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John Reck67b1e2b2020-08-26 13:17:24 -07001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef SF_SKIAGLRENDERENGINE_H_
18#define SF_SKIAGLRENDERENGINE_H_
19
Alec Mourib5777452020-09-28 11:32:42 -070020#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23#include <GrDirectContext.h>
24#include <SkSurface.h>
25#include <android-base/thread_annotations.h>
Alec Mouria90a5702021-04-16 16:36:21 +000026#include <renderengine/ExternalTexture.h>
Alec Mourib5777452020-09-28 11:32:42 -070027#include <renderengine/RenderEngine.h>
John Reck67b1e2b2020-08-26 13:17:24 -070028#include <sys/types.h>
Alec Mourib5777452020-09-28 11:32:42 -070029
John Reck67b1e2b2020-08-26 13:17:24 -070030#include <mutex>
31#include <unordered_map>
32
Alec Mouric7f6c8b2020-11-09 18:35:20 -080033#include "AutoBackendTexture.h"
Alec Mourib5777452020-09-28 11:32:42 -070034#include "EGL/egl.h"
Leon Scroggins III9f3072c2021-03-22 10:42:47 -040035#include "GrContextOptions.h"
Alec Mouric7f6c8b2020-11-09 18:35:20 -080036#include "SkImageInfo.h"
John Reck67b1e2b2020-08-26 13:17:24 -070037#include "SkiaRenderEngine.h"
Alec Mouric7f6c8b2020-11-09 18:35:20 -080038#include "android-base/macros.h"
Alec Mouric0aae732021-01-12 13:32:18 -080039#include "debug/SkiaCapture.h"
Lucas Dupinf4cb4a02020-09-22 14:19:26 -070040#include "filters/BlurFilter.h"
Alec Mouric0aae732021-01-12 13:32:18 -080041#include "filters/LinearEffect.h"
John Reck67b1e2b2020-08-26 13:17:24 -070042
43namespace android {
44namespace renderengine {
45namespace skia {
46
47class SkiaGLRenderEngine : public skia::SkiaRenderEngine {
48public:
49 static std::unique_ptr<SkiaGLRenderEngine> create(const RenderEngineCreationArgs& args);
Lucas Dupind508e472020-11-04 04:32:06 +000050 SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLContext ctxt,
51 EGLSurface placeholder, EGLContext protectedContext,
John Reck67b1e2b2020-08-26 13:17:24 -070052 EGLSurface protectedPlaceholder);
Alec Mouric0aae732021-01-12 13:32:18 -080053 ~SkiaGLRenderEngine() override EXCLUDES(mRenderingMutex);
John Reck67b1e2b2020-08-26 13:17:24 -070054
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050055 void primeCache() override;
John Reck67b1e2b2020-08-26 13:17:24 -070056 status_t drawLayers(const DisplaySettings& display,
57 const std::vector<const LayerSettings*>& layers,
Alec Mouria90a5702021-04-16 16:36:21 +000058 const std::shared_ptr<ExternalTexture>& buffer,
59 const bool useFramebufferCache, base::unique_fd&& bufferFence,
60 base::unique_fd* drawFence) override;
61 void cleanFramebufferCache() override {}
Alec Mourid6f09462020-12-07 11:18:17 -080062 int getContextPriority() override;
Lucas Dupind508e472020-11-04 04:32:06 +000063 bool isProtected() const override { return mInProtectedContext; }
64 bool supportsProtectedContent() const override;
65 bool useProtectedContext(bool useProtectedContext) override;
Derek Sollenbergerb3998372021-02-16 15:16:56 -050066 bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
Leon Scroggins III9f3072c2021-03-22 10:42:47 -040067 void assertShadersCompiled(int numShaders) override;
Derek Sollenbergerc4a05e12021-03-24 16:45:20 -040068 void onPrimaryDisplaySizeChanged(ui::Size size) override;
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040069 int reportShadersCompiled() override;
John Reck67b1e2b2020-08-26 13:17:24 -070070
71protected:
Ana Krulec1d12b3b2021-01-27 16:49:51 -080072 void dump(std::string& result) override;
John Reck67b1e2b2020-08-26 13:17:24 -070073 size_t getMaxTextureSize() const override;
74 size_t getMaxViewportDims() const override;
Alec Mouria90a5702021-04-16 16:36:21 +000075 void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
76 void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
John Reck67b1e2b2020-08-26 13:17:24 -070077
78private:
79 static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
80 static EGLContext createEglContext(EGLDisplay display, EGLConfig config,
Alec Mourid6f09462020-12-07 11:18:17 -080081 EGLContext shareContext,
82 std::optional<ContextPriority> contextPriority,
John Reck67b1e2b2020-08-26 13:17:24 -070083 Protection protection);
Alec Mourid6f09462020-12-07 11:18:17 -080084 static std::optional<RenderEngine::ContextPriority> createContextPriority(
85 const RenderEngineCreationArgs& args);
John Reck67b1e2b2020-08-26 13:17:24 -070086 static EGLSurface createPlaceholderEglPbufferSurface(EGLDisplay display, EGLConfig config,
87 int hwcFormat, Protection protection);
Lucas Dupin3f11e922020-09-22 17:31:04 -070088 inline SkRect getSkRect(const FloatRect& layer);
89 inline SkRect getSkRect(const Rect& layer);
Lucas Dupin21f348e2020-09-16 17:31:26 -070090 inline SkRRect getRoundedRect(const LayerSettings* layer);
Galia Peycheva80116e52020-11-06 11:57:25 +010091 inline BlurRegion getBlurRegion(const LayerSettings* layer);
Derek Sollenbergerecb21462021-01-29 16:53:49 -050092 inline bool layerHasBlur(const LayerSettings* layer);
Lucas Dupin3f11e922020-09-22 17:31:04 -070093 inline SkColor getSkColor(const vec4& color);
Lucas Dupinbb1a1d42020-09-18 15:17:02 -070094 inline SkM44 getSkM44(const mat4& matrix);
Lucas Dupin3f11e922020-09-22 17:31:04 -070095 inline SkPoint3 getSkPoint3(const vec3& vector);
John Reck67b1e2b2020-08-26 13:17:24 -070096
97 base::unique_fd flush();
98 bool waitFence(base::unique_fd fenceFd);
Derek Sollenberger3f77aa42021-02-04 11:06:34 -050099 void initCanvas(SkCanvas* canvas, const DisplaySettings& display);
Lucas Dupin3f11e922020-09-22 17:31:04 -0700100 void drawShadow(SkCanvas* canvas, const SkRect& casterRect, float casterCornerRadius,
101 const ShadowSettings& shadowSettings);
Derek Sollenbergere2fe78c2021-02-23 13:22:54 -0500102 // If requiresLinearEffect is true or the layer has a stretchEffect a new shader is returned.
103 // Otherwise it returns the input shader.
Ana Krulec47814212021-01-06 19:00:10 -0800104 sk_sp<SkShader> createRuntimeEffectShader(sk_sp<SkShader> shader, const LayerSettings* layer,
105 const DisplaySettings& display,
Derek Sollenbergere2fe78c2021-02-23 13:22:54 -0500106 bool undoPremultipliedAlpha,
107 bool requiresLinearEffect);
John Reck67b1e2b2020-08-26 13:17:24 -0700108
109 EGLDisplay mEGLDisplay;
John Reck67b1e2b2020-08-26 13:17:24 -0700110 EGLContext mEGLContext;
111 EGLSurface mPlaceholderSurface;
112 EGLContext mProtectedEGLContext;
113 EGLSurface mProtectedPlaceholderSurface;
Lucas Dupinf4cb4a02020-09-22 14:19:26 -0700114 BlurFilter* mBlurFilter = nullptr;
John Reck67b1e2b2020-08-26 13:17:24 -0700115
Derek Sollenbergerc4a05e12021-03-24 16:45:20 -0400116 const PixelFormat mDefaultPixelFormat;
Alec Mourib5777452020-09-28 11:32:42 -0700117 const bool mUseColorManagement;
118
Alec Mouria90a5702021-04-16 16:36:21 +0000119 // Number of external holders of ExternalTexture references, per GraphicBuffer ID.
120 std::unordered_map<uint64_t, int32_t> mGraphicBufferExternalRefs GUARDED_BY(mRenderingMutex);
121 // Cache of GL textures that we'll store per GraphicBuffer ID, sliced by GPU context.
Alec Mouric7f6c8b2020-11-09 18:35:20 -0800122 std::unordered_map<uint64_t, std::shared_ptr<AutoBackendTexture::LocalRef>> mTextureCache
123 GUARDED_BY(mRenderingMutex);
124 std::unordered_map<uint64_t, std::shared_ptr<AutoBackendTexture::LocalRef>>
125 mProtectedTextureCache GUARDED_BY(mRenderingMutex);
Alec Mouric16a77d2020-11-13 13:20:11 -0800126 std::unordered_map<LinearEffect, sk_sp<SkRuntimeEffect>, LinearEffectHasher> mRuntimeEffects;
John Reck67b1e2b2020-08-26 13:17:24 -0700127 // Mutex guarding rendering operations, so that:
128 // 1. GL operations aren't interleaved, and
129 // 2. Internal state related to rendering that is potentially modified by
130 // multiple threads is guaranteed thread-safe.
131 std::mutex mRenderingMutex;
132
133 sp<Fence> mLastDrawFence;
134
Lucas Dupind508e472020-11-04 04:32:06 +0000135 // Graphics context used for creating surfaces and submitting commands
John Reck67b1e2b2020-08-26 13:17:24 -0700136 sk_sp<GrDirectContext> mGrContext;
Lucas Dupind508e472020-11-04 04:32:06 +0000137 // Same as above, but for protected content (eg. DRM)
138 sk_sp<GrDirectContext> mProtectedGrContext;
John Reck67b1e2b2020-08-26 13:17:24 -0700139
Lucas Dupind508e472020-11-04 04:32:06 +0000140 bool mInProtectedContext = false;
Ana Krulec70d15b1b2020-12-01 10:05:15 -0800141 // Object to capture commands send to Skia.
Alec Mouric0aae732021-01-12 13:32:18 -0800142 std::unique_ptr<SkiaCapture> mCapture;
Leon Scroggins III9f3072c2021-03-22 10:42:47 -0400143
144 // Implements PersistentCache as a way to monitor what SkSL shaders Skia has
145 // cached.
146 class SkSLCacheMonitor : public GrContextOptions::PersistentCache {
147 public:
148 SkSLCacheMonitor() = default;
149 ~SkSLCacheMonitor() override = default;
150
151 sk_sp<SkData> load(const SkData& key) override;
152
153 void store(const SkData& key, const SkData& data, const SkString& description) override;
154
155 int shadersCachedSinceLastCall() {
156 const int shadersCachedSinceLastCall = mShadersCachedSinceLastCall;
157 mShadersCachedSinceLastCall = 0;
158 return shadersCachedSinceLastCall;
159 }
160
161 private:
162 int mShadersCachedSinceLastCall = 0;
163 };
164
165 SkSLCacheMonitor mSkSLCacheMonitor;
John Reck67b1e2b2020-08-26 13:17:24 -0700166};
167
168} // namespace skia
169} // namespace renderengine
170} // namespace android
171
Galia Peycheva6c460652020-11-03 19:42:42 +0100172#endif /* SF_GLESRENDERENGINE_H_ */