blob: 162005ce90e54813707b4fffe9825106ef4493cd [file] [log] [blame]
Zach Reizner6cbe8832015-06-26 18:25:38 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
Sean Paul51a597e2015-09-21 10:05:19 -040018#define LOG_TAG "hwc-gl-worker"
Zach Reizner6cbe8832015-06-26 18:25:38 -070019
Zach Reiznerd35ff532015-07-16 16:53:41 -070020#include <algorithm>
Zach Reizner6cbe8832015-06-26 18:25:38 -070021#include <string>
22#include <sstream>
23
24#include <sys/resource.h>
25
Zach Reizner8d63e7f2015-08-20 14:52:12 -070026#include <cutils/properties.h>
27
Zach Reizner6cbe8832015-06-26 18:25:38 -070028#include <hardware/hardware.h>
29#include <hardware/hwcomposer.h>
30
31#include <ui/GraphicBuffer.h>
32#include <ui/PixelFormat.h>
33
34#include <utils/Trace.h>
35
Zach Reizner4a253652015-09-10 18:30:54 -070036#include "drmdisplaycomposition.h"
37
Zach Reizner6cbe8832015-06-26 18:25:38 -070038#include "glworker.h"
39
40#include "seperate_rects.h"
41
42// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
43#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
44#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
45#endif
46
47#define MAX_OVERLAPPING_LAYERS 64
48
49namespace android {
50
51typedef seperate_rects::Rect<float> FRect;
52typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
53
Zach Reiznerd35ff532015-07-16 16:53:41 -070054// clang-format off
55// Column-major order:
56// float mat[4] = { 1, 2, 3, 4 } ===
57// [ 1 3 ]
58// [ 2 4 ]
59float kTextureTransformMatrices[] = {
60 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
Haixia Shi26fc2c22015-09-10 15:16:47 -070061 0.0f, 1.0f, 1.0f, 0.0f, // swap x and y
Zach Reiznerd35ff532015-07-16 16:53:41 -070062};
63// clang-format on
64
Zach Reizner6cbe8832015-06-26 18:25:38 -070065static const char *GetGLError(void) {
66 switch (glGetError()) {
67 case GL_NO_ERROR:
68 return "GL_NO_ERROR";
69 case GL_INVALID_ENUM:
70 return "GL_INVALID_ENUM";
71 case GL_INVALID_VALUE:
72 return "GL_INVALID_VALUE";
73 case GL_INVALID_OPERATION:
74 return "GL_INVALID_OPERATION";
75 case GL_INVALID_FRAMEBUFFER_OPERATION:
76 return "GL_INVALID_FRAMEBUFFER_OPERATION";
77 case GL_OUT_OF_MEMORY:
78 return "GL_OUT_OF_MEMORY";
79 default:
80 return "Unknown error";
81 }
82}
83
84static const char *GetGLFramebufferError(void) {
85 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
86 case GL_FRAMEBUFFER_COMPLETE:
87 return "GL_FRAMEBUFFER_COMPLETE";
88 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
89 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
90 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
91 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
92 case GL_FRAMEBUFFER_UNSUPPORTED:
93 return "GL_FRAMEBUFFER_UNSUPPORTED";
94 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
95 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
96 default:
97 return "Unknown error";
98 }
99}
100
101static const char *GetEGLError(void) {
102 switch (eglGetError()) {
103 case EGL_SUCCESS:
104 return "EGL_SUCCESS";
105 case EGL_NOT_INITIALIZED:
106 return "EGL_NOT_INITIALIZED";
107 case EGL_BAD_ACCESS:
108 return "EGL_BAD_ACCESS";
109 case EGL_BAD_ALLOC:
110 return "EGL_BAD_ALLOC";
111 case EGL_BAD_ATTRIBUTE:
112 return "EGL_BAD_ATTRIBUTE";
113 case EGL_BAD_CONTEXT:
114 return "EGL_BAD_CONTEXT";
115 case EGL_BAD_CONFIG:
116 return "EGL_BAD_CONFIG";
117 case EGL_BAD_CURRENT_SURFACE:
118 return "EGL_BAD_CURRENT_SURFACE";
119 case EGL_BAD_DISPLAY:
120 return "EGL_BAD_DISPLAY";
121 case EGL_BAD_SURFACE:
122 return "EGL_BAD_SURFACE";
123 case EGL_BAD_MATCH:
124 return "EGL_BAD_MATCH";
125 case EGL_BAD_PARAMETER:
126 return "EGL_BAD_PARAMETER";
127 case EGL_BAD_NATIVE_PIXMAP:
128 return "EGL_BAD_NATIVE_PIXMAP";
129 case EGL_BAD_NATIVE_WINDOW:
130 return "EGL_BAD_NATIVE_WINDOW";
131 case EGL_CONTEXT_LOST:
132 return "EGL_CONTEXT_LOST";
133 default:
134 return "Unknown error";
135 }
136}
137
138static bool HasExtension(const char *extension, const char *extensions) {
139 const char *start, *where, *terminator;
140 start = extensions;
141 for (;;) {
142 where = (char *)strstr((const char *)start, extension);
143 if (!where)
144 break;
145 terminator = where + strlen(extension);
146 if (where == start || *(where - 1) == ' ')
147 if (*terminator == ' ' || *terminator == '\0')
148 return true;
149 start = terminator;
150 }
151 return false;
152}
153
154static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
155 const GLchar **sources,
156 std::string *shader_log) {
157 GLint status;
158 AutoGLShader shader(glCreateShader(type));
159 if (shader.get() == 0) {
160 *shader_log = "glCreateShader failed";
161 return 0;
162 }
163 glShaderSource(shader.get(), source_count, sources, NULL);
164 glCompileShader(shader.get());
165 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
166 if (!status) {
167 if (shader_log) {
168 GLint log_length;
169 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
170 shader_log->resize(log_length);
171 glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
172 }
173 return 0;
174 }
175
176 return shader;
177}
178
Haixia Shi806b3952015-10-13 13:52:55 -0700179static std::string GenerateVertexShader(int layer_count) {
180 std::ostringstream vertex_shader_stream;
181 vertex_shader_stream
182 << "#version 300 es\n"
183 << "#define LAYER_COUNT " << layer_count << "\n"
184 << "precision mediump int;\n"
185 << "uniform vec4 uViewport;\n"
186 << "uniform vec4 uLayerCrop[LAYER_COUNT];\n"
187 << "uniform mat2 uTexMatrix[LAYER_COUNT];\n"
188 << "in vec2 vPosition;\n"
189 << "in vec2 vTexCoords;\n"
190 << "out vec2 fTexCoords[LAYER_COUNT];\n"
191 << "void main() {\n"
192 << " for (int i = 0; i < LAYER_COUNT; i++) {\n"
193 << " vec2 tempCoords = vTexCoords * uTexMatrix[i];\n"
194 << " fTexCoords[i] =\n"
195 << " uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n"
196 << " }\n"
197 << " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n"
198 << " gl_Position =\n"
199 << " vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n"
200 << "}\n";
201 return vertex_shader_stream.str();
202}
203
204static std::string GenerateFragmentShader(int layer_count) {
205 std::ostringstream fragment_shader_stream;
206 fragment_shader_stream << "#version 300 es\n"
207 << "#define LAYER_COUNT " << layer_count << "\n"
208 << "#extension GL_OES_EGL_image_external : require\n"
209 << "precision mediump float;\n";
210 for (int i = 0; i < layer_count; ++i) {
211 fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i
212 << ";\n";
213 }
214 fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n"
215 << "uniform float uLayerPremult[LAYER_COUNT];\n"
216 << "in vec2 fTexCoords[LAYER_COUNT];\n"
217 << "out vec4 oFragColor;\n"
218 << "void main() {\n"
219 << " vec3 color = vec3(0.0, 0.0, 0.0);\n"
220 << " float alphaCover = 1.0;\n"
221 << " vec4 texSample;\n"
222 << " vec3 multRgb;\n";
223 for (int i = 0; i < layer_count; ++i) {
224 if (i > 0)
225 fragment_shader_stream << " if (alphaCover > 0.5/255.0) {\n";
226 // clang-format off
227 fragment_shader_stream
228 << " texSample = texture2D(uLayerTexture" << i << ",\n"
229 << " fTexCoords[" << i << "]);\n"
230 << " multRgb = texSample.rgb *\n"
231 << " max(texSample.a, uLayerPremult[" << i << "]);\n"
232 << " color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n"
233 << " alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n";
234 // clang-format on
235 }
236 for (int i = 0; i < layer_count - 1; ++i)
237 fragment_shader_stream << " }\n";
238 fragment_shader_stream << " oFragColor = vec4(color, 1.0 - alphaCover);\n"
239 << "}\n";
240 return fragment_shader_stream.str();
241}
242
Zach Reizner6cbe8832015-06-26 18:25:38 -0700243static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
244 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
245 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Zach Reizner6cbe8832015-06-26 18:25:38 -0700246 int i, ret = 1;
247 GLint max_texture_images, status;
248 AutoGLShader vertex_shader, fragment_shader;
249 AutoGLProgram program;
250 std::string shader_log;
251
252 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
253
254 for (i = 1; i <= max_texture_images; i++) {
Haixia Shi806b3952015-10-13 13:52:55 -0700255 std::string vertex_shader_string = GenerateVertexShader(i);
256 const GLchar *vertex_shader_source = vertex_shader_string.c_str();
257 vertex_shader = CompileAndCheckShader(
258 GL_VERTEX_SHADER, 1, &vertex_shader_source, ret ? &shader_log : NULL);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700259 if (!vertex_shader.get()) {
260 if (ret)
Haixia Shi806b3952015-10-13 13:52:55 -0700261 ALOGE("Failed to make vertex shader:\n%sshader source:\n%s",
262 shader_log.c_str(), vertex_shader_source);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700263 break;
264 }
265
Haixia Shi806b3952015-10-13 13:52:55 -0700266 std::string fragment_shader_string = GenerateFragmentShader(i);
267 const GLchar *fragment_shader_source = fragment_shader_string.c_str();
268 fragment_shader =
269 CompileAndCheckShader(GL_FRAGMENT_SHADER, 1, &fragment_shader_source,
270 ret ? &shader_log : NULL);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700271 if (!fragment_shader.get()) {
272 if (ret)
Haixia Shi806b3952015-10-13 13:52:55 -0700273 ALOGE("Failed to make fragment shader:\n%sshader source:\n%s",
274 shader_log.c_str(), fragment_shader_source);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700275 break;
276 }
277
278 program = AutoGLProgram(glCreateProgram());
279 if (!program.get()) {
280 if (ret)
281 ALOGE("Failed to create program %s", GetGLError());
282 break;
283 }
284
285 glAttachShader(program.get(), vertex_shader.get());
286 glAttachShader(program.get(), fragment_shader.get());
287 glBindAttribLocation(program.get(), 0, "vPosition");
288 glBindAttribLocation(program.get(), 1, "vTexCoords");
289 glLinkProgram(program.get());
290 glDetachShader(program.get(), vertex_shader.get());
291 glDetachShader(program.get(), fragment_shader.get());
292
293 glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
294 if (!status) {
295 if (ret) {
296 GLint log_length;
297 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
298 std::string program_log(log_length, ' ');
299 glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
300 ALOGE("Failed to link program: \n%s", program_log.c_str());
301 }
302 break;
303 }
304
305 ret = 0;
306 blend_programs->emplace_back(std::move(program));
307 }
308
309 return ret;
310}
311
312struct RenderingCommand {
313 struct TextureSource {
314 unsigned texture_index;
315 float crop_bounds[4];
316 float alpha;
Haixia Shi3a8773c2015-10-09 15:48:47 -0700317 float premult;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700318 float texture_matrix[4];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700319 };
320
321 float bounds[4];
322 unsigned texture_count;
323 TextureSource textures[MAX_OVERLAPPING_LAYERS];
324
325 RenderingCommand() : texture_count(0) {
326 }
327};
328
Zach Reizner4a253652015-09-10 18:30:54 -0700329static void ConstructCommands(DrmCompositionLayer *layers, size_t num_layers,
Zach Reizner6cbe8832015-06-26 18:25:38 -0700330 std::vector<RenderingCommand> *commands) {
331 std::vector<FRect> in_rects;
332 std::vector<FRectSet> out_rects;
333 int i;
334
335 for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
Zach Reizner4a253652015-09-10 18:30:54 -0700336 DrmCompositionLayer &layer = layers[rect_index];
337 in_rects.emplace_back(layer.display_frame);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700338 }
339
340 seperate_frects_64(in_rects, &out_rects);
341
342 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
343 const FRectSet &out_rect = out_rects[rect_index];
344 commands->push_back(RenderingCommand());
345 RenderingCommand &cmd = commands->back();
346
Zach Reizner4a253652015-09-10 18:30:54 -0700347 for (int i = 0; i < 4; i++)
348 cmd.bounds[i] = out_rect.rect.bounds[i];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700349
350 uint64_t tex_set = out_rect.id_set.getBits();
351 for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
352 if (tex_set & (0x1 << i)) {
353 tex_set &= ~(0x1 << i);
354
Zach Reizner4a253652015-09-10 18:30:54 -0700355 DrmCompositionLayer &layer = layers[i];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700356
Zach Reizner4a253652015-09-10 18:30:54 -0700357 FRect display_rect(layer.display_frame);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700358 float display_size[2] = {
359 display_rect.bounds[2] - display_rect.bounds[0],
360 display_rect.bounds[3] - display_rect.bounds[1]};
361
Haixia Shi21332752015-09-25 11:49:44 -0700362 float tex_width = layer.buffer->width;
363 float tex_height = layer.buffer->height;
364 FRect crop_rect(layer.source_crop.left / tex_width,
365 layer.source_crop.top / tex_height,
366 layer.source_crop.right / tex_width,
367 layer.source_crop.bottom / tex_height);
368
Zach Reizner6cbe8832015-06-26 18:25:38 -0700369 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
370 crop_rect.bounds[3] - crop_rect.bounds[1]};
371
372 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
373 cmd.texture_count++;
374 src.texture_index = i;
375
Haixia Shi26fc2c22015-09-10 15:16:47 -0700376 bool swap_xy, flip_xy[2];
Zach Reiznerd35ff532015-07-16 16:53:41 -0700377 switch (layer.transform) {
Zach Reizner4a253652015-09-10 18:30:54 -0700378 case DrmHwcTransform::kFlipH:
379 swap_xy = false;
380 flip_xy[0] = true;
381 flip_xy[1] = false;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700382 break;
Zach Reizner4a253652015-09-10 18:30:54 -0700383 case DrmHwcTransform::kFlipV:
384 swap_xy = false;
385 flip_xy[0] = false;
386 flip_xy[1] = true;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700387 break;
Zach Reizner4a253652015-09-10 18:30:54 -0700388 case DrmHwcTransform::kRotate90:
389 swap_xy = true;
390 flip_xy[0] = false;
391 flip_xy[1] = true;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700392 break;
Zach Reizner4a253652015-09-10 18:30:54 -0700393 case DrmHwcTransform::kRotate180:
394 swap_xy = false;
395 flip_xy[0] = true;
396 flip_xy[1] = true;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700397 break;
Zach Reizner4a253652015-09-10 18:30:54 -0700398 case DrmHwcTransform::kRotate270:
399 swap_xy = true;
400 flip_xy[0] = true;
401 flip_xy[1] = false;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700402 break;
403 default:
404 ALOGE(
405 "Unknown transform for layer: defaulting to identity "
406 "transform");
Zach Reizner4a253652015-09-10 18:30:54 -0700407 case DrmHwcTransform::kIdentity:
408 swap_xy = false;
409 flip_xy[0] = false;
410 flip_xy[1] = false;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700411 break;
412 }
Haixia Shi26fc2c22015-09-10 15:16:47 -0700413
414 if (swap_xy)
415 std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
416 else
417 std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
418
419 for (int j = 0; j < 4; j++) {
420 int b = j ^ (swap_xy ? 1 : 0);
421 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
422 display_size[b % 2];
423 if (flip_xy[j % 2]) {
424 src.crop_bounds[j] =
425 crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
426 } else {
427 src.crop_bounds[j] =
428 crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
429 }
430 }
Zach Reiznerd35ff532015-07-16 16:53:41 -0700431
Zach Reizner4a253652015-09-10 18:30:54 -0700432 if (layer.blending == DrmHwcBlending::kNone) {
Haixia Shi3a8773c2015-10-09 15:48:47 -0700433 src.alpha = src.premult = 1.0f;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700434 // This layer is opaque. There is no point in using layers below this
435 // one.
436 break;
437 }
438
Zach Reizner4a253652015-09-10 18:30:54 -0700439 src.alpha = layer.alpha / 255.0f;
Haixia Shi806b3952015-10-13 13:52:55 -0700440 src.premult =
441 (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700442 }
443 }
444 }
445}
446
447static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
448 int ret = 0;
449
450 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
451 EGL_NONE};
452 EGLSyncKHR egl_sync =
453 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
454 if (egl_sync == EGL_NO_SYNC_KHR) {
455 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
456 close(acquireFenceFd);
457 return 1;
458 }
459
460 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
461 if (success == EGL_FALSE) {
462 ALOGE("Failed to wait for acquire: %s", GetEGLError());
463 ret = 1;
464 }
465 eglDestroySyncKHR(egl_display, egl_sync);
466
467 return ret;
468}
469
470static int CreateTextureFromHandle(EGLDisplay egl_display,
471 buffer_handle_t handle,
472 AutoEGLImageAndGLTexture *out) {
473 EGLImageKHR image = eglCreateImageKHR(
474 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
475 (EGLClientBuffer)handle, NULL /* no attribs */);
476
477 if (image == EGL_NO_IMAGE_KHR) {
478 ALOGE("Failed to make image %s %p", GetEGLError(), handle);
479 return -EINVAL;
480 }
481
482 GLuint texture;
483 glGenTextures(1, &texture);
Haixia Shi21332752015-09-25 11:49:44 -0700484 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
485 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
486 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
487 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
488 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
489 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
490 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700491
Zach Reizner09807052015-08-13 14:53:41 -0700492 out->image.reset(egl_display, image);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700493 out->texture.reset(texture);
494
495 return 0;
496}
497
Zach Reiznerdac5d192015-07-15 18:44:37 -0700498GLWorkerCompositor::GLWorkerCompositor()
Zach Reizner6cbe8832015-06-26 18:25:38 -0700499 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
500}
501
Zach Reiznerdac5d192015-07-15 18:44:37 -0700502int GLWorkerCompositor::Init() {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700503 int ret = 0;
504 const char *egl_extensions;
505 const char *gl_extensions;
506 EGLint num_configs;
507 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
508 EGLConfig egl_config;
509
510 // clang-format off
511 const GLfloat verts[] = {
512 0.0f, 0.0f, 0.0f, 0.0f,
513 0.0f, 2.0f, 0.0f, 2.0f,
514 2.0f, 0.0f, 2.0f, 0.0f
515 };
516 // clang-format on
517
518 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
519 EGL_OPENGL_ES2_BIT,
520 EGL_RED_SIZE,
521 8,
522 EGL_GREEN_SIZE,
523 8,
524 EGL_BLUE_SIZE,
525 8,
526 EGL_NONE};
527
528 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
529
530 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
531 if (egl_display_ == EGL_NO_DISPLAY) {
532 ALOGE("Failed to get egl display");
533 return 1;
534 }
535
536 if (!eglInitialize(egl_display_, NULL, NULL)) {
537 ALOGE("Failed to initialize egl: %s", GetEGLError());
538 return 1;
539 }
540
541 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
542
543 // These extensions are all technically required but not always reported due
544 // to meta EGL filtering them out.
545 if (!HasExtension("EGL_KHR_image_base", egl_extensions))
546 ALOGW("EGL_KHR_image_base extension not supported");
547
548 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
549 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
550
551 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
552 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
553
554 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
555 &num_configs)) {
556 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
557 return 1;
558 }
559
560 egl_ctx_ =
561 eglCreateContext(egl_display_, egl_config,
562 EGL_NO_CONTEXT /* No shared context */, context_attribs);
563
564 if (egl_ctx_ == EGL_NO_CONTEXT) {
565 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
566 return 1;
567 }
568
569 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
570 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
571 return 1;
572 }
573
574 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
575
576 if (!HasExtension("GL_OES_EGL_image", gl_extensions))
577 ALOGW("GL_OES_EGL_image extension not supported");
578
Haixia Shi21332752015-09-25 11:49:44 -0700579 if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
580 ALOGW("GL_OES_EGL_image_external extension not supported");
581
Zach Reizner6cbe8832015-06-26 18:25:38 -0700582 GLuint vertex_buffer;
583 glGenBuffers(1, &vertex_buffer);
584 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
585 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
586 glBindBuffer(GL_ARRAY_BUFFER, 0);
587 vertex_buffer_.reset(vertex_buffer);
588
589 if (GenerateShaders(&blend_programs_)) {
590 return 1;
591 }
592
593 return 0;
594}
595
Zach Reiznerdac5d192015-07-15 18:44:37 -0700596GLWorkerCompositor::~GLWorkerCompositor() {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700597 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
598 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
599 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
600}
601
Zach Reizner4a253652015-09-10 18:30:54 -0700602int GLWorkerCompositor::Composite(DrmCompositionLayer *layers,
603 size_t num_layers,
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700604 const sp<GraphicBuffer> &framebuffer) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700605 ATRACE_CALL();
606 int ret = 0;
607 size_t i;
608 std::vector<AutoEGLImageAndGLTexture> layer_textures;
609 std::vector<RenderingCommand> commands;
610
611 if (num_layers == 0) {
612 return -EALREADY;
613 }
614
615 GLint frame_width = framebuffer->getWidth();
616 GLint frame_height = framebuffer->getHeight();
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700617 CachedFramebuffer *cached_framebuffer =
618 PrepareAndCacheFramebuffer(framebuffer);
619 if (cached_framebuffer == NULL) {
620 ALOGE("Composite failed because of failed framebuffer");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700621 return -EINVAL;
622 }
623
624 for (i = 0; i < num_layers; i++) {
Zach Reizner4a253652015-09-10 18:30:54 -0700625 DrmCompositionLayer *layer = &layers[i];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700626
Zach Reizner09807052015-08-13 14:53:41 -0700627 layer_textures.emplace_back();
Zach Reizner4a253652015-09-10 18:30:54 -0700628 ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
Zach Reizner6cbe8832015-06-26 18:25:38 -0700629 &layer_textures.back());
Zach Reizner09807052015-08-13 14:53:41 -0700630
Zach Reizner6cbe8832015-06-26 18:25:38 -0700631 if (!ret) {
Zach Reizner4a253652015-09-10 18:30:54 -0700632 ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
Zach Reizner6cbe8832015-06-26 18:25:38 -0700633 }
634 if (ret) {
635 layer_textures.pop_back();
636 ret = -EINVAL;
637 }
638 }
639
640 if (ret)
641 return ret;
642
643 ConstructCommands(layers, num_layers, &commands);
644
645 glViewport(0, 0, frame_width, frame_height);
646
647 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
648 glClear(GL_COLOR_BUFFER_BIT);
649
650 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
651 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
652 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
653 (void *)(sizeof(float) * 2));
654 glEnableVertexAttribArray(0);
655 glEnableVertexAttribArray(1);
656 glEnable(GL_SCISSOR_TEST);
657
658 for (const RenderingCommand &cmd : commands) {
659 if (cmd.texture_count <= 0) {
660 continue;
661 }
662
663 // TODO(zachr): handle the case of too many overlapping textures for one
664 // area by falling back to rendering as many layers as possible using
665 // multiple blending passes.
666 if (cmd.texture_count > blend_programs_.size()) {
667 ALOGE("Too many layers to render in one area");
668 continue;
669 }
670
671 GLint program = blend_programs_[cmd.texture_count - 1].get();
672 glUseProgram(program);
673 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700674 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
675 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
Haixia Shi3a8773c2015-10-09 15:48:47 -0700676 GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult");
Zach Reiznerd35ff532015-07-16 16:53:41 -0700677 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700678 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
679 cmd.bounds[1] / (float)frame_height,
680 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
681 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
682
683 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
Haixia Shi806b3952015-10-13 13:52:55 -0700684 std::ostringstream texture_name_formatter;
685 texture_name_formatter << "uLayerTexture" << src_index;
686 GLint gl_tex_loc =
687 glGetUniformLocation(program, texture_name_formatter.str().c_str());
688
Zach Reizner6cbe8832015-06-26 18:25:38 -0700689 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
690 glUniform1f(gl_alpha_loc + src_index, src.alpha);
Haixia Shi3a8773c2015-10-09 15:48:47 -0700691 glUniform1f(gl_premult_loc + src_index, src.premult);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700692 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
693 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
694 src.crop_bounds[3] - src.crop_bounds[1]);
Haixia Shi806b3952015-10-13 13:52:55 -0700695 glUniform1i(gl_tex_loc, src_index);
Zach Reiznerd35ff532015-07-16 16:53:41 -0700696 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
697 src.texture_matrix);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700698 glActiveTexture(GL_TEXTURE0 + src_index);
Haixia Shi21332752015-09-25 11:49:44 -0700699 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
Zach Reizner6cbe8832015-06-26 18:25:38 -0700700 layer_textures[src.texture_index].texture.get());
701 }
702
703 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
704 cmd.bounds[3] - cmd.bounds[1]);
705 glDrawArrays(GL_TRIANGLES, 0, 3);
706
707 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
708 glActiveTexture(GL_TEXTURE0 + src_index);
Haixia Shi21332752015-09-25 11:49:44 -0700709 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700710 }
711 }
712
713 glDisable(GL_SCISSOR_TEST);
714 glActiveTexture(GL_TEXTURE0);
715 glDisableVertexAttribArray(0);
716 glDisableVertexAttribArray(1);
717 glBindBuffer(GL_ARRAY_BUFFER, 0);
718 glUseProgram(0);
719
720 glBindFramebuffer(GL_FRAMEBUFFER, 0);
721
722 return ret;
723}
724
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700725void GLWorkerCompositor::Finish() {
726 ATRACE_CALL();
Zach Reizner713a6782015-07-31 15:12:44 -0700727 glFinish();
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700728
729 char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
730 property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
731 bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
732
733 if (use_framebuffer_cache) {
734 for (auto &fb : cached_framebuffers_)
735 fb.strong_framebuffer.clear();
736 } else {
737 cached_framebuffers_.clear();
738 }
739}
740
741GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
742 const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
743 AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
744 : strong_framebuffer(gb),
745 weak_framebuffer(gb),
746 egl_fb_image(std::move(image)),
747 gl_fb_tex(std::move(tex)),
748 gl_fb(std::move(fb)) {
749}
750
751bool GLWorkerCompositor::CachedFramebuffer::Promote() {
752 if (strong_framebuffer.get() != NULL)
753 return true;
754 strong_framebuffer = weak_framebuffer.promote();
755 return strong_framebuffer.get() != NULL;
756}
757
758GLWorkerCompositor::CachedFramebuffer *
759GLWorkerCompositor::FindCachedFramebuffer(
760 const sp<GraphicBuffer> &framebuffer) {
761 for (auto &fb : cached_framebuffers_)
762 if (fb.weak_framebuffer == framebuffer)
763 return &fb;
764 return NULL;
765}
766
767GLWorkerCompositor::CachedFramebuffer *
768GLWorkerCompositor::PrepareAndCacheFramebuffer(
769 const sp<GraphicBuffer> &framebuffer) {
770 CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
771 if (cached_framebuffer != NULL) {
772 if (cached_framebuffer->Promote()) {
773 glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
774 return cached_framebuffer;
775 }
776
777 for (auto it = cached_framebuffers_.begin();
778 it != cached_framebuffers_.end(); ++it) {
779 if (it->weak_framebuffer == framebuffer) {
780 cached_framebuffers_.erase(it);
781 break;
782 }
783 }
784 }
785
786 AutoEGLDisplayImage egl_fb_image(
787 egl_display_,
788 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
789 (EGLClientBuffer)framebuffer->getNativeBuffer(),
790 NULL /* no attribs */));
791
792 if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
793 ALOGE("Failed to make image from target buffer: %s", GetEGLError());
794 return NULL;
795 }
796
797 GLuint gl_fb_tex;
798 glGenTextures(1, &gl_fb_tex);
799 AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
800 glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
801 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
802 (GLeglImageOES)egl_fb_image.image());
803 glBindTexture(GL_TEXTURE_2D, 0);
804
805 GLuint gl_fb;
806 glGenFramebuffers(1, &gl_fb);
807 AutoGLFramebuffer gl_fb_auto(gl_fb);
808 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
809 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
810 gl_fb_tex, 0);
811
812 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
813 ALOGE("Failed framebuffer check for created target buffer: %s",
814 GetGLFramebufferError());
815 return NULL;
816 }
817
818 cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
819 std::move(gl_fb_tex_auto),
820 std::move(gl_fb_auto));
821 return &cached_framebuffers_.back();
Zach Reizner713a6782015-07-31 15:12:44 -0700822}
823
Zach Reizner6cbe8832015-06-26 18:25:38 -0700824} // namespace android