blob: 9346d27bd566b9cbcc3db1fa026fcaa512284883 [file] [log] [blame]
Zach Reizner6cbe8832015-06-26 18:25:38 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18#define LOG_TAG "GLWorker"
19
Zach Reiznerd35ff532015-07-16 16:53:41 -070020#include <algorithm>
Zach Reizner6cbe8832015-06-26 18:25:38 -070021#include <string>
22#include <sstream>
23
24#include <sys/resource.h>
25
Zach Reizner8d63e7f2015-08-20 14:52:12 -070026#include <cutils/properties.h>
27
Zach Reizner6cbe8832015-06-26 18:25:38 -070028#include <hardware/hardware.h>
29#include <hardware/hwcomposer.h>
30
31#include <ui/GraphicBuffer.h>
32#include <ui/PixelFormat.h>
33
34#include <utils/Trace.h>
35
36#include "glworker.h"
37
38#include "seperate_rects.h"
39
40// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
41#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
42#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
43#endif
44
45#define MAX_OVERLAPPING_LAYERS 64
46
47namespace android {
48
49typedef seperate_rects::Rect<float> FRect;
50typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
51
Zach Reiznerd35ff532015-07-16 16:53:41 -070052// clang-format off
53// Column-major order:
54// float mat[4] = { 1, 2, 3, 4 } ===
55// [ 1 3 ]
56// [ 2 4 ]
57float kTextureTransformMatrices[] = {
58 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
59 -1.0f, 0.0f, 0.0f, 1.0f, // HWC_TRANSFORM_FLIP_H;
60 1.0f, 0.0f, 0.0f, -1.0f, // HWC_TRANSFORM_FLIP_V;
61 0.0f, 1.0f, -1.0f, 0.0f, // HWC_TRANSFORM_ROT_90;
62 -1.0f, 0.0f, 0.0f, -1.0f, // HWC_TRANSFORM_ROT_180;
63 0.0f, -1.0f, 1.0f, 0.0f, // HWC_TRANSFORM_ROT_270;
64};
65// clang-format on
66
Zach Reizner6cbe8832015-06-26 18:25:38 -070067static const char *GetGLError(void) {
68 switch (glGetError()) {
69 case GL_NO_ERROR:
70 return "GL_NO_ERROR";
71 case GL_INVALID_ENUM:
72 return "GL_INVALID_ENUM";
73 case GL_INVALID_VALUE:
74 return "GL_INVALID_VALUE";
75 case GL_INVALID_OPERATION:
76 return "GL_INVALID_OPERATION";
77 case GL_INVALID_FRAMEBUFFER_OPERATION:
78 return "GL_INVALID_FRAMEBUFFER_OPERATION";
79 case GL_OUT_OF_MEMORY:
80 return "GL_OUT_OF_MEMORY";
81 default:
82 return "Unknown error";
83 }
84}
85
86static const char *GetGLFramebufferError(void) {
87 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
88 case GL_FRAMEBUFFER_COMPLETE:
89 return "GL_FRAMEBUFFER_COMPLETE";
90 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
91 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
92 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
93 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
94 case GL_FRAMEBUFFER_UNSUPPORTED:
95 return "GL_FRAMEBUFFER_UNSUPPORTED";
96 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
97 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
98 default:
99 return "Unknown error";
100 }
101}
102
103static const char *GetEGLError(void) {
104 switch (eglGetError()) {
105 case EGL_SUCCESS:
106 return "EGL_SUCCESS";
107 case EGL_NOT_INITIALIZED:
108 return "EGL_NOT_INITIALIZED";
109 case EGL_BAD_ACCESS:
110 return "EGL_BAD_ACCESS";
111 case EGL_BAD_ALLOC:
112 return "EGL_BAD_ALLOC";
113 case EGL_BAD_ATTRIBUTE:
114 return "EGL_BAD_ATTRIBUTE";
115 case EGL_BAD_CONTEXT:
116 return "EGL_BAD_CONTEXT";
117 case EGL_BAD_CONFIG:
118 return "EGL_BAD_CONFIG";
119 case EGL_BAD_CURRENT_SURFACE:
120 return "EGL_BAD_CURRENT_SURFACE";
121 case EGL_BAD_DISPLAY:
122 return "EGL_BAD_DISPLAY";
123 case EGL_BAD_SURFACE:
124 return "EGL_BAD_SURFACE";
125 case EGL_BAD_MATCH:
126 return "EGL_BAD_MATCH";
127 case EGL_BAD_PARAMETER:
128 return "EGL_BAD_PARAMETER";
129 case EGL_BAD_NATIVE_PIXMAP:
130 return "EGL_BAD_NATIVE_PIXMAP";
131 case EGL_BAD_NATIVE_WINDOW:
132 return "EGL_BAD_NATIVE_WINDOW";
133 case EGL_CONTEXT_LOST:
134 return "EGL_CONTEXT_LOST";
135 default:
136 return "Unknown error";
137 }
138}
139
140static bool HasExtension(const char *extension, const char *extensions) {
141 const char *start, *where, *terminator;
142 start = extensions;
143 for (;;) {
144 where = (char *)strstr((const char *)start, extension);
145 if (!where)
146 break;
147 terminator = where + strlen(extension);
148 if (where == start || *(where - 1) == ' ')
149 if (*terminator == ' ' || *terminator == '\0')
150 return true;
151 start = terminator;
152 }
153 return false;
154}
155
156static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
157 const GLchar **sources,
158 std::string *shader_log) {
159 GLint status;
160 AutoGLShader shader(glCreateShader(type));
161 if (shader.get() == 0) {
162 *shader_log = "glCreateShader failed";
163 return 0;
164 }
165 glShaderSource(shader.get(), source_count, sources, NULL);
166 glCompileShader(shader.get());
167 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
168 if (!status) {
169 if (shader_log) {
170 GLint log_length;
171 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
172 shader_log->resize(log_length);
173 glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
174 }
175 return 0;
176 }
177
178 return shader;
179}
180
181static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
182 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
183 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
184 // clang-format off
185 const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
186
187 const GLchar *vertex_shader_source =
188"\n"
189"precision mediump int; \n"
190"uniform vec4 uViewport; \n"
191"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
192"uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
Zach Reiznerd35ff532015-07-16 16:53:41 -0700193"uniform mat2 uTexMatrix[LAYER_COUNT]; \n"
Zach Reizner6cbe8832015-06-26 18:25:38 -0700194"in vec2 vPosition; \n"
195"in vec2 vTexCoords; \n"
196"out vec2 fTexCoords[LAYER_COUNT]; \n"
197"void main() { \n"
198" for (int i = 0; i < LAYER_COUNT; i++) { \n"
199" fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) / \n"
200" vec2(textureSize(uLayerTextures[i], 0)); \n"
Zach Reiznerd35ff532015-07-16 16:53:41 -0700201" fTexCoords[i] *= uTexMatrix[i]; \n"
Zach Reizner6cbe8832015-06-26 18:25:38 -0700202" } \n"
203" vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
204" gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
205"} \n";
206
207 const GLchar *fragment_shader_source =
208"\n"
209"precision mediump float; \n"
210"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
211"uniform float uLayerAlpha[LAYER_COUNT]; \n"
212"in vec2 fTexCoords[LAYER_COUNT]; \n"
213"out vec4 oFragColor; \n"
214"void main() { \n"
215" vec3 color = vec3(0.0, 0.0, 0.0); \n"
216" float alphaCover = 1.0; \n"
217" for (int i = 0; i < LAYER_COUNT; i++) { \n"
218" vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n"
219" float a = texSample.a * uLayerAlpha[i]; \n"
220" color += a * alphaCover * texSample.rgb; \n"
221" alphaCover *= 1.0 - a; \n"
222" if (alphaCover <= 0.5/255.0) \n"
223" break; \n"
224" } \n"
225" oFragColor = vec4(color, 1.0 - alphaCover); \n"
226"} \n";
227 // clang-format on
228
229 int i, ret = 1;
230 GLint max_texture_images, status;
231 AutoGLShader vertex_shader, fragment_shader;
232 AutoGLProgram program;
233 std::string shader_log;
234
235 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
236
237 for (i = 1; i <= max_texture_images; i++) {
238 std::ostringstream layer_count_formatter;
239 layer_count_formatter << i;
240 std::string layer_count(layer_count_formatter.str());
241 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
242 NULL};
243
244 shader_sources[2] = vertex_shader_source;
245 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
246 ret ? &shader_log : NULL);
247 if (!vertex_shader.get()) {
248 if (ret)
249 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
250 break;
251 }
252
253 shader_sources[2] = fragment_shader_source;
254 fragment_shader = CompileAndCheckShader(
255 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
256 if (!fragment_shader.get()) {
257 if (ret)
258 ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
259 break;
260 }
261
262 program = AutoGLProgram(glCreateProgram());
263 if (!program.get()) {
264 if (ret)
265 ALOGE("Failed to create program %s", GetGLError());
266 break;
267 }
268
269 glAttachShader(program.get(), vertex_shader.get());
270 glAttachShader(program.get(), fragment_shader.get());
271 glBindAttribLocation(program.get(), 0, "vPosition");
272 glBindAttribLocation(program.get(), 1, "vTexCoords");
273 glLinkProgram(program.get());
274 glDetachShader(program.get(), vertex_shader.get());
275 glDetachShader(program.get(), fragment_shader.get());
276
277 glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
278 if (!status) {
279 if (ret) {
280 GLint log_length;
281 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
282 std::string program_log(log_length, ' ');
283 glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
284 ALOGE("Failed to link program: \n%s", program_log.c_str());
285 }
286 break;
287 }
288
289 ret = 0;
290 blend_programs->emplace_back(std::move(program));
291 }
292
293 return ret;
294}
295
296struct RenderingCommand {
297 struct TextureSource {
298 unsigned texture_index;
299 float crop_bounds[4];
300 float alpha;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700301 float texture_matrix[4];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700302 };
303
304 float bounds[4];
305 unsigned texture_count;
306 TextureSource textures[MAX_OVERLAPPING_LAYERS];
307
308 RenderingCommand() : texture_count(0) {
309 }
310};
311
312static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers,
313 std::vector<RenderingCommand> *commands) {
314 std::vector<FRect> in_rects;
315 std::vector<FRectSet> out_rects;
316 int i;
317
318 for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
319 const hwc_layer_1 &layer = layers[rect_index];
320 FRect rect;
321 in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top,
322 layer.displayFrame.right,
323 layer.displayFrame.bottom));
324 }
325
326 seperate_frects_64(in_rects, &out_rects);
327
328 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
329 const FRectSet &out_rect = out_rects[rect_index];
330 commands->push_back(RenderingCommand());
331 RenderingCommand &cmd = commands->back();
332
333 memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
334
335 uint64_t tex_set = out_rect.id_set.getBits();
336 for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
337 if (tex_set & (0x1 << i)) {
338 tex_set &= ~(0x1 << i);
339
340 const hwc_layer_1 &layer = layers[i];
341
342 FRect display_rect(layer.displayFrame.left, layer.displayFrame.top,
343 layer.displayFrame.right, layer.displayFrame.bottom);
344 float display_size[2] = {
345 display_rect.bounds[2] - display_rect.bounds[0],
346 display_rect.bounds[3] - display_rect.bounds[1]};
347
348 FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top,
349 layer.sourceCropf.right, layer.sourceCropf.bottom);
350 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
351 crop_rect.bounds[3] - crop_rect.bounds[1]};
352
353 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
354 cmd.texture_count++;
355 src.texture_index = i;
356
357 for (int b = 0; b < 4; b++) {
358 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
359 display_size[b % 2];
360 src.crop_bounds[b] =
361 crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
362 }
363
Zach Reiznerd35ff532015-07-16 16:53:41 -0700364 float *src_tex_mat;
365 switch (layer.transform) {
366 case HWC_TRANSFORM_FLIP_H:
367 src_tex_mat = &kTextureTransformMatrices[4];
368 break;
369 case HWC_TRANSFORM_FLIP_V:
370 src_tex_mat = &kTextureTransformMatrices[8];
371 break;
372 case HWC_TRANSFORM_ROT_90:
373 src_tex_mat = &kTextureTransformMatrices[12];
374 break;
375 case HWC_TRANSFORM_ROT_180:
376 src_tex_mat = &kTextureTransformMatrices[16];
377 break;
378 case HWC_TRANSFORM_ROT_270:
379 src_tex_mat = &kTextureTransformMatrices[20];
380 break;
381 default:
382 ALOGE(
383 "Unknown transform for layer: defaulting to identity "
384 "transform");
385 case 0:
386 src_tex_mat = &kTextureTransformMatrices[0];
387 break;
388 }
389 std::copy_n(src_tex_mat, 4, src.texture_matrix);
390
Zach Reizner6cbe8832015-06-26 18:25:38 -0700391 if (layer.blending == HWC_BLENDING_NONE) {
392 src.alpha = 1.0f;
393 // This layer is opaque. There is no point in using layers below this
394 // one.
395 break;
396 }
397
398 src.alpha = layer.planeAlpha / 255.0f;
399 }
400 }
401 }
402}
403
404static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
405 int ret = 0;
406
407 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
408 EGL_NONE};
409 EGLSyncKHR egl_sync =
410 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
411 if (egl_sync == EGL_NO_SYNC_KHR) {
412 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
413 close(acquireFenceFd);
414 return 1;
415 }
416
417 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
418 if (success == EGL_FALSE) {
419 ALOGE("Failed to wait for acquire: %s", GetEGLError());
420 ret = 1;
421 }
422 eglDestroySyncKHR(egl_display, egl_sync);
423
424 return ret;
425}
426
427static int CreateTextureFromHandle(EGLDisplay egl_display,
428 buffer_handle_t handle,
429 AutoEGLImageAndGLTexture *out) {
430 EGLImageKHR image = eglCreateImageKHR(
431 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
432 (EGLClientBuffer)handle, NULL /* no attribs */);
433
434 if (image == EGL_NO_IMAGE_KHR) {
435 ALOGE("Failed to make image %s %p", GetEGLError(), handle);
436 return -EINVAL;
437 }
438
439 GLuint texture;
440 glGenTextures(1, &texture);
441 glBindTexture(GL_TEXTURE_2D, texture);
442 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
443 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
Zach Reiznerd35ff532015-07-16 16:53:41 -0700445 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
446 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700447 glBindTexture(GL_TEXTURE_2D, 0);
448
Zach Reizner09807052015-08-13 14:53:41 -0700449 out->image.reset(egl_display, image);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700450 out->texture.reset(texture);
451
452 return 0;
453}
454
Zach Reiznerdac5d192015-07-15 18:44:37 -0700455GLWorkerCompositor::GLWorkerCompositor()
Zach Reizner6cbe8832015-06-26 18:25:38 -0700456 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
457}
458
Zach Reiznerdac5d192015-07-15 18:44:37 -0700459int GLWorkerCompositor::Init() {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700460 int ret = 0;
461 const char *egl_extensions;
462 const char *gl_extensions;
463 EGLint num_configs;
464 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
465 EGLConfig egl_config;
466
467 // clang-format off
468 const GLfloat verts[] = {
469 0.0f, 0.0f, 0.0f, 0.0f,
470 0.0f, 2.0f, 0.0f, 2.0f,
471 2.0f, 0.0f, 2.0f, 0.0f
472 };
473 // clang-format on
474
475 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
476 EGL_OPENGL_ES2_BIT,
477 EGL_RED_SIZE,
478 8,
479 EGL_GREEN_SIZE,
480 8,
481 EGL_BLUE_SIZE,
482 8,
483 EGL_NONE};
484
485 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
486
487 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
488 if (egl_display_ == EGL_NO_DISPLAY) {
489 ALOGE("Failed to get egl display");
490 return 1;
491 }
492
493 if (!eglInitialize(egl_display_, NULL, NULL)) {
494 ALOGE("Failed to initialize egl: %s", GetEGLError());
495 return 1;
496 }
497
498 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
499
500 // These extensions are all technically required but not always reported due
501 // to meta EGL filtering them out.
502 if (!HasExtension("EGL_KHR_image_base", egl_extensions))
503 ALOGW("EGL_KHR_image_base extension not supported");
504
505 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
506 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
507
508 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
509 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
510
511 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
512 &num_configs)) {
513 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
514 return 1;
515 }
516
517 egl_ctx_ =
518 eglCreateContext(egl_display_, egl_config,
519 EGL_NO_CONTEXT /* No shared context */, context_attribs);
520
521 if (egl_ctx_ == EGL_NO_CONTEXT) {
522 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
523 return 1;
524 }
525
526 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
527 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
528 return 1;
529 }
530
531 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
532
533 if (!HasExtension("GL_OES_EGL_image", gl_extensions))
534 ALOGW("GL_OES_EGL_image extension not supported");
535
536 GLuint vertex_buffer;
537 glGenBuffers(1, &vertex_buffer);
538 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
539 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
540 glBindBuffer(GL_ARRAY_BUFFER, 0);
541 vertex_buffer_.reset(vertex_buffer);
542
543 if (GenerateShaders(&blend_programs_)) {
544 return 1;
545 }
546
547 return 0;
548}
549
Zach Reiznerdac5d192015-07-15 18:44:37 -0700550GLWorkerCompositor::~GLWorkerCompositor() {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700551 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
552 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
553 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
554}
555
Zach Reiznerdac5d192015-07-15 18:44:37 -0700556int GLWorkerCompositor::Composite(hwc_layer_1 *layers, size_t num_layers,
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700557 const sp<GraphicBuffer> &framebuffer) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700558 ATRACE_CALL();
559 int ret = 0;
560 size_t i;
561 std::vector<AutoEGLImageAndGLTexture> layer_textures;
562 std::vector<RenderingCommand> commands;
563
564 if (num_layers == 0) {
565 return -EALREADY;
566 }
567
568 GLint frame_width = framebuffer->getWidth();
569 GLint frame_height = framebuffer->getHeight();
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700570 CachedFramebuffer *cached_framebuffer =
571 PrepareAndCacheFramebuffer(framebuffer);
572 if (cached_framebuffer == NULL) {
573 ALOGE("Composite failed because of failed framebuffer");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700574 return -EINVAL;
575 }
576
577 for (i = 0; i < num_layers; i++) {
Zach Reiznerb44fd102015-08-07 16:00:01 -0700578 struct hwc_layer_1 *layer = &layers[i];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700579
580 if (ret) {
Zach Reiznerb44fd102015-08-07 16:00:01 -0700581 if (layer->acquireFenceFd >= 0) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700582 close(layer->acquireFenceFd);
Zach Reiznerb44fd102015-08-07 16:00:01 -0700583 layer->acquireFenceFd = -1;
584 }
Zach Reizner6cbe8832015-06-26 18:25:38 -0700585 continue;
586 }
587
Zach Reizner09807052015-08-13 14:53:41 -0700588 layer_textures.emplace_back();
Zach Reizner6cbe8832015-06-26 18:25:38 -0700589 ret = CreateTextureFromHandle(egl_display_, layer->handle,
590 &layer_textures.back());
Zach Reizner09807052015-08-13 14:53:41 -0700591
Zach Reizner6cbe8832015-06-26 18:25:38 -0700592 if (!ret) {
593 ret = EGLFenceWait(egl_display_, layer->acquireFenceFd);
Zach Reiznerb44fd102015-08-07 16:00:01 -0700594 layer->acquireFenceFd = -1;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700595 }
596 if (ret) {
597 layer_textures.pop_back();
598 ret = -EINVAL;
599 }
600 }
601
602 if (ret)
603 return ret;
604
605 ConstructCommands(layers, num_layers, &commands);
606
607 glViewport(0, 0, frame_width, frame_height);
608
609 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
610 glClear(GL_COLOR_BUFFER_BIT);
611
612 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
613 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
614 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
615 (void *)(sizeof(float) * 2));
616 glEnableVertexAttribArray(0);
617 glEnableVertexAttribArray(1);
618 glEnable(GL_SCISSOR_TEST);
619
620 for (const RenderingCommand &cmd : commands) {
621 if (cmd.texture_count <= 0) {
622 continue;
623 }
624
625 // TODO(zachr): handle the case of too many overlapping textures for one
626 // area by falling back to rendering as many layers as possible using
627 // multiple blending passes.
628 if (cmd.texture_count > blend_programs_.size()) {
629 ALOGE("Too many layers to render in one area");
630 continue;
631 }
632
633 GLint program = blend_programs_[cmd.texture_count - 1].get();
634 glUseProgram(program);
635 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
636 GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
637 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
638 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
Zach Reiznerd35ff532015-07-16 16:53:41 -0700639 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700640 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
641 cmd.bounds[1] / (float)frame_height,
642 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
643 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
644
645 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
646 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
647 glUniform1f(gl_alpha_loc + src_index, src.alpha);
648 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
649 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
650 src.crop_bounds[3] - src.crop_bounds[1]);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700651 glUniform1i(gl_tex_loc + src_index, src_index);
Zach Reiznerd35ff532015-07-16 16:53:41 -0700652 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
653 src.texture_matrix);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700654 glActiveTexture(GL_TEXTURE0 + src_index);
655 glBindTexture(GL_TEXTURE_2D,
656 layer_textures[src.texture_index].texture.get());
657 }
658
659 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
660 cmd.bounds[3] - cmd.bounds[1]);
661 glDrawArrays(GL_TRIANGLES, 0, 3);
662
663 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
664 glActiveTexture(GL_TEXTURE0 + src_index);
665 glBindTexture(GL_TEXTURE_2D, 0);
666 }
667 }
668
669 glDisable(GL_SCISSOR_TEST);
670 glActiveTexture(GL_TEXTURE0);
671 glDisableVertexAttribArray(0);
672 glDisableVertexAttribArray(1);
673 glBindBuffer(GL_ARRAY_BUFFER, 0);
674 glUseProgram(0);
675
676 glBindFramebuffer(GL_FRAMEBUFFER, 0);
677
678 return ret;
679}
680
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700681void GLWorkerCompositor::Finish() {
682 ATRACE_CALL();
Zach Reizner713a6782015-07-31 15:12:44 -0700683 glFinish();
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700684
685 char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
686 property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
687 bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
688
689 if (use_framebuffer_cache) {
690 for (auto &fb : cached_framebuffers_)
691 fb.strong_framebuffer.clear();
692 } else {
693 cached_framebuffers_.clear();
694 }
695}
696
697GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
698 const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
699 AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
700 : strong_framebuffer(gb),
701 weak_framebuffer(gb),
702 egl_fb_image(std::move(image)),
703 gl_fb_tex(std::move(tex)),
704 gl_fb(std::move(fb)) {
705}
706
707bool GLWorkerCompositor::CachedFramebuffer::Promote() {
708 if (strong_framebuffer.get() != NULL)
709 return true;
710 strong_framebuffer = weak_framebuffer.promote();
711 return strong_framebuffer.get() != NULL;
712}
713
714GLWorkerCompositor::CachedFramebuffer *
715GLWorkerCompositor::FindCachedFramebuffer(
716 const sp<GraphicBuffer> &framebuffer) {
717 for (auto &fb : cached_framebuffers_)
718 if (fb.weak_framebuffer == framebuffer)
719 return &fb;
720 return NULL;
721}
722
723GLWorkerCompositor::CachedFramebuffer *
724GLWorkerCompositor::PrepareAndCacheFramebuffer(
725 const sp<GraphicBuffer> &framebuffer) {
726 CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
727 if (cached_framebuffer != NULL) {
728 if (cached_framebuffer->Promote()) {
729 glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
730 return cached_framebuffer;
731 }
732
733 for (auto it = cached_framebuffers_.begin();
734 it != cached_framebuffers_.end(); ++it) {
735 if (it->weak_framebuffer == framebuffer) {
736 cached_framebuffers_.erase(it);
737 break;
738 }
739 }
740 }
741
742 AutoEGLDisplayImage egl_fb_image(
743 egl_display_,
744 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
745 (EGLClientBuffer)framebuffer->getNativeBuffer(),
746 NULL /* no attribs */));
747
748 if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
749 ALOGE("Failed to make image from target buffer: %s", GetEGLError());
750 return NULL;
751 }
752
753 GLuint gl_fb_tex;
754 glGenTextures(1, &gl_fb_tex);
755 AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
756 glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
757 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
758 (GLeglImageOES)egl_fb_image.image());
759 glBindTexture(GL_TEXTURE_2D, 0);
760
761 GLuint gl_fb;
762 glGenFramebuffers(1, &gl_fb);
763 AutoGLFramebuffer gl_fb_auto(gl_fb);
764 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
765 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
766 gl_fb_tex, 0);
767
768 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
769 ALOGE("Failed framebuffer check for created target buffer: %s",
770 GetGLFramebufferError());
771 return NULL;
772 }
773
774 cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
775 std::move(gl_fb_tex_auto),
776 std::move(gl_fb_auto));
777 return &cached_framebuffers_.back();
Zach Reizner713a6782015-07-31 15:12:44 -0700778}
779
Zach Reizner6cbe8832015-06-26 18:25:38 -0700780} // namespace android