Catch more shaders in cache warming
Bug: b/178661709
Test: Confirm with perfetto no unwanted shader compiles during
certain render engine actions
Change-Id: Ib5a523bcdcf8eded74f7ec4ecca526bdceff5039
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.h b/libs/renderengine/skia/SkiaGLRenderEngine.h
index 25557f1..8e77c16 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.h
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.h
@@ -66,6 +66,7 @@
bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
void assertShadersCompiled(int numShaders) override;
void onPrimaryDisplaySizeChanged(ui::Size size) override;
+ int reportShadersCompiled() override;
protected:
void dump(std::string& result) override;