| commit | 49a595864fd7e2e968cdbdc29308f686066865cd | [log] [tgz] |
|---|---|---|
| author | Nathaniel Nifong <nifong@google.com> | Mon Jul 26 19:49:47 2021 -0400 |
| committer | Nathaniel Nifong <nifong@google.com> | Wed Jul 28 16:37:44 2021 -0400 |
| tree | 35ee85cdfbb0bd047098595476f4fc72bc74f312 | |
| parent | 477735bf0943bdc93ef6839207a7784937200d22 [diff] |
Cull unnecessary shadow drawLayer calls.
And clearly document what is generated and why these settings are used.
Bug: b/192671494
Test: trace shell start and confirm with perfetto that the set of
shaders generated has not changed. Also run librenderengine_test.
Change-Id: Ic939d03a26f2c934b3a8fd55ecb9020e9522ecbd