blob: 10e895f11c194e68234b93baaebdc23d939859c0 [file] [log] [blame]
Zach Reizner6cbe8832015-06-26 18:25:38 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18#define LOG_TAG "GLWorker"
19
Zach Reiznerd35ff532015-07-16 16:53:41 -070020#include <algorithm>
Zach Reizner6cbe8832015-06-26 18:25:38 -070021#include <string>
22#include <sstream>
23
24#include <sys/resource.h>
25
Zach Reizner6cbe8832015-06-26 18:25:38 -070026#include <hardware/hardware.h>
27#include <hardware/hwcomposer.h>
28
29#include <ui/GraphicBuffer.h>
30#include <ui/PixelFormat.h>
31
32#include <utils/Trace.h>
33
34#include "glworker.h"
35
36#include "seperate_rects.h"
37
38// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
39#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
40#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
41#endif
42
43#define MAX_OVERLAPPING_LAYERS 64
44
45namespace android {
46
47typedef seperate_rects::Rect<float> FRect;
48typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
49
Zach Reiznerd35ff532015-07-16 16:53:41 -070050// clang-format off
51// Column-major order:
52// float mat[4] = { 1, 2, 3, 4 } ===
53// [ 1 3 ]
54// [ 2 4 ]
55float kTextureTransformMatrices[] = {
56 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
57 -1.0f, 0.0f, 0.0f, 1.0f, // HWC_TRANSFORM_FLIP_H;
58 1.0f, 0.0f, 0.0f, -1.0f, // HWC_TRANSFORM_FLIP_V;
59 0.0f, 1.0f, -1.0f, 0.0f, // HWC_TRANSFORM_ROT_90;
60 -1.0f, 0.0f, 0.0f, -1.0f, // HWC_TRANSFORM_ROT_180;
61 0.0f, -1.0f, 1.0f, 0.0f, // HWC_TRANSFORM_ROT_270;
62};
63// clang-format on
64
Zach Reizner6cbe8832015-06-26 18:25:38 -070065static const char *GetGLError(void) {
66 switch (glGetError()) {
67 case GL_NO_ERROR:
68 return "GL_NO_ERROR";
69 case GL_INVALID_ENUM:
70 return "GL_INVALID_ENUM";
71 case GL_INVALID_VALUE:
72 return "GL_INVALID_VALUE";
73 case GL_INVALID_OPERATION:
74 return "GL_INVALID_OPERATION";
75 case GL_INVALID_FRAMEBUFFER_OPERATION:
76 return "GL_INVALID_FRAMEBUFFER_OPERATION";
77 case GL_OUT_OF_MEMORY:
78 return "GL_OUT_OF_MEMORY";
79 default:
80 return "Unknown error";
81 }
82}
83
84static const char *GetGLFramebufferError(void) {
85 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
86 case GL_FRAMEBUFFER_COMPLETE:
87 return "GL_FRAMEBUFFER_COMPLETE";
88 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
89 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
90 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
91 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
92 case GL_FRAMEBUFFER_UNSUPPORTED:
93 return "GL_FRAMEBUFFER_UNSUPPORTED";
94 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
95 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
96 default:
97 return "Unknown error";
98 }
99}
100
101static const char *GetEGLError(void) {
102 switch (eglGetError()) {
103 case EGL_SUCCESS:
104 return "EGL_SUCCESS";
105 case EGL_NOT_INITIALIZED:
106 return "EGL_NOT_INITIALIZED";
107 case EGL_BAD_ACCESS:
108 return "EGL_BAD_ACCESS";
109 case EGL_BAD_ALLOC:
110 return "EGL_BAD_ALLOC";
111 case EGL_BAD_ATTRIBUTE:
112 return "EGL_BAD_ATTRIBUTE";
113 case EGL_BAD_CONTEXT:
114 return "EGL_BAD_CONTEXT";
115 case EGL_BAD_CONFIG:
116 return "EGL_BAD_CONFIG";
117 case EGL_BAD_CURRENT_SURFACE:
118 return "EGL_BAD_CURRENT_SURFACE";
119 case EGL_BAD_DISPLAY:
120 return "EGL_BAD_DISPLAY";
121 case EGL_BAD_SURFACE:
122 return "EGL_BAD_SURFACE";
123 case EGL_BAD_MATCH:
124 return "EGL_BAD_MATCH";
125 case EGL_BAD_PARAMETER:
126 return "EGL_BAD_PARAMETER";
127 case EGL_BAD_NATIVE_PIXMAP:
128 return "EGL_BAD_NATIVE_PIXMAP";
129 case EGL_BAD_NATIVE_WINDOW:
130 return "EGL_BAD_NATIVE_WINDOW";
131 case EGL_CONTEXT_LOST:
132 return "EGL_CONTEXT_LOST";
133 default:
134 return "Unknown error";
135 }
136}
137
138static bool HasExtension(const char *extension, const char *extensions) {
139 const char *start, *where, *terminator;
140 start = extensions;
141 for (;;) {
142 where = (char *)strstr((const char *)start, extension);
143 if (!where)
144 break;
145 terminator = where + strlen(extension);
146 if (where == start || *(where - 1) == ' ')
147 if (*terminator == ' ' || *terminator == '\0')
148 return true;
149 start = terminator;
150 }
151 return false;
152}
153
154static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
155 const GLchar **sources,
156 std::string *shader_log) {
157 GLint status;
158 AutoGLShader shader(glCreateShader(type));
159 if (shader.get() == 0) {
160 *shader_log = "glCreateShader failed";
161 return 0;
162 }
163 glShaderSource(shader.get(), source_count, sources, NULL);
164 glCompileShader(shader.get());
165 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
166 if (!status) {
167 if (shader_log) {
168 GLint log_length;
169 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
170 shader_log->resize(log_length);
171 glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
172 }
173 return 0;
174 }
175
176 return shader;
177}
178
179static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
180 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
181 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
182 // clang-format off
183 const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
184
185 const GLchar *vertex_shader_source =
186"\n"
187"precision mediump int; \n"
188"uniform vec4 uViewport; \n"
189"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
190"uniform vec4 uLayerCrop[LAYER_COUNT]; \n"
Zach Reiznerd35ff532015-07-16 16:53:41 -0700191"uniform mat2 uTexMatrix[LAYER_COUNT]; \n"
Zach Reizner6cbe8832015-06-26 18:25:38 -0700192"in vec2 vPosition; \n"
193"in vec2 vTexCoords; \n"
194"out vec2 fTexCoords[LAYER_COUNT]; \n"
195"void main() { \n"
196" for (int i = 0; i < LAYER_COUNT; i++) { \n"
197" fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) / \n"
198" vec2(textureSize(uLayerTextures[i], 0)); \n"
Zach Reiznerd35ff532015-07-16 16:53:41 -0700199" fTexCoords[i] *= uTexMatrix[i]; \n"
Zach Reizner6cbe8832015-06-26 18:25:38 -0700200" } \n"
201" vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n"
202" gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n"
203"} \n";
204
205 const GLchar *fragment_shader_source =
206"\n"
207"precision mediump float; \n"
208"uniform sampler2D uLayerTextures[LAYER_COUNT]; \n"
209"uniform float uLayerAlpha[LAYER_COUNT]; \n"
210"in vec2 fTexCoords[LAYER_COUNT]; \n"
211"out vec4 oFragColor; \n"
212"void main() { \n"
213" vec3 color = vec3(0.0, 0.0, 0.0); \n"
214" float alphaCover = 1.0; \n"
215" for (int i = 0; i < LAYER_COUNT; i++) { \n"
216" vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n"
217" float a = texSample.a * uLayerAlpha[i]; \n"
218" color += a * alphaCover * texSample.rgb; \n"
219" alphaCover *= 1.0 - a; \n"
220" if (alphaCover <= 0.5/255.0) \n"
221" break; \n"
222" } \n"
223" oFragColor = vec4(color, 1.0 - alphaCover); \n"
224"} \n";
225 // clang-format on
226
227 int i, ret = 1;
228 GLint max_texture_images, status;
229 AutoGLShader vertex_shader, fragment_shader;
230 AutoGLProgram program;
231 std::string shader_log;
232
233 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
234
235 for (i = 1; i <= max_texture_images; i++) {
236 std::ostringstream layer_count_formatter;
237 layer_count_formatter << i;
238 std::string layer_count(layer_count_formatter.str());
239 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
240 NULL};
241
242 shader_sources[2] = vertex_shader_source;
243 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
244 ret ? &shader_log : NULL);
245 if (!vertex_shader.get()) {
246 if (ret)
247 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
248 break;
249 }
250
251 shader_sources[2] = fragment_shader_source;
252 fragment_shader = CompileAndCheckShader(
253 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
254 if (!fragment_shader.get()) {
255 if (ret)
256 ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
257 break;
258 }
259
260 program = AutoGLProgram(glCreateProgram());
261 if (!program.get()) {
262 if (ret)
263 ALOGE("Failed to create program %s", GetGLError());
264 break;
265 }
266
267 glAttachShader(program.get(), vertex_shader.get());
268 glAttachShader(program.get(), fragment_shader.get());
269 glBindAttribLocation(program.get(), 0, "vPosition");
270 glBindAttribLocation(program.get(), 1, "vTexCoords");
271 glLinkProgram(program.get());
272 glDetachShader(program.get(), vertex_shader.get());
273 glDetachShader(program.get(), fragment_shader.get());
274
275 glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
276 if (!status) {
277 if (ret) {
278 GLint log_length;
279 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
280 std::string program_log(log_length, ' ');
281 glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
282 ALOGE("Failed to link program: \n%s", program_log.c_str());
283 }
284 break;
285 }
286
287 ret = 0;
288 blend_programs->emplace_back(std::move(program));
289 }
290
291 return ret;
292}
293
294struct RenderingCommand {
295 struct TextureSource {
296 unsigned texture_index;
297 float crop_bounds[4];
298 float alpha;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700299 float texture_matrix[4];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700300 };
301
302 float bounds[4];
303 unsigned texture_count;
304 TextureSource textures[MAX_OVERLAPPING_LAYERS];
305
306 RenderingCommand() : texture_count(0) {
307 }
308};
309
310static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers,
311 std::vector<RenderingCommand> *commands) {
312 std::vector<FRect> in_rects;
313 std::vector<FRectSet> out_rects;
314 int i;
315
316 for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
317 const hwc_layer_1 &layer = layers[rect_index];
318 FRect rect;
319 in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top,
320 layer.displayFrame.right,
321 layer.displayFrame.bottom));
322 }
323
324 seperate_frects_64(in_rects, &out_rects);
325
326 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
327 const FRectSet &out_rect = out_rects[rect_index];
328 commands->push_back(RenderingCommand());
329 RenderingCommand &cmd = commands->back();
330
331 memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
332
333 uint64_t tex_set = out_rect.id_set.getBits();
334 for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
335 if (tex_set & (0x1 << i)) {
336 tex_set &= ~(0x1 << i);
337
338 const hwc_layer_1 &layer = layers[i];
339
340 FRect display_rect(layer.displayFrame.left, layer.displayFrame.top,
341 layer.displayFrame.right, layer.displayFrame.bottom);
342 float display_size[2] = {
343 display_rect.bounds[2] - display_rect.bounds[0],
344 display_rect.bounds[3] - display_rect.bounds[1]};
345
346 FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top,
347 layer.sourceCropf.right, layer.sourceCropf.bottom);
348 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
349 crop_rect.bounds[3] - crop_rect.bounds[1]};
350
351 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
352 cmd.texture_count++;
353 src.texture_index = i;
354
355 for (int b = 0; b < 4; b++) {
356 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
357 display_size[b % 2];
358 src.crop_bounds[b] =
359 crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
360 }
361
Zach Reiznerd35ff532015-07-16 16:53:41 -0700362 float *src_tex_mat;
363 switch (layer.transform) {
364 case HWC_TRANSFORM_FLIP_H:
365 src_tex_mat = &kTextureTransformMatrices[4];
366 break;
367 case HWC_TRANSFORM_FLIP_V:
368 src_tex_mat = &kTextureTransformMatrices[8];
369 break;
370 case HWC_TRANSFORM_ROT_90:
371 src_tex_mat = &kTextureTransformMatrices[12];
372 break;
373 case HWC_TRANSFORM_ROT_180:
374 src_tex_mat = &kTextureTransformMatrices[16];
375 break;
376 case HWC_TRANSFORM_ROT_270:
377 src_tex_mat = &kTextureTransformMatrices[20];
378 break;
379 default:
380 ALOGE(
381 "Unknown transform for layer: defaulting to identity "
382 "transform");
383 case 0:
384 src_tex_mat = &kTextureTransformMatrices[0];
385 break;
386 }
387 std::copy_n(src_tex_mat, 4, src.texture_matrix);
388
Zach Reizner6cbe8832015-06-26 18:25:38 -0700389 if (layer.blending == HWC_BLENDING_NONE) {
390 src.alpha = 1.0f;
391 // This layer is opaque. There is no point in using layers below this
392 // one.
393 break;
394 }
395
396 src.alpha = layer.planeAlpha / 255.0f;
397 }
398 }
399 }
400}
401
402static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
403 int ret = 0;
404
405 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
406 EGL_NONE};
407 EGLSyncKHR egl_sync =
408 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
409 if (egl_sync == EGL_NO_SYNC_KHR) {
410 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
411 close(acquireFenceFd);
412 return 1;
413 }
414
415 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
416 if (success == EGL_FALSE) {
417 ALOGE("Failed to wait for acquire: %s", GetEGLError());
418 ret = 1;
419 }
420 eglDestroySyncKHR(egl_display, egl_sync);
421
422 return ret;
423}
424
425static int CreateTextureFromHandle(EGLDisplay egl_display,
426 buffer_handle_t handle,
427 AutoEGLImageAndGLTexture *out) {
428 EGLImageKHR image = eglCreateImageKHR(
429 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
430 (EGLClientBuffer)handle, NULL /* no attribs */);
431
432 if (image == EGL_NO_IMAGE_KHR) {
433 ALOGE("Failed to make image %s %p", GetEGLError(), handle);
434 return -EINVAL;
435 }
436
437 GLuint texture;
438 glGenTextures(1, &texture);
439 glBindTexture(GL_TEXTURE_2D, texture);
440 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
441 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
442 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
Zach Reiznerd35ff532015-07-16 16:53:41 -0700443 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700445 glBindTexture(GL_TEXTURE_2D, 0);
446
Zach Reizner09807052015-08-13 14:53:41 -0700447 out->image.reset(egl_display, image);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700448 out->texture.reset(texture);
449
450 return 0;
451}
452
Zach Reiznerdac5d192015-07-15 18:44:37 -0700453GLWorkerCompositor::GLWorkerCompositor()
Zach Reizner6cbe8832015-06-26 18:25:38 -0700454 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
455}
456
Zach Reiznerdac5d192015-07-15 18:44:37 -0700457int GLWorkerCompositor::Init() {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700458 int ret = 0;
459 const char *egl_extensions;
460 const char *gl_extensions;
461 EGLint num_configs;
462 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
463 EGLConfig egl_config;
464
465 // clang-format off
466 const GLfloat verts[] = {
467 0.0f, 0.0f, 0.0f, 0.0f,
468 0.0f, 2.0f, 0.0f, 2.0f,
469 2.0f, 0.0f, 2.0f, 0.0f
470 };
471 // clang-format on
472
473 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
474 EGL_OPENGL_ES2_BIT,
475 EGL_RED_SIZE,
476 8,
477 EGL_GREEN_SIZE,
478 8,
479 EGL_BLUE_SIZE,
480 8,
481 EGL_NONE};
482
483 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
484
485 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
486 if (egl_display_ == EGL_NO_DISPLAY) {
487 ALOGE("Failed to get egl display");
488 return 1;
489 }
490
491 if (!eglInitialize(egl_display_, NULL, NULL)) {
492 ALOGE("Failed to initialize egl: %s", GetEGLError());
493 return 1;
494 }
495
496 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
497
498 // These extensions are all technically required but not always reported due
499 // to meta EGL filtering them out.
500 if (!HasExtension("EGL_KHR_image_base", egl_extensions))
501 ALOGW("EGL_KHR_image_base extension not supported");
502
503 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
504 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
505
506 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
507 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
508
509 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
510 &num_configs)) {
511 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
512 return 1;
513 }
514
515 egl_ctx_ =
516 eglCreateContext(egl_display_, egl_config,
517 EGL_NO_CONTEXT /* No shared context */, context_attribs);
518
519 if (egl_ctx_ == EGL_NO_CONTEXT) {
520 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
521 return 1;
522 }
523
524 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
525 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
526 return 1;
527 }
528
529 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
530
531 if (!HasExtension("GL_OES_EGL_image", gl_extensions))
532 ALOGW("GL_OES_EGL_image extension not supported");
533
534 GLuint vertex_buffer;
535 glGenBuffers(1, &vertex_buffer);
536 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
537 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
538 glBindBuffer(GL_ARRAY_BUFFER, 0);
539 vertex_buffer_.reset(vertex_buffer);
540
541 if (GenerateShaders(&blend_programs_)) {
542 return 1;
543 }
544
545 return 0;
546}
547
Zach Reiznerdac5d192015-07-15 18:44:37 -0700548GLWorkerCompositor::~GLWorkerCompositor() {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700549 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
550 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
551 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
552}
553
Zach Reiznerdac5d192015-07-15 18:44:37 -0700554int GLWorkerCompositor::Composite(hwc_layer_1 *layers, size_t num_layers,
555 sp<GraphicBuffer> framebuffer) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700556 ATRACE_CALL();
557 int ret = 0;
558 size_t i;
559 std::vector<AutoEGLImageAndGLTexture> layer_textures;
560 std::vector<RenderingCommand> commands;
561
562 if (num_layers == 0) {
563 return -EALREADY;
564 }
565
566 GLint frame_width = framebuffer->getWidth();
567 GLint frame_height = framebuffer->getHeight();
568 EGLSyncKHR finished_sync;
569
Zach Reizner09807052015-08-13 14:53:41 -0700570 AutoEGLDisplayImage egl_fb_image(
571 egl_display_,
Zach Reizner6cbe8832015-06-26 18:25:38 -0700572 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
573 (EGLClientBuffer)framebuffer->getNativeBuffer(),
Zach Reizner09807052015-08-13 14:53:41 -0700574 NULL /* no attribs */));
Zach Reizner6cbe8832015-06-26 18:25:38 -0700575
Zach Reizner09807052015-08-13 14:53:41 -0700576 if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700577 ALOGE("Failed to make image from target buffer: %s", GetEGLError());
578 return -EINVAL;
579 }
580
581 GLuint gl_fb_tex;
582 glGenTextures(1, &gl_fb_tex);
583 AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
584 glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
585 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
Zach Reizner09807052015-08-13 14:53:41 -0700586 (GLeglImageOES)egl_fb_image.image());
Zach Reizner6cbe8832015-06-26 18:25:38 -0700587 glBindTexture(GL_TEXTURE_2D, 0);
588
589 GLuint gl_fb;
590 glGenFramebuffers(1, &gl_fb);
591 AutoGLFramebuffer gl_fb_auto(gl_fb);
592 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
593 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
594 gl_fb_tex, 0);
595
596 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
597 ALOGE("Failed framebuffer check for created target buffer: %s",
598 GetGLFramebufferError());
599 return -EINVAL;
600 }
601
602 for (i = 0; i < num_layers; i++) {
Zach Reiznerb44fd102015-08-07 16:00:01 -0700603 struct hwc_layer_1 *layer = &layers[i];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700604
605 if (ret) {
Zach Reiznerb44fd102015-08-07 16:00:01 -0700606 if (layer->acquireFenceFd >= 0) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700607 close(layer->acquireFenceFd);
Zach Reiznerb44fd102015-08-07 16:00:01 -0700608 layer->acquireFenceFd = -1;
609 }
Zach Reizner6cbe8832015-06-26 18:25:38 -0700610 continue;
611 }
612
Zach Reizner09807052015-08-13 14:53:41 -0700613 layer_textures.emplace_back();
Zach Reizner6cbe8832015-06-26 18:25:38 -0700614 ret = CreateTextureFromHandle(egl_display_, layer->handle,
615 &layer_textures.back());
Zach Reizner09807052015-08-13 14:53:41 -0700616
Zach Reizner6cbe8832015-06-26 18:25:38 -0700617 if (!ret) {
618 ret = EGLFenceWait(egl_display_, layer->acquireFenceFd);
Zach Reiznerb44fd102015-08-07 16:00:01 -0700619 layer->acquireFenceFd = -1;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700620 }
621 if (ret) {
622 layer_textures.pop_back();
623 ret = -EINVAL;
624 }
625 }
626
627 if (ret)
628 return ret;
629
630 ConstructCommands(layers, num_layers, &commands);
631
632 glViewport(0, 0, frame_width, frame_height);
633
634 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
635 glClear(GL_COLOR_BUFFER_BIT);
636
637 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
638 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
639 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
640 (void *)(sizeof(float) * 2));
641 glEnableVertexAttribArray(0);
642 glEnableVertexAttribArray(1);
643 glEnable(GL_SCISSOR_TEST);
644
645 for (const RenderingCommand &cmd : commands) {
646 if (cmd.texture_count <= 0) {
647 continue;
648 }
649
650 // TODO(zachr): handle the case of too many overlapping textures for one
651 // area by falling back to rendering as many layers as possible using
652 // multiple blending passes.
653 if (cmd.texture_count > blend_programs_.size()) {
654 ALOGE("Too many layers to render in one area");
655 continue;
656 }
657
658 GLint program = blend_programs_[cmd.texture_count - 1].get();
659 glUseProgram(program);
660 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
661 GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
662 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
663 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
Zach Reiznerd35ff532015-07-16 16:53:41 -0700664 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700665 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
666 cmd.bounds[1] / (float)frame_height,
667 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
668 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
669
670 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
671 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
672 glUniform1f(gl_alpha_loc + src_index, src.alpha);
673 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
674 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
675 src.crop_bounds[3] - src.crop_bounds[1]);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700676 glUniform1i(gl_tex_loc + src_index, src_index);
Zach Reiznerd35ff532015-07-16 16:53:41 -0700677 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
678 src.texture_matrix);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700679 glActiveTexture(GL_TEXTURE0 + src_index);
680 glBindTexture(GL_TEXTURE_2D,
681 layer_textures[src.texture_index].texture.get());
682 }
683
684 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
685 cmd.bounds[3] - cmd.bounds[1]);
686 glDrawArrays(GL_TRIANGLES, 0, 3);
687
688 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
689 glActiveTexture(GL_TEXTURE0 + src_index);
690 glBindTexture(GL_TEXTURE_2D, 0);
691 }
692 }
693
694 glDisable(GL_SCISSOR_TEST);
695 glActiveTexture(GL_TEXTURE0);
696 glDisableVertexAttribArray(0);
697 glDisableVertexAttribArray(1);
698 glBindBuffer(GL_ARRAY_BUFFER, 0);
699 glUseProgram(0);
700
701 glBindFramebuffer(GL_FRAMEBUFFER, 0);
702
703 return ret;
704}
705
Zach Reizner713a6782015-07-31 15:12:44 -0700706int GLWorkerCompositor::CompositeAndFinish(hwc_layer_1 *layers,
707 size_t num_layers,
708 sp<GraphicBuffer> framebuffer) {
709 int ret = Composite(layers, num_layers, framebuffer);
710 glFinish();
711 return ret;
712}
713
Zach Reizner6cbe8832015-06-26 18:25:38 -0700714} // namespace android