blob: ffb4182ea1dd5374d90140e4e93824c89c60746f [file] [log] [blame]
Zach Reizner6cbe8832015-06-26 18:25:38 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
Sean Paul51a597e2015-09-21 10:05:19 -040018#define LOG_TAG "hwc-gl-worker"
Zach Reizner6cbe8832015-06-26 18:25:38 -070019
Zach Reiznerd35ff532015-07-16 16:53:41 -070020#include <algorithm>
Zach Reizner6cbe8832015-06-26 18:25:38 -070021#include <string>
22#include <sstream>
23
24#include <sys/resource.h>
25
Zach Reizner8d63e7f2015-08-20 14:52:12 -070026#include <cutils/properties.h>
27
Zach Reizner6cbe8832015-06-26 18:25:38 -070028#include <hardware/hardware.h>
29#include <hardware/hwcomposer.h>
30
31#include <ui/GraphicBuffer.h>
32#include <ui/PixelFormat.h>
33
34#include <utils/Trace.h>
35
Zach Reizner4a253652015-09-10 18:30:54 -070036#include "drmdisplaycomposition.h"
37
Zach Reizner6cbe8832015-06-26 18:25:38 -070038#include "glworker.h"
39
40#include "seperate_rects.h"
41
42// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
43#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
44#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
45#endif
46
47#define MAX_OVERLAPPING_LAYERS 64
48
49namespace android {
50
51typedef seperate_rects::Rect<float> FRect;
52typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
53
Zach Reiznerd35ff532015-07-16 16:53:41 -070054// clang-format off
55// Column-major order:
56// float mat[4] = { 1, 2, 3, 4 } ===
57// [ 1 3 ]
58// [ 2 4 ]
59float kTextureTransformMatrices[] = {
60 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
Haixia Shi26fc2c22015-09-10 15:16:47 -070061 0.0f, 1.0f, 1.0f, 0.0f, // swap x and y
Zach Reiznerd35ff532015-07-16 16:53:41 -070062};
63// clang-format on
64
Zach Reizner6cbe8832015-06-26 18:25:38 -070065static const char *GetGLError(void) {
66 switch (glGetError()) {
67 case GL_NO_ERROR:
68 return "GL_NO_ERROR";
69 case GL_INVALID_ENUM:
70 return "GL_INVALID_ENUM";
71 case GL_INVALID_VALUE:
72 return "GL_INVALID_VALUE";
73 case GL_INVALID_OPERATION:
74 return "GL_INVALID_OPERATION";
75 case GL_INVALID_FRAMEBUFFER_OPERATION:
76 return "GL_INVALID_FRAMEBUFFER_OPERATION";
77 case GL_OUT_OF_MEMORY:
78 return "GL_OUT_OF_MEMORY";
79 default:
80 return "Unknown error";
81 }
82}
83
84static const char *GetGLFramebufferError(void) {
85 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
86 case GL_FRAMEBUFFER_COMPLETE:
87 return "GL_FRAMEBUFFER_COMPLETE";
88 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
89 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
90 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
91 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
92 case GL_FRAMEBUFFER_UNSUPPORTED:
93 return "GL_FRAMEBUFFER_UNSUPPORTED";
94 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
95 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
96 default:
97 return "Unknown error";
98 }
99}
100
101static const char *GetEGLError(void) {
102 switch (eglGetError()) {
103 case EGL_SUCCESS:
104 return "EGL_SUCCESS";
105 case EGL_NOT_INITIALIZED:
106 return "EGL_NOT_INITIALIZED";
107 case EGL_BAD_ACCESS:
108 return "EGL_BAD_ACCESS";
109 case EGL_BAD_ALLOC:
110 return "EGL_BAD_ALLOC";
111 case EGL_BAD_ATTRIBUTE:
112 return "EGL_BAD_ATTRIBUTE";
113 case EGL_BAD_CONTEXT:
114 return "EGL_BAD_CONTEXT";
115 case EGL_BAD_CONFIG:
116 return "EGL_BAD_CONFIG";
117 case EGL_BAD_CURRENT_SURFACE:
118 return "EGL_BAD_CURRENT_SURFACE";
119 case EGL_BAD_DISPLAY:
120 return "EGL_BAD_DISPLAY";
121 case EGL_BAD_SURFACE:
122 return "EGL_BAD_SURFACE";
123 case EGL_BAD_MATCH:
124 return "EGL_BAD_MATCH";
125 case EGL_BAD_PARAMETER:
126 return "EGL_BAD_PARAMETER";
127 case EGL_BAD_NATIVE_PIXMAP:
128 return "EGL_BAD_NATIVE_PIXMAP";
129 case EGL_BAD_NATIVE_WINDOW:
130 return "EGL_BAD_NATIVE_WINDOW";
131 case EGL_CONTEXT_LOST:
132 return "EGL_CONTEXT_LOST";
133 default:
134 return "Unknown error";
135 }
136}
137
138static bool HasExtension(const char *extension, const char *extensions) {
139 const char *start, *where, *terminator;
140 start = extensions;
141 for (;;) {
142 where = (char *)strstr((const char *)start, extension);
143 if (!where)
144 break;
145 terminator = where + strlen(extension);
146 if (where == start || *(where - 1) == ' ')
147 if (*terminator == ' ' || *terminator == '\0')
148 return true;
149 start = terminator;
150 }
151 return false;
152}
153
154static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
155 const GLchar **sources,
156 std::string *shader_log) {
157 GLint status;
158 AutoGLShader shader(glCreateShader(type));
159 if (shader.get() == 0) {
160 *shader_log = "glCreateShader failed";
161 return 0;
162 }
163 glShaderSource(shader.get(), source_count, sources, NULL);
164 glCompileShader(shader.get());
165 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
166 if (!status) {
167 if (shader_log) {
168 GLint log_length;
169 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
170 shader_log->resize(log_length);
171 glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
172 }
173 return 0;
174 }
175
176 return shader;
177}
178
179static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
180 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
181 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
182 // clang-format off
183 const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
184
185 const GLchar *vertex_shader_source =
186"\n"
187"precision mediump int; \n"
188"uniform vec4 uViewport; \n"
Zach Reizner6cbe8832015-06-26 18:25:38 -0700189"uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
Zach Reiznerd35ff532015-07-16 16:53:41 -0700190"uniform mat2 uTexMatrix[LAYER_COUNT]; \n"
Zach Reizner6cbe8832015-06-26 18:25:38 -0700191"in vec2 vPosition; \n"
192"in vec2 vTexCoords; \n"
193"out vec2 fTexCoords[LAYER_COUNT]; \n"
194"void main() { \n"
195" for (int i = 0; i < LAYER_COUNT; i++) { \n"
Haixia Shi26fc2c22015-09-10 15:16:47 -0700196" vec2 tempCoords = vTexCoords * uTexMatrix[i]; \n"
Haixia Shi21332752015-09-25 11:49:44 -0700197" fTexCoords[i] = uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw; \n"
Zach Reizner6cbe8832015-06-26 18:25:38 -0700198" } \n"
199" vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
200" gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
201"} \n";
202
203 const GLchar *fragment_shader_source =
204"\n"
Haixia Shi21332752015-09-25 11:49:44 -0700205"#extension GL_OES_EGL_image_external : require \n"
Zach Reizner6cbe8832015-06-26 18:25:38 -0700206"precision mediump float; \n"
Haixia Shi21332752015-09-25 11:49:44 -0700207"uniform samplerExternalOES uLayerTextures[LAYER_COUNT]; \n"
Zach Reizner6cbe8832015-06-26 18:25:38 -0700208"uniform float uLayerAlpha[LAYER_COUNT]; \n"
Haixia Shi3a8773c2015-10-09 15:48:47 -0700209"uniform float uLayerPremult[LAYER_COUNT]; \n"
Zach Reizner6cbe8832015-06-26 18:25:38 -0700210"in vec2 fTexCoords[LAYER_COUNT]; \n"
211"out vec4 oFragColor; \n"
212"void main() { \n"
213" vec3 color = vec3(0.0, 0.0, 0.0); \n"
214" float alphaCover = 1.0; \n"
215" for (int i = 0; i < LAYER_COUNT; i++) { \n"
Haixia Shi21332752015-09-25 11:49:44 -0700216" vec4 texSample = texture2D(uLayerTextures[i], fTexCoords[i]); \n"
Zach Reizner6cbe8832015-06-26 18:25:38 -0700217" float a = texSample.a * uLayerAlpha[i]; \n"
Haixia Shi3a8773c2015-10-09 15:48:47 -0700218" color += max(a, uLayerPremult[i]) * alphaCover * texSample.rgb; \n"
Zach Reizner6cbe8832015-06-26 18:25:38 -0700219" alphaCover *= 1.0 - a; \n"
220" if (alphaCover <= 0.5/255.0) \n"
221" break; \n"
222" } \n"
223" oFragColor = vec4(color, 1.0 - alphaCover); \n"
224"} \n";
225 // clang-format on
226
227 int i, ret = 1;
228 GLint max_texture_images, status;
229 AutoGLShader vertex_shader, fragment_shader;
230 AutoGLProgram program;
231 std::string shader_log;
232
233 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
234
235 for (i = 1; i <= max_texture_images; i++) {
236 std::ostringstream layer_count_formatter;
237 layer_count_formatter << i;
238 std::string layer_count(layer_count_formatter.str());
239 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
240 NULL};
241
242 shader_sources[2] = vertex_shader_source;
243 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
244 ret ? &shader_log : NULL);
245 if (!vertex_shader.get()) {
246 if (ret)
247 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
248 break;
249 }
250
251 shader_sources[2] = fragment_shader_source;
252 fragment_shader = CompileAndCheckShader(
253 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
254 if (!fragment_shader.get()) {
255 if (ret)
256 ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
257 break;
258 }
259
260 program = AutoGLProgram(glCreateProgram());
261 if (!program.get()) {
262 if (ret)
263 ALOGE("Failed to create program %s", GetGLError());
264 break;
265 }
266
267 glAttachShader(program.get(), vertex_shader.get());
268 glAttachShader(program.get(), fragment_shader.get());
269 glBindAttribLocation(program.get(), 0, "vPosition");
270 glBindAttribLocation(program.get(), 1, "vTexCoords");
271 glLinkProgram(program.get());
272 glDetachShader(program.get(), vertex_shader.get());
273 glDetachShader(program.get(), fragment_shader.get());
274
275 glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
276 if (!status) {
277 if (ret) {
278 GLint log_length;
279 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
280 std::string program_log(log_length, ' ');
281 glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
282 ALOGE("Failed to link program: \n%s", program_log.c_str());
283 }
284 break;
285 }
286
287 ret = 0;
288 blend_programs->emplace_back(std::move(program));
289 }
290
291 return ret;
292}
293
294struct RenderingCommand {
295 struct TextureSource {
296 unsigned texture_index;
297 float crop_bounds[4];
298 float alpha;
Haixia Shi3a8773c2015-10-09 15:48:47 -0700299 float premult;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700300 float texture_matrix[4];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700301 };
302
303 float bounds[4];
304 unsigned texture_count;
305 TextureSource textures[MAX_OVERLAPPING_LAYERS];
306
307 RenderingCommand() : texture_count(0) {
308 }
309};
310
Zach Reizner4a253652015-09-10 18:30:54 -0700311static void ConstructCommands(DrmCompositionLayer *layers, size_t num_layers,
Zach Reizner6cbe8832015-06-26 18:25:38 -0700312 std::vector<RenderingCommand> *commands) {
313 std::vector<FRect> in_rects;
314 std::vector<FRectSet> out_rects;
315 int i;
316
317 for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
Zach Reizner4a253652015-09-10 18:30:54 -0700318 DrmCompositionLayer &layer = layers[rect_index];
319 in_rects.emplace_back(layer.display_frame);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700320 }
321
322 seperate_frects_64(in_rects, &out_rects);
323
324 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
325 const FRectSet &out_rect = out_rects[rect_index];
326 commands->push_back(RenderingCommand());
327 RenderingCommand &cmd = commands->back();
328
Zach Reizner4a253652015-09-10 18:30:54 -0700329 for (int i = 0; i < 4; i++)
330 cmd.bounds[i] = out_rect.rect.bounds[i];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700331
332 uint64_t tex_set = out_rect.id_set.getBits();
333 for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
334 if (tex_set & (0x1 << i)) {
335 tex_set &= ~(0x1 << i);
336
Zach Reizner4a253652015-09-10 18:30:54 -0700337 DrmCompositionLayer &layer = layers[i];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700338
Zach Reizner4a253652015-09-10 18:30:54 -0700339 FRect display_rect(layer.display_frame);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700340 float display_size[2] = {
341 display_rect.bounds[2] - display_rect.bounds[0],
342 display_rect.bounds[3] - display_rect.bounds[1]};
343
Haixia Shi21332752015-09-25 11:49:44 -0700344 float tex_width = layer.buffer->width;
345 float tex_height = layer.buffer->height;
346 FRect crop_rect(layer.source_crop.left / tex_width,
347 layer.source_crop.top / tex_height,
348 layer.source_crop.right / tex_width,
349 layer.source_crop.bottom / tex_height);
350
Zach Reizner6cbe8832015-06-26 18:25:38 -0700351 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
352 crop_rect.bounds[3] - crop_rect.bounds[1]};
353
354 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
355 cmd.texture_count++;
356 src.texture_index = i;
357
Haixia Shi26fc2c22015-09-10 15:16:47 -0700358 bool swap_xy, flip_xy[2];
Zach Reiznerd35ff532015-07-16 16:53:41 -0700359 switch (layer.transform) {
Zach Reizner4a253652015-09-10 18:30:54 -0700360 case DrmHwcTransform::kFlipH:
361 swap_xy = false;
362 flip_xy[0] = true;
363 flip_xy[1] = false;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700364 break;
Zach Reizner4a253652015-09-10 18:30:54 -0700365 case DrmHwcTransform::kFlipV:
366 swap_xy = false;
367 flip_xy[0] = false;
368 flip_xy[1] = true;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700369 break;
Zach Reizner4a253652015-09-10 18:30:54 -0700370 case DrmHwcTransform::kRotate90:
371 swap_xy = true;
372 flip_xy[0] = false;
373 flip_xy[1] = true;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700374 break;
Zach Reizner4a253652015-09-10 18:30:54 -0700375 case DrmHwcTransform::kRotate180:
376 swap_xy = false;
377 flip_xy[0] = true;
378 flip_xy[1] = true;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700379 break;
Zach Reizner4a253652015-09-10 18:30:54 -0700380 case DrmHwcTransform::kRotate270:
381 swap_xy = true;
382 flip_xy[0] = true;
383 flip_xy[1] = false;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700384 break;
385 default:
386 ALOGE(
387 "Unknown transform for layer: defaulting to identity "
388 "transform");
Zach Reizner4a253652015-09-10 18:30:54 -0700389 case DrmHwcTransform::kIdentity:
390 swap_xy = false;
391 flip_xy[0] = false;
392 flip_xy[1] = false;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700393 break;
394 }
Haixia Shi26fc2c22015-09-10 15:16:47 -0700395
396 if (swap_xy)
397 std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
398 else
399 std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
400
401 for (int j = 0; j < 4; j++) {
402 int b = j ^ (swap_xy ? 1 : 0);
403 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
404 display_size[b % 2];
405 if (flip_xy[j % 2]) {
406 src.crop_bounds[j] =
407 crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
408 } else {
409 src.crop_bounds[j] =
410 crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
411 }
412 }
Zach Reiznerd35ff532015-07-16 16:53:41 -0700413
Zach Reizner4a253652015-09-10 18:30:54 -0700414 if (layer.blending == DrmHwcBlending::kNone) {
Haixia Shi3a8773c2015-10-09 15:48:47 -0700415 src.alpha = src.premult = 1.0f;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700416 // This layer is opaque. There is no point in using layers below this
417 // one.
418 break;
419 }
420
Zach Reizner4a253652015-09-10 18:30:54 -0700421 src.alpha = layer.alpha / 255.0f;
Haixia Shi3a8773c2015-10-09 15:48:47 -0700422 src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700423 }
424 }
425 }
426}
427
428static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
429 int ret = 0;
430
431 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
432 EGL_NONE};
433 EGLSyncKHR egl_sync =
434 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
435 if (egl_sync == EGL_NO_SYNC_KHR) {
436 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
437 close(acquireFenceFd);
438 return 1;
439 }
440
441 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
442 if (success == EGL_FALSE) {
443 ALOGE("Failed to wait for acquire: %s", GetEGLError());
444 ret = 1;
445 }
446 eglDestroySyncKHR(egl_display, egl_sync);
447
448 return ret;
449}
450
451static int CreateTextureFromHandle(EGLDisplay egl_display,
452 buffer_handle_t handle,
453 AutoEGLImageAndGLTexture *out) {
454 EGLImageKHR image = eglCreateImageKHR(
455 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
456 (EGLClientBuffer)handle, NULL /* no attribs */);
457
458 if (image == EGL_NO_IMAGE_KHR) {
459 ALOGE("Failed to make image %s %p", GetEGLError(), handle);
460 return -EINVAL;
461 }
462
463 GLuint texture;
464 glGenTextures(1, &texture);
Haixia Shi21332752015-09-25 11:49:44 -0700465 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
466 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
467 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
468 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
469 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
470 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
471 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700472
Zach Reizner09807052015-08-13 14:53:41 -0700473 out->image.reset(egl_display, image);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700474 out->texture.reset(texture);
475
476 return 0;
477}
478
Zach Reiznerdac5d192015-07-15 18:44:37 -0700479GLWorkerCompositor::GLWorkerCompositor()
Zach Reizner6cbe8832015-06-26 18:25:38 -0700480 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
481}
482
Zach Reiznerdac5d192015-07-15 18:44:37 -0700483int GLWorkerCompositor::Init() {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700484 int ret = 0;
485 const char *egl_extensions;
486 const char *gl_extensions;
487 EGLint num_configs;
488 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
489 EGLConfig egl_config;
490
491 // clang-format off
492 const GLfloat verts[] = {
493 0.0f, 0.0f, 0.0f, 0.0f,
494 0.0f, 2.0f, 0.0f, 2.0f,
495 2.0f, 0.0f, 2.0f, 0.0f
496 };
497 // clang-format on
498
499 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
500 EGL_OPENGL_ES2_BIT,
501 EGL_RED_SIZE,
502 8,
503 EGL_GREEN_SIZE,
504 8,
505 EGL_BLUE_SIZE,
506 8,
507 EGL_NONE};
508
509 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
510
511 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
512 if (egl_display_ == EGL_NO_DISPLAY) {
513 ALOGE("Failed to get egl display");
514 return 1;
515 }
516
517 if (!eglInitialize(egl_display_, NULL, NULL)) {
518 ALOGE("Failed to initialize egl: %s", GetEGLError());
519 return 1;
520 }
521
522 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
523
524 // These extensions are all technically required but not always reported due
525 // to meta EGL filtering them out.
526 if (!HasExtension("EGL_KHR_image_base", egl_extensions))
527 ALOGW("EGL_KHR_image_base extension not supported");
528
529 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
530 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
531
532 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
533 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
534
535 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
536 &num_configs)) {
537 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
538 return 1;
539 }
540
541 egl_ctx_ =
542 eglCreateContext(egl_display_, egl_config,
543 EGL_NO_CONTEXT /* No shared context */, context_attribs);
544
545 if (egl_ctx_ == EGL_NO_CONTEXT) {
546 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
547 return 1;
548 }
549
550 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
551 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
552 return 1;
553 }
554
555 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
556
557 if (!HasExtension("GL_OES_EGL_image", gl_extensions))
558 ALOGW("GL_OES_EGL_image extension not supported");
559
Haixia Shi21332752015-09-25 11:49:44 -0700560 if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
561 ALOGW("GL_OES_EGL_image_external extension not supported");
562
Zach Reizner6cbe8832015-06-26 18:25:38 -0700563 GLuint vertex_buffer;
564 glGenBuffers(1, &vertex_buffer);
565 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
566 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
567 glBindBuffer(GL_ARRAY_BUFFER, 0);
568 vertex_buffer_.reset(vertex_buffer);
569
570 if (GenerateShaders(&blend_programs_)) {
571 return 1;
572 }
573
574 return 0;
575}
576
Zach Reiznerdac5d192015-07-15 18:44:37 -0700577GLWorkerCompositor::~GLWorkerCompositor() {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700578 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
579 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
580 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
581}
582
Zach Reizner4a253652015-09-10 18:30:54 -0700583int GLWorkerCompositor::Composite(DrmCompositionLayer *layers,
584 size_t num_layers,
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700585 const sp<GraphicBuffer> &framebuffer) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700586 ATRACE_CALL();
587 int ret = 0;
588 size_t i;
589 std::vector<AutoEGLImageAndGLTexture> layer_textures;
590 std::vector<RenderingCommand> commands;
591
592 if (num_layers == 0) {
593 return -EALREADY;
594 }
595
596 GLint frame_width = framebuffer->getWidth();
597 GLint frame_height = framebuffer->getHeight();
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700598 CachedFramebuffer *cached_framebuffer =
599 PrepareAndCacheFramebuffer(framebuffer);
600 if (cached_framebuffer == NULL) {
601 ALOGE("Composite failed because of failed framebuffer");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700602 return -EINVAL;
603 }
604
605 for (i = 0; i < num_layers; i++) {
Zach Reizner4a253652015-09-10 18:30:54 -0700606 DrmCompositionLayer *layer = &layers[i];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700607
Zach Reizner09807052015-08-13 14:53:41 -0700608 layer_textures.emplace_back();
Zach Reizner4a253652015-09-10 18:30:54 -0700609 ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
Zach Reizner6cbe8832015-06-26 18:25:38 -0700610 &layer_textures.back());
Zach Reizner09807052015-08-13 14:53:41 -0700611
Zach Reizner6cbe8832015-06-26 18:25:38 -0700612 if (!ret) {
Zach Reizner4a253652015-09-10 18:30:54 -0700613 ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
Zach Reizner6cbe8832015-06-26 18:25:38 -0700614 }
615 if (ret) {
616 layer_textures.pop_back();
617 ret = -EINVAL;
618 }
619 }
620
621 if (ret)
622 return ret;
623
624 ConstructCommands(layers, num_layers, &commands);
625
626 glViewport(0, 0, frame_width, frame_height);
627
628 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
629 glClear(GL_COLOR_BUFFER_BIT);
630
631 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
632 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
633 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
634 (void *)(sizeof(float) * 2));
635 glEnableVertexAttribArray(0);
636 glEnableVertexAttribArray(1);
637 glEnable(GL_SCISSOR_TEST);
638
639 for (const RenderingCommand &cmd : commands) {
640 if (cmd.texture_count <= 0) {
641 continue;
642 }
643
644 // TODO(zachr): handle the case of too many overlapping textures for one
645 // area by falling back to rendering as many layers as possible using
646 // multiple blending passes.
647 if (cmd.texture_count > blend_programs_.size()) {
648 ALOGE("Too many layers to render in one area");
649 continue;
650 }
651
652 GLint program = blend_programs_[cmd.texture_count - 1].get();
653 glUseProgram(program);
654 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
655 GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
656 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
657 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
Haixia Shi3a8773c2015-10-09 15:48:47 -0700658 GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult");
Zach Reiznerd35ff532015-07-16 16:53:41 -0700659 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700660 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
661 cmd.bounds[1] / (float)frame_height,
662 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
663 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
664
665 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
666 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
667 glUniform1f(gl_alpha_loc + src_index, src.alpha);
Haixia Shi3a8773c2015-10-09 15:48:47 -0700668 glUniform1f(gl_premult_loc + src_index, src.premult);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700669 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
670 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
671 src.crop_bounds[3] - src.crop_bounds[1]);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700672 glUniform1i(gl_tex_loc + src_index, src_index);
Zach Reiznerd35ff532015-07-16 16:53:41 -0700673 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
674 src.texture_matrix);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700675 glActiveTexture(GL_TEXTURE0 + src_index);
Haixia Shi21332752015-09-25 11:49:44 -0700676 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
Zach Reizner6cbe8832015-06-26 18:25:38 -0700677 layer_textures[src.texture_index].texture.get());
678 }
679
680 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
681 cmd.bounds[3] - cmd.bounds[1]);
682 glDrawArrays(GL_TRIANGLES, 0, 3);
683
684 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
685 glActiveTexture(GL_TEXTURE0 + src_index);
Haixia Shi21332752015-09-25 11:49:44 -0700686 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700687 }
688 }
689
690 glDisable(GL_SCISSOR_TEST);
691 glActiveTexture(GL_TEXTURE0);
692 glDisableVertexAttribArray(0);
693 glDisableVertexAttribArray(1);
694 glBindBuffer(GL_ARRAY_BUFFER, 0);
695 glUseProgram(0);
696
697 glBindFramebuffer(GL_FRAMEBUFFER, 0);
698
699 return ret;
700}
701
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700702void GLWorkerCompositor::Finish() {
703 ATRACE_CALL();
Zach Reizner713a6782015-07-31 15:12:44 -0700704 glFinish();
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700705
706 char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
707 property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
708 bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
709
710 if (use_framebuffer_cache) {
711 for (auto &fb : cached_framebuffers_)
712 fb.strong_framebuffer.clear();
713 } else {
714 cached_framebuffers_.clear();
715 }
716}
717
718GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
719 const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
720 AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
721 : strong_framebuffer(gb),
722 weak_framebuffer(gb),
723 egl_fb_image(std::move(image)),
724 gl_fb_tex(std::move(tex)),
725 gl_fb(std::move(fb)) {
726}
727
728bool GLWorkerCompositor::CachedFramebuffer::Promote() {
729 if (strong_framebuffer.get() != NULL)
730 return true;
731 strong_framebuffer = weak_framebuffer.promote();
732 return strong_framebuffer.get() != NULL;
733}
734
735GLWorkerCompositor::CachedFramebuffer *
736GLWorkerCompositor::FindCachedFramebuffer(
737 const sp<GraphicBuffer> &framebuffer) {
738 for (auto &fb : cached_framebuffers_)
739 if (fb.weak_framebuffer == framebuffer)
740 return &fb;
741 return NULL;
742}
743
744GLWorkerCompositor::CachedFramebuffer *
745GLWorkerCompositor::PrepareAndCacheFramebuffer(
746 const sp<GraphicBuffer> &framebuffer) {
747 CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
748 if (cached_framebuffer != NULL) {
749 if (cached_framebuffer->Promote()) {
750 glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
751 return cached_framebuffer;
752 }
753
754 for (auto it = cached_framebuffers_.begin();
755 it != cached_framebuffers_.end(); ++it) {
756 if (it->weak_framebuffer == framebuffer) {
757 cached_framebuffers_.erase(it);
758 break;
759 }
760 }
761 }
762
763 AutoEGLDisplayImage egl_fb_image(
764 egl_display_,
765 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
766 (EGLClientBuffer)framebuffer->getNativeBuffer(),
767 NULL /* no attribs */));
768
769 if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
770 ALOGE("Failed to make image from target buffer: %s", GetEGLError());
771 return NULL;
772 }
773
774 GLuint gl_fb_tex;
775 glGenTextures(1, &gl_fb_tex);
776 AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
777 glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
778 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
779 (GLeglImageOES)egl_fb_image.image());
780 glBindTexture(GL_TEXTURE_2D, 0);
781
782 GLuint gl_fb;
783 glGenFramebuffers(1, &gl_fb);
784 AutoGLFramebuffer gl_fb_auto(gl_fb);
785 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
786 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
787 gl_fb_tex, 0);
788
789 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
790 ALOGE("Failed framebuffer check for created target buffer: %s",
791 GetGLFramebufferError());
792 return NULL;
793 }
794
795 cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
796 std::move(gl_fb_tex_auto),
797 std::move(gl_fb_auto));
798 return &cached_framebuffers_.back();
Zach Reizner713a6782015-07-31 15:12:44 -0700799}
800
Zach Reizner6cbe8832015-06-26 18:25:38 -0700801} // namespace android