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John Reck67b1e2b2020-08-26 13:17:24 -07001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef SF_SKIAGLRENDERENGINE_H_
18#define SF_SKIAGLRENDERENGINE_H_
19
Alec Mourib5777452020-09-28 11:32:42 -070020#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23#include <GrDirectContext.h>
24#include <SkSurface.h>
25#include <android-base/thread_annotations.h>
26#include <renderengine/RenderEngine.h>
John Reck67b1e2b2020-08-26 13:17:24 -070027#include <sys/types.h>
Alec Mourib5777452020-09-28 11:32:42 -070028
John Reck67b1e2b2020-08-26 13:17:24 -070029#include <mutex>
30#include <unordered_map>
31
Alec Mourib5777452020-09-28 11:32:42 -070032#include "EGL/egl.h"
John Reck67b1e2b2020-08-26 13:17:24 -070033#include "SkiaRenderEngine.h"
Lucas Dupinf4cb4a02020-09-22 14:19:26 -070034#include "filters/BlurFilter.h"
John Reck67b1e2b2020-08-26 13:17:24 -070035
36namespace android {
37namespace renderengine {
38namespace skia {
39
40class SkiaGLRenderEngine : public skia::SkiaRenderEngine {
41public:
42 static std::unique_ptr<SkiaGLRenderEngine> create(const RenderEngineCreationArgs& args);
Lucas Dupinf4cb4a02020-09-22 14:19:26 -070043 SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLConfig config,
44 EGLContext ctxt, EGLSurface placeholder, EGLContext protectedContext,
John Reck67b1e2b2020-08-26 13:17:24 -070045 EGLSurface protectedPlaceholder);
46 ~SkiaGLRenderEngine() override{};
47
48 void unbindExternalTextureBuffer(uint64_t bufferId) override;
49 status_t drawLayers(const DisplaySettings& display,
50 const std::vector<const LayerSettings*>& layers,
51 const sp<GraphicBuffer>& buffer, const bool useFramebufferCache,
52 base::unique_fd&& bufferFence, base::unique_fd* drawFence) override;
53 void cleanFramebufferCache() override;
54
55protected:
56 void dump(std::string& /*result*/) override{};
57 size_t getMaxTextureSize() const override;
58 size_t getMaxViewportDims() const override;
59
60private:
61 static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
62 static EGLContext createEglContext(EGLDisplay display, EGLConfig config,
63 EGLContext shareContext, bool useContextPriority,
64 Protection protection);
65 static EGLSurface createPlaceholderEglPbufferSurface(EGLDisplay display, EGLConfig config,
66 int hwcFormat, Protection protection);
Lucas Dupin3f11e922020-09-22 17:31:04 -070067 inline SkRect getSkRect(const FloatRect& layer);
68 inline SkRect getSkRect(const Rect& layer);
Lucas Dupin21f348e2020-09-16 17:31:26 -070069 inline SkRRect getRoundedRect(const LayerSettings* layer);
Lucas Dupin3f11e922020-09-22 17:31:04 -070070 inline SkColor getSkColor(const vec4& color);
Lucas Dupinbb1a1d42020-09-18 15:17:02 -070071 inline SkM44 getSkM44(const mat4& matrix);
Galia Peycheva6c460652020-11-03 19:42:42 +010072 inline SkMatrix getDrawTransform(const LayerSettings* layer, const SkMatrix& screenTransform);
Lucas Dupin3f11e922020-09-22 17:31:04 -070073 inline SkPoint3 getSkPoint3(const vec3& vector);
John Reck67b1e2b2020-08-26 13:17:24 -070074
75 base::unique_fd flush();
76 bool waitFence(base::unique_fd fenceFd);
Lucas Dupin3f11e922020-09-22 17:31:04 -070077 void drawShadow(SkCanvas* canvas, const SkRect& casterRect, float casterCornerRadius,
78 const ShadowSettings& shadowSettings);
Lucas Dupinc3800b82020-10-02 16:24:48 -070079 void drawBlurRegion(SkCanvas* canvas, const BlurRegion& blurRegion, const SkRect& layerBounds,
80 sk_sp<SkSurface> blurrendSurface);
John Reck67b1e2b2020-08-26 13:17:24 -070081
82 EGLDisplay mEGLDisplay;
83 EGLConfig mEGLConfig;
84 EGLContext mEGLContext;
85 EGLSurface mPlaceholderSurface;
86 EGLContext mProtectedEGLContext;
87 EGLSurface mProtectedPlaceholderSurface;
Lucas Dupinf4cb4a02020-09-22 14:19:26 -070088 BlurFilter* mBlurFilter = nullptr;
John Reck67b1e2b2020-08-26 13:17:24 -070089
Alec Mourib5777452020-09-28 11:32:42 -070090 const bool mUseColorManagement;
91
John Reck67b1e2b2020-08-26 13:17:24 -070092 // Cache of GL images that we'll store per GraphicBuffer ID
93 std::unordered_map<uint64_t, sk_sp<SkImage>> mImageCache GUARDED_BY(mRenderingMutex);
94 // Mutex guarding rendering operations, so that:
95 // 1. GL operations aren't interleaved, and
96 // 2. Internal state related to rendering that is potentially modified by
97 // multiple threads is guaranteed thread-safe.
98 std::mutex mRenderingMutex;
99
100 sp<Fence> mLastDrawFence;
101
102 sk_sp<GrDirectContext> mGrContext;
103
104 std::unordered_map<uint64_t, sk_sp<SkSurface>> mSurfaceCache;
105};
106
107} // namespace skia
108} // namespace renderengine
109} // namespace android
110
Galia Peycheva6c460652020-11-03 19:42:42 +0100111#endif /* SF_GLESRENDERENGINE_H_ */