commit | ff793876a98bc5d75b04e1ea74b3aae37aba0501 | [log] [tgz] |
---|---|---|
author | Alec Mouri <alecmouri@google.com> | Thu Jan 13 17:45:06 2022 -0800 |
committer | Alec Mouri <alecmouri@google.com> | Wed Jan 19 19:06:07 2022 +0000 |
tree | 7a953d4f736220b9d1f90038ef18850f465eb119 | |
parent | d4c6a656d265504207e79fde2fcd988548cf4c37 [diff] [blame] |
Move DisplayIdentification parsing to libui This is so that the logic can be shared with VTS, as stable display IDs are generated from edid information or port information. Bug: 213493262 Test: VtsHalGraphicsComposer3_TargetTest Change-Id: Id74a2c646558d61bb1a8ae80b038f7108e54e636
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h index 7720713..307da41 100644 --- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h +++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
@@ -25,7 +25,7 @@ #include <gui/IGraphicBufferProducer.h> #include <ui/DisplayId.h> -#include "DisplayIdentification.h" +#include <ui/DisplayIdentification.h> namespace android {