blob: 7ea2a34c8bdebf3089176cd8a2c3bb846bcecbc9 [file] [log] [blame]
Zach Reizner6cbe8832015-06-26 18:25:38 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
Sean Paul51a597e2015-09-21 10:05:19 -040018#define LOG_TAG "hwc-gl-worker"
Zach Reizner6cbe8832015-06-26 18:25:38 -070019
Zach Reiznerd35ff532015-07-16 16:53:41 -070020#include <algorithm>
Zach Reizner6cbe8832015-06-26 18:25:38 -070021#include <string>
22#include <sstream>
Zach Reizner92f8e632015-10-12 17:47:13 -070023#include <unordered_set>
Zach Reizner6cbe8832015-06-26 18:25:38 -070024
25#include <sys/resource.h>
26
Zach Reizner8d63e7f2015-08-20 14:52:12 -070027#include <cutils/properties.h>
28
Zach Reizner6cbe8832015-06-26 18:25:38 -070029#include <hardware/hardware.h>
30#include <hardware/hwcomposer.h>
31
32#include <ui/GraphicBuffer.h>
33#include <ui/PixelFormat.h>
34
35#include <utils/Trace.h>
36
Zach Reizner4a253652015-09-10 18:30:54 -070037#include "drmdisplaycomposition.h"
38
Zach Reizner6cbe8832015-06-26 18:25:38 -070039#include "glworker.h"
40
Zach Reizner6cbe8832015-06-26 18:25:38 -070041// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
42#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
43#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
44#endif
45
46#define MAX_OVERLAPPING_LAYERS 64
47
48namespace android {
49
Zach Reiznerd35ff532015-07-16 16:53:41 -070050// clang-format off
51// Column-major order:
52// float mat[4] = { 1, 2, 3, 4 } ===
53// [ 1 3 ]
54// [ 2 4 ]
55float kTextureTransformMatrices[] = {
56 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
Haixia Shi26fc2c22015-09-10 15:16:47 -070057 0.0f, 1.0f, 1.0f, 0.0f, // swap x and y
Zach Reiznerd35ff532015-07-16 16:53:41 -070058};
59// clang-format on
60
Zach Reizner6cbe8832015-06-26 18:25:38 -070061static const char *GetGLError(void) {
62 switch (glGetError()) {
63 case GL_NO_ERROR:
64 return "GL_NO_ERROR";
65 case GL_INVALID_ENUM:
66 return "GL_INVALID_ENUM";
67 case GL_INVALID_VALUE:
68 return "GL_INVALID_VALUE";
69 case GL_INVALID_OPERATION:
70 return "GL_INVALID_OPERATION";
71 case GL_INVALID_FRAMEBUFFER_OPERATION:
72 return "GL_INVALID_FRAMEBUFFER_OPERATION";
73 case GL_OUT_OF_MEMORY:
74 return "GL_OUT_OF_MEMORY";
75 default:
76 return "Unknown error";
77 }
78}
79
80static const char *GetGLFramebufferError(void) {
81 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
82 case GL_FRAMEBUFFER_COMPLETE:
83 return "GL_FRAMEBUFFER_COMPLETE";
84 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
85 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
86 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
87 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
88 case GL_FRAMEBUFFER_UNSUPPORTED:
89 return "GL_FRAMEBUFFER_UNSUPPORTED";
90 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
91 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
92 default:
93 return "Unknown error";
94 }
95}
96
97static const char *GetEGLError(void) {
98 switch (eglGetError()) {
99 case EGL_SUCCESS:
100 return "EGL_SUCCESS";
101 case EGL_NOT_INITIALIZED:
102 return "EGL_NOT_INITIALIZED";
103 case EGL_BAD_ACCESS:
104 return "EGL_BAD_ACCESS";
105 case EGL_BAD_ALLOC:
106 return "EGL_BAD_ALLOC";
107 case EGL_BAD_ATTRIBUTE:
108 return "EGL_BAD_ATTRIBUTE";
109 case EGL_BAD_CONTEXT:
110 return "EGL_BAD_CONTEXT";
111 case EGL_BAD_CONFIG:
112 return "EGL_BAD_CONFIG";
113 case EGL_BAD_CURRENT_SURFACE:
114 return "EGL_BAD_CURRENT_SURFACE";
115 case EGL_BAD_DISPLAY:
116 return "EGL_BAD_DISPLAY";
117 case EGL_BAD_SURFACE:
118 return "EGL_BAD_SURFACE";
119 case EGL_BAD_MATCH:
120 return "EGL_BAD_MATCH";
121 case EGL_BAD_PARAMETER:
122 return "EGL_BAD_PARAMETER";
123 case EGL_BAD_NATIVE_PIXMAP:
124 return "EGL_BAD_NATIVE_PIXMAP";
125 case EGL_BAD_NATIVE_WINDOW:
126 return "EGL_BAD_NATIVE_WINDOW";
127 case EGL_CONTEXT_LOST:
128 return "EGL_CONTEXT_LOST";
129 default:
130 return "Unknown error";
131 }
132}
133
134static bool HasExtension(const char *extension, const char *extensions) {
135 const char *start, *where, *terminator;
136 start = extensions;
137 for (;;) {
138 where = (char *)strstr((const char *)start, extension);
139 if (!where)
140 break;
141 terminator = where + strlen(extension);
142 if (where == start || *(where - 1) == ' ')
143 if (*terminator == ' ' || *terminator == '\0')
144 return true;
145 start = terminator;
146 }
147 return false;
148}
149
150static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
151 const GLchar **sources,
152 std::string *shader_log) {
153 GLint status;
154 AutoGLShader shader(glCreateShader(type));
155 if (shader.get() == 0) {
156 *shader_log = "glCreateShader failed";
157 return 0;
158 }
159 glShaderSource(shader.get(), source_count, sources, NULL);
160 glCompileShader(shader.get());
161 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
162 if (!status) {
163 if (shader_log) {
164 GLint log_length;
165 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
166 shader_log->resize(log_length);
167 glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
168 }
169 return 0;
170 }
171
172 return shader;
173}
174
Haixia Shi806b3952015-10-13 13:52:55 -0700175static std::string GenerateVertexShader(int layer_count) {
176 std::ostringstream vertex_shader_stream;
177 vertex_shader_stream
178 << "#version 300 es\n"
179 << "#define LAYER_COUNT " << layer_count << "\n"
180 << "precision mediump int;\n"
181 << "uniform vec4 uViewport;\n"
182 << "uniform vec4 uLayerCrop[LAYER_COUNT];\n"
183 << "uniform mat2 uTexMatrix[LAYER_COUNT];\n"
184 << "in vec2 vPosition;\n"
185 << "in vec2 vTexCoords;\n"
186 << "out vec2 fTexCoords[LAYER_COUNT];\n"
187 << "void main() {\n"
188 << " for (int i = 0; i < LAYER_COUNT; i++) {\n"
189 << " vec2 tempCoords = vTexCoords * uTexMatrix[i];\n"
190 << " fTexCoords[i] =\n"
191 << " uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n"
192 << " }\n"
193 << " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n"
194 << " gl_Position =\n"
195 << " vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n"
196 << "}\n";
197 return vertex_shader_stream.str();
198}
199
200static std::string GenerateFragmentShader(int layer_count) {
201 std::ostringstream fragment_shader_stream;
202 fragment_shader_stream << "#version 300 es\n"
203 << "#define LAYER_COUNT " << layer_count << "\n"
204 << "#extension GL_OES_EGL_image_external : require\n"
205 << "precision mediump float;\n";
206 for (int i = 0; i < layer_count; ++i) {
207 fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i
208 << ";\n";
209 }
210 fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n"
211 << "uniform float uLayerPremult[LAYER_COUNT];\n"
212 << "in vec2 fTexCoords[LAYER_COUNT];\n"
213 << "out vec4 oFragColor;\n"
214 << "void main() {\n"
215 << " vec3 color = vec3(0.0, 0.0, 0.0);\n"
216 << " float alphaCover = 1.0;\n"
217 << " vec4 texSample;\n"
218 << " vec3 multRgb;\n";
219 for (int i = 0; i < layer_count; ++i) {
220 if (i > 0)
221 fragment_shader_stream << " if (alphaCover > 0.5/255.0) {\n";
222 // clang-format off
223 fragment_shader_stream
224 << " texSample = texture2D(uLayerTexture" << i << ",\n"
225 << " fTexCoords[" << i << "]);\n"
226 << " multRgb = texSample.rgb *\n"
227 << " max(texSample.a, uLayerPremult[" << i << "]);\n"
228 << " color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n"
229 << " alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n";
230 // clang-format on
231 }
232 for (int i = 0; i < layer_count - 1; ++i)
233 fragment_shader_stream << " }\n";
234 fragment_shader_stream << " oFragColor = vec4(color, 1.0 - alphaCover);\n"
235 << "}\n";
236 return fragment_shader_stream.str();
237}
238
Zach Reizner6cbe8832015-06-26 18:25:38 -0700239static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
240 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
241 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Zach Reizner6cbe8832015-06-26 18:25:38 -0700242 int i, ret = 1;
243 GLint max_texture_images, status;
244 AutoGLShader vertex_shader, fragment_shader;
245 AutoGLProgram program;
246 std::string shader_log;
247
248 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
249
250 for (i = 1; i <= max_texture_images; i++) {
Haixia Shi806b3952015-10-13 13:52:55 -0700251 std::string vertex_shader_string = GenerateVertexShader(i);
252 const GLchar *vertex_shader_source = vertex_shader_string.c_str();
253 vertex_shader = CompileAndCheckShader(
254 GL_VERTEX_SHADER, 1, &vertex_shader_source, ret ? &shader_log : NULL);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700255 if (!vertex_shader.get()) {
256 if (ret)
Haixia Shi806b3952015-10-13 13:52:55 -0700257 ALOGE("Failed to make vertex shader:\n%sshader source:\n%s",
258 shader_log.c_str(), vertex_shader_source);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700259 break;
260 }
261
Haixia Shi806b3952015-10-13 13:52:55 -0700262 std::string fragment_shader_string = GenerateFragmentShader(i);
263 const GLchar *fragment_shader_source = fragment_shader_string.c_str();
264 fragment_shader =
265 CompileAndCheckShader(GL_FRAGMENT_SHADER, 1, &fragment_shader_source,
266 ret ? &shader_log : NULL);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700267 if (!fragment_shader.get()) {
268 if (ret)
Haixia Shi806b3952015-10-13 13:52:55 -0700269 ALOGE("Failed to make fragment shader:\n%sshader source:\n%s",
270 shader_log.c_str(), fragment_shader_source);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700271 break;
272 }
273
274 program = AutoGLProgram(glCreateProgram());
275 if (!program.get()) {
276 if (ret)
277 ALOGE("Failed to create program %s", GetGLError());
278 break;
279 }
280
281 glAttachShader(program.get(), vertex_shader.get());
282 glAttachShader(program.get(), fragment_shader.get());
283 glBindAttribLocation(program.get(), 0, "vPosition");
284 glBindAttribLocation(program.get(), 1, "vTexCoords");
285 glLinkProgram(program.get());
286 glDetachShader(program.get(), vertex_shader.get());
287 glDetachShader(program.get(), fragment_shader.get());
288
289 glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
290 if (!status) {
291 if (ret) {
292 GLint log_length;
293 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
294 std::string program_log(log_length, ' ');
295 glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
296 ALOGE("Failed to link program: \n%s", program_log.c_str());
297 }
298 break;
299 }
300
301 ret = 0;
302 blend_programs->emplace_back(std::move(program));
303 }
304
305 return ret;
306}
307
308struct RenderingCommand {
309 struct TextureSource {
310 unsigned texture_index;
311 float crop_bounds[4];
312 float alpha;
Haixia Shi3a8773c2015-10-09 15:48:47 -0700313 float premult;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700314 float texture_matrix[4];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700315 };
316
317 float bounds[4];
Zach Reizner92f8e632015-10-12 17:47:13 -0700318 unsigned texture_count = 0;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700319 TextureSource textures[MAX_OVERLAPPING_LAYERS];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700320};
321
Zach Reizner92f8e632015-10-12 17:47:13 -0700322static void ConstructCommand(const DrmHwcLayer *layers,
323 const DrmCompositionRegion &region,
324 RenderingCommand &cmd) {
325 std::copy_n(region.frame.bounds, 4, cmd.bounds);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700326
Zach Reizner92f8e632015-10-12 17:47:13 -0700327 for (size_t texture_index : region.source_layers) {
328 const DrmHwcLayer &layer = layers[texture_index];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700329
Zach Reizner92f8e632015-10-12 17:47:13 -0700330 DrmHwcRect<float> display_rect(layer.display_frame);
331 float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0],
332 display_rect.bounds[3] - display_rect.bounds[1]};
Zach Reizner6cbe8832015-06-26 18:25:38 -0700333
Zach Reizner92f8e632015-10-12 17:47:13 -0700334 float tex_width = layer.buffer->width;
335 float tex_height = layer.buffer->height;
336 DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width,
337 layer.source_crop.top / tex_height,
338 layer.source_crop.right / tex_width,
339 layer.source_crop.bottom / tex_height);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700340
Zach Reizner92f8e632015-10-12 17:47:13 -0700341 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
342 crop_rect.bounds[3] - crop_rect.bounds[1]};
Zach Reizner6cbe8832015-06-26 18:25:38 -0700343
Zach Reizner92f8e632015-10-12 17:47:13 -0700344 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
345 cmd.texture_count++;
346 src.texture_index = texture_index;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700347
Zach Reizner92f8e632015-10-12 17:47:13 -0700348 bool swap_xy, flip_xy[2];
349 switch (layer.transform) {
350 case DrmHwcTransform::kFlipH:
351 swap_xy = false;
352 flip_xy[0] = true;
353 flip_xy[1] = false;
354 break;
355 case DrmHwcTransform::kFlipV:
356 swap_xy = false;
357 flip_xy[0] = false;
358 flip_xy[1] = true;
359 break;
360 case DrmHwcTransform::kRotate90:
361 swap_xy = true;
362 flip_xy[0] = false;
363 flip_xy[1] = true;
364 break;
365 case DrmHwcTransform::kRotate180:
366 swap_xy = false;
367 flip_xy[0] = true;
368 flip_xy[1] = true;
369 break;
370 case DrmHwcTransform::kRotate270:
371 swap_xy = true;
372 flip_xy[0] = true;
373 flip_xy[1] = false;
374 break;
375 default:
376 ALOGE("Unknown transform for layer: defaulting to identity transform");
377 case DrmHwcTransform::kIdentity:
378 swap_xy = false;
379 flip_xy[0] = false;
380 flip_xy[1] = false;
381 break;
382 }
Zach Reizner6cbe8832015-06-26 18:25:38 -0700383
Zach Reizner92f8e632015-10-12 17:47:13 -0700384 if (swap_xy)
385 std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
386 else
387 std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700388
Zach Reizner92f8e632015-10-12 17:47:13 -0700389 for (int j = 0; j < 4; j++) {
390 int b = j ^ (swap_xy ? 1 : 0);
391 float bound_percent =
392 (cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2];
393 if (flip_xy[j % 2]) {
394 src.crop_bounds[j] =
395 crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
396 } else {
397 src.crop_bounds[j] =
398 crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700399 }
400 }
Zach Reizner92f8e632015-10-12 17:47:13 -0700401
402 if (layer.blending == DrmHwcBlending::kNone) {
403 src.alpha = src.premult = 1.0f;
404 // This layer is opaque. There is no point in using layers below this one.
405 break;
406 }
407
408 src.alpha = layer.alpha / 255.0f;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700409 }
410}
411
412static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
413 int ret = 0;
414
415 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
416 EGL_NONE};
417 EGLSyncKHR egl_sync =
418 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
419 if (egl_sync == EGL_NO_SYNC_KHR) {
420 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
421 close(acquireFenceFd);
422 return 1;
423 }
424
425 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
426 if (success == EGL_FALSE) {
427 ALOGE("Failed to wait for acquire: %s", GetEGLError());
428 ret = 1;
429 }
430 eglDestroySyncKHR(egl_display, egl_sync);
431
432 return ret;
433}
434
435static int CreateTextureFromHandle(EGLDisplay egl_display,
436 buffer_handle_t handle,
437 AutoEGLImageAndGLTexture *out) {
438 EGLImageKHR image = eglCreateImageKHR(
439 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
440 (EGLClientBuffer)handle, NULL /* no attribs */);
441
442 if (image == EGL_NO_IMAGE_KHR) {
443 ALOGE("Failed to make image %s %p", GetEGLError(), handle);
444 return -EINVAL;
445 }
446
447 GLuint texture;
448 glGenTextures(1, &texture);
Haixia Shi21332752015-09-25 11:49:44 -0700449 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
450 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
451 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
452 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
453 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
454 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
455 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700456
Zach Reizner09807052015-08-13 14:53:41 -0700457 out->image.reset(egl_display, image);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700458 out->texture.reset(texture);
459
460 return 0;
461}
462
Zach Reiznerdac5d192015-07-15 18:44:37 -0700463GLWorkerCompositor::GLWorkerCompositor()
Zach Reizner6cbe8832015-06-26 18:25:38 -0700464 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
465}
466
Zach Reiznerdac5d192015-07-15 18:44:37 -0700467int GLWorkerCompositor::Init() {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700468 int ret = 0;
469 const char *egl_extensions;
470 const char *gl_extensions;
471 EGLint num_configs;
472 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
473 EGLConfig egl_config;
474
475 // clang-format off
476 const GLfloat verts[] = {
477 0.0f, 0.0f, 0.0f, 0.0f,
478 0.0f, 2.0f, 0.0f, 2.0f,
479 2.0f, 0.0f, 2.0f, 0.0f
480 };
481 // clang-format on
482
483 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
484 EGL_OPENGL_ES2_BIT,
485 EGL_RED_SIZE,
486 8,
487 EGL_GREEN_SIZE,
488 8,
489 EGL_BLUE_SIZE,
490 8,
491 EGL_NONE};
492
493 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
494
495 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
496 if (egl_display_ == EGL_NO_DISPLAY) {
497 ALOGE("Failed to get egl display");
498 return 1;
499 }
500
501 if (!eglInitialize(egl_display_, NULL, NULL)) {
502 ALOGE("Failed to initialize egl: %s", GetEGLError());
503 return 1;
504 }
505
506 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
507
508 // These extensions are all technically required but not always reported due
509 // to meta EGL filtering them out.
510 if (!HasExtension("EGL_KHR_image_base", egl_extensions))
511 ALOGW("EGL_KHR_image_base extension not supported");
512
513 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
514 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
515
516 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
517 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
518
519 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
520 &num_configs)) {
521 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
522 return 1;
523 }
524
525 egl_ctx_ =
526 eglCreateContext(egl_display_, egl_config,
527 EGL_NO_CONTEXT /* No shared context */, context_attribs);
528
529 if (egl_ctx_ == EGL_NO_CONTEXT) {
530 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
531 return 1;
532 }
533
534 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
535 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
536 return 1;
537 }
538
539 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
540
541 if (!HasExtension("GL_OES_EGL_image", gl_extensions))
542 ALOGW("GL_OES_EGL_image extension not supported");
543
Haixia Shi21332752015-09-25 11:49:44 -0700544 if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
545 ALOGW("GL_OES_EGL_image_external extension not supported");
546
Zach Reizner6cbe8832015-06-26 18:25:38 -0700547 GLuint vertex_buffer;
548 glGenBuffers(1, &vertex_buffer);
549 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
550 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
551 glBindBuffer(GL_ARRAY_BUFFER, 0);
552 vertex_buffer_.reset(vertex_buffer);
553
554 if (GenerateShaders(&blend_programs_)) {
555 return 1;
556 }
557
558 return 0;
559}
560
Zach Reiznerdac5d192015-07-15 18:44:37 -0700561GLWorkerCompositor::~GLWorkerCompositor() {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700562 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
563 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
564 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
565}
566
Zach Reizner92f8e632015-10-12 17:47:13 -0700567int GLWorkerCompositor::Composite(DrmHwcLayer *layers,
568 DrmCompositionRegion *regions,
569 size_t num_regions,
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700570 const sp<GraphicBuffer> &framebuffer) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700571 ATRACE_CALL();
572 int ret = 0;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700573 std::vector<AutoEGLImageAndGLTexture> layer_textures;
574 std::vector<RenderingCommand> commands;
575
Zach Reizner92f8e632015-10-12 17:47:13 -0700576 if (num_regions == 0) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700577 return -EALREADY;
578 }
579
580 GLint frame_width = framebuffer->getWidth();
581 GLint frame_height = framebuffer->getHeight();
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700582 CachedFramebuffer *cached_framebuffer =
583 PrepareAndCacheFramebuffer(framebuffer);
584 if (cached_framebuffer == NULL) {
585 ALOGE("Composite failed because of failed framebuffer");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700586 return -EINVAL;
587 }
588
Zach Reizner92f8e632015-10-12 17:47:13 -0700589 std::unordered_set<size_t> layers_used_indices;
590 for (size_t region_index = 0; region_index < num_regions; region_index++) {
591 DrmCompositionRegion &region = regions[region_index];
592 layers_used_indices.insert(region.source_layers.begin(),
593 region.source_layers.end());
594 commands.emplace_back();
595 ConstructCommand(layers, region, commands.back());
596 }
597
598 for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS;
599 layer_index++) {
600 DrmHwcLayer *layer = &layers[layer_index];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700601
Zach Reizner09807052015-08-13 14:53:41 -0700602 layer_textures.emplace_back();
Zach Reizner92f8e632015-10-12 17:47:13 -0700603
604 if (layers_used_indices.count(layer_index) == 0)
605 continue;
606
Zach Reizner4a253652015-09-10 18:30:54 -0700607 ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
Zach Reizner6cbe8832015-06-26 18:25:38 -0700608 &layer_textures.back());
Zach Reizner09807052015-08-13 14:53:41 -0700609
Zach Reizner6cbe8832015-06-26 18:25:38 -0700610 if (!ret) {
Zach Reizner4a253652015-09-10 18:30:54 -0700611 ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
Zach Reizner6cbe8832015-06-26 18:25:38 -0700612 }
613 if (ret) {
614 layer_textures.pop_back();
615 ret = -EINVAL;
616 }
617 }
618
619 if (ret)
620 return ret;
621
Zach Reizner6cbe8832015-06-26 18:25:38 -0700622 glViewport(0, 0, frame_width, frame_height);
623
624 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
625 glClear(GL_COLOR_BUFFER_BIT);
626
627 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
628 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
629 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
630 (void *)(sizeof(float) * 2));
631 glEnableVertexAttribArray(0);
632 glEnableVertexAttribArray(1);
633 glEnable(GL_SCISSOR_TEST);
634
635 for (const RenderingCommand &cmd : commands) {
636 if (cmd.texture_count <= 0) {
637 continue;
638 }
639
640 // TODO(zachr): handle the case of too many overlapping textures for one
641 // area by falling back to rendering as many layers as possible using
642 // multiple blending passes.
643 if (cmd.texture_count > blend_programs_.size()) {
644 ALOGE("Too many layers to render in one area");
645 continue;
646 }
647
648 GLint program = blend_programs_[cmd.texture_count - 1].get();
649 glUseProgram(program);
650 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700651 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
652 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
Haixia Shi3a8773c2015-10-09 15:48:47 -0700653 GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult");
Zach Reiznerd35ff532015-07-16 16:53:41 -0700654 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700655 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
656 cmd.bounds[1] / (float)frame_height,
657 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
658 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
659
660 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
Haixia Shi806b3952015-10-13 13:52:55 -0700661 std::ostringstream texture_name_formatter;
662 texture_name_formatter << "uLayerTexture" << src_index;
663 GLint gl_tex_loc =
664 glGetUniformLocation(program, texture_name_formatter.str().c_str());
665
Zach Reizner6cbe8832015-06-26 18:25:38 -0700666 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
667 glUniform1f(gl_alpha_loc + src_index, src.alpha);
Haixia Shi3a8773c2015-10-09 15:48:47 -0700668 glUniform1f(gl_premult_loc + src_index, src.premult);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700669 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
670 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
671 src.crop_bounds[3] - src.crop_bounds[1]);
Haixia Shi806b3952015-10-13 13:52:55 -0700672 glUniform1i(gl_tex_loc, src_index);
Zach Reiznerd35ff532015-07-16 16:53:41 -0700673 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
674 src.texture_matrix);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700675 glActiveTexture(GL_TEXTURE0 + src_index);
Haixia Shi21332752015-09-25 11:49:44 -0700676 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
Zach Reizner6cbe8832015-06-26 18:25:38 -0700677 layer_textures[src.texture_index].texture.get());
678 }
679
680 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
681 cmd.bounds[3] - cmd.bounds[1]);
682 glDrawArrays(GL_TRIANGLES, 0, 3);
683
684 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
685 glActiveTexture(GL_TEXTURE0 + src_index);
Haixia Shi21332752015-09-25 11:49:44 -0700686 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700687 }
688 }
689
690 glDisable(GL_SCISSOR_TEST);
691 glActiveTexture(GL_TEXTURE0);
692 glDisableVertexAttribArray(0);
693 glDisableVertexAttribArray(1);
694 glBindBuffer(GL_ARRAY_BUFFER, 0);
695 glUseProgram(0);
696
697 glBindFramebuffer(GL_FRAMEBUFFER, 0);
698
699 return ret;
700}
701
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700702void GLWorkerCompositor::Finish() {
703 ATRACE_CALL();
Zach Reizner713a6782015-07-31 15:12:44 -0700704 glFinish();
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700705
706 char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
707 property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
708 bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
709
710 if (use_framebuffer_cache) {
711 for (auto &fb : cached_framebuffers_)
712 fb.strong_framebuffer.clear();
713 } else {
714 cached_framebuffers_.clear();
715 }
716}
717
718GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
719 const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
720 AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
721 : strong_framebuffer(gb),
722 weak_framebuffer(gb),
723 egl_fb_image(std::move(image)),
724 gl_fb_tex(std::move(tex)),
725 gl_fb(std::move(fb)) {
726}
727
728bool GLWorkerCompositor::CachedFramebuffer::Promote() {
729 if (strong_framebuffer.get() != NULL)
730 return true;
731 strong_framebuffer = weak_framebuffer.promote();
732 return strong_framebuffer.get() != NULL;
733}
734
735GLWorkerCompositor::CachedFramebuffer *
736GLWorkerCompositor::FindCachedFramebuffer(
737 const sp<GraphicBuffer> &framebuffer) {
738 for (auto &fb : cached_framebuffers_)
739 if (fb.weak_framebuffer == framebuffer)
740 return &fb;
741 return NULL;
742}
743
744GLWorkerCompositor::CachedFramebuffer *
745GLWorkerCompositor::PrepareAndCacheFramebuffer(
746 const sp<GraphicBuffer> &framebuffer) {
747 CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
748 if (cached_framebuffer != NULL) {
749 if (cached_framebuffer->Promote()) {
750 glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
751 return cached_framebuffer;
752 }
753
754 for (auto it = cached_framebuffers_.begin();
755 it != cached_framebuffers_.end(); ++it) {
756 if (it->weak_framebuffer == framebuffer) {
757 cached_framebuffers_.erase(it);
758 break;
759 }
760 }
761 }
762
763 AutoEGLDisplayImage egl_fb_image(
764 egl_display_,
765 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
766 (EGLClientBuffer)framebuffer->getNativeBuffer(),
767 NULL /* no attribs */));
768
769 if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
770 ALOGE("Failed to make image from target buffer: %s", GetEGLError());
771 return NULL;
772 }
773
774 GLuint gl_fb_tex;
775 glGenTextures(1, &gl_fb_tex);
776 AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
777 glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
778 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
779 (GLeglImageOES)egl_fb_image.image());
780 glBindTexture(GL_TEXTURE_2D, 0);
781
782 GLuint gl_fb;
783 glGenFramebuffers(1, &gl_fb);
784 AutoGLFramebuffer gl_fb_auto(gl_fb);
785 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
786 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
787 gl_fb_tex, 0);
788
789 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
790 ALOGE("Failed framebuffer check for created target buffer: %s",
791 GetGLFramebufferError());
792 return NULL;
793 }
794
795 cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
796 std::move(gl_fb_tex_auto),
797 std::move(gl_fb_auto));
798 return &cached_framebuffers_.back();
Zach Reizner713a6782015-07-31 15:12:44 -0700799}
800
Zach Reizner6cbe8832015-06-26 18:25:38 -0700801} // namespace android