
171 * targeted display.
172 *
173 * This method may be called on any thread (usually by the input manager).
174 */
Garfield Tan15601662020-09-22 15:32:38 -0700175 virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(
176 int32_t displayId, bool gestureMonitor, const std::string& name) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700177
Garfield Tan15601662020-09-22 15:32:38 -0700178 /* Removes input channels that will no longer receive input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700179 *
180 * This method may be called on any thread (usually by the input manager).
181 */
Garfield Tan15601662020-09-22 15:32:38 -0700182 virtual status_t removeInputChannel(const sp<IBinder>& connectionToken) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700183
184 /* Allows an input monitor steal the current pointer stream away from normal input windows.
185 *
186 * This method may be called on any thread (usually by the input manager).
187 */
188 virtual status_t pilferPointers(const sp<IBinder>& token) = 0;
Prabir Pradhan99987712020-11-10 18:43:05 -0800189
190 /**
191 * Enables Pointer Capture on the specified window if the window has focus.
192 *
193 * InputDispatcher is the source of truth of Pointer Capture.
194 */
195 virtual void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700196};
197
198} // namespace android
199
200#endif // _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H