SF: Don't cache display modes in HWComposer

The display modes should be stored only in DisplayDevice.
Having the state also in HWComposer is unnesesary and hard to
keep in sync with SF, e.g. during hotplug processing of
displays which can change their supported modes.

Any HWC calls which need to validate their parameters need
to go through display device. This additinally makes the
code more undestandable.

Bug: 159590486
Test: presubmit
Change-Id: I40b03c09a5fd6092fca0682d602deb70db022fa5
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
index fba0e3b..bbb6306 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
@@ -90,7 +90,7 @@
     virtual status_t advanceFrame();
     virtual void onFrameCommitted();
     virtual void dumpAsString(String8& result) const;
-    virtual void resizeBuffers(const uint32_t w, const uint32_t h);
+    virtual void resizeBuffers(const ui::Size&) override;
     virtual const sp<Fence>& getClientTargetAcquireFence() const override;
 
 private: