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Jesse Hall99c7dbb2013-03-14 14:29:29 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -070017#pragma once
Jesse Hall99c7dbb2013-03-14 14:29:29 -070018
Dominik Laskowski075d3172018-05-24 15:50:06 -070019#include <optional>
Dominik Laskowskibf170d92018-04-19 15:08:05 -070020#include <string>
21
Lloyd Pique542307f2018-10-19 13:24:08 -070022#include <compositionengine/DisplaySurface.h>
Brian Lindahl439afad2022-11-14 11:16:55 -070023#include <gui/BufferQueue.h>
Jesse Hall38efe862013-04-06 23:12:29 -070024#include <gui/ConsumerBase.h>
25#include <gui/IGraphicBufferProducer.h>
Marin Shalamanov0f10d0d2020-08-06 20:04:06 +020026#include <ui/DisplayId.h>
Jesse Hall38efe862013-04-06 23:12:29 -070027
Alec Mouriff793872022-01-13 17:45:06 -080028#include <ui/DisplayIdentification.h>
Lloyd Pique542307f2018-10-19 13:24:08 -070029
Jesse Hall99c7dbb2013-03-14 14:29:29 -070030namespace android {
Jesse Hall99c7dbb2013-03-14 14:29:29 -070031
32class HWComposer;
Dan Stozaf0eaf252014-03-21 13:05:51 -070033class IProducerListener;
Jesse Hall99c7dbb2013-03-14 14:29:29 -070034
Peiyong Linf3ffc4e2019-12-13 00:46:24 -080035/* This DisplaySurface implementation supports virtual displays, where GPU
Jesse Hall38efe862013-04-06 23:12:29 -070036 * and/or HWC compose into a buffer that is then passed to an arbitrary
37 * consumer (the sink) running in another process.
38 *
39 * The simplest case is when the virtual display will never use the h/w
40 * composer -- either the h/w composer doesn't support writing to buffers, or
41 * there are more virtual displays than it supports simultaneously. In this
Peiyong Linf3ffc4e2019-12-13 00:46:24 -080042 * case, the GPU driver works directly with the output buffer queue, and
Jesse Hall38efe862013-04-06 23:12:29 -070043 * calls to the VirtualDisplay from SurfaceFlinger and DisplayHardware do
44 * nothing.
45 *
46 * If h/w composer might be used, then each frame will fall into one of three
Peiyong Linf3ffc4e2019-12-13 00:46:24 -080047 * configurations: GPU-only, HWC-only, and MIXED composition. In all of these,
Jesse Hall38efe862013-04-06 23:12:29 -070048 * we must provide a FB target buffer and output buffer for the HWC set() call.
49 *
Peiyong Linf3ffc4e2019-12-13 00:46:24 -080050 * In GPU-only composition, the GPU driver is given a buffer from the sink to
51 * render into. When the GPU driver queues the buffer to the
Jesse Hall38efe862013-04-06 23:12:29 -070052 * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
53 * immediately queueing it to the sink. The buffer is used as both the FB
54 * target and output buffer for HWC, though on these frames the HWC doesn't
55 * do any work for this display and doesn't write to the output buffer. After
56 * composition is complete, the buffer is queued to the sink.
57 *
58 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
59 * the sink and passes it to HWC as both the FB target buffer and output
60 * buffer. The HWC doesn't need to read from the FB target buffer, but does
61 * write to the output buffer. After composition is complete, the buffer is
62 * queued to the sink.
63 *
64 * On MIXED frames, things become more complicated, since some h/w composer
65 * implementations can't read from and write to the same buffer. This class has
Peiyong Linf3ffc4e2019-12-13 00:46:24 -080066 * an internal BufferQueue that it uses as a scratch buffer pool. The GPU
Jesse Hall38efe862013-04-06 23:12:29 -070067 * driver is given a scratch buffer to render into. When it finishes rendering,
68 * the buffer is queued and then immediately acquired by the
69 * VirtualDisplaySurface. The scratch buffer is then used as the FB target
70 * buffer for HWC, and a separate buffer is dequeued from the sink and used as
71 * the HWC output buffer. When HWC composition is complete, the scratch buffer
72 * is released and the output buffer is queued to the sink.
Jesse Hall80e0a392013-03-15 12:32:10 -070073 */
Lloyd Pique542307f2018-10-19 13:24:08 -070074class VirtualDisplaySurface : public compositionengine::DisplaySurface,
Mathias Agopiandb89edc2013-08-02 01:40:18 -070075 public BnGraphicBufferProducer,
Jesse Hall38efe862013-04-06 23:12:29 -070076 private ConsumerBase {
Jesse Hall99c7dbb2013-03-14 14:29:29 -070077public:
Marin Shalamanov0f10d0d2020-08-06 20:04:06 +020078 VirtualDisplaySurface(HWComposer&, VirtualDisplayId, const sp<IGraphicBufferProducer>& sink,
Dominik Laskowski075d3172018-05-24 15:50:06 -070079 const sp<IGraphicBufferProducer>& bqProducer,
Ramakant Singhf7e81912020-04-11 16:02:43 +053080 const sp<IGraphicBufferConsumer>& bqConsumer,
81 const std::string& name, bool secure);
Jesse Hall99c7dbb2013-03-14 14:29:29 -070082
Jesse Hall38efe862013-04-06 23:12:29 -070083 //
84 // DisplaySurface interface
85 //
Dan Stoza71433162014-02-04 16:22:36 -080086 virtual status_t beginFrame(bool mustRecompose);
Marin Shalamanov0f10d0d2020-08-06 20:04:06 +020087 virtual status_t prepareFrame(CompositionType);
Alec Mourif97df4d2023-09-06 02:10:05 +000088 virtual status_t advanceFrame(float hdrSdrRatio);
Jesse Hall851cfe82013-03-20 13:44:00 -070089 virtual void onFrameCommitted();
Dan Stoza01049c82014-11-11 10:32:31 -080090 virtual void dumpAsString(String8& result) const;
Marin Shalamanov045b7002021-01-07 16:56:24 +010091 virtual void resizeBuffers(const ui::Size&) override;
Dan Stoza9e56aa02015-11-02 13:00:03 -080092 virtual const sp<Fence>& getClientTargetAcquireFence() const override;
Vishnu Naira3140382022-02-24 14:07:11 -080093 // Virtual display surface needs to prepare the frame based on composition type. Skip
94 // any client composition prediction.
95 virtual bool supportsCompositionStrategyPrediction() const override { return false; };
Jesse Hall99c7dbb2013-03-14 14:29:29 -070096
97private:
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -070098 enum Source : size_t {
99 SOURCE_SINK = 0,
100 SOURCE_SCRATCH = 1,
101
102 ftl_first = SOURCE_SINK,
103 ftl_last = SOURCE_SCRATCH,
104 };
Jesse Hall38efe862013-04-06 23:12:29 -0700105
Jesse Hall99c7dbb2013-03-14 14:29:29 -0700106 virtual ~VirtualDisplaySurface();
107
Jesse Hall38efe862013-04-06 23:12:29 -0700108 //
Peiyong Linf3ffc4e2019-12-13 00:46:24 -0800109 // IGraphicBufferProducer interface, used by the GPU driver.
Jesse Hall38efe862013-04-06 23:12:29 -0700110 //
111 virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
Pablo Ceballosfa455352015-08-12 17:47:47 -0700112 virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers);
113 virtual status_t setAsyncMode(bool async);
Marin Shalamanov0f10d0d2020-08-06 20:04:06 +0200114 virtual status_t dequeueBuffer(int* pslot, sp<Fence>*, uint32_t w, uint32_t h, PixelFormat,
115 uint64_t usage, uint64_t* outBufferAge,
Ian Elliotta2eb34c2017-07-18 11:05:49 -0600116 FrameEventHistoryDelta* outTimestamps);
Dan Stoza9f3053d2014-03-06 15:14:33 -0800117 virtual status_t detachBuffer(int slot);
Marin Shalamanov0f10d0d2020-08-06 20:04:06 +0200118 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, sp<Fence>* outFence);
119 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>&);
120 virtual status_t queueBuffer(int pslot, const QueueBufferInput&, QueueBufferOutput*);
121 virtual status_t cancelBuffer(int pslot, const sp<Fence>&);
Jesse Hall38efe862013-04-06 23:12:29 -0700122 virtual int query(int what, int* value);
Marin Shalamanov0f10d0d2020-08-06 20:04:06 +0200123 virtual status_t connect(const sp<IProducerListener>&, int api, bool producerControlledByApp,
124 QueueBufferOutput*);
125 virtual status_t disconnect(int api, DisconnectMode);
Jesse Hall399184a2014-03-03 15:42:54 -0800126 virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
Marin Shalamanov0f10d0d2020-08-06 20:04:06 +0200127 virtual void allocateBuffers(uint32_t width, uint32_t height, PixelFormat, uint64_t usage);
Dan Stoza9de72932015-04-16 17:28:43 -0700128 virtual status_t allowAllocation(bool allow);
Marin Shalamanov0f10d0d2020-08-06 20:04:06 +0200129 virtual status_t setGenerationNumber(uint32_t);
Dan Stozac6f30bd2015-06-08 09:32:50 -0700130 virtual String8 getConsumerName() const override;
Pablo Ceballos3559fbf2016-03-17 15:50:23 -0700131 virtual status_t setSharedBufferMode(bool sharedBufferMode) override;
Pablo Ceballosff95aab2016-01-13 17:09:58 -0800132 virtual status_t setAutoRefresh(bool autoRefresh) override;
Dan Stoza127fc632015-06-30 13:43:32 -0700133 virtual status_t setDequeueTimeout(nsecs_t timeout) override;
Dan Stoza50101d02016-04-07 16:53:23 -0700134 virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
John Reck1a61da52016-04-28 13:18:15 -0700135 sp<Fence>* outFence, float outTransformMatrix[16]) override;
Pablo Ceballos8e3e92b2016-06-27 17:56:53 -0700136 virtual status_t getUniqueId(uint64_t* outId) const override;
Chia-I Wue2786ea2017-08-07 10:36:08 -0700137 virtual status_t getConsumerUsage(uint64_t* outUsage) const override;
Ramakant Singhf7e81912020-04-11 16:02:43 +0530138 virtual void setOutputUsage(uint64_t flag);
Jesse Hall38efe862013-04-06 23:12:29 -0700139
140 //
141 // Utility methods
142 //
Marin Shalamanov0f10d0d2020-08-06 20:04:06 +0200143 static Source fbSourceForCompositionType(CompositionType);
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700144 static std::string toString(CompositionType);
145
Marin Shalamanov0f10d0d2020-08-06 20:04:06 +0200146 status_t dequeueBuffer(Source, PixelFormat, uint64_t usage, int* sslot, sp<Fence>*);
147 void updateQueueBufferOutput(QueueBufferOutput&&);
Jesse Hall38efe862013-04-06 23:12:29 -0700148 void resetPerFrameState();
Jesse Hall028dc8f2013-08-20 16:35:32 -0700149 status_t refreshOutputBuffer();
Jesse Hall38efe862013-04-06 23:12:29 -0700150
151 // Both the sink and scratch buffer pools have their own set of slots
152 // ("source slots", or "sslot"). We have to merge these into the single
Peiyong Linf3ffc4e2019-12-13 00:46:24 -0800153 // set of slots used by the graphics producer ("producer slots" or "pslot") and
Jesse Hall38efe862013-04-06 23:12:29 -0700154 // internally in the VirtualDisplaySurface. To minimize the number of times
155 // a producer slot switches which source it comes from, we map source slot
156 // numbers to producer slot numbers differently for each source.
Marin Shalamanov0f10d0d2020-08-06 20:04:06 +0200157 static int mapSource2ProducerSlot(Source, int sslot);
158 static int mapProducer2SourceSlot(Source, int pslot);
Jesse Hall38efe862013-04-06 23:12:29 -0700159
160 //
161 // Immutable after construction
162 //
163 HWComposer& mHwc;
Marin Shalamanov0f10d0d2020-08-06 20:04:06 +0200164 const VirtualDisplayId mDisplayId;
Dominik Laskowskibf170d92018-04-19 15:08:05 -0700165 const std::string mDisplayName;
Jesse Hall38efe862013-04-06 23:12:29 -0700166 sp<IGraphicBufferProducer> mSource[2]; // indexed by SOURCE_*
Jesse Hall497ba0e2013-11-04 16:43:03 -0800167 uint32_t mDefaultOutputFormat;
Jesse Hall38efe862013-04-06 23:12:29 -0700168
Brian Lindahl439afad2022-11-14 11:16:55 -0700169 // Buffers that HWC has seen before, indexed by HWC slot number.
170 // NOTE: The BufferQueue slot number is the same as the HWC slot number.
171 uint64_t mHwcBufferIds[BufferQueue::NUM_BUFFER_SLOTS];
172
Jesse Hall38efe862013-04-06 23:12:29 -0700173 //
174 // Inter-frame state
175 //
176
Jesse Hall1e27ba22013-09-27 09:05:09 -0700177 // To avoid buffer reallocations, we track the buffer usage and format
178 // we used on the previous frame and use it again on the new frame. If
Peiyong Linf3ffc4e2019-12-13 00:46:24 -0800179 // the composition type changes or the GPU driver starts requesting
Jesse Hall1e27ba22013-09-27 09:05:09 -0700180 // different usage/format, we'll get a new buffer.
181 uint32_t mOutputFormat;
Mathias Agopiancb496ac2017-05-22 14:21:00 -0700182 uint64_t mOutputUsage;
Jesse Hall38efe862013-04-06 23:12:29 -0700183
Peiyong Linf3ffc4e2019-12-13 00:46:24 -0800184 // Since we present a single producer interface to the GPU driver, but
Jesse Hall38efe862013-04-06 23:12:29 -0700185 // are internally muxing between the sink and scratch producers, we have
186 // to keep track of which source last returned each producer slot from
Dan Stozafebd4f42014-04-09 16:14:51 -0700187 // dequeueBuffer. Each bit in mProducerSlotSource corresponds to a producer
Jesse Hall38efe862013-04-06 23:12:29 -0700188 // slot. Both mProducerSlotSource and mProducerBuffers are indexed by a
189 // "producer slot"; see the mapSlot*() functions.
Dan Stozafebd4f42014-04-09 16:14:51 -0700190 uint64_t mProducerSlotSource;
Mathias Agopiana9347642017-02-13 16:42:28 -0800191 sp<GraphicBuffer> mProducerBuffers[BufferQueueDefs::NUM_BUFFER_SLOTS];
Jesse Hall38efe862013-04-06 23:12:29 -0700192
KaiChieh Chuangc5222132019-12-20 07:38:19 +0800193 // Need to propagate reallocation to VDS consumer.
194 // Each bit corresponds to a producer slot.
195 uint64_t mProducerSlotNeedReallocation;
196
Jesse Hall38efe862013-04-06 23:12:29 -0700197 // The QueueBufferOutput with the latest info from the sink, and with the
Peiyong Linf3ffc4e2019-12-13 00:46:24 -0800198 // transform hint cleared. Since we defer queueBuffer from the GPU driver
Jesse Hall38efe862013-04-06 23:12:29 -0700199 // to the sink, we have to return the previous version.
Brian Anderson3d4039d2016-09-23 16:31:30 -0700200 // Moves instead of copies are performed to avoid duplicate
201 // FrameEventHistoryDeltas.
Jesse Hall38efe862013-04-06 23:12:29 -0700202 QueueBufferOutput mQueueBufferOutput;
203
Michael Lentine47e45402014-07-18 15:34:25 -0700204 // Details of the current sink buffer. These become valid when a buffer is
205 // dequeued from the sink, and are used when queueing the buffer.
206 uint32_t mSinkBufferWidth, mSinkBufferHeight;
207
Jesse Hall38efe862013-04-06 23:12:29 -0700208 //
209 // Intra-frame state
210 //
211
Peiyong Linf3ffc4e2019-12-13 00:46:24 -0800212 // Composition type and graphics buffer source for the current frame.
Jesse Hall38efe862013-04-06 23:12:29 -0700213 // Valid after prepareFrame(), cleared in onFrameCommitted.
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700214 CompositionType mCompositionType = CompositionType::Unknown;
Jesse Hall38efe862013-04-06 23:12:29 -0700215
Jesse Hall38efe862013-04-06 23:12:29 -0700216 // mFbFence is the fence HWC should wait for before reading the framebuffer
217 // target buffer.
218 sp<Fence> mFbFence;
219
Jesse Hall028dc8f2013-08-20 16:35:32 -0700220 // mOutputFence is the fence HWC should wait for before writing to the
221 // output buffer.
222 sp<Fence> mOutputFence;
223
Jesse Hall38efe862013-04-06 23:12:29 -0700224 // Producer slot numbers for the buffers to use for HWC framebuffer target
225 // and output.
226 int mFbProducerSlot;
227 int mOutputProducerSlot;
228
229 // Debug only -- track the sequence of events in each frame so we can make
230 // sure they happen in the order we expect. This class implicitly models
231 // a state machine; this enum/variable makes it explicit.
232 //
233 // +-----------+-------------------+-------------+
234 // | State | Event || Next State |
235 // +-----------+-------------------+-------------+
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700236 // | Idle | beginFrame || Begun |
237 // | Begun | prepareFrame || Prepared |
238 // | Prepared | dequeueBuffer [1] || Gpu |
239 // | Prepared | advanceFrame [2] || Hwc |
240 // | Gpu | queueBuffer || GpuDone |
241 // | GpuDone | advanceFrame || Hwc |
242 // | Hwc | onFrameCommitted || Idle |
Jesse Hall38efe862013-04-06 23:12:29 -0700243 // +-----------+-------------------++------------+
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700244 // [1] CompositionType::Gpu and CompositionType::Mixed frames.
245 // [2] CompositionType::Hwc frames.
Jesse Hall38efe862013-04-06 23:12:29 -0700246 //
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700247 enum class DebugState {
Jesse Hall38efe862013-04-06 23:12:29 -0700248 // no buffer dequeued, don't know anything about the next frame
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700249 Idle,
Jesse Hall028dc8f2013-08-20 16:35:32 -0700250 // output buffer dequeued, framebuffer source not yet known
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700251 Begun,
Jesse Hall028dc8f2013-08-20 16:35:32 -0700252 // output buffer dequeued, framebuffer source known but not provided
Peiyong Linf3ffc4e2019-12-13 00:46:24 -0800253 // to GPU yet.
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700254 Prepared,
Peiyong Linf3ffc4e2019-12-13 00:46:24 -0800255 // GPU driver has a buffer dequeued
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700256 Gpu,
Peiyong Linf3ffc4e2019-12-13 00:46:24 -0800257 // GPU driver has queued the buffer, we haven't sent it to HWC yet
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700258 GpuDone,
Jesse Hall38efe862013-04-06 23:12:29 -0700259 // HWC has the buffer for this frame
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700260 Hwc,
261
262 ftl_last = Hwc
Jesse Hall38efe862013-04-06 23:12:29 -0700263 };
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700264 DebugState mDebugState = DebugState::Idle;
265 CompositionType mDebugLastCompositionType = CompositionType::Unknown;
Jesse Hall38efe862013-04-06 23:12:29 -0700266
Dominik Laskowskif5d0ea52021-09-26 17:27:01 -0700267 bool mMustRecompose = false;
Chia-I Wu06d63de2017-01-04 14:58:51 +0800268
Fabien Sanglarda34ed632017-03-14 11:43:52 -0700269 bool mForceHwcCopy;
Ramakant Singhf7e81912020-04-11 16:02:43 +0530270 bool mSecure;
271 int mSinkUsage;
Jesse Hall99c7dbb2013-03-14 14:29:29 -0700272};
273
Jesse Hall99c7dbb2013-03-14 14:29:29 -0700274} // namespace android