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Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -05001/*
2 * Copyright 2021 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050016#include "Cache.h"
17#include "AutoBackendTexture.h"
18#include "SkiaRenderEngine.h"
19#include "android-base/unique_fd.h"
20#include "renderengine/DisplaySettings.h"
21#include "renderengine/LayerSettings.h"
22#include "ui/GraphicBuffer.h"
23#include "ui/GraphicTypes.h"
24#include "ui/PixelFormat.h"
25#include "ui/Rect.h"
26#include "utils/Timers.h"
27
28namespace android::renderengine::skia {
29
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040030namespace {
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -040031// Warming shader cache, not framebuffer cache.
32constexpr bool kUseFrameBufferCache = false;
33
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040034// clang-format off
35// Any non-identity matrix will do.
36const auto kScaleAndTranslate = mat4(0.7f, 0.f, 0.f, 0.f,
37 0.f, 0.7f, 0.f, 0.f,
38 0.f, 0.f, 1.f, 0.f,
39 67.3f, 52.2f, 0.f, 1.f);
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -040040const auto kScaleAsymmetric = mat4(0.8f, 0.f, 0.f, 0.f,
41 0.f, 1.1f, 0.f, 0.f,
42 0.f, 0.f, 1.f, 0.f,
43 0.f, 0.f, 0.f, 1.f);
Nathaniel Nifong13491502021-06-30 17:28:29 -040044const auto kFlip = mat4(1.1f, -0.1f, 0.f, 0.f,
45 0.1f, 1.1f, 0.f, 0.f,
46 0.f, 0.f, 1.f, 0.f,
47 2.f, 2.f, 0.f, 1.f);
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040048// clang-format on
Nathaniel Nifongbf6f7542021-04-27 12:05:16 -040049// When setting layer.sourceDataspace, whether it matches the destination or not determines whether
50// a color correction effect is added to the shader.
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040051constexpr auto kDestDataSpace = ui::Dataspace::SRGB;
Nathaniel Nifong21e021f2021-04-21 13:15:46 -040052constexpr auto kOtherDataSpace = ui::Dataspace::DISPLAY_P3;
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040053} // namespace
54
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -040055static void drawShadowLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
Alec Mouria90a5702021-04-16 16:36:21 +000056 const std::shared_ptr<ExternalTexture>& dstTexture) {
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050057 // Somewhat arbitrary dimensions, but on screen and slightly shorter, based
58 // on actual use.
Nathaniel Nifonga6b54232021-07-02 13:24:32 -040059 const Rect& displayRect = display.physicalDisplay;
60 FloatRect rect(0, 0, displayRect.width(), displayRect.height());
61 FloatRect smallerRect(20, 20, displayRect.width()-20, displayRect.height()-20);
62
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050063 LayerSettings layer{
64 .geometry =
65 Geometry{
66 .boundaries = rect,
67 .roundedCornersCrop = rect,
Nathaniel Nifonga6b54232021-07-02 13:24:32 -040068 .roundedCornersRadius = 50.f,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050069 },
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -040070 // drawShadow ignores alpha
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050071 .shadow =
72 ShadowSettings{
Nathaniel Nifonga6b54232021-07-02 13:24:32 -040073 .boundaries = rect,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050074 .ambientColor = vec4(0, 0, 0, 0.00935997f),
75 .spotColor = vec4(0, 0, 0, 0.0455841f),
Nathaniel Nifonga6b54232021-07-02 13:24:32 -040076 .lightPos = vec3(500.f, -1500.f, 1500.f),
77 .lightRadius = 2500.0f,
78 .length = 15.f,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050079 },
Nathaniel Nifong490a9472021-06-23 16:44:19 -040080 // setting this is mandatory for shadows and blurs
81 .skipContentDraw = true,
Nathaniel Nifonga6b54232021-07-02 13:24:32 -040082 .alpha = 1,
83 };
84 LayerSettings caster{
85 .geometry =
86 Geometry{
87 .boundaries = smallerRect,
88 .roundedCornersCrop = rect,
89 .roundedCornersRadius = 50.f,
90 },
91 .source =
92 PixelSource{
93 .solidColor = half3(0.f, 0.f, 0.f),
94 },
95 .alpha = 1,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050096 };
97
Nathaniel Nifonga6b54232021-07-02 13:24:32 -040098 auto layers = std::vector<const LayerSettings*>{&layer, &caster};
Nathaniel Nifong49a59582021-07-26 19:49:47 -040099 // Four combinations of settings are used (two transforms here, and drawShadowLayers is
100 // called with two different destination data spaces) They're all rounded rect.
101 // Three of these are cache misses that generate new shaders.
102 // The first combination generates a short and simple shadow shader.
103 // The second combination, flip transform, generates two shaders. The first appears to involve
104 // gaussian_fp. The second is a long and general purpose shadow shader with a device space
105 // transformation stage.
106 // The third combination is a cache hit, nothing new.
107 // The fourth combination, flip transform with a non-SRGB destination dataspace, is new.
108 // It is unique in that nearly everything is done in the vertex shader, and that vertex shader
109 // requires color correction. This is triggered differently from every other instance of color
110 // correction. All other instances are triggered when src and dst dataspaces differ, while
111 // this one is triggered by the destination being non-srgb. Apparently since the third
112 // combination is a cache hit, this color correction is only added when the vertex shader is
113 // doing something non-trivial.
114 for (auto transform : {mat4(), kFlip}) {
115 layer.geometry.positionTransform = transform;
116 caster.geometry.positionTransform = transform;
117 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
Sally Qi4cabdd02021-08-05 16:45:57 -0700118 base::unique_fd());
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500119 }
120}
121
122static void drawImageLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
Alec Mouria90a5702021-04-16 16:36:21 +0000123 const std::shared_ptr<ExternalTexture>& dstTexture,
124 const std::shared_ptr<ExternalTexture>& srcTexture) {
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500125 const Rect& displayRect = display.physicalDisplay;
126 FloatRect rect(0, 0, displayRect.width(), displayRect.height());
127 LayerSettings layer{
128 .geometry =
129 Geometry{
Nathaniel Nifongf06a45b2021-06-25 17:24:26 -0400130 // The position transform doesn't matter when the reduced shader mode
131 // in in effect. A matrix transform stage is always included.
132 .positionTransform = mat4(),
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500133 .boundaries = rect,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500134 .roundedCornersCrop = rect,
135 },
136 .source = PixelSource{.buffer =
137 Buffer{
Alec Mouria90a5702021-04-16 16:36:21 +0000138 .buffer = srcTexture,
John Reckac09e452021-04-07 16:35:37 -0400139 .maxLuminanceNits = 1000.f,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500140 }},
141 };
142
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500143 auto layers = std::vector<const LayerSettings*>{&layer};
Nathaniel Nifongbf6f7542021-04-27 12:05:16 -0400144 for (auto dataspace : {kDestDataSpace, kOtherDataSpace}) {
145 layer.sourceDataspace = dataspace;
Nathaniel Nifong13491502021-06-30 17:28:29 -0400146 // Cache shaders for both rects and round rects.
147 // In reduced shader mode, all non-zero round rect radii get the same code path.
Nathaniel Nifongf06a45b2021-06-25 17:24:26 -0400148 for (float roundedCornersRadius : {0.0f, 50.0f}) {
149 // roundedCornersCrop is always set, but the radius triggers the behavior
150 layer.geometry.roundedCornersRadius = roundedCornersRadius;
151 for (bool isOpaque : {true, false}) {
152 layer.source.buffer.isOpaque = isOpaque;
153 for (auto alpha : {half(.2f), half(1.0f)}) {
154 layer.alpha = alpha;
155 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
Sally Qi4cabdd02021-08-05 16:45:57 -0700156 base::unique_fd());
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500157 }
158 }
159 }
160 }
161}
162
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400163static void drawSolidLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
Alec Mouria90a5702021-04-16 16:36:21 +0000164 const std::shared_ptr<ExternalTexture>& dstTexture) {
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400165 const Rect& displayRect = display.physicalDisplay;
166 FloatRect rect(0, 0, displayRect.width(), displayRect.height());
167 LayerSettings layer{
168 .geometry =
169 Geometry{
170 .boundaries = rect,
171 },
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400172 .source =
173 PixelSource{
174 .solidColor = half3(0.1f, 0.2f, 0.3f),
175 },
Nathaniel Nifong768693f2021-06-08 14:33:47 -0400176 .alpha = 0.5,
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400177 };
178
179 auto layers = std::vector<const LayerSettings*>{&layer};
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400180 for (auto transform : {mat4(), kScaleAndTranslate}) {
181 layer.geometry.positionTransform = transform;
Nathaniel Nifongf06a45b2021-06-25 17:24:26 -0400182 for (float roundedCornersRadius : {0.0f, 50.f}) {
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400183 layer.geometry.roundedCornersRadius = roundedCornersRadius;
Alec Mouria90a5702021-04-16 16:36:21 +0000184 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
Sally Qi4cabdd02021-08-05 16:45:57 -0700185 base::unique_fd());
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400186 }
187 }
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400188}
189
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400190static void drawBlurLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
Alec Mouria90a5702021-04-16 16:36:21 +0000191 const std::shared_ptr<ExternalTexture>& dstTexture) {
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400192 const Rect& displayRect = display.physicalDisplay;
193 FloatRect rect(0, 0, displayRect.width(), displayRect.height());
194 LayerSettings layer{
195 .geometry =
196 Geometry{
197 .boundaries = rect,
198 },
199 .alpha = 1,
Nathaniel Nifong490a9472021-06-23 16:44:19 -0400200 // setting this is mandatory for shadows and blurs
201 .skipContentDraw = true,
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400202 };
203
204 auto layers = std::vector<const LayerSettings*>{&layer};
Nathaniel Nifong490a9472021-06-23 16:44:19 -0400205 // Different blur code is invoked for radii less and greater than 30 pixels
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400206 for (int radius : {9, 60}) {
207 layer.backgroundBlurRadius = radius;
Alec Mouria90a5702021-04-16 16:36:21 +0000208 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
Sally Qi4cabdd02021-08-05 16:45:57 -0700209 base::unique_fd());
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400210 }
211}
212
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400213// The unique feature of these layers is that the boundary is slightly smaller than the rounded
214// rect crop, so the rounded edges intersect that boundary and require a different clipping method.
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -0400215// For buffers, this is done with a stage that computes coverage and it will differ for round and
216// elliptical corners.
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400217static void drawClippedLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
218 const std::shared_ptr<ExternalTexture>& dstTexture,
219 const std::shared_ptr<ExternalTexture>& srcTexture) {
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400220 const Rect& displayRect = display.physicalDisplay;
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400221 FloatRect rect(0, 0, displayRect.width(), displayRect.height() - 20); // boundary is smaller
222
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -0400223 PixelSource bufferSource{.buffer = Buffer{
224 .buffer = srcTexture,
225 .isOpaque = 0,
226 .maxLuminanceNits = 1000.f,
227 }};
228 PixelSource bufferOpaque{.buffer = Buffer{
229 .buffer = srcTexture,
230 .isOpaque = 1,
231 .maxLuminanceNits = 1000.f,
232 }};
233 PixelSource colorSource{.solidColor = half3(0.1f, 0.2f, 0.3f)};
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400234
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400235 LayerSettings layer{
236 .geometry =
237 Geometry{
238 .boundaries = rect,
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400239 .roundedCornersRadius = 27, // larger than the 20 above.
240 .roundedCornersCrop =
241 FloatRect(0, 0, displayRect.width(), displayRect.height()),
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400242 },
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400243 };
244
245 auto layers = std::vector<const LayerSettings*>{&layer};
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -0400246 for (auto pixelSource : {bufferSource, bufferOpaque, colorSource}) {
247 layer.source = pixelSource;
248 for (auto dataspace : {kDestDataSpace, kOtherDataSpace}) {
249 layer.sourceDataspace = dataspace;
Nathaniel Nifong13491502021-06-30 17:28:29 -0400250 // Produce a CircularRRect clip and an EllipticalRRect clip.
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -0400251 for (auto transform : {kScaleAndTranslate, kScaleAsymmetric}) {
252 layer.geometry.positionTransform = transform;
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -0400253 for (float alpha : {0.5f, 1.f}) {
254 layer.alpha = alpha,
255 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
Sally Qi4cabdd02021-08-05 16:45:57 -0700256 base::unique_fd());
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -0400257 }
258 }
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400259 }
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400260 }
261}
262
Nathaniel Nifong13491502021-06-30 17:28:29 -0400263static void drawPIPImageLayer(SkiaRenderEngine* renderengine, const DisplaySettings& display,
264 const std::shared_ptr<ExternalTexture>& dstTexture,
265 const std::shared_ptr<ExternalTexture>& srcTexture) {
266 const Rect& displayRect = display.physicalDisplay;
267 FloatRect rect(0, 0, displayRect.width(), displayRect.height());
268 LayerSettings layer{
269 .geometry =
270 Geometry{
271 // Note that this flip matrix only makes a difference when clipping,
272 // which happens in this layer because the roundrect crop is just a bit
273 // larger than the layer bounds.
274 .positionTransform = kFlip,
275 .boundaries = rect,
276 .roundedCornersRadius = 94.2551,
277 .roundedCornersCrop = FloatRect(
278 -93.75, 0, displayRect.width() + 93.75, displayRect.height()),
279 },
280 .source = PixelSource{.buffer =
281 Buffer{
282 .buffer = srcTexture,
283 .maxLuminanceNits = 1000.f,
284 .isOpaque = 0,
285 .usePremultipliedAlpha = 1,
286 }},
287 .sourceDataspace = kOtherDataSpace,
288 .alpha = 1,
289
290 };
291
292 auto layers = std::vector<const LayerSettings*>{&layer};
Sally Qi4cabdd02021-08-05 16:45:57 -0700293 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd());
Nathaniel Nifong13491502021-06-30 17:28:29 -0400294}
295
296static void drawHolePunchLayer(SkiaRenderEngine* renderengine, const DisplaySettings& display,
297 const std::shared_ptr<ExternalTexture>& dstTexture) {
298 const Rect& displayRect = display.physicalDisplay;
299 FloatRect rect(0, 0, displayRect.width(), displayRect.height());
300 FloatRect small(0, 0, displayRect.width()-20, displayRect.height()+20);
301 LayerSettings layer{
302 .geometry =
303 Geometry{
304 .positionTransform = kScaleAndTranslate,
305 // the boundaries have to be smaller than the rounded crop so that
306 // clipRRect is used instead of drawRRect
307 .boundaries = small,
308 .roundedCornersRadius = 50.f,
309 .roundedCornersCrop = rect,
310 },
311 .source = PixelSource{
312 .solidColor = half3(0.f, 0.f, 0.f),
313 },
314 .sourceDataspace = kDestDataSpace,
315 .alpha = 0,
316 .disableBlending = true,
317
318 };
319
320 auto layers = std::vector<const LayerSettings*>{&layer};
Sally Qi4cabdd02021-08-05 16:45:57 -0700321 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd());
Nathaniel Nifong13491502021-06-30 17:28:29 -0400322}
323
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400324//
325// The collection of shaders cached here were found by using perfetto to record shader compiles
326// during actions that involve RenderEngine, logging the layer settings, and the shader code
327// and reproducing those settings here.
328//
329// It is helpful when debugging this to turn on
330// in SkGLRenderEngine.cpp:
331// kPrintLayerSettings = true
332// kFlushAfterEveryLayer = true
333// in external/skia/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
334// gPrintSKSL = true
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500335void Cache::primeShaderCache(SkiaRenderEngine* renderengine) {
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400336 const int previousCount = renderengine->reportShadersCompiled();
337 if (previousCount) {
338 ALOGD("%d Shaders already compiled before Cache::primeShaderCache ran\n", previousCount);
339 }
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500340
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400341 // The loop is beneficial for debugging and should otherwise be optimized out by the compiler.
342 // Adding additional bounds to the loop is useful for verifying that the size of the dst buffer
343 // does not impact the shader compilation counts by triggering different behaviors in RE/Skia.
344 for (SkSize bounds : {SkSize::Make(128, 128), /*SkSize::Make(1080, 2340)*/}) {
345 const nsecs_t timeBefore = systemTime();
346 // The dimensions should not matter, so long as we draw inside them.
347 const Rect displayRect(0, 0, bounds.fWidth, bounds.fHeight);
348 DisplaySettings display{
349 .physicalDisplay = displayRect,
350 .clip = displayRect,
351 .maxLuminance = 500,
352 .outputDataspace = kDestDataSpace,
353 };
Nathaniel Nifonga6b54232021-07-02 13:24:32 -0400354 DisplaySettings p3Display{
355 .physicalDisplay = displayRect,
356 .clip = displayRect,
357 .maxLuminance = 500,
358 .outputDataspace = kOtherDataSpace,
359 };
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500360
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400361 const int64_t usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
Alec Mouria90a5702021-04-16 16:36:21 +0000362
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400363 sp<GraphicBuffer> dstBuffer =
364 new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
365 1, usage, "primeShaderCache_dst");
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400366
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400367 const auto dstTexture =
368 std::make_shared<ExternalTexture>(dstBuffer, *renderengine,
369 ExternalTexture::Usage::WRITEABLE);
370 // This buffer will be the source for the call to drawImageLayers. Draw
371 // something to it as a placeholder for what an app draws. We should draw
372 // something, but the details are not important. Make use of the shadow layer drawing step
373 // to populate it.
374 sp<GraphicBuffer> srcBuffer =
375 new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
376 1, usage, "drawImageLayer_src");
Alec Mouria90a5702021-04-16 16:36:21 +0000377
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400378 const auto srcTexture =
379 std::make_shared<ExternalTexture>(srcBuffer, *renderengine,
380 ExternalTexture::Usage::READABLE |
381 ExternalTexture::Usage::WRITEABLE);
Nathaniel Nifong13491502021-06-30 17:28:29 -0400382 drawHolePunchLayer(renderengine, display, dstTexture);
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400383 drawSolidLayers(renderengine, display, dstTexture);
Nathaniel Nifong49a59582021-07-26 19:49:47 -0400384
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400385 drawShadowLayers(renderengine, display, srcTexture);
Nathaniel Nifonga6b54232021-07-02 13:24:32 -0400386 drawShadowLayers(renderengine, p3Display, srcTexture);
Nathaniel Nifongcda45e92021-06-10 15:01:42 -0400387
388 if (renderengine->supportsBackgroundBlur()) {
389 drawBlurLayers(renderengine, display, dstTexture);
390 }
391
Nathaniel Nifong73537a32021-08-06 15:07:26 -0400392 // The majority of skia shaders needed by RenderEngine are related to sampling images.
393 // These need to be generated with various source textures.
394 // Make a list of applicable sources.
395 // GRALLOC_USAGE_HW_TEXTURE should be the same as AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE.
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400396 const int64_t usageExternal = GRALLOC_USAGE_HW_TEXTURE;
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400397 sp<GraphicBuffer> externalBuffer =
398 new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
399 1, usageExternal, "primeShaderCache_external");
400 const auto externalTexture =
401 std::make_shared<ExternalTexture>(externalBuffer, *renderengine,
402 ExternalTexture::Usage::READABLE);
Nathaniel Nifong73537a32021-08-06 15:07:26 -0400403 std::vector<const std::shared_ptr<ExternalTexture>> textures =
404 {srcTexture, externalTexture};
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400405
Nathaniel Nifong73537a32021-08-06 15:07:26 -0400406 // Another external texture with a different pixel format triggers useIsOpaqueWorkaround.
407 // It doesn't have to be f16, but it can't be the usual 8888.
Nathaniel Nifongf06a45b2021-06-25 17:24:26 -0400408 sp<GraphicBuffer> f16ExternalBuffer =
409 new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_FP16,
410 1, usageExternal, "primeShaderCache_external_f16");
Nathaniel Nifong73537a32021-08-06 15:07:26 -0400411 // The F16 texture may not be usable on all devices, so check first that it was created.
412 status_t error = f16ExternalBuffer->initCheck();
413 if (!error) {
414 const auto f16ExternalTexture =
Nathaniel Nifongf06a45b2021-06-25 17:24:26 -0400415 std::make_shared<ExternalTexture>(f16ExternalBuffer, *renderengine,
416 ExternalTexture::Usage::READABLE);
Nathaniel Nifong73537a32021-08-06 15:07:26 -0400417 textures.push_back(f16ExternalTexture);
418 }
Nathaniel Nifongf06a45b2021-06-25 17:24:26 -0400419
Nathaniel Nifong73537a32021-08-06 15:07:26 -0400420 for (auto texture : textures) {
Nathaniel Nifongf06a45b2021-06-25 17:24:26 -0400421 drawImageLayers(renderengine, display, dstTexture, texture);
422 // Draw layers for b/185569240.
423 drawClippedLayers(renderengine, display, dstTexture, texture);
424 }
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400425
Nathaniel Nifong13491502021-06-30 17:28:29 -0400426 drawPIPImageLayer(renderengine, display, dstTexture, externalTexture);
427
Nathaniel Nifong2d2f4322021-07-22 15:17:36 -0400428 // draw one final layer synchronously to force GL submit
429 LayerSettings layer{
430 .source = PixelSource{.solidColor = half3(0.f, 0.f, 0.f)},
431 };
432 auto layers = std::vector<const LayerSettings*>{&layer};
Sally Qi4cabdd02021-08-05 16:45:57 -0700433 // call get() to make it synchronous
434 renderengine
435 ->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd())
436 .get();
Nathaniel Nifong2d2f4322021-07-22 15:17:36 -0400437
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400438 const nsecs_t timeAfter = systemTime();
439 const float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
440 const int shadersCompiled = renderengine->reportShadersCompiled();
441 ALOGD("Shader cache generated %d shaders in %f ms\n", shadersCompiled, compileTimeMs);
442 }
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500443}
444
445} // namespace android::renderengine::skia