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Garfield Tane84e6f92019-08-29 17:28:41 -07001/*
2 * Copyright (C) 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H
18#define _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H
19
20#include <InputListener.h>
Garfield Tan15601662020-09-22 15:32:38 -070021#include <android-base/result.h>
Vishnu Naire798b472020-07-23 13:52:21 -070022#include <android/FocusRequest.h>
Bernardo Rufinoea97d182020-08-19 14:43:14 +010023#include <android/os/BlockUntrustedTouchesMode.h>
Chris Ye0783e992020-06-02 21:34:49 -070024#include <android/os/ISetInputWindowsListener.h>
25#include <input/InputApplication.h>
26#include <input/InputTransport.h>
27#include <input/InputWindow.h>
Arthur Hung72d8dc32020-03-28 00:48:39 +000028#include <unordered_map>
Garfield Tane84e6f92019-08-29 17:28:41 -070029
Bernardo Rufinoea97d182020-08-19 14:43:14 +010030using android::os::BlockUntrustedTouchesMode;
31
Garfield Tane84e6f92019-08-29 17:28:41 -070032namespace android {
33
Garfield Tane84e6f92019-08-29 17:28:41 -070034/*
35 * Constants used to report the outcome of input event injection.
36 */
37enum {
38 /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
39 INPUT_EVENT_INJECTION_PENDING = -1,
40
41 /* Injection succeeded. */
42 INPUT_EVENT_INJECTION_SUCCEEDED = 0,
43
44 /* Injection failed because the injector did not have permission to inject
45 * into the application with input focus. */
46 INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
47
48 /* Injection failed because there were no available input targets. */
49 INPUT_EVENT_INJECTION_FAILED = 2,
50
51 /* Injection failed due to a timeout. */
52 INPUT_EVENT_INJECTION_TIMED_OUT = 3
53};
54
55/* Notifies the system about input events generated by the input reader.
56 * The dispatcher is expected to be mostly asynchronous. */
57class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
58protected:
59 InputDispatcherInterface() {}
60 virtual ~InputDispatcherInterface() {}
61
62public:
63 /* Dumps the state of the input dispatcher.
64 *
65 * This method may be called on any thread (usually by the input manager). */
66 virtual void dump(std::string& dump) = 0;
67
68 /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
69 virtual void monitor() = 0;
70
Siarhei Vishniakou2bfa9052019-11-21 18:10:54 -080071 /**
72 * Wait until dispatcher is idle. That means, there are no further events to be processed,
73 * and all of the policy callbacks have been completed.
74 * Return true if the dispatcher is idle.
75 * Return false if the timeout waiting for the dispatcher to become idle has expired.
76 */
77 virtual bool waitForIdle() = 0;
78
Prabir Pradhan3608aad2019-10-02 17:08:26 -070079 /* Make the dispatcher start processing events.
Garfield Tane84e6f92019-08-29 17:28:41 -070080 *
Prabir Pradhan3608aad2019-10-02 17:08:26 -070081 * The dispatcher will start consuming events from the InputListenerInterface
82 * in the order that they were received.
Garfield Tane84e6f92019-08-29 17:28:41 -070083 */
Prabir Pradhan3608aad2019-10-02 17:08:26 -070084 virtual status_t start() = 0;
85
86 /* Makes the dispatcher stop processing events. */
87 virtual status_t stop() = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070088
89 /* Injects an input event and optionally waits for sync.
90 * The synchronization mode determines whether the method blocks while waiting for
91 * input injection to proceed.
92 * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
93 *
94 * This method may be called on any thread (usually by the input manager).
95 */
96 virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid,
Siarhei Vishniakou097c3db2020-05-06 14:18:38 -070097 int32_t injectorUid, int32_t syncMode,
98 std::chrono::milliseconds timeout, uint32_t policyFlags) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070099
Siarhei Vishniakou54d3e182020-01-15 17:38:38 -0800100 /*
101 * Check whether InputEvent actually happened by checking the signature of the event.
102 *
103 * Return nullptr if the event cannot be verified.
104 */
105 virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0;
106
Arthur Hung72d8dc32020-03-28 00:48:39 +0000107 /* Sets the list of input windows per display.
Garfield Tane84e6f92019-08-29 17:28:41 -0700108 *
109 * This method may be called on any thread (usually by the input manager).
110 */
111 virtual void setInputWindows(
Arthur Hung72d8dc32020-03-28 00:48:39 +0000112 const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>&
113 handlesPerDisplay) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700114
115 /* Sets the focused application on the given display.
116 *
117 * This method may be called on any thread (usually by the input manager).
118 */
119 virtual void setFocusedApplication(
Chris Yea209fde2020-07-22 13:54:51 -0700120 int32_t displayId,
121 const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700122
123 /* Sets the focused display.
124 *
125 * This method may be called on any thread (usually by the input manager).
126 */
127 virtual void setFocusedDisplay(int32_t displayId) = 0;
128
129 /* Sets the input dispatching mode.
130 *
131 * This method may be called on any thread (usually by the input manager).
132 */
133 virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
134
135 /* Sets whether input event filtering is enabled.
136 * When enabled, incoming input events are sent to the policy's filterInputEvent
137 * method instead of being dispatched. The filter is expected to use
138 * injectInputEvent to inject the events it would like to have dispatched.
139 * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
140 */
141 virtual void setInputFilterEnabled(bool enabled) = 0;
142
Siarhei Vishniakouf3bc1aa2019-11-25 13:48:53 -0800143 /**
144 * Set the touch mode state.
145 * Touch mode is a global state that apps may enter / exit based on specific
146 * user interactions with input devices.
147 * If true, the device is in touch mode.
148 */
149 virtual void setInTouchMode(bool inTouchMode) = 0;
150
Bernardo Rufinoea97d182020-08-19 14:43:14 +0100151 /**
152 * Sets the maximum allowed obscuring opacity by UID to propagate touches.
153 * For certain window types (eg. SAWs), the decision of honoring
154 * FLAG_NOT_TOUCHABLE or not depends on the combined obscuring opacity of
155 * the windows above the touch-consuming window.
156 */
157 virtual void setMaximumObscuringOpacityForTouch(float opacity) = 0;
158
159 /**
160 * Sets the mode of the block untrusted touches feature.
161 *
162 * TODO(b/169067926): Clean-up feature modes.
163 */
164 virtual void setBlockUntrustedTouchesMode(BlockUntrustedTouchesMode mode) = 0;
165
Garfield Tane84e6f92019-08-29 17:28:41 -0700166 /* Transfers touch focus from one window to another window.
167 *
168 * Returns true on success. False if the window did not actually have touch focus.
169 */
170 virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) = 0;
171
Vishnu Naire798b472020-07-23 13:52:21 -0700172 /**
173 * Sets focus on the specified window.
174 */
175 virtual void setFocusedWindow(const FocusRequest&) = 0;
176
Garfield Tan15601662020-09-22 15:32:38 -0700177 /**
178 * Creates an input channel that may be used as targets for input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700179 *
180 * This method may be called on any thread (usually by the input manager).
181 */
Garfield Tan15601662020-09-22 15:32:38 -0700182 virtual base::Result<std::unique_ptr<InputChannel>> createInputChannel(
183 const std::string& name) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700184
Garfield Tan15601662020-09-22 15:32:38 -0700185 /**
186 * Creates an input channel to be used to monitor input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700187 *
188 * Each monitor must target a specific display and will only receive input events sent to that
189 * display. If the monitor is a gesture monitor, it will only receive pointer events on the
190 * targeted display.
191 *
192 * This method may be called on any thread (usually by the input manager).
193 */
Garfield Tan15601662020-09-22 15:32:38 -0700194 virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(
195 int32_t displayId, bool gestureMonitor, const std::string& name) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700196
Garfield Tan15601662020-09-22 15:32:38 -0700197 /* Removes input channels that will no longer receive input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700198 *
199 * This method may be called on any thread (usually by the input manager).
200 */
Garfield Tan15601662020-09-22 15:32:38 -0700201 virtual status_t removeInputChannel(const sp<IBinder>& connectionToken) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700202
203 /* Allows an input monitor steal the current pointer stream away from normal input windows.
204 *
205 * This method may be called on any thread (usually by the input manager).
206 */
207 virtual status_t pilferPointers(const sp<IBinder>& token) = 0;
208};
209
210} // namespace android
211
212#endif // _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H